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Minecraft:Bedrock Edition 1.21.130: Difference between revisions

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982113003 (x86_64, 35)
982113003 (x86_64, 35)
| date =  December 9, 2025
| date =  December 9, 2025
| name = [[Minecraft:Mounts of Mayhem]]
| name = Mounts of Mayhem
| server = 1.21.130.3 - 1.21.130.4
| server = 1.21.130.3 - 1.21.130.4
| serverdl = '''Server (1.21.130.3)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.130.3.zip Windows]<br>
| serverdl = '''Server (1.21.130.3)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.130.3.zip Windows]<br>
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| nextparent = 26.10
| nextparent = 26.10
}}{{Relevant guide|Bedrock Edition guides/Mounts of Mayhem}}
}}{{Relevant guide|Bedrock Edition guides/Mounts of Mayhem}}
'''1.21.130''', the release of '''[[Minecraft:Mounts of Mayhem]]''', is a [[Minecraft:game drop]] for {{BE}} released on December 9, 2025,<ref>{{mcnet|minecraft-1-21-130-bedrock-changelog|Minecraft 1.21.130 Bedrock Changelog|December 9, 2025|Jay Wells}}</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/41446685014669-Minecraft-Bedrock-Edition-1-21-130-Mounts-of-Mayhem|title=Minecraft: Bedrock Edition 1.21.130 - Mounts of Mayhem|website=Minecraft Feedback|date=December 9, 2025}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.130?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.130 Update Notes for Creators|website=Microsoft Learn}}</ref> which adds the [[Minecraft:nautilus]], [[Minecraft:nautilus armor]], [[Minecraft:zombie nautilus]], [[Minecraft:spear]]s, [[Minecraft:zombie horsemen]], [[Minecraft:camel husk]]s, and [[Minecraft:parched]].
'''1.21.130''', the release of '''Mounts of Mayhem''', is a [[Minecraft:game drop]] for {{BE}} released on December 9, 2025,<ref>{{mcnet|minecraft-1-21-130-bedrock-changelog|Minecraft 1.21.130 Bedrock Changelog|December 9, 2025|Jay Wells}}</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/41446685014669-Minecraft-Bedrock-Edition-1-21-130-Mounts-of-Mayhem|title=Minecraft: Bedrock Edition 1.21.130 - Mounts of Mayhem|website=Minecraft Feedback|date=December 9, 2025}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.130?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.130 Update Notes for Creators|website=Microsoft Learn}}</ref> which adds the nautilus, nautilus armor, zombie nautilus, [[Minecraft:spear]]s, zombie horsemen, camel husks, and parched.


== Additions ==
== Additions ==
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* Equippable on nautiluses and zombie nautiluses.
* Equippable on nautiluses and zombie nautiluses.
* Has [[Minecraft:Copper Nautilus Armor|copper]], [[Minecraft:Iron Nautilus Armor|iron]], [[Minecraft:Golden Nautilus Armor|gold]], [[Minecraft:Diamond Nautilus Armor|diamond]], and [[Minecraft:Netherite Nautilus Armor|netherite]] variants.
* Has [[Minecraft:Copper Nautilus Armor|copper]], [[Minecraft:Iron Nautilus Armor|iron]], [[Minecraft:Golden Nautilus Armor|gold]], [[Minecraft:Diamond Nautilus Armor|diamond]], and [[Minecraft:Netherite Nautilus Armor|netherite]] variants.
** Copper, iron, golden, and diamond nautilus armor have a chance to be found in the [[Minecraft:chests]] for the following [[Minecraft:structures]]:
** Copper, iron, golden, and diamond nautilus armor have a chance to be found in the chests for the following structures:
*** [[Minecraft:Buried treasure]]
*** Buried treasure
*** [[Minecraft:Ocean ruins]]
*** Ocean ruins
*** [[Minecraft:Shipwreck]]
*** Shipwreck
** [[Minecraft:Copper]], [[Minecraft:iron]] and [[Minecraft:Gold|golden]] nautilus armor can be smelted into the respective [[Minecraft:nugget]]s.
** Copper, iron and golden nautilus armor can be smelted into the respective nuggets.


[[File:Netherite Horse Armor (item).png|32px]] '''[[Minecraft:Netherite Horse Armor]]'''
[[File:Netherite Horse Armor (item).png|32px]] '''[[Minecraft:Netherite Horse Armor]]'''
* Can be obtained by upgrading [[Minecraft:diamond horse armor]] with a [[Minecraft:smithing table]].
* Can be obtained by upgrading diamond horse armor with a smithing table.
{{Smithing|Netherite Upgrade|Diamond Horse Armor|Netherite Ingot|Netherite Horse Armor}}
{{Smithing|Netherite Upgrade|Diamond Horse Armor|Netherite Ingot|Netherite Horse Armor}}


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* New weapon that can be crafted in [[Minecraft:Wooden Spear|wood]], [[Minecraft:Stone Spear|stone]], [[Minecraft:Copper Spear|copper]], [[Minecraft:Iron Spear|iron]], [[Minecraft:Golden Spear|gold]], [[Minecraft:Diamond Spear|diamond]] and [[Minecraft:Netherite Spear|netherite]] versions.
* New weapon that can be crafted in [[Minecraft:Wooden Spear|wood]], [[Minecraft:Stone Spear|stone]], [[Minecraft:Copper Spear|copper]], [[Minecraft:Iron Spear|iron]], [[Minecraft:Golden Spear|gold]], [[Minecraft:Diamond Spear|diamond]] and [[Minecraft:Netherite Spear|netherite]] versions.
** Each material has different stats for timing, influencing how fast they are to use.
** Each material has different stats for timing, influencing how fast they are to use.
** Copper, iron and golden spears can be smelted into the respective [[Minecraft:nugget]]s.
** Copper, iron and golden spears can be smelted into the respective nuggets.
* Can be enchanted with the exclusive enchantment [[Minecraft:Lunge]], in addition to the available enchantments for [[Minecraft:sword]]s.
* Can be enchanted with the exclusive enchantment Lunge, in addition to the available enchantments for [[Minecraft:sword]]s.
* Has a minimum reach for damage, being too close to a target will yield no damage.
* Has a minimum reach for damage, being too close to a target will yield no damage.
** Has extended maximum reach compared to other tools and weapons.
** Has extended maximum reach compared to other tools and weapons.
* [[Minecraft:Zombie]]s, [[Minecraft:husk]]s, [[Minecraft:zombified piglin]]s and [[Minecraft:piglin]]s can spawn holding a spear.
* [[Minecraft:Zombie]]s, [[Minecraft:husk]]s, zombified piglins and [[Minecraft:piglin]]s can spawn holding a spear.
* Has two attacks: jab and charge.
* Has two attacks: jab and charge.
** Jab
** Jab
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=== Mobs ===
=== Mobs ===
[[File:Camel Husk_BE1.png|32px]] '''[[Minecraft:Camel Husk]]'''
[[File:Camel Husk_BE1.png|32px]] '''Camel Husk'''
* New undead camel variant.
* New undead camel variant.
* Spawns at 0 light level in [[Minecraft:desert]]s.
* Spawns at 0 light level in deserts.
* Spawns with two riders: A [[Minecraft:husk]] wielding a spear and a parched.
* Spawns with two riders: A [[Minecraft:husk]] wielding a spear and a parched.
* Does not burn in sunlight, following the husk's spawning rules.
* Does not burn in sunlight, following the husk's spawning rules.
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* Passive without a rider.
* Passive without a rider.
* Despawns like other hostile mobs, but becomes persistent when ridden by a player.
* Despawns like other hostile mobs, but becomes persistent when ridden by a player.
* Favourite food is [[Minecraft:rabbit foot]].
* Favourite food is rabbit foot.
* Cannot be bred.
* Cannot be bred.
* As a mount they work similar to normal [[Minecraft:camel]]s.
* As a mount they work similar to normal camels.


