Minecraft:Java Edition 26.3 Snapshot 10: Difference between revisions
From SAS Gaming Wiki
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| Line 25: | Line 25: | ||
* Syntax: | * Syntax: | ||
** {{cd|/compute <target> <provider> [<scale>{{!}}integer]}}, where: | ** {{cd|/compute <target> <provider> [<scale>{{!}}integer]}}, where: | ||
*** {{cd|<target>}} | *** {{cd|<target>}} — one of: | ||
**** {{cd|default}} | **** {{cd|default}} — runs provider in {{cd|minecraft:command_compute_default}} context, where only common arguments (position and {{cd|this}} entity) are available. | ||
**** {{cd|block <pos>}} | **** {{cd|block <pos>}} — runs provider in {{cd|minecraft:command_compute_position}} context, where block state and block position are set based on block at position {{cd|<pos>}}. | ||
**** {{cd|entity <entity selector>}} | **** {{cd|entity <entity selector>}} — runs provider in {{cd|minecraft:command_compute_entity}} context, where {{cd|target_entity}} is set to selector result. | ||
*** {{cd|<provider>}} | *** {{cd|<provider>}} — either an element of {{cd|minecraft:number_provider}} registry or inline value. | ||
*** {{cd|<scale>}} | *** {{cd|<scale>}} — optional scale value, defaults to {{cd|1.0}}. | ||
**** Final result will be multiplied by {{cd|<scale>}} and rounded towards negative infinity. | **** Final result will be multiplied by {{cd|<scale>}} and rounded towards negative infinity. | ||
*** {{cd|integer}} | *** {{cd|integer}} — optional marker to use integer mode. | ||
**** Due to truncation between intermediate steps this mode is not equivalent to float mode even if scale is {{cd|1.0}}. | **** Due to truncation between intermediate steps this mode is not equivalent to float mode even if scale is {{cd|1.0}}. | ||
| Line 41: | Line 41: | ||
** Automatically shown when entering Realms if a trial is available. | ** Automatically shown when entering Realms if a trial is available. | ||
[[File:JE 26.3 snap10 new Realms introduction UI.png|thumb|New Realms introduction screen]] | [[File:JE 26.3 snap10 new Realms introduction UI.png|thumb|New Realms introduction screen]] | ||
'''[[Minecraft:Tag (Java Edition)|Tags]]''' | |||
* Block tags | |||
** Added {{cd|#nether_portal_frame}} — blocks that can be used to create a Nether Portal. | |||
** Added {{cd|#conduit_effect_block}} — blocks that can be used to build a Conduit. | |||
* Fluid tags | |||
** Added {{cd|#axolotl_try_find_liquid}} for all liquids Axolotls are trying to find. | |||
** Added {{cd|#dolphin_try_find_liquid}} for all liquids Dolphins are trying to find. | |||
** Added {{cd|#frog_try_find_land_near_liquid}} for all liquids Frogs are trying to find land near to. | |||
** Added {{cd|#entity_floatable}} for all fluids that make entities float. | |||
== Changes == | == Changes == | ||
=== Items | === Items === | ||
'''[[Minecraft:Chorus fruit]]''' | '''[[Minecraft:Chorus fruit]]''' | ||
* After it has teleported the player randomly, it now shows particles in the direction of the teleportation. | * After it has teleported the player randomly, it now shows particles in the direction of the teleportation. | ||
| Line 49: | Line 60: | ||
'''[[Minecraft:Explorer map]]s''' | '''[[Minecraft:Explorer map]]s''' | ||
* Renamed the following explorer maps: | * Renamed the following explorer maps: | ||
** Jungle | ** Jungle Explorer Map → Jungle Pyramid Map | ||
** Ocean | ** Ocean Explorer Map → Ocean Monument Map | ||
** Swamp | ** Swamp Explorer Map → Swamp Hut Map | ||
** Trial | ** Trial Explorer Map → Buried Trial Chambers Map | ||
** Woodland | ** Woodland Explorer Map → Woodland Mansion Map | ||
=== Mobs === | === Mobs === | ||
| Line 62: | Line 73: | ||
'''[[Minecraft:Enderman]]''' | '''[[Minecraft:Enderman]]''' | ||
* When shooting an enderman who is riding something, the projectile now actually hits instead of passing right through them | * When shooting an enderman who is riding something, the projectile now actually hits instead of passing right through them. | ||
** Now also correctly makes the hit sound. | |||
* Any effects on the arrows are now applied to the enderman, like [[Minecraft:Glowing]] from [[Minecraft:spectral arrow]]s, potion effects from [[Minecraft:tipped arrow]]s, or being set on fire by burning arrows. | |||
