Minecraft:Bedrock Edition 1.21.30: Difference between revisions
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*Added line break ability for How to Play topic labels instead of having it add "..." when the line got too long. | *Added line break ability for How to Play topic labels instead of having it add "..." when the line got too long. | ||
''' | '''Tags''' | ||
*Added the following block tags: | *Added the following block tags: | ||
** {{cd|minecraft:wood_tier_destructible}} | ** {{cd|minecraft:wood_tier_destructible}} | ||
| Line 57: | Line 57: | ||
== Changes == | == Changes == | ||
=== Blocks === | === Blocks === | ||
''' | '''Chemistry Table''' | ||
* The different chemistry table type | * The different chemistry table type block states for the <code>chemistry_table</code> ID have now been split up into their own IDs. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! [[Minecraft:Bedrock Edition data values|Old ID]] | ! [[Minecraft:Bedrock Edition data values|Old ID]] | ||
| Line 74: | Line 74: | ||
'''[[Minecraft:Colored Torch]]''' | '''[[Minecraft:Colored Torch]]''' | ||
* The different color bit | * The different color bit block states for the <code>colored_torch_rg</code> and <code>colored_torch_bp</code> IDs have now been split up into their own IDs. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! [[Minecraft:Bedrock Edition data values|Old ID]] | ! [[Minecraft:Bedrock Edition data values|Old ID]] | ||
| Line 93: | Line 93: | ||
*All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios: | *All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios: | ||
**Flying mobs that can land on trees now recognize these blocks as suitable landing positions. | **Flying mobs that can land on trees now recognize these blocks as suitable landing positions. | ||
** | **Parrots now prefer these blocks as landing spots. | ||
**Previously, these behaviors applied only to a subset of these blocks. | **Previously, these behaviors applied only to a subset of these blocks. | ||
'''[[Minecraft:Purpur Block]]''' | '''[[Minecraft:Purpur Block]]''' | ||
* The different chisel type | * The different chisel type block states for the <code>purpur_block</code> ID have now been split up into their own IDs. | ||
** The previously unused chiseled and smooth purpur blocks were renamed to {{cd|deprecated_purpur_block_1}} and {{cd|deprecated_purpur_block_2}} for backward compatibility, but are hidden from creative inventory and commands. | ** The previously unused chiseled and smooth purpur blocks were renamed to {{cd|deprecated_purpur_block_1}} and {{cd|deprecated_purpur_block_2}} for backward compatibility, but are hidden from creative inventory and commands. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
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|} | |} | ||
''' | '''Redstone power''' | ||
*The following blocks have been brought to parity with {{JE}} for redstone power: | *The following blocks have been brought to parity with {{JE}} for redstone power: | ||
**{{cd|minecraft:mangrove_roots}} is now powered | **{{cd|minecraft:mangrove_roots}} is now powered | ||
| Line 117: | Line 117: | ||
'''[[Minecraft:Sponge]]''' | '''[[Minecraft:Sponge]]''' | ||
* The different | * The different block states for the <code>sponge</code> ID have now been split up into their own IDs. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! [[Minecraft:Bedrock Edition data values|Old ID]] | ! [[Minecraft:Bedrock Edition data values|Old ID]] | ||
| Line 132: | Line 132: | ||
'''[[Minecraft:TNT]] and [[Minecraft:Underwater TNT]]''' | '''[[Minecraft:TNT]] and [[Minecraft:Underwater TNT]]''' | ||
* The different allow underwater bit | * The different allow underwater bit block states for the <code>tnt</code> ID have now been split up into their own IDs. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! [[Minecraft:Bedrock Edition data values|Old ID]] | ! [[Minecraft:Bedrock Edition data values|Old ID]] | ||
| Line 144: | Line 144: | ||
'''[[Minecraft:Wall]]s''' | '''[[Minecraft:Wall]]s''' | ||
