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Minecraft:Bedrock Edition Preview 1.21.90.26: Difference between revisions

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Sync: updated from Minecraft
 
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{{Infobox version
{{Infobox version
| title = v1.21.90.26
| edition = bedrock
| edition = bedrock
| type = Preview
| type = Preview
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| next = Preview 1.21.90.27
| next = Preview 1.21.90.27
| nextparent = 1.21.91
| nextparent = 1.21.91
}}
}}<onlyinclude>
<onlyinclude>
 
'''Beta 1.21.90.26''' (ChromeOS, Android), or '''Preview 1.21.90.26''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.90]], released on May 20, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/36757734170125-Minecraft-Beta-Preview-1-21-90-26|title=Minecraft Beta & Preview - 1.21.90.26|website=Minecraft Feedback|date=May 20, 2025}}</ref> which fixes bugs.
'''Beta 1.21.90.26''' (ChromeOS, Android), or '''Preview 1.21.90.26''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.90]], released on May 20, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/36757734170125-Minecraft-Beta-Preview-1-21-90-26|title=Minecraft Beta & Preview - 1.21.90.26|website=Minecraft Feedback|date=May 20, 2025}}</ref> which fixes bugs.


Line 27: Line 26:
=== Blocks ===
=== Blocks ===
'''[[Minecraft:Beacon]]'''
'''[[Minecraft:Beacon]]'''
*Now render from any chunk loaded in worlds opened in at least 1.21.90.
*Now renders from any chunk loaded in worlds opened in at least 1.21.90.
 
=== Mobs ===
'''General'''
*Mobs' and players' legs are now positioned more horizontally when riding, reducing clipping into the ridden entity.
 
'''[[Minecraft:Boat]]'''
*Boats are now able to be pulled out of water using a lead.
 
'''[[Minecraft:Happy ghast]]'''
*The visual size of the happy ghast has been slightly reduced to prevent z-fighting with water and other adjacent blocks.
**This change is purely visual and does not affect the happy ghast's collision.
*Happy ghast now immediately loses its ability to collide with entities upon death.
*The ghastling model is now slightly smaller than before and closer in size to its collision box, though the two still differ.
**The model is intentionally smaller than the collision to prevent z-fighting.
**This is intentionally not in parity with {{JE}}, which doesn't require this workaround.
 
'''[[Minecraft:Horse]], [[Minecraft:donkey]], and [[Minecraft:mule]]'''
*They can now be fed carrots to heal, grow, and improve their temper.


=== Command format ===
'''[[Minecraft:Zombified piglin]]'''
*The camera {{cd|default}} command will now properly reset third person camera view offset values
*Baby variants are once again equipped with [[Minecraft:golden sword]]s.
*The {{cmd|controlscheme}} command no longer requires the "Experimental Creator Camera" toggle.
**This change was not mentioned in the changelog
 
=== Non-mob entities ===
'''[[Minecraft:Projectile]]s'''
*Projectiles now have a tolerance margin that changes over time.
**Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision.
**Now, all projectiles start with no margin for the first two ticks of their flight.
**After that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocks.
**This allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further away.
 
=== World generation ===
'''Blending'''
*Re-enabled Overworld chunk blending which was disabled in the last preview.


=== Gameplay ===
=== Gameplay ===
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*Removing saddles, horse armor, harnesses, and carpets using shears now plays custom sounds.
*Removing saddles, horse armor, harnesses, and carpets using shears now plays custom sounds.


'''The [[Minecraft:Overworld]]'''
=== General ===
*Re-enabled Overworld chunk blending which was disabled in the last preview.
 
'''Graphical'''
'''Graphical'''
*Customized atmospherics, color grading, fog and lighting for the End, the Nether, the Overworld dimensions and a variety of biomes in [[Minecraft:Vibrant Visuals]].
*Customized atmospherics, color grading, fog and lighting for the End, the Nether, the Overworld dimensions and a variety of biomes in [[Minecraft:Vibrant Visuals]].
Line 52: Line 79:
*Added {{cd|henyey_greenstein_g}} settings to the fog json files.
*Added {{cd|henyey_greenstein_g}} settings to the fog json files.
**New section {{cd|henyey_greenstein_g}} allows specifying value for both {{cd|air}} and {{cd|water}}.
**New section {{cd|henyey_greenstein_g}} allows specifying value for both {{cd|air}} and {{cd|water}}.
**Example:
<syntaxhighlight lang="c++">
{
    "format_version": "1.21.90", 
    "minecraft:fog_settings": {
        "description": {
            "identifier": "minecraft:test_henyey_greenstein_g"
        },
        "volumetric": {
            "henyey_greenstein_g": {
                "air": {
                    "henyey_greenstein_g": 0.5
                }
            }
        }
    }
}
</syntaxhighlight>
*Updated the clouds texture.
*Updated the clouds texture.


=== General ===
'''[[Minecraft:Panorama]]'''
* Added a separate panorama for Vibrant Visuals.
* Changed the Fancy panorama to match the Vibrant Visuals panorama.
 
