Minecraft:Bedrock Edition 1.21.50: Difference between revisions
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| title = v1.21.50 | | title = v1.21.50 | ||
| vernum = 1.21.50 | | vernum = 1.21.50 | ||
| name = | | name = The Garden Awakens | ||
| edition = Bedrock | | edition = Bedrock | ||
| image = Bedrock 1.21.50 PatchNotes.png | | image = Bedrock 1.21.50 PatchNotes.png | ||
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{{relevant guide|Bedrock Edition guides/The Garden Awakens}} | {{relevant guide|Bedrock Edition guides/The Garden Awakens}} | ||
'''1.21.50''', the release of ''' | '''1.21.50''', the release of '''The Garden Awakens''', is a [[Minecraft:game drop]] for ''[[Minecraft:Bedrock Edition]]'',<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/32344904160397-Minecraft-Bedrock-Edition-1-21-50-The-Garden-Awakens|title=Minecraft: Bedrock Edition 1.21.50 - The Garden Awakens|website=Minecraft Feedback|date=December 3, 2024}}</ref><ref>{{mcnet|minecraft-1-21-50-bedrock-changelog|Minecraft 1.21.50 Bedrock Changelog|December 3, 2024|Jay Wells}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.50?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.50 Update Notes for Creators|website=Microsoft Learn|date=December 12, 2024}}</ref> released on December 3, 2024. | ||
It marks the first release of the [[Minecraft:Bedrock Editor]] in a retail version. | It marks the first release of the [[Minecraft:Bedrock Editor]] in a retail version. | ||
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{{animate|Creaking Heart.png;Active Creaking Heart.png|32px}} '''[[Minecraft:Creaking Heart]]''' | {{animate|Creaking Heart.png;Active Creaking Heart.png|32px}} '''[[Minecraft:Creaking Heart]]''' | ||
* A creaking heart is a “living” block generating in pale oak trees, covered on all sides by pale oak wood logs. | * A creaking heart is a “living” block generating in pale oak trees, covered on all sides by pale oak wood logs. | ||
* Can be found activated in the | * Can be found activated in the pale garden biome. | ||
* Sends a trail of particles towards the connected | * Sends a trail of particles towards the connected creaking when the creaking gets hit by the player or projectiles. | ||
** Particle speed is affected by the distance of the | ** Particle speed is affected by the distance of the creaking from the heart block. | ||
** Attacking a | ** Attacking a creaking will cause its Creaking Heart to exude 2 to 3 Resin Clumps. | ||
* Naturally placed Creaking Hearts drop 20-24 experience when broken by a player, with or without silk touch. | * Naturally placed Creaking Hearts drop 20-24 experience when broken by a player, with or without silk touch. | ||
* Breaking a Creaking Heart block will drop 1-3 Resin Clumps, and it is affected by Fortune enchantment. | * Breaking a Creaking Heart block will drop 1-3 Resin Clumps, and it is affected by Fortune enchantment. | ||
* Only activates when placed between two Pale Oak logs in the same orientation (on the side that does not light up when active) and can't be deactivated unless the block is broken. | * Only activates when placed between two Pale Oak logs in the same orientation (on the side that does not light up when active) and can't be deactivated unless the block is broken. | ||
** Emits subtle eerie sounds when it is active and surrounded by any types of [[Minecraft:log]]s, | ** Emits subtle eerie sounds when it is active and surrounded by any types of [[Minecraft:log]]s, stripped logs, [[Minecraft:wood]], or stripped wood on all 6 directions. | ||
* Mining the block is most efficiently done with an axe, but it only drops when using a [[Minecraft:Silk Touch]] tool. | * Mining the block is most efficiently done with an axe, but it only drops when using a [[Minecraft:Silk Touch]] tool. | ||
** When creaking heart block is destroyed, the connected creaking is removed. | ** When creaking heart block is destroyed, the connected creaking is removed. | ||
* Can also be crafted using | * Can also be crafted using pale oak logs and a block of resin. | ||
{{Crafting Table | {{Crafting Table | ||
|B1=Pale Oak Log | |B1=Pale Oak Log | ||
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**Open eyeblossoms have glowing eyes during the night. | **Open eyeblossoms have glowing eyes during the night. | ||
**Can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom. | **Can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom. | ||
** | **Bees get poisoned when they are within a radius of eyeblossoms. | ||
** | **Suspicious stew made from eyeblossom will have blindness or nausea effect depending on the variant. | ||
**Gray or orange Dye can be crafted from closed and open eyeblossoms respectively. | **Gray or orange Dye can be crafted from closed and open eyeblossoms respectively. | ||
** | **Wandering Traders can sell Open Eyeblossoms. | ||
[[File:Pale Hanging Moss.png|32px]] '''[[Minecraft:Pale Hanging Moss]]''' | [[File:Pale Hanging Moss.png|32px]] '''[[Minecraft:Pale Hanging Moss]]''' | ||
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** Pale moss carpet can be bonemealed to grow to full on all solid faces of any block that borders it. | ** Pale moss carpet can be bonemealed to grow to full on all solid faces of any block that borders it. | ||
[[File:Pale Oak Leaves.png|32px]] ''' | [[File:Pale Oak Leaves.png|32px]] '''Pale Oak Leaves''' | ||
* A new type of leaves, generated in | * A new type of leaves, generated in pale oak trees. | ||
* Emits gray (color) {{cd|pale_oak_leaves}} | * Emits gray (color) {{cd|pale_oak_leaves}} particles falling underneath. | ||
[[File:Pale Oak Log.png|32px]] ''' | [[File:Pale Oak Log.png|32px]] '''Pale Oak Log''' | ||
* A new type of log, generated as a part of | * A new type of log, generated as a part of pale oak trees. | ||
* Can be crafted into pale planks and wood. | * Can be crafted into pale planks and wood. | ||
* {{Animate|Stripped Pale Oak Log JE1 BE2.png; Pale Oak Wood JE1 BE1.png; Stripped Pale Oak Wood JE1 BE2.png|32px}} Has a stripped log variant, wood variant and stripped wood variant. | * {{Animate|Stripped Pale Oak Log JE1 BE2.png; Pale Oak Wood JE1 BE1.png; Stripped Pale Oak Wood JE1 BE2.png|32px}} Has a stripped log variant, wood variant and stripped wood variant. | ||
** The stripped variant can be used to craft [[File:Pale Oak Hanging Sign JE1.png|32px]] | ** The stripped variant can be used to craft [[File:Pale Oak Hanging Sign JE1.png|32px]] hanging signs. | ||
[[File:Pale Oak Planks.png|32px]] ''' | [[File:Pale Oak Planks.png|32px]] '''Pale Oak Planks''' | ||
* Crafted from pale oak logs. | * Crafted from pale oak logs. | ||
