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Minecraft:Java Edition 26.3 Snapshot 2: Difference between revisions

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}}<onlyinclude>
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'''26.3 Snapshot 2''' (known as '''26.3-snapshot-2''' in the [[Minecraft:launcher]]) is the second snapshot for [[Minecraft:Java Edition 26.3]], released on June 30, 2026, which adds a new rendering option for improved transparency and fixes bugs.<ref>{{Mcnet|minecraft-26-3-snapshot-2|Minecraft 26.3 Snapshot 2|June 30, 2026}}</ref>
'''26.3 Snapshot 2''' (known as '''26.3-snapshot-2''' in the [[Minecraft:launcher]]) is the second snapshot for [[Minecraft:Java Edition 26.3]], released on June 30, 2026, which replaces the approach of the "Improved Transparency" option with a new algorithm and fixes bugs.<ref>{{Mcnet|minecraft-26-3-snapshot-2|Minecraft 26.3 Snapshot 2|June 30, 2026}}</ref>


== Additions ==
== Additions ==
=== General ===
'''[[Minecraft:Tag (Java Edition)|Tags]]'''
* Added the {{cd|#turns_into_dirt_path}} block tag.
** Contains all blocks that turn into [[Minecraft:dirt path]] blocks when a shovel is used for pathmaking.
* Added the {{cd|#dowses_campfires}} item tag.
** Contains items that can dowse a lit [[Minecraft:campfire]] block.
== Changes ==
=== Blocks ===
'''[[Minecraft:Carpet]]s'''
* Can be crafted once again.
'''[[Minecraft:Poplar door]]'''
* [[File:Poplar Door (item) JE2.png|32px]] Changed the texture of [[Minecraft:poplar door]] items.
'''[[Minecraft:Shelf mushroom]]'''
* The texture has been updated.
* When placed on the player's head via commands, the Shelf mushroom will now look like a duck beak instead of just being placed on top of the player's head.
=== Mobs ===
'''[[Minecraft:Drowned]]'''
* Drowned with [[Minecraft:trident]]s will now use a melee attack if the player is within 3 blocks of them to match {{BE}}.
'''General'''
* Persistent mobs' random walk/swim behaviors will now deactivate when players are not nearby, in the same way as non-persistent mobs.
=== General ===
=== General ===
'''[[Minecraft:Block predicate]]s'''
'''[[Minecraft:Block predicate]]s'''
Line 99: Line 73:
**** If not present, defaults to {{cd|1}}.
**** If not present, defaults to {{cd|1}}.
** Used, by default, in axes, hoes and shovels.{{info needed|I assume shears (bee nests/beehives/pumpkins) do not use this?}}
** Used, by default, in axes, hoes and shovels.{{info needed|I assume shears (bee nests/beehives/pumpkins) do not use this?}}
'''[[Minecraft:Data pack]]'''
* The [[Minecraft:pack format]] version is now {{cd|109.0}}.