* The different wall block type | * The different wall block type block states for the <code>cobblestone_wall</code> ID have now been split up into their own IDs. | ||
**{{cd|granite_wall}}, {{cd|diorite_wall}}, {{cd|andesite_wall}}, {{cd|stone_brick_wall}}, {{cd|mossy_stone_brick_wall}} and {{cd|prismarine_wall}} now have a hardness of 1.5. | **{{cd|granite_wall}}, {{cd|diorite_wall}}, {{cd|andesite_wall}}, {{cd|stone_brick_wall}}, {{cd|mossy_stone_brick_wall}} and {{cd|prismarine_wall}} now have a hardness of 1.5. | ||
**{{cd|sandstone_wall}} and {{cd|red_sandstone_wall}} now have a hardness of 0.8. | **{{cd|sandstone_wall}} and {{cd|red_sandstone_wall}} now have a hardness of 0.8. | ||
| Line 187: | Line 187: | ||
=== Gameplay === | === Gameplay === | ||
''' | '''Death messages''' | ||
* Added a new death message for when players or their pets are defeated by a [[Minecraft:mace]] smash attack. | * Added a new death message for when players or their pets are defeated by a [[Minecraft:mace]] smash attack. | ||
** '''<''player/mob''> was smashed by <''player''>''' | ** '''<''player/mob''> was smashed by <''player''>''' | ||
** '''<''player/mob''> was smashed by <''player''> with <''item''>''' | ** '''<''player/mob''> was smashed by <''player''> with <''item''>''' | ||
''' | '''Sounds''' | ||
* Water splash sounds have been adapted to the {{JE}}. | * Water splash sounds have been adapted to the {{JE}}. | ||
=== General === | === General === | ||
''' | '''Rarity''' | ||
*The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them, given the following guidelines: | *The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them, given the following guidelines: | ||
**Items and blocks become rarer depending on the following factors: | **Items and blocks become rarer depending on the following factors: | ||
| Line 295: | Line 295: | ||
*Added a button in the game menu to take a screenshot. Players can view their screenshots in the screenshot gallery on their profile pages. | *Added a button in the game menu to take a screenshot. Players can view their screenshots in the screenshot gallery on their profile pages. | ||
*Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose. | *Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose. | ||
* | *Enchantments that have only one possible level no longer display the level in their name. | ||
*The names of many items and blocks were brought to parity with {{JE}}: | *The names of many items and blocks were brought to parity with {{JE}}: | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
| Line 356: | Line 356: | ||
|- | |- | ||
|{{ItemLink|Turtle Spawn Egg|Sea Turtle Spawn Egg}} | |{{ItemLink|Turtle Spawn Egg|Sea Turtle Spawn Egg}} | ||
| | |Turtle Spawn Egg | ||
|- | |- | ||
|{{BlockLink|Turtle Egg|Sea Turtle Egg}} | |{{BlockLink|Turtle Egg|Sea Turtle Egg}} | ||
| Line 380: | Line 380: | ||
|- | |- | ||
|{{BlockLink|Infested Stone Bricks|Infested Stone Brick}} | |{{BlockLink|Infested Stone Bricks|Infested Stone Brick}} | ||
| | |Infested Stone Bricks | ||
|- | |- | ||
|{{BlockLink|Daylight Detector|Daylight Sensor}} | |{{BlockLink|Daylight Detector|Daylight Sensor}} | ||
| Line 395: | Line 395: | ||
|- | |- | ||
|{{BlockLink|Chipped Anvil|Slightly Damaged Anvil}} | |{{BlockLink|Chipped Anvil|Slightly Damaged Anvil}} | ||
| | |Chipped Anvil | ||
|- | |- | ||
|{{BlockLink|Damaged Anvil|Very Damaged Anvil}} | |{{BlockLink|Damaged Anvil|Very Damaged Anvil}} | ||
| | |Damaged Anvil | ||
|- | |- | ||
|{{BlockLink|Player Head|Head}} | |{{BlockLink|Player Head|Head}} | ||
| Line 404: | Line 404: | ||
|- | |- | ||
|{{BlockLink|Light Block}} | |{{BlockLink|Light Block}} | ||
| | |Light | ||
|- | |- | ||
|{{BlockLink|Ominous Banner|Illager Banner}} | |{{BlockLink|Ominous Banner|Illager Banner}} | ||
| Line 427: | Line 427: | ||
=== Mobs === | === Mobs === | ||
''' | '''Fox''' | ||
* Reduced the health from {{hp|20}} to {{hp|10}} to match ''Java Edition''. | * Reduced the health from {{hp|20}} to {{hp|10}} to match ''Java Edition''. | ||
