Minecraft:Cushion: Difference between revisions
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A '''cushion''' is a placeable [[Minecraft:entity]] that can be [[Minecraft:sitting|sat]] on. Cushions can be placed on top of virtually | A '''cushion''' is a placeable [[Minecraft:entity]] that can be [[Minecraft:sitting|sat]] on. Cushions can be placed on top of virtually every [[Minecraft:block]] in the game excluding [[Minecraft:Fluid|fluids]] and a few [[Minecraft:invisible block]]s, and are destroyed when their supporting block is removed after {{convert|100|game tick|second}}. | ||
== Obtaining == | == Obtaining == | ||
=== Breaking === | === Breaking === | ||
Cushions are [[Minecraft:entities]], meaning they cannot be [[Minecraft:mined]] as with a typical block. Instead, cushions immediately break when attacked, including with [[Minecraft:projectile]]s, by non-[[Minecraft:player]] entities, or even by players in [[Minecraft:Adventure]] mode, even if the damage received is 0. Cushions always drop themselves when broken. | Cushions are [[Minecraft:entities]], meaning they cannot be [[Minecraft:mined]] as with a typical block. Instead, cushions immediately break when attacked, including with [[Minecraft:projectile]]s, by non-[[Minecraft:player]] entities, or even by players in [[Minecraft:Adventure]] mode, even if the damage received is 0. A cushion also breaks when a [[Minecraft:piston]] attempts to move it. Cushions always drop themselves when broken. | ||
Like [[Minecraft:painting]]s and [[Minecraft:item frame]]s, cushions also break if a test to check if they have a support block fails. This test is performed every {{convert|100|game tick|second}}. | Like [[Minecraft:painting]]s and [[Minecraft:item frame]]s, cushions also break if a test to check if they have a support block fails. This test is performed every {{convert|100|game tick|second}}. | ||
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=== Natural generation === | === Natural generation === | ||
Cushions are only found naturally in [[Minecraft: | Cushions are only found naturally in [[Minecraft:abandoned camp]]s.They spawn within 1~2 blocks of a [[Minecraft:campfire]], assuming the camp generates with one. | ||
== Usage == | == Usage == | ||
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::* For this, the block's [[Minecraft:interaction box]] is used. For blocks that have an interaction box with several elements (for example, stairs), we consider the top face of each element individually. | ::* For this, the block's [[Minecraft:interaction box]] is used. For blocks that have an interaction box with several elements (for example, stairs), we consider the top face of each element individually. | ||
::* Some blocks have an [[Minecraft:auxiliary interaction box]]. We cannot interact directly with this auxiliary box, but it is used to adjust the direction of the interaction. | ::* Some blocks have an [[Minecraft:auxiliary interaction box]]. We cannot interact directly with this auxiliary box, but it is used to adjust the direction of the interaction. | ||
:::* Note that it is possible, for example, to place a selected cushion on the inner wall of a [[Minecraft:composter]]. On the other hand, it is not possible to place it on top of the [[Minecraft:hopper]] | :::* Note that it is possible, for example, to place a selected cushion on the inner wall of a [[Minecraft:composter]]<ref>{{Bug|MC-309695}}</ref>. On the other hand, it is not possible to place it on top of the tips of [[Minecraft:hopper]]<ref>{{bug|MC-309783}}</ref>. | ||
:'''2.''' Select the position where the cushion will be placed. | :'''2.''' Select the position where the cushion will be placed. | ||
::* The X and Z axes are defined by the interacting block, in such a way that the cushion is centered on the block's position. | ::* The X and Z axes are defined by the interacting block, in such a way that the cushion is centered on the block's position. | ||
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:::* For each block found, it tests whether its interaction box intersects the base of the cushion. If at least one block intersects, that position is validated. Otherwise, the positioning fails. | :::* For each block found, it tests whether its interaction box intersects the base of the cushion. If at least one block intersects, that position is validated. Otherwise, the positioning fails. | ||
