Minecraft:Bedrock Edition 1.21.130: Difference between revisions
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982113003 (x86_64, 35) | 982113003 (x86_64, 35) | ||
| date = December 9, 2025 | | date = December 9, 2025 | ||
| name = | | name = Mounts of Mayhem | ||
| server = 1.21.130.3 - 1.21.130.4 | | server = 1.21.130.3 - 1.21.130.4 | ||
| serverdl = '''Server (1.21.130.3)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.130.3.zip Windows]<br> | | serverdl = '''Server (1.21.130.3)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.130.3.zip Windows]<br> | ||
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| nextparent = 26.10 | | nextparent = 26.10 | ||
}}{{Relevant guide|Bedrock Edition guides/Mounts of Mayhem}} | }}{{Relevant guide|Bedrock Edition guides/Mounts of Mayhem}} | ||
'''1.21.130''', the release of ''' | '''1.21.130''', the release of '''Mounts of Mayhem''', is a [[Minecraft:game drop]] for {{BE}} released on December 9, 2025,<ref>{{mcnet|minecraft-1-21-130-bedrock-changelog|Minecraft 1.21.130 Bedrock Changelog|December 9, 2025|Jay Wells}}</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/41446685014669-Minecraft-Bedrock-Edition-1-21-130-Mounts-of-Mayhem|title=Minecraft: Bedrock Edition 1.21.130 - Mounts of Mayhem|website=Minecraft Feedback|date=December 9, 2025}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.130?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.130 Update Notes for Creators|website=Microsoft Learn}}</ref> which adds the nautilus, nautilus armor, zombie nautilus, [[Minecraft:spear]]s, zombie horsemen, camel husks, and parched. | ||
== Additions == | == Additions == | ||
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* Equippable on nautiluses and zombie nautiluses. | * Equippable on nautiluses and zombie nautiluses. | ||
* Has [[Minecraft:Copper Nautilus Armor|copper]], [[Minecraft:Iron Nautilus Armor|iron]], [[Minecraft:Golden Nautilus Armor|gold]], [[Minecraft:Diamond Nautilus Armor|diamond]], and [[Minecraft:Netherite Nautilus Armor|netherite]] variants. | * Has [[Minecraft:Copper Nautilus Armor|copper]], [[Minecraft:Iron Nautilus Armor|iron]], [[Minecraft:Golden Nautilus Armor|gold]], [[Minecraft:Diamond Nautilus Armor|diamond]], and [[Minecraft:Netherite Nautilus Armor|netherite]] variants. | ||
** Copper, iron, golden, and diamond nautilus armor have a chance to be found in the | ** Copper, iron, golden, and diamond nautilus armor have a chance to be found in the chests for the following structures: | ||
*** | *** Buried treasure | ||
*** | *** Ocean ruins | ||
*** | *** Shipwreck | ||
** | ** Copper, iron and golden nautilus armor can be smelted into the respective nuggets. | ||
[[File:Netherite Horse Armor (item).png|32px]] '''[[Minecraft:Netherite Horse Armor]]''' | [[File:Netherite Horse Armor (item).png|32px]] '''[[Minecraft:Netherite Horse Armor]]''' | ||
* Can be obtained by upgrading | * Can be obtained by upgrading diamond horse armor with a smithing table. | ||
{{Smithing|Netherite Upgrade|Diamond Horse Armor|Netherite Ingot|Netherite Horse Armor}} | {{Smithing|Netherite Upgrade|Diamond Horse Armor|Netherite Ingot|Netherite Horse Armor}} | ||
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* New weapon that can be crafted in [[Minecraft:Wooden Spear|wood]], [[Minecraft:Stone Spear|stone]], [[Minecraft:Copper Spear|copper]], [[Minecraft:Iron Spear|iron]], [[Minecraft:Golden Spear|gold]], [[Minecraft:Diamond Spear|diamond]] and [[Minecraft:Netherite Spear|netherite]] versions. | * New weapon that can be crafted in [[Minecraft:Wooden Spear|wood]], [[Minecraft:Stone Spear|stone]], [[Minecraft:Copper Spear|copper]], [[Minecraft:Iron Spear|iron]], [[Minecraft:Golden Spear|gold]], [[Minecraft:Diamond Spear|diamond]] and [[Minecraft:Netherite Spear|netherite]] versions. | ||
** Each material has different stats for timing, influencing how fast they are to use. | ** Each material has different stats for timing, influencing how fast they are to use. | ||
** Copper, iron and golden spears can be smelted into the respective | ** Copper, iron and golden spears can be smelted into the respective nuggets. | ||
* Can be enchanted with the exclusive enchantment | * Can be enchanted with the exclusive enchantment Lunge, in addition to the available enchantments for [[Minecraft:sword]]s. | ||
* Has a minimum reach for damage, being too close to a target will yield no damage. | * Has a minimum reach for damage, being too close to a target will yield no damage. | ||
** Has extended maximum reach compared to other tools and weapons. | ** Has extended maximum reach compared to other tools and weapons. | ||
* [[Minecraft:Zombie]]s, [[Minecraft:husk]]s, | * [[Minecraft:Zombie]]s, [[Minecraft:husk]]s, zombified piglins and [[Minecraft:piglin]]s can spawn holding a spear. | ||
* Has two attacks: jab and charge. | * Has two attacks: jab and charge. | ||
** Jab | ** Jab | ||
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=== Mobs === | === Mobs === | ||
[[File:Camel Husk_BE1.png|32px]] ''' | [[File:Camel Husk_BE1.png|32px]] '''Camel Husk''' | ||
* New undead camel variant. | * New undead camel variant. | ||
* Spawns at 0 light level in | * Spawns at 0 light level in deserts. | ||
* Spawns with two riders: A [[Minecraft:husk]] wielding a spear and a parched. | * Spawns with two riders: A [[Minecraft:husk]] wielding a spear and a parched. | ||
* Does not burn in sunlight, following the husk's spawning rules. | * Does not burn in sunlight, following the husk's spawning rules. | ||
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* Passive without a rider. | * Passive without a rider. | ||
* Despawns like other hostile mobs, but becomes persistent when ridden by a player. | * Despawns like other hostile mobs, but becomes persistent when ridden by a player. | ||
* Favourite food is | * Favourite food is rabbit foot. | ||
* Cannot be bred. | * Cannot be bred. | ||
* As a mount they work similar to normal | * As a mount they work similar to normal camels. | ||
[[File:Nautilus JE1.png|32px]] ''' | [[File:Nautilus JE1.png|32px]] '''Nautilus''' | ||
* A new neutral [[Minecraft:aquatic]] mob. | * A new neutral [[Minecraft:aquatic]] mob. | ||
* Spawns in all | * Spawns in all ocean biomes. | ||
* Has {{hp|15}} health. | * Has {{hp|15}} health. | ||
* Attacks using a dash attack, if provoked. | * Attacks using a dash attack, if provoked. | ||
* Occasionally attacks | * Occasionally attacks pufferfish within range using the dash attack. | ||
* Takes suffocation damage on land. | * Takes suffocation damage on land. | ||
* Grants the | * Grants the Breath of the Nautilus effect to mounted players. | ||
* Can be | * Can be bred and tamed using a [[Minecraft:pufferfish (item)|pufferfish]] or a bucket of pufferfish. | ||
* A tamed nautilus can be equipped with a [[Minecraft:saddle]], then the player can | * A tamed nautilus can be equipped with a [[Minecraft:saddle]], then the player can ride it. | ||
** While riding it, the player can use its dash attack (similar to camels) by pressing the {{control|jump}} button. | ** While riding it, the player can use its dash attack (similar to camels) by pressing the {{control|jump}} button. | ||
* Once tamed, has a roaming restriction around its home position of 16 blocks with a saddle, and 32 blocks without. | * Once tamed, has a roaming restriction around its home position of 16 blocks with a saddle, and 32 blocks without. | ||