* Can be used to craft respective [[File:Pale Oak Button.png|32px]] [[Minecraft:button]]s, [[File:Pale Oak Door.png|32px]] [[Minecraft:door]]s, [[File:Pale Oak Fence.png|32px]] [[Minecraft:fence]]s, [[File:Pale Oak Fence Gate.png|32px]] | * Can be used to craft respective [[File:Pale Oak Button.png|32px]] [[Minecraft:button]]s, [[File:Pale Oak Door.png|32px]] [[Minecraft:door]]s, [[File:Pale Oak Fence.png|32px]] [[Minecraft:fence]]s, [[File:Pale Oak Fence Gate.png|32px]] fence gates, [[File:Pale Oak Pressure Plate.png|32px]] pressure plates, [[File:Pale Oak Sign.png|32px]] [[Minecraft:sign]]s, [[File:Pale Oak Slab.png|32px]] [[Minecraft:slab]]s, [[File:Pale Oak Stairs.png|32px]] [[Minecraft:stairs]], and [[File:Pale Oak Trapdoor.png|32px]] [[Minecraft:trapdoor]]s. | ||
* Can be used to craft | * Can be used to craft pale oak boats and pale oak boat with chests. | ||
* Can be used to craft wooden blocks or items, (eg. [[Minecraft:chest]]) | * Can be used to craft wooden blocks or items, (eg. [[Minecraft:chest]]) | ||
{{Crafting Table | {{Crafting Table | ||
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* A new type of [[Minecraft:sapling]] which grows into a pale oak tree when planted. | * A new type of [[Minecraft:sapling]] which grows into a pale oak tree when planted. | ||
* Drops underneath pale oak leaves. | * Drops underneath pale oak leaves. | ||
* | * Wandering Traders can sell sapling. | ||
* Can break off a fully grown one and plant it to grow a pale oak tree. | * Can break off a fully grown one and plant it to grow a pale oak tree. | ||
* [[File:Potted Pale Oak Sapling.png|32px]] Can be placed in | * [[File:Potted Pale Oak Sapling.png|32px]] Can be placed in flower pots. | ||
{{Animate|Resin Clump (item) JE1 BE1.png; Resin Clump JE1 BE1.png|32px}} '''[[Minecraft:Resin Clump]]''' | {{Animate|Resin Clump (item) JE1 BE1.png; Resin Clump JE1 BE1.png|32px}} '''[[Minecraft:Resin Clump]]''' | ||
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* Dropped by the creaking heart when it is destroyed. | * Dropped by the creaking heart when it is destroyed. | ||
* Placed around the creaking heart when its creaking is attacked. | * Placed around the creaking heart when its creaking is attacked. | ||
* Can be crafted into a | * Can be crafted into a block of resin. | ||
* Can be hardened into | * Can be hardened into resin brick items in a furnace. | ||
* Can be found in loot chests in | * Can be found in loot chests in woodland mansions. | ||
[[File:Block of Resin.png|32px]] '''[[Minecraft:Block of Resin]]''' | [[File:Block of Resin.png|32px]] '''[[Minecraft:Block of Resin]]''' | ||
* Crafted from | * Crafted from resin clump. | ||
* Can be used to craft | * Can be used to craft creaking heart. | ||
{{Crafting Table | {{Crafting Table | ||
|A1=Resin Clump | |A1=Resin Clump | ||
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[[File:Resin Bricks.png|32px]] '''[[Minecraft:Resin Bricks]]''' | [[File:Resin Bricks.png|32px]] '''[[Minecraft:Resin Bricks]]''' | ||
* Crafted from | * Crafted from resin brick. | ||
* Can be used to craft [[File:Chiseled Resin Bricks.png|32px]] [[Minecraft:Chiseled Resin Bricks|chiseled]], [[File:Resin Brick Slab.png|32px]] [[Minecraft:slab]]s, [[File:Resin Brick Stairs.png|32px]] [[Minecraft:stairs]], and [[File:Resin Brick Wall.png|32px]] [[Minecraft:wall]]s variant. | * Can be used to craft [[File:Chiseled Resin Bricks.png|32px]] [[Minecraft:Chiseled Resin Bricks|chiseled]], [[File:Resin Brick Slab.png|32px]] [[Minecraft:slab]]s, [[File:Resin Brick Stairs.png|32px]] [[Minecraft:stairs]], and [[File:Resin Brick Wall.png|32px]] [[Minecraft:wall]]s variant. | ||
* Mining the block is most efficiently done with a pickaxe. | * Mining the block is most efficiently done with a pickaxe. | ||
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[[File:Resin Brick.png|32px]] '''[[Minecraft:Resin Brick]]''' | [[File:Resin Brick.png|32px]] '''[[Minecraft:Resin Brick]]''' | ||
* Can be smelting from resin clump items in a furnace. | * Can be smelting from resin clump items in a furnace. | ||
* Can be used to craft | * Can be used to craft resin bricks. | ||
* Can be found in chests in the woodland | * Can be found in chests in the woodland mansion. | ||
* Can be used to trim armor. | * Can be used to trim armor. | ||
{{Smelting | {{Smelting | ||
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}} | }} | ||
''' | '''Spawn eggs''' | ||
* [[File:Creaking Spawn Egg JE1 BE1.png|32px]] Creaking spawn egg. | * [[File:Creaking Spawn Egg JE1 BE1.png|32px]] Creaking spawn egg. | ||
=== Mobs === | === Mobs === | ||
[[File:Creaking JE1.png|x32px]] ''' | [[File:Creaking JE1.png|x32px]] '''Creaking''' | ||
* The creaking spawns at night in the pale garden biome if there is a creaking heart block that has been generated in a pale oak tree. | * The creaking spawns at night in the pale garden biome if there is a creaking heart block that has been generated in a pale oak tree. | ||
** Is not affected by light levels but spawns and despawns based on day/night cycle. | ** Is not affected by light levels but spawns and despawns based on day/night cycle. | ||
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=== Non-mob entities === | === Non-mob entities === | ||
[[File:Pale Oak Boat.png|32px]] ''' | [[File:Pale Oak Boat.png|32px]] '''Pale Oak Boat''' | ||
* A new type of boat, crafted with pale oak planks. | * A new type of boat, crafted with pale oak planks. | ||
* Can be used to craft a variant [[File:Pale Oak Boat with Chest.png|32px]] with a | * Can be used to craft a variant [[File:Pale Oak Boat with Chest.png|32px]] with a chest. | ||
=== World generation === | === World generation === | ||
[[File:Pale Oak Tree.png|32px]] ''' | [[File:Pale Oak Tree.png|32px]] '''Pale oak''' | ||
* A new type of tree which can be grown from pale oak saplings in a 2x2 configuration. | * A new type of tree which can be grown from pale oak saplings in a 2x2 configuration. | ||
** Generates naturally in the pale garden biome. | ** Generates naturally in the pale garden biome. | ||
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[[File:BiomeSprite pale-garden.png|16px]] '''[[Minecraft:Pale Garden]]''' | [[File:BiomeSprite pale-garden.png|16px]] '''[[Minecraft:Pale Garden]]''' | ||
* A new biome which contains pale oaks and Pale Moss blocks/carpet. | * A new biome which contains pale oaks and Pale Moss blocks/carpet. | ||
* It is a variation of the | * It is a variation of the dark forest biome, with pale oak trees instead of dark oak trees. | ||
* Animal mobs do not spawn naturally. | * Animal mobs do not spawn naturally. | ||