=== Command format === | === Command format === | ||
| Line 75: | Line 88: | ||
=== Gameplay === | === Gameplay === | ||
'''[[Minecraft:Closed captions]]''' | '''[[Minecraft:Closed captions]]''' | ||
* Now point to the most recent [[Minecraft:sound]] in range. | * Now point to the most recent [[Minecraft:sound]] in range. | ||
| Line 84: | Line 94: | ||
* Now apply to items being damaged while protecting an [[Minecraft:undead mob]] from the sun. | * Now apply to items being damaged while protecting an [[Minecraft:undead mob]] from the sun. | ||
'''[[Minecraft:World generation]]''' | '''[[Minecraft:Game mode switcher]]''' | ||
* Changed the [[Minecraft:Adventure]] mode icon in the game mode switcher to show the [[Minecraft:buried treasure map]] item sprite, instead of [[Minecraft:empty map]]. | |||
=== World generation === | |||
'''[[Minecraft:World generation|Terrain generator]]''' | |||
* Improved the [[Minecraft:chunk]]s generation performance, as such terrain now generates faster.<ref>{{Tweet|gegybeans|2092251363593830896|Chunk generation should be a bit faster in the latest snapshot! Of course, your mileage may vary :)|August 25, 2026 | * Improved the [[Minecraft:chunk]]s generation performance, as such terrain now generates faster.<ref>{{Tweet|gegybeans|2092251363593830896|Chunk generation should be a bit faster in the latest snapshot! Of course, your mileage may vary :)|August 25, 2026 | ||
}}</ref> | }}</ref> | ||
'''[[Minecraft:Noise settings]]''' | |||
* Renamed {{cd|preliminary_surface_level}} to {{cd|chunk_surface_level}} | |||
** This Density Function is no longer implicitly interpolated across the entire chunk. | |||
* The {{cd|ore_veins_enabled}} field has been removed, and replaced by the {{cd|minecraft:ore_vein}} Material Rule. | |||
* Removed {{cd|noise.size_horizontal}} and {{cd|noise.size_vertical}} fields, these are now specified in the {{cd|interpolated}} density function. | |||
* Added optional {{cd|debug_functions}} field - list of objects with fields, Density Function values to show in the {{cd|chunk_generation_stats}} debug entry. | |||
** Fields: | |||
*** {{cd|label}} - string, label to identify this Density Function. | |||
*** {{cd|function}} - Density Function, the Density Function to compute and show at the player position. | |||
** If not specified, no density function values will be shown. | |||
* Material rules: | |||
** Added {{cd|minecraft:ore_vein}} | |||
*** Format object with the following fields: | |||
**** {{cd|ore_block}} - Block State, the ore block to place. | |||
**** {{cd|raw_ore_block}} - Block State, the raw ore block to place. | |||
**** {{cd|filler_block}} - Block State, the filler block to place. | |||
**** {{cd|raw_ore_chance}} - float between 0 and 1, the probability for a {{cd|raw_ore_block}} to be placed instead of an {{cd|ore_block}}. | |||
**** {{cd|density}} - Density Function, the probability between 0 and 1 for the ore vein to replace a block. | |||
***** If {{cd|0}} or lower, no block will be replaced. | |||
**** {{cd|richness}} - Density Function, the probability between {{cd|0}} and {{cd|1}} for {{cd|ore_block}} or {{cd|raw_ore_block to be placed}} (as opposed to {{cd|filler_block}}). | |||
***** If {{cd|0}} or lower, all blocks will be {{cd|filler_block}}. | |||
***** If {{cd|1}} or greater, no blocks will be {{cd|filler_block}}. | |||
***** {{cd|filler_gap}} - Density Function, acts as an override to {{cd|richness}}. | |||
****** If positive, {{cd|filler_block}} will be always placed. | |||
** Changed {{cd|minecraft:noise}} | |||
*** The following fields have been introduced: | |||
**** {{cd|shift_x}} - optional Density Function, a domain warp to apply on x | |||
*****If not specified, no warping will be applied (equivalent to {{cd|0}}) | |||
**** {{cd|shift_y}} - optional Density Function, a domain warp to apply on y | |||
*****If not specified, no warping will be applied (equivalent to {{cd|0}}) | |||
**** {{cd|shift_z}} - optional Density Function, a domain warp to apply on z | |||
*****If not specified, no warping will be applied (equivalent to {{cd|0}}) | |||
** Removed {{cd|minecraft:shifted_noise}}. | |||
*** Is replaced by {{Cd|minecraft:noise}}. | |||
** Updated {{cd|minecraft:interpolated}} | |||
*** Added fields: | |||
**** {{cd|cell_size_xz}} - positive int, size in