* Has a 5% ({{frac|1|20}}) chance of dropping a | * Has a 5% ({{frac|1|20}}) chance of dropping a nautilus shell upon death, on a player kill, unaffected by Looting. | ||
[[File:Parched BE2.png|32px]] ''' | [[File:Parched BE2.png|32px]] '''Parched''' | ||
* New | * New skeleton variant. | ||
* Spawns at 0 light level in deserts replacing some of the regular skeletons. | * Spawns at 0 light level in deserts replacing some of the regular skeletons. | ||
* Does not spawn in caves, following the husk's spawning rules. | * Does not spawn in caves, following the husk's spawning rules. | ||
* Does not burn in sunlight. | * Does not burn in sunlight. | ||
* Shoots arrows of | * Shoots arrows of Weakness. | ||
* Has a slower rate of fire compared to normal skeletons, similar to | * Has a slower rate of fire compared to normal skeletons, similar to bogged. | ||
[[File:Zombie Nautilus JE1.png|32px]] ''' | [[File:Zombie Nautilus JE1.png|32px]] '''Zombie Nautilus''' | ||
* A new neutral underwater mob that spawns with a drowned rider wielding a [[Minecraft:trident]]. | * A new neutral underwater mob that spawns with a drowned rider wielding a [[Minecraft:trident]]. | ||
* [[File:Coral Zombie Nautilus.png|32px]] Has a coral variant, which appears when spawned in a | * [[File:Coral Zombie Nautilus.png|32px]] Has a coral variant, which appears when spawned in a warm ocean type biome. | ||
* Hostile only if ridden by a hostile mob. | * Hostile only if ridden by a hostile mob. | ||
* Behaves similar to the nautilus except that it cannot be bred. | * Behaves similar to the nautilus except that it cannot be bred. | ||
* Burns in sunlight, like other [[Minecraft:undead]] mobs. | * Burns in sunlight, like other [[Minecraft:undead]] mobs. | ||
** Nautilus armor protects it from sunlight damage. | ** Nautilus armor protects it from sunlight damage. | ||
* Drops 0-3 | * Drops 0-3 rotten flesh when killed by a player or tamed wolf, unaffected by Looting. | ||
=== Gameplay === | === Gameplay === | ||
''' | '''Achievements''' | ||
{{Load achievements|Mob Kabob}} | {{Load achievements|Mob Kabob}} | ||
''' | '''Death messages''' | ||
* Added the following death message: | * Added the following death message: | ||
** "<''entity''> died from dehydration" | ** "<''entity''> died from dehydration" | ||
''' | '''Effects''' | ||
* [[File:Breath of the Nautilus.png|32px]] | * [[File:Breath of the Nautilus.png|32px]] Breath of the Nautilus | ||
** Effect that affects players riding a | ** Effect that affects players riding a nautilus. | ||
** Pauses player oxygen consumption (but does not replenish oxygen). | ** Pauses player oxygen consumption (but does not replenish oxygen). | ||
''' | '''Enchantments''' | ||
* | * Lunge | ||
** A new enchantment that is unique to the [[Minecraft:spear]]. | ** A new enchantment that is unique to the [[Minecraft:spear]]. | ||
** Only works with the jab attack. | ** Only works with the jab attack. | ||
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*** Level I consumes {{hunger|1}}, level II consumes {{hunger|2}}, and level III consumes {{hunger|3}}. | *** Level I consumes {{hunger|1}}, level II consumes {{hunger|2}}, and level III consumes {{hunger|3}}. | ||
*** Lunge can only be used if the player has at least {{hunger|6}} hunger points in their hunger bar. | *** Lunge can only be used if the player has at least {{hunger|6}} hunger points in their hunger bar. | ||
** There is also a durability cost of 1 for using | ** There is also a durability cost of 1 for using Lunge across all levels. | ||
=== General === | === General === | ||
''' | '''Input''' | ||
* Automatically selects the Chat screen text field on opening for Windows when using keyboard and mouse, enabling text input as soon as screen opens. | * Automatically selects the Chat screen text field on opening for Windows when using keyboard and mouse, enabling text input as soon as screen opens. | ||
''' | '''Music''' | ||
* Reenabled missing music for several biomes. | * Reenabled missing music for several biomes. | ||
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* Realms Manage Feed is now located within [[Minecraft:Realms Stories]] instead of Realms Settings. | * Realms Manage Feed is now located within [[Minecraft:Realms Stories]] instead of Realms Settings. | ||
'''[[Minecraft:Settings]]''' | '''[[Minecraft:Settings]]''' | ||
* Added an option to adjust the size of the top buttons in the | * Added an option to adjust the size of the top buttons in the HUD for touch controls. | ||
* Removed the "Customize Controls" toggle, the button now always appears. | * Removed the "Customize Controls" toggle, the button now always appears. | ||
* Added an option to the video settings to adjust screen tilting when taking | * Added an option to the video settings to adjust screen tilting when taking damage. | ||
''' | '''Splash''' | ||
* Added "One does not simply walk to the | * Added "One does not simply walk to the Far Lands". | ||
=== Graphical === | === Graphical === | ||
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=== Biomes === | === Biomes === | ||
* | * Pufferfish and tropical fish can now be caught when fishing in jungles. | ||
=== Blocks === | === Blocks === | ||
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=== Gameplay === | === Gameplay === | ||
'''Technical''' | '''Technical''' | ||
* Custom items [[Minecraft:Item tag (Bedrock Edition)|tagged]] with {{cd|minecraft:is_shovel}} now build paths on all blocks the [[Minecraft:shovel]] does and it extinguishes | * Custom items [[Minecraft:Item tag (Bedrock Edition)|tagged]] with {{cd|minecraft:is_shovel}} now build paths on all blocks the [[Minecraft:shovel]] does and it extinguishes campfires and removes [[Minecraft:snow]] like a shovel. | ||
=== General === | === General === | ||
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* Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join". | * Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join". | ||
''' | '''UI''' | ||
* The camera Y-sensitivity for D-Pad controls has been decreased. | * The camera Y-sensitivity for D-Pad controls has been decreased. | ||
* Add-Ons navigation buttons now have proper spacing between the icon and the text. | * Add-Ons navigation buttons now have proper spacing between the icon and the text. | ||
* Added a new joystick for touch | * Added a new joystick for touch controls when using the control schemes {{cd|'player_relative_strafe'}} or {{cd|'camera_relative_strafe'}}. | ||
** The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes. | ** The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes. | ||
** Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes. | ** Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes. | ||
* Implemented the same HUD icon for | * Implemented the same HUD icon for effects [[File:Effect_background_BE1.png|64px]] as {{JE}}. | ||
* All items now show the "Hit" attack prompt when aiming at a mob. | * All items now show the "Hit" attack prompt when aiming at a mob. | ||
* Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt. | * Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt. | ||
