Minecraft:Java Edition 26.3 Snapshot 10: Difference between revisions
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=== Items === | === Items === | ||
'''[[Minecraft:Chorus fruit]]''' | '''[[Minecraft:Chorus fruit]]''' | ||
* After it has teleported the player randomly, it now shows particles in the direction of | * After it has teleported the player randomly, it now shows the particles in the direction of teleportation. | ||
'''[[Minecraft:Explorer map]]s''' | '''[[Minecraft:Explorer map]]s''' | ||
Revision as of 11:08, 30 August 2026
Template:Infobox version 26.3 Snapshot 10 (known as 26.3-snapshot-10 in the Minecraft:launcher) is the tenth Minecraft:snapshot for Minecraft:Java Edition 26.3, released on August 25, 2026,<ref>Template:Mcnet</ref> which changes the Minecraft:panorama for the next game drop, renames explorer maps, and fixes bugs.
Additions
Command format
- Evaluates Template:Cd in various contexts.
- In all contexts Template:Cd is set to current command context position, while Template:Cd entity is set to Template:Cd.
- Syntax:
- Template:Cd, where:
- Template:Cd — one of:
- Template:Cd — runs provider in Template:Cd context, where only common arguments (position and Template:Cd entity) are available.
- Template:Cd — runs provider in Template:Cd context, where block state and block position are set based on block at position Template:Cd.
- Template:Cd — runs provider in Template:Cd context, where Template:Cd is set to selector result.
- Template:Cd — either an element of Template:Cd registry or inline value.
- Template:Cd — optional scale value, defaults to Template:Cd.
- Final result will be multiplied by Template:Cd and rounded towards negative infinity.
- Template:Cd — optional marker to use integer mode.
- Due to truncation between intermediate steps this mode is not equivalent to float mode even if scale is Template:Cd.
- Template:Cd — one of:
- Template:Cd, where:
General
- Added a new Realms introduction screen showcasing Realms key features.
- Accessible from the "Add Realm" button.
- Automatically shown when entering Realms if a trial is available.
- Block tags
- Added Template:Cd — blocks that can be used to create a Nether Portal.
- Added Template:Cd — blocks that can be used to build a Conduit.
- Fluid tags
- Added Template:Cd for all liquids Axolotls are trying to find.
- Added Template:Cd for all liquids Dolphins are trying to find.
- Added Template:Cd for all liquids Frogs are trying to find land near to.
- Added Template:Cd for all fluids that make entities float.
Changes
Items
- After it has teleported the player randomly, it now shows the particles in the direction of teleportation.
- Renamed the following explorer maps:
- Jungle Explorer Map → Jungle Pyramid Map
- Ocean Explorer Map → Ocean Monument Map
- Swamp Explorer Map → Swamp Hut Map
- Trial Explorer Map → Buried Trial Chambers Map
- Woodland Explorer Map → Woodland Mansion Map
Mobs
- Reverted recent changes to its behavior and Minecraft:animations from this release cycle:
- No longer use their Minecraft:trident for melee attacks if their target is within 3 blocks Minecraft:distance.
- Once again have a unique animation, for brandishing their trident.
- When shooting an enderman who is riding something, the projectile now actually hits instead of passing right through them.
- Now also correctly makes the hit sound.
- Any effects on the arrows are now applied to the enderman, like Minecraft:Glowing from Minecraft:spectral arrows, potion effects from Minecraft:tipped arrows, or being set on fire by burning arrows.
Command format
- Added new source to Template:Cd called Template:Cd
- New source will evaluate a Template:Cd and then provide the result either as an integer or a float tag
- Syntax: Template:Cd, where the syntax of Template:Cd, Template:Cd and Template:Cd is the same as in Template:Cd function
- Example: Template:Cd
- Improved the performance when trying to locate Minecraft:structures.
Gameplay
- Now point to the most recent Minecraft:sound in range.
- Now apply to items being damaged while protecting an Minecraft:undead mob from the sun.