* The grass in the pale garden has a desaturated, grayish look, the sky is a smoky gray, and water is a pale light blue. | * The grass in the pale garden has a desaturated, grayish look, the sky is a smoky gray, and water is a pale light blue. | ||
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*A particle is emitted in the pale garden. | *A particle is emitted in the pale garden. | ||
[[File:Pale moss patch.png|32px]] ''' | [[File:Pale moss patch.png|32px]] '''Pale moss patch''' | ||
*Vegetation patch feature consisting of pale moss and other plants found in the pale garden. | *Vegetation patch feature consisting of pale moss and other plants found in the pale garden. | ||
=== Gameplay === | === Gameplay === | ||
''' | '''Achievements''' | ||
{{Load achievements|Heart Transplanter}} | {{Load achievements|Heart Transplanter}} | ||
=== General === | === General === | ||
''' | '''Sounds''' | ||
* Ambient sounds in the pale garden biome do not come from the biome settings but are generated by blocks found in the biome. | * Ambient sounds in the pale garden biome do not come from the biome settings but are generated by blocks found in the biome. | ||
** Pale hanging moss emits subtle atmospheric sounds when it is attached to pale oak logs and pale oak leaves. | ** Pale hanging moss emits subtle atmospheric sounds when it is attached to pale oak logs and pale oak leaves. | ||
** Creaking heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides. | ** Creaking heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides. | ||
''' | '''Formatting Codes''' | ||
* Added new color code, for | * Added new color code, for trimming material [[Minecraft:Resin Brick|resin]] tooltip. | ||
** {{color|#EB7114}} §v material_resin | ** {{color|#EB7114}} §v material_resin | ||
'''[[Minecraft:Bedrock Editor]]''' | '''[[Minecraft:Bedrock Editor]]''' | ||
* Released | * Released beta 0.8.0. | ||
== Changes == | == Changes == | ||
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*Pickaxes and shovels no longer mine them as quickly as axes. | *Pickaxes and shovels no longer mine them as quickly as axes. | ||
''' | '''Bamboo Saplings''' | ||
*Swords can now cut them instantly, as they do bamboo. | *Swords can now cut them instantly, as they do bamboo. | ||
*Axes no longer mine them faster. | *Axes no longer mine them faster. | ||
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'''[[Minecraft:Heavy Core]]s''' | '''[[Minecraft:Heavy Core]]s''' | ||
*They are now faster to mine with any improper tool. | *They are now faster to mine with any improper tool. | ||
*A | *A note block placed above them now plays the proper sound. | ||
''' | '''Jigsaw''' | ||
*Dimension padding is now taken into account when placing the start piece of a jigsaw structure. | *Dimension padding is now taken into account when placing the start piece of a jigsaw structure. | ||
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*Some trial spawners did not have an extra breeze out at once when ominous. | *Some trial spawners did not have an extra breeze out at once when ominous. | ||
''' | '''Vine, Cave Vines, [[Minecraft:Twisting Vines]], and [[Minecraft:Weeping Vines]]''' | ||
*They now play their correct sounds instead of the | *They now play their correct sounds instead of the nether wart sound. | ||
=== Command format === | === Command format === | ||
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=== Gameplay === | === Gameplay === | ||
''' | '''Messages''' | ||
*There is now a warning message when the player is prevented from entering an unloaded chunk. | *There is now a warning message when the player is prevented from entering an unloaded chunk. | ||
=== General === | === General === | ||
''' | '''Tags''' | ||
*The following block tags are no longer behind the "Upcoming Creator Features" | *The following block tags are no longer behind the "Upcoming Creator Features" experimental toggle: | ||
**{{cd|minecraft:diamond_tier_destructible}} | **{{cd|minecraft:diamond_tier_destructible}} | ||
**{{cd|minecraft:iron_tier_destructible}} | **{{cd|minecraft:iron_tier_destructible}} | ||
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*Added a new Realm Event related to mobs. | *Added a new Realm Event related to mobs. | ||
''' | '''UI''' | ||
*Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI. | *Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI. | ||
*Change the order of tabs in the [[Minecraft:settings]] screen. | *Change the order of tabs in the [[Minecraft:settings]] screen. | ||
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*Bundles that are moved under a player's cursor now correctly update their tooltip. | *Bundles that are moved under a player's cursor now correctly update their tooltip. | ||
*It is now possible to collect crafting output with a bundle to add the crafted items to the bundle. | *It is now possible to collect crafting output with a bundle to add the crafted items to the bundle. | ||
*Remove "X" closing button from the | *Remove "X" closing button from the command block UI when player is using gamepad. | ||
*A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices. | *A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices. | ||
*Enables selecting disabled buttons on the "join friends" menu while crossplay is turned off. | *Enables selecting disabled buttons on the "join friends" menu while crossplay is turned off. | ||
*Dualsense gamepads now have correct tooltip icons on mobile devices. | *Dualsense gamepads now have correct tooltip icons on mobile devices. | ||
*Added an option to enable a " | *Added an option to enable a "pick block" button for touch controls in Creative mode. | ||
*Items in a [[Minecraft:bundle]] tooltip now have a gray background. | *Items in a [[Minecraft:bundle]] tooltip now have a gray background. | ||
*[[Minecraft:Screenshot]]s: Added the ability to Feature and Showcase screenshots for others to see when they visit player's Profile. Added ability to set custom world thumbnail from screenshots. | *[[Minecraft:Screenshot]]s: Added the ability to Feature and Showcase screenshots for others to see when they visit player's Profile. Added ability to set custom world thumbnail from screenshots. | ||
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*Updated Sleep Screen to Ore UI. | *Updated Sleep Screen to Ore UI. | ||
''' | '''Title screen''' | ||
*The | *The panorama was changed to showcase pale gardens. | ||
=== Items === | === Items === | ||
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=== Mobs === | === Mobs === | ||
''' | '''Bees''' | ||
*Feeding bees open eyeblossoms now applies the poison effect. | *Feeding bees open eyeblossoms now applies the poison effect. | ||