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* The interface windows will now close when you are hurt by a mob. | * The interface windows will now close when you are hurt by a mob. | ||
''' | '''Panorama''' | ||
* Updated the panorama to reflect | * Updated the panorama to reflect Mounts of Mayhem. | ||
'''Performance''' | '''Performance''' | ||
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** [[Minecraft:Overworld]] | ** [[Minecraft:Overworld]] | ||
*** Farm Animals | *** Farm Animals | ||
*** | *** Mounts | ||
*** | *** Pets | ||
*** Wild Animals | *** Wild Animals | ||
*** [[Minecraft:Aquatic]] | *** [[Minecraft:Aquatic]] | ||
*** Miscellaneous | *** Miscellaneous | ||
*** | *** Golems | ||
*** | *** Villagers | ||
*** [[Minecraft:Undead]] | *** [[Minecraft:Undead]] | ||
*** | *** Spiders | ||
*** | *** Monsters | ||
*** | *** Illagers | ||
** | ** Nether | ||
** [[Minecraft:The End]] | ** [[Minecraft:The End]] | ||
'''[[Minecraft:Tool]]s and [[Minecraft:Weapon]]s''' | '''[[Minecraft:Tool]]s and [[Minecraft:Weapon]]s''' | ||
* Now lose durability when used to attack armor stands, just like they do when damaging other entities, such as [[Minecraft:minecart]]s, [[Minecraft:painting]]s, [[Minecraft:boat]]s, or | * Now lose durability when used to attack armor stands, just like they do when damaging other entities, such as [[Minecraft:minecart]]s, [[Minecraft:painting]]s, [[Minecraft:boat]]s, or leash knots. | ||
* No longer "bob" whenever their durability changes, such as when losing durability from an attack, or repaired by Mending. | * No longer "bob" whenever their durability changes, such as when losing durability from an attack, or repaired by Mending. | ||
=== Mobs === | === Mobs === | ||
[[File:Camel JE1 BE2.png|32px]] ''' | [[File:Camel JE1 BE2.png|32px]] '''Camel''' | ||
* Now takes fall damage starting 4 blocks higher when walking or dashing. | * Now takes fall damage starting 4 blocks higher when walking or dashing. | ||
* No longer sinks in water while ridden by a player. | * No longer sinks in water while ridden by a player. | ||
[[File:Dolphin.png|32px]] ''' | [[File:Dolphin.png|32px]] '''Dolphin''' | ||
* No longer spawns in | * No longer spawns in cold ocean or deep cold ocean biomes to match ''Java Edition''. | ||
{{Animate|Donkey JE5.png; White Horse.png; Mule JE5.png|32px}} ''' | {{Animate|Donkey JE5.png; White Horse.png; Mule JE5.png|32px}} '''Donkey''', '''[[Minecraft:Horse]]''', and '''Mule''' | ||
* No longer sink in water while ridden by a player. | * No longer sink in water while ridden by a player. | ||
[[File:Piglin.png|32px]] '''[[Minecraft:Piglin]]''' | [[File:Piglin.png|32px]] '''[[Minecraft:Piglin]]''' | ||
* Piglins can now spawn holding spears and use their jab attack. | * Piglins can now spawn holding spears and use their jab attack. | ||
* Piglins now consider | * Piglins now consider golden nautilus armor and golden spears as items they like. | ||
[[File:Pufferfish large.png|32px]] ''' | [[File:Pufferfish large.png|32px]] '''Pufferfish''' | ||
* Can now spawn in | * Can now spawn in lukewarm oceans and deep lukewarm oceans. | ||
{{animate|Zombie.png;Husk.png;Zombified Piglin.png|32px}} '''[[Minecraft:Zombie]]''', '''[[Minecraft:Husk]]''', and ''' | {{animate|Zombie.png;Husk.png;Zombified Piglin.png|32px}} '''[[Minecraft:Zombie]]''', '''[[Minecraft:Husk]]''', and '''Zombified Piglin''' | ||
* Zombies, husks, and zombified piglins can now spawn holding spears and use their charge attack. | * Zombies, husks, and zombified piglins can now spawn holding spears and use their charge attack. | ||
[[File:Zombie Horse BE3.png|width=51x51]] ''' | [[File:Zombie Horse BE3.png|width=51x51]] '''Zombie Horse''' | ||
* Texture changed from [[File:Zombie Horse JE5 BE2.png|width=50x50]] to have a darker texture. | * Texture changed from [[File:Zombie Horse JE5 BE2.png|width=50x50]] to have a darker texture. | ||
* Now spawns naturally, in | * Now spawns naturally, in plains and savanna biomes. | ||
** Spawns in darkness, and burns in sunlight, like other [[Minecraft:undead]] mobs. | ** Spawns in darkness, and burns in sunlight, like other [[Minecraft:undead]] mobs. | ||
** Counts towards the hostile mob cap and spawns with other hostile mobs in the | ** Counts towards the hostile mob cap and spawns with other hostile mobs in the spawning cycle. | ||
** Sometimes spawns with a [[Minecraft:zombie]] holding an | ** Sometimes spawns with a [[Minecraft:zombie]] holding an iron spear and riding it, but the zombie horse can also spawn on its own. | ||
* Has {{hp|25}} health. | * Has {{hp|25}} health. | ||
** Can be healed and tempted using | ** Can be healed and tempted using red mushrooms. | ||
* Drops 2-3 | * Drops 2-3 rotten flesh when killed (instead of 0-2), with an extra 0-1 for each level of Looting. | ||
** The boost from Looting is the same as it was before the update. | ** The boost from Looting is the same as it was before the update. | ||
** Any [[Minecraft:zombie]] spawning riding it now has a chance of dropping a | ** Any [[Minecraft:zombie]] spawning riding it now has a chance of dropping a red mushroom on death. | ||
* An unridden zombie horse does not display any hostile behavior towards players. | * An unridden zombie horse does not display any hostile behavior towards players. | ||
** If it is ridden by a zombie, the zombie will control its | ** If it is ridden by a zombie, the zombie will control its pathfinding and therefore make it hostile. | ||
* Untamed zombie horses despawn like other hostile mobs. | * Untamed zombie horses despawn like other hostile mobs. | ||
** Tamed zombie horses are persistent and do not despawn. | ** Tamed zombie horses are persistent and do not despawn. | ||
* Can be tamed in the same fashion as a regular [[Minecraft:horse]], and can then be mounted and controlled by a player. | * Can be tamed in the same fashion as a regular [[Minecraft:horse]], and can then be mounted and controlled by a player. | ||
* Can be equipped with a [[Minecraft:saddle]] and | * Can be equipped with a [[Minecraft:saddle]] and horse armor. | ||
** Horse armor protects it from sunlight damage. | ** Horse armor protects it from sunlight damage. | ||
* Has variable movement speed and jump strength, determined when it spawns. | * Has variable movement speed and jump strength, determined when it spawns. | ||
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=== Spawn events === | === Spawn events === | ||
{{cd|spawn_adult}} | {{cd|spawn_adult}} | ||
* Can now be applied when summoning | * Can now be applied when summoning zombified piglins, spawning as an adult. | ||
{{cd|spawn_baby}} | {{cd|spawn_baby}} | ||
* Can now be applied when summoning | * Can now be applied when summoning zombified piglins, spawning as a baby. | ||
=== Technical === | === Technical === | ||
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== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" | These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" experimental toggles. | ||
=== Additions === | === Additions === | ||
==== Technical ==== | ==== Technical ==== | ||
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'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
* Added component {{cd|minecraft:support}}. | * Added component {{cd|minecraft:support}}. | ||
