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ProjectGorgon:Vampirism: Difference between revisions

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Strip ProjectGorgon: prefix from link display text
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|maxlevel        = 100
|maxlevel        = 100
|req              = None
|req              = None
|skilltrainers    = [[ProjectGorgon:Truxartis]], [[ProjectGorgon:Bendith the Banished]], [[ProjectGorgon:Meghan Olliver]]
|skilltrainers    = [[ProjectGorgon:Truxartis|Truxartis]], [[ProjectGorgon:Bendith the Banished|Bendith the Banished]], [[ProjectGorgon:Meghan Olliver|Meghan Olliver]]
}}
}}
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=== Training {{msg:BASEPAGENAME}} ===
=== Training {{msg:BASEPAGENAME}} ===
* [[ProjectGorgon:Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in the northeastern mountains in [[ProjectGorgon:Vidaria]]
* [[ProjectGorgon:Truxartis|Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in the northeastern mountains in [[ProjectGorgon:Vidaria|Vidaria]]
* [[ProjectGorgon:Bendith the Banished]] can unlock 71-80.
* [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] can unlock 71-80.
* Levels 81-90 are unlocked by [[ProjectGorgon:Reinath]] deep beneath [[ProjectGorgon:Povus]].
* Levels 81-90 are unlocked by [[ProjectGorgon:Reinath|Reinath]] deep beneath [[ProjectGorgon:Povus|Povus]].
* [[ProjectGorgon:Meghan Olliver]] in [[ProjectGorgon:Statehelm]] unlocks levels 81-90, 91-100, and [[ProjectGorgon:Prodigy Potential]].
* [[ProjectGorgon:Meghan Olliver|Meghan Olliver]] in [[ProjectGorgon:Statehelm|Statehelm]] unlocks levels 81-90, 91-100, and [[ProjectGorgon:Prodigy Potential|Prodigy Potential]].


=== Unlocking Vampirism ===
=== Unlocking Vampirism ===
# Obtain 2x [[ProjectGorgon:Acur Blood]].
# Obtain 2x [[ProjectGorgon:Acur Blood|Acur Blood]].
#* 1x [[ProjectGorgon:Acur Blood]] from participating and completing the "Close The Portal" event in [[ProjectGorgon:Eltibule]] at 1 AM ''(in-game, every night)''.
#* 1x [[ProjectGorgon:Acur Blood|Acur Blood]] from participating and completing the "Close The Portal" event in [[ProjectGorgon:Eltibule|Eltibule]] at 1 AM ''(in-game, every night)''.
#* 1x [[ProjectGorgon:Acur Blood]] from participating and completing the "Close The Portal" event in [[ProjectGorgon:Sun Vale]] at 3 AM ''(in-game, every night)''.
#* 1x [[ProjectGorgon:Acur Blood|Acur Blood]] from participating and completing the "Close The Portal" event in [[ProjectGorgon:Sun Vale|Sun Vale]] at 3 AM ''(in-game, every night)''.
# Travel to [[ProjectGorgon:Vidaria]] and travel to the north-east corner, enter the trapdoor at the base of the nearby structure.
# Travel to [[ProjectGorgon:Vidaria|Vidaria]] and travel to the north-east corner, enter the trapdoor at the base of the nearby structure.
# Talk to the coffin and accept its first quest, [[ProjectGorgon:The Man In The Coffin]], and turn in the requested 2x [[ProjectGorgon:Acur Blood]].
# Talk to the coffin and accept its first quest, [[ProjectGorgon:The Man In The Coffin|The Man In The Coffin]], and turn in the requested 2x [[ProjectGorgon:Acur Blood|Acur Blood]].
# Accept the next quest, [[ProjectGorgon:The Stolen Lens]], from [[ProjectGorgon:Truxartis]].
# Accept the next quest, [[ProjectGorgon:The Stolen Lens|The Stolen Lens]], from [[ProjectGorgon:Truxartis|Truxartis]].
# Kill [[ProjectGorgon:Lythorax]] in [[ProjectGorgon:Vidaria]] to obtain the [[ProjectGorgon:Missing Hematic Lens]] and turn it in to [[ProjectGorgon:Truxartis]].
# Kill [[ProjectGorgon:Lythorax|Lythorax]] in [[ProjectGorgon:Vidaria|Vidaria]] to obtain the [[ProjectGorgon:Missing Hematic Lens|Missing Hematic Lens]] and turn it in to [[ProjectGorgon:Truxartis|Truxartis]].
#* NOTE: This is a very difficult fight and cannot be done alone (unless you are using [[ProjectGorgon:Fire Magic]]).
#* NOTE: This is a very difficult fight and cannot be done alone (unless you are using [[ProjectGorgon:Fire Magic|Fire Magic]]).
# [[ProjectGorgon:Truxartis]] will now offer to bestow [[ProjectGorgon:Vampirism]] upon the player.
# [[ProjectGorgon:Truxartis|Truxartis]] will now offer to bestow [[ProjectGorgon:Vampirism|Vampirism]] upon the player.


=== Curing {{msg:BASEPAGENAME}} ===
=== Curing {{msg:BASEPAGENAME}} ===
* Vampirism can be removed from a character by interacting with a lever inside one of the vampire safehouses, accessible as part of the [[ProjectGorgon:Accessing the Safehouse]] quest.
* Vampirism can be removed from a character by interacting with a lever inside one of the vampire safehouses, accessible as part of the [[ProjectGorgon:Accessing the Safehouse|Accessing the Safehouse]] quest.