*Feeding bees wither roses now applies the wither effect. | *Feeding bees wither roses now applies the wither effect. | ||
''' | '''Foxes''' | ||
*They can now pick up bundles. | *They can now pick up bundles. | ||
''' | '''Wandering Trader''' | ||
* Can now sell | * Can now sell pale oak saplings, open eyeblossoms, pale moss blocks, and pale hanging moss. | ||
''' | '''Zombified Piglins''' | ||
*Zombified piglins spawned by nether portals now have a 15-second cooldown before they can use the portal again. | *Zombified piglins spawned by nether portals now have a 15-second cooldown before they can use the portal again. | ||
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*Tall grass generates properly with its top part in the lush caves biome. | *Tall grass generates properly with its top part in the lush caves biome. | ||
''' | '''Trees''' | ||
* All trees can now grow through leaves, with the exception of cherry trees, which cannot grow through their own leaves. | * All trees can now grow through leaves, with the exception of cherry trees, which cannot grow through their own leaves. | ||
* All trees can grow on dirt-like blocks | * All trees can grow on dirt-like blocks | ||
''' | '''Trial Chambers''' | ||
*Changed contents of chest in {{cd|end_2}} to reference a loot table. | *Changed contents of chest in {{cd|end_2}} to reference a loot table. | ||
=== Technical === | === Technical === | ||
''' | '''Add-Ons and Script Engine''' | ||
*The [Beta] fields in the {{cd|minecraft:looked_at}} and {{cd|minecraft:home}} entity components are no longer marked as [Beta] and no longer require {{cd|use_beta_features}} to be specified in the root JSON object. | *The [Beta] fields in the {{cd|minecraft:looked_at}} and {{cd|minecraft:home}} entity components are no longer marked as [Beta] and no longer require {{cd|use_beta_features}} to be specified in the root JSON object. | ||
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*Vanilla trial spawner NBT {{cd|normalConfig}} and {{cd|ominousConfig}} tags values now support references to common configurations as an alternative to inline configuration. | *Vanilla trial spawner NBT {{cd|normalConfig}} and {{cd|ominousConfig}} tags values now support references to common configurations as an alternative to inline configuration. | ||
''' | '''Audio''' | ||
*Per-biome ambient sounds are now defined in {{cd|client_biome}} JSON components | *Per-biome ambient sounds are now defined in {{cd|client_biome}} JSON components | ||
**This uses the new {{cd|minecraft:ambient_sounds}} component | **This uses the new {{cd|minecraft:ambient_sounds}} component | ||
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'''Entity Components''' | '''Entity Components''' | ||
*Added a new component {{cd|minecraft:cannot_be_attacked}}. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to | *Added a new component {{cd|minecraft:cannot_be_attacked}}. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to ghasts, creators can add their entities to the exception filter allowing them to then attack ghasts. | ||
*The {{cd|minecraft:looked_at}} component's {{cd|look_at_locations}} field now accepts a list of objects as a parameter, each containing two fields | *The {{cd|minecraft:looked_at}} component's {{cd|look_at_locations}} field now accepts a list of objects as a parameter, each containing two fields | ||
**{{cd|location}}, the location of the entity that must be visible | **{{cd|location}}, the location of the entity that must be visible | ||
***Valid values: {{cd|head}}, {{cd|body}}, {{cd|feet}} | ***Valid values: {{cd|head}}, {{cd|body}}, {{cd|feet}} | ||
**{{cd|vertical_offset}}, an optional vertical offset applied to the entity's location | **{{cd|vertical_offset}}, an optional vertical offset applied to the entity's location | ||
*Added the {{cd|minecraft:ignore_cannot_be_attacked}} component and moved the filter from {{cd|minecraft:cannot_be_attacked}} to it. This allows content to have custom mobs which bypass the {{cd|cannot_be_attacked}} component (for example the one on the | *Added the {{cd|minecraft:ignore_cannot_be_attacked}} component and moved the filter from {{cd|minecraft:cannot_be_attacked}} to it. This allows content to have custom mobs which bypass the {{cd|cannot_be_attacked}} component (for example the one on the ghast) without requiring a modification of the attacked mob's settings. | ||
*The {{Cd|code=minecraft:angry}} component now has a new field: | *The {{Cd|code=minecraft:angry}} component now has a new field: | ||
** {{Cd|code=broadcast_anger_when_dying}} defines whether an entity should broadcast anger to entities of the same type if killed in one hit. This is set to {{Cd|code=true}} by default. | ** {{Cd|code=broadcast_anger_when_dying}} defines whether an entity should broadcast anger to entities of the same type if killed in one hit. This is set to {{Cd|code=true}} by default. | ||
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'''Structures''' | '''Structures''' | ||
*Expose "Data-Driven | *Expose "Data-Driven Jigsaw Structures" experiment toggle to Creators | ||
**Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced). | **Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced). | ||
**There are 4 new JSON files comprising Jigsaw Structure data: | **There are 4 new JSON files comprising Jigsaw Structure data: | ||
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{{Navbox Bedrock Edition versions|1.2x}} | {{Navbox Bedrock Edition versions|1.2x}} | ||
de:Bedrock Edition 1.21.50 | |||
es:Bedrock Edition 1.21.50 | |||
ja:Bedrock Edition 1.21.50 | |||
pt:Edição Bedrock 1.21.50 | |||
ru:1.21.50 (Bedrock Edition) | |||
uk:1.21.50 (Bedrock Edition) | |||
zh:基岩版1.21.50 | |||
Revision as of 15:23, 9 April 2026
Template:Infobox version Template:Relevant guide
1.21.50, the release of The Garden Awakens, is a Minecraft:game drop for Minecraft:Bedrock Edition,<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> released on December 3, 2024. It marks the first release of the Minecraft:Bedrock Editor in a retail version.
Additions
Blocks
Template:Animate Minecraft:Creaking Heart
- A creaking heart is a “living” block generating in pale oak trees, covered on all sides by pale oak wood logs.
- Can be found activated in the pale garden biome.
- Sends a trail of particles towards the connected creaking when the creaking gets hit by the player or projectiles.
- Particle speed is affected by the distance of the creaking from the heart block.
- Attacking a creaking will cause its Creaking Heart to exude 2 to 3 Resin Clumps.
- Naturally placed Creaking Hearts drop 20-24 experience when broken by a player, with or without silk touch.
