Minecraft:Bedrock Edition Preview 1.21.50.25: Difference between revisions
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'''Beta 1.21.50.25''' (ChromeOS, Android) or '''Preview 1.21.50.25''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta and third ''Preview'' version for [[Minecraft:Bedrock Edition 1.21.50]], released on October 23, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31291872110733-Minecraft-Beta-Preview-1-21-50-25|title=Minecraft Beta & Preview - 1.21.50.25|website=Minecraft Feedback|date=October 23, 2024}}</ref><ref>{{mcnet|minecraft-preview-1-21-50-25|Minecraft Preview 1.21.50.25|October 23, 2024|Jay Wells}}</ref> which adds the | '''Beta 1.21.50.25''' (ChromeOS, Android) or '''Preview 1.21.50.25''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta and third ''Preview'' version for [[Minecraft:Bedrock Edition 1.21.50]], released on October 23, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31291872110733-Minecraft-Beta-Preview-1-21-50-25|title=Minecraft Beta & Preview - 1.21.50.25|website=Minecraft Feedback|date=October 23, 2024}}</ref><ref>{{mcnet|minecraft-preview-1-21-50-25|Minecraft Preview 1.21.50.25|October 23, 2024|Jay Wells}}</ref> which adds the resin family of blocks, a new flower and fixes bugs. | ||
== Additions == | == Additions == | ||
=== Blocks === | === Blocks === | ||
''' | '''Resin block family''' | ||
* | *Resin clumps are a new multi-face block: | ||
**Dropped by the creaking heart when it is destroyed. | **Dropped by the creaking heart when it is destroyed. | ||
**Placed around the creaking heart when its creaking is attacked. | **Placed around the creaking heart when its creaking is attacked. | ||
**Can be crafted into a | **Can be crafted into a block of resin. | ||
**Can be hardened into | **Can be hardened into resin brick items in a furnace. | ||
**Can be used to trim armor. | **Can be used to trim armor. | ||
*Resin bricks can be crafted into the resin brick set: | *Resin bricks can be crafted into the resin brick set: | ||
**[[Minecraft:Resin Bricks|Resin brick block]] | **[[Minecraft:Resin Bricks|Resin brick block]] | ||
** | **Resin brick stairs | ||
** | **Resin brick wall | ||
** | **Resin brick slab | ||
** | **Chiseled resin bricks | ||
*Both can be found in chests in the woodland mansion. | *Both can be found in chests in the woodland mansion. | ||
*Blocks of resin can be crafted into a creaking heart using two pale oak logs. | *Blocks of resin can be crafted into a creaking heart using two pale oak logs. | ||
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**Open eyeblossoms have glowing eyes during the night. | **Open eyeblossoms have glowing eyes during the night. | ||
**Eyeblossoms can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom. | **Eyeblossoms can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom. | ||
** | **Bees get poisoned when they interact with eyeblossoms. | ||
** | **Suspicious stew made from eyeblossom will have blindness or nausea effect depending on the variant. | ||
**[[Minecraft:Gray Dye|Gray]] or | **[[Minecraft:Gray Dye|Gray]] or orange dye can be crafted from closed and open eyeblossoms respectively. | ||
== Changes == | == Changes == | ||
=== Blocks === | === Blocks === | ||
'''[[Minecraft:Creaking Heart]]''' | '''[[Minecraft:Creaking Heart]]''' | ||
*Naturally generated creaking Hearts now drop 20 to 24 experience, even when collected with | *Naturally generated creaking Hearts now drop 20 to 24 experience, even when collected with silk touch. | ||
*Increased frequency of the creaking heart ambience sound. | *Increased frequency of the creaking heart ambience sound. | ||
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*Removed the unintended darker tinting of kelp. | *Removed the unintended darker tinting of kelp. | ||
''' | '''Pale Oak Sign and Pale Oak Hanging Sign ''' | ||
*The textures of the pale oak sign and pale oak hanging sign items have been adjusted for consistency with other signs. | *The textures of the pale oak sign and pale oak hanging sign items have been adjusted for consistency with other signs. | ||
''' | '''Slate''' | ||
