Minecraft:Bedrock Edition Preview 1.21.50.25
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Template:Infobox version Beta 1.21.50.25 (ChromeOS, Android) or Preview 1.21.50.25 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta and third Preview version for Minecraft:Bedrock Edition 1.21.50, released on October 23, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref> which adds the Minecraft:resin family of blocks, a new flower and fixes bugs.
Additions
Blocks
Minecraft:Resin block family
- Minecraft:Resin clumps are a new multi-face block:
- Dropped by the creaking heart when it is destroyed.
- Placed around the creaking heart when its creaking is attacked.
- Can be crafted into a Minecraft:block of resin.
- Can be hardened into Minecraft:resin brick items in a furnace.
- Can be used to trim armor.
- Resin bricks can be crafted into the resin brick set:
- Both can be found in chests in the woodland mansion.
- Blocks of resin can be crafted into a creaking heart using two pale oak logs.
- Eyeblossoms are new flowers that generate in the pale garden biome.
- They exist in two variants: closed and open.
- Eyeblossoms transition between the two variants based on the time of day.
- During the night, eyeblossoms will become open.
- During the day, they will become closed.
- In dimensions that do not have a day/night cycle, they will remain as-is.
- Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close.
- Open eyeblossoms have glowing eyes during the night.
- Eyeblossoms can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom.
- Minecraft:Bees get poisoned when they interact with eyeblossoms.
- Minecraft:Suspicious stew made from eyeblossom will have blindness or nausea effect depending on the variant.
- Gray or Minecraft:orange dye can be crafted from closed and open eyeblossoms respectively.
Changes
Blocks
- Naturally generated creaking Hearts now drop 20 to 24 experience, even when collected with Minecraft:silk touch.
- Increased frequency of the creaking heart ambience sound.
- Removed the unintended darker tinting of kelp.
Minecraft:Pale Oak Sign and Minecraft:Pale Oak Hanging Sign
- The textures of the pale oak sign and pale oak hanging sign items have been adjusted for consistency with other signs.
- Have accidentally been added to the Minecraft:creative inventory.<ref>Template:Bug</ref><ref>Template:Bug</ref>
Mobs
- Increased the speed of aggravated creakings.
- Creakings now deal more attack damage Template:Hp.
- When a creaking heart is destroyed, its creaking will now twitch for a few seconds before crumbling.
- Creakings spawned by a creaking heart will crumble when stuck in a hole with a Minecraft:player for more than 5 seconds.
- This prevents a potential soft lock, as the invulnerable creaking would prevent the player from mining or placing any blocks, requiring them to exit and re-enter the world to force the creaking to despawn.
- A Creaking crumbling now causes nearby Minecraft:sculk catalysts to bloom.
- However, no sculk will be placed since the creaking does not drop any XP.
- The creaking's walking animation has been updated.
- The creaking's attack animation has been updated.
- A creaking spawned by a creaking heart no longer avoids damaging blocks.
- A creaking spawned by command or Minecraft:spawn egg is no longer invulnerable to fire and lava.
- A creaking spawned by command or spawn egg now avoids damaging blocks.
General
UI
- Second passenger in a boat or camel will now also have the warning message when hitting unloaded chunk.
- Removed opt-out option from Realms Stories settings, now that it is in the timeline tab instead.
- The size of shield items no longer changes when the item is moved between slots.
- Bundles that are moved under a player's cursor now correctly update their tooltip.
- It is now possible to collect crafting output with a bundle to add the crafted items to the bundle.
- Remove "X" closing button from the Minecraft:command block UI when player is using gamepad.
- A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices.
World generation
- Further adjusted the color of the pale garden sky at the horizon to more closely match Template:JE.
- Increased frequency of the pale hanging moss ambience sound.
- Pale hanging moss no longer generates on pale oak trees grown from pale oak saplings.
- Changed contents of chest in Template:Cd to reference a loot table.
Technical
- Added additional optional arguments of Template:Cd and Template:Cd to Template:Cd. When a valid Template:Cd has been passed through the function, the newly created theme would inherit all the theme color properties from the parent.
Entity Components
- Removed the Template:Cd component and replaced it with a new component Template:Cd. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to Minecraft:ghasts, creators can add their entities to the exception filter allowing them to then attack ghasts.
Entity Event Responses
- The Template:Cd entity event response is now marked as Template:Cd and requires Template:Cd to be specified in the root JSON object.
- Added the Template:Cd entity event response, allowing particles to be emitted at the center of the entity's bounding box.
- The Template:Cd field allows to specify the type of particle to emit.
Network Protocol
- Level event removed: Template:Cd.
- New particle type added: Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", and "Aim Assist" experimental toggles.
Additions
Technical
- Added experimental toggle "Aim Assist" to allow easy targeting while using custom camera perspectives.
- Aim assist currently targets blocks. Entities will be enabled in a future release.
- Aim assist can be enabled through Template:Cd command.
- Aim assist's targeting behavior (distance, width, and height) can be configured through the settings under Template:Cd folder using a behavior pack.
- Aim assist will highlight the selected target. The highlighting textures are customizable through textures under Template:Cd folder using a resource pack.
- Added Template:Cd event to Template:Cd within the Template:Cd class. This is fired after all players have left and the world is about to shutdown/close.
- Input APIs
- Added a suite of input APIs that are readable even if the player's input is disabled with input permissions
- Added Template:Cd to Template:Cd to read raw movement values
- Added enum Template:Cd with values Template:Cd and Template:Cd
- Added enum Template:Cd with values Template:Cd and Template:Cd
- Added Template:Cd to Template:Cd to read raw player button inputs
- Added Template:Cd event to listen to button change events
Creator Options
- Added section "Device Info Settings".
- Added option to allow override memory tier used in Scripting and Minecraft:Molang.
Fixes
Template:Fixes Other
- Grass and nylium no longer decay to dirt and netherrack when below slime, honey, hopper, or chemical heat (Education Edition block).
- Grass and nylium now decay to dirt and netherrack when below observer.
- The camera now rotates the correct way around the X and Y axes when using the Template:Cmd command
- Using an empty bundle now causes an animation to play in both first and third person.
- Fixed a bug where blocks could be duplicated on chunk boundaries in the End.
- Fixed an issue where players were unable to create a new world on an active Realm.
- Fixed an issue that caused IP addresses with bad input to not be properly validated before joining an external server in the New Servers Tab (Preview only).
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.21.50.25 Minecraft:pt:Edição Bedrock Preview 1.21.50.25 Minecraft:ru:Preview 1.21.50.25 (Bedrock Edition) Minecraft:uk:Preview 1.21.50.25 (Bedrock Edition) Minecraft:zh:基岩版1.21.50.25