* Added a new block trait, {{cd|minecraft:connection}}, to expose behavior like [[Minecraft:fence]]s or | * Added a new block trait, {{cd|minecraft:connection}}, to expose behavior like [[Minecraft:fence]]s or glass panes where blocks connect to other blocks around them. Using this trait with the example below adds the bool states {{cd|minecraft:connection_north}}, {{cd|minecraft:connection_east}}, {{cd|minecraft:connection_south}} and {{cd|minecraft:connection_west}}. | ||
* Added component {{cd|minecraft:connection_rule}} behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as fences, [[Minecraft:wall]]s, [[Minecraft:bars]], and glass panes - can try to create a connection. | * Added component {{cd|minecraft:connection_rule}} behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as fences, [[Minecraft:wall]]s, [[Minecraft:bars]], and glass panes - can try to create a connection. | ||
* Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{cd|minecraft:has_fence_connections}} that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences. | * Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{cd|minecraft:has_fence_connections}} that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences. | ||
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* Modified {{cd|minecraft:material_instances}} block component: | * Modified {{cd|minecraft:material_instances}} block component: | ||
** Removed redundant experimental field {{cd|shaded}}. | ** Removed redundant experimental field {{cd|shaded}}. | ||
* Added {{cd|minecraft:leashable}} block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the | * Added {{cd|minecraft:leashable}} block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the leash knot. Only available with the Upcoming Creator Features experiment enabled. | ||
=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
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* Fixed an issue where the replacement biomes were not read for client-side chunk generation. | * Fixed an issue where the replacement biomes were not read for client-side chunk generation. | ||
* Fixed large flipbook textures corrupting other textures. | * Fixed large flipbook textures corrupting other textures. | ||
* Fixed a bug where | * Fixed a bug where camels could not dash when standing in water. | ||
* Fixed Realm server selection behaving unpredictably. | * Fixed Realm server selection behaving unpredictably. | ||
* Fixed a bug where some achievements could not be manually removed from the In Progress list. | * Fixed a bug where some achievements could not be manually removed from the In Progress list. | ||
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* Fixed [[Minecraft:bundle]] duplication with [[Minecraft:hopper]]s. | * Fixed [[Minecraft:bundle]] duplication with [[Minecraft:hopper]]s. | ||
* Prevented a crash when trying to export structures in unsupported platforms. | * Prevented a crash when trying to export structures in unsupported platforms. | ||
* Fixed custom blocks rendered in | * Fixed custom blocks rendered in structure block GUI. | ||
* Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list. | * Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list. | ||
* Fixed a bug where {{cd|timeLeft}} would cause the {{cd|DebugShape}} to be removed immediately. | * Fixed a bug where {{cd|timeLeft}} would cause the {{cd|DebugShape}} to be removed immediately. | ||
* Fixed a bug where the arrow head of the {{cd|DebugArrow}} would look incorrect at certain rotations. | * Fixed a bug where the arrow head of the {{cd|DebugArrow}} would look incorrect at certain rotations. | ||
* Fixed a bug preventing players from growing | * Fixed a bug preventing players from growing pink petals, [[Minecraft:wildflowers]], or leaf litter by targeting side of a block. | ||
* Fixed snowflakes flickering during player movement. | * Fixed snowflakes flickering during player movement. | ||
* Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world. | * Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world. | ||
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* Fixed damage particles sometimes rendering as black with vanilla renderer. | * Fixed damage particles sometimes rendering as black with vanilla renderer. | ||
* Fixed archaeology items sometimes rendering as nearly black. | * Fixed archaeology items sometimes rendering as nearly black. | ||
* Fixed an issue where players could get temporarily stuck when adding members to a newly purchased | * Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Realm. | ||
* Fixed a crash from using a data driven renderer. | * Fixed a crash from using a data driven renderer. | ||
* Fixed ambient mob effects constantly flashing like they are timing out. | * Fixed ambient mob effects constantly flashing like they are timing out. | ||
| Line 647: | Line 647: | ||
* Fixed IME input when application lost and regained focus (switching from the app and back while editing). | * Fixed IME input when application lost and regained focus (switching from the app and back while editing). | ||
* Fixed an issue where IME Candidates would appear in the wrong monitor or misplaced in relation to text field. | * Fixed an issue where IME Candidates would appear in the wrong monitor or misplaced in relation to text field. | ||
* Fixed blocks with the {{cd|tick}} component not ticking when placed via a | * Fixed blocks with the {{cd|tick}} component not ticking when placed via a Jigsaw structure. | ||
== Videos == | == Videos == | ||
| Line 659: | Line 659: | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{Navbox Bedrock Edition versions|1.2x}} | ||
de:Bedrock Edition 1.21.130 | |||
es:Bedrock Edition 1.21.130 | |||
ja:Bedrock Edition 1.21.130 | |||
pt:Edição Bedrock 1.21.130 | |||
ru:1.21.130 (Bedrock Edition) | |||
zh:基岩版1.21.130 | |||
Revision as of 15:22, 9 April 2026
Template:Infobox versionTemplate:Relevant guide 1.21.130, the release of Mounts of Mayhem, is a Minecraft:game drop for Template:BE released on December 9, 2025,<ref>Template:Mcnet</ref><ref>Template:Cite</ref><ref>Template:Cite</ref> which adds the nautilus, nautilus armor, zombie nautilus, Minecraft:spears, zombie horsemen, camel husks, and parched.
Additions
Items
Template:Animate Minecraft:Nautilus Armor
- Equippable on nautiluses and zombie nautiluses.
- Has copper, iron, gold, diamond, and netherite variants.
- Copper, iron, golden, and diamond nautilus armor have a chance to be found in the chests for the following structures:
- Buried treasure
- Ocean ruins
- Shipwreck
- Copper, iron and golden nautilus armor can be smelted into the respective nuggets.
- Copper, iron, golden, and diamond nautilus armor have a chance to be found in the chests for the following structures:
File:Netherite Horse Armor (item).png Minecraft:Netherite Horse Armor
- Can be obtained by upgrading diamond horse armor with a smithing table.
Template:Animate Minecraft:Spawn Eggs
- Added nautilus, zombie nautilus, camel husk, and parched spawn eggs.
Template:Animate Minecraft:Spear
- New weapon that can be crafted in wood, stone, copper, iron, gold, diamond and netherite versions.
- Each material has different stats for timing, influencing how fast they are to use.
- Copper, iron and golden spears can be smelted into the respective nuggets.
