Minecraft:Note Block: Difference between revisions
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==== Instruments ==== | ==== Instruments ==== | ||
{{Redirect|Instrument|the definition of item instruments in data packs|Instrument definition}} | {{Redirect|Instrument|the definition of item instruments in data packs|Instrument definition}} | ||
The instrument played depends on the block placed directly underneath the note block. | The instrument played depends on the block placed directly underneath the note block. {{IN|Bedrock}} this can be configured by the block component [[Minecraft:Block components#minecraft:instrument_sound|minecraft:instrument_sound]]. | ||
{| class="sortable wikitable" data-description="Instruments & block materials" | {| class="sortable wikitable" data-description="Instruments & block materials" | ||
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=== Sound events === | === Sound events === | ||
''This table maps each note block sound to its internal sound event name in both editions for use with [[Minecraft:commands]] (such as {{cmd|playsound}}) and [[Minecraft:resource pack]] creators. For Java Edition, the <code>instrument</code> block state value is also provided.'' | ''This table maps each note block sound to its internal sound event name in both editions for use with [[Minecraft:commands]] (such as {{cmd|playsound}}) and [[Minecraft:resource pack]] creators. For Java Edition, the <code>instrument</code> block state value is also provided.'' {{In|Bedrock}} this can be configured by the block component [[Minecraft:Block components#minecraft:instrument_sound|minecraft:instrument_sound]]. | ||
{| class="wikitable" data-description="Complete sound event mappings" | {| class="wikitable" data-description="Complete sound event mappings" | ||
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|- | |- | ||
! colspan="4" | Block instruments | ! colspan="4" | Block instruments | ||
|- | |||
| No sound || None || None || <code>note.none</code> | |||
|- | |- | ||
| Bass Guitar || <code>bass</code> || <code>block.note_block.bass</code> || <code>note.bassattack</code> | | Bass Guitar || <code>bass</code> || <code>block.note_block.bass</code> || <code>note.bassattack</code> | ||
Latest revision as of 11:11, 3 September 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox block A note block is a Minecraft:block that emits sounds when Template:Control, Template:Control, or Minecraft:powered. The sound produced can be altered in various ways by using it or putting certain blocks directly above or below it. Minecraft:Allays are affected by note blocks, staying nearby and dropping held items next to it for a short while upon hearing its sound.
Obtaining
Breaking
Note blocks are most quickly broken with an Minecraft:axe. Template:Breaking row
Natural generation
Two note blocks generate in the Template:Cd structure in ancient cities.
Crafting
Usage
Playing music
Notes
A note block produces a sound and spawns a colored Template:W Minecraft:particle whenever any of the following conditions are met:
- It is Template:Control by a Minecraft:player in Minecraft:Survival mode
- It receives a Minecraft:redstone signal
- It is Template:Control by a player.
A note block must have either Minecraft:air or a Minecraft:mob head in the space directly above it to play a sound, though Template:Control a silenced note block will still change its pitch. Note block sounds can be heard from up to 48 blocks away, and can be independently controlled by the Minecraft:Jukebox/Note Blocks slider in the audio Minecraft:settings.
Each time a note block plays a sound, an eighth note Minecraft:particle will appear from the top. The color of the particle depends on the pitch of the note block. Note particles do not appear for silenced note blocks or mob head instruments.
Excluding mob heads, there are 16 different instruments and 25 different pitches per instrument (a total of 400 notes with different sounds). Template:Control a note block increases the instrument's pitch up a semitone, with a total of two full octaves (24 semitones in total) being available for each instrument. The standard range (for harp and pling instruments) of notes spans from F♯3 to F♯5. After reaching the highest note (24 presses of the Template:Control), pressing use again (25th press of the Template:Control) resets the pitch back to F♯3, as does breaking the block. The note block's pitch is ignored for player heads and the six Minecraft:mob heads.
The string bass and didgeridoo are two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bell, chime, and xylophone are 2 octaves above the standard range. This gives six octaves (72 semitones) of effective range to combine instruments for greater pitch coverage.
The exact pitch can be found from its Template:Control-count by using the following formula: 2 ^ ((use count - 12) / 12).
The exact pitch to Template:Control-count assignment is shown below,<ref>Original chart by cookingfat</ref><ref>Original /playsound pitch chart by kwerti</ref> along with the note's color, which is rendered with shading using the particle's texture.
|
|
Alternatively, there is a graphical version available:
- REDIRECT Template:PG/-
The current pitch of a note block can be roughly estimated by Template:Control it and looking at the color of the note particle.