*Have accidentally been added to the [[Minecraft:creative inventory]].<ref>{{bug|MCPE-187696|MCPE-187696|'''{{Font color|Red|Known Issue}}:''' Slate appears in Creative Inventory with Education toggle off}}</ref><ref>{{bug|MCPE-187753|MCPE-187753|'''{{Font color|Red|Known Issue}}:''' Slate is covered by missing texture in Education Edition}}</ref> | *Have accidentally been added to the [[Minecraft:creative inventory]].<ref>{{bug|MCPE-187696|MCPE-187696|'''{{Font color|Red|Known Issue}}:''' Slate appears in Creative Inventory with Education toggle off}}</ref><ref>{{bug|MCPE-187753|MCPE-187753|'''{{Font color|Red|Known Issue}}:''' Slate is covered by missing texture in Education Edition}}</ref> | ||
=== Mobs === | === Mobs === | ||
''' | '''Creaking''' | ||
*Increased the speed of aggravated creakings. | *Increased the speed of aggravated creakings. | ||
*Creakings now deal more attack damage {{hp|3}}. | *Creakings now deal more attack damage {{hp|3}}. | ||
*When a creaking heart is destroyed, its creaking will now twitch for a few seconds before crumbling. | *When a creaking heart is destroyed, its creaking will now twitch for a few seconds before crumbling. | ||
*Creakings spawned by a creaking heart will crumble when stuck in a hole with a | *Creakings spawned by a creaking heart will crumble when stuck in a hole with a player for more than 5 seconds. | ||
**This prevents a potential soft lock, as the invulnerable creaking would prevent the player from mining or placing any blocks, requiring them to exit and re-enter the world to force the creaking to despawn. | **This prevents a potential soft lock, as the invulnerable creaking would prevent the player from mining or placing any blocks, requiring them to exit and re-enter the world to force the creaking to despawn. | ||
*A Creaking crumbling now causes nearby | *A Creaking crumbling now causes nearby sculk catalysts to bloom. | ||
**However, no sculk will be placed since the creaking does not drop any XP. | **However, no sculk will be placed since the creaking does not drop any XP. | ||
*The creaking's walking animation has been updated. | *The creaking's walking animation has been updated. | ||
*The creaking's attack animation has been updated. | *The creaking's attack animation has been updated. | ||
*A creaking spawned by a creaking heart no longer avoids damaging blocks. | *A creaking spawned by a creaking heart no longer avoids damaging blocks. | ||
*A creaking spawned by command or | *A creaking spawned by command or spawn egg is no longer invulnerable to fire and lava. | ||
*A creaking spawned by command or spawn egg now avoids damaging blocks. | *A creaking spawned by command or spawn egg now avoids damaging blocks. | ||
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*Bundles that are moved under a player's cursor now correctly update their tooltip. | *Bundles that are moved under a player's cursor now correctly update their tooltip. | ||
*It is now possible to collect crafting output with a bundle to add the crafted items to the bundle. | *It is now possible to collect crafting output with a bundle to add the crafted items to the bundle. | ||
*Remove "X" closing button from the | *Remove "X" closing button from the command block UI when player is using gamepad. | ||
*A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices. | *A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices. | ||
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*Pale hanging moss no longer generates on pale oak trees grown from pale oak saplings. | *Pale hanging moss no longer generates on pale oak trees grown from pale oak saplings. | ||
''' | '''Trial Chambers''' | ||
*Changed contents of chest in {{cd|end_2}} to reference a loot table. | *Changed contents of chest in {{cd|end_2}} to reference a loot table. | ||
=== Technical === | === Technical === | ||
''' | '''API''' | ||
*Added additional optional arguments of {{cd|name}} and {{cd|parentThemeId}} to {{cd|addNewTheme()}}. When a valid {{cd|parentThemeId}} has been passed through the function, the newly created theme would inherit all the theme color properties from the parent. | *Added additional optional arguments of {{cd|name}} and {{cd|parentThemeId}} to {{cd|addNewTheme()}}. When a valid {{cd|parentThemeId}} has been passed through the function, the newly created theme would inherit all the theme color properties from the parent. | ||
'''Entity Components''' | '''Entity Components''' | ||
