Minecraft:Bedrock Edition Preview 1.21.130.26: Difference between revisions
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'''Beta 1.21.130.26''' (ChromeOS, Android) or '''Preview 1.21.130.26''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta and fifth ''Preview'' version for [[Minecraft:Bedrock Edition 1.21.130]], released on November 4, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/40853509126541-Minecraft-Beta-Preview-1-21-130-26|title=Minecraft Beta & Preview - 1.21.130.26|website=Minecraft Feedback|date=November 4, 2025}}</ref> which adds | '''Beta 1.21.130.26''' (ChromeOS, Android) or '''Preview 1.21.130.26''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta and fifth ''Preview'' version for [[Minecraft:Bedrock Edition 1.21.130]], released on November 4, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/40853509126541-Minecraft-Beta-Preview-1-21-130-26|title=Minecraft Beta & Preview - 1.21.130.26|website=Minecraft Feedback|date=November 4, 2025}}</ref> which adds netherite horse armor, a coral zombie nautilus variant, and fixes bugs. | ||
== Additions == | == Additions == | ||
=== Mobs === | === Mobs === | ||
[[File:Coral Zombie Nautilus.png|36px]] ''' | [[File:Coral Zombie Nautilus.png|36px]] '''Coral Zombie Nautilus''' | ||
* A new variant of the | * A new variant of the zombie nautilus. | ||
* Spawns in | * Spawns in warm oceans, replacing the normal zombie nautilus. | ||
=== Items === | === Items === | ||
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* Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join". | * Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join". | ||
''' | '''UI''' | ||
* Added a new joystick for touch | * Added a new joystick for touch controls when using the control schemes {{cd|'player_relative_strafe'}} or {{cd|'camera_relative_strafe'}}. | ||
** The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes. | ** The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes. | ||
** Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes. | ** Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes. | ||
* Implemented the same HUD icon for ambient mob | * Implemented the same HUD icon for ambient mob effects as {{JE}}. | ||
* All items now show the "Hit" attack prompt when aiming at a mob. | * All items now show the "Hit" attack prompt when aiming at a mob. | ||
* Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt. | * Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt. | ||
* | * Camel husks are now the appropriate size in their Pocket UI screen. | ||
* The mob's inventory panel is now hidden for all unchested mobs in the default UI. | * The mob's inventory panel is now hidden for all unchested mobs in the default UI. | ||
''' | '''Panorama''' | ||
* Updated the panorama to reflect | * Updated the panorama to reflect Mounts of Mayhem. | ||
'''Performance''' | '''Performance''' | ||
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=== Spawn events === | === Spawn events === | ||
{{cd|spawn_adult}} | {{cd|spawn_adult}} | ||
* Can now be applied when summoning | * Can now be applied when summoning zombified piglins, spawning as an adult. | ||
{{cd|spawn_baby}} | {{cd|spawn_baby}} | ||
* Can now be applied when summoning | * Can now be applied when summoning zombified piglins, spawning as a baby. | ||
=== Mobs === | === Mobs === | ||
[[File:Dolphin.png|32px]] ''' | [[File:Dolphin.png|32px]] '''Dolphin''' | ||
* No longer spawn in | * No longer spawn in cold ocean or deep cold ocean biomes to match ''Java Edition''. | ||
[[File:Zombie Horse BE3.png|32px]] ''' | [[File:Zombie Horse BE3.png|32px]] '''Zombie Horse''' | ||
* Zombie horses now spawn less frequently on | * Zombie horses now spawn less frequently on Peaceful difficulty. | ||
=== Technical === | === Technical === | ||
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== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" | These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles. | ||
=== Additions === | === Additions === | ||
==== Technical ==== | ==== Technical ==== | ||
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|otherissuescount=17}} | |otherissuescount=17}} | ||
'''Other''' | '''Other''' | ||
* Fixed a visual issue in the | * Fixed a visual issue in the nautilus model that caused the top part of the shell to protrude. | ||
* Fixed the | * Fixed the parched being able to hit the [[Minecraft:husk]] driver when riding a camel husk. | ||
* Fixed the parched being able to hit the camel husk it is riding. | * Fixed the parched being able to hit the camel husk it is riding. | ||
* Fixed a visual issue in the | * Fixed a visual issue in the zombie nautilus model that caused the top part of the shell to protrude. | ||
* Fixed [[Minecraft:water]] being rendered opaque. | * Fixed [[Minecraft:water]] being rendered opaque. | ||
* Fixed an issue where blocks moved by [[Minecraft:piston]]s are too dark. | * Fixed an issue where blocks moved by [[Minecraft:piston]]s are too dark. | ||
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* Fixed damage particles sometimes rendering as black with vanilla renderer. | * Fixed damage particles sometimes rendering as black with vanilla renderer. | ||
* Fixed archaeology items sometimes rendering as nearly black. | * Fixed archaeology items sometimes rendering as nearly black. | ||
* Fixed an issue where players could get temporarily stuck when adding members to a newly purchased | * Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Realm. | ||
* Fixed a crash from using a data driven renderer. | * Fixed a crash from using a data driven renderer. | ||
* Fixed ambient mob effects constantly flashing like they are timing out. | * Fixed ambient mob effects constantly flashing like they are timing out. | ||
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[[Category:Bedrock Edition 1.21.130 betas]] | [[Category:Bedrock Edition 1.21.130 betas]] | ||
de:Bedrock Edition beta 1.21.130.26 | |||
es:Bedrock Edition Preview 1.21.130.26 | |||
pt:Edição Bedrock Preview 1.21.130.26 | |||
zh:基岩版1.21.130.26 | |||
Revision as of 15:26, 9 April 2026
Template:Infobox version Beta 1.21.130.26 (ChromeOS, Android) or Preview 1.21.130.26 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta and fifth Preview version for Minecraft:Bedrock Edition 1.21.130, released on November 4, 2025,<ref>Template:Cite</ref> which adds netherite horse armor, a coral zombie nautilus variant, and fixes bugs.