- Breaking a Creaking Heart block will drop 1-3 Resin Clumps, and it is affected by Fortune enchantment.
- Only activates when placed between two Pale Oak logs in the same orientation (on the side that does not light up when active) and can't be deactivated unless the block is broken.
- Emits subtle eerie sounds when it is active and surrounded by any types of Minecraft:logs, stripped logs, Minecraft:wood, or stripped wood on all 6 directions.
- Mining the block is most efficiently done with an axe, but it only drops when using a Minecraft:Silk Touch tool.
- When creaking heart block is destroyed, the connected creaking is removed.
- Can also be crafted using pale oak logs and a block of resin.
Template:Animate Minecraft:Eyeblossoms
- Eyeblossoms are new flowers that generate in the pale garden biome.
- They exist in two variants: closed and open.
- Eyeblossoms transition between the two variants based on the time of day.
- During the night, eyeblossoms will become open.
- During the day, they will become closed.
- In dimensions that do not have a day/night cycle, they will remain as-is.
- Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close.
- Open eyeblossoms have glowing eyes during the night.
- Can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom.
- Bees get poisoned when they are within a radius of eyeblossoms.
- Suspicious stew made from eyeblossom will have blindness or nausea effect depending on the variant.
- Gray or orange Dye can be crafted from closed and open eyeblossoms respectively.
- Wandering Traders can sell Open Eyeblossoms.
File:Pale Hanging Moss.png Minecraft:Pale Hanging Moss
- Pale hanging moss generates naturally in the pale garden biome under the foliage of pale oaks.
- Pale hanging moss does not grow randomly, but can be bonemealed to grow down.
- When attached to a pale oak log or leaves, it emits ambient sounds.
- It only drops when using Minecraft:shears or a tool enchanted with Minecraft:Silk Touch.
File:Pale Moss Block.png Minecraft:Pale Moss Block
- Generates naturally in the pale garden biome.
- Pale moss blocks can be bonemealed to spread to compatible blocks.
File:Pale Moss Carpet.png Minecraft:Pale Moss Carpet
- Generates naturally in the pale garden biome.
- When placed, pale moss carpet grows up to two blocks on the solid faces of any block that borders it. Template:Animate
- Pale moss carpet can be bonemealed to grow to full on all solid faces of any block that borders it.
File:Pale Oak Leaves.png Pale Oak Leaves
- A new type of leaves, generated in pale oak trees.
- Emits gray (color) Template:Cd particles falling underneath.
File:Pale Oak Log.png Pale Oak Log
- A new type of log, generated as a part of pale oak trees.
- Can be crafted into pale planks and wood.
- Template:Animate Has a stripped log variant, wood variant and stripped wood variant.
- The stripped variant can be used to craft File:Pale Oak Hanging Sign JE1.png hanging signs.
File:Pale Oak Planks.png Pale Oak Planks
- Crafted from pale oak logs.
- Can be used to craft respective File:Pale Oak Button.png Minecraft:buttons, File:Pale Oak Door.png Minecraft:doors, File:Pale Oak Fence.png Minecraft:fences, File:Pale Oak Fence Gate.png fence gates, File:Pale Oak Pressure Plate.png pressure plates, File:Pale Oak Sign.png Minecraft:signs, File:Pale Oak Slab.png Minecraft:slabs, File:Pale Oak Stairs.png Minecraft:stairs, and File:Pale Oak Trapdoor.png Minecraft:trapdoors.
- Can be used to craft pale oak boats and pale oak boat with chests.
- Can be used to craft wooden blocks or items, (eg. Minecraft:chest)
File:Pale Oak Sapling.png Minecraft:Pale Oak Sapling
- A new type of Minecraft:sapling which grows into a pale oak tree when planted.
- Drops underneath pale oak leaves.
- Wandering Traders can sell sapling.
- Can break off a fully grown one and plant it to grow a pale oak tree.
- File:Potted Pale Oak Sapling.png Can be placed in flower pots.
Template:Animate Minecraft:Resin Clump
- A multi-face block.
- Dropped by the creaking heart when it is destroyed.
- Placed around the creaking heart when its creaking is attacked.
- Can be crafted into a block of resin.
- Can be hardened into resin brick items in a furnace.
- Can be found in loot chests in woodland mansions.
File:Block of Resin.png Minecraft:Block of Resin
- Crafted from resin clump.
- Can be used to craft creaking heart.
File:Resin Bricks.png Minecraft:Resin Bricks
- Crafted from resin brick.
- Can be used to craft File:Chiseled Resin Bricks.png chiseled, File:Resin Brick Slab.png Minecraft:slabs, File:Resin Brick Stairs.png Minecraft:stairs, and File:Resin Brick Wall.png Minecraft:walls variant.
- Mining the block is most efficiently done with a pickaxe.
Items
File:Resin Brick.png Minecraft:Resin Brick
- Can be smelting from resin clump items in a furnace.
- Can be used to craft resin bricks.
- Can be found in chests in the woodland mansion.
- Can be used to trim armor.
Spawn eggs
- File:Creaking Spawn Egg JE1 BE1.png Creaking spawn egg.
Mobs
File:Creaking JE1.png Creaking
- The creaking spawns at night in the pale garden biome if there is a creaking heart block that has been generated in a pale oak tree.
- Is not affected by light levels but spawns and despawns based on day/night cycle.
- Creaking Heart decides to remove or replace the connected Creaking when:
- It turns day.
- it is neutral and stops attacking when being looked at (reverse Enderman).
- It's too far away from the Minecraft:Creaking Heart.
- A player intersects with the Creaking for a few seconds.
- The melee attacks deal 3 points of damage (1.5 hearts)
- It will follow and attack players up to 32 blocks away from its creaking heart block.
- An activated creaking will not move if a player is looking at it.
- A player wearing a carved pumpkin on their head can look at creaking without it freezing in place.
- Reacts only to damage caused by mobs and projectiles, by swaying in place.
- Ignores Cactus, Sweet Berry Bushes and Powder Snow damage and can walk through/over them.
- Has a twitching animation.
- Is fire-resistant.
- When hit, a particle trail is shown between the creaking and the creaking heart block it is connected to.
- When the creaking heart block the creaking is connected to is destroyed, the creaking is removed, with no loot or experience dropped from the mob.
- Creaking cannot enter Minecraft:boats.
- Creaking spawned from a creaking heart can not go through portals.
- The Creaking Spawn Egg will spawn a creaking mob that is not connected to a creaking heart. The creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources.
- Has Template:Hp health points.
- Creaking summoned from the creaking heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the creaking heart block.
Non-mob entities
File:Pale Oak Boat.png Pale Oak Boat
- A new type of boat, crafted with pale oak planks.