=== World generation === | === World generation === | ||
''' | '''Trial Chambers''' | ||
*Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management. | *Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management. | ||
=== Technical === | === Technical === | ||
''' | '''Add-Ons and Script Engine''' | ||
*Removed deprecated behavior pack download related code from packets in the world join flow. | *Removed deprecated behavior pack download related code from packets in the world join flow. | ||
*The default for the "gui" "item_display_transforms" "rotation" field is [30, 45, 0] instead of [30, 225, 0] | *The default for the "gui" "item_display_transforms" "rotation" field is [30, 45, 0] instead of [30, 225, 0] | ||
| Line 452: | Line 452: | ||
*Removed the {{cd|minecraft:behavior.peek}} AI goal component that was never used. | *Removed the {{cd|minecraft:behavior.peek}} AI goal component that was never used. | ||
''' | '''API''' | ||
*Released {{cd|@minecraft/server}} version {{cd|1.3.0}}. | *Released {{cd|@minecraft/server}} version {{cd|1.3.0}}. | ||
**Note: This can still change while in ''Preview''. | **Note: This can still change while in ''Preview''. | ||
| Line 521: | Line 521: | ||
*The {{cd|minecraft:dyeable}} component is now exposed to creators. | *The {{cd|minecraft:dyeable}} component is now exposed to creators. | ||
''' | '''Loot Tables''' | ||
*Added {{cd|set_potion}} item function for loot tables that can set the potion type of compatible items with a potion id. | *Added {{cd|set_potion}} item function for loot tables that can set the potion type of compatible items with a potion id. | ||
**It has a single field {{cd|id}} that accepts the following potion id values: | **It has a single field {{cd|id}} that accepts the following potion id values: | ||
| Line 577: | Line 577: | ||
***[[Minecraft:Arrow]] | ***[[Minecraft:Arrow]] | ||
''' | '''Resource and Behavior Packs''' | ||
*The player's {{cd|helmet_layer_visible}} variable is now based on the result of the {{cd|has_head_gear}} [[Minecraft:Molang]] query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear. | *The player's {{cd|helmet_layer_visible}} variable is now based on the result of the {{cd|has_head_gear}} [[Minecraft:Molang]] query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear. | ||
**This fixes attachable scripts setting the {{cd|helmet_layer_visible}} to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and [[Minecraft:Pumpkin]] heads. | **This fixes attachable scripts setting the {{cd|helmet_layer_visible}} to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and [[Minecraft:Pumpkin]] heads. | ||
''' | '''Trade Tables''' | ||
*The Trade Table files are now versioned: | *The Trade Table files are now versioned: | ||
**TradeTier's {{cd|total_exp_required}} is a required member from version {{cd|1.21.30}}. | **TradeTier's {{cd|total_exp_required}} is a required member from version {{cd|1.21.30}}. | ||
| Line 641: | Line 641: | ||
=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
''' | '''API''' | ||
*Moved class {{cd|PlayerCursorInventoryComponent}} from {{cd|beta}} to {{cd|1.14.0}}. | *Moved class {{cd|PlayerCursorInventoryComponent}} from {{cd|beta}} to {{cd|1.14.0}}. | ||
| Line 737: | Line 737: | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{Navbox Bedrock Edition versions|1.2x}} | ||
de:Bedrock Edition 1.21.30 | |||
es:Bedrock Edition 1.21.30 | |||
pt:Edição Bedrock 1.21.30 | |||
ru:1.21.30 (Bedrock Edition) | |||
uk:1.21.30 (Bedrock Edition) | |||
zh:基岩版1.21.30 | |||
Revision as of 15:22, 9 April 2026
Template:Distinguish Template:Infobox version
1.21.30 is a minor update to Template:BE released on September 17, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> which changes lots of names of blocks and items to parity with Template:JE, adds Minecraft:bundles as an experimental feature, and fixes bugs.
Additions
General
Screenshot Gallery Screen
- Added Screenshot Gallery is being updated with improved navigation.