[[File:Nautilus JE1.png|32px]] '''[[Minecraft:Nautilus]]'''
[[File:Nautilus JE1.png|32px]] '''Nautilus'''
* A new neutral [[Minecraft:aquatic]] mob.
* A new neutral [[Minecraft:aquatic]] mob.
* Spawns in all [[Minecraft:ocean]] biomes.
* Spawns in all ocean biomes.
* Has {{hp|15}} health.
* Has {{hp|15}} health.
* Attacks using a dash attack, if provoked.
* Attacks using a dash attack, if provoked.
* Occasionally attacks [[Minecraft:pufferfish]] within range using the dash attack.
* Occasionally attacks pufferfish within range using the dash attack.
* Takes suffocation damage on land.
* Takes suffocation damage on land.
* Grants the [[Minecraft:Breath of the Nautilus]] effect to mounted players.
* Grants the Breath of the Nautilus effect to mounted players.
* Can be [[Minecraft:bred]] and [[Minecraft:tamed]] using a [[Minecraft:pufferfish (item)|pufferfish]] or a [[Minecraft:bucket of pufferfish]].
* Can be bred and tamed using a [[Minecraft:pufferfish (item)|pufferfish]] or a bucket of pufferfish.
* A tamed nautilus can be equipped with a [[Minecraft:saddle]], then the player can [[Minecraft:ride]] it.
* A tamed nautilus can be equipped with a [[Minecraft:saddle]], then the player can ride it.
** While riding it, the player can use its dash attack (similar to camels) by pressing the {{control|jump}} button.
** While riding it, the player can use its dash attack (similar to camels) by pressing the {{control|jump}} button.
* Once tamed, has a roaming restriction around its home position of 16 blocks with a saddle, and 32 blocks without.
* Once tamed, has a roaming restriction around its home position of 16 blocks with a saddle, and 32 blocks without.
* Has a 5% ({{frac|1|20}}) chance of dropping a [[Minecraft:nautilus shell]] upon death, on a player kill, unaffected by [[Minecraft:Looting]].
* Has a 5% ({{frac|1|20}}) chance of dropping a nautilus shell upon death, on a player kill, unaffected by Looting.


[[File:Parched BE2.png|32px]] '''[[Minecraft:Parched]]'''
[[File:Parched BE2.png|32px]] '''Parched'''
* New [[Minecraft:skeleton]] variant.
* New skeleton variant.
* Spawns at 0 light level in deserts replacing some of the regular skeletons.
* Spawns at 0 light level in deserts replacing some of the regular skeletons.
* Does not spawn in caves, following the husk's spawning rules.
* Does not spawn in caves, following the husk's spawning rules.
* Does not burn in sunlight.
* Does not burn in sunlight.
* Shoots arrows of [[Minecraft:Weakness]].
* Shoots arrows of Weakness.
* Has a slower rate of fire compared to normal skeletons, similar to [[Minecraft:bogged]].
* Has a slower rate of fire compared to normal skeletons, similar to bogged.


[[File:Zombie Nautilus JE1.png|32px]] '''[[Minecraft:Zombie Nautilus]]'''  
[[File:Zombie Nautilus JE1.png|32px]] '''Zombie Nautilus'''  
* A new neutral underwater mob that spawns with a drowned rider wielding a [[Minecraft:trident]].
* A new neutral underwater mob that spawns with a drowned rider wielding a [[Minecraft:trident]].
* [[File:Coral Zombie Nautilus.png|32px]] Has a coral variant, which appears when spawned in a [[Minecraft:warm ocean]] type biome.  
* [[File:Coral Zombie Nautilus.png|32px]] Has a coral variant, which appears when spawned in a warm ocean type biome.  
* Hostile only if ridden by a hostile mob.
* Hostile only if ridden by a hostile mob.
* Behaves similar to the nautilus except that it cannot be bred.
* Behaves similar to the nautilus except that it cannot be bred.
* Burns in sunlight, like other [[Minecraft:undead]] mobs.
* Burns in sunlight, like other [[Minecraft:undead]] mobs.
** Nautilus armor protects it from sunlight damage.
** Nautilus armor protects it from sunlight damage.
* Drops 0-3 [[Minecraft:rotten flesh]] when killed by a player or tamed wolf, unaffected by [[Minecraft:Looting]].
* Drops 0-3 rotten flesh when killed by a player or tamed wolf, unaffected by Looting.


=== Gameplay ===
=== Gameplay ===
'''[[Minecraft:Achievements]]'''
'''Achievements'''
{{Load achievements|Mob Kabob}}
{{Load achievements|Mob Kabob}}


'''[[Minecraft:Death messages]]'''
'''Death messages'''
* Added the following death message:
* Added the following death message:
** "<''entity''> died from dehydration"
** "<''entity''> died from dehydration"


'''[[Minecraft:Effect]]s'''
'''Effects'''
* [[File:Breath of the Nautilus.png|32px]] [[Minecraft:Breath of the Nautilus]]
* [[File:Breath of the Nautilus.png|32px]] Breath of the Nautilus
** Effect that affects players riding a [[Minecraft:nautilus]].
** Effect that affects players riding a nautilus.
** Pauses player oxygen consumption (but does not replenish oxygen).
** Pauses player oxygen consumption (but does not replenish oxygen).


'''[[Minecraft:Enchantments]]'''
'''Enchantments'''
* [[Minecraft:Lunge]]
* Lunge
** A new enchantment that is unique to the [[Minecraft:spear]].
** A new enchantment that is unique to the [[Minecraft:spear]].
** Only works with the jab attack.
** Only works with the jab attack.
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*** Level I consumes {{hunger|1}}, level II consumes {{hunger|2}}, and level III consumes {{hunger|3}}.
*** Level I consumes {{hunger|1}}, level II consumes {{hunger|2}}, and level III consumes {{hunger|3}}.
*** Lunge can only be used if the player has at least {{hunger|6}} hunger points in their hunger bar.
*** Lunge can only be used if the player has at least {{hunger|6}} hunger points in their hunger bar.
** There is also a durability cost of 1 for using [[Minecraft:Lunge]] across all levels.
** There is also a durability cost of 1 for using Lunge across all levels.


=== General ===
=== General ===
'''[[Minecraft:Input]]'''
'''Input'''
* Automatically selects the Chat screen text field on opening for Windows when using keyboard and mouse, enabling text input as soon as screen opens.
* Automatically selects the Chat screen text field on opening for Windows when using keyboard and mouse, enabling text input as soon as screen opens.