'''[[Minecraft:Features]]'''
'''[[Minecraft:Features]]'''
* Added the {{cd|minecraft:copy_properties_provider}} block state provider
* Added the {{cd|minecraft:copy_properties_provider}} block state provider
** Copies common Block State properties from the Block at the evaluated position to the resulting state Format: object with fields:
** Copies common Block State properties from the Block at the evaluated position to the resulting state. Format: object with fields:
*** block_state_provider: Block State Provider, provides the Block State which the copied properties are copied on top of.
*** {{cd|source_block_state_provider}}{{note|Named {{cd|block_state_provider}} in the official changelog.}}: Block State Provider, provides the Block State which the copied properties are copied on top of.
**** Only properties common between both the source and the target blocks will be copied.
**** Only properties common between both the source and the target blocks will be copied.
* Changed the {{cd|minecraft:stepped_column_cluster}} feature type
** Renamed from minecraft:basalt_columns.
*** Now exposes more control over the feature functionality.
** Format changes:
*** Added the field {{cd|block}}: Block state provider for which block to place.
*** Added the field {{cd|can_replace}}: Block predicate for which blocks can be replaced by the column.
*** Added the field {{cd|continue_through}}: Block predicate for which pre-existing blocks to accept as part of a column.
*** Added the field {{cd|cannot_place_on}}: Block ID, list of block IDs or hash-prefixed block tag ID representing which blocks are avoided when starting placement.
*** Renamed the field {{cd|reach}} to {{cd|column_reach}}
*** Added the field {{cd|column_count}}: int provider (between {{cd|1}} and {{cd|150}}) - the number of columns to generate.
*** Added the field {{cd|cluster_reach}}: int provider (between {{cd|0}} and {{cd|13}}) - the size of the square to attempt to generate columns in.
**** The effective reach is also limited by {{cd|height}}.
* Changed the {{cd|minecraft:single_block_pillar}} feature type
** Renamed from {{cd|minecraft:basalt_pillar}}.
*** Now exposes more control over the feature functionality.
** Format changes:
*** Added field {{cd|block}}: Block state provider for which block to place.
*** Added field {{cd|can_replace}}: Block predicate for which blocks to replace.
*** Added field {{cd|direction}}: Vertical direction of the pillar - one of {{cd|up}} and {{cd|down}}.
*** Added field {{cd|chance_to_continue}}: Optional probability between {{cd|0}} and {{cd|1}} (default: {{cd|1}}) that the pillar continues another block (assuming {{cd|can_replace}} matches)
*** Added field {{cd|cap_feature}}: Optional placed feature placed at the end of the pillar.
* Changed the {{cd|minecraft:random_neighbor_spread}} feature type
** Renamed from {{cd|minecraft:glowstone_blob}}.
*** Now exposes more control over the feature.
*** Places blocks randomly in an area starting at the origin, each block placing so it has exactly one accepted neighbor.
** Format changes:
*** Added field {{cd|block}}: Block state provider for which block to place.
*** Added field {{cd|accepted_neighbors}}: Block ID, list of block IDs or hash-prefixed block tag for which blocks count as a valid neighbor.
*** Added field {{cd|can_replace}}: Block predicate for which blocks to replace.
*** Added field {{cd|attempts}}: Int provider between {{cd|1}} and {{cd|3000}} for how many placements attempts to make.
*** Added field {{cd|xz_offset}}: Int provider between {{cd|-16}} and {{cd|16}} for what offsets to try along the x and z axes.
*** Added field {{cd|y_offset}}: Int provider between {{cd|-16}} and {{cd|16}} for what offsets to try along the y axis.