Full Keyboard Gameplay
- Added Template:Keys and Template:Keys as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.
- Added line break ability for How to Play topic labels instead of having it add "..." when the line got too long.
Tags
- Added the following block tags:
Changes
Blocks
Chemistry Table
- The different chemistry table type block states for the
chemistry_tableID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite chemistry_table
|
Template:BlockSprite compound_creator
|
Template:BlockSprite material_reducer
| |
Template:BlockSprite element_constructor
| |
Template:BlockSprite lab_table
|
- The different color bit block states for the
colored_torch_rgandcolored_torch_bpIDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite colored_torch_rg
|
Template:BlockSprite colored_torch_red
|
Template:BlockSprite colored_torch_green
| |
Template:BlockSprite colored_torch_bp
|
Template:BlockSprite colored_torch_blue
|
Template:BlockSprite colored_torch_purple
|
Minecraft:Logs, Minecraft:Stripped Logs, Minecraft:Woods, and Minecraft:Stripped Woods
- All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios:
- Flying mobs that can land on trees now recognize these blocks as suitable landing positions.
- Parrots now prefer these blocks as landing spots.
- Previously, these behaviors applied only to a subset of these blocks.
- The different chisel type block states for the
purpur_blockID have now been split up into their own IDs.- The previously unused chiseled and smooth purpur blocks were renamed to Template:Cd and Template:Cd for backward compatibility, but are hidden from creative inventory and commands.
| Old ID | New ID |
|---|---|
Template:BlockSprite purpur_block
|
Template:BlockSprite purpur_block
|
Template:BlockSprite purpur_pillar
|
Redstone power
- The following blocks have been brought to parity with Template:JE for redstone power:
- Template:Cd is now powered
- Template:Cd is no longer powered
- Template:Cd is no longer powered
- Template:Cd is no longer powered
- The different block states for the
spongeID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite sponge
|
Template:BlockSprite sponge
|
Template:BlockSprite wet_sponge
|
- Template:Cd has had its block state removed and Template:Cd variants are converted to the base block.
Minecraft:TNT and Minecraft:Underwater TNT
- The different allow underwater bit block states for the
tntID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite tnt
|
Template:BlockSprite tnt
|
Template:BlockSprite underwater_tnt
|
- The different wall block type block states for the
cobblestone_wallID have now been split up into their own IDs.- Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd and Template:Cd now have a hardness of 1.5.
- Template:Cd and Template:Cd now have a hardness of 0.8.
- Template:Cd now has a hardness of 3.
| Old ID | New ID |
|---|---|
Template:BlockSprite cobblestone_wall
|
Template:BlockSprite cobblestone_wall
|
Template:BlockSprite mossy_cobblestone_wall
| |
Template:BlockSprite granite_wall
| |
Template:BlockSprite diorite_wall
| |
Template:BlockSprite andesite_wall
| |
Template:BlockSprite sandstone_wall
| |
Template:BlockSprite brick_wall
| |
Template:BlockSprite stone_brick_wall
| |
Template:BlockSprite mossy_stone_brick_wall
| |
Template:BlockSprite nether_brick_wall
| |
Template:BlockSprite end_stone_brick_wall
| |
Template:BlockSprite prismarine_wall
| |
Template:BlockSprite red_sandstone_wall
| |
Template:BlockSprite red_nether_brick_wall
|
Command format
- Added Template:Cd parameter to Template:Cmd command. This causes players to quit the world and rejoin, as well as reloading all behavior and resource packs.
Gameplay
Death messages
- Added a new death message for when players or their pets are defeated by a Minecraft:mace smash attack.
- <player/mob> was smashed by <player>
- <player/mob> was smashed by <player> with <item>
Sounds
- Water splash sounds have been adapted to the Template:JE.
General
Rarity
- The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them, given the following guidelines:
- Items and blocks become rarer depending on the following factors:
- The chance of finding it in a loot table, including mob drops.
- The amount of traveling required to obtain it.
- The difficulty of any obstacle that must be overcome to obtain it.
- The possible amount of that item or block that exists in the world.
- Any item or block that can be crafted must inherit the highest rarity of its crafting ingredients.