'''[[Minecraft:Music]]'''
'''Music'''
* Reenabled missing music for several biomes.
* Reenabled missing music for several biomes.


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* Realms Manage Feed is now located within [[Minecraft:Realms Stories]] instead of Realms Settings.
* Realms Manage Feed is now located within [[Minecraft:Realms Stories]] instead of Realms Settings.
'''[[Minecraft:Settings]]'''
'''[[Minecraft:Settings]]'''
* Added an option to adjust the size of the top buttons in the [[Minecraft:HUD]] for touch controls.
* Added an option to adjust the size of the top buttons in the HUD for touch controls.
* Removed the "Customize Controls" toggle, the button now always appears.
* Removed the "Customize Controls" toggle, the button now always appears.
* Added an option to the video settings to adjust screen tilting when taking [[Minecraft:damage]].
* Added an option to the video settings to adjust screen tilting when taking damage.


'''[[Minecraft:Splash]]'''
'''Splash'''
* Added "One does not simply walk to the [[Minecraft:Far Lands]]".
* Added "One does not simply walk to the Far Lands".


=== Graphical ===
=== Graphical ===
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=== Biomes ===
=== Biomes ===
* [[Minecraft:Pufferfish]] and [[Minecraft:tropical fish]] can now be caught when fishing in [[Minecraft:jungle]]s.
* Pufferfish and tropical fish can now be caught when fishing in jungles.


=== Blocks ===
=== Blocks ===
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=== Gameplay ===
=== Gameplay ===
'''Technical'''
'''Technical'''
* Custom items [[Minecraft:Item tag (Bedrock Edition)|tagged]] with {{cd|minecraft:is_shovel}} now build paths on all blocks the [[Minecraft:shovel]] does and it extinguishes [[Minecraft:campfires]] and removes [[Minecraft:snow]] like a shovel.
* Custom items [[Minecraft:Item tag (Bedrock Edition)|tagged]] with {{cd|minecraft:is_shovel}} now build paths on all blocks the [[Minecraft:shovel]] does and it extinguishes campfires and removes [[Minecraft:snow]] like a shovel.


=== General ===
=== General ===
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* Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join".
* Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join".


'''[[Minecraft:UI]]'''
'''UI'''
* The camera Y-sensitivity for D-Pad controls has been decreased.
* The camera Y-sensitivity for D-Pad controls has been decreased.
* Add-Ons navigation buttons now have proper spacing between the icon and the text.
* Add-Ons navigation buttons now have proper spacing between the icon and the text.
* Added a new joystick for touch [[Minecraft:controls]] when using the control schemes {{cd|'player_relative_strafe'}} or {{cd|'camera_relative_strafe'}}.
* Added a new joystick for touch controls when using the control schemes {{cd|'player_relative_strafe'}} or {{cd|'camera_relative_strafe'}}.
** The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes.
** The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes.
** Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes.
** Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes.
* Implemented the same HUD icon for [[Minecraft:effect]]s [[File:Effect_background_BE1.png|64px]] as {{JE}}.
* Implemented the same HUD icon for effects [[File:Effect_background_BE1.png|64px]] as {{JE}}.
* All items now show the "Hit" attack prompt when aiming at a mob.
* All items now show the "Hit" attack prompt when aiming at a mob.
* Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt.
* Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt.
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* The interface windows will now close when you are hurt by a mob.
* The interface windows will now close when you are hurt by a mob.


'''[[Minecraft:Panorama]]'''
'''Panorama'''
* Updated the panorama to reflect [[Minecraft:Mounts of Mayhem]].
* Updated the panorama to reflect Mounts of Mayhem.


'''Performance'''
'''Performance'''
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** [[Minecraft:Overworld]]
** [[Minecraft:Overworld]]
*** Farm Animals
*** Farm Animals
*** [[Minecraft:Mounts]]
*** Mounts
*** [[Minecraft:Pets]]
*** Pets
*** Wild Animals
*** Wild Animals
*** [[Minecraft:Aquatic]]
*** [[Minecraft:Aquatic]]
*** Miscellaneous
*** Miscellaneous
*** [[Minecraft:Golems]]
*** Golems
*** [[Minecraft:Villagers]]
*** Villagers
*** [[Minecraft:Undead]]
*** [[Minecraft:Undead]]
*** [[Minecraft:Spiders]]
*** Spiders
*** [[Minecraft:Monsters]]
*** Monsters
*** [[Minecraft:Illagers]]
*** Illagers
** [[Minecraft:Nether]]
** Nether
** [[Minecraft:The End]]
** [[Minecraft:The End]]


'''[[Minecraft:Tool]]s and [[Minecraft:Weapon]]s'''
'''[[Minecraft:Tool]]s and [[Minecraft:Weapon]]s'''
* Now lose durability when used to attack armor stands, just like they do when damaging other entities, such as [[Minecraft:minecart]]s, [[Minecraft:painting]]s, [[Minecraft:boat]]s, or [[Minecraft:leash]] knots.
* Now lose durability when used to attack armor stands, just like they do when damaging other entities, such as [[Minecraft:minecart]]s, [[Minecraft:painting]]s, [[Minecraft:boat]]s, or leash knots.
* No longer "bob" whenever their durability changes, such as when losing durability from an attack, or repaired by Mending.
* No longer "bob" whenever their durability changes, such as when losing durability from an attack, or repaired by Mending.


=== Mobs ===
=== Mobs ===
[[File:Camel JE1 BE2.png|32px]] '''[[Minecraft:Camel]]'''
[[File:Camel JE1 BE2.png|32px]] '''Camel'''
* Now takes fall damage starting 4 blocks higher when walking or dashing.
* Now takes fall damage starting 4 blocks higher when walking or dashing.
* No longer sinks in water while ridden by a player.
* No longer sinks in water while ridden by a player.


[[File:Dolphin.png|32px]] '''[[Minecraft:Dolphin]]'''
[[File:Dolphin.png|32px]] '''Dolphin'''
* No longer spawns in [[Minecraft:cold ocean]] or [[Minecraft:deep cold ocean]] biomes to match ''Java Edition''.
* No longer spawns in cold ocean or deep cold ocean biomes to match ''Java Edition''.


{{Animate|Donkey JE5.png; White Horse.png; Mule JE5.png|32px}} '''[[Minecraft:Donkey]]''', '''[[Minecraft:Horse]]''', and '''[[Minecraft:Mule]]'''
{{Animate|Donkey JE5.png; White Horse.png; Mule JE5.png|32px}} '''Donkey''', '''[[Minecraft:Horse]]''', and '''Mule'''
* No longer sink in water while ridden by a player.
* No longer sink in water while ridden by a player.


[[File:Piglin.png|32px]] '''[[Minecraft:Piglin]]'''
[[File:Piglin.png|32px]] '''[[Minecraft:Piglin]]'''
* Piglins can now spawn holding spears and use their jab attack.
* Piglins can now spawn holding spears and use their jab attack.
* Piglins now consider [[Minecraft:golden nautilus armor]] and [[Minecraft:golden spear]]s as items they like.
* Piglins now consider golden nautilus armor and golden spears as items they like.