* Added {{cd|minecraft:overlay}} feature type
* Added {{cd|minecraft:overlay}} feature type
Line 160: Line 96:
'''[[Minecraft:Loot table]]'''
'''[[Minecraft:Loot table]]'''
* Added {{cd|till/rooted_dirt}} loot table for drops when [[Minecraft:rooted dirt]] is tilled with a hoe.
* Added {{cd|till/rooted_dirt}} loot table for drops when [[Minecraft:rooted dirt]] is tilled with a hoe.
'''[[Minecraft:Tag (Java Edition)|Tags]]'''
* Added {{cd|#cannot_place_basalt_pillar_on}} block tag.
* Added {{cd|#turns_into_dirt_path}} block tag.
** Contains all blocks that turn into [[Minecraft:dirt path]] blocks when a shovel is used for pathmaking.
* Added {{cd|#turns_into_farmland}} block tag.
** Contains all blocks that turn into [[Minecraft:farmland]] blocks when a hoe is used for tilling.
* Added {{cd|#dowses_campfires}} item tag.
** Contains items that can dowse a lit [[Minecraft:campfire]] block.
== Changes ==
=== Blocks ===
'''[[Minecraft:Carpet]]s'''
* Can be crafted once again.
[[File:Poplar Door (item) JE2.png|32px]] '''[[Minecraft:Poplar door]]'''
* Item texture changed from [[File:Poplar Door (item) JE1 BE1.png|32px]] to add hinges like other doors.
'''[[Minecraft:Shelf mushroom]]'''
* The texture has been updated.
* When placed on the player's head via commands, the Shelf mushroom will now look like a duck beak instead of just being placed on top of the player's head.
=== Items ===
'''[[Minecraft:Shield]]'''
* When using a shield together with a [[Minecraft:hoe]] or a [[Minecraft:shovel]], raising the shield will take precedence over tilling and pathmaking.
** Holding Shift will allow tilling and pathmaking.
=== Mobs ===
'''General'''
* Persistent mobs' random walk/swim behaviors will now deactivate when players are not nearby, in the same way as non-persistent mobs.
'''[[Minecraft:Drowned]]'''
* Drowned with [[Minecraft:trident]]s will now use a melee attack if the player is within 3 blocks of them to match {{BE}}.
** This attack deals a base attack damage of 16, which means {{hp|8}} to an unarmored player.
'''[[Minecraft:Wandering Trader]]'''
* Can now sell [[Minecraft:poplar log]]s.
=== General ===
'''[[Minecraft:Data pack]]'''
* The [[Minecraft:pack format]] version is now {{cd|109.0}}.
* The {{cd|definition}} field from the {{cd|blocks.json}} data generation report has been removed
'''[[Minecraft:Features]]'''
* Changed the {{cd|minecraft:random_neighbor_spread}} feature type
** Renamed from {{cd|minecraft:glowstone_blob}}.
*** Now exposes more control over the feature.
*** Places blocks randomly in an area starting at the origin, each block placing so it has exactly one accepted neighbor.
** Format changes:
*** Added field {{cd|block}}: Block state provider for which block to place.
*** Added field {{cd|accepted_neighbors}}: Block ID, list of block IDs or hash-prefixed block tag for which blocks count as a valid neighbor.
*** Added field {{cd|can_replace}}: Block predicate for which blocks to replace.
*** Added field {{cd|attempts}}: Int provider between {{cd|1}} and {{cd|3000}} for how many placements attempts to make.
*** Added field {{cd|xy_offset}}{{note|Named {{cd|xz_offset}} in the official changelog.}}: Int provider between {{cd|-16}} and {{cd|16}} for what offsets to try along the x and z axes.
*** Added field {{cd|y_offset}}: Int provider between {{cd|-16}} and {{cd|16}} for what offsets to try along the y axis.
* Changed the {{cd|minecraft:single_block_pillar}} feature type
** Renamed from {{cd|minecraft:basalt_pillar}}.
*** Now exposes more control over the feature functionality.
** Format changes:
*** Added field {{cd|block}}: Block state provider for which block to place.
*** Added field {{cd|can_replace}}: Block predicate for which blocks to replace.
*** Added field {{cd|direction}}: Vertical direction of the pillar - one of {{cd|up}} and {{cd|down}}.
*** Added field {{cd|chance_to_continue}}: Optional probability between {{cd|0}} and {{cd|1}} (default: {{cd|1}}) that the pillar continues another block (assuming {{cd|can_replace}} matches)
*** Added field {{cd|cap_feature}}: Optional placed feature placed at the end of the pillar.
* Changed the {{cd|minecraft:stepped_column_cluster}} feature type
** Renamed from minecraft:basalt_columns.
*** Now exposes more control over the feature functionality.
** Format changes:
*** Added the field {{cd|block}}: Block state provider for which block to place.
*** Added the field {{cd|can_replace}}: Block predicate for which blocks can be replaced by the column.
*** Added the field {{cd|continue_through}}: Block predicate for which pre-existing blocks to accept as part of a column.
*** Added the field {{cd|cannot_place_on}}: Block ID, list of block IDs or hash-prefixed block tag ID representing which blocks are avoided when starting placement.
*** Renamed the field {{cd|reach}} to {{cd|column_reach}}
*** Added the field {{cd|column_count}}: int provider (between {{cd|1}} and {{cd|150}}) - the number of columns to generate.
*** Added the field {{cd|cluster_reach}}: int provider (between {{cd|0}} and {{cd|13}}) - the size of the square to attempt to generate columns in.
**** The effective reach is also limited by {{cd|height}}.