- Can be enchanted with the exclusive enchantment Lunge, in addition to the available enchantments for Minecraft:swords.
- Has a minimum reach for damage, being too close to a target will yield no damage.
- Has extended maximum reach compared to other tools and weapons.
- Minecraft:Zombies, Minecraft:husks, zombified piglins and Minecraft:piglins can spawn holding a spear.
- Has two attacks: jab and charge.
- Jab
- Used by quick-pressing the Template:Control.
- Is a low-damage attack with knockback.
- Has a cooldown between attacks.
- Wooden spears have the fastest cooldown, while netherite has the slowest.
- Can hit multiple enemies.
- Charge
- Used by holding the Template:Control.
- Damage is based on spear material, the player’s view angle, and the velocity of both the player and the target.
- While holding down the button, the attack goes through three stages before returning to idle:
- Engaged: The spear can deal damage, knockback, and dismount mounted enemies if the speed is above the required thresholds.
- Tired: Indicated by the spear rotating to a vertical position and shaking. The spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds.
- Disengaged: Indicated by the spear being lowered, pointing downwards. The spear deals damage but not knockback or dismount if the speed is above the required thresholds.
- The spear's range when used by mobs is half of that when used by players, but they can deal damage, dismount and knockback at lower speeds than the players.
- Jab
Mobs
File:Camel Husk BE1.png Camel Husk
- New undead camel variant.
- Spawns at 0 light level in deserts.
- Spawns with two riders: A Minecraft:husk wielding a spear and a parched.
- Does not burn in sunlight, following the husk's spawning rules.
- Does not spawn in caves, following the husk's spawning rules.
- Is hostile if the rider is a hostile mob.
- Passive without a rider.
- Despawns like other hostile mobs, but becomes persistent when ridden by a player.
- Favourite food is rabbit foot.
- Cannot be bred.
- As a mount they work similar to normal camels.
File:Nautilus JE1.png Nautilus
- A new neutral Minecraft:aquatic mob.
- Spawns in all ocean biomes.
- Has Template:Hp health.
- Attacks using a dash attack, if provoked.
- Occasionally attacks pufferfish within range using the dash attack.
- Takes suffocation damage on land.
- Grants the Breath of the Nautilus effect to mounted players.
- Can be bred and tamed using a pufferfish or a bucket of pufferfish.
- A tamed nautilus can be equipped with a Minecraft:saddle, then the player can ride it.
- While riding it, the player can use its dash attack (similar to camels) by pressing the Template:Control button.
- Once tamed, has a roaming restriction around its home position of 16 blocks with a saddle, and 32 blocks without.
- Has a 5% (Template:Frac) chance of dropping a nautilus shell upon death, on a player kill, unaffected by Looting.
File:Parched BE2.png Parched
- New skeleton variant.
- Spawns at 0 light level in deserts replacing some of the regular skeletons.
- Does not spawn in caves, following the husk's spawning rules.
- Does not burn in sunlight.
- Shoots arrows of Weakness.
- Has a slower rate of fire compared to normal skeletons, similar to bogged.
File:Zombie Nautilus JE1.png Zombie Nautilus
- A new neutral underwater mob that spawns with a drowned rider wielding a Minecraft:trident.
- File:Coral Zombie Nautilus.png Has a coral variant, which appears when spawned in a warm ocean type biome.
- Hostile only if ridden by a hostile mob.
- Behaves similar to the nautilus except that it cannot be bred.
- Burns in sunlight, like other Minecraft:undead mobs.
- Nautilus armor protects it from sunlight damage.
- Drops 0-3 rotten flesh when killed by a player or tamed wolf, unaffected by Looting.
Gameplay
Achievements Template:Load achievements
Death messages
- Added the following death message:
- "<entity> died from dehydration"
Effects
- File:Breath of the Nautilus.png Breath of the Nautilus
- Effect that affects players riding a nautilus.
- Pauses player oxygen consumption (but does not replenish oxygen).
Enchantments
- Lunge
- A new enchantment that is unique to the Minecraft:spear.
- Only works with the jab attack.
- When doing a jab attack with Lunge, it propels the player horizontally in the view direction.
- The view angle needs to be perfectly leveled horizontally to achieve maximum lunge distance.
- Costs saturation/hunger to use, similar to sprinting or jumping.
- Level I consumes Template:Hunger, level II consumes Template:Hunger, and level III consumes Template:Hunger.
- Lunge can only be used if the player has at least Template:Hunger hunger points in their hunger bar.
- There is also a durability cost of 1 for using Lunge across all levels.
General
Input
- Automatically selects the Chat screen text field on opening for Windows when using keyboard and mouse, enabling text input as soon as screen opens.
Music
- Reenabled missing music for several biomes.
Performance
- Now automatically attempts to join the local copy if syncing world from cloud on Xbox fails.
- Realms Manage Feed is now located within Minecraft:Realms Stories instead of Realms Settings.
- Added an option to adjust the size of the top buttons in the HUD for touch controls.
- Removed the "Customize Controls" toggle, the button now always appears.
- Added an option to the video settings to adjust screen tilting when taking damage.
Splash
- Added "One does not simply walk to the Far Lands".
Graphical
- Added the ability to data-drive cubemap lighting and effects in Minecraft:Vibrant Visuals.
- The partial transparency applied to mobs when close to the camera now also applies to players.
Changes
Audio
- The swimming sound no longer plays when flying underwater.
Biomes
- Pufferfish and tropical fish can now be caught when fishing in jungles.
Blocks
File:Hopper.png Minecraft:Hopper
- Hoppers now have a short cooldown after being moved by a Minecraft:piston that prevents interaction.
File:Water.png Minecraft:Water
- Light absorption in water has been changed from 2 to 1 units, to match Java Edition.
Gameplay
Technical
- Custom items tagged with Template:Cd now build paths on all blocks the Minecraft:shovel does and it extinguishes campfires and removes Minecraft:snow like a shovel.
General
- Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join".
UI
- The camera Y-sensitivity for D-Pad controls has been decreased.
- Add-Ons navigation buttons now have proper spacing between the icon and the text.
- Added a new joystick for touch controls when using the control schemes Template:Cd or Template:Cd.
- The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes.
- Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes.
- Implemented the same HUD icon for effects File:Effect background BE1.png as Template:JE.
- All items now show the "Hit" attack prompt when aiming at a mob.
- Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt.
- The mob's inventory panel is now hidden for all unchested mobs in the default UI.
- The interface windows will now close when you are hurt by a mob.
Panorama
- Updated the panorama to reflect Mounts of Mayhem.
Performance
- Improved loading times when exiting worlds.
- Improved loading times when using the Template:Cmd command.
- Improved loading times when re-entering similar worlds.
- Improved loading times when transferring between servers.
Graphical
- The first critical hit particle for Minecraft:arrows is now slightly delayed.
- Minecraft:Kelp is now affected by block dithering when near the camera.
Items
File:Zombie Horse Spawn Egg JE3.png Minecraft:Spawn Eggs
- Changed zombie horse spawn egg texture to reflect the updated texture of the zombie horse.