blocks of the interpolation grid cells on the XZ axes. | |||
**** {{cd|cell_size_y}} - positive int, size in blocks of the interpolation grid cells on the Y axis. | |||
** Updated {{cd|minecraft:cache}} | |||
*** Renamed from {{cd|minecraft:cache_once}}. | |||
*** No format change at all. | |||
** Removed {{cd|minecraft:cache_2d}}, {{cd|minecraft:cache_all_in_cell}}, and {{cd|minecraft:flat_cache}}. | |||
*** May be replaced with {{cd|minecraft:cache}}. | |||
*** {{cd|minecraft:slice}} may be used to always pick <span style="color: purple;">Y=0</span>, as formerly handled by {{cd|minecraft:flat_cache}}. | |||
=== General === | === General === | ||
'''[[Minecraft:Block transformer definition|Block transformers]]''' | |||
* Added {{cd|minecraft:block_transformer}} registry containing rules for transforming a block into another block | |||
* Format: list of objects with fields: | |||
** {{cd|block_state_provider}} - Block State Provider, used to provide the state for the transformed block | |||
*** If the Block State Provider returns no result (as by {{cd|rule_based_state_provider}}, for example), the next rule in the list will be attempted | |||
*** The set of Block State Providers are the same as the Block State Providers used in World Generation | |||
** {{cd|sound}} - optional field, Sound Event to play on interaction, e.g. {{cd|minecraft:item.axe.strip}} | |||
*** If not present, defaults to play no Sound Event | |||
** {{cd|particle}} - optional field, particles to play on interaction | |||
*** If not present, defaults to {{cd|none}} | |||
**** {{cd|none}} | |||
**** {{cd|scrape}} | |||
**** {{cd|wax_on}} | |||
**** {{cd|wax_off}} | |||
** {{cd|disallowed_faces}} - optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with | |||
*** If a disallowed face is interacted with, the next rule in the list will be attempted | |||
*** If not present, defaults to an empty list | |||
*** Values: | |||
**** {{cd|up}} | |||
**** {{cd|down}} | |||
**** {{cd|north}} | |||
**** {{cd|south}} | |||
**** {{cd|east}} | |||
**** {{cd|west}} | |||
** {{cd|loot}} - optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e.g. {{cd|minecraft:till/rooted_dirt}} | |||
*** If not present, defaults to using no Loot Table | |||
** {{cd|drop_strategy}} - optional field, configures from where in the Block any loot should drop | |||
*** If not present, defaults to {{cd|from_middle}} | |||
*** Values: | |||
**** {{cd|from_middle}} - from the middle of the Block | |||
**** {{cd|clicked_face}} - from the face interacted with | |||
** {{cd|update_from_neighbors}} - optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect | |||
*** If not present, defaults to true | |||
** {{cd|transform_type}} - optional field, configures how nearby blocks should be affected by the transformation | |||
*** If not present, defaults to {{cd|single_block}} | |||
*** Values: | |||
**** {{cd|single_block}} - only affects the Block interacted with | |||
**** {{cd|copper_chest}} - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest | |||
** {{cd|consume_on_use}} - optional Boolean, determines if the item should be consumed or not | |||
*** Only applies to stackable items | |||
*** If not present, defaults to {{cd|true}} | |||
** {{cd|item_damage_per_use}} - optional Integer, determines how much damage the item takes with each use | |||
*** Only applies to non-stackable items | |||
*** If not present, defaults to {{cd|0}} | |||
* Default values in vanilla: | |||
** {{cd|minecraft:shovel}} - default value for shovels | |||
** {{cd|minecraft:axe}} - default value for axes | |||
** {{cd|minecraft:hoe}} - default value for hoes | |||
'''[[Minecraft:Data component format]]''' | '''[[Minecraft:Data component format]]''' | ||
* Re-added the {{cd|none}} swing animation type. | * Re-added the {{cd|none}} swing animation type. | ||
** This affects the {{cmd|/swing}} command as well as the {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}} components. | ** This affects the {{cmd|/swing}} command as well as the {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}} components. | ||
* Changed {{cd|minecraft:consumable}} | |||
** Added a new optional field to the {{cd|teleport_randomly}} consume effect: | |||
*** {{cd|directional_particles}} - boolean, whether to show a particle trail into the direction of the teleportation | |||
**** If not present, defaults to {{cd|true}} | |||
* Updated {{cd|minecraft:block_transformer}} | |||