- REDIRECT Template:PG/-
Template:IN, the tuning can also be checked by looking at the Minecraft:debug screen (accessed by pressing Template:Key). It is denoted as "note:" followed by a number from 0 to 24.
Instruments
Template:Redirect The instrument played depends on the block placed directly underneath the note block. Template:IN this can be configured by the block component minecraft:instrument_sound.
Minecraft:Mob heads must be placed on top of the note block. Mob head instruments take priority over block instruments, and play the corresponding mob's Template:Cd sound, except for creeper heads, which instead trigger the Template:Cd sound. Mob head sounds are not affected by the note block's pitch.
| Mob heads | Instrument |
|---|---|
| Template:BlockLink | Template:Sound |
| Template:BlockLink | Template:Sound |
| Template:BlockLink | Sound effect set in Template:Nbt, silent by default. |
| Template:BlockLink | Template:Sound |
| Template:BlockLink | Template:Sound |
| Template:BlockLink | Template:Sound |
| Template:BlockLink | Template:Sound |
Sound propagation radius
The sound of note blocks reaches different radii depending on the target:
- Minecraft:Players can hear a note block being activated up to a radius of 48 blocks.
- Minecraft:Wardens and Minecraft:allays can hear a note block being activated up to a radius of 16 blocks.
- Minecraft:Sculk sensors can detect a note block being activated up to a radius of 8 blocks.
Redstone
Activating note blocks
Note blocks can be activated in a variety of different ways, following normal redstone principles. Note blocks conduct redstone power, which means they activate blocks next to them when directly powered, including other note blocks.
Template:IN, after activating a note block or changing its pitch (via Template:Control), the change is treated as a block state change. This immediately plays the sound and generates a block update detectable by both Minecraft:observers and Minecraft:block update detectors (BUDs). An observer facing a note block will trigger whenever the note block is Template:Control, powered by redstone, or its instrument/pitch changes. Because note blocks conduct power, they can be integrated into complex observer-based circuits as conditional triggers or signal routers.
Template:IN, due to a known bug,<ref>Template:Bug</ref> activating a note block or changing its pitch (via Template:Control) does not trigger a block update, meaning neither Minecraft:observers nor Minecraft:BUDs can detect the change. This occurs because pitch and instrument data are stored as Minecraft:block entity data, which updates independently of the main world loop. In circuits requiring a redstone-triggered or manually activated block updates (e.g., flying machines), Minecraft:bells are often used as substitutes in most situations.
Sculk detection
Note blocks emit vibrations detectable by Minecraft:sculk sensors. A Minecraft:calibrated sculk sensor tuned to signal strength 10 detects a note playing.
Template:IN, sculk sensors provide the only reliable method of detecting both note block activations and pitch changes for redstone, since observers and BUDs cannot register these events.
Allay interactions
If an Minecraft:allay hears a note block play within 16 blocks of its location, it pathfinds to it. It then spends 30 seconds near that note block, seeking items and dropping them near the note block instead of its player. After 30 seconds, the allay returns to targeting its player unless the note block is played again. A vibration particle emanates from the note block and reaches the allay to indicate the allay has locked onto it. Placing Minecraft:wool between the note block and the allay prevents this interaction. Allays ignore note blocks which do not make sounds, with the exception of note blocks with player heads on top.
Fuel
Note blocks can be used as Minecraft:fuel in Minecraft:furnaces, smelting 1.5 items per block.
Sounds
Data values
ID
Template:JE: Template:ID table
Template:BE: Template:ID table Template:ID table
Block states
Template:JE: Template:Bst Template:Bst Template:Bst
Block data
Template:IN, a note block has a block entity associated with it that holds additional data about the block.
See Minecraft:Bedrock Edition level format/Block entity format#Note Block.