- Changed the Minecraft:Adventure mode icon in the game mode switcher to show the Minecraft:buried treasure map item sprite, instead of Minecraft:empty map.
World generation
- Improved the Minecraft:chunks generation performance, as such terrain now generates faster.<ref>Template:Tweet</ref>
- Renamed Template:Cd to Template:Cd
- This Density Function is no longer implicitly interpolated across the entire chunk.
- The Template:Cd field has been removed, and replaced by the Template:Cd Material Rule.
- Removed Template:Cd and Template:Cd fields, these are now specified in the Template:Cd density function.
- Added optional Template:Cd field - list of objects with fields, Density Function values to show in the Template:Cd debug entry.
- Fields:
- Template:Cd - string, label to identify this Density Function.
- Template:Cd - Density Function, the Density Function to compute and show at the player position.
- If not specified, no density function values will be shown.
- Fields:
- Material rules:
- Added Template:Cd
- Format object with the following fields:
- Template:Cd - Block State, the ore block to place.
- Template:Cd - Block State, the raw ore block to place.
- Template:Cd - Block State, the filler block to place.
- Template:Cd - float between 0 and 1, the probability for a Template:Cd to be placed instead of an Template:Cd.
- Template:Cd - Density Function, the probability between 0 and 1 for the ore vein to replace a block.
- If Template:Cd or lower, no block will be replaced.
- Template:Cd - Density Function, the probability between Template:Cd and Template:Cd for Template:Cd or Template:Cd (as opposed to Template:Cd).
- If Template:Cd or lower, all blocks will be Template:Cd.
- If Template:Cd or greater, no blocks will be Template:Cd.
- Template:Cd - Density Function, acts as an override to Template:Cd.
- If positive, Template:Cd will be always placed.
- Format object with the following fields:
- Changed Template:Cd
- The following fields have been introduced:
- Template:Cd - optional Density Function, a domain warp to apply on x
- If not specified, no warping will be applied (equivalent to Template:Cd)
- Template:Cd - optional Density Function, a domain warp to apply on y
- If not specified, no warping will be applied (equivalent to Template:Cd)
- Template:Cd - optional Density Function, a domain warp to apply on z
- If not specified, no warping will be applied (equivalent to Template:Cd)
- Template:Cd - optional Density Function, a domain warp to apply on x
- The following fields have been introduced:
- Removed Template:Cd.
- Is replaced by Template:Cd.
- Updated Template:Cd
- Added fields:
- Template:Cd - positive int, size in blocks of the interpolation grid cells on the XZ axes.
- Template:Cd - positive int, size in blocks of the interpolation grid cells on the Y axis.
- Added fields:
- Updated Template:Cd
- Renamed from Template:Cd.
- No format change at all.
- Removed Template:Cd, Template:Cd, and Template:Cd.
- May be replaced with Template:Cd.
- Template:Cd may be used to always pick Y=0, as formerly handled by Template:Cd.
- Added Template:Cd
General
- Added Template:Cd registry containing rules for transforming a block into another block
- Format: list of objects with fields:
- Template:Cd - Block State Provider, used to provide the state for the transformed block
- If the Block State Provider returns no result (as by Template:Cd, for example), the next rule in the list will be attempted
- The set of Block State Providers are the same as the Block State Providers used in World Generation
- Template:Cd - optional field, Sound Event to play on interaction, e.g. Template:Cd
- If not present, defaults to play no Sound Event
- Template:Cd - optional field, particles to play on interaction
- If not present, defaults to Template:Cd
- Template:Cd - optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with
- If a disallowed face is interacted with, the next rule in the list will be attempted
- If not present, defaults to an empty list
- Values:
- Template:Cd - optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e.g. Template:Cd
- If not present, defaults to using no Loot Table
- Template:Cd - optional field, configures from where in the Block any loot should drop
- If not present, defaults to Template:Cd
- Values:
- Template:Cd - from the middle of the Block
- Template:Cd - from the face interacted with
- Template:Cd - optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect
- If not present, defaults to true
- Template:Cd - optional field, configures how nearby blocks should be affected by the transformation
- If not present, defaults to Template:Cd
- Values:
- Template:Cd - only affects the Block interacted with
- Template:Cd - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest
- Template:Cd - optional Boolean, determines if the item should be consumed or not
- Only applies to stackable items
- If not present, defaults to Template:Cd
- Template:Cd - optional Integer, determines how much damage the item takes with each use
- Only applies to non-stackable items
- If not present, defaults to Template:Cd
- Template:Cd - Block State Provider, used to provide the state for the transformed block
- Default values in vanilla:
- Template:Cd - default value for shovels
- Template:Cd - default value for axes
- Template:Cd - default value for hoes
Minecraft:Data component format
- Re-added the Template:Cd swing animation type.