** Contents have been moved to a separate registry | |||
** Component must now always refer to {{cd|minecraft:block_transformer}} registry - existing inline components are removed | |||
* Changed {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}} | |||
** The {{cd|duration}} field is now a non-negative integer | |||
'''[[Minecraft:Data pack]]''' | '''[[Minecraft:Data pack]]''' | ||
* The [[Minecraft:pack format]] version is now {{cd|118.0}}. | * The [[Minecraft:pack format]] version is now {{cd|118.0}}. | ||
'''[[Minecraft:Loot function]]s''' | |||
* Changed {{cd|minecraft:set_loot_table}} | |||
** Removed unused field {{cd|type}} | |||
** The {{cd|tag}} field, previously known as {{cd|name}}, has been renamed to {{cd|loot_table_id}} | |||
'''[[Minecraft:Loot Table]] types''' | |||
* Added {{cd|minecraft:command_compute_default}} | |||
** Currently used for {{cd|/compute default}} command | |||
** It takes the following parameters: | |||
*** {{cd|origin}}, the position at which the command was executed | |||
*** {{cd|this}} entity, the {{cd|@s}} entity of the command being executed (optional) | |||
* Added {{cd|minecraft:command_compute_entity}} | |||
** Currently used for {{cd|/compute entity}} command | |||
** It takes the following parameters: | |||
*** Everything included in {{cd|minecraft:command_compute_default}} | |||
*** {{cd|target_entity}}, entity selected by the selector given in a command | |||
* Added {{cd|minecraft:command_compute_position}} | |||
** Currently used for {{cd|/compute block}} command | |||
** It takes the following parameters: | |||
*** Everything included in {{cd|minecraft:command_compute_default}} | |||
*** {{cd|block_entity}}, the block entity of the block at the position given in a command | |||
*** {{cd|block_state}}, the current state of the block at the position given in a command | |||
'''[[Minecraft:Panorama]]''' | '''[[Minecraft:Panorama]]''' | ||
| Line 101: | Line 245: | ||
'''[[Minecraft:Resource pack]]''' | '''[[Minecraft:Resource pack]]''' | ||
* The pack format version is now {{cd|97.0}}. | * The pack format version is now {{cd|97.0}}. | ||
'''[[Minecraft:Tag (Java Edition)|Tags]]''' | |||
* Block tags | |||
** Added {{cd|shelf_mushroom}} to {{cd|#replaceable_by_trees}} tag. | |||
* Item tags | |||
**{{Collapse | |||
|title=Renamed 5 values from {{cd|#clonable_maps}} tag. | |||
|content= | |||
* {{cd|jungle_explorer_map}} to {{cd|jungle_pyramid_map}} | |||
* {{cd|ocean_explorer_map}} to {{cd|ocean_monument_map}} | |||
* {{cd|swamp_explorer_map}} to {{cd|swamp_hut_map}} | |||
* {{cd|trial_chambers_map}} to {{cd|buried_trial_chambers_map}} | |||
* {{cd|woodland_explorer_map}} to {{cd|woodland_mansion_map}} | |||
}} | |||
* Structure tags | |||
** Renamed {{cd|#on_woodland_explorer_maps}} to {{cd|#on_woodland_mansion_maps}} | |||
** Renamed {{cd|#on_ocean_explorer_maps}} to {{cd|#on_ocean_monument_maps}} | |||
** Renamed {{cd|#on_jungle_explorer_maps}} to {{cd|#on_jungle_pyramid_maps}} | |||
** Renamed {{cd|#on_swamp_explorer_maps}} to {{cd|#on_swamp_hut_maps}} | |||
** Renamed {{cd|#on_trial_explorer_map}} to {{cd|#on_buried_trial_chambers_map}} | |||
'''[[Minecraft:Textures]]''' | '''[[Minecraft:Textures]]''' | ||
| Line 108: | Line 274: | ||
*** <samp>widget\realms_button_disabled.png</samp> | *** <samp>widget\realms_button_disabled.png</samp> | ||
*** <samp>widget\realms_button_highlighted.png</samp> | *** <samp>widget\realms_button_highlighted.png</samp> | ||
* Item sprites | |||
** Renamed <samp>item/trial_chamber_map.png</samp> to <samp>item/buried_trial_chambers_map.png</samp> | |||
** Renamed <samp>item/jungle_temple_map.png</samp> to <samp>item/jungle_pyramid_map.png</samp> | |||
* UI illustrations sprites | |||
** Added new textures: | |||
*** <samp>gui/realms/friends.png</samp> | |||
*** <samp>gui/realms/minigames.png</samp> | |||
*** <samp>gui/realms/private_server.png</samp> | |||
*** <samp>gui/sprites/widget/realms_button.png</samp> | |||
*** <samp>gui/sprites/widget/realms_button_disabled.png</samp> | |||
*** <samp>gui/sprites/widget/realms_button_highlighted.png</samp> | |||
== Fixes == | == Fixes == | ||