[[File:Pufferfish large.png|32px]] '''[[Minecraft:Pufferfish]]'''
[[File:Pufferfish large.png|32px]] '''Pufferfish'''
* Can now spawn in [[Minecraft:lukewarm ocean]]s and [[Minecraft:deep lukewarm ocean]]s.
* Can now spawn in lukewarm oceans and deep lukewarm oceans.


{{animate|Zombie.png;Husk.png;Zombified Piglin.png|32px}} '''[[Minecraft:Zombie]]''', '''[[Minecraft:Husk]]''', and '''[[Minecraft:Zombified Piglin]]'''
{{animate|Zombie.png;Husk.png;Zombified Piglin.png|32px}} '''[[Minecraft:Zombie]]''', '''[[Minecraft:Husk]]''', and '''Zombified Piglin'''
* Zombies, husks, and zombified piglins can now spawn holding spears and use their charge attack.
* Zombies, husks, and zombified piglins can now spawn holding spears and use their charge attack.


[[File:Zombie Horse BE3.png|width=51x51]] '''[[Minecraft:Zombie Horse]]'''
[[File:Zombie Horse BE3.png|width=51x51]] '''Zombie Horse'''
* Texture changed from [[File:Zombie Horse JE5 BE2.png|width=50x50]] to have a darker texture.
* Texture changed from [[File:Zombie Horse JE5 BE2.png|width=50x50]] to have a darker texture.
* Now spawns naturally, in [[Minecraft:plains]] and [[Minecraft:savanna]] biomes.
* Now spawns naturally, in plains and savanna biomes.
** Spawns in darkness, and burns in sunlight, like other [[Minecraft:undead]] mobs.
** Spawns in darkness, and burns in sunlight, like other [[Minecraft:undead]] mobs.
** Counts towards the hostile mob cap and spawns with other hostile mobs in the [[Minecraft:Mob spawning|spawning cycle]].
** Counts towards the hostile mob cap and spawns with other hostile mobs in the spawning cycle.
** Sometimes spawns with a [[Minecraft:zombie]] holding an [[Minecraft:iron spear]] and [[Minecraft:riding]] it, but the zombie horse can also spawn on its own.
** Sometimes spawns with a [[Minecraft:zombie]] holding an iron spear and riding it, but the zombie horse can also spawn on its own.
* Has {{hp|25}} health.
* Has {{hp|25}} health.
** Can be healed and tempted using [[Minecraft:red mushroom]]s.
** Can be healed and tempted using red mushrooms.
* Drops 2-3 [[Minecraft:rotten flesh]] when killed (instead of 0-2), with an extra 0-1 for each level of [[Minecraft:Looting]].
* Drops 2-3 rotten flesh when killed (instead of 0-2), with an extra 0-1 for each level of Looting.
** The boost from Looting is the same as it was before the update.
** The boost from Looting is the same as it was before the update.
** Any [[Minecraft:zombie]] spawning riding it now has a chance of dropping a [[Minecraft:red mushroom]] on death.
** Any [[Minecraft:zombie]] spawning riding it now has a chance of dropping a red mushroom on death.
* An unridden zombie horse does not display any hostile behavior towards players.
* An unridden zombie horse does not display any hostile behavior towards players.
** If it is ridden by a zombie, the zombie will control its [[Minecraft:Mob AI|pathfinding]] and therefore make it hostile.
** If it is ridden by a zombie, the zombie will control its pathfinding and therefore make it hostile.
* Untamed zombie horses despawn like other hostile mobs.
* Untamed zombie horses despawn like other hostile mobs.
** Tamed zombie horses are persistent and do not despawn.
** Tamed zombie horses are persistent and do not despawn.
* Can be tamed in the same fashion as a regular [[Minecraft:horse]], and can then be mounted and controlled by a player.
* Can be tamed in the same fashion as a regular [[Minecraft:horse]], and can then be mounted and controlled by a player.
* Can be equipped with a [[Minecraft:saddle]] and [[Minecraft:horse armor]].  
* Can be equipped with a [[Minecraft:saddle]] and horse armor.  
** Horse armor protects it from sunlight damage.
** Horse armor protects it from sunlight damage.
* Has variable movement speed and jump strength, determined when it spawns.
* Has variable movement speed and jump strength, determined when it spawns.
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=== Spawn events ===
=== Spawn events ===
{{cd|spawn_adult}}
{{cd|spawn_adult}}
* Can now be applied when summoning [[Minecraft:zombified piglins]], spawning as an adult.
* Can now be applied when summoning zombified piglins, spawning as an adult.
{{cd|spawn_baby}}
{{cd|spawn_baby}}
* Can now be applied when summoning [[Minecraft:zombified piglins]], spawning as a baby.
* Can now be applied when summoning zombified piglins, spawning as a baby.


