ProjectGorgon:First Aid: Difference between revisions
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The ability to use first aid kits to heal yourself or others. | The ability to use first aid kits to heal yourself or others. | ||
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== {{ | == {{FULLPAGENAME}} Overview== | ||
[[ProjectGorgon:First Aid|First Aid]] provides healing abilities to any adventurer regardless of their primary or secondary skills, as abilities for [[ProjectGorgon:First Aid|First Aid]] are placed on the sidebar. First Aid Kits purchased from NPCs or crafted through [[ProjectGorgon:Toolcrafting|Toolcrafting]] are required to use most abilities in this skill. | [[ProjectGorgon:First Aid|First Aid]] provides healing abilities to any adventurer regardless of their primary or secondary skills, as abilities for [[ProjectGorgon:First Aid|First Aid]] are placed on the sidebar. First Aid Kits purchased from NPCs or crafted through [[ProjectGorgon:Toolcrafting|Toolcrafting]] are required to use most abilities in this skill. | ||
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The ability to use first aid kits to heal yourself or others. | The ability to use first aid kits to heal yourself or others. | ||
=== Training {{ | === Training {{FULLPAGENAME}} === | ||
* [[ProjectGorgon:Marna|Marna]] in [[ProjectGorgon:Serbule|Serbule]] will teach [[ProjectGorgon:First Aid|First Aid]] through conversation, and will bestow 200 XP in [[ProjectGorgon:First Aid|First Aid]] upon completion of the 2-hour Hang Out '''Fill out first aid kits.''' | * [[ProjectGorgon:Marna|Marna]] in [[ProjectGorgon:Serbule|Serbule]] will teach [[ProjectGorgon:First Aid|First Aid]] through conversation, and will bestow 200 XP in [[ProjectGorgon:First Aid|First Aid]] upon completion of the 2-hour Hang Out '''Fill out first aid kits.''' | ||
* [[ProjectGorgon:Norbert|Norbert]] teaches First Aid abilities usable by [[ProjectGorgon:Beast Forms|Beast Forms]]. | * [[ProjectGorgon:Norbert|Norbert]] teaches First Aid abilities usable by [[ProjectGorgon:Beast Forms|Beast Forms]]. | ||
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{{:{{ | {{:{{FULLPAGENAME}}/Abilities}} | ||
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== {{ | == {{FULLPAGENAME}} Mechanics == | ||
=== Equipment === | === Equipment === | ||
Crafters producing equipment seeking [[ProjectGorgon:First Aid|First Aid]] improving Treasure Effects should obtain the [[ProjectGorgon:Sigil Scripting|Sigil Scripting]] recipe '''First Aid Inscription''', which allows for the creation of [[ProjectGorgon:First Aid Garnet|First Aid Garnet]]. | Crafters producing equipment seeking [[ProjectGorgon:First Aid|First Aid]] improving Treasure Effects should obtain the [[ProjectGorgon:Sigil Scripting|Sigil Scripting]] recipe '''First Aid Inscription''', which allows for the creation of [[ProjectGorgon:First Aid Garnet|First Aid Garnet]]. | ||
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{{:{{ | {{:{{FULLPAGENAME}}/Level Up Rewards}} | ||
== First Aid Experience Table == | == First Aid Experience Table == | ||
Latest revision as of 06:27, 8 April 2026
| You may be looking for the Ability First Aid.
|
| First Aid
| |
|---|---|
The ability to use first aid kits to heal yourself or others.
| |
| Skill Type: | Other Skill
|
| Max Level: | 100
|
| Requirements: | N/A
|
| Skill Trainers: | |
"The ability to use first aid kits to heal yourself or others.
ProjectGorgon:First Aid Overview
First Aid provides healing abilities to any adventurer regardless of their primary or secondary skills, as abilities for First Aid are placed on the sidebar. First Aid Kits purchased from NPCs or crafted through Toolcrafting are required to use most abilities in this skill.
In-Game Description
The ability to use first aid kits to heal yourself or others.
Training ProjectGorgon:First Aid
- Marna in Serbule will teach First Aid through conversation, and will bestow 200 XP in First Aid upon completion of the 2-hour Hang Out Fill out first aid kits.