'''[[Minecraft:Noise settings]]'''
'''[[Minecraft:Noise settings]]'''
Line 174: Line 188:
****** {{cd|min}} - float, the minimum value of the target range.
****** {{cd|min}} - float, the minimum value of the target range.
****** {{cd|max}} - float, the maximum value of the target range.
****** {{cd|max}} - float, the maximum value of the target range.
'''[[Minecraft:Particles]]'''
* Added new Particle textures:
** <samp>shelf_mushroom_particle.png</samp>


'''[[Minecraft:Resource pack]]'''
'''[[Minecraft:Resource pack]]'''
Line 186: Line 196:


'''[[Minecraft:Shaders]]'''
'''[[Minecraft:Shaders]]'''
* Order-independent Transparency (OIT)
* Replaced current "Improved Transparency" approach with a new Order-independent Transparency (OIT) algorithm which is expected to be much better at solving translucency issues.
** Added new shaders to support order-independent transparency:
** Added new shaders to support order-independent transparency:
*** <samp>core/oit_composite.fsh</samp>
*** <samp>core/oit_composite.fsh</samp>
Line 241: Line 251:
*** <samp>post_effect/transparency.json</samp>
*** <samp>post_effect/transparency.json</samp>
*** <samp>shaders/post/transparency.fsh</samp>
*** <samp>shaders/post/transparency.fsh</samp>
* There's a new debug keybind for toggling this functionality on and off, by default set to F3 + X.
'''[[Minecraft:Tag (Java Edition)|Tags]]'''
* Block Tags
** Removed {{cd|d=and|#nether_carver_replaceables|#overworld_carver_replaceables}} tags.
** Added {{cd|poplar_sapling}} to {{cd|#saplings}} tag.
** Added {{cd|d=and|#wool_slabs|#wool_stairs}} to {{cd|#shears_major_breaking_speed}} tag.
** Added {{cd|d=and|#bamboo_sapling|#cobweb}} to {{cd|#washed_away_by_fluids}} tag.
* Item Tags
** Added {{cd|poplar_sapling}} to {{cd|#saplings}} tag.


'''[[Minecraft:Tags]]'''
'''[[Minecraft:Textures]]'''
* Removed the {{cd|#overworld_carver_replaceables}} and {{cd|#nether_carver_replaceables}} block tags.
* Particles
** Added new Particle textures:
*** <samp>shelf_mushroom_particle.png</samp>


'''[[Minecraft:World generation]]'''
'''[[Minecraft:World generation]]'''
Line 319: Line 342:
|307345|The smoke particles produced by potent sulfur do not render behind stained glass.
|307345|The smoke particles produced by potent sulfur do not render behind stained glass.
|307902|Partially transparent blocks inside sulfur cubes don't render correctly.
|307902|Partially transparent blocks inside sulfur cubes don't render correctly.
|308798|Dolphins take much longer to pick up items.
|309081|Decorated pots and chorus flowers can be destroyed by projectiles in Adventure mode.
|;prev
|;prev
|308798|Dolphins take much longer to pick up items.
|309022|Shelf mushrooms generate facing the wrong direction.
|309022|Shelf mushrooms generate facing the wrong direction.
|309027|The success message of /teleport with coordinates specified reports that it affected 0 entities.
|309027|The success message of /teleport with coordinates specified reports that it affected 0 entities.
Line 327: Line 351:
|309067|Wool slabs and stairs cannot be used as fuel.
|309067|Wool slabs and stairs cannot be used as fuel.
|309075|Using bone meal on a shelf mushroom a player is standing on causes them to pass through it.
|309075|Using bone meal on a shelf mushroom a player is standing on causes them to pass through it.
|309081|Decorated pots and chorus flowers can be destroyed by projectiles in Adventure mode.
|309082|Wandering traders do not sell poplar logs.
|309082|Wandering traders do not sell poplar logs.
|309084|Shelf mushrooms' model sticks out of the slot in the hotbar.
|309084|Shelf mushrooms' model sticks out of the slot in the hotbar.
Line 346: Line 369:
== Videos ==
== Videos ==
{{slicedlime|O_xO9IhPNWw}}
{{slicedlime|O_xO9IhPNWw}}
== Notes ==
{{notelist}}