=== Technical ===
=== Technical ===
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== Experimental ==
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" [[Minecraft:experimental]] toggles.
These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" experimental toggles.
=== Additions ===
=== Additions ===
==== Technical ====
==== Technical ====
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'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
* Added component {{cd|minecraft:support}}.
* Added component {{cd|minecraft:support}}.
* Added a new block trait, {{cd|minecraft:connection}}, to expose behavior like [[Minecraft:fence]]s or [[Minecraft:glass pane]]s where blocks connect to other blocks around them. Using this trait with the example below adds the bool states {{cd|minecraft:connection_north}}, {{cd|minecraft:connection_east}}, {{cd|minecraft:connection_south}} and {{cd|minecraft:connection_west}}.
* Added a new block trait, {{cd|minecraft:connection}}, to expose behavior like [[Minecraft:fence]]s or glass panes where blocks connect to other blocks around them. Using this trait with the example below adds the bool states {{cd|minecraft:connection_north}}, {{cd|minecraft:connection_east}}, {{cd|minecraft:connection_south}} and {{cd|minecraft:connection_west}}.
* Added component {{cd|minecraft:connection_rule}} behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as fences, [[Minecraft:wall]]s, [[Minecraft:bars]], and glass panes - can try to create a connection.
* Added component {{cd|minecraft:connection_rule}} behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as fences, [[Minecraft:wall]]s, [[Minecraft:bars]], and glass panes - can try to create a connection.
* Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{cd|minecraft:has_fence_connections}} that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
* Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{cd|minecraft:has_fence_connections}} that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
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* Modified {{cd|minecraft:material_instances}} block component:
* Modified {{cd|minecraft:material_instances}} block component:
** Removed redundant experimental field {{cd|shaded}}.
** Removed redundant experimental field {{cd|shaded}}.
* Added {{cd|minecraft:leashable}} block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the [[Minecraft:leash knot]]. Only available with the Upcoming Creator Features experiment enabled.
* Added {{cd|minecraft:leashable}} block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the leash knot. Only available with the Upcoming Creator Features experiment enabled.
=== Changes ===
=== Changes ===
==== Technical ====
==== Technical ====
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* Fixed an issue where the replacement biomes were not read for client-side chunk generation.
* Fixed an issue where the replacement biomes were not read for client-side chunk generation.
* Fixed large flipbook textures corrupting other textures.
* Fixed large flipbook textures corrupting other textures.
* Fixed a bug where [[Minecraft:camel]]s could not dash when standing in water.
* Fixed a bug where camels could not dash when standing in water.
* Fixed Realm server selection behaving unpredictably.
* Fixed Realm server selection behaving unpredictably.
* Fixed a bug where some achievements could not be manually removed from the In Progress list.
* Fixed a bug where some achievements could not be manually removed from the In Progress list.
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* Fixed [[Minecraft:bundle]] duplication with [[Minecraft:hopper]]s.
* Fixed [[Minecraft:bundle]] duplication with [[Minecraft:hopper]]s.
* Prevented a crash when trying to export structures in unsupported platforms.
* Prevented a crash when trying to export structures in unsupported platforms.
* Fixed custom blocks rendered in [[Minecraft:structure block]] GUI.
* Fixed custom blocks rendered in structure block GUI.
* Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
* Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
* Fixed a bug where {{cd|timeLeft}} would cause the {{cd|DebugShape}} to be removed immediately.
* Fixed a bug where {{cd|timeLeft}} would cause the {{cd|DebugShape}} to be removed immediately.
* Fixed a bug where the arrow head of the {{cd|DebugArrow}} would look incorrect at certain rotations.
* Fixed a bug where the arrow head of the {{cd|DebugArrow}} would look incorrect at certain rotations.
* Fixed a bug preventing players from growing [[Minecraft:pink petals]], [[Minecraft:wildflowers]], or [[Minecraft:leaf litter]] by targeting side of a block.
* Fixed a bug preventing players from growing pink petals, [[Minecraft:wildflowers]], or leaf litter by targeting side of a block.
* Fixed snowflakes flickering during player movement.
* Fixed snowflakes flickering during player movement.
* Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world.
* Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world.
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* Fixed damage particles sometimes rendering as black with vanilla renderer.
* Fixed damage particles sometimes rendering as black with vanilla renderer.
* Fixed archaeology items sometimes rendering as nearly black.
* Fixed archaeology items sometimes rendering as nearly black.
* Fixed an issue where players could get temporarily stuck when adding members to a newly purchased [[Minecraft:Realm]].
* Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Realm.
* Fixed a crash from using a data driven renderer.
* Fixed a crash from using a data driven renderer.
* Fixed ambient mob effects constantly flashing like they are timing out.
* Fixed ambient mob effects constantly flashing like they are timing out.
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* Fixed IME input when application lost and regained focus (switching from the app and back while editing).
* Fixed IME input when application lost and regained focus (switching from the app and back while editing).
* Fixed an issue where IME Candidates would appear in the wrong monitor or misplaced in relation to text field.
* Fixed an issue where IME Candidates would appear in the wrong monitor or misplaced in relation to text field.
* Fixed blocks with the {{cd|tick}} component not ticking when placed via a [[Minecraft:Jigsaw structure]].
* Fixed blocks with the {{cd|tick}} component not ticking when placed via a Jigsaw structure.


== Videos ==
== Videos ==
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{{Navbox Bedrock Edition versions|1.2x}}
{{Navbox Bedrock Edition versions|1.2x}}


[[Minecraft:de:Bedrock Edition 1.21.130]]
de:Bedrock Edition 1.21.130
[[Minecraft:es:Bedrock Edition 1.21.130]]
es:Bedrock Edition 1.21.130
[[Minecraft:ja:Bedrock Edition 1.21.130]]
ja:Bedrock Edition 1.21.130
[[Minecraft:pt:Edição Bedrock 1.21.130]]
pt:Edição Bedrock 1.21.130
[[Minecraft:ru:1.21.130 (Bedrock Edition)]]
ru:1.21.130 (Bedrock Edition)
[[Minecraft:zh:基岩版1.21.130]]
zh:基岩版1.21.130

Revision as of 15:22, 9 April 2026

Template:Infobox versionTemplate:Relevant guide 1.21.130, the release of Mounts of Mayhem, is a Minecraft:game drop for Template:BE released on December 9, 2025,<ref>Template:Mcnet</ref><ref>Template:Cite</ref><ref>Template:Cite</ref> which adds the nautilus, nautilus armor, zombie nautilus, Minecraft:spears, zombie horsemen, camel husks, and parched.

Additions

Template:Additions table

Items

Template:Animate Minecraft:Nautilus Armor

  • Equippable on nautiluses and zombie nautiluses.
  • Has copper, iron, gold, diamond, and netherite variants.
    • Copper, iron, golden, and diamond nautilus armor have a chance to be found in the chests for the following structures:
      • Buried treasure
      • Ocean ruins
      • Shipwreck
    • Copper, iron and golden nautilus armor can be smelted into the respective nuggets.

File:Netherite Horse Armor (item).png Minecraft:Netherite Horse Armor

  • Can be obtained by upgrading diamond horse armor with a smithing table.

Template:Smithing

Template:Animate Minecraft:Spawn Eggs

  • Added nautilus, zombie nautilus, camel husk, and parched spawn eggs.

Template:Animate Minecraft:Spear

  • New weapon that can be crafted in wood, stone, copper, iron, gold, diamond and netherite versions.
    • Each material has different stats for timing, influencing how fast they are to use.
    • Copper, iron and golden spears can be smelted into the respective nuggets.
  • Can be enchanted with the exclusive enchantment Lunge, in addition to the available enchantments for Minecraft:swords.
  • Has a minimum reach for damage, being too close to a target will yield no damage.
    • Has extended maximum reach compared to other tools and weapons.
  • Minecraft:Zombies, Minecraft:husks, zombified piglins and Minecraft:piglins can spawn holding a spear.
  • Has two attacks: jab and charge.
    • Jab
      • Used by quick-pressing the Template:Control.
      • Is a low-damage attack with knockback.
      • Has a cooldown between attacks.
      • Wooden spears have the fastest cooldown, while netherite has the slowest.
      • Can hit multiple enemies.
    • Charge
      • Used by holding the Template:Control.
      • Damage is based on spear material, the player’s view angle, and the velocity of both the player and the target.
      • While holding down the button, the attack goes through three stages before returning to idle:
        • Engaged: The spear can deal damage, knockback, and dismount mounted enemies if the speed is above the required thresholds.
        • Tired: Indicated by the spear rotating to a vertical position and shaking. The spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds.
        • Disengaged: Indicated by the spear being lowered, pointing downwards. The spear deals damage but not knockback or dismount if the speed is above the required thresholds.
      • The spear's range when used by mobs is half of that when used by players, but they can deal damage, dismount and knockback at lower speeds than the players.

Mobs

File:Camel Husk BE1.png Camel Husk

  • New undead camel variant.
  • Spawns at 0 light level in deserts.
  • Spawns with two riders: A Minecraft:husk wielding a spear and a parched.
  • Does not burn in sunlight, following the husk's spawning rules.
  • Does not spawn in caves, following the husk's spawning rules.
  • Is hostile if the rider is a hostile mob.
  • Passive without a rider.
  • Despawns like other hostile mobs, but becomes persistent when ridden by a player.
  • Favourite food is rabbit foot.
  • Cannot be bred.
  • As a mount they work similar to normal camels.

