Dragonwilds:Interface: Difference between revisions
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[[File:Interface - first spawn.png|thumb|right|A player spawning in a world for the first time.]] | [[File:Interface - first spawn.png|thumb|right|A player spawning in a world for the first time.]] | ||
The '''Interface''', or '''User Interface (UI)''', is the screen containing different buttons which, when clicked, display different pieces of information. | The '''Interface''', or '''User Interface (UI)''', is the screen containing different buttons which, when clicked, display different pieces of information. | ||
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* [[Dragonwilds:Inventory]] bar - located at the top right of the screen | * [[Dragonwilds:Inventory]] bar - located at the top right of the screen | ||
* [[Dragonwilds:Settings#Interaction|Quick action]] bar - located at the bottom right of the screen and includes: | * [[Dragonwilds:Settings#Interaction|Quick action]] bar - located at the bottom right of the screen and includes: | ||
** [[Dragonwilds:Chat]] - default keybind is the {{Key press|Enter}} key | ** [[Dragonwilds:Chat]] - default keybind is the {{DW/Key press|Enter}} key | ||
** [[Dragonwilds:Map]] - default keybind is the {{Key press|M}} key | ** [[Dragonwilds:Map]] - default keybind is the {{DW/Key press|M}} key | ||
** [[Dragonwilds:Quests]] - default keybind is the {{Key press|Q}} key | ** [[Dragonwilds:Quests]] - default keybind is the {{DW/Key press|Q}} key | ||
** [[Dragonwilds:Buildings|Build Menu]] - default keybind is the {{Key press|B}} key | ** [[Dragonwilds:Buildings|Build Menu]] - default keybind is the {{DW/Key press|B}} key | ||
** Inventory - default keybind is the {{Key press|Tab}} key | ** Inventory - default keybind is the {{DW/Key press|Tab}} key | ||
* Aiming reticle - located at the centre of the screen | * Aiming reticle - located at the centre of the screen | ||
* [[Dragonwilds:Compass]] located at the top middle of the screen | * [[Dragonwilds:Compass]] located at the top middle of the screen | ||
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==[[Dragonwilds:Inventory]]== | ==[[Dragonwilds:Inventory]]== | ||
[[File:Interface - Inventory.png|thumb|right|The player's inventory menu]] | [[File:Interface - Inventory.png|thumb|right|The player's inventory menu]] | ||
Players can access their [[Dragonwilds:items]] through either the hotbar on the top right-hand side of the screen or by pressing the {{Key press|Tab}} key on their inventory. After pressing the {{Key press|Tab}} key (or other key, depending on the [[Dragonwilds:Settings#Key bindings|key bindings]]), players can access their inventory and their armour slots. The number on the bottom right of every item indicates the current number of items the player has. All items have a stack limit and can be determined by clicking and dragging each item to another inventory slot. Items have a stack limit of 1, 25, 50, 99, or 999. | Players can access their [[Dragonwilds:items]] through either the hotbar on the top right-hand side of the screen or by pressing the {{DW/Key press|Tab}} key on their inventory. After pressing the {{DW/Key press|Tab}} key (or other key, depending on the [[Dragonwilds:Settings#Key bindings|key bindings]]), players can access their inventory and their armour slots. The number on the bottom right of every item indicates the current number of items the player has. All items have a stack limit and can be determined by clicking and dragging each item to another inventory slot. Items have a stack limit of 1, 25, 50, 99, or 999. | ||
In addition, a yellow bar indicates the player's weight. If the player goes over 400 (or 450 with the [[Dragonwilds:Leggings Of Lightness]]), the bar will become red, and the player will become [[Dragonwilds:Inventory#Overencumbrance|overencumbered]]. The player will be unable to dodge attacks, run, or walk slower. | In addition, a yellow bar indicates the player's weight. If the player goes over 400 (or 450 with the [[Dragonwilds:Leggings Of Lightness]]), the bar will become red, and the player will become [[Dragonwilds:Inventory#Overencumbrance|overencumbered]]. The player will be unable to dodge attacks, run, or walk slower. | ||
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==[[Dragonwilds:Buildings]]== | ==[[Dragonwilds:Buildings]]== | ||
[[File:BuildMenu Home.png|thumb|right|The Build Menu upon opening the building key.]] | [[File:BuildMenu Home.png|thumb|right|The Build Menu upon opening the building key.]] | ||
Players can choose any buildings by pressing the default button {{Key press|B}} on their keyboard and switch to different types of [[Dragonwilds:Buildings|structures/decorations]]: | Players can choose any buildings by pressing the default button {{DW/Key press|B}} on their keyboard and switch to different types of [[Dragonwilds:Buildings|structures/decorations]]: | ||
==[[Dragonwilds:Spells]]== | ==[[Dragonwilds:Spells]]== | ||
Players can quickly choose a spell by pressing the default {{Key press|Q}} button, opening the quick spells menu. Players can hover over the spell's rune requirements and description to get a better understanding of the spell before casting, and to determine if the player has the required runes before casting. Players can also choose the spells based on their [[Dragonwilds:Magic]] level. After levelling up in a skill, players receive a spell in their spell's main menu. | Players can quickly choose a spell by pressing the default {{DW/Key press|Q}} button, opening the quick spells menu. Players can hover over the spell's rune requirements and description to get a better understanding of the spell before casting, and to determine if the player has the required runes before casting. Players can also choose the spells based on their [[Dragonwilds:Magic]] level. After levelling up in a skill, players receive a spell in their spell's main menu. | ||
<gallery> | <gallery> | ||
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Players can also drag and drop several spells from the spell's main menu if they have the required level. The quick spells menu can only hold up to 12 spells and can be rearranged at any time. | Players can also drag and drop several spells from the spell's main menu if they have the required level. The quick spells menu can only hold up to 12 spells and can be rearranged at any time. | ||
{{ | {{DW/Clear}} | ||
==[[Dragonwilds:Map]]== | ==[[Dragonwilds:Map]]== | ||
Latest revision as of 18:41, 9 April 2026
Script error: No such module "Top icons".