{{fixes|project=MC|fixedin=26.3 Snapshot 10 | {{fixes|project=MC|fixedin=26.3 Snapshot 10 | ||
|;old | |||
|102881|Shulkers do not emit any particles when teleporting. | |102881|Shulkers do not emit any particles when teleporting. | ||
|245030|The "Bee buzzes" closed caption only appears when a bee buzzes for the first time. | |245030|The "Bee buzzes" closed caption only appears when a bee buzzes for the first time. | ||
| Line 123: | Line 303: | ||
|306778|The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect. | |306778|The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect. | ||
|309872|The system freezes when pressing the Windows key with the "Exclusive Fullscreen" option enabled. | |309872|The system freezes when pressing the Windows key with the "Exclusive Fullscreen" option enabled. | ||
|310182|Some descriptive tooltip strings lack a period, unlike similar strings. | |310182|Some descriptive tooltip strings lack a period, unlike similar strings. | ||
|310184|The {{cd|commands.bossbar.set.max.unchanged}} string abbreviates "maximum" to "max", unlike similar strings. | |310184|The {{cd|commands.bossbar.set.max.unchanged}} string abbreviates "maximum" to "max", unlike similar strings. | ||
| Line 132: | Line 310: | ||
|310233|Some strings that contain percentages have spaces before the percentage sign, unlike similar strings. | |310233|Some strings that contain percentages have spaces before the percentage sign, unlike similar strings. | ||
|310236|Some strings use an ampersand instead of the word "and", unlike similar strings. | |310236|Some strings use an ampersand instead of the word "and", unlike similar strings. | ||
|310676|The {{cd|savanna_lamp_post_01}} village structure contains a trailing closing square bracket in the jigsaw block's NBT. | |||
|311064|Cows and Horses only Spawn in a unexplored chunk once. | |||
|311094|Villager discounts do not apply until the trading window is closed and reopened. | |||
|311235|Upgrading a world from the 1.21.11 world format can cause data from other worlds to get saved inside it. | |||
|;dev | |||
|310139|Mob spawning checks for biomes incorrectly at biome borders. | |||
|310181|The {{cd|commands.setworldspawn.failure.not_overworld}} string lowercases the dimension name "Overworld". | |||
|310544|Changing the difficulty in singleplayer now requires commands to be enabled. | |310544|Changing the difficulty in singleplayer now requires commands to be enabled. | ||
|310568|Significant performance regression on Intel dGPUs with the OpenGL rendering backend. | |310568|Significant performance regression on Intel dGPUs with the OpenGL rendering backend. | ||
| Line 137: | Line 322: | ||
|310635|{{cmd|item override}} and {{cmd|item fill}} with a {{cd|contents}} slot source targeting the {{cd|charged_projectiles}} component freezes the server for several seconds. | |310635|{{cmd|item override}} and {{cmd|item fill}} with a {{cd|contents}} slot source targeting the {{cd|charged_projectiles}} component freezes the server for several seconds. | ||
|310665|The llama decoration texture of black carpets contains a stray transparent pixel. | |310665|The llama decoration texture of black carpets contains a stray transparent pixel. | ||
|310693|The game sometimes freezes when attempting to open chests in abandoned camps that contain maps. | |310693|The game sometimes freezes when attempting to open chests in abandoned camps that contain maps. | ||
|310719|{{cd|copyTextureToBuffer}} binds depth textures as a color attachment with the OpenGL rendering backend. | |310719|{{cd|copyTextureToBuffer}} binds depth textures as a color attachment with the OpenGL rendering backend. | ||
| Line 155: | Line 339: | ||
|311038|Local coordinates produce inaccurate results compared to previous versions. | |311038|Local coordinates produce inaccurate results compared to previous versions. | ||
|311044|Straw beds Z-fight when placed in invisible item frames. | |311044|Straw beds Z-fight when placed in invisible item frames. | ||
|311077|Players can forcibly change their game mode to Survival from the World Options menu after dying in hardcore worlds. | |311077|Players can forcibly change their game mode to Survival from the World Options menu after dying in hardcore worlds. | ||