- For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity.
- Likewise, any crafted item that has only Common crafting ingredients must also be Common.
- The lists below detail the items and blocks that have changed to that rarity category.
- Items and blocks become rarer depending on the following factors:
- Common
- Uncommon
- Rare
- Epic
- When an item is enchanted, their rarity status is now increased depending on their base rarity:
- If the base rarity of an item is Common or Uncommon, it becomes Rare when enchanted.
- If the base rarity of an item is Rare, it becomes Epic when enchanted.
- If the base rarity of an item is Epic, it remains Epic when enchanted.
- The Realms backup list now displays the date that the backup was created, instead of the age of the backup.
Touch Controls
- Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons, and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.
UI
- Shortened the URL for signing in on another device to https://microsoft.com/link.
- Added a button in the game menu to take a screenshot. Players can view their screenshots in the screenshot gallery on their profile pages.
- Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose.
- Enchantments that have only one possible level no longer display the level in their name.
- The names of many items and blocks were brought to parity with Template:JE:
- The name of the Stone Mason Minecraft:villager profession has been renamed to Mason to match Template:JE.
- Added hotkeys to take screenshots in game on controller and keyboard. On mouse/keyboard: Template:Keys. On controller: Template:Xbtn + Template:Xbtn, Template:Psbtn + Template:Psbtn, Template:Nsbtn + Template:Nsbtn.
Items
- File:Flower Charge Banner Pattern JE2 BE2.png File:Creeper Charge Banner Pattern JE2 BE2.png File:Skull Charge Banner Pattern JE2 BE2.png File:Thing Banner Pattern JE2 BE2.png File:Globe Banner Pattern JE2 BE2.png File:Snout Banner Pattern JE2 BE2.png File:Flow Banner Pattern JE2 BE2.png File:Guster Banner Pattern JE2 BE2.png File:Field Masoned Banner Pattern JE1 BE2.png File:Bordure Indented Banner Pattern JE1 BE2.png Added unique item textures for each banner pattern.
- Reverted a change that caused several bugs with the mace regarding stacking, enchanting, and durability. As a consequence, mobs are once again unable to do mace smash attacks.<ref>Template:Bug</ref>
- Adding input glyph support in the name tags displayed over the entities.
- Smithing Template items are now named after their template type instead of the generic "Smithing Template" name.
- They instead specify that they are a Smithing Template through a subtitle in the hover text.
Mobs
Fox
- Reduced the health from Template:Hp to Template:Hp to match Java Edition.
World generation
Trial Chambers
- Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management.
Technical
Add-Ons and Script Engine
- Removed deprecated behavior pack download related code from packets in the world join flow.
- The default for the "gui" "item_display_transforms" "rotation" field is [30, 45, 0] instead of [30, 225, 0]
"item_display_transforms": {
"gui" : {
"translation": [0, 0, 0],
"rotation": [30, 45, 0],
"scale": [0.625, 0.625, 0.625],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0],
"fit_to_frame" : true
}
}
AI Goals
- Removed the Template:Cd AI goal component that was never used.
API
- Released Template:Cd version Template:Cd.
- Note: This can still change while in Preview.
- Added Template:Cd version Template:Cd.
- Released Template:Cd after event from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Changes to iterators to make them properly store their own state, be simplified and better handle common usages.
- The following APIs have been shipped out of experimental: Template:Cd API, Target Selector for Actor Properties APIs, and the Block Record Player Component APIs.
- Added the Template:Cd component, which controls the basic Redstone properties of a custom block.
- Parsing Template:Cd now produces a Content Error if its Template:Cd is greater or equal than the block names it overrides.
- The Template:Cd field in block geometries no longer requires the "Upcoming Creator Features" toggle.
- The Template:Cmd command output now displays the identifier of the found structure instead of its name.
Entity Components
- Template:Cd is no longer restricted to Vanilla content.
- This goal allows an entity to attack by firing a shot with a delay.
- Template:Cd is no longer restricted to Vanilla content.
- This goal allows an entity to jump over and around a target.
- Template:Cd is no longer restricted to Vanilla content.
- This goal allows an entity to move around a target.
