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Minecraft:Bedrock Edition distance effects/Historical effects: Difference between revisions

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|The terrain generation breakdown beyond X/Z ±2,812,333.<ref>{{bug|MCPE-146021||Mountains won't generate higher in high distances, instead it generates a deep, glitched hole that sometimes generates aquifers|Won't Fix}}</ref>
|The terrain generation breakdown beyond X/Z ±2,812,333.<ref>{{bug|MCPE-146021||Mountains won't generate higher in high distances, instead it generates a deep, glitched hole that sometimes generates aquifers|Won't Fix}}</ref>
|[[File:BE_Terrain_Breakdown_-_Void.png|width=64x64]]
|[[File:BE_Terrain_Breakdown_-_Void.png|width=64x64]]
|Areas that are normally high enough to generate jagged peaks or frozen peaks instead generate monolith-like structures that extend all the way to about Y=256. The exact effects on the terrain differ between 32-bit and 64-bit builds of the game.<br>In Beta 1.18.0.20 or newer, the terrain breaks down due to inadvertently introduced alongside as a result of the terrain generation rewriting process. In an unkown version{{more info|This happened after 1.21.90 at least, as a screenshot we have shows Vibrant Visuals.}}, the monolith generation was changed from sometimes having lava lakes stretching down to often meet an [[Minecraft:ancient city]].
|Areas that are normally high enough to generate jagged peaks or frozen peaks instead generate monolith-like structures that extend all the way to about Y=256. The exact effects on the terrain differ between 32-bit and 64-bit builds of the game.<br>In Beta 1.18.0.20 or newer, the terrain breaks down due to inadvertently introduced alongside as a result of the terrain generation rewriting process. In an unknown version{{more info|This happened after 1.21.90 at least, as a screenshot we have shows Vibrant Visuals.}}, the monolith generation was changed from sometimes having lava lakes stretching down to often meet an [[Minecraft:ancient city]].
|}
|}
== Navigation ==
== Navigation ==

Latest revision as of 11:10, 17 September 2026

Template:Work in progress This page is a near-comprehensive list of all known distance effects throughout the game's history. A page that only accounts for those that affect the latest versions of the game can be found at Minecraft:Bedrock Edition distance effects.

Added Changed in Change type Error Example Notes
v0.1.0 v0.9.0 (build 1) Template:Tc In this version, the player can teleport up to Y ±2128 (~±3.4×1038). It is unknown if this also applies to the X and Z axes as well
v0.9.0 v0.10.0 (build 1) Template:Tc Chunk jittering at extreme coordinates occurs.
v0.9.0 [[Minecraft::Category:Unknown_version_history|?]] Template:Tc The block selection highlights distorts at high coordinates.
[[Minecraft::Category:Unknown_version_history|?]] 1.2.0 (beta 1.2.0.2) Template:Tc The game freezes after a few seconds when the player is at a (very) high distance in all dimensions.
v0.9.0 1.17.30 (beta 1.17.20.20) Template:Tc The Far Lands occur. width=64x64 However, 3D distortion, The Stripe Lands, non-solid blocks and other distance effects still occur, even the Far Lands is at 53.9 quadrillion blocks in 1.17.20.20+.
[[Minecraft::Category:Unknown version history|?]] 1.18.0 Template:Tc A large "cone shape" appeared in front of the player at X/Z ±536,870,912 (±229), which made an area in front of the player completely invisible.
v0.9.0 1.21.60 (Preview 1.21.60.23) Template:Tc Sunflowers are glitched at high distances.<ref>Template:Bug</ref> Template:Collapse
[[Minecraft::Category:Unknown_version_history|?]] [[Minecraft::Category:Unknown_version_history|?]] Template:Tc Opening the inventory is impossible if the player hits that point between Y ±131,072 and ±262,144; the inventory still works if the world is reloaded or the player teleports beyond Y ±262,144, but not below that point.
v0.16.0

(build 1)

Current Template:Tc Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the Template:Cmd Minecraft:command.
v0.9.0 beta 1.11.0.7, Current Template:Tc (The) distance effects occur.
v0.9.0 Current Template:Tc Blocks render incorrectly at (very) high coordinates.
Minecraft:1.16.220 (beta 1.16.220.50), 1.18.0 (beta 1.18.0.20) Minecraft:1.17.30 (beta 1.17.20.20), [[Minecraft::Category:Unknown_version_history|?]] Current Template:Tc The terrain generation breakdown beyond X/Z ±2,812,333.<ref>Template:Bug</ref> width=64x64 Areas that are normally high enough to generate jagged peaks or frozen peaks instead generate monolith-like structures that extend all the way to about Y=256. The exact effects on the terrain differ between 32-bit and 64-bit builds of the game.
In Beta 1.18.0.20 or newer, the terrain breaks down due to inadvertently introduced alongside as a result of the terrain generation rewriting process. In an unknown versionTemplate:More info, the monolith generation was changed from sometimes having lava lakes stretching down to often meet an Minecraft:ancient city.

Navigation

Template:Navbox environment

References

Minecraft:pt:Efeitos de distância da Edição Bedrock/Efeitos históricos