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Minecraft:World generation/History: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
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|{{HistoryLine||1.11|dev=16w39a|Added [[Minecraft:End gateway|return portal]]s, which generates randomly in [[Minecraft:End]] islands.}}
|{{HistoryLine||1.11|dev=16w39a|Added [[Minecraft:End gateway|return portal]]s, which generates randomly in [[Minecraft:End]] islands.}}
|{{HistoryLine||1.13|dev=?|The End now uses dedicated biomes for generating outer islands.}}
|{{HistoryLine||1.13|dev=?|The End now uses dedicated biomes for generating outer islands.}}
|{{HistoryLine||1.14|dev=18w46a|Empty rings now appear far away from spawn, with the first one starting at X/Z{{=}}370,400 and ending at X/Z{{=}}524,280.<ref name= "end-rings"/>}}
|{{HistoryLine||1.17|dev=21w13a|The End now generates using the full 256 blocks of world height rather than the 128 used previously.}}
|{{HistoryLine||1.17|dev=21w13a|The End now generates using the full 256 blocks of world height rather than the 128 used previously.}}
|{{HistoryLine|||dev=21w14a|The End now generates as it did earlier.<ref group=note name=MC-221553>{{bug|MC-221553}}</ref>}}
|{{HistoryLine|||dev=21w14a|The End now generates as it did earlier.<ref group=note name=MC-221553>{{bug|MC-221553}}</ref>}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.3|dev=snap6|Empty rings no longer appear far away from spawn.<ref name= "end-rings"/>}}
}}
}}


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|Obsidian pillars are generated in a spiral circling an unactivated exit portal.
|Obsidian pillars are generated in a spiral circling an unactivated exit portal.
|The crystals on the two tallest obsidian pillars are surrounded by iron bars.}}
|The crystals on the two tallest obsidian pillars are surrounded by iron bars.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The End has changed when generating a new world and can also be updated for old worlds. To get the new End in an old world, select "Reset End" in the "More Options" menu when loading the world.
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The End has changed when generating a new world and can also be updated for old worlds via the "Reset End" option.
|After killing the ender dragon in the new End, an end gateway spawns nearby. Throwing an ender pearl into this teleports the player to a new area in the End with an end city and end ship.  
|The End dimension has been downsized from previously using the Nether dimension world sizes for the single central island prior to this update. All End islands are now 192x192 block area centered at 0,0; with outer islands 2048 blocks away from the world origin in cardinal directions. Up to four outer End islands on consoles that support multiple world size options (Xbox One, PS4, Nintendo Switch).
|There is 1 outer end island on classic worlds, and large world sizes have up to 4 outer end islands. These spawn about 2,048 blocks from the center island in each cardinal direction and are not directly connected. This is exclusive to Legacy Console Edition.
|A new area in the End with an end city and end ship now generates as the outer end island.  
|Within the End City and End Ship the player can find shulkers, elytra and a dragon head.}}
|There is 1 outer end island on classic worlds, and large world sizes have up to 4 outer end islands. These spawn about 2,048 blocks from the center island in each cardinal direction and are not directly connected. This is exclusive to Legacy Console Edition.}}
}}
}}



Revision as of 11:19, 15 September 2026

Template:Wip Template:Missing information

Java Edition

Overworld

Pre-Classic to early Infdev

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Mid-Infdev to mid-Alpha

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Halloween Update terrain generator

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Adventure Update terrain generator

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The Update that Changed the World terrain generator

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Caves & Cliffs terrain generator

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The Nether

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The End

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Bedrock Edition

Overworld

Early Alpha terrain generator

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Pre-Caves & Cliffs terrain generator

The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.

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Caves & Cliffs terrain generator

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The Nether

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The End

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Legacy Console Edition

Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.

Overworld

Halloween Update terrain generator

Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable

Adventure Update terrain generator

Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable

The Update that Changed the World terrain generator

Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable

The Nether

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The End

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New Nintendo 3DS Edition

Overworld

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The Nether

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The End

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Glacier seed comparison

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Java Edition

Spawn area

Maps

Notes

Template:Cleanup Template:Notelist

Map sizes (width × length × height)
Square Long Deep
Small 128×128×64 256×64×64 64×64×256
Normal 256×256×64 512×128×64 128×128×256
Huge 512×512×64 1024×256×64 256×256×256

Indev world types

  • Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
  • Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
  • Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
  • Original: Resembles Classic 0.30 terrain generation.
  • Inland: Same as Original, but border block is grass instead of water.

Minecraft:pt:Geração de mundo/Histórico