'''[[Minecraft:Realms]]'''
'''[[Minecraft:Realms]]'''
*Realm owners can now choose to require members to opt into the Timeline in order to play on the Realm.
*Realm owners can now choose to require members to opt into the Timeline in order to play on the Realm.
Line 86: Line 98:
*While using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the {{cd|player_relative_strafe}} or {{cd|camera_relative_strafe}} control scheme.
*While using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the {{cd|player_relative_strafe}} or {{cd|camera_relative_strafe}} control scheme.


=== Mobs ===
=== Command format ===
'''General'''
*The camera {{cd|default}} command will now properly reset third person camera view offset values
*Mobs' and players' legs are now positioned more horizontally when riding, reducing clipping into the ridden entity.
*The {{cmd|controlscheme}} command no longer requires the "Experimental Creator Camera" toggle.
 
'''[[Minecraft:Boat]]'''
*Boats are now able to be pulled out of water using a lead.
 
'''[[Minecraft:Ghastling]]'''
*The ghastling model is now slightly smaller than before and closer in size to its collision box, though the two still differ.
*The model is intentionally smaller than the collision to prevent z-fighting.
*This is intentionally not in parity with {{JE}}, which doesn't require this workaround.
 
'''[[Minecraft:Happy Ghast]]'''
*The visual size of the happy ghast has been slightly reduced to prevent z-fighting with water and other adjacent blocks.
**This change is purely visual and does not affect the happy ghast's collision.
*Happy ghast now immediately loses its ability to collide with entities upon death.
 
'''[[Minecraft:Horse]], [[Minecraft:Donkey]], and [[Minecraft:Mule]]'''
*They can now be fed carrots to heal, grow, and improve their temper.
'''[[Minecraft:Zombified Piglin]]'''
*Baby variants are once again equipped with [[Minecraft:golden sword]]s.
**This change was not mentioned in the changelog
 
=== Non-mob entities ===
'''[[Minecraft:Projectile]]s'''
*Projectiles now have a tolerance margin that changes over time.
**Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision.
**Now, all projectiles start with no margin for the first two ticks of their flight.
**After that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocks.
**This allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further away.


=== Technical ===
=== Technical ===

Latest revision as of 11:07, 23 October 2026

Template:Infobox version Beta 1.21.90.26 (ChromeOS, Android), or Preview 1.21.90.26 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on May 20, 2025,<ref>Template:Cite</ref> which fixes bugs.

Changes

Blocks

Minecraft:Beacon

  • Now renders from any chunk loaded in worlds opened in at least 1.21.90.

Mobs

General

  • Mobs' and players' legs are now positioned more horizontally when riding, reducing clipping into the ridden entity.

Minecraft:Boat

  • Boats are now able to be pulled out of water using a lead.

Minecraft:Happy ghast

  • The visual size of the happy ghast has been slightly reduced to prevent z-fighting with water and other adjacent blocks.
    • This change is purely visual and does not affect the happy ghast's collision.
  • Happy ghast now immediately loses its ability to collide with entities upon death.
  • The ghastling model is now slightly smaller than before and closer in size to its collision box, though the two still differ.
    • The model is intentionally smaller than the collision to prevent z-fighting.
    • This is intentionally not in parity with Template:JE, which doesn't require this workaround.

Minecraft:Horse, Minecraft:donkey, and Minecraft:mule

  • They can now be fed carrots to heal, grow, and improve their temper.

Minecraft:Zombified piglin

Non-mob entities

Minecraft:Projectiles

  • Projectiles now have a tolerance margin that changes over time.
    • Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision.
    • Now, all projectiles start with no margin for the first two ticks of their flight.
    • After that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocks.
    • This allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further away.

World generation

Blending

  • Re-enabled Overworld chunk blending which was disabled in the last preview.

Gameplay

Minecraft:Sounds

  • Template:Cd sound effect now triggers when the light flashes in the End dimension in Vibrant Visuals.
  • Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds.
  • Removing saddles, horse armor, harnesses, and carpets using shears now plays custom sounds.

General

Graphical

  • Customized atmospherics, color grading, fog and lighting for the End, the Nether, the Overworld dimensions and a variety of biomes in Minecraft:Vibrant Visuals.
    • Some issues exist with atmospherics in End and Nether dimensions.
  • Recalibrated all emissive values in MERS textures in Vibrant Visuals.
  • Update shadow configurations for "Favors Performance" targets on all Xbox platforms in Vibrant Visuals mode.
  • Update Volumetric configs for "Prefers Performance" targets on Xbox One and Xbox One X in Vibrant Visuals mode.
  • Reduced the intensity and speed of the caustics animation in Vibrant Visuals.
  • Increased emissive intensity and adjusted tone mapping parameters in Vibrant Visuals.
  • Added Template:Cd settings to the fog json files.
  • Updated the clouds texture.

Minecraft:Panorama

  • Added a separate panorama for Vibrant Visuals.
  • Changed the Fancy panorama to match the Vibrant Visuals panorama.