- Can be used to craft a variant File:Pale Oak Boat with Chest.png with a chest.
World generation
File:Pale Oak Tree.png Pale oak
- A new type of tree which can be grown from pale oak saplings in a 2x2 configuration.
- Generates naturally in the pale garden biome.
File:BiomeSprite pale-garden.png Minecraft:Pale Garden
- A new biome which contains pale oaks and Pale Moss blocks/carpet.
- It is a variation of the dark forest biome, with pale oak trees instead of dark oak trees.
- Animal mobs do not spawn naturally.
- The grass in the pale garden has a desaturated, grayish look, the sky is a smoky gray, and water is a pale light blue.
- Any tinted leaves places in the biome also get a desaturated, gray look.
- Pale Garden has no music and if a player enters the biome while music is playing, the music will fade out.
- A particle is emitted in the pale garden.
File:Pale moss patch.png Pale moss patch
- Vegetation patch feature consisting of pale moss and other plants found in the pale garden.
Gameplay
Achievements Template:Load achievements
General
Sounds
- Ambient sounds in the pale garden biome do not come from the biome settings but are generated by blocks found in the biome.
- Pale hanging moss emits subtle atmospheric sounds when it is attached to pale oak logs and pale oak leaves.
- Creaking heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides.
Formatting Codes
- Added new color code, for trimming material resin tooltip.
- Template:Color §v material_resin
- Released beta 0.8.0.
Changes
Blocks
All Minecraft:Copper Doors, Minecraft:Iron Door, Minecraft:Heavy Weighted Pressure Plate, Minecraft:Light Weighted Pressure Plate, Minecraft:Polished Blackstone Pressure Plate, and Minecraft:Stone Pressure Plate
- The blocks that require support now always drop when broken with any tool.
- Pickaxes and shovels no longer mine them as quickly as axes.
Bamboo Saplings
- Swords can now cut them instantly, as they do bamboo.
- Axes no longer mine them faster.
- Adjusted volume & pitch for break, hit, place, fall, step & land sounds for it.
- Is now slower to mine with an improper tool.
- Maces no longer mine them faster than other non-sword tools.
Minecraft:Copper Trapdoors and Minecraft:Copper Bulbs
- They now require a stone pickaxe or better for drops and quick mining.
- They now can be mined quickly with any pickaxe.
- If player somehow manages to mine it, which is almost impossible, it no longer requires a pickaxe to drop and is equally quick to mine with any tool.
Minecraft:Flowers and Minecraft:Mushrooms
- They no longer generate in the Pale Garden biome.
- Glow lichen now play their step sound when on top of a block an actor is walking on.
- They are now faster to mine with any improper tool.
- A note block placed above them now plays the proper sound.
Jigsaw
- Dimension padding is now taken into account when placing the start piece of a jigsaw structure.
- Removed the unintended darker tinting of kelp.
- Axes no longer mine them faster.
- Sneaking while landing on a slime block no longer causes fall damage.
- Some trial spawners did not have an extra breeze out at once when ominous.
Vine, Cave Vines, Minecraft:Twisting Vines, and Minecraft:Weeping Vines
- They now play their correct sounds instead of the nether wart sound.
Command format
- Control the client or server to check a player movement.
- Added delay overload to the command, which allows players to queue a function to be executed after a certain amount of time. Time can be specified with no postfix, postfix Template:Cd to indicate ticks, postfix Template:Cd to indicate seconds, or with the postfix Template:Cd to indicate days. Players can also give the argument Template:Cd to add their request to the queue no matter what, or Template:Cd (which is also the default) to replace all current matching requests with the new one.
Gameplay
Messages
- There is now a warning message when the player is prevented from entering an unloaded chunk.
General
Tags
- The following block tags are no longer behind the "Upcoming Creator Features" experimental toggle:
- Template:Cd
- Template:Cd
- Template:Cd
- Has been renamed from Template:Cd.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Removed the following block tags:
- Added a loading modal when changing active Realms slots to prevent a glitch where multiple Realms slot settings screen are pushed to the stack because of player's button mashing the edit world button.
- Added a new Realm Event related to mobs.
UI
- Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI.
- Change the order of tabs in the Minecraft:settings screen.
- Added UI controls for enabling/disabling beds working and the percentage of players sleeping needed to pass the night.
- Hid "Create from template", and "Import world" buttons when in trial mode.
- Toggle renderer is now a bindable action under Keyboard and Mouse settings menu.
- Added missing quickswap animations in GUI for several blocks.
- Second passenger in a boat or camel will now also have the warning message when hitting unloaded chunk.
- Removed opt-out option from Realms Stories settings, now that it is in the timeline tab instead.
- The size of shield items no longer changes when the item is moved between slots.
- Bundles that are moved under a player's cursor now correctly update their tooltip.
- It is now possible to collect crafting output with a bundle to add the crafted items to the bundle.
- Remove "X" closing button from the command block UI when player is using gamepad.
- A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices.
- Enables selecting disabled buttons on the "join friends" menu while crossplay is turned off.
- Dualsense gamepads now have correct tooltip icons on mobile devices.
- Added an option to enable a "pick block" button for touch controls in Creative mode.
- Items in a Minecraft:bundle tooltip now have a gray background.
- Minecraft:Screenshots: Added the ability to Feature and Showcase screenshots for others to see when they visit player's Profile. Added ability to set custom world thumbnail from screenshots.
- Using the scroll wheel when hovering a Minecraft:bundle placed in hotbar with creative inventory search tab active now selects an item in the bundle.
- Updated Sleep Screen to Ore UI.
Title screen
- The panorama was changed to showcase pale gardens.
Items
- Updated item's texture.
- Mace damage now scales with distance fallen when it is used by mobs.
- The effect durations of Suspicious Stew have been adjusted to be the same across versions.
Mobs
Bees
- Feeding bees open eyeblossoms now applies the poison effect.
- Feeding bees wither roses now applies the wither effect.
Foxes
- They can now pick up bundles.
Wandering Trader
- Can now sell pale oak saplings, open eyeblossoms, pale moss blocks, and pale hanging moss.
Zombified Piglins
- Zombified piglins spawned by nether portals now have a 15-second cooldown before they can use the portal again.
World generation
- The following feature types are now unable to place internal-only features:
- Tall grass generates properly with its top part in the pale garden biome.
- Tall grass generates properly with its top part in the lush caves biome.
Trees
- All trees can now grow through leaves, with the exception of cherry trees, which cannot grow through their own leaves.
- All trees can grow on dirt-like blocks
Trial Chambers
- Changed contents of chest in Template:Cd to reference a loot table.