|311093|Villagers still don't immediately level up when their experience bar is filled. | |311093|Villagers still don't immediately level up when their experience bar is filled. | ||
|311115|{{cd|invulnerable_time}} is not retained when a mob converts to another mob, even though {{cd|Invulnerable}} is. | |311115|{{cd|invulnerable_time}} is not retained when a mob converts to another mob, even though {{cd|Invulnerable}} is. | ||
|311116|The name of trial explorer maps does not start with "buried", unlike ancient city & mineshaft maps. | |311116|The name of trial explorer maps does not start with "buried", unlike ancient city & mineshaft maps. | ||
|;prev | |||
|311148|Shooting arrows at endermen riding vehicles does not play the arrow hitting sound. | |311148|Shooting arrows at endermen riding vehicles does not play the arrow hitting sound. | ||
|311151|The block texture of poplar hanging signs is still inconsistent with the GUI texture. | |311151|The block texture of poplar hanging signs is still inconsistent with the GUI texture. | ||
| Line 168: | Line 351: | ||
|311164|Tipped arrows don't apply effects to endermen riding vehicles. | |311164|Tipped arrows don't apply effects to endermen riding vehicles. | ||
|311188|Tridents pass through endermen riding vehicles. | |311188|Tridents pass through endermen riding vehicles. | ||
|311273|The {{cd|type}} field in the {{cd|set_loot_table}} item modifier type conflicts with the {{cd|type}} field that specifies the item modifier type. | |311273|The {{cd|type}} field in the {{cd|set_loot_table}} item modifier type conflicts with the {{cd|type}} field that specifies the item modifier type. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 11:10, 29 August 2026
Template:Infobox version 26.3 Snapshot 10 (known as 26.3-snapshot-10 in the Minecraft:launcher) is the tenth Minecraft:snapshot for Minecraft:Java Edition 26.3, released on August 25, 2026,<ref>Template:Mcnet</ref> which changes the Minecraft:panorama for the next game drop, renames explorer maps, and fixes bugs.
Additions
Command format
- Evaluates Template:Cd in various contexts.
- In all contexts Template:Cd is set to current command context position, while Template:Cd entity is set to Template:Cd.
- Syntax:
- Template:Cd, where:
- Template:Cd — one of:
- Template:Cd — runs provider in Template:Cd context, where only common arguments (position and Template:Cd entity) are available.
- Template:Cd — runs provider in Template:Cd context, where block state and block position are set based on block at position Template:Cd.
- Template:Cd — runs provider in Template:Cd context, where Template:Cd is set to selector result.
- Template:Cd — either an element of Template:Cd registry or inline value.
- Template:Cd — optional scale value, defaults to Template:Cd.
- Final result will be multiplied by Template:Cd and rounded towards negative infinity.
- Template:Cd — optional marker to use integer mode.
- Due to truncation between intermediate steps this mode is not equivalent to float mode even if scale is Template:Cd.
- Template:Cd — one of:
- Template:Cd, where:
General
- Added a new Realms introduction screen showcasing Realms key features.
- Accessible from the "Add Realm" button.
- Automatically shown when entering Realms if a trial is available.
- Block tags
- Added Template:Cd — blocks that can be used to create a Nether Portal.
- Added Template:Cd — blocks that can be used to build a Conduit.
- Fluid tags
- Added Template:Cd for all liquids Axolotls are trying to find.
- Added Template:Cd for all liquids Dolphins are trying to find.
- Added Template:Cd for all liquids Frogs are trying to find land near to.
- Added Template:Cd for all fluids that make entities float.
Changes
Items
- After it has teleported the player randomly, it now shows particles in the direction of the teleportation.
- Renamed the following explorer maps:
- Jungle Explorer Map → Jungle Pyramid Map
- Ocean Explorer Map → Ocean Monument Map
- Swamp Explorer Map → Swamp Hut Map
- Trial Explorer Map → Buried Trial Chambers Map
- Woodland Explorer Map → Woodland Mansion Map
Mobs
- Reverted recent changes to its behavior and Minecraft:animations from this release cycle:
- No longer use their Minecraft:trident for melee attacks if their target is within 3 blocks Minecraft:distance.