- Spawn eggs are now sorted thematically in the Minecraft:Creative inventory, according to the following categories:
- Minecraft:Overworld
- Farm Animals
- Mounts
- Pets
- Wild Animals
- Minecraft:Aquatic
- Miscellaneous
- Golems
- Villagers
- Minecraft:Undead
- Spiders
- Monsters
- Illagers
- Nether
- Minecraft:The End
- Minecraft:Overworld
Minecraft:Tools and Minecraft:Weapons
- Now lose durability when used to attack armor stands, just like they do when damaging other entities, such as Minecraft:minecarts, Minecraft:paintings, Minecraft:boats, or leash knots.
- No longer "bob" whenever their durability changes, such as when losing durability from an attack, or repaired by Mending.
Mobs
File:Camel JE1 BE2.png Camel
- Now takes fall damage starting 4 blocks higher when walking or dashing.
- No longer sinks in water while ridden by a player.
File:Dolphin.png Dolphin
- No longer spawns in cold ocean or deep cold ocean biomes to match Java Edition.
Template:Animate Donkey, Minecraft:Horse, and Mule
- No longer sink in water while ridden by a player.
File:Piglin.png Minecraft:Piglin
- Piglins can now spawn holding spears and use their jab attack.
- Piglins now consider golden nautilus armor and golden spears as items they like.
File:Pufferfish large.png Pufferfish
- Can now spawn in lukewarm oceans and deep lukewarm oceans.
Template:Animate Minecraft:Zombie, Minecraft:Husk, and Zombified Piglin
- Zombies, husks, and zombified piglins can now spawn holding spears and use their charge attack.
width=51x51 Zombie Horse
- Texture changed from width=50x50 to have a darker texture.
- Now spawns naturally, in plains and savanna biomes.
- Spawns in darkness, and burns in sunlight, like other Minecraft:undead mobs.
- Counts towards the hostile mob cap and spawns with other hostile mobs in the spawning cycle.
- Sometimes spawns with a Minecraft:zombie holding an iron spear and riding it, but the zombie horse can also spawn on its own.
- Has Template:Hp health.
- Can be healed and tempted using red mushrooms.
- Drops 2-3 rotten flesh when killed (instead of 0-2), with an extra 0-1 for each level of Looting.
- The boost from Looting is the same as it was before the update.
- Any Minecraft:zombie spawning riding it now has a chance of dropping a red mushroom on death.
- An unridden zombie horse does not display any hostile behavior towards players.
- If it is ridden by a zombie, the zombie will control its pathfinding and therefore make it hostile.
- Untamed zombie horses despawn like other hostile mobs.
- Tamed zombie horses are persistent and do not despawn.
- Can be tamed in the same fashion as a regular Minecraft:horse, and can then be mounted and controlled by a player.
- Can be equipped with a Minecraft:saddle and horse armor.
- Horse armor protects it from sunlight damage.
- Has variable movement speed and jump strength, determined when it spawns.
- The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
Spawn events
- Can now be applied when summoning zombified piglins, spawning as an adult.
- Can now be applied when summoning zombified piglins, spawning as a baby.
Technical
AI Goals
- Made schemas for goals Template:Cd and Template:Cd stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.130 and newer.
- Added the Template:Cd AI goal
- Description:
- Allows a mob to make use of items with a Template:Cd item component.
- The mob will approach the target before using the weapon and charging with it.
- If the target gets too close, the mob will retreat and reposition before charging again.
- Once all Template:Cd in the item's Template:Cd component have elapsed, the mob goes on cooldown and retreats before approaching again.
- Fields:
- Template:Cd: The distance to the target within which the mob begins using its kinetic weapon.
- Template:Cd: The distance the mob retreats to once the target is closer than the midpoint of the item's Template:Cd component's minimum and maximum Template:Cd.
- Template:Cd: Multiplier applied to the mob's movement speed while repositioning.
- Template:Cd: The distance the mob retreats to after all of the item's Template:Cd component's Template:Cd values have elapsed.
- Template:Cd: Multiplier applied to the mob's movement speed while on cooldown.
- Template:Cd: Multiplier applied to the item's Template:Cd component's Template:Cd.
- Template:Cd: Multiplier applied to each Template:Cd and Template:Cd condition in the item's Template:Cd component.
- Template:Cd: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
- Template:Cd: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
- Template:Cd: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.
- Template:Cd: Time, in seconds, added to the attack path recalculation interval when the target is beyond Template:Cd.
- Template:Cd: Time, in seconds, added to the attack path recalculation interval when the target is beyond Template:Cd.
- Template:Cd: Distance at which to increase attack path recalculation by Template:Cd.
- Template:Cd: Distance at which to increase attack path recalculation by Template:Cd.
- Template:Cd: Multiplier applied to the mob's movement speed when moving toward its target.
- Template:Cd: Specifies whether a full navigation path from the mob to the target is required.
- Template:Cd: Allows the mob to track its target even if it lacks a hard-coded sensing component.
- Template:Cd: Cooldown time, in seconds, between consecutive attacks.
- Template:Cd: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.
- Template:Cd: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.
- Template:Cd: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.
- Template:Cd: Defines a 1-in-N chance for the mob to stop its current attack, where N equals Template:Cd.
- Template:Cd: Allows the mob to perform this melee attack behavior only once during its lifetime.
- Requirements:
- The mob must have an item with the Template:Cd item component
- Must otherwise fulfill the same conditions as other melee attack goals.
- Template:Cd, Template:Cd, Template:Cd and Template:Cd now correctly apply their Template:Cd field.
- Description:
- Added two new fields to Template:Cd to enable more control of floating and how long the vehicle can be underwater before dismounting its passengers.
- Template:Cd: The chance per tick to cause an upward impulse.
- Template:Cd: Time in seconds that a floating vehicles head can be underwater before it causes its passengers to dismount.
- Added a new field to Template:Cd to enable a probability of target being chosen by Template:Cd goal:
- Template:Cd Probability (0.0 to 1.0) that an entity will accept a found target.
- The default value unless specified is 1.0.
- Template:Cd Probability (0.0 to 1.0) that an entity will accept a found target.
- Modified Template:Cd's Template:Cd field to support a range of value:
- Template:Cd: Minimum time in seconds before the entity searches for a attack target, can now be set to other values than just 0.
- Template:Cd: Maximum time in seconds before the entity searches for a attack target.
- Added the Template:Cd field to the Template:Cd AI goal.
- Allows a mob to override its mount’s navigation behavior with the one defined by this goal.
- Requires the mount to be running the Template:Cd goal, whose default behavior will be ignored.
- Allows a mob to override its mount’s navigation behavior with the one defined by this goal.
API
- Released AABB from Template:Cd to Template:Cd.
- Released Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd and Template:Cd from Template:Cd to Template:Cd.
- Added new module Template:Cd to change graphics and rendering settings.
- The Template:Cmd command now fires Template:Cd beta API event for custom blocks overridden at source destination.
- Moved Loot Table Discovery APIs from Template:Cd into Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Template:Cd:
- Moved Template:Cd from Template:Cd to Template:Cd.
- Template:Cd:
- Moved Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Template:Cmd and Template:Cmd commands and Template:Cd API Place function now trigger Template:Cd beta API event for custom blocks when overidden.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved component Template:Cd from Template:Cd to Template:Cd.