::::* Note that the test is with the interaction box and not the [[Minecraft:collision box]]. | ::::* Note that the test is with the interaction box and not the [[Minecraft:collision box]]. | ||
:::* Note that the interacted-with block is not always included in this test. For example, when placing a cushion on top of an open [[Minecraft:shulker box]] facing upwards, when searching for blocks that the base can intersect, only consider the block above the shulker box and not the shulker box itself. Even though in this case the shulker box was interacted with and it will serve as a base for the cushion. Something similar will occur with the top of the [[Minecraft:lectern]]. | :::* Note that the interacted-with block is not always included in this test. For example, when placing a cushion on top of an open [[Minecraft:shulker box]] facing upwards, when searching for blocks that the base can intersect, only consider the block above the shulker box and not the shulker box itself. Even though in this case the shulker box was interacted with and it will serve as a base for the cushion. Something similar will occur with the top of the [[Minecraft:lectern]]<ref>{{bug|MC-309659}}</ref>. | ||
::::* On the other hand, it is still possible for the cushion to find support that is not the interacted block (for example, a [[Minecraft:resin clump]] above the shulker box). | ::::* On the other hand, it is still possible for the cushion to find support that is not the interacted block (for example, a [[Minecraft:resin clump]] above the shulker box). | ||
:'''4.''' Test if a cushion already exists. | :'''4.''' Test if a cushion already exists. | ||
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{{JE}}: | {{JE}}: | ||
{{main|Entity format}} | {{main|Entity format}} | ||
<section begin="entity data"/><div class="treeview" style="margin-top: 0;"> | <section begin="entity data" /><div class="treeview" style="margin-top: 0;"> | ||
* {{nbt|compound}} Entity data | * {{nbt|compound}} Entity data | ||
** {{nbt inherit/entity}} | ** {{nbt inherit/entity}} | ||
** {{nbt|int-array|block_pos}}: The block space the cushion occupies. Stored as 3 ints. | ** {{nbt|int-array|block_pos}}: The block space the cushion occupies. Stored as 3 ints. | ||
** {{nbt|string|color}}: The cushion's color. | ** {{nbt|string|color}}: The cushion's color. | ||
</div><section end="entity data"/> | </div><section end="entity data" /> | ||
{{BE}}: | {{BE}}: | ||
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File:Player cushion sculk sensor.png|Ditto, but with the cushion placed on top of a sculk sensor. | File:Player cushion sculk sensor.png|Ditto, but with the cushion placed on top of a sculk sensor. | ||
</gallery> | </gallery> | ||
== References == | |||
{{Reflist}} | |||
== Navigation == | == Navigation == | ||
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{{Navbox entities|Other}} | {{Navbox entities|Other}} | ||
[[Minecraft:de:Kissen]] | |||
[[Minecraft:es:Cojín]] | |||
[[Minecraft:fr:Coussin]] | [[Minecraft:fr:Coussin]] | ||
[[Minecraft:pt:Almofada]] | [[Minecraft:pt:Almofada]] | ||
[[Minecraft:ru:Подушка]] | [[Minecraft:ru:Подушка]] | ||
[[Minecraft:zh:坐垫]] | [[Minecraft:zh:坐垫]] | ||
Revision as of 11:11, 10 July 2026
Template:WIP Template:In development Template:Infobox item entity A cushion is a placeable Minecraft:entity that can be sat on. Cushions can be placed on top of virtually every Minecraft:block in the game excluding fluids and a few Minecraft:invisible blocks, and are destroyed when their supporting block is removed after Template:Convert.
Obtaining
Breaking
Cushions are Minecraft:entities, meaning they cannot be Minecraft:mined as with a typical block. Instead, cushions immediately break when attacked, including with Minecraft:projectiles, by non-Minecraft:player entities, or even by players in Minecraft:Adventure mode, even if the damage received is 0. A cushion also breaks when a Minecraft:piston attempts to move it. Cushions always drop themselves when broken.
Like Minecraft:paintings and Minecraft:item frames, cushions also break if a test to check if they have a support block fails. This test is performed every Template:Convert.
Crafting
Template:Crafting Template:Crafting
Natural generation
Cushions are only found naturally in Minecraft:abandoned camps.They spawn within 1~2 blocks of a Minecraft:campfire, assuming the camp generates with one.