== References ==
== References ==
Line 358: Line 384:
[[Minecraft:pt:Edição Java 26.3 Snapshot 2]]
[[Minecraft:pt:Edição Java 26.3 Snapshot 2]]
[[Minecraft:ru:26.3 Snapshot 2 (Java Edition)]]
[[Minecraft:ru:26.3 Snapshot 2 (Java Edition)]]
[[Minecraft:uk:26.3 Snapshot 2 (Java Edition)]]
[[Minecraft:zh:Java版26.3-snapshot-2]]
[[Minecraft:zh:Java版26.3-snapshot-2]]

Revision as of 11:09, 2 July 2026

Template:Wip Template:Infobox version

26.3 Snapshot 2 (known as 26.3-snapshot-2 in the Minecraft:launcher) is the second snapshot for Minecraft:Java Edition 26.3, released on June 30, 2026, which replaces the approach of the "Improved Transparency" option with a new algorithm and fixes bugs.<ref>Template:Mcnet</ref>

Additions

General

Minecraft:Block predicates

  • Added Template:Cd
    • Checks the height of the position against a given range.
    • Format:
      • Template:Cd: Vertical Anchor describing the minimum height required.
      • Template:Cd: Vertical Anchor describing the maximum height required.

Minecraft:Data component format

  • Added Template:Cd
    • This component allows items to transform a block into another block on player interaction.
    • Format: list of objects with fields:
      • Template:Cd - block state provider, used to provide the state for the transformed block.
        • If the block state provider returns no result (as by Template:Cd, for example), the next rule in the list will be attempted.
        • The set of block state providers are the same as the block state providers used in World Generation.
      • Template:Cd - optional field, sound event to play on interaction, e.g. Template:Cd.
        • If not present, defaults to play no sound event.
      • Template:Cd - optional field, particles to play on interaction.
      • Template:Cd - optional field, list of directions specifying which faces on the clicked block that cannot be interacted with.
      • Template:Cd - optional loot table, the loot table to use for dropping items on a successful transformation, e.g. Template:Cd.
        • If not present, defaults to using no loot table.
      • Template:Cd - optional field, configures from where in the block any loot should drop.
      • Template:Cd - optional field, configures how nearby blocks should be affected by the transformation.
        • If not present, defaults to Template:Cd
        • Values:
          • Template:Cd - only affects the block interacted with.
          • Template:Cd - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest.
      • Template:Cd - optional Boolean, determines if the item should be consumed or not.
        • Only applies to stackable items
        • If not present, defaults to Template:Cd
      • Template:Cd - optional Integer, determines how much damage the item takes with each use.
        • Only applies to non-stackable items.
        • If not present, defaults to Template:Cd.
    • Used, by default, in axes, hoes and shovels.Template:Info needed

Minecraft:Features

  • Added the Template:Cd block state provider
    • Copies common Block State properties from the Block at the evaluated position to the resulting state. Format: object with fields:
      • Template:CdTemplate:Note: Block State Provider, provides the Block State which the copied properties are copied on top of.
        • Only properties common between both the source and the target blocks will be copied.
  • Added Template:Cd feature type
    • Places a set of features in the same location.
      • Note that as opposed to the Template:Cd feature type, all features are placed regardless of individual placement success.
    • Format:
      • Template:Cd: Placed Feature ID, non-empty list of Placed Feature IDs or hash-prefixed Placed Feature Tag for the features to place
  • Added Template:Cd feature type
    • Generates a square where each block is randomly placed or not placed with its probability based on the distance from the center of the square, with the center more likely to generate than the edges. Each placed block can be projected downwards if the appropriate conditions are met.
    • Format:
      • Template:Cd: Block state provider for which block to place
      • Template:Cd: Block Predicate for which blocks are considered "empty" and should be projected through
      • Template:Cd: Int provider between Template:Cd and Template:Cd that determines the size of the square as measured from the center to the edge
      • Template:Cd: Non-negative integer representing the maximum change in y level from the original height to the placement height for a block in the square

Minecraft:Loot table

Tags

Changes

Blocks

Minecraft:Carpets

  • Can be crafted once again.