- Moved error Template:Cd from Template:Cd to Template:Cd.
- Moved error Template:Cd from Template:Cd to Template:Cd.
- Player method Template:Cd can now take an entity or entity ID as valid arguments in Template:Cd.
- The client side Molang queries Template:Cd, Template:Cd, and Template:Cd no longer need the Upcoming Creator Features toggle to be used.
- The Template:Cd option in geometry files can no longer be disabled to render block-items larger than its frame from Template:Cd 1.21.130 onward.
- Moved the Template:Cd i.e. Template:Cd component from experimental to stable.
- Extended Template:Cd height to 24 when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled.
- Template:Cd now supports arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled.
Block Components
- The option Template:Cd in Template:Cd now requires the Upcoming Creator Features toggle again.
- Modified Template:Cd block component.
- Field emissive renamed to shaded to better describe what the field does.
- Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
- Released field Template:Cd, formerly called Template:Cd from experimental.
Components
- Updates to Template:Cd
- Added new field Template:Cd that allows entities with this component to dash underwater.
- Added Template:Cd entity filter to check if the passenger controlling a mount is of the specified family.
- Added Template:Cd entity filter to check if the entity has equipped an item with the designated component name.
Entity Components
- Added new field, Template:Cd, to Template:Cd, which allows specifying an equipment slot that should provide protection from burning in daylight.
- Valid values are Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Leaving this field unspecified will default to having the head armor slot provide protection from burning in daylight.
- In the Template:Cd and Template:Cd components, the Template:Cd field has been renamed to Template:Cd.
- This field is now defined for each item entry in each component's Template:Cd list, enabling item-specific transformations on use.
- Added Template:Cd field to the items in the Template:Cd and Template:Cd components.
- This field is defined for each item entry in the Template:Cd list.
- Upgraded the Template:Cd entity component, allowing it to take an array of riders.
- Description:
- Allows a rideable mob to spawn with one or more riders.
- Fields:
- Template:Cd: Array of riders to add to the entity, with the mandatory field Template:Cd and optional field Template:Cd.
- Template:Cd Fields:
- Template:Cd: The type of mob to spawn.
- Template:Cd: An optional event to spawn with the mob.
- Requirements:
- The mob must have a Template:Cd entity component.
- The array of riders must be no longer than Template:Cd has Template:Cd.
- Description:
- Added new boolean field Template:Cd to Template:Cd.
- The field defaults to Template:Cd to preserve previous breathable behavior. When set to Template:Cd, entities that only breathe water will take dehydration damage when out of water.
- Renamed the Template:Cd component to Template:Cd.
- The component now aligns both the entity's body rotation and its overall rotation with that of its mounted vehicle.
- Added a lunge field to the Template:Cd component.
- Defines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level.
- Added the Template:Cd field to Template:Cd component.
- Causes the effect to render with the ambient effect background.
- Causes the effect to not pulse for timing out.
Item Components
- Added the Template:Cd item component.
- Allows overriding the swing sounds emitted by the user.
- Fields:
- Template:Cd: sound played when an attack misses or deals no damage due to invulnerability.
- Template:Cd: sound played when an attack hits.
- Template:Cd: sound played when an attack hits and deals critical damage.
- Added the Template:Cd item component.
- Description:
- Allows an item to deal damage and other effects every tick while in use, to all unobstructed targets found in a straight line from the user's view vector.
- Damage is computed based on both the user's and target's velocity projected onto the view vector (via dot product).
- The more the user and target move toward each other and align with the view vector, the higher the damage.
- After applying Template:Cd and Template:Cd, the resulting damage is floored to the nearest lower integer.
- Fields:
- Template:Cd: Ticks to wait before applying damage and effects.
- Template:Cd: Range along the view vector where entities can be hit.
- Template:Cd: Extra tolerance on the raycast to detect entities.
- Template:Cd: Multiplies the sum of the projected velocities.
- Template:Cd: Adds to the multiplied sum of the projected velocities.
- Template:Cd: Conditions that need to be satisfied for damage to be applied.
- Template:Cd: Conditions that need to be satisfied for knockback to be applied.
- Template:Cd: Conditions that need to be satisfied for riders to be dismounted.
- Template:Cd, Template:Cd and "Template:Cd fields:
- Template:Cd: Time, in ticks, during which the effect can be applied after Template:Cd elapses.
- Template:Cd: Minimum user's speed (projected onto the view vector via a dot product) required for the effect to be applied.
- Template:Cd: Minimum relative speed of the user with respect to the target (projected onto the view vector via a dot product) required for the effect to be applied.
- Requirements:
- Requires the Template:Cd item component on the same item.
- Description:
- Added the Template:Cd item component.
- Description:
- Allows an item to deal damage to all entities detected in a straight line along the user's view vector.
- Items with this component cannot destroy blocks, as the attack action always takes priority, regardless of what the user is looking at.
- Fields:
- Template:Cd: Range along the view vector where entities can be hit.
- Template:Cd: Extra tolerance on the raycast to detect entities.
- Requirements:
- Description:
- The Template:Cd item component now supports a Template:Cd field.
- Values:
- Template:Cd: puts the item on cooldown when used, preventing further use until it expires, but still allowing attacks, mining, and interaction.
- Template:Cd: puts the item on cooldown when attacking, preventing further attacks until it expires, but still allowing use, mining, and interaction.
- Values:
- Added the Template:Cd field to Template:Cd and Template:Cd item components.
- Defines the reach used when the user is in Creative mode.
- Added the Template:Cd field to the Template:Cd item component.
- Defines the sound to play when starting using the item.
- Added four new Molang queries pertaining to the Template:Cd item component:
- Template:Cd, returns the delay value from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Template:Cd, returns the damage_duration value from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Template:Cd, returns the knockback_duration value from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Template:Cd, returns the dismount_duration value from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Added Template:Cd, which returns the Template:Cd value from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Added Template:Cd, which returns the Template:Cd value of Template:Cd from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Added Template:Cd, which returns the Template:Cd value of Template:Cd from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Added Template:Cd, which returns the Template:Cd value of Template:Cd from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Added Template:Cd, which returns the number of ticks elapsed since the user last hit something while using a kinetic weapon.
- Added new Pack Settings Molang queries:
- Template:Cd, the value of a slider.
- Template:Cd, check if toggle is enabled.
- Template:Cd, if a dropdown option is selected.
Network
- Added Template:Cd
- LevelSoundEventPacket modified:
- added Template:Cd, Template:Cd, Template:Cd and Template:Cd.
- ActorEventPacket modified:
- added Template:Cd.
- Added new Level Sound Event, Template:Cd.
- Added new Level Sound Event, Template:Cd.
- Renamed Template:Cd to Template:Cd.
- Added Template:Cd boolean field to Template:Cd, defines if the effect is considered ambient.
- Modified Template:Cd:
- added Template:Cd and Template:Cd.
UI
- String multiplication in UI expressions is now limited exclusively to Template:Cd.
- Added Template:Cd boolean to 'view bindings' as a way to bind to an ancestor that matches the Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" experimental toggles.
Additions
Technical
API
- Released Template:Cd version 2.4.0.
- Added Template:Cd version 2.5.0-beta.