== Connected Skills ==
== Connected Skills ==
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Here are some skills that pair well with Vampirism:  
Here are some skills that pair well with Vampirism:  


* [[ProjectGorgon:Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well.  
* [[ProjectGorgon:Knife Fighting|Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well.  
* [[ProjectGorgon:Lycanthropy]] is another potent option for a trauma damage build assuming you don't mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.
* [[ProjectGorgon:Lycanthropy|Lycanthropy]] is another potent option for a trauma damage build assuming you don't mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.
* [[ProjectGorgon:Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods   
* [[ProjectGorgon:Giant Bat|Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods   
* [[ProjectGorgon:Psychology]]. A fantastic option for a psychic damage pairing, Vampirism mods provide a Psychic vulnerability and its psychic attacks can even work with Phrenology crits with the right mods.
* [[ProjectGorgon:Psychology|Psychology]]. A fantastic option for a psychic damage pairing, Vampirism mods provide a Psychic vulnerability and its psychic attacks can even work with Phrenology crits with the right mods.
* [[ProjectGorgon:Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods
* [[ProjectGorgon:Spirit Fox|Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods
* [[ProjectGorgon:Necromancy]]. Darkness/psychic damage over time build.  
* [[ProjectGorgon:Necromancy|Necromancy]]. Darkness/psychic damage over time build.  
* [[ProjectGorgon:Mentalism]]. Psychic damage build. Both direct and over time.
* [[ProjectGorgon:Mentalism|Mentalism]]. Psychic damage build. Both direct and over time.


===== Synergy Levels: =====
===== Synergy Levels: =====
Bonus [[ProjectGorgon:Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:
Bonus [[ProjectGorgon:Synergy Levels|Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:


:; [[ProjectGorgon:Butchering]]
:; [[ProjectGorgon:Butchering|Butchering]]
:: Level 65
:: Level 65
:; [[ProjectGorgon:Corpse Talking]]
:; [[ProjectGorgon:Corpse Talking|Corpse Talking]]
:: Level 25
:: Level 25
:; [[ProjectGorgon:Dying]]
:; [[ProjectGorgon:Dying|Dying]]
:: Level 50
:: Level 50
:; [[ProjectGorgon:Giant Bat]]
:; [[ProjectGorgon:Giant Bat|Giant Bat]]
:: Level 35, Level 50, Level 100
:: Level 35, Level 50, Level 100
:; [[ProjectGorgon:Necromancy]]
:; [[ProjectGorgon:Necromancy|Necromancy]]
:: Level 30, Level 50, Level 75
:: Level 30, Level 50, Level 75
:; [[ProjectGorgon:Psychology]]
:; [[ProjectGorgon:Psychology|Psychology]]
:: Level 65
:: Level 65
:; [[ProjectGorgon:Weather Witching]]
:; [[ProjectGorgon:Weather Witching|Weather Witching]]
:: Level 85
:: Level 85



Revision as of 01:29, 8 April 2026

Vampirism

Vampin'
Skill Type:
Combat Skill
Max Level:
100
Requirements:
None
Skill Trainers:
"

You have been a worthy... servant

Here, Drink from my wrist

Obey me every Day... and you will feel this good every day.

Vampirism Overview

Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun burning you. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.

Training Vampirism

Unlocking Vampirism

  1. Obtain 2x Acur Blood.
    • 1x Acur Blood from participating and completing the "Close The Portal" event in Eltibule at 1 AM (in-game, every night).
    • 1x Acur Blood from participating and completing the "Close The Portal" event in Sun Vale at 3 AM (in-game, every night).
  2. Travel to Vidaria and travel to the north-east corner, enter the trapdoor at the base of the nearby structure.
  3. Talk to the coffin and accept its first quest, The Man In The Coffin, and turn in the requested 2x Acur Blood.
  4. Accept the next quest, The Stolen Lens, from Truxartis.
  5. Kill Lythorax in Vidaria to obtain the Missing Hematic Lens and turn it in to Truxartis.
    • NOTE: This is a very difficult fight and cannot be done alone (unless you are using Fire Magic).
  6. Truxartis will now offer to bestow Vampirism upon the player.

Curing Vampirism

  • Vampirism can be removed from a character by interacting with a lever inside one of the vampire safehouses, accessible as part of the Accessing the Safehouse quest.

Connected Skills

Sub-Skills:
  • None
Related Skills:

Here are some skills that pair well with Vampirism:

  • Knife Fighting. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well.
  • Lycanthropy is another potent option for a trauma damage build assuming you don't mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.
  • Giant Bat is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods
  • Psychology. A fantastic option for a psychic damage pairing, Vampirism mods provide a Psychic vulnerability and its psychic attacks can even work with Phrenology crits with the right mods.
  • Spirit Fox. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods
  • Necromancy. Darkness/psychic damage over time build.
  • Mentalism. Psychic damage build. Both direct and over time.
Synergy Levels:

Bonus Synergy Levels for Vampirism can be obtained from the following skills and levels:

Butchering
Level 65
Corpse Talking
Level 25
Dying
Level 50
Giant Bat
Level 35, Level 50, Level 100
Necromancy
Level 30, Level 50, Level 75
Psychology
Level 65
Weather Witching
Level 85

Vampirism/AbilityOverview

Vampirism/Abilities

Vampirism/Treasure Effects