File:Nautilus JE1.png Nautilus

  • A new neutral Minecraft:aquatic mob.
  • Spawns in all ocean biomes.
  • Has Template:Hp health.
  • Attacks using a dash attack, if provoked.
  • Occasionally attacks pufferfish within range using the dash attack.
  • Takes suffocation damage on land.
  • Grants the Breath of the Nautilus effect to mounted players.
  • Can be bred and tamed using a pufferfish or a bucket of pufferfish.
  • A tamed nautilus can be equipped with a Minecraft:saddle, then the player can ride it.
    • While riding it, the player can use its dash attack (similar to camels) by pressing the Template:Control button.
  • Once tamed, has a roaming restriction around its home position of 16 blocks with a saddle, and 32 blocks without.
  • Has a 5% (Template:Frac) chance of dropping a nautilus shell upon death, on a player kill, unaffected by Looting.

File:Parched BE2.png Parched

  • New skeleton variant.
  • Spawns at 0 light level in deserts replacing some of the regular skeletons.
  • Does not spawn in caves, following the husk's spawning rules.
  • Does not burn in sunlight.
  • Shoots arrows of Weakness.
  • Has a slower rate of fire compared to normal skeletons, similar to bogged.

File:Zombie Nautilus JE1.png Zombie Nautilus

  • A new neutral underwater mob that spawns with a drowned rider wielding a Minecraft:trident.
  • File:Coral Zombie Nautilus.png Has a coral variant, which appears when spawned in a warm ocean type biome.
  • Hostile only if ridden by a hostile mob.
  • Behaves similar to the nautilus except that it cannot be bred.
  • Burns in sunlight, like other Minecraft:undead mobs.
    • Nautilus armor protects it from sunlight damage.
  • Drops 0-3 rotten flesh when killed by a player or tamed wolf, unaffected by Looting.

Gameplay

Achievements Template:Load achievements

Death messages

  • Added the following death message:
    • "<entity> died from dehydration"

Effects

  • File:Breath of the Nautilus.png Breath of the Nautilus
    • Effect that affects players riding a nautilus.
    • Pauses player oxygen consumption (but does not replenish oxygen).

Enchantments

  • Lunge
    • A new enchantment that is unique to the Minecraft:spear.
    • Only works with the jab attack.
    • When doing a jab attack with Lunge, it propels the player horizontally in the view direction.
    • The view angle needs to be perfectly leveled horizontally to achieve maximum lunge distance.
    • Costs saturation/hunger to use, similar to sprinting or jumping.
    • There is also a durability cost of 1 for using Lunge across all levels.

General

Input

  • Automatically selects the Chat screen text field on opening for Windows when using keyboard and mouse, enabling text input as soon as screen opens.

Music

  • Reenabled missing music for several biomes.

Performance

  • Now automatically attempts to join the local copy if syncing world from cloud on Xbox fails.

Minecraft:Realms

Minecraft:Settings

  • Added an option to adjust the size of the top buttons in the HUD for touch controls.
  • Removed the "Customize Controls" toggle, the button now always appears.
  • Added an option to the video settings to adjust screen tilting when taking damage.

Splash

  • Added "One does not simply walk to the Far Lands".

Graphical

  • Added the ability to data-drive cubemap lighting and effects in Minecraft:Vibrant Visuals.
  • The partial transparency applied to mobs when close to the camera now also applies to players.

Changes

Audio

  • The swimming sound no longer plays when flying underwater.

Biomes

  • Pufferfish and tropical fish can now be caught when fishing in jungles.

Blocks

File:Hopper.png Minecraft:Hopper

  • Hoppers now have a short cooldown after being moved by a Minecraft:piston that prevents interaction.

File:Water.png Minecraft:Water

  • Light absorption in water has been changed from 2 to 1 units, to match Java Edition.

Gameplay

Technical

General

Minecraft:Settings

  • Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join".

UI

  • The camera Y-sensitivity for D-Pad controls has been decreased.
  • Add-Ons navigation buttons now have proper spacing between the icon and the text.
  • Added a new joystick for touch controls when using the control schemes Template:Cd or Template:Cd.
    • The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes.
    • Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes.
  • Implemented the same HUD icon for effects File:Effect background BE1.png as Template:JE.
  • All items now show the "Hit" attack prompt when aiming at a mob.
  • Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt.
  • The mob's inventory panel is now hidden for all unchested mobs in the default UI.
  • The interface windows will now close when you are hurt by a mob.

Panorama

  • Updated the panorama to reflect Mounts of Mayhem.

Performance

  • Improved loading times when exiting worlds.
  • Improved loading times when using the Template:Cmd command.
  • Improved loading times when re-entering similar worlds.
  • Improved loading times when transferring between servers.

Graphical

Items

File:Zombie Horse Spawn Egg JE3.png Minecraft:Spawn Eggs

Minecraft:Tools and Minecraft:Weapons

  • Now lose durability when used to attack armor stands, just like they do when damaging other entities, such as Minecraft:minecarts, Minecraft:paintings, Minecraft:boats, or leash knots.
  • No longer "bob" whenever their durability changes, such as when losing durability from an attack, or repaired by Mending.

Mobs

File:Camel JE1 BE2.png Camel

  • Now takes fall damage starting 4 blocks higher when walking or dashing.
  • No longer sinks in water while ridden by a player.

File:Dolphin.png Dolphin

  • No longer spawns in cold ocean or deep cold ocean biomes to match Java Edition.

Template:Animate Donkey, Minecraft:Horse, and Mule

  • No longer sink in water while ridden by a player.

File:Piglin.png Minecraft:Piglin

  • Piglins can now spawn holding spears and use their jab attack.
  • Piglins now consider golden nautilus armor and golden spears as items they like.

File:Pufferfish large.png Pufferfish

  • Can now spawn in lukewarm oceans and deep lukewarm oceans.

Template:Animate Minecraft:Zombie, Minecraft:Husk, and Zombified Piglin

  • Zombies, husks, and zombified piglins can now spawn holding spears and use their charge attack.

width=51x51 Zombie Horse

  • Texture changed from width=50x50 to have a darker texture.
  • Now spawns naturally, in plains and savanna biomes.
    • Spawns in darkness, and burns in sunlight, like other Minecraft:undead mobs.
    • Counts towards the hostile mob cap and spawns with other hostile mobs in the spawning cycle.
    • Sometimes spawns with a Minecraft:zombie holding an iron spear and riding it, but the zombie horse can also spawn on its own.
  • Has Template:Hp health.
    • Can be healed and tempted using red mushrooms.
  • Drops 2-3 rotten flesh when killed (instead of 0-2), with an extra 0-1 for each level of Looting.
    • The boost from Looting is the same as it was before the update.
    • Any Minecraft:zombie spawning riding it now has a chance of dropping a red mushroom on death.
  • An unridden zombie horse does not display any hostile behavior towards players.
    • If it is ridden by a zombie, the zombie will control its pathfinding and therefore make it hostile.
  • Untamed zombie horses despawn like other hostile mobs.
    • Tamed zombie horses are persistent and do not despawn.
  • Can be tamed in the same fashion as a regular Minecraft:horse, and can then be mounted and controlled by a player.
  • Can be equipped with a Minecraft:saddle and horse armor.
    • Horse armor protects it from sunlight damage.
  • Has variable movement speed and jump strength, determined when it spawns.
  • The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".