- This affects the Template:Cmd command as well as the Template:Cd and Template:Cd components.
- Changed Template:Cd
- Added a new optional field to the Template:Cd consume effect:
- Template:Cd - boolean, whether to show a particle trail into the direction of the teleportation
- If not present, defaults to Template:Cd
- Template:Cd - boolean, whether to show a particle trail into the direction of the teleportation
- Added a new optional field to the Template:Cd consume effect:
- Updated Template:Cd
- Contents have been moved to a separate registry
- Component must now always refer to Template:Cd registry - existing inline components are removed
- Changed Template:Cd and Template:Cd
- The Template:Cd field is now a non-negative integer
- The Minecraft:pack format version is now Template:Cd.
- Changed Template:Cd
- Removed unused field Template:Cd
- The Template:Cd field, previously known as Template:Cd, has been renamed to Template:Cd
Minecraft:Loot Table types
- Added Template:Cd
- Currently used for Template:Cd command
- It takes the following parameters:
- Template:Cd, the position at which the command was executed
- Template:Cd entity, the Template:Cd entity of the command being executed (optional)
- Added Template:Cd
- Currently used for Template:Cd command
- It takes the following parameters:
- Everything included in Template:Cd
- Template:Cd, entity selected by the selector given in a command
- Added Template:Cd
- Currently used for Template:Cd command
- It takes the following parameters:
- Everything included in Template:Cd
- Template:Cd, the block entity of the block at the position given in a command
- Template:Cd, the current state of the block at the position given in a command
- Updated the panorama to reflect the third drop of 2026, showing the new Dappled Forest biome with an Abandoned Camp.
- The pack format version is now Template:Cd.
- Block tags
- Added Template:Cd to Template:Cd tag.
- Item tags
- Structure tags
- Renamed Template:Cd to Template:Cd
- Renamed Template:Cd to Template:Cd
- Renamed Template:Cd to Template:Cd
- Renamed Template:Cd to Template:Cd
- Renamed Template:Cd to Template:Cd
- GUI widget sprites
- Added the following:
- widget\realms_button.png
- widget\realms_button_disabled.png
- widget\realms_button_highlighted.png
- Added the following:
- Item sprites
- Renamed item/trial_chamber_map.png to item/buried_trial_chambers_map.png
- Renamed item/jungle_temple_map.png to item/jungle_pyramid_map.png
- UI illustrations sprites
- Added new textures:
- gui/realms/friends.png
- gui/realms/minigames.png
- gui/realms/private_server.png
- gui/sprites/widget/realms_button.png
- gui/sprites/widget/realms_button_disabled.png
- gui/sprites/widget/realms_button_highlighted.png
- Added new textures:
Fixes
Videos
References
Template:Navbox Java Edition versions
Minecraft:de:26.3-snapshot-10 Minecraft:es:Java Edition 26.3 Snapshot 10 Minecraft:ja:Java Edition 26.3 Snapshot 10 Minecraft:pt:Edição Java 26.3 Snapshot 10 Minecraft:ru:26.3 Snapshot 10 (Java Edition) Minecraft:zh:Java版26.3-snapshot-10