Minecraft:Realms

  • Realm owners can now choose to require members to opt into the Timeline in order to play on the Realm.
    • To turn this feature on, go to Realms Stories --> Settings and enable "Require opt in to Timeline".
      • The feature can be turned on and off at will.
    • While the feature is on, Realm members who have not opted in will remain members of the Realm, but will not be able to play until they opt in.
      • If a Realm member who previously opted in chooses to opt out, they will not be able to play on the Realm until they opt in again.
    • Realm owners will be able to play on the Realm regardless of whether they have opted in.

UI

  • The animated up and down arrows on the Minecraft:locator bar have been repositioned to be closer to the player dot.
  • Closing an anvil or an enchanting table now results in the experience bar being shown for 5 seconds instead of the locator bar.
  • While using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the Template:Cd or Template:Cd control scheme.

Command format

  • The camera Template:Cd command will now properly reset third person camera view offset values
  • The Template:Cmd command no longer requires the "Experimental Creator Camera" toggle.

Technical

Minecraft:API

Template:Cd
Template:Cd
  • Updated Template:Cd to support NetherNet transfers. It now takes either a hostname/port combination or a NetherNet ID.

Minecraft:Dedicated Server

  • Exposed a new parameter for dedicated server to disallow usage of Vibrant Visuals while connected.

Minecraft:Molang

  • Added the Template:Cd Molang query, which checks whether an entity is riding another entity of any specified type.

UI

  • Added warning pop-up for some Android devices when switching to Vibrant Visuals graphics mode.
  • Added a toggle to video settings to enable in-game graphics mode switching. Enabling in-game graphics mode switching may impact texture quality.

Experimental

These additions and changes are accessible by enabling the "Upcoming Creator Features" experimental toggle.

Additions

Technical

Minecraft:Blocks

  • Added Template:Cd component under the "Upcoming Creator Features" toggle. This allows for blocks to configure how they should react when moved by a piston.
    • Template:Cd (Required): Specifies how the block should react when moved by a piston.
      • Template:Cd: Will allow a block to be pushed by a piston/sticky piston and pulled by a sticky piston (e.g. grass).
      • Template:Cd: Will allow a block to be pushed by a piston/sticky piston (e.g. glazed terracotta).
      • Template:Cd: Will not allow a block to be pushed or pulled by a piston/sticky piston (e.g. bedrock).
      • Template:Cd: Will pop a block when pushed by a piston/sticky piston (e.g. leaves).
    • Template:Cd (Optional): Specifies how the block should handle adjacent blocks when moved by a piston.
      • Template:Cd: Default. Will not add any additional behavior.
      • Template:Cd: Will move adjacent blocks along with it when moved by a piston. It will not move different blocks with Template:Cd (e.g. a honey block can move another honey block but not a slime block).
        • NOTE: This field only works when used with:

<syntaxhighlight lang="c++"> "movement_type": "push_pull" "format_version": "1.21.90", "minecraft:movable": { "movement_type": "push_pull", "sticky": "same" </syntaxhighlight>

Changes

Technical

World generation

  • Namespaces can now be used in template pool element location and jigsaw block identifiers.

Fixes

Template:Fixes Other

  • Fixed an issue with dried ghast block where replacing a dried ghast block in the same location would keep the random tick of the old, removed block, causing it to age faster than expected.
  • Fixed a bug where entities that should not be moving were moving slightly.
  • The back faces of transparent items held in hand, like stained glass, are no longer visible in Vibrant Visuals.
  • Clouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant Visuals.
  • Fixed inconsistent pixels on the pale oak boat and pale oak boat with chest items to match other boat items.
  • The green harness item no longer uses the gray harness texture when Vibrant Visuals is enabled.
  • Happy ghast and ghastlings no longer z-fight with adjacent blocks.
  • Ghastlings are no longer rotated sideways when riding boats or chest boats.
  • Happy ghast and ghast shadows are no longer cast on their tentacles when Fancy Graphics are enabled.
  • Ropes wrapping a happy ghast are now rendered when certain entities are attached to it and it is harnessed.
  • Cows and mooshrooms no longer render with four ropes when leashed to a happy ghast.
  • Ghasts can no longer spawn in areas that are too small, preventing suffocation on spawn.
  • Large entities attached by a leash to the happy ghast now properly render with four leashes when using simple graphics.
  • The player dot now correctly decreases to the smallest size for the stationary player when another player moves linearly away from them.
  • Fixed an issue where some on-screen UI elements would let the user interact with the world under them.
  • Fixed a bug where the Template:Cd property on Template:Cd would not correctly result in hits on flowing water. This affects the following API methods in all versions: Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
  • Fixed a crash when adding or changing priority of resource packs in the create new world screen.
  • Terrain matching jigsaw template pools will no longer create floating islands.

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition beta 1.21.90.26 Minecraft:pt:Edição Bedrock Preview 1.21.90.26 Minecraft:ru:Preview 1.21.90.26 (Bedrock Edition) Minecraft:uk:Preview 1.21.90.26 (Bedrock Edition) Minecraft:zh:基岩版1.21.90.26