File:Poplar Door (item) JE2.png Minecraft:Poplar door

Minecraft:Shelf mushroom

  • The texture has been updated.
  • When placed on the player's head via commands, the Shelf mushroom will now look like a duck beak instead of just being placed on top of the player's head.

Items

Minecraft:Shield

  • When using a shield together with a Minecraft:hoe or a Minecraft:shovel, raising the shield will take precedence over tilling and pathmaking.
    • Holding Shift will allow tilling and pathmaking.

Mobs

General

  • Persistent mobs' random walk/swim behaviors will now deactivate when players are not nearby, in the same way as non-persistent mobs.

Minecraft:Drowned

  • Drowned with Minecraft:tridents will now use a melee attack if the player is within 3 blocks of them to match Template:BE.
    • This attack deals a base attack damage of 16, which means Template:Hp to an unarmored player.

Minecraft:Wandering Trader

General

Minecraft:Data pack

Minecraft:Features

  • Changed the Template:Cd feature type
    • Renamed from Template:Cd.
      • Now exposes more control over the feature.
      • Places blocks randomly in an area starting at the origin, each block placing so it has exactly one accepted neighbor.
    • Format changes:
  • Changed the Template:Cd feature type
    • Renamed from minecraft:basalt_columns.
      • Now exposes more control over the feature functionality.
    • Format changes:
      • Added the field Template:Cd: Block state provider for which block to place.
      • Added the field Template:Cd: Block predicate for which blocks can be replaced by the column.
      • Added the field Template:Cd: Block predicate for which pre-existing blocks to accept as part of a column.
      • Added the field Template:Cd: Block ID, list of block IDs or hash-prefixed block tag ID representing which blocks are avoided when starting placement.
      • Renamed the field Template:Cd to Template:Cd
      • Added the field Template:Cd: int provider (between Template:Cd and Template:Cd) - the number of columns to generate.
      • Added the field Template:Cd: int provider (between Template:Cd and Template:Cd) - the size of the square to attempt to generate columns in.

Minecraft:Noise settings

  • Spawn Target
    • The Template:Cd field has been updated to allow use of any density function, instead of just a subset of those defined within the Template:Cd field.
    • The suitability of a candidate spawn position is determined by evaluating, in some arbitrary n-dimensional space, the squared Euclidean distance to a set of target hypercubes.
    • For example, one axis might be temperature and the second erosion - and suitability determined by distance to the square between Template:Cd, Template:Cd and Template:Cd, Template:Cd. This would prefer any candidate spawn within those ranges equally, while penalizing candidate spawns very far out of that range.
    • Format: list of target hypercubes
      • Target format: map between Density Function ID and a range on that axis:
        • Range is specified as one of:
          • Float, an exact target value.
          • Array of 2 floats, a range of target values in form Template:Cd.
          • An object with fields:
            • Template:Cd - float, the minimum value of the target range.
            • Template:Cd - float, the maximum value of the target range.