Technical
Add-Ons and Script Engine
- The [Beta] fields in the Template:Cd and Template:Cd entity components are no longer marked as [Beta] and no longer require Template:Cd to be specified in the root JSON object.
API
- Added Template:Cd object to Template:Cd module version Template:Cd which exposes two events:
- Template:Cd: This event is called when the game server receives a network packet from a client. If cancelled, the server will silently ignore the packet.
- Template:Cd: This event is called when the game server sends a network packet to client(s). If cancelled, the packet is dropped and never sent to the recipients.
- Added additional optional arguments of Template:Cd and Template:Cd to Template:Cd. When a valid Template:Cd has been passed through the function, the newly created theme would inherit all the theme color properties from the parent.
- Vanilla trial spawner NBT Template:Cd and Template:Cd tags values now support references to common configurations as an alternative to inline configuration.
Audio
- Per-biome ambient sounds are now defined in Template:Cd JSON components
- This uses the new Template:Cd component
- Named sounds must be defined in Template:Cd in Template:Cd files.
- Client biome JSON files now support a Template:Cd component with a Template:Cd field which will gradually affect music volume when the audio listener is inside the corresponding biome.
- The gradual volume change will take roughly ten seconds and will linearly increase but exponentially decrease.
- Updated Template:Cd component, new field Template:Cd no longer experimental.
- Added new field Template:Cd to Template:Cd file schema in resource packs, replaces broken Template:Cd field.
- Added the Template:Cd component which controls the basic liquid detection properties of a block, such as liquidlogging, liquid blocking, and being broken or popped by liquid spread. The only liquid currently supported by the component is water.
- Using the Template:Cd item component to render the referenced block as the item icon no longer requires the "Upcoming Creator Features" toggle.
Entity Components
- Added a new component Template:Cd. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to ghasts, creators can add their entities to the exception filter allowing them to then attack ghasts.
- The Template:Cd component's Template:Cd field now accepts a list of objects as a parameter, each containing two fields
- Template:Cd, the location of the entity that must be visible
- Valid values: Template:Cd, Template:Cd, Template:Cd
- Template:Cd, an optional vertical offset applied to the entity's location
- Template:Cd, the location of the entity that must be visible
- Added the Template:Cd component and moved the filter from Template:Cd to it. This allows content to have custom mobs which bypass the Template:Cd component (for example the one on the ghast) without requiring a modification of the attacked mob's settings.
- The Template:Cd component now has a new field:
- Template:Cd defines whether an entity should broadcast anger to entities of the same type if killed in one hit. This is set to Template:Cd by default.
- This change was not mentioned in the changelog.
Entity Event Responses
- Added the Template:Cd entity event response, which allows the owner entity to emit sounds.
- The Template:Cd field specifies the sound event to play.
- Sounds are played at the owner entity's position.
- The Template:Cd entity event response is now marked as Template:Cd and requires Template:Cd to be specified in the root JSON object.
- Added the Template:Cd entity event response, allowing particles to be emitted at the center of the entity's bounding box.
- The Template:Cd field allows to specify the type of particle to emit.
General
- Creating a new world from a template that supports random seeds will now clear any stored spawn position from the level data.
- Moved Template:Cd to Template:Cd.
- Removed Template:Cd. It returns a number representing the client RAM memory tier, 0 = Template:Cd, 1 = Template:Cd, 2 = Template:Cd, 3 = Template:Cd, or 4 = Template:Cd. Available on the Client (Resource Packs) only.
- Moved Template:Cd to Template:Cd.
- Removed Template:Cd. It returns a number representing the server RAM memory tier, 0 = Template:Cd, 1 = Template:Cd, 2 = Template:Cd, 3 = Template:Cd, or 4 = Template:Cd. Available on the server side (Behavior Packs) only.
- Moved Template:Cd to Template:Cd.
Network Protocol
- New actor type added: Template:Cd.
- New level events added: Template:Cd, Template:Cd.
- New level sound events added: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd.
- Level event removed: Template:Cd.
- New particle type added: Template:Cd.
- New level sound events added: Template:Cd, Template:Cd, Template:Cd, and Template:Cd
- New Particle Type added: Template:Cd
- New Particle Type added: Template:Cd
- New particle type added: Template:Cd
Scripting API
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Enum Template:Cd.
- Removed Template:Cd entry.
Stability and Performance
- Some stats for packs discovered on launch are stored locally to enable faster future launches on some platforms.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Cameras: New Third Person Presets", "Data-Driven Jigsaw Structures", and "Aim Assist" experimental toggles.
Additions
Command format
- The Template:Cd overload was added to the Template:Cmd command under the Upcoming Creator Features experiments.
- Added Template:Cd.
Technical
Add-Ons and Script Engine
- Added Template:Cd bool to the Template:Cd item component network data to fix bug where clients did not render the block item correctly.
API
- Add Template:Cd to Template:Cd module, exposing script runtime memory usage.
- Added new input permissions that effectively allow creators to enable/disable player inputs including: lateral movement, move forward, move backward, move left, move right, sneak, jump, mount, and dismount.
- Extended Template:Cd script class to read and write the new input permissions
- Extended Template:Cmd command to use the new input permissions
- Extended Template:Cd selector to use the new input permissions
- Added Template:Cd optional member to Template:Cd for specifying the initial rotation of the spawned entity in degrees.
- Added new method Template:Cd to Template:Cd which sets the rotation of the entity to face the desired target location.
- Added Template:Cd event to Template:Cd within the Template:Cd class. This is fired after all players have left and the world is about to shutdown/close.
- Input APIs
- Added a suite of input APIs that are readable even if the player's input is disabled with input permissions
- Added Template:Cd to Template:Cd to read raw movement values
- Added enum Template:Cd with values Template:Cd and Template:Cd
- Added enum Template:Cd with values Template:Cd and Template:Cd
- Added Template:Cd to Template:Cd to read raw player button inputs
- Added Template:Cd event to listen to button change events
- Added access to the composting chance for existing Vanilla items via the Template:Cd API
- Added access to the composting chance for items with Template:Cd via the Item Component API
- Template:Cd
- Added property Template:Cd.
- Added new Template:Cd parameter inside Template:Cd for Template:Cd. This can be used to modify the Template:Cd preset if the Focus Target experimental camera toggle is enabled.
Blocks
- Added Template:Cd block component. This component takes nested Template:Cd and Template:Cd components to configure the item representation of a block
- Template:Cd and Template:Cd fields are required. They utilize the same fields/requirements as Template:Cd and Template:Cd respectively
- Block must include Template:Cd and Template:Cd components alongside the Template:Cd component
- Requires the "Upcoming Creator Features" toggle
- Cobwebs now obey Template:Cd and Template:Cd properties set in Template:Cd
- Requires the "Upcoming Creator Features" toggle
Camera
- Added Template:Cd preset to the "Creator Cameras: New Third Person Presets" experimental toggle.