The Interface, or User Interface (UI), is the screen containing different buttons which, when clicked, display different pieces of information.
Upon spawning in a world for the first time, players can see the following:
- Status - located at the bottom left of the screen and includes (from left to right):
- Dragonwilds:Health and Dragonwilds:Stamina bar - located at the bottom middle of the screen
- Dragonwilds:Inventory bar - located at the top right of the screen
- Quick action bar - located at the bottom right of the screen and includes:
- Dragonwilds:Chat - default keybind is the Script error: No such module "Key press". key
- Dragonwilds:Map - default keybind is the Script error: No such module "Key press". key
- Dragonwilds:Quests - default keybind is the Script error: No such module "Key press". key
- Build Menu - default keybind is the Script error: No such module "Key press". key
- Inventory - default keybind is the Script error: No such module "Key press". key
- Aiming reticle - located at the centre of the screen
- Dragonwilds:Compass located at the top middle of the screen
- A sundial widget on the top right of the screen that will notify the time of day
Dragonwilds:Inventory
Players can access their Dragonwilds:items through either the hotbar on the top right-hand side of the screen or by pressing the Script error: No such module "Key press". key on their inventory. After pressing the Script error: No such module "Key press". key (or other key, depending on the key bindings), players can access their inventory and their armour slots. The number on the bottom right of every item indicates the current number of items the player has. All items have a stack limit and can be determined by clicking and dragging each item to another inventory slot. Items have a stack limit of 1, 25, 50, 99, or 999.
In addition, a yellow bar indicates the player's weight. If the player goes over 400 (or 450 with the Dragonwilds:Leggings Of Lightness), the bar will become red, and the player will become overencumbered. The player will be unable to dodge attacks, run, or walk slower.
Items may have interactable icons to the top-right of each item. This may include:
| Icon | Indication |
|---|---|
| File:Inventory Interface - Antipoison icon.png | Resistance to poison |
| File:Inventory Interface - Container icon.png | A pack, containing other items |
| File:Inventory Interface - Vestige (icon, 1).png | PATTERN or VESTIGE blueprint |
| File:Inventory Interface - Vestige (icon, 2).png | PLAN blueprint |
| File:Inventory Interface - Water icon.png | Consumable drinks |
| File:Inventory Interface - Primary quest item.png | Primary quest item |
| File:Inventory Interface - Secondary quest item.png | Secondary quest item |
Dragonwilds:Buildings
Players can choose any buildings by pressing the default button Script error: No such module "Key press". on their keyboard and switch to different types of structures/decorations:
Dragonwilds:Spells
Players can quickly choose a spell by pressing the default Script error: No such module "Key press". button, opening the quick spells menu. Players can hover over the spell's rune requirements and description to get a better understanding of the spell before casting, and to determine if the player has the required runes before casting. Players can also choose the spells based on their Dragonwilds:Magic level. After levelling up in a skill, players receive a spell in their spell's main menu.
-
Quick Spells Interface
-
Main Spells Interface
Players can also drag and drop several spells from the spell's main menu if they have the required level. The quick spells menu can only hold up to 12 spells and can be rearranged at any time.
Dragonwilds:Map
Players can view and mark the map with up to 100 of the following icons:
| Map icon | indication |
|---|---|
| File:Map Icon (self).png | Displays where the current player is on the map. |
| File:Secondary quest NPC icon.png | Shown if the player clicks on a secondary quest and must talk to the next NPC. |
| File:Primary quest NPC icon.png | Shown if the player clicks on a primary quest and must talk to the next NPC. |
| File:Map Icon (animal).png | Shown if the player clicks on the paw-like icon upon right-clicking the map. |
| File:Map Icon (base).png | Shown if the player clicks on the house-like icon upon right-clicking the map. |
| File:Map Icon (ore).png | Shown if the player clicks on the stone-like icon upon right-clicking the map. |
| File:Map Icon (plant).png | Shown if the player clicks on the leaf-like icon upon right-clicking the map. |
| File:Map Icon (tree).png | Shown if the player clicks on the tree-like icon upon right-clicking the map. |
| File:Map Icon (pin).png | Shown if the player clicks on the pin-like icon upon right-clicking the map. |
| File:Map Icon (ping).png | Shown if the player selects the ping option by right-clicking on a region on the map. |
| File:Map Icon (player marker ping).png | Shown if the player is within the pinged area. |