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Minecraft:Java Edition 26.4 Snapshot 2: Difference between revisions

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'''26.4 Snapshot 2''' (known as '''26.4-snapshot-2''' in the [[Minecraft:launcher]]) is the second snapshot for [[Minecraft:Java Edition 26.4]], released on September 29, 2026,<ref>{{Mcnet|minecraft-26-4-snapshot-2|Minecraft 26.4 Snapshot 2|September 29, 2026}}</ref> which fixes bugs, brings changes to render distance fog and redesigns the [[Minecraft:debug screen]].
 
'''26.4 Snapshot 2''' (known as '''26.4-snapshot-2''' in the [[Minecraft:launcher]]) is the second snapshot for [[Minecraft:Java Edition 26.4]], released on September 29, 2026,<ref>{{Mcnet|minecraft-26-4-snapshot-2|Minecraft 26.4 Snapshot 2|September 29, 2026}}</ref> which fixes bugs, brings changes to render distance fog and redesigns the [[Minecraft:debug screen]], although not adding any [[Minecraft:Fourth Drop 2026]] features.


== Additions ==
== Additions ==
=== General ===
=== General ===
'''[[Minecraft:Shader]]s'''
* Added <samp>sky_occluder.vsh</samp> and <samp>sky_occluder.fsh</samp> shaders which are used to occlude the sky box up until the certain angle with fog color with a smooth occlusion border.
'''[[Minecraft:Environment attribute]]s'''
'''[[Minecraft:Environment attribute]]s'''
* {{cd|minecraft:visual/has_sky_occluder}}
* {{cd|minecraft:visual/has_sky_occluder}}
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** Format:
** Format:
*** {{cd|heightmap}}: Heightmap type to compare origin against.
*** {{cd|heightmap}}: Heightmap type to compare origin against.
'''[[Minecraft:Shader]]s'''
* Added <samp>sky_occluder.vsh</samp> and <samp>sky_occluder.fsh</samp> shaders which are used to occlude the sky box up until the certain angle with fog color with a smooth occlusion border.


== Changes ==
== Changes ==
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'''[[Minecraft:Data pack]]'''
'''[[Minecraft:Data pack]]'''
* The [[Minecraft:pack format]] version is now {{cd|122.1}}.
* The [[Minecraft:pack format]] version is now {{cd|122.1}}.
'''[[Minecraft:Fog]]'''
* Render distance edge fog now reduces the opacity of objects at the edge of loaded chunks, rather than fading them into an opaque, constant color (which previously made them stick out strongly from the sky).
<gallery>
Opaque distance fog.png|Fog typical of 26.3 and prior
Translucent distance fog.png|26.4+ opacity-modifying fading
</gallery>


'''[[Minecraft:Resource pack]]'''
'''[[Minecraft:Resource pack]]'''
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'''[[Minecraft:Shader]]s'''
'''[[Minecraft:Shader]]s'''
* <samp>screenquad.vsh</samp> was renamed to <samp>screentriangle.vsh</samp> since it was actually representing a single triangle for a while now.
* <samp>screenquad.vsh</samp> was renamed to <samp>screentriangle.vsh</samp> since it was actually representing a single triangle for a while now.
* Added <samp>sky_occluder.vsh</samp> and <samp>sky_occluder.fsh</samp>.
* Removed OIT (Order-Independent Transparency, controlled by "Improved Transparency" video setting) support from the <samp>clouds.fsh</samp>, since it is now used to render clouds when OIT is off and to render clouds to an offscreen target when OIT is on.
* Removed OIT (Order-Independent Transparency, controlled by "Improved Transparency" video setting) support from the <samp>clouds.fsh</samp>, since it is now used to render clouds when OIT is off and to render clouds to an offscreen target when OIT is on.
* Added <samp>blit_clouds.fsh</samp> shader with OIT support that renders clouds from an offscreen target to OIT targets.
* Added <samp>blit_clouds.fsh</samp> shader with OIT support that renders clouds from an offscreen target to OIT targets.
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* In the Overworld, the bottom half of the skybox is now occluding the celestial objects such as the [[Minecraft:sun]], the [[Minecraft:moon]] and the stars.
* In the Overworld, the bottom half of the skybox is now occluding the celestial objects such as the [[Minecraft:sun]], the [[Minecraft:moon]] and the stars.