Gameplay
- Exposed the entity offset so the user can change the camera's pivot point from the entity's center for third person boom cameras.
General
- Updated Feature Rules documentation.
- Added GUI Log Level option to the Creator section of settings, which selects the level of content logs displayed on-screen when content logs are enabled.
- Adds a content error for if an icon can't be found with Template:Cd from Template:Cd in 1.10 data.
- Added Template:Cd item component that allows specifying the rarity of an item.
- It has a single field Template:Cd that accepts the following values:
- Can also be written as an inlined value like so: Template:Cd: Template:Cd.
- The rarity of the item determines which color it uses for its name.
- If the item has a Template:Cd component specified, that hover text color has priority and is used instead of the rarity color.
- Item data versioned 1.16.100+ can now be overridden by item data versioned 1.16.100+ higher in the pack stack.
- Enables Creators to override 1.16.100+ data driven Vanilla items with 1.16.100+ data.
- Added Template:Cd item component to allow an item to store data of the dynamic container associated with it:
- This component requires that the bundles toggle is enabled.
- A dynamic container is a container for storing items that is linked to an item instead of a block or an entity.
- To use this component the item must have Template:Cd set to 1.
- The Template:Cd field (1 to 64) defines the number of slots of the dynamic container.
- The Template:Cd field defines the maximum allowed sum of the weight of the items in all slots of the dynamic container.
- Items that stack to 64 weigh 1 each, those that stack to 16 weigh 4 each and unstackable items weigh 64.
- The Template:Cd field allows for other items with a Template:Cd component to be put inside it.
- The Template:Cd (0 to 64) defines the additional weight the item adds when inside another storage item.
- A value of 0 means that this item is not allowed inside another storage item.
- The Template:Cd field defines the items that are not allowed in the item's dynamic container.
- The Template:Cd field defines the items that are exclusively allowed in the item's dynamic container.
- If empty all items are allowed in the item's dynamic container.
- Added Template:Cd item component to enable bundle-specific interaction scheme and tooltip.
- This component requires that the bundles toggle is enabled.
- To use this component the item must have a Template:Cd component defined.
- The Template:Cd component interacts with the container created by the Template:Cd component.
- The Template:Cd field (1 to 64) defines the maximum number of item stacks accessible from the top of the bundle, while other slots are hidden.
- Textures named Template:Cd and Template:Cd must be added to Template:Cd.
- The Template:Cd component is now exposed to creators.
Loot Tables
- Added Template:Cd item function for loot tables that can set the potion type of compatible items with a potion id.
- It has a single field Template:Cd that accepts the following potion id values:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- The following types of items are compatible with the Template:Cd function:
- It has a single field Template:Cd that accepts the following potion id values:
Resource and Behavior Packs
- The player's Template:Cd variable is now based on the result of the Template:Cd Minecraft:Molang query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear.
- This fixes attachable scripts setting the Template:Cd to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and Minecraft:Pumpkin heads.
Trade Tables
- The Trade Table files are now versioned:
- TradeTier's Template:Cd is a required member from version Template:Cd.
- TradeTier's Template:Cd is a required member from version Template:Cd.
- TradeItem's quantity Template:Cd cannot be lower than Template:Cd from version Template:Cd.
Experimental
Template:Additions table These additions and changes are accessible by enabling the "Beta APIs", "Bundles", and "Upcoming Creator Features" experimental toggles.
Additions
Items
File:Bundle Filled BE1.png Minecraft:Bundles
- Added bundles.
- A bundle is an item that can pack different items together into the same stack.
- A bundle fits one stack (usually 64 items) but it can be a mixture of many different item types.
- Player can insert items into a bundle directly in the Minecraft:inventory.
- The bundle tooltip fits 3 rows and can always show at least 8 item types.
- Player can select any of the visible items to pull out of the bundle:
- Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device.
- When selecting an item to remove, the bundle icon shows that item poking out of the bundle.
- When holding a bundle in hand, player can empty it onto the ground.