Usage
Cushions can be placed on any flat surface, and will align horizontally to the grid unless teleported, but vertically sit on top of the supporting surface. They will break if their supporting surface is removed or if they are pushed by a piston. Since they are entities with a finite amount of health, they will also break after a few seconds if placed in Minecraft:lava. See Template:Slink for more details.
They can be sat on by Template:Control on them.
Cushions cannot move, do not have collision, and can overlap with other objects, except for other cushions or Minecraft:chainsTemplate:Only. This means they will rest properly on top of surfaces that are less than one block in height, including Minecraft:snow layers, Minecraft:wildflowers, Minecraft:enchantment tables, Minecraft:slabs and Minecraft:stairs. Cushions placed on the lower step of stairs will be partly obscured by the upper step of the stairs.
If a player sits on a cushion in a lit Nether or End portal, they can sit indefinitely without being teleported; however, if a player gets off the cushion, they will be able to go through the portal. Similarly, if a player were to sit on a cushion when a Minecraft:geyser is going off, they also cannot not be moved until they get off the cushion.
Placement
Template:IN, the positioning of the cushion occurs in the following steps, after interacting with the item in a block:
- 1. Test if the clicked face of the block is the top.
- For this, the block's Minecraft:interaction box is used. For blocks that have an interaction box with several elements (for example, stairs), we consider the top face of each element individually.
- Some blocks have an Minecraft:auxiliary interaction box. We cannot interact directly with this auxiliary box, but it is used to adjust the direction of the interaction.
- Note that it is possible, for example, to place a selected cushion on the inner wall of a Minecraft:composter<ref>Template:Bug</ref>. On the other hand, it is not possible to place it on top of the tips of Minecraft:hopper<ref>Template:Bug</ref>.
- 2. Select the position where the cushion will be placed.
- The X and Z axes are defined by the interacting block, in such a way that the cushion is centered on the block's position.
- The Y-axis of the possible lower base of the cushion is the position where the click occurred when interacting with the block. For this, the interaction box is used, ignoring the auxiliary interaction box.
- 3. Test if there is any part of a block directly below the cushion.
- Just below the possible position of the cushion, create an imaginary platform with the same x and z lengths, but with a width of 1/4 of a pixel (1/64 of a block).
- The search is for all blocks whose position (in integer codes) intersects this platform. Due to the cushion's centered position, only one or two blocks are intersected, but by summoning the cushion with commands, up to 8 can be tested.
- For each block found, it tests whether its interaction box intersects the base of the cushion. If at least one block intersects, that position is validated. Otherwise, the positioning fails.
- Note that the test is with the interaction box and not the Minecraft:collision box.
- Note that the interacted-with block is not always included in this test. For example, when placing a cushion on top of an open Minecraft:shulker box facing upwards, when searching for blocks that the base can intersect, only consider the block above the shulker box and not the shulker box itself. Even though in this case the shulker box was interacted with and it will serve as a base for the cushion. Something similar will occur with the top of the Minecraft:lectern<ref>Template:Bug</ref>.
- On the other hand, it is still possible for the cushion to find support that is not the interacted block (for example, a Minecraft:resin clump above the shulker box).
- 4. Test if a cushion already exists.
- Test whether the position in which you are trying to place the cushion, considering the hitbox the cushion will have if placed, intersects with the hitbox of an existing cushion.
If all 4 steps are successfully completed, the cushion is placed.
Sounds
Data values
ID
Template:JE: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table
Template:BE: Template:More info
Entity data
<section begin="entity data" />
- Template:Nbt Entity data
- Template:Nbt inherit/entity
- Template:Nbt: The block space the cushion occupies. Stored as 3 ints.
- Template:Nbt: The cushion's color.
<section end="entity data" />
History
Java Edition
Bedrock Edition
Issues
Gallery
-
A player sitting on a cushion.
-
Ditto, but with the cushion placed on top of a sculk sensor.
References
Template:Navbox new content Template:Navbox dyed material Template:Navbox items Template:Navbox entities
Minecraft:de:Kissen Minecraft:es:Cojín Minecraft:fr:Coussin Minecraft:pt:Almofada Minecraft:ru:Подушка Minecraft:zh:坐垫