'''[[Minecraft:Fog]]'''
'''[[Minecraft:UI]]'''
* Render distance edge fog now makes objects at the edge of loaded chunks, rather than fading them into an opaque, constant color (which previously made them stick out strongly from the sky).
* The items in the debug overlay ({{keys|F3}} by default) are now sorted into categories and have been made easier to read and understand.
<gallery>
<gallery>
Opaque distance fog.png|Fog typical of 26.3 and prior
Default Debug Menu.png|The original default debug screen design
Translucent distance fog.png|26.4+ opacity-modifying fading
F3 Screen 26.4-Snapshot2.jpeg|The new default debug screen design
</gallery>
</gallery>
'''[[Minecraft:UI]]'''
* The debug overlay ({{keys|F3}} by default) has been redesigned to be easier to read and understand.{{more info|How so?}}


== Fixes ==
== Fixes ==
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|312066|Donkeys, horses and mules in water can no longer be ridden onto land without the aid of a partial block.
|312066|Donkeys, horses and mules in water can no longer be ridden onto land without the aid of a partial block.
}}</onlyinclude>
}}</onlyinclude>
== Gallery ==
=== Screenshots ===
<gallery>
F3 Screen 26.4-Snapshot2.jpeg|The new default debug screen design
</gallery>


== Videos ==
== Videos ==

Revision as of 11:08, 3 October 2026

Template:Wip Template:Infobox version


26.4 Snapshot 2 (known as 26.4-snapshot-2 in the Minecraft:launcher) is the second snapshot for Minecraft:Java Edition 26.4, released on September 29, 2026,<ref>Template:Mcnet</ref> which fixes bugs, brings changes to render distance fog and redesigns the Minecraft:debug screen, although not adding any Minecraft:Fourth Drop 2026 features.

Additions

General

Minecraft:Environment attributes

  • Template:Cd
    • Determines whether the sky occluder is enabled for the environment. The sky occluder will occlude the sky box up until a certain angle with fog color with a smooth occlusion border.
      • Value type: boolean
      • Default value: Template:Cd for the Overworld, Template:Cd for the Nether and the End.
      • Interpolated: no

Minecraft:Predicates

  • Added Template:Cd
    • Checks if the height of the position is below a given heightmap value.
    • Format:

Minecraft:Shaders

  • Added sky_occluder.vsh and sky_occluder.fsh shaders which are used to occlude the sky box up until the certain angle with fog color with a smooth occlusion border.

Changes

General

Minecraft:Data pack

Minecraft:Fog

  • Render distance edge fog now reduces the opacity of objects at the edge of loaded chunks, rather than fading them into an opaque, constant color (which previously made them stick out strongly from the sky).

Minecraft:Resource pack

Minecraft:Shaders

  • screenquad.vsh was renamed to screentriangle.vsh since it was actually representing a single triangle for a while now.
  • Removed OIT (Order-Independent Transparency, controlled by "Improved Transparency" video setting) support from the clouds.fsh, since it is now used to render clouds when OIT is off and to render clouds to an offscreen target when OIT is on.
  • Added blit_clouds.fsh shader with OIT support that renders clouds from an offscreen target to OIT targets.

Minecraft:Sky

  • When "Improved Transparency" is on, sky background and clouds that are behind the terrain are now blended into the terrain render distance fog making the boundary between the sky and the terrain invisible.
  • In the Overworld, the bottom half of the skybox is now occluding the celestial objects such as the Minecraft:sun, the Minecraft:moon and the stars.

Minecraft:UI

  • The items in the debug overlay (Template:Keys by default) are now sorted into categories and have been made easier to read and understand.

Fixes

Template:Fixes

Videos

Template:Slicedlime

Trivia

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

Minecraft:he:Java Edition 26.4 Snapshot 2 Minecraft:ja:Java Edition 26.4 Snapshot 2 Minecraft:lzh:爪哇版二六點四之快照二 Minecraft:pt:Edição Java 26.4 Snapshot 2 Minecraft:ru:26.4 Snapshot 2 (Java Edition) Minecraft:zh:Java版26.4-snapshot-2