- Once again have a unique animation, for brandishing their trident.
- When shooting an enderman who is riding something, the projectile now actually hits instead of passing right through them.
- Now also correctly makes the hit sound.
- Any effects on the arrows are now applied to the enderman, like Minecraft:Glowing from Minecraft:spectral arrows, potion effects from Minecraft:tipped arrows, or being set on fire by burning arrows.
Command format
- Added new source to Template:Cd called Template:Cd
- New source will evaluate a Template:Cd and then provide the result either as an integer or a float tag
- Syntax: Template:Cd, where the syntax of Template:Cd, Template:Cd and Template:Cd is the same as in Template:Cd function
- Example: Template:Cd
- Improved the performance when trying to locate Minecraft:structures.
Gameplay
- Now point to the most recent Minecraft:sound in range.
- Now apply to items being damaged while protecting an Minecraft:undead mob from the sun.
- Changed the Minecraft:Adventure mode icon in the game mode switcher to show the Minecraft:buried treasure map item sprite, instead of Minecraft:empty map.
World generation
- Improved the Minecraft:chunks generation performance, as such terrain now generates faster.<ref>Template:Tweet</ref>
- Renamed Template:Cd to Template:Cd
- This Density Function is no longer implicitly interpolated across the entire chunk.
- The Template:Cd field has been removed, and replaced by the Template:Cd Material Rule.
- Removed Template:Cd and Template:Cd fields, these are now specified in the Template:Cd density function.
- Added optional Template:Cd field - list of objects with fields, Density Function values to show in the Template:Cd debug entry.
- Fields:
- Template:Cd - string, label to identify this Density Function.
- Template:Cd - Density Function, the Density Function to compute and show at the player position.
- If not specified, no density function values will be shown.
- Fields:
- Material rules:
- Added Template:Cd
- Format object with the following fields:
- Template:Cd - Block State, the ore block to place.
- Template:Cd - Block State, the raw ore block to place.
- Template:Cd - Block State, the filler block to place.
- Template:Cd - float between 0 and 1, the probability for a Template:Cd to be placed instead of an Template:Cd.
- Template:Cd - Density Function, the probability between 0 and 1 for the ore vein to replace a block.
- If Template:Cd or lower, no block will be replaced.
- Template:Cd - Density Function, the probability between Template:Cd and Template:Cd for Template:Cd or Template:Cd (as opposed to Template:Cd).
- If Template:Cd or lower, all blocks will be Template:Cd.
- If Template:Cd or greater, no blocks will be Template:Cd.
- Template:Cd - Density Function, acts as an override to Template:Cd.
- If positive, Template:Cd will be always placed.
- Format object with the following fields:
- Changed Template:Cd
- The following fields have been introduced:
- Template:Cd - optional Density Function, a domain warp to apply on x
- If not specified, no warping will be applied (equivalent to Template:Cd)
- Template:Cd - optional Density Function, a domain warp to apply on y
- If not specified, no warping will be applied (equivalent to Template:Cd)
- Template:Cd - optional Density Function, a domain warp to apply on z
- If not specified, no warping will be applied (equivalent to Template:Cd)
- Template:Cd - optional Density Function, a domain warp to apply on x
- The following fields have been introduced:
- Removed Template:Cd.
- Is replaced by Template:Cd.
- Updated Template:Cd
- Added fields:
- Template:Cd - positive int, size in blocks of the interpolation grid cells on the XZ axes.
- Template:Cd - positive int, size in blocks of the interpolation grid cells on the Y axis.
- Added fields:
- Updated Template:Cd
- Renamed from Template:Cd.
- No format change at all.
- Removed Template:Cd, Template:Cd, and Template:Cd.
- May be replaced with Template:Cd.
- Template:Cd may be used to always pick Y=0, as formerly handled by Template:Cd.