- Norbert teaches First Aid abilities usable by Beast Forms.
- Yagreet in Sun Vale teaches First Aid 6 and Resuscitate 1.
- Mox Warcut in Gazluk's New Prestonbule Cave will unlock First Aid 51-60 at [Friends] and unlock First Aid 61-70 at [Best Friends]. He also teaches level-appropriate abilities.
- Backfat in the Fae Realm is able to unlock 71-80 and teach abilities of those levels.
- Levels 81-90 are unlocked by Serendipity Cheddar deep beneath Povus.
- Sir Hughes in Statehelm will unlock 81-90 and 91-100.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- None
Related Skills:
- Armor Patching - As First Aid is used to recover health, Armor Patching is used to recover Armor.
- Battle Chemistry - First Aid is required by Battle Chemists to learn the cross-discipline chemical concoction of Healing Mist.
Synergy Levels:
Bonus Synergy Levels for First Aid can be obtained from the following skills and levels:
- Anatomy
- Level 35, and Level 65, and Level 95
- Compassion
- Level 15, and Level 42
- Druid
- Level 29
- Holistic Wellness
- Level 23
- Phrenology
- Level 10
- Priest
- Level 15, and Level 45
- Survival Instincts
- Level 35
First Aid Complete Ability List
| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| 1 | First Aid | Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 50 Health | Power Cost: 12 Range: 5 Cooldown: 30 |
Leveling | ||
| 1 | First Aid Bomb | Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 40 Health to You and Nearby Allies | Power Cost: 8 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
| 10 | First Aid 2 | Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 70 Health | Power Cost: 17 Range: 5 Cooldown: 30 |
Leveling | ||
| 10 | First Aid Bomb 2 | Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 60 Health to You and Nearby Allies | Power Cost: 11 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
| 15 | Treat Disease | Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 19 Range: 5 Cooldown: 20 |
Leveling | |||
| 20 | First Aid 3 | Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 90 Health | Power Cost: 21 Range: 5 Cooldown: 30 |
Leveling | ||
| 20 | First Aid Bomb 3 | Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 80 Health to You and Nearby Allies | Power Cost: 13 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
| 25 | Field Surgery | Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 200 Health. | Power Cost: 17 Range: 5 Cooldown: 30 Channel Time: 2 |
Training: Yalox | ||
| 30 | First Aid 4 | Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 110 Health | Power Cost: 25 Range: 5 Cooldown: 30 |
Leveling | ||
| 30 | Moss Bone Repair | Use a Tundra Lichen to repair a broken bone. | Repairs 1 broken bone. | Power Cost: 16 Range: 5 Cooldown: 20 |
Gift: Glowing Sphere | ||
| 30 | First Aid Bomb 4 | Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 100 Health to You and Nearby Allies | Power Cost: 16 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
| 35 | Treat Disease 2 | Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 28 Range: 5 Cooldown: 20 |
Leveling | |||
| 40 | First Aid 5 | Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 130 Health | Power Cost: 30 Range: 5 Cooldown: 30 |
Leveling | ||
| 40 | First Aid Bomb 5 | Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 120 Health to You and Nearby Allies | Power Cost: 19 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
| 45 | Resuscitate | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) | Power Cost: 73 Range: 5 Cooldown: 900 |
Training: Yagreet | |||
| 50 | First Aid 6 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 150 Health | Power Cost: 34 Range: 5 Cooldown: 30 |
Training: Yagreet | ||
| 50 | Treat Disease 3 | Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 34 Range: 5 Cooldown: 20 |
Leveling | |||
| 50 | Field Surgery 2 | Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 250 Health and regenerates 8 Health per second for 30 seconds. | Power Cost: 25 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Yalox | ||
| 50 | First Aid Bomb 6 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 140 Health to You and Nearby Allies | Power Cost: 22 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
| 50 | Resuscitate 2 (Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Guild) | |||
| 50 | Resuscitate 2 (Hardcore, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Hardcore, Guild) | |||
| 50 | Resuscitate 2 (Animal, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Animal, Guild) | |||
| 55 | Treat Cold Exposure | Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. | Power Cost: 23 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | |||
