Minecraft:RenderDragon
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Template:Distinguish Template:For Template:Exclusive
RenderDragon is the rendering engine used Template:In<ref name="Helen" /> that runs on Template:W (Windows builds),Template:Note Template:W (Android builds), Metal (iOS and iPadOS builds), Template:W (Nintendo Switch builds), and GNM (PlayStation builds).
Features
RenderDragon features edge highlighting and new lighting techniques as part of the visual and performance upgrades, and ray-tracing support. It supports a range of graphics features, depending on the device's capability.<ref>Template:Bug</ref> While RenderDragon has improved performance on some devices, others have experienced degraded performance.<ref>Template:Bug</ref>
Ray tracing
Template:Main RenderDragon supports ray-tracing with any Template:W (DXR) 1.1 compatible graphics cards such as NVIDIA RTX Series, Intel Arc A-Series or above, or AMD RX 6000 Series or above.<ref>https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html</ref> However, the DirectX Raytracing API is not limited to these GPUs as it's been proven that RenderDragon's ray-tracing can be achieved through emulation.<ref name="reddit-mcrtx-on-linux">Minecraft RTX Running on an RX 5600 XT - Minecraft RTX running on an incompatible graphics card.</ref>
Ray-tracing can also be enabled through Template:W with extremely poor performance. On Windows 10/11, Template:W (WARP) version 1.0.8 added a conformant DXR 1.1 implementation that can be used with RenderDragon.<ref>https://www.youtube.com/watch?v=T1RZWdN6v04</ref>
While ray-tracing is officially a feature on the Windows 10/11 operating systems, it is possible to run ray-tracing on operating systems such as Linux, Windows 7 and Windows 8/8.1 with a compatibility software.<ref name="reddit-mcrtx-on-linux" /><ref>https://www.reddit.com/r/windows7/comments/1am5849/rtx_on_windows_7/</ref> For Linux systems, it is possible to run Minecraft: Bedrock Edition with ray-tracing capability using a custom Wine compatibility layer, see Minecraft:Tutorial:Playing Minecraft on Linux.
This feature is used for the "Ray Traced" graphics mode, which can be enabled through Minecraft:resource packs, allowing customization of MER textures and Minecraft:volumetric fog. After the release in Minecraft:Bedrock Edition 1.16.200, Minecraft published several free collaborative Minecraft:Marketplace adventure maps with Nvidia. With the release of Minecraft:Vibrant Visuals, no further changes are planned for the ray tracing mode.
Deferred Rendering
RenderDragon supports Template:W, a shading technique with various customizable lighting effects. It is used by Minecraft:Vibrant Visuals,<ref>Template:Cite Discord</ref> a graphics mode which enables directional lightning, pixel-aligned shadows, water caustics, atmospheric features, emissive textures, and various other visual features. Any graphics cards that are compatible with Direct3D12 Feature Level 12_1 or above (Windows 10/11), OpenGL ES 3.0 or above (Android), or Metal 2 or above (iOS/iPadOS) are supported.<ref name="faq">Template:Citation</ref><ref>Template:Citation</ref>
History
Tweet
Bedrock Edition
Minecraft Education
Issues
Trivia
- According to Minecraft:Helen Zbihlyj, RenderDragon was designed to be usable Template:In.<ref>Template:Tweet</ref> However, according to Minecraft:Felix Jones, there's nothing in it that indicates this.<ref>Template:Tweet</ref>
Gallery
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An image of the RenderDragon v0.0.2 released on Twitter by Helen Zbihlyj.<ref name="Helen">Template:Tweet</ref>
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An image of ambient occlusion with the RenderDragon.
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An image of atmospherics and sunbeam with the RenderDragon.
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Unused loading screenTemplate:Verify.
Notes
References
Template:Navbox Bedrock Edition
Minecraft:de:RenderDragon Minecraft:es:RenderDragon Minecraft:fr:RenderDragon Minecraft:ja:RenderDragon Minecraft:pl:RenderDragon Minecraft:pt:RenderDragon Minecraft:ru:Render Dragon Minecraft:zh:RenderDragon