Minecraft:Resource pack

Minecraft:Server properties

Minecraft:Shaders

  • Replaced current "Improved Transparency" approach with a new Order-independent Transparency (OIT) algorithm which is expected to be much better at solving translucency issues.
    • Added new shaders to support order-independent transparency:
      • core/oit_composite.fsh
      • include/oit.glsl
      • include/oit_add_transmittance.glsl
      • include/oit_common.glsl
      • include/oit_depth_bounds.glsl
      • include/oit_depth_sample.glsl
      • include/oit_sample.glsl
    • Extracted the texture sampling logic from core/terrain.fsh into include/texture_sampling.glsl
    • Renamed the following core shaders:
      • core/rendertype_clouds.vsh -> core/clouds.vsh
      • core/rendertype_clouds.fsh -> core/clouds.fsh
      • core/rendertype_world_border.vsh -> core/world_border.vsh
      • core/rendertype_world_border.fsh -> core/world_border.fsh
    • Updated core shaders to support order-independent transparency
      • Introduced new defines:
        • Template:Cd - A boolean indicating if OIT is enabled.
        • Template:Cd - A boolean indicating if the depth bounds pass is being executed.
        • Template:Cd - A boolean indicating if the transmittance pass is being executed.
        • Template:Cd - A boolean indicating if the accumulate pass is being executed.
        • Template:Cd - A boolean indicating if either the depth bounds or transmittance pass is being executed.
        • Template:Cd - A boolean indicating that the OIT algorithm should emulate additive blending for the executing pipeline.
        • Template:Cd - A float determining above which alpha threshold a fragment should be considered solid and not go through OIT.
        • Template:Cd - An integer internal to the OIT algorithm.
        • Template:Cd - An integer internal to the OIT algorithm.
        • Template:Cd - An integer internal to the OIT algorithm.
        • Template:Cd - A boolean indicating if the current rendering backend uses the depth range of Template:Cd, it is available globally to all shaders independently of the OIT setting.
        • Affected shaders:
          • core/block.fsh
          • core/block.vsh
          • core/clouds.fsh
          • core/clouds.vsh
          • core/entity.fsh
          • core/entity.vsh
          • core/item.fsh
          • core/item.vsh
          • core/particle.fsh
          • core/position_color.fsh
          • core/rendertype_beacon_beam.fsh
          • core/rendertype_clouds.fsh
          • core/rendertype_crumbling.fsh
          • core/rendertype_entity_shadow.fsh
          • core/rendertype_lightning.fsh
          • core/rendertype_lines.fsh
          • core/rendertype_world_border.fsh
          • core/terrain.fsh
          • core/terrain.vsh
          • core/text.fsh
          • core/text_background.fsh
          • core/world_border.fsh
          • core/world_border.vsh
    • Removed the old transparency post chain:
      • post_effect/transparency.json
      • shaders/post/transparency.fsh
  • There's a new debug keybind for toggling this functionality on and off, by default set to F3 + X.

Tags

Minecraft:Textures

  • Particles
    • Added new Particle textures:
      • shelf_mushroom_particle.png

Minecraft:World generation

  • Carvers
    • The Template:Cd registry has been renamed to Template:Cd
    • Updated Template:Cd carver type
      • All fields previously under the config field have been inlined to the top-level.
      • Added the Template:Cd field - non-negative Int Provider, the number of cave tunnels to create from a seed chunk.
      • Renamed Template:Cd to Template:Cd
      • Added optional Template:Cd field - Float Provider, acts as a multiplier for the vertical radius of the first segment in each tunnel.
      • Added the Template:Cd field - non-negative Float Provider, acts as a multiplier for the radius of carved tunnels.
      • Added optional Template:Cd field - Boolean
        • If Template:Cd, thickness will be multiplied by, with a 10% chance: <math>random(0, 1) * random(0, 3) + 1</math>
        • If not specified, defaults to Template:Cd
      • Removed the Template:Cd field, carvers will replace any block (excluding features).
      • Removed the Template:Cd field, fluids are now always selected by the Template:Cd or Template:Cd configuration in the dimension.
      • Removed the Template:Cd field.
    • Updated Template:Cd carver type
    • Removed Template:Cd carver type
  • Int Providers
    • Added Template:Cd Int provider type
      • Picks a random value in the provided range, with a quadratic bias towards the minimum value.
      • Format: object with fields:
        • Template:Cd - Integer, the minimum selected value (inclusive).
        • Template:Cd - Integer, the maximum selected value (inclusive).
  • Vertical Anchors
    • Added a new option for vertical Anchors: Template:Cd
      • Specifies an offset to the sea level of the dimension.

Fixes

Template:Fixes

Videos

Template:Slicedlime

Notes

Template:Notelist

References

Template:Reflist

Navigation

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