- Added experimental toggle "Aim Assist" to allow easy targeting while using custom camera perspectives.
- Aim assist currently targets blocks. Entities will be enabled in a future release.
- Aim assist can be enabled through Template:Cd command.
- Aim assist's targeting behavior (distance, width, and height) can be configured through the settings under Template:Cd folder using a behavior pack.
- Aim assist will highlight the selected target. The highlighting textures are customizable through textures under Template:Cd folder using a resource pack.
- Added the rotation to the camera command for the Template:Cd camera
- Added content error when trying to target an entity when not on a free camera.
Component
- Added the Template:Cd item component to Upcoming Creator Features experimental toggle
Creator Options
- Added section "Device Info Settings".
- Added option to allow override memory tier used in Scripting and Minecraft:Molang.
- Added Template:Cd.
- It takes one or more arguments (Template:Cd, Template:Cd, Template:Cd, or Template:Cd). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
- Added Template:Cd.
- It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
Scripting
- Added enum Template:Cd.
- Added class Template:Cd.
- Field Template:Cd. Whether the player touch input only affects the touchbar or not.
- Field Template:Cd. The last input mode used by the player.
- Added field Template:Cd.
- Added class Template:Cd.
- Field Template:Cd, the new input mode used by the player.
- Field Template:Cd, the player that had the input mode change.
- Field Template:Cd, the previous input mode used by the player.
- Added class Template:Cd.
- Added support for input glyph replacement for server forms (Template:Cd, Template:Cd, and Template:Cd).
Structures
- Expose "Data-Driven Jigsaw Structures" experiment toggle to Creators
- Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced).
- There are 4 new JSON files comprising Jigsaw Structure data:
- Jigsaw Structures: These are structures that can be constructed throughout the world with various structure pieces. The connection block is a jigsaw block.
- Processors: A processor can add custom behaviors to the structure that affects how it looks.
- Structure Sets: Structure sets are JSON that indicate where and how a structure is placed throughout the world.
- Template Pools: A template pool contains the structure pieces that make up a structure.
UI
- Added support for input glyph replacement for signed books. For example, using input string Template:Cd will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
Changes
Technical
API
- Template:Cd
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Dimension
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Template:Cd
- Move property Template:Cd from Template:Cd to Template:Cd.
- Template:Cd
- Move property Template:Cd from Template:Cd to Template:Cd.
Block Components
- Modified Template:Cd field for Template:Cd component to be a float value, requires Upcoming Creator Features experiment.
Cameras
- Tracking a target using the free camera preset: optional Template:Cd float value for setting a listening radius for a target entity
Scripting
- Enum Template:Cd.
- Removed Template:Cd entry.
- Class Template:Cd.
- Throws Template:Cd instead of Template:Cd in case of internal error.
Fixes
Template:Fixes Other
- Fixed a bug where duplicate gamepad input hints would be shown in certain scenarios on the death screen when using multiple input methods.
- Joining worlds created from world templates on Realms and dedicated servers no longer prompt the user to download packs for templates they have locally.
- Players can no longer earn achievements or trophies after dying and respawning as a spectator in Hardcore mode.
- Fixed a bug where new invite links on Realm are shown as Expired after being created on Kindle devices.
- Fixed a crash that could sometimes occur after uploading and joining a Realm.
- Fixed an issue where the game would occasionally hang when loading resources.
- Fixed a bug where players on the manage members screen are not updated when returning from "Find friends".
- Improved feedback to user when Realm uploads fail due to naming.
- The item currently selected inside a Bundle is now correctly displayed as part of the bundle's icon when the Bundle is placed in the inventory or crafting table's crafting grid.
- Fixed a visual glitch which could occur when navigating between the death screen and game menu.
- Fixed an issue that caused the export as template functionality to generate invalid mctemplate UUIDs.
- Fixed soft-lock UI bug when an expired Realm was deleted.
- The Template:Cmd command or any damage greater or equal to the target's current life will now kill it in base game versions below 1.18.20.
- Fixed an issue where game mode and difficulty were not being preserved after uploading or replacing world in Realms Slot.
- Bundles that are moved under a player's cursor now correctly update their tooltip.
- Fixed a spelling error in an advanced tip for worlds with resource packs.
- Grass and nylium no longer decay to dirt and netherrack when below slime, honey, hopper, or chemical heat (Education Edition block).
- Grass and nylium now decay to dirt and netherrack when below observer.
- The camera now rotates the correct way around the X and Y axes when using the Template:Cmd command
- Using an empty bundle now causes an animation to play in both first and third person.
- Fixed a bug where blocks could be duplicated on chunk boundaries in the End.
- Fixed an issue where players were unable to create a new world on an active Realm.
- Fixed a bug where loading screens while loading a realm were not showing Realms UI elements.
- Improved game loading stability.
- Fixed spacing on Realms Stories and Timeline pages.
- Fixed a bug where the death screen and new bed screen would sometimes have incorrect textures applied when resource packs were used.
- Decorated pots no longer activate observers on world load.
- Fixed all skull block variants being turned into Template:Cd when opening a world-template version locked below 1.21.40 or structures. Note, this fix will not apply to already overwritten chunks.
- Magma cube model part UVs no longer overlap each other.
- Fixed a crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen.
- Fall & step sound events for sponge and wet sponge changed to "player".
- Bundle tooltip correctly appears after being placed from the cursor.
- Gamepad tooltips are now correct when hovering the crafting output in inventory screen and crafting table Screen with a bundle on the cursor.
- Managing to kill a wolf, bee, or silverfish in one hit no longer angers nearby mobs of the same type.
- Head blocks can now be placed on the side of blocks even if they lack a supporting block below them.
- The game no longer crashes if a mob attacks with an item that breaks during the attack.
- Fixed a bug where vanilla items with the Template:Cd component had the wrong icon on split-screen clients.
- Fixed an API script processing error that could result in an infinite loop.
- Fixed a bug where Template:Cd would set blocks outside of the ticking area when Template:Cd was set to Template:Cd.
- Resolves an Android (Adreno only) specific stall that can occur at high frame rates.
- Fixed glow lichen playing the grass sound when stepped on instead of the vine sound like Java.
Videos
- Updates for Creators
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition 1.21.50 es:Bedrock Edition 1.21.50 ja:Bedrock Edition 1.21.50 pt:Edição Bedrock 1.21.50 ru:1.21.50 (Bedrock Edition) uk:1.21.50 (Bedrock Edition) zh:基岩版1.21.50