- Added Template:Cd
General
- Added Template:Cd registry containing rules for transforming a block into another block
- Format: list of objects with fields:
- Template:Cd - Block State Provider, used to provide the state for the transformed block
- If the Block State Provider returns no result (as by Template:Cd, for example), the next rule in the list will be attempted
- The set of Block State Providers are the same as the Block State Providers used in World Generation
- Template:Cd - optional field, Sound Event to play on interaction, e.g. Template:Cd
- If not present, defaults to play no Sound Event
- Template:Cd - optional field, particles to play on interaction
- If not present, defaults to Template:Cd
- Template:Cd - optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with
- If a disallowed face is interacted with, the next rule in the list will be attempted
- If not present, defaults to an empty list
- Values:
- Template:Cd - optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e.g. Template:Cd
- If not present, defaults to using no Loot Table
- Template:Cd - optional field, configures from where in the Block any loot should drop
- If not present, defaults to Template:Cd
- Values:
- Template:Cd - from the middle of the Block
- Template:Cd - from the face interacted with
- Template:Cd - optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect
- If not present, defaults to true
- Template:Cd - optional field, configures how nearby blocks should be affected by the transformation
- If not present, defaults to Template:Cd
- Values:
- Template:Cd - only affects the Block interacted with
- Template:Cd - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest
- Template:Cd - optional Boolean, determines if the item should be consumed or not
- Only applies to stackable items
- If not present, defaults to Template:Cd
- Template:Cd - optional Integer, determines how much damage the item takes with each use
- Only applies to non-stackable items
- If not present, defaults to Template:Cd
- Template:Cd - Block State Provider, used to provide the state for the transformed block
- Default values in vanilla:
- Template:Cd - default value for shovels
- Template:Cd - default value for axes
- Template:Cd - default value for hoes
Minecraft:Data component format
- Re-added the Template:Cd swing animation type.
- This affects the Template:Cmd command as well as the Template:Cd and Template:Cd components.
- Changed Template:Cd
- Added a new optional field to the Template:Cd consume effect:
- Template:Cd - boolean, whether to show a particle trail into the direction of the teleportation
- If not present, defaults to Template:Cd
- Template:Cd - boolean, whether to show a particle trail into the direction of the teleportation
- Added a new optional field to the Template:Cd consume effect:
- Updated Template:Cd
- Contents have been moved to a separate registry
- Component must now always refer to Template:Cd registry - existing inline components are removed
- Changed Template:Cd and Template:Cd
- The Template:Cd field is now a non-negative integer
- The Minecraft:pack format version is now Template:Cd.
- Changed Template:Cd
- Removed unused field Template:Cd
- The Template:Cd field, previously known as Template:Cd, has been renamed to Template:Cd
Minecraft:Loot Table types
- Added Template:Cd
- Currently used for Template:Cd command
- It takes the following parameters:
- Template:Cd, the position at which the command was executed
- Template:Cd entity, the Template:Cd entity of the command being executed (optional)
- Added Template:Cd
- Currently used for Template:Cd command
- It takes the following parameters:
- Everything included in Template:Cd
- Template:Cd, entity selected by the selector given in a command
- Added Template:Cd
- Currently used for Template:Cd command
- It takes the following parameters:
- Everything included in Template:Cd
- Template:Cd, the block entity of the block at the position given in a command
- Template:Cd, the current state of the block at the position given in a command
- Updated the panorama to reflect the third drop of 2026, showing the new Dappled Forest biome with an Abandoned Camp.
- The pack format version is now Template:Cd.
- Block tags
- Added Template:Cd to Template:Cd tag.
- Item tags
- Structure tags
- Renamed Template:Cd to Template:Cd
- Renamed Template:Cd to Template:Cd
- Renamed Template:Cd to Template:Cd
- Renamed Template:Cd to Template:Cd
- Renamed Template:Cd to Template:Cd
- GUI widget sprites
- Added the following:
- widget\realms_button.png
- widget\realms_button_disabled.png
- widget\realms_button_highlighted.png
- Added the following:
- Item sprites
- Renamed item/trial_chamber_map.png to item/buried_trial_chambers_map.png
- Renamed item/jungle_temple_map.png to item/jungle_pyramid_map.png
- UI illustrations sprites
- Added new textures:
- gui/realms/friends.png
- gui/realms/minigames.png
- gui/realms/private_server.png
- gui/sprites/widget/realms_button.png
- gui/sprites/widget/realms_button_disabled.png
- gui/sprites/widget/realms_button_highlighted.png
- Added new textures:
Fixes
Videos
References
Template:Navbox Java Edition versions
Minecraft:de:26.3-snapshot-10 Minecraft:es:Java Edition 26.3 Snapshot 10 Minecraft:ja:Java Edition 26.3 Snapshot 10 Minecraft:pt:Edição Java 26.3 Snapshot 10 Minecraft:ru:26.3 Snapshot 10 (Java Edition) Minecraft:zh:Java版26.3-snapshot-10