Minecraft:Bedrock Edition beta 1.18.0.20: Difference between revisions
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'''Beta 1.18.0.20''' is the first beta version for [[Minecraft:Bedrock Edition 1.18.0]], released on October 6, 2021,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4410756779405|title=Minecraft Beta - 1.18.0.20 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=October 6, 2021}}</ref> which moved all | '''Beta 1.18.0.20''' is the first beta version for [[Minecraft:Bedrock Edition 1.18.0]], released on October 6, 2021,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4410756779405|title=Minecraft Beta - 1.18.0.20 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=October 6, 2021}}</ref> which moved all Caves & Cliffs features out from experimental gameplay, and fixes bugs. | ||
== Changes == | == Changes == | ||
| Line 24: | Line 24: | ||
* Old cave carver placement is now on parity with ''Java Edition''. | * Old cave carver placement is now on parity with ''Java Edition''. | ||
''' | '''Mountains''' | ||
* Tweaked peaks to look more jagged on small mountains instead of looking like flat hilly mounds. | * Tweaked peaks to look more jagged on small mountains instead of looking like flat hilly mounds. | ||
=== General === | === General === | ||
''' | '''Chunks''' | ||
* Improved blending between old and new chunks. | * Improved blending between old and new chunks. | ||
''' | '''Experiments''' | ||
* Removed the “Caves and Cliffs” experimental toggle. | * Removed the “Caves and Cliffs” experimental toggle. | ||
** All features previously locked behind this toggle are now available through normal gameplay. | ** All features previously locked behind this toggle are now available through normal gameplay. | ||
| Line 66: | Line 66: | ||
'''Caves & Cliffs''' | '''Caves & Cliffs''' | ||
* Water no longer generates floating in caves. ({{bug|MCPE-141424}}) | * Water no longer generates floating in caves. ({{bug|MCPE-141424}}) | ||
* | * Meadow flowers no longer replace blocks in villages or other structures. ({{bug|MCPE-141378}}) | ||
* Tuff | * Tuff blob features now generate below y=0. ({{bug|MCPE-141452}}) | ||
* [[Minecraft:Deepslate]] patches no longer generate above y=0. ({{bug|MCPE-141330}}) | * [[Minecraft:Deepslate]] patches no longer generate above y=0. ({{bug|MCPE-141330}}) | ||
* | * Amethyst geodes now get placed in the correct y-range during [[Minecraft:world generation]]. ({{bug|MCPE-141326}}) | ||
* | * Mineshaft tunnels cannot replace bedrock anymore. ({{bug|MCPE-141123}}) | ||
* Fixed an issue that prevented large trees from growing below y=0. ({{bug|MCPE-126254}}) | * Fixed an issue that prevented large trees from growing below y=0. ({{bug|MCPE-126254}}) | ||
* Small | * Small dripleaf now properly generates as part of the Lush Caves biome. ({{bug|MCPE-125799}}) | ||
'''Stability and Performance''' | '''Stability and Performance''' | ||
* Players are no longer disconnected if the server and client have different runtime | * Players are no longer disconnected if the server and client have different runtime block IDs. | ||
* Optimized the time it takes to place vines in | * Optimized the time it takes to place vines in the Overworld. | ||
'''Accessibility''' | '''Accessibility''' | ||
* Added the missing | * Added the missing screen reader on the “Controller lost connection” prompt. | ||
'''Commands''' | '''Commands''' | ||
| Line 85: | Line 85: | ||
'''Gameplay''' | '''Gameplay''' | ||
* Corrected | * Corrected nether portal locations when the portal was moved but the location was not updated. ({{bug|MCPE-28765}}) | ||
* Breaking a block below fire no longer creates an invisible fire block when the {{cd|doFireTick}} | * Breaking a block below fire no longer creates an invisible fire block when the {{cd|doFireTick}} gamerule is disabled. ({{bug|MCPE-101371}}) | ||
'''General''' | '''General''' | ||
* Players with higher than recommended | * Players with higher than recommended render distance settings are now prompted to change it to the recommended value. | ||
* Render distance default and max settings have been updated for better performance | * Render distance default and max settings have been updated for better performance | ||
* A prompt now warns players that they will be taken back to the main menu if they sign in while in-game. | * A prompt now warns players that they will be taken back to the main menu if they sign in while in-game. | ||
* Added caching support for | * Added caching support for subchunk requests and fixed issues with holes in the terrain. | ||
* Fixed a rendering error that could occur when attempting to render a | * Fixed a rendering error that could occur when attempting to render a vanilla [[Minecraft:mob]] in a base game version prior to the version that mob was introduced through JSON files. | ||