Additions
Mobs
File:Coral Zombie Nautilus.png Coral Zombie Nautilus
- A new variant of the zombie nautilus.
- Spawns in warm oceans, replacing the normal zombie nautilus.
Items
File:Netherite Horse Armor (item).png Minecraft:Netherite Horse Armor
- Can be obtained by upgrading diamond horse armor with a smithing table.
Changes
Blocks
File:Water.png Minecraft:Water
- Light absorption in water has been changed from 2 to 1 units, to match Java Edition.
General
- Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join".
UI
- Added a new joystick for touch controls when using the control schemes Template:Cd or Template:Cd.
- The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes.
- Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes.
- Implemented the same HUD icon for ambient mob effects as Template:JE.
- All items now show the "Hit" attack prompt when aiming at a mob.
- Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt.
- Camel husks are now the appropriate size in their Pocket UI screen.
- The mob's inventory panel is now hidden for all unchested mobs in the default UI.
Panorama
- Updated the panorama to reflect Mounts of Mayhem.
Performance
- Improved loading times when exiting worlds.
- Improved loading times when using the Template:Cmd command.
- Improved loading times when re-entering similar worlds.
- Improved loading times when transferring between servers.
Graphical
- Minecraft:Kelp is now affected by block dithering when near the camera.
Items
File:Zombie Horse Spawn Egg JE3.png Minecraft:Spawn Eggs
- Changed zombie horse spawn egg texture to reflect the updated texture of the zombie horse.
Spawn events
- Can now be applied when summoning zombified piglins, spawning as an adult.
- Can now be applied when summoning zombified piglins, spawning as a baby.
Mobs
File:Dolphin.png Dolphin
- No longer spawn in cold ocean or deep cold ocean biomes to match Java Edition.
File:Zombie Horse BE3.png Zombie Horse
- Zombie horses now spawn less frequently on Peaceful difficulty.
Technical
AI Goals
- Added a new field to Template:Cd to enable a probability of target being chosen by Template:Cd goal:
- Template:Cd Probability (0.0 to 1.0) that an entity will accept a found target.
- The default value unless specified is 1.0.
- Template:Cd Probability (0.0 to 1.0) that an entity will accept a found target.
- Modified Template:Cd's Template:Cd field to support a range of value:
- Template:Cd: Minimum time in seconds before the entity searches for a attack target, can now be set to other values than just 0.
- Template:Cd: Maximum time in seconds before the entity searches for a attack target.
- Added the Template:Cd field to the Template:Cd AI goal.
- Allows a mob to override its mount’s navigation behavior with the one defined by this goal.
- Requires the mount to be running the Template:Cd goal, whose default behavior will be ignored.
- Allows a mob to override its mount’s navigation behavior with the one defined by this goal.
API
- Released Template:Cd from Template:Cd to Template:Cd.
- Template:Cmd and Template:Cmd commands and Template:Cd API Place function now trigger Template:Cd beta API event for custom blocks when overidden.
- Moved the Template:Cd i.e. Template:Cd component from experimental to stable.
- Extended Template:Cd height to 24 when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled.
- Template:Cd now supports arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled.
Components
- Added Template:Cd entity filter to check if the passenger controlling a mount is of the specified family.
- Added Template:Cd entity filter to check if the entity has equipped an item with the designated component name.
Entity Components
- Added the Template:Cd field to Template:Cd component.
- Causes the effect to render with the ambient effect background.
- Causes the effect to not pulse for timing out.
Network
- Added Template:Cd boolean field to Template:Cd, defines if the effect is considered ambient.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.
Additions
Technical
API
- World:
- Added property Template:Cd Template:Cd to Template:Cd.
- Added class Template:Cd to Template:Cd.
- Added interface Template:Cd to Template:Cd.
- Added interface Template:Cd to Template:Cd.
- Added class Template:Cd to Template:Cd.
- Added enum Template:Cd to Template:Cd.
Changes
Technical
- Blocks that use the Template:Cd block trait with the state Template:Cd and Template:Cd with the state Template:Cd now update the corner state immediately instead of a tick later.
Fixes
Template:Fixes Other
- Fixed a visual issue in the nautilus model that caused the top part of the shell to protrude.
- Fixed the parched being able to hit the Minecraft:husk driver when riding a camel husk.
- Fixed the parched being able to hit the camel husk it is riding.
- Fixed a visual issue in the zombie nautilus model that caused the top part of the shell to protrude.
- Fixed Minecraft:water being rendered opaque.
- Fixed an issue where blocks moved by Minecraft:pistons are too dark.
- Fixed blocks flashing yellow when pushed with a piston with Minecraft:Vibrant Visuals enabled.
- Fixed damage particles sometimes rendering as black with vanilla renderer.
- Fixed archaeology items sometimes rendering as nearly black.
- Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Realm.
- Fixed a crash from using a data driven renderer.
- Fixed ambient mob effects constantly flashing like they are timing out.
- Fixed Template:Cd field in Template:Cd block component.
- Fixed content warning that incorrectly occurred for Template:Cd field in entity json in versions before 1.8.0.
- Fixed an issue where Template:Cd objects were not cleaned up properly after running Template:Cmd.
- Fixed an issue where Template:Cd would not be affected by the scale property.
- Reduced flickering and fixed incorrect reflections on low roughness materials with height maps in Vibrant Visuals.
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 1.21.130.26 es:Bedrock Edition Preview 1.21.130.26 pt:Edição Bedrock Preview 1.21.130.26 zh:基岩版1.21.130.26