Minecraft:Bedrock Edition Preview 1.21.110.22: Difference between revisions
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'''Beta 1.21.110.22''' (ChromeOS, Android) or '''Preview 1.21.110.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.111]]{{note|1.21.110 is not a version of the game and its betas are instead part of 1.21.111.|name=1.21.111}}, released on July 30, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/38434933991821-Minecraft-Beta-Preview-1-21-110-22|title=Minecraft Beta & Preview - 1.21.110.22|website=Minecraft Feedback|date=July 30, 2025}}</ref> which adds | '''Beta 1.21.110.22''' (ChromeOS, Android) or '''Preview 1.21.110.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.111]]{{note|1.21.110 is not a version of the game and its betas are instead part of 1.21.111.|name=1.21.111}}, released on July 30, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/38434933991821-Minecraft-Beta-Preview-1-21-110-22|title=Minecraft Beta & Preview - 1.21.110.22|website=Minecraft Feedback|date=July 30, 2025}}</ref> which adds copper horse armor, and fixes bugs. | ||
== Additions == | == Additions == | ||
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*Changed the schema for the {{cd|minecraft:experience_reward}} entity component so that the {{cd|on_bred}} and {{cd|on_death}} members no longer accept arrays; only single Molang expressions are now supported for each member. | *Changed the schema for the {{cd|minecraft:experience_reward}} entity component so that the {{cd|on_bred}} and {{cd|on_death}} members no longer accept arrays; only single Molang expressions are now supported for each member. | ||
''' | '''Gameplay''' | ||
*From {{cd|1.21.110}} onward, the free camera and fixed boom cameras use camera relative strafe as default scheme. | *From {{cd|1.21.110}} onward, the free camera and fixed boom cameras use camera relative strafe as default scheme. | ||
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*Repairing an item using the {{cd|minecraft:repairable}} item component no longer fails when a stack larger than strictly needed is used as repair material. | *Repairing an item using the {{cd|minecraft:repairable}} item component no longer fails when a stack larger than strictly needed is used as repair material. | ||
*Added the new {{cd|minecraft:fire_resistant}} item component, which determines whether an item is immune to burning when dropped in fire or lava. | *Added the new {{cd|minecraft:fire_resistant}} item component, which determines whether an item is immune to burning when dropped in fire or lava. | ||
** Functions like | ** Functions like netherite items. | ||
'''[[Minecraft:Item]]s''' | '''[[Minecraft:Item]]s''' | ||
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[[Category:Bedrock Edition 1.21.111 betas]] | [[Category:Bedrock Edition 1.21.111 betas]] | ||
de:Bedrock Edition beta 1.21.110.22 | |||
es:Bedrock Edition Preview 1.21.110.22 | |||
ja:Bedrock Edition Preview 1.21.110.22 | |||
pt:Edição Bedrock Preview 1.21.110.22 | |||
ru:Preview 1.21.110.22 (Bedrock Edition) | |||
uk:Preview 1.21.110.22 (Bedrock Edition) | |||
zh:基岩版1.21.110.22 | |||
Revision as of 15:25, 9 April 2026
Beta 1.21.110.22 (ChromeOS, Android) or Preview 1.21.110.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.111Template:Note, released on July 30, 2025,<ref>Template:Cite</ref> which adds copper horse armor, and fixes bugs.
Additions
Items
- Added copper horse armor.
- Has the same loot table and chance of generating as iron horse armor.
- Give Template:Armor.
Changes
Blocks
- Scraping and reviving an unoxidized copper golem statue now damages the axe.
- Added controller input hint text for using block to change pose.
- Lightning rods now oxidize like other copper blocks and the lightning rod on the copper golem.
- Hoppers and droppers can now add or remove items to/from the shelf.
- Shelves can now be waterlogged.
- Shelf storage now affects comparator's output signal depending on which slots are occupied:
- Each shelf slot corresponds to 1 bit
- The signal strength is determined by converting the 3 bits of the slots into a decimal value
- All slots empty [000] means a signal strength of 0
- Only the first slot occupied [100] means a signal strength of 1
- Only the second slot occupied [010] means a signal strength of 2
- Only the third slot occupied [001] means a signal strength of 4
- All slots occupied [111] means a signal strength of 7
- Non-solid blocks can no longer be placed on the top, bottom, front or sides of the shelf.
- Powered shelves now connect even when they are made of different types of wood.
Gameplay
Camera
- Rider rotation lock now applies to cameras when using camera relative movement.
General
Blending
- Enabled blending for legacy chunks.
- This fixes an issue where blocks were missing from the terrain after loading into the world on some starter biomes.
UI
- Resized the "Textures & More" button icon to be in line with the other button icons.
Technical
AI Goals
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions Template:Cd and newer:
- Updated Template:Cmd to support underground biomes:
- Y axis is more accurate to exactly where the biome is.
Components
- Updates to Template:Cd:
- Added new field Template:Cd taking either Template:Cd or Template:Cd as its value. Defaults to Template:Cd:
- Template:Cd:
- Behaves like before.
- Template:Cd:
- Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the Template:Cd as forward momentum and Template:Cd as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upwards.
- Old schemas with format version older than Template:Cd will automatically receive the Template:Cd direction.
- Template:Cd:
- Added new field Template:Cd taking either Template:Cd or Template:Cd as its value. Defaults to Template:Cd:
Entity Components
- Changed the schema for the Template:Cd entity component so that the Template:Cd and Template:Cd members no longer accept arrays; only single Molang expressions are now supported for each member.
Gameplay
- From Template:Cd onward, the free camera and fixed boom cameras use camera relative strafe as default scheme.
Item Components
- Repairing an item using the Template:Cd item component no longer fails when a stack larger than strictly needed is used as repair material.
- Added the new Template:Cd item component, which determines whether an item is immune to burning when dropped in fire or lava.
- Functions like netherite items.
- Template:Cd is now documented as a deprecated feature:
- It was already treated as deprecated, but the documentation did not reflect this.
- Template:Cd is no longer documented as an experimental feature:
- It was already treated as non-experimental, but the documentation did not reflect this.
Network Protocol
- Modified the binary format of Template:Cd.
Fixes
Template:Fixes Other
- Fixed position of copper golem spawn egg to be after the iron golem spawn egg.
- Fixed an issue with being unable to continue destroying valid blocks in adventure mode when they are behind water.
- Fixed the shelf place and take item sounds not playing.
- Fixed the shelf power on and off sounds not playing.
- Fixed attempting to place a painting on a block that already has a painting spamming its place sound effect even though it cannot be placed.
- Colored text on signs no longer appear dark in Vibrant Visuals.
- Fixed Realms crash in liquid sensing system.
- Fixed a crash when wearing some character creator pieces that support custom colorization.
- Fix for custom biomes no longer appearing in game.
Notes
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 1.21.110.22 es:Bedrock Edition Preview 1.21.110.22 ja:Bedrock Edition Preview 1.21.110.22 pt:Edição Bedrock Preview 1.21.110.22 ru:Preview 1.21.110.22 (Bedrock Edition) uk:Preview 1.21.110.22 (Bedrock Edition) zh:基岩版1.21.110.22