*Removed the {{cd|minecraft:can_attack_ghast}} component and replaced it with a new component {{cd|minecraft:cannot_be_attacked}}. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to | *Removed the {{cd|minecraft:can_attack_ghast}} component and replaced it with a new component {{cd|minecraft:cannot_be_attacked}}. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to ghasts, creators can add their entities to the exception filter allowing them to then attack ghasts. | ||
'''Entity Event Responses''' | '''Entity Event Responses''' | ||
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**Aim assist will highlight the selected target. The highlighting textures are customizable through textures under {{cd|textures\ui}} folder using a resource pack. | **Aim assist will highlight the selected target. The highlighting textures are customizable through textures under {{cd|textures\ui}} folder using a resource pack. | ||
''' | '''API''' | ||
*Added {{cd|shutdown}} event to {{cd|beforeEvents}} within the {{cd|system}} class. This is fired after all players have left and the world is about to shutdown/close. | *Added {{cd|shutdown}} event to {{cd|beforeEvents}} within the {{cd|system}} class. This is fired after all players have left and the world is about to shutdown/close. | ||
*Input APIs | *Input APIs | ||
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[[Category:Bedrock Edition 1.21.50 betas]] | [[Category:Bedrock Edition 1.21.50 betas]] | ||
de:Bedrock Edition beta 1.21.50.25 | |||
pt:Edição Bedrock Preview 1.21.50.25 | |||
ru:Preview 1.21.50.25 (Bedrock Edition) | |||
uk:Preview 1.21.50.25 (Bedrock Edition) | |||
zh:基岩版1.21.50.25 | |||
Revision as of 15:26, 9 April 2026
Template:Infobox version Beta 1.21.50.25 (ChromeOS, Android) or Preview 1.21.50.25 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta and third Preview version for Minecraft:Bedrock Edition 1.21.50, released on October 23, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref> which adds the resin family of blocks, a new flower and fixes bugs.
Additions
Blocks
Resin block family
- Resin clumps are a new multi-face block:
- Dropped by the creaking heart when it is destroyed.
- Placed around the creaking heart when its creaking is attacked.
- Can be crafted into a block of resin.
- Can be hardened into resin brick items in a furnace.
- Can be used to trim armor.
- Resin bricks can be crafted into the resin brick set:
- Resin brick block
- Resin brick stairs
- Resin brick wall
- Resin brick slab
- Chiseled resin bricks
- Both can be found in chests in the woodland mansion.
- Blocks of resin can be crafted into a creaking heart using two pale oak logs.
- Eyeblossoms are new flowers that generate in the pale garden biome.
- They exist in two variants: closed and open.
- Eyeblossoms transition between the two variants based on the time of day.
- During the night, eyeblossoms will become open.
- During the day, they will become closed.
- In dimensions that do not have a day/night cycle, they will remain as-is.
- Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close.
- Open eyeblossoms have glowing eyes during the night.
- Eyeblossoms can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom.
- Bees get poisoned when they interact with eyeblossoms.
- Suspicious stew made from eyeblossom will have blindness or nausea effect depending on the variant.
- Gray or orange dye can be crafted from closed and open eyeblossoms respectively.
Changes
Blocks
- Naturally generated creaking Hearts now drop 20 to 24 experience, even when collected with silk touch.
- Increased frequency of the creaking heart ambience sound.
- Removed the unintended darker tinting of kelp.
Pale Oak Sign and Pale Oak Hanging Sign
- The textures of the pale oak sign and pale oak hanging sign items have been adjusted for consistency with other signs.
Slate
- Have accidentally been added to the Minecraft:creative inventory.<ref>Template:Bug</ref><ref>Template:Bug</ref>
Mobs
Creaking
- Increased the speed of aggravated creakings.
- Creakings now deal more attack damage Template:Hp.
- When a creaking heart is destroyed, its creaking will now twitch for a few seconds before crumbling.
- Creakings spawned by a creaking heart will crumble when stuck in a hole with a player for more than 5 seconds.
- This prevents a potential soft lock, as the invulnerable creaking would prevent the player from mining or placing any blocks, requiring them to exit and re-enter the world to force the creaking to despawn.