Spawn events

Template:Cd

  • Can now be applied when summoning zombified piglins, spawning as an adult.

Template:Cd

  • Can now be applied when summoning zombified piglins, spawning as a baby.

Technical

AI Goals

  • Made schemas for goals Template:Cd and Template:Cd stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.130 and newer.
  • Added the Template:Cd AI goal
    • Description:
      • Allows a mob to make use of items with a Template:Cd item component.
      • The mob will approach the target before using the weapon and charging with it.
      • If the target gets too close, the mob will retreat and reposition before charging again.
      • Once all Template:Cd in the item's Template:Cd component have elapsed, the mob goes on cooldown and retreats before approaching again.
    • Fields:
      • Template:Cd: The distance to the target within which the mob begins using its kinetic weapon.
      • Template:Cd: The distance the mob retreats to once the target is closer than the midpoint of the item's Template:Cd component's minimum and maximum Template:Cd.
      • Template:Cd: Multiplier applied to the mob's movement speed while repositioning.
      • Template:Cd: The distance the mob retreats to after all of the item's Template:Cd component's Template:Cd values have elapsed.
      • Template:Cd: Multiplier applied to the mob's movement speed while on cooldown.
      • Template:Cd: Multiplier applied to the item's Template:Cd component's Template:Cd.
      • Template:Cd: Multiplier applied to each Template:Cd and Template:Cd condition in the item's Template:Cd component.
      • Template:Cd: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
      • Template:Cd: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
      • Template:Cd: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.
      • Template:Cd: Time, in seconds, added to the attack path recalculation interval when the target is beyond Template:Cd.
      • Template:Cd: Time, in seconds, added to the attack path recalculation interval when the target is beyond Template:Cd.
      • Template:Cd: Distance at which to increase attack path recalculation by Template:Cd.
      • Template:Cd: Distance at which to increase attack path recalculation by Template:Cd.
      • Template:Cd: Multiplier applied to the mob's movement speed when moving toward its target.
      • Template:Cd: Specifies whether a full navigation path from the mob to the target is required.
      • Template:Cd: Allows the mob to track its target even if it lacks a hard-coded sensing component.
      • Template:Cd: Cooldown time, in seconds, between consecutive attacks.
      • Template:Cd: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.
      • Template:Cd: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.
      • Template:Cd: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.
      • Template:Cd: Defines a 1-in-N chance for the mob to stop its current attack, where N equals Template:Cd.
      • Template:Cd: Allows the mob to perform this melee attack behavior only once during its lifetime.
    • Requirements:
  • Added two new fields to Template:Cd to enable more control of floating and how long the vehicle can be underwater before dismounting its passengers.
    • Template:Cd: The chance per tick to cause an upward impulse.
    • Template:Cd: Time in seconds that a floating vehicles head can be underwater before it causes its passengers to dismount.
  • Added a new field to Template:Cd to enable a probability of target being chosen by Template:Cd goal:
    • Template:Cd Probability (0.0 to 1.0) that an entity will accept a found target.
      • The default value unless specified is 1.0.
  • Modified Template:Cd's Template:Cd field to support a range of value:
    • Template:Cd: Minimum time in seconds before the entity searches for a attack target, can now be set to other values than just 0.
    • Template:Cd: Maximum time in seconds before the entity searches for a attack target.
  • Added the Template:Cd field to the Template:Cd AI goal.
    • Allows a mob to override its mount’s navigation behavior with the one defined by this goal.
      • Requires the mount to be running the Template:Cd goal, whose default behavior will be ignored.

API

Minecraft:Biomes

Minecraft:Blocks

  • The Template:Cd option in geometry files can no longer be disabled to render block-items larger than its frame from Template:Cd 1.21.130 onward.
  • Moved the Template:Cd i.e. Template:Cd component from experimental to stable.
  • Extended Template:Cd height to 24 when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled.
  • Template:Cd now supports arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled.

Block Components

  • The option Template:Cd in Template:Cd now requires the Upcoming Creator Features toggle again.
  • Modified Template:Cd block component.
  • Field emissive renamed to shaded to better describe what the field does.
  • Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
  • Released field Template:Cd, formerly called Template:Cd from experimental.

Components

  • Updates to Template:Cd
    • Added new field Template:Cd that allows entities with this component to dash underwater.
  • Added Template:Cd entity filter to check if the passenger controlling a mount is of the specified family.
  • Added Template:Cd entity filter to check if the entity has equipped an item with the designated component name.

Entity Components

  • Added new field, Template:Cd, to Template:Cd, which allows specifying an equipment slot that should provide protection from burning in daylight.
  • In the Template:Cd and Template:Cd components, the Template:Cd field has been renamed to Template:Cd.
    • This field is now defined for each item entry in each component's Template:Cd list, enabling item-specific transformations on use.
  • Added Template:Cd field to the items in the Template:Cd and Template:Cd components.
    • This field is defined for each item entry in the Template:Cd list.
  • Upgraded the Template:Cd entity component, allowing it to take an array of riders.
  • Added new boolean field Template:Cd to Template:Cd.
    • The field defaults to Template:Cd to preserve previous breathable behavior. When set to Template:Cd, entities that only breathe water will take dehydration damage when out of water.
  • Renamed the Template:Cd component to Template:Cd.
    • The component now aligns both the entity's body rotation and its overall rotation with that of its mounted vehicle.
  • Added a lunge field to the Template:Cd component.
    • Defines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level.
  • Added the Template:Cd field to Template:Cd component.
    • Causes the effect to render with the ambient effect background.
    • Causes the effect to not pulse for timing out.

Item Components

  • Added the Template:Cd item component.
    • Allows overriding the swing sounds emitted by the user.
    • Fields:
      • Template:Cd: sound played when an attack misses or deals no damage due to invulnerability.
      • Template:Cd: sound played when an attack hits.
      • Template:Cd: sound played when an attack hits and deals critical damage.
  • Added the Template:Cd item component.
    • Description:
      • Allows an item to deal damage and other effects every tick while in use, to all unobstructed targets found in a straight line from the user's view vector.
      • Damage is computed based on both the user's and target's velocity projected onto the view vector (via dot product).
      • The more the user and target move toward each other and align with the view vector, the higher the damage.
      • After applying Template:Cd and Template:Cd, the resulting damage is floored to the nearest lower integer.
    • Fields:
      • Template:Cd: Ticks to wait before applying damage and effects.
      • Template:Cd: Range along the view vector where entities can be hit.
      • Template:Cd: Extra tolerance on the raycast to detect entities.
      • Template:Cd: Multiplies the sum of the projected velocities.
      • Template:Cd: Adds to the multiplied sum of the projected velocities.
      • Template:Cd: Conditions that need to be satisfied for damage to be applied.
      • Template:Cd: Conditions that need to be satisfied for knockback to be applied.
      • Template:Cd: Conditions that need to be satisfied for riders to be dismounted.
    • Template:Cd, Template:Cd and "Template:Cd fields:
      • Template:Cd: Time, in ticks, during which the effect can be applied after Template:Cd elapses.
      • Template:Cd: Minimum user's speed (projected onto the view vector via a dot product) required for the effect to be applied.
      • Template:Cd: Minimum relative speed of the user with respect to the target (projected onto the view vector via a dot product) required for the effect to be applied.
    • Requirements:
      • Requires the Template:Cd item component on the same item.
  • Added the Template:Cd item component.
    • Description:
      • Allows an item to deal damage to all entities detected in a straight line along the user's view vector.
      • Items with this component cannot destroy blocks, as the attack action always takes priority, regardless of what the user is looking at.
    • Fields:
      • Template:Cd: Range along the view vector where entities can be hit.
      • Template:Cd: Extra tolerance on the raycast to detect entities.
    • Requirements:
  • The Template:Cd item component now supports a Template:Cd field.
    • Values:
      • Template:Cd: puts the item on cooldown when used, preventing further use until it expires, but still allowing attacks, mining, and interaction.
      • Template:Cd: puts the item on cooldown when attacking, preventing further attacks until it expires, but still allowing use, mining, and interaction.
  • Added the Template:Cd field to Template:Cd and Template:Cd item components.
    • Defines the reach used when the user is in Creative mode.
  • Added the Template:Cd field to the Template:Cd item component.
    • Defines the sound to play when starting using the item.