* Most content errors and warnings now only display once per | * Most content errors and warnings now only display once per world. ({{bug|MCPE-135153}}) | ||
'''Graphical''' | '''Graphical''' | ||
* The | * The carved pumpkin enchantment glint now only covers the item instead of the entire slot. ({{bug|MCPE-68219}}) | ||
* Fixed a bug that could occur on older worlds where looking up in a [[Minecraft:minecart]] would display the inside of the minecart, blocking the player's view. | * Fixed a bug that could occur on older worlds where looking up in a [[Minecraft:minecart]] would display the inside of the minecart, blocking the player's view. | ||
* Updated item rendering so | * Updated item rendering so enchanted items are no longer invisible in [[Minecraft:the Nether]]. ({{bug|MCPE-116880}}) | ||
'''Marketplace''' | '''Marketplace''' | ||
| Line 105: | Line 105: | ||
'''Mobs''' | '''Mobs''' | ||
* | * Mobs can now path over trapdoors. | ||
* Mobs no longer walk through | * Mobs no longer walk through campfires. ({{bug|MCPE-142054}}) | ||
* | * Axolotls now animate correctly when airborne. ({{bug|MCPE-131322}}) | ||
* | * Axolotls can no longer spawn in [[Minecraft:The End]], as well as [[Minecraft:The Nether]] if there is a large amount of water. ({{bug|MCPE-130734}}) | ||
**This fix was not mentioned in the changelog. | **This fix was not mentioned in the changelog. | ||
* | * Sweet berry bushes now damage mobs. ({{bug|MCPE-56142}}, {{bug|MCPE-140012}}) | ||
* Mobs no longer try to path through sweet berry bushes. | * Mobs no longer try to path through sweet berry bushes. | ||
'''User Interface''' | '''User Interface''' | ||
* | * Structure blocks can now be saved and loaded within the current [[Minecraft:dimension]]'s height limits. ({{bug|MCPE-122643}}) | ||
* Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message. | * Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message. | ||
* Fixed overlapping text on offerings occurring on 4:3 resolution screens. | * Fixed overlapping text on offerings occurring on 4:3 resolution screens. | ||
| Line 121: | Line 121: | ||
'''Vanilla Parity''' | '''Vanilla Parity''' | ||
* Changed the raid | * Changed the raid bossbar color from pink to red. ({{bug|MCPE-46047}}) | ||
* | * Raid mobs now despawn after a raid ends if every player moves far away enough from them. | ||
* | * Vindicators no longer naturally spawn in patrols. | ||
'''Villages''' | '''Villages''' | ||
*The | *The Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated; the effect also remains on the players, even if they travel outside the village. ({{bug|MCPE-53384}})</onlyinclude> | ||
== References == | == References == | ||
| Line 134: | Line 134: | ||
{{Navbox Bedrock Edition versions|1.1x}} | {{Navbox Bedrock Edition versions|1.1x}} | ||
de:Bedrock Edition beta 1.18.0.20 | |||
es:Bedrock Edition beta 1.18.0.20 | |||
ja:Bedrock Edition beta 1.18.0.20 | |||
pt:Edição Bedrock beta 1.18.0.20 | |||
ru:Beta 1.18.0.20 (Bedrock Edition) | |||
zh:基岩版1.18.0.20 | |||
Revision as of 15:28, 9 April 2026
Beta 1.18.0.20 is the first beta version for Minecraft:Bedrock Edition 1.18.0, released on October 6, 2021,<ref>Template:Cite</ref> which moved all Caves & Cliffs features out from experimental gameplay, and fixes bugs.
Changes
World generation
- Old caves can now reach all the way to the surface.
- Old cave carver placement is now on parity with Java Edition.
Mountains
- Tweaked peaks to look more jagged on small mountains instead of looking like flat hilly mounds.
General
Chunks
- Improved blending between old and new chunks.
Experiments
- Removed the “Caves and Cliffs” experimental toggle.
- All features previously locked behind this toggle are now available through normal gameplay.
Technical
Item Scripting
- Implemented first past of Item Script Components:
- Template:Cd
- Exposed interfaces for accessing script-enabled Template:Cd on Template:Cd
- Template:Cd - returns true if the Template:Cd has the component Template:Cd attached to it
- Template:Cd - returns a handle to the component attached to this Template:Cd. Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script.
- Template:Cd - returns an array of all attached script-enabled components on this Template:Cd.
- Template:Cd
- A class to describe a random value between a min and max number
- Property Template:Cd - the minimum value in the range
- Property Template:Cd - the maximum value in the range
- Template:Cd - returns a random number between min and max.
- Template:Cd registry
- Added Template:Cd registry class to get all Template:Cd by name.