- A Creaking crumbling now causes nearby sculk catalysts to bloom.
- However, no sculk will be placed since the creaking does not drop any XP.
- The creaking's walking animation has been updated.
- The creaking's attack animation has been updated.
- A creaking spawned by a creaking heart no longer avoids damaging blocks.
- A creaking spawned by command or spawn egg is no longer invulnerable to fire and lava.
- A creaking spawned by command or spawn egg now avoids damaging blocks.
General
UI
- Second passenger in a boat or camel will now also have the warning message when hitting unloaded chunk.
- Removed opt-out option from Realms Stories settings, now that it is in the timeline tab instead.
- The size of shield items no longer changes when the item is moved between slots.
- Bundles that are moved under a player's cursor now correctly update their tooltip.
- It is now possible to collect crafting output with a bundle to add the crafted items to the bundle.
- Remove "X" closing button from the command block UI when player is using gamepad.
- A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices.
World generation
- Further adjusted the color of the pale garden sky at the horizon to more closely match Template:JE.
- Increased frequency of the pale hanging moss ambience sound.
- Pale hanging moss no longer generates on pale oak trees grown from pale oak saplings.
Trial Chambers
- Changed contents of chest in Template:Cd to reference a loot table.
Technical
API
- Added additional optional arguments of Template:Cd and Template:Cd to Template:Cd. When a valid Template:Cd has been passed through the function, the newly created theme would inherit all the theme color properties from the parent.
Entity Components
- Removed the Template:Cd component and replaced it with a new component Template:Cd. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to ghasts, creators can add their entities to the exception filter allowing them to then attack ghasts.
Entity Event Responses
- The Template:Cd entity event response is now marked as Template:Cd and requires Template:Cd to be specified in the root JSON object.
- Added the Template:Cd entity event response, allowing particles to be emitted at the center of the entity's bounding box.
- The Template:Cd field allows to specify the type of particle to emit.
Network Protocol
- Level event removed: Template:Cd.
- New particle type added: Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", and "Aim Assist" experimental toggles.
Additions
Technical
- Added experimental toggle "Aim Assist" to allow easy targeting while using custom camera perspectives.
- Aim assist currently targets blocks. Entities will be enabled in a future release.
- Aim assist can be enabled through Template:Cd command.
- Aim assist's targeting behavior (distance, width, and height) can be configured through the settings under Template:Cd folder using a behavior pack.
- Aim assist will highlight the selected target. The highlighting textures are customizable through textures under Template:Cd folder using a resource pack.
API
- Added Template:Cd event to Template:Cd within the Template:Cd class. This is fired after all players have left and the world is about to shutdown/close.
- Input APIs
- Added a suite of input APIs that are readable even if the player's input is disabled with input permissions
- Added Template:Cd to Template:Cd to read raw movement values
- Added enum Template:Cd with values Template:Cd and Template:Cd
- Added enum Template:Cd with values Template:Cd and Template:Cd
- Added Template:Cd to Template:Cd to read raw player button inputs
- Added Template:Cd event to listen to button change events
Creator Options
- Added section "Device Info Settings".
- Added option to allow override memory tier used in Scripting and Minecraft:Molang.
Fixes
Template:Fixes Other
- Grass and nylium no longer decay to dirt and netherrack when below slime, honey, hopper, or chemical heat (Education Edition block).
- Grass and nylium now decay to dirt and netherrack when below observer.
- The camera now rotates the correct way around the X and Y axes when using the Template:Cmd command
- Using an empty bundle now causes an animation to play in both first and third person.
- Fixed a bug where blocks could be duplicated on chunk boundaries in the End.
- Fixed an issue where players were unable to create a new world on an active Realm.
- Fixed an issue that caused IP addresses with bad input to not be properly validated before joining an external server in the New Servers Tab (Preview only).
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 1.21.50.25 pt:Edição Bedrock Preview 1.21.50.25 ru:Preview 1.21.50.25 (Bedrock Edition) uk:Preview 1.21.50.25 (Bedrock Edition) zh:基岩版1.21.50.25