Sound events
This table maps each note block sound to its internal sound event name in both editions for use with Minecraft:commands (such as Template:Cmd) and Minecraft:resource pack creators. For Java Edition, the instrument block state value is also provided. Template:In this can be configured by the block component minecraft:instrument_sound.
| Instrument / Sound | Java instrument value
|
Java Edition sound event | Bedrock Edition sound event |
|---|---|---|---|
| Block instruments | |||
| No sound | None | None | note.none
|
| Bass Guitar | bass |
block.note_block.bass |
note.bassattack
|
| Snare Drum | snare |
block.note_block.snare |
note.snare
|
| Hi-hat Click | hat |
block.note_block.hat |
note.hat
|
| Bass Drum | basedrum |
block.note_block.basedrum |
note.bd
|
| Bell (Glockenspiel) | bell |
block.note_block.bell |
note.bell
|
| Flute | flute |
block.note_block.flute |
note.flute
|
| Chime | chime |
block.note_block.chime |
note.chime
|
| Guitar | guitar |
block.note_block.guitar |
note.guitar
|
| Xylophone | xylophone |
block.note_block.xylophone |
note.xylophone
|
| Iron Xylophone (Vibraphone) | iron_xylophone |
block.note_block.iron_xylophone |
note.iron_xylophone
|
| Cow Bell | cow_bell |
block.note_block.cow_bell |
note.cow_bell
|
| Didgeridoo | didgeridoo |
block.note_block.didgeridoo |
note.didgeridoo
|
| Bit (Clarinet/Synthesizer) | bit |
block.note_block.bit |
note.bit
|
| Banjo | banjo |
block.note_block.banjo |
note.banjo
|
| Pling (60's E. piano) | pling |
block.note_block.pling |
note.pling
|
| Trumpet | trumpet |
block.note_block.trumpet |
note.trumpet
|
| Exposed Trumpet (Distorted Trumpet) | trumpet_exposed |
block.note_block.trumpet_exposed |
note.trumpet_exposed
|
| Weathered Trumpet (Trombone) | trumpet_weathered |
block.note_block.trumpet_weathered |
note.trumpet_weathered
|
| Oxidized Trumpet (Distorted Trombone) | trumpet_oxidized |
block.note_block.trumpet_oxidized |
note.trumpet_oxidized
|
| Harp (Piano) | harp |
block.note_block.harp |
note.harp
|
| Mob head instruments | |||
| Skeleton Skull (rattle) | skeleton |
block.note_block.imitate.skeleton |
note.skeleton
|
| Wither Skeleton Skull (rattle) | wither_skeleton |
block.note_block.imitate.wither_skeleton |
note.witherskeleton
|
| Zombie Head (moan) | zombie |
block.note_block.imitate.zombie |
note.zombie
|
| Creeper Head (hiss) | creeper |
block.note_block.imitate.creeper |
note.creeper
|
| Piglin Head (snort) | piglin |
block.note_block.imitate.piglin |
note.piglin
|
| Dragon Head (roar) | dragon |
block.note_block.imitate.ender_dragon |
note.enderdragon
|
| Player Head | custom_head |
Silent by default; set using note_block_sound NBT |
Silent by default |
Achievements
Advancements
Videos
History
Java Edition
Template:More sounds Template:HistoryTable
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Issues
Trivia
- Because a note block is a wooden-type block, a note block directly on top of another one produces a string bass sound when playing notes.
- Template:IN, note blocks have the highest number of possible block state combinations, at 1350, beating Minecraft:fire's 512 and Minecraft:redstone dust's 1296.
Gallery
Screenshots
-
Redstone linked to note blocks, playing a simple melody when the button is pressed.
-
Vibration particles sent by the Note Block to the Allay.
Concept artwork
-
A concept sketch tweeted by Notch depicting what would eventually become the note block
In other media
-
Minecraft:Sunny using a Minecraft:piglin head on a note block
-
Minecraft:Efe looking at Minecraft:Makena napping on a note block
-
Efe placing a Minecraft:zombie head sneakily on the note block
-
Makena waking up startled at the sound of zombies being played on the note block
See also
- Minecraft:Tutorial:Redstone music
- Minecraft:Tutorial:Redstone music/Doorbell
- Template:BlockLink
- Minecraft Note Block Studio – A music editor for Minecraft.
References
External links
- Block of the Week: Note Block – Minecraft.net on June 1, 2018
- Search YouTube for the many songs played on note blocks
Template:Navbox redstone Template:Navbox blocks
Minecraft:de:Notenblock Minecraft:es:Bloque musical Minecraft:fr:Bloc musical Minecraft:hu:Hangdoboz Minecraft:it:Blocco sonoro Minecraft:ja:音符ブロック Minecraft:ko:소리 블록 Minecraft:lzh:絲竹匣 Minecraft:nl:Nootblok Minecraft:pl:Blok dźwiękowy Minecraft:pt:Bloco Musical Minecraft:ru:Музыкальный блок Minecraft:uk:Нотний блок Minecraft:zh:音符盒