Minecraft:Molang

Network

UI

  • String multiplication in UI expressions is now limited exclusively to Template:Cd.
  • Added Template:Cd boolean to 'view bindings' as a way to bind to an ancestor that matches the Template:Cd.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" experimental toggles.

Additions

Technical

API

API Infra

Minecraft:Blocks

  • Added component Template:Cd.
  • Added a new block trait, Template:Cd, to expose behavior like Minecraft:fences or glass panes where blocks connect to other blocks around them. Using this trait with the example below adds the bool states Template:Cd, Template:Cd, Template:Cd and Template:Cd.
  • Added component Template:Cd behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as fences, Minecraft:walls, Minecraft:bars, and glass panes - can try to create a connection.
  • Added VanillaBlockTag Template:Cd that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
    • The component and tag can be used along with the Template:Cd block trait to make a custom fence that creates connections like a Vanilla fence.
  • Added new state Template:Cd to the Template:Cd block trait, which enables the Template:Cd with values Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd to provide similar behavior to how stairs in Vanilla work.
    • When this is set, you can use the field Template:Cd to decide the criteria with an array of block descriptors to determine what blocks to form a corner with.
      • With the Beta APIs toggle on, Vanilla Stairs have the tag Template:Cd available, and can corner with custom blocks with the same tag if the block also uses Template:Cd block states.
      • The default behavior for this field is to corner with the same block name.
        • This all requires the Beta APIs toggle to be enabled on a world and the Template:Cd flag on your block.
  • The Template:Cd block state is now mirrored when used within a structure.
  • Added Template:Cd component behind the Upcoming Creator Features experiment.
    • Contains optional field Template:Cd, which defines the minimum value for incoming signal strength.
      • If signal strength is greater than or equal to this value, then the Template:Cd event is sent to Scripts.
    • Contains optional field Template:Cd, a boolean to control whether a signal can pass through this block or not.
  • Modified Template:Cd block component:
  • Added Template:Cd block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the leash knot. Only available with the Upcoming Creator Features experiment enabled.

Changes

Technical

API

  • Debug drawing tech in Template:Cd now supports rendering shapes in different dimensions:

API Infra

  • Modernized AvailableCommandsPacket serialization. Added these constraints:
    • Chained Subcommand Data / Name max size set to 512 characters.
    • Commands / Name max size set to 512 characters.
    • Commands / Description max size set to 1000 characters.
    • Commands / Chained Subcommand Indexes max size set to 250 elements.
    • Commands / Overloads max size set to 250 elements.
    • Constraints / Constraint Indices max size set to 250 elements.

Minecraft:Blocks

Fixes

Template:Fixes Other

  • Fixed an issue where the replacement biomes were not read for client-side chunk generation.
  • Fixed large flipbook textures corrupting other textures.
  • Fixed a bug where camels could not dash when standing in water.
  • Fixed Realm server selection behaving unpredictably.
  • Fixed a bug where some achievements could not be manually removed from the In Progress list.
  • Fixed disabling of building and mining abilities for players with operator permissions while in Creative mode.
  • Fixed blocks using Template:Cd always being semi-transparent.
  • Fixed blocks using Template:Cd and Template:Cd not having shaded sides in the inventory.
  • Fixed triggering of Template:Cd to only happen on the start of a swing.
  • Fixed an issue where Template:Cd and Template:Cd stopped working for some entities such as Template:Cd, ground items, Template:Cd, Template:Cd and Template:Cd.
  • Fixed an issue where onBreak beta API event would not fire if a Minecraft:piston was the breaking cause.
  • Fixed Minecraft:bundle duplication with Minecraft:hoppers.
  • Prevented a crash when trying to export structures in unsupported platforms.
  • Fixed custom blocks rendered in structure block GUI.
  • Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
  • Fixed a bug where Template:Cd would cause the Template:Cd to be removed immediately.
  • Fixed a bug where the arrow head of the Template:Cd would look incorrect at certain rotations.
  • Fixed a bug preventing players from growing pink petals, Minecraft:wildflowers, or leaf litter by targeting side of a block.
  • Fixed snowflakes flickering during player movement.
  • Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world.
  • Fixed a bug that caused dialogues with bold text to appear truncated in certain DLC maps.
  • Fixed a bug causing breakpoints to miss under certain conditions.
  • Fixed rotation and mirroring of Minecraft:vines during structure placement.
  • Custom blocks will no longer be overly bright when flying between two inventory slots.
  • Fixed Minecraft:water being rendered opaque.
  • Fixed an issue where blocks moved by pistons are too dark.
  • Fixed blocks flashing yellow when pushed with a piston with Minecraft:Vibrant Visuals enabled.
  • Fixed damage particles sometimes rendering as black with vanilla renderer.
  • Fixed archaeology items sometimes rendering as nearly black.
  • Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Realm.
  • Fixed a crash from using a data driven renderer.
  • Fixed ambient mob effects constantly flashing like they are timing out.
  • Fixed Template:Cd field in Template:Cd block component.
  • Fixed content warning that incorrectly occurred for Template:Cd field in entity json in versions before 1.8.0.
  • Fixed an issue where Template:Cd objects were not cleaned up properly after running Template:Cmd.
  • Fixed an issue where Template:Cd would not be affected by the scale property.
  • Reduced flickering and fixed incorrect reflections on low roughness materials with height maps in Vibrant Visuals.
  • Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes.
  • Fixed a regression where Minecraft:torches and Minecraft:lanterns weren't emitting point lights in raytracing-enabled worlds.
  • Fixed IME input when application lost and regained focus (switching from the app and back while editing).
  • Fixed an issue where IME Candidates would appear in the wrong monitor or misplaced in relation to text field.
  • Fixed blocks with the Template:Cd component not ticking when placed via a Jigsaw structure.

Videos

Updates for Creators

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References

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Navigation

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