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Dragonwilds:Ranged training: Difference between revisions

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=== Resetting Tok-Xil with fast travel[[File:Tok-Xil.png|frameless|width=79x79]] ===
=== Resetting Tok-Xil with fast travel[[File:Tok-Xil.png|frameless|width=79x79]] ===
This method involves fast travelling between 2 [[Dragonwilds:Tok-Xil]] spawns, almost killing them from safespots, and then fast travelling to the other one to reset their health. One Tok-Xil can give 1,800 experience in around 50-55 seconds, making it possible to gain up to 120,000 experience per hour. A major downside of doing this method with ranged is that ammo doesn't get returned unless the target is killed, meaning that around 25-30 bolts or arrows are required per cycle. An [[Dragonwilds:Unholy Symbol|unholy symbol]] might be the most viable trinket for this method because the only weak spot of a Tok-Xil is on their back, only visible when they do an artillery attack. Sometimes Tok-Xils in the [[Dragonwilds:Lava Fields]] don't immediately spawn after fast travel, making them unreliable for this method. The two near both pyramids are consistent but the one in the destroyed town requires the player to be some distance away before it spawns. A safespot can be built for the southwestern Tok-Xil, made of an elevated foundation, 3 floor high walls and a roof overhanging from the edge.{{Skill training guides}}
[[File:Safespot example 1.png|thumb|Safespot example 1]]
This method involves fast travelling between 2 [[Dragonwilds:Tok-Xil]] spawns, almost killing them from safespots, and then fast travelling to the other one to reset their health. One Tok-Xil can give 1,800 experience in around 50-55 seconds, making it possible to gain up to 120,000 experience per hour. A major downside of doing this method with ranged is that ammo doesn't get returned unless the target is killed, meaning that around 25-30 bolts or arrows are required per cycle. An [[Dragonwilds:Unholy Symbol|unholy symbol]] might be the most viable trinket for this method because the only weak spot of a Tok-Xil is on their back, only visible when they do an artillery attack. Sometimes Tok-Xils in the [[Dragonwilds:Lava Fields]] don't immediately spawn after fast travel, making them unreliable for this method. The two near both pyramids are consistent but the one in the destroyed town requires the player to be some distance away before it spawns. One lodestone can be built a medium distance from the Tok-Xil to guarantee it spawns (on top of the big rock), and then another one in the safespot to get into the fight instantly. A safespot consists of a fence and a 2 by 2 elevated platform, with a roof at least 2 tiles above the player to prevent artillery staggers.
[[File:Safespot example 2.png|thumb|Safespot example 2]]
{{Skill training guides}}

Latest revision as of 11:03, 9 October 2026

Template:External Template:Stub width=70x70 This page details the optimal training methods for levelling up Dragonwilds:Ranged. Note: Major combat changes are coming soon, and this guide will be updated and expanded once they are released.

Equipment

Equipment slots

Category Items progression (Late Game → Early Game)
Head Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Body Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Legs Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Trinket Template:Plink Template:Plink / Template:Plink* Template:Plink Template:Plink N/A N/A N/A
Back Template:Plink / Template:Plink Template:Plink Template:Plink N/A N/A N/A N/A

Armour Slots:

  • Dragonwilds:Ranged armour – Set Bonus: +40% Stealth speed , -33% Ranged Attack Stamina cost, +25% Weak Point Damage
    • Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Blue Dragonhide Coif = Shadow Cowl). See this for a complete list.
  • Dragonwilds:Trinkets:
    • Amulet of Glory – Increases ranged Critical Damage by 25%
    • Amulet of Accuracy – Increased weak point Damage by 12.5%
    • Inspiring Amulet of Ranged – Increases Ranged XP by 5%
    • Unholy symbol – Increases damage by 15% at the cost of 15% health points
      • Dragonwilds:Salve amulet* – Preferred over the Unholy Symbol for undead monsters, as it increases damage against them by 17%
  • Dragonwilds:Capes:
    • Ava's Accumulator – Increased chance to recover Ranged Ammo. Automatically picks up Ranged Ammo at a larger distance.
    • Ranged Cape – Ranged attacks have a small chance at costing no stamina when used.

Example setup

General advices

Methods

Resetting Tok-Xil with fast travelwidth=79x79

File:Safespot example 1.png
Safespot example 1

This method involves fast travelling between 2 Dragonwilds:Tok-Xil spawns, almost killing them from safespots, and then fast travelling to the other one to reset their health. One Tok-Xil can give 1,800 experience in around 50-55 seconds, making it possible to gain up to 120,000 experience per hour. A major downside of doing this method with ranged is that ammo doesn't get returned unless the target is killed, meaning that around 25-30 bolts or arrows are required per cycle. An unholy symbol might be the most viable trinket for this method because the only weak spot of a Tok-Xil is on their back, only visible when they do an artillery attack. Sometimes Tok-Xils in the Dragonwilds:Lava Fields don't immediately spawn after fast travel, making them unreliable for this method. The two near both pyramids are consistent but the one in the destroyed town requires the player to be some distance away before it spawns. One lodestone can be built a medium distance from the Tok-Xil to guarantee it spawns (on top of the big rock), and then another one in the safespot to get into the fight instantly. A safespot consists of a fence and a 2 by 2 elevated platform, with a roof at least 2 tiles above the player to prevent artillery staggers.

File:Safespot example 2.png
Safespot example 2

Template:Skill training guides