- The bundle is crafted with one string above one leather:
Technical
Add-Ons and Script Engine
- Added Template:Cd control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside the Template:Cd json object and requires geometry Template:Cd 1.21.0 and the "Upcoming Creator Features" toggle
- Default values example:
"item_display_transforms": { "gui" : { "translation": [0, 0, 0], "rotation": [30, 225, 0], "scale": [0.625, 0.625, 0.625], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0], "fit_to_frame" : true }, "firstperson_righthand": { "translation": [0, 0, 0], "rotation": [0, 45, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "firstperson_lefthand": { "translation": [0, 0, 0], "rotation": [0, -135, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_righthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_lefthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "ground": { "translation": [0, 3.0, 0], "rotation": [0, 0, 0], "scale": [0.25, 0.25, 0.25], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "fixed": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [0.5, 0.5, 0.5], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "head": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [1, 1, 1], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] } }
API
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This is the item the player was selecting before the interaction succeeded.
- Added property readonly Template:Cd to Template:Cd. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
- This after event no longer always triggers on an empty hand. The interaction with the block needs to be successful for it to trigger the after event.
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This is the item the player was selecting before the interaction succeeded.
- Canceling the before event now no longer triggers the after event.
- This event now triggers only on a successful interaction.
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This value is true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This value is true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.
- Added new experimental field Template:Cd to Template:Cd block component.
Gameplay
- Focus Target Camera: Added Template:Cd in the free camera preset JSON to control the speed of rotation for targeting an entity. This value is a float that represents degrees turned per second.
- Focus Target Camera: Added Template:Cd bool in the free camera preset JSON to enable snapping to the target entity on the first tick.
Changes
Technical
API
- Moved class Template:Cd from Template:Cd to Template:Cd.
Fixes
Template:Fixes Others
- Kelp, seagrass and turtle eggs can no longer be placed on any type of Fence, instead of just a subset of them.
- The Bad Omen effect can now be reset by drinking an Ominous Bottle of any level.
- Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window.
- Fixed an issue where the invite screen in-game would not show the correct substatus.
- Realms Stories content is no longer cropped when scrolling.
- Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size.
- Gamepad legend no longer overlaps with UI elements when choosing a Preview Realm to create a world on.
- In split screen mode, show the subscriptions tab only for the primary player.
- Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens.
- Some slime trial spawners in trial chambers won't spawn slimes without player intervention.
- Fixed Ominous Vault may fail to generate in Pedestal and Template:Cd.
- Fixed a softlock that could occur when purchasing subscriptions.
- Fixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous Bottle.
- The chat output's scroll position keeps its position after the game screen re-gains focus.
- Fixed Template:Cd to not execute when changing to Template:Cd from Template:Cd.
- Fixed an issue where item components would not initialize on remote clients ().
- Fixed Template:Cd bounding box rendering when clients initially load server worlds containing one.
- Fixed an issue where Template:Cd version Template:Cd was not accessible.
- Fixed a bug where culling rules for data driven blocks did not rotate with the transformation component.
- EDU: Fixed Material Reducer recipes not working with some flattened blocks such as Andesite or Terracotta.
- Parrots can now imitate Endermites.
- Basalt Deltas now have a moody ambient sound again.
- Fixed an issue where items durability and storage bar was incorrect size and placement on certain screens.
- Fixed Mushroom Farms in Woodland Mansions that incorrectly spawned Dirt instead of Coarse Dirt.
- Fixed the Template:Cd method for iterable objects.
- Fixed an issue with Template:Cd support for custom blocks.
- Bundle recipe is now unlocked by obtaining leather or string.
- Bundle now has the correct animation when adding and removing items on touch screen devices.
- Moving a stack of multiple items into a bundle now correctly moves any existing identical items to the top.
- "Up" direction with gamepad's right-stick now correctly navigates in the bundle's submenu.
- Sculk charge particles now have sound.
- Fixed an issue where the world seed template button may be missing in the Create New World screen.
- Villagers no longer make idle sounds when sleeping.
- Fixed a bug where all custom blocks were rotated 180 degrees in the UI.
- Specifying an invalid sound event in a Template:Cd file now triggers a content error.
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition 1.21.30 es:Bedrock Edition 1.21.30 pt:Edição Bedrock 1.21.30 ru:1.21.30 (Bedrock Edition) uk:1.21.30 (Bedrock Edition) zh:基岩版1.21.30