| 55 | Set Broken Bone | Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. | Repairs 1 broken bone. | Power Cost: 23 Range: 5 Cooldown: 20 |
Training: Mox Warcut | ||
| 60 | Resuscitate 2 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. | Power Cost: 87 Range: 5 Cooldown: 900 |
Training: Mox Warcut | |||
| 60 | First Aid 7 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 175 Health | Power Cost: 38 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
| 60 | Soberize | Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. | For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. | Power Cost: 52 Range: 5 Cooldown: 20 |
Training: Mox Warcut | ||
| 60 | First Aid Bomb 7 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 165 Health to You and Nearby Allies | Power Cost: 24 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 7 | ||
| 65 | Treat Disease 4 | Use a Master First Aid Kit (or better) to remove one serious disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 40 Range: 5 Cooldown: 20 |
Training: Leah Bowman | |||
| 70 | Field Surgery 3 | Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 500 Health and regenerates 12 Health per second for 30 seconds. | Power Cost: 31 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Mox Warcut | ||
| 70 | First Aid 8 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 200 Health | Power Cost: 42 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
| 70 | Emergency Alcohol Treatment | Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. | Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. | Power Cost: 58 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | ||
| 70 | First Aid Bomb 8 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 190 Health to You and Nearby Allies | Power Cost: 27 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 8 | ||
| 80 | Field Prophylactic | Use an Astounding First Aid Kit (or better) to prepare someone for entering a hazardous medical environment. | For 60 minutes, target gains +5 Trauma Mitigation, +5 Psychic Mitigation, and +5 Poison Mitigation | Power Cost: 64 Range: 5 Cooldown: 900 |
Training: Backfat | ||
| 80 | First Aid 9 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 225 Health | Power Cost: 47 Range: 5 Cooldown: 30 |
Training: Backfat | ||
| 80 | First Aid Bomb 9 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 215 Health to You and Nearby Allies | Power Cost: 30 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 9 | ||
| 90 | Resuscitate 3 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with all of their Max Health. | Power Cost: 117 Range: 5 Cooldown: 900 |
Item: First Aid: Resuscitate 3 | |||
| 90 | First Aid 10 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 250 Health | Power Cost: 52 Range: 5 Cooldown: 30 |
Item: First Aid: First Aid 10 | ||
| 90 | First Aid Bomb 10 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 240 Health to You and Nearby Allies | Power Cost: 33 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 10 | ||
| 90 | Field Surgery 4 | Use 3 Astounding First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 750 Health and regenerates 15 Health per second for 30 seconds. | Power Cost: 38 Range: 5 Cooldown: 30 Channel Time: 3 |
Item: First Aid: Field Surgery 4 |
First Aid Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the First Aid skill.
| Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | Source |
|---|---|---|---|---|---|---|---|
| 40 | Amazing First Aid Kit (Combo Method) | 200 | 20 | Combine the best of two lesser kits to create a really great first aid kit. | Training: Yagreet | ||
| 50 | Astounding First Aid Kit (Combo Method) | 250 | 25 | Combine the best of two lesser kits to create a really great first aid kit. | Training: Mox Warcut |
ProjectGorgon:First Aid Mechanics
Equipment
Crafters producing equipment seeking First Aid improving Treasure Effects should obtain the Sigil Scripting recipe First Aid Inscription, which allows for the creation of First Aid Garnet.
This attuned gemstone can be used in any recipe which calls for the use of [[ProjectGorgon::Category:Items/Crystal|Crystals]] to create equipment with First Aid Treasure Effects.
Disease Treatment
First Aid Level Up Rewards
| Level | Reward |
|---|---|
| 1 | Gain Ability: First Aid |
| 10 | Gain Ability: First Aid 2 |
| 15 | Gain Ability: Treat Disease |
| 20 | Gain Ability: First Aid 3 |
| 25 | +1 to Armor Patching |
| 30 | Gain Ability: First Aid 4 |
| 35 | Gain Ability: Treat Disease 2 |
| 40 | Gain Ability: First Aid 5 |
| 45 | +1 to Priest |
| 50 | Gain Ability: Treat Disease 3 |
First Aid Experience Table
Click Expand to view the Experience Table for First Aid