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Minecraft:Bedrock Edition Preview 1.21.130.22: Difference between revisions

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=== Mobs ===
=== Mobs ===
[[File:Camel JE1 BE2.png|50px]] '''[[Minecraft:Camel]]'''
[[File:Camel JE1 BE2.png|50px]] '''Camel'''
* Now take fall damage starting 4 blocks higher when walking or dashing.
* Now take fall damage starting 4 blocks higher when walking or dashing.


[[File:Nautilus BE1.png|32px]] '''[[Minecraft:Nautilus]]'''
[[File:Nautilus BE1.png|32px]] '''Nautilus'''
* A tamed nautilus will now be tempted by all fish.
* A tamed nautilus will now be tempted by all fish.
** This includes buckets of fish.
** This includes buckets of fish.


[[File:Zombie Horse BE3.png|50px]] '''[[Minecraft:Zombie Horse]]'''
[[File:Zombie Horse BE3.png|50px]] '''Zombie Horse'''
* The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
* The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
* They once again have a baby variant, remaining unused.
* They once again have a baby variant, remaining unused.


[[File:Zombie Nautilus BE1.png|32px]] '''[[Minecraft:Zombie Nautilus]]'''
[[File:Zombie Nautilus BE1.png|32px]] '''Zombie Nautilus'''
* An untamed zombie nautilus can now be tempted by [[Minecraft:pufferfish]] and [[Minecraft:bucket of pufferfish]].
* An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish.
* A tamed zombie nautilus will now be tempted by all fish.
* A tamed zombie nautilus will now be tempted by all fish.
** This includes buckets of fish.
** This includes buckets of fish.
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== Experimental ==
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" [[Minecraft:experimental]] toggles.
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.
=== Additions ===
=== Additions ===
==== Technical ====
==== Technical ====
'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
* Added component {{cd|minecraft:connection_rule}} behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as [[Minecraft:fence]]s, [[Minecraft:wall]]s, [[Minecraft:bars]], and [[Minecraft:glass pane]]s - can try to create a connection.
* Added component {{cd|minecraft:connection_rule}} behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as [[Minecraft:fence]]s, [[Minecraft:wall]]s, [[Minecraft:bars]], and glass panes - can try to create a connection.
* Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{cd|minecraft:has_fence_connections}} that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
* Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{cd|minecraft:has_fence_connections}} that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
** The component and tag can be used along with the {{cd|minecraft:connection}} block trait to make a custom fence that creates connections like a Vanilla fence.
** The component and tag can be used along with the {{cd|minecraft:connection}} block trait to make a custom fence that creates connections like a Vanilla fence.
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|otherissuescount=4}}
|otherissuescount=4}}
'''Other'''
'''Other'''
* Fixed custom blocks rendered in [[Minecraft:structure block]] GUI.
* Fixed custom blocks rendered in structure block GUI.
* Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
* Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
* Fixed a bug where {{cd|timeLeft}} would cause the {{cd|DebugShape}} to be removed immediately.
* Fixed a bug where {{cd|timeLeft}} would cause the {{cd|DebugShape}} to be removed immediately.
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[[Category:Bedrock Edition 1.21.130 betas]]
[[Category:Bedrock Edition 1.21.130 betas]]


[[Minecraft:de:Bedrock Edition beta 1.21.130.22]]
de:Bedrock Edition beta 1.21.130.22
[[Minecraft:es:Bedrock Edition Preview 1.21.130.22]]
es:Bedrock Edition Preview 1.21.130.22
[[Minecraft:pt:Edição Bedrock Preview 1.21.130.22]]
pt:Edição Bedrock Preview 1.21.130.22
[[Minecraft:zh:基岩版1.21.130.22]]
zh:基岩版1.21.130.22

Revision as of 15:26, 9 April 2026

Template:Infobox version

Beta 1.21.130.22 (ChromeOS, Android) or Preview 1.21.130.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.130, released on October 22, 2025,<ref>Template:Cite</ref> which fixes bugs.

Changes

Items

Template:Animate Minecraft:Spear

Mobs

File:Camel JE1 BE2.png Camel

  • Now take fall damage starting 4 blocks higher when walking or dashing.

File:Nautilus BE1.png Nautilus

  • A tamed nautilus will now be tempted by all fish.
    • This includes buckets of fish.