- Added Template:Cd for providing context of player swings to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- World:
- Added property Template:Cd Template:Cd to Template:Cd.
- Added class Template:Cd to Template:Cd.
- Added interface Template:Cd to Template:Cd.
- Added interface Template:Cd to Template:Cd.
- Added class Template:Cd to Template:Cd.
- Added enum Template:Cd to Template:Cd.
- Added Template:Cd, which can be subscribed by custom block components.
- Added Template:Cd custom component subscription in Template:Cd with the following conditions:
- Block has Template:Cd component, otherwise CONTENT_ERROR is thrown.
- Subscription is not queued if the Template:Cd is less than Template:Cd field Template:Cd.
- Block has Template:Cd component, otherwise CONTENT_ERROR is thrown.
API Infra
- Modernized Template:Cd serialization
- Max number of Template:Cd are now 100.
- Field Template:Cd, set max size to 512 characters.
- Max number of Template:Cd are now 512.
- Modernized Template:Cd serialization.
- Field Template:Cd, set max size to 39 characters.
- Added component Template:Cd.
- Added a new block trait, Template:Cd, to expose behavior like Minecraft:fences or glass panes where blocks connect to other blocks around them. Using this trait with the example below adds the bool states Template:Cd, Template:Cd, Template:Cd and Template:Cd.
- Added component Template:Cd behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as fences, Minecraft:walls, Minecraft:bars, and glass panes - can try to create a connection.
- Added VanillaBlockTag Template:Cd that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
- The component and tag can be used along with the Template:Cd block trait to make a custom fence that creates connections like a Vanilla fence.
- Added new state Template:Cd to the Template:Cd block trait, which enables the Template:Cd with values Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd to provide similar behavior to how stairs in Vanilla work.
- When this is set, you can use the field Template:Cd to decide the criteria with an array of block descriptors to determine what blocks to form a corner with.
- With the Beta APIs toggle on, Vanilla Stairs have the tag Template:Cd available, and can corner with custom blocks with the same tag if the block also uses Template:Cd block states.
- The default behavior for this field is to corner with the same block name.
- This all requires the Beta APIs toggle to be enabled on a world and the Template:Cd flag on your block.
- When this is set, you can use the field Template:Cd to decide the criteria with an array of block descriptors to determine what blocks to form a corner with.
- The Template:Cd block state is now mirrored when used within a structure.
- Added Template:Cd component behind the Upcoming Creator Features experiment.
- Contains optional field Template:Cd, which defines the minimum value for incoming signal strength.
- If signal strength is greater than or equal to this value, then the Template:Cd event is sent to Scripts.
- Contains optional field Template:Cd, a boolean to control whether a signal can pass through this block or not.
- Contains optional field Template:Cd, which defines the minimum value for incoming signal strength.
- Modified Template:Cd block component:
- Removed redundant experimental field Template:Cd.
- Added Template:Cd block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the leash knot. Only available with the Upcoming Creator Features experiment enabled.
Changes
Technical
API
- Debug drawing tech in Template:Cd now supports rendering shapes in different dimensions:
- Added Template:Cd: void method to DebugShape.
- The location property on Template:Cd has been changed to read only (use Template:Cd above to modify the location).
- Added dimension readonly property to Template:Cd.
- Changed the constructors of all the debug shapes to instead take a variant of Template:Cd or Template:Cd.
API Infra
- Modernized AvailableCommandsPacket serialization. Added these constraints:
- Chained Subcommand Data / Name max size set to 512 characters.
- Commands / Name max size set to 512 characters.
- Commands / Description max size set to 1000 characters.
- Commands / Chained Subcommand Indexes max size set to 250 elements.
- Commands / Overloads max size set to 250 elements.
- Constraints / Constraint Indices max size set to 250 elements.
- Blocks that use the Template:Cd block trait with the state Template:Cd and Template:Cd with the state Template:Cd now update the corner state immediately instead of a tick later.
Fixes
Template:Fixes Other
- Fixed an issue where the replacement biomes were not read for client-side chunk generation.
- Fixed large flipbook textures corrupting other textures.
- Fixed a bug where camels could not dash when standing in water.
- Fixed Realm server selection behaving unpredictably.
- Fixed a bug where some achievements could not be manually removed from the In Progress list.
- Fixed disabling of building and mining abilities for players with operator permissions while in Creative mode.
- Fixed blocks using Template:Cd always being semi-transparent.
- Fixed blocks using Template:Cd and Template:Cd not having shaded sides in the inventory.
- Fixed triggering of Template:Cd to only happen on the start of a swing.
- Fixed an issue where Template:Cd and Template:Cd stopped working for some entities such as Template:Cd, ground items, Template:Cd, Template:Cd and Template:Cd.
- Fixed an issue where onBreak beta API event would not fire if a Minecraft:piston was the breaking cause.
- Fixed Minecraft:bundle duplication with Minecraft:hoppers.
- Prevented a crash when trying to export structures in unsupported platforms.
- Fixed custom blocks rendered in structure block GUI.
- Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
- Fixed a bug where Template:Cd would cause the Template:Cd to be removed immediately.
- Fixed a bug where the arrow head of the Template:Cd would look incorrect at certain rotations.
- Fixed a bug preventing players from growing pink petals, Minecraft:wildflowers, or leaf litter by targeting side of a block.
- Fixed snowflakes flickering during player movement.
- Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world.
- Fixed a bug that caused dialogues with bold text to appear truncated in certain DLC maps.
- Fixed a bug causing breakpoints to miss under certain conditions.
- Fixed rotation and mirroring of Minecraft:vines during structure placement.
- Custom blocks will no longer be overly bright when flying between two inventory slots.
- Fixed Minecraft:water being rendered opaque.
- Fixed an issue where blocks moved by pistons are too dark.
- Fixed blocks flashing yellow when pushed with a piston with Minecraft:Vibrant Visuals enabled.
- Fixed damage particles sometimes rendering as black with vanilla renderer.
- Fixed archaeology items sometimes rendering as nearly black.
- Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Realm.
- Fixed a crash from using a data driven renderer.
- Fixed ambient mob effects constantly flashing like they are timing out.
- Fixed Template:Cd field in Template:Cd block component.
- Fixed content warning that incorrectly occurred for Template:Cd field in entity json in versions before 1.8.0.
- Fixed an issue where Template:Cd objects were not cleaned up properly after running Template:Cmd.
- Fixed an issue where Template:Cd would not be affected by the scale property.
- Reduced flickering and fixed incorrect reflections on low roughness materials with height maps in Vibrant Visuals.
- Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes.
- Fixed a regression where Minecraft:torches and Minecraft:lanterns weren't emitting point lights in raytracing-enabled worlds.
- Fixed IME input when application lost and regained focus (switching from the app and back while editing).
- Fixed an issue where IME Candidates would appear in the wrong monitor or misplaced in relation to text field.
- Fixed blocks with the Template:Cd component not ticking when placed via a Jigsaw structure.
Videos
- Updates for Creators
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition 1.21.130 es:Bedrock Edition 1.21.130 ja:Bedrock Edition 1.21.130 pt:Edição Bedrock 1.21.130 ru:1.21.130 (Bedrock Edition) zh:基岩版1.21.130