- Template:Cd - returns a handle to an Template:Cd if a type by the given name exists.
- Script-enabled item components
- Template:Cd
- Read-only property Template:Cd - number that describes how much nutrition the food item gives the player when eaten
- Read-only property Template:Cd - number that is the saturation modifier used to apply the saturation buff when eaten
- Read-only property Template:Cd - if true the player can always eat the specified item (even when not hungry).
- Read-only property Template:Cd - string name of the item that the food item will be converted into when eaten. If empty, the item will not convert into anything else.
- Template:Cd
- Read-only property Template:Cd - the number that is the amount of damage this item can take before breaking
- Read-only property Template:Cd - a Template:Cd describing the chance of the item losing durability
- Property Template:Cd - gets or sets the current damage on the Template:Cd.
- Template:Cd - gets the maximum chance that the item would be damaged using the Template:Cd property if given an Template:Cd level. The incoming Template:Cd parameter must be greater than 0
- Template:Cd
- Template:Cd
Fixes
Caves & Cliffs
- Water no longer generates floating in caves. (Template:Bug)
- Meadow flowers no longer replace blocks in villages or other structures. (Template:Bug)
- Tuff blob features now generate below y=0. (Template:Bug)
- Minecraft:Deepslate patches no longer generate above y=0. (Template:Bug)
- Amethyst geodes now get placed in the correct y-range during Minecraft:world generation. (Template:Bug)
- Mineshaft tunnels cannot replace bedrock anymore. (Template:Bug)
- Fixed an issue that prevented large trees from growing below y=0. (Template:Bug)
- Small dripleaf now properly generates as part of the Lush Caves biome. (Template:Bug)
Stability and Performance
- Players are no longer disconnected if the server and client have different runtime block IDs.
- Optimized the time it takes to place vines in the Overworld.
Accessibility
- Added the missing screen reader on the “Controller lost connection” prompt.
Commands
- Order of function calls triggered by Template:Cd inside a function is now consistent. (Template:Bug)
Gameplay
- Corrected nether portal locations when the portal was moved but the location was not updated. (Template:Bug)
- Breaking a block below fire no longer creates an invisible fire block when the Template:Cd gamerule is disabled. (Template:Bug)
General
- Players with higher than recommended render distance settings are now prompted to change it to the recommended value.
- Render distance default and max settings have been updated for better performance
- A prompt now warns players that they will be taken back to the main menu if they sign in while in-game.
- Added caching support for subchunk requests and fixed issues with holes in the terrain.
- Fixed a rendering error that could occur when attempting to render a vanilla Minecraft:mob in a base game version prior to the version that mob was introduced through JSON files.
- Most content errors and warnings now only display once per world. (Template:Bug)
Graphical
- The carved pumpkin enchantment glint now only covers the item instead of the entire slot. (Template:Bug)
- Fixed a bug that could occur on older worlds where looking up in a Minecraft:minecart would display the inside of the minecart, blocking the player's view.
- Updated item rendering so enchanted items are no longer invisible in Minecraft:the Nether. (Template:Bug)
Marketplace
- The store update prompt no longer appears without internet connection or on session start failure.
Mobs
- Mobs can now path over trapdoors.
- Mobs no longer walk through campfires. (Template:Bug)
- Axolotls now animate correctly when airborne. (Template:Bug)
- Axolotls can no longer spawn in Minecraft:The End, as well as Minecraft:The Nether if there is a large amount of water. (Template:Bug)
- This fix was not mentioned in the changelog.
- Sweet berry bushes now damage mobs. (Template:Bug, Template:Bug)
- Mobs no longer try to path through sweet berry bushes.
User Interface
- Structure blocks can now be saved and loaded within the current Minecraft:dimension's height limits. (Template:Bug)
- Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message.
- Fixed overlapping text on offerings occurring on 4:3 resolution screens.
- Fixed Minecraft:Java Edition parity while lying in bed in multiplayer game. A message will show how many players are lying in Minecraft:bed while waiting for all players to fall asleep.
- Provided better visual feedback and hints for different render distance settings.
Vanilla Parity
- Changed the raid bossbar color from pink to red. (Template:Bug)
- Raid mobs now despawn after a raid ends if every player moves far away enough from them.
- Vindicators no longer naturally spawn in patrols.
Villages
- The Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated; the effect also remains on the players, even if they travel outside the village. (Template:Bug)
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 1.18.0.20 es:Bedrock Edition beta 1.18.0.20 ja:Bedrock Edition beta 1.18.0.20 pt:Edição Bedrock beta 1.18.0.20 ru:Beta 1.18.0.20 (Bedrock Edition) zh:基岩版1.18.0.20