File:Zombie Horse BE3.png Zombie Horse

  • The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
  • They once again have a baby variant, remaining unused.

File:Zombie Nautilus BE1.png Zombie Nautilus

  • An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish.
  • A tamed zombie nautilus will now be tempted by all fish.
    • This includes buckets of fish.
  • No longer suffocates out of water.

Technical

AI Goals

  • Added the Template:Cd AI goal
    • Description:
      • Allows a mob to make use of items with a Template:Cd item component.
      • The mob will approach the target before using the weapon and charging with it.
      • If the target gets too close, the mob will retreat and reposition before charging again.
      • Once all Template:Cd in the item's Template:Cd component have elapsed, the mob goes on cooldown and retreats before approaching again.
    • Fields:
      • Template:Cd: The distance to the target within which the mob begins using its kinetic weapon.
      • Template:Cd: The distance the mob retreats to once the target is closer than the midpoint of the item's Template:Cd component's minimum and maximum Template:Cd.
      • Template:Cd: Multiplier applied to the mob's movement speed while repositioning.
      • Template:Cd: The distance the mob retreats to after all of the item's Template:Cd component's Template:Cd values have elapsed.
      • Template:Cd: Multiplier applied to the mob's movement speed while on cooldown.
      • Template:Cd: Multiplier applied to the item's Template:Cd component's Template:Cd.
      • Template:Cd: Multiplier applied to each Template:Cd and Template:Cd condition in the item's Template:Cd component.
      • Template:Cd: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
      • Template:Cd: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
      • Template:Cd: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.
      • Template:Cd: Time, in seconds, added to the attack path recalculation interval when the target is beyond Template:Cd.
      • Template:Cd: Time, in seconds, added to the attack path recalculation interval when the target is beyond Template:Cd.
      • Template:Cd: Distance at which to increase attack path recalculation by Template:Cd.
      • Template:Cd: Distance at which to increase attack path recalculation by Template:Cd.
      • Template:Cd: Multiplier applied to the mob's movement speed when moving toward its target.
      • Template:Cd: Specifies whether a full navigation path from the mob to the target is required.
      • Template:Cd: Allows the mob to track its target even if it lacks a hard-coded sensing component.
      • Template:Cd: Cooldown time, in seconds, between consecutive attacks.
      • Template:Cd: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.
      • Template:Cd: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.
      • Template:Cd: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.
      • Template:Cd: Defines a 1-in-N chance for the mob to stop its current attack, where N equals Template:Cd.
      • Template:Cd: Allows the mob to perform this melee attack behavior only once during its lifetime.
    • Requirements:

API

  • Added new module Template:Cd to change graphics and rendering settings.
  • The Template:Cmd command now fires Template:Cd beta API event for custom blocks overridden at source destination.

Minecraft:Biomes

Block Components

  • The option Template:Cd in Template:Cd now requires the Upcoming Creator Features toggle again.
  • Modified Template:Cd block component.
  • Field emissive renamed to shaded to better describe what the field does.
  • Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
  • Released field Template:Cd, formerly called Template:Cd from experimental.

Entity Components

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.

Additions

Technical

Minecraft:Blocks

  • Added component Template:Cd behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as Minecraft:fences, Minecraft:walls, Minecraft:bars, and glass panes - can try to create a connection.
  • Added VanillaBlockTag Template:Cd that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
    • The component and tag can be used along with the Template:Cd block trait to make a custom fence that creates connections like a Vanilla fence.

Changes

Technical

API Infra

  • Modernized AvailableCommandsPacket serialization. Added these constraints:
    • Chained Subcommand Data / Name max size set to 512 characters.
    • Commands / Name max size set to 512 characters.
    • Commands / Description max size set to 1000 characters.
    • Commands / Chained Subcommand Indexes max size set to 250 elements.
    • Commands / Overloads max size set to 250 elements.
    • Constraints / Constraint Indices max size set to 250 elements.

Fixes

Template:Fixes Other

  • Fixed custom blocks rendered in structure block GUI.
  • Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
  • Fixed a bug where Template:Cd would cause the Template:Cd to be removed immediately.
  • Fixed a bug where the arrow head of the Template:Cd would look incorrect at certain rotations.

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

de:Bedrock Edition beta 1.21.130.22 es:Bedrock Edition Preview 1.21.130.22 pt:Edição Bedrock Preview 1.21.130.22 zh:基岩版1.21.130.22