Minecraft:Bedrock Edition level format/Block entity format: Difference between revisions
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Additional fields for [[Minecraft:beacon]]: | Additional fields for [[Minecraft:beacon]]: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|int|primary}}: The primary effect selected, see | ** {{nbt|int|primary}}: The primary effect selected, see Potion effects for IDs. Set to 0 when no effect is selected. | ||
** {{nbt|int|secondary}}: The secondary effect selected, see | ** {{nbt|int|secondary}}: The secondary effect selected, see Potion effects for IDs. Set to 0 when no effect is selected. When set without a primary effect, does nothing. When set to the same as the primary, the effect is given at level 2 (the normally available behavior for 5 effects). When set to a different value than the primary (normally only Regeneration), gives the effect at level 1.{{needs testing}} | ||
=== Bed === | === Bed === | ||
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=== Brewing Stand === | === Brewing Stand === | ||
Additional fields for | Additional fields for brewing stand: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|short|CookTime}}: The number of ticks until the potions are finished. | ** {{nbt|short|CookTime}}: The number of ticks until the potions are finished. | ||
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=== Campfire and Soul Campfire === | === Campfire and Soul Campfire === | ||
Additional fields for [[Minecraft:campfire]] and | Additional fields for [[Minecraft:campfire]] and soul campfire: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|compound|Item<''num''>}}: (May not exist) An items currently cooking. <code><''num''></code> is 1, 2, 3, and 4. | ** {{nbt|compound|Item<''num''>}}: (May not exist) An items currently cooking. <code><''num''></code> is 1, 2, 3, and 4. | ||
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=== Chemistry Tables === | === Chemistry Tables === | ||
Additional fields for chemistry tables ( | Additional fields for chemistry tables (compound creator, element constructor, lab table, material reducer): | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|short|itemAux}}: (Only for Lab Table) The Aux value of the item to be spawned. | ** {{nbt|short|itemAux}}: (Only for Lab Table) The Aux value of the item to be spawned. | ||
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=== Chests === | === Chests === | ||
Additional fields for [[Minecraft:chest]], | Additional fields for [[Minecraft:chest]], trapped chest, [[Minecraft:barrel]], and ender chest: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|byte|Findable}}: Unknown. | ** {{nbt|byte|Findable}}: Unknown. | ||
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=== Chiseled Bookshelf === | === Chiseled Bookshelf === | ||
Additional fields for | Additional fields for chiseled bookshelf: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|list|Items}}: List of books in the bookshelf. | ** {{nbt|list|Items}}: List of books in the bookshelf. | ||
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=== Command Block === | === Command Block === | ||
Additional fields for | Additional fields for command block: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{bedrock nbt|Command Block}} | ** {{bedrock nbt|Command Block}} | ||
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=== Comparator === | === Comparator === | ||
Additional fields for | Additional fields for comparator: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|int|OutputSignal}}: Represents the strength of the analog signal output of this redstone comparator. | ** {{nbt|int|OutputSignal}}: Represents the strength of the analog signal output of this redstone comparator. | ||
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=== Copper Golem Statue === | === Copper Golem Statue === | ||
Additional fields for | Additional fields for copper golem statue: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|compound|Actor}}: Data for the entity associated with the statue. | ** {{nbt|compound|Actor}}: Data for the entity associated with the statue. | ||
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=== Decorated Pot === | === Decorated Pot === | ||
Additional fields for | Additional fields for decorated pot: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|string|LootTable}}: (May not exist) Loot table to be used to fill the decorated pot when it is next opened, or the items are otherwise interacted with. | ** {{nbt|string|LootTable}}: (May not exist) Loot table to be used to fill the decorated pot when it is next opened, or the items are otherwise interacted with. | ||
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=== Enchantment Table === | === Enchantment Table === | ||
Additional fields for | Additional fields for Enchantment table: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|string|CustomName}}: (May not exist) The name of this enchantment table. | ** {{nbt|string|CustomName}}: (May not exist) The name of this enchantment table. | ||
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=== End Gateway === | === End Gateway === | ||
Additional fields for | Additional fields for end gateway: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|int|Age}}: Age of the portal, in ticks. This is used to determine when the beam is rendered. | ** {{nbt|int|Age}}: Age of the portal, in ticks. This is used to determine when the beam is rendered. | ||
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=== Flower Pot === | === Flower Pot === | ||
Additional fields for | Additional fields for flower pot: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|compound|PlantBlock}}: (May not exist) The block in the pot. | ** {{nbt|compound|PlantBlock}}: (May not exist) The block in the pot. | ||
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=== Furnace === | === Furnace === | ||
Additional fields for [[Minecraft:furnace]], [[Minecraft:smoker]], and | Additional fields for [[Minecraft:furnace]], [[Minecraft:smoker]], and blast furnace: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|short|BurnDuration}}: The total time that in ticks that the currently used fuel can burn. | ** {{nbt|short|BurnDuration}}: The total time that in ticks that the currently used fuel can burn. | ||
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=== Item Frame === | === Item Frame === | ||
Additional fields for | Additional fields for item frame: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|compound|Item}}: The items in this item frame. | ** {{nbt|compound|Item}}: The items in this item frame. | ||
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=== Jigsaw === | === Jigsaw === | ||
Additional fields for | Additional fields for jigsaw: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|string|final_state}}: The block that this jigsaw block becomes. | ** {{nbt|string|final_state}}: The block that this jigsaw block becomes. | ||
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=== Monster Spawner === | === Monster Spawner === | ||
Additional fields for | Additional fields for monster spawner: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{bedrock nbt|Monster Spawner}} | ** {{bedrock nbt|Monster Spawner}} | ||
=== Moving Block === | === Moving Block === | ||
Additional fields for | Additional fields for moving block: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|compound|movingBlock}}: The main layer of moving block represented by this block entity. | ** {{nbt|compound|movingBlock}}: The main layer of moving block represented by this block entity. | ||
*** {{bedrock nbt|Block}} | *** {{bedrock nbt|Block}} | ||
** {{nbt|compound|movingBlockExtra}}: The | ** {{nbt|compound|movingBlockExtra}}: The extra moving block layer represented by this block entity. | ||
*** {{bedrock nbt|Block}} | *** {{bedrock nbt|Block}} | ||
** {{nbt|compound|movingEntity}}: (May not exist) The block entity stored in this moving block. | ** {{nbt|compound|movingEntity}}: (May not exist) The block entity stored in this moving block. | ||
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=== Note Block === | === Note Block === | ||
Additional fields for | Additional fields for note block: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|byte|note}}: The pitch of the note block. | ** {{nbt|byte|note}}: The pitch of the note block. | ||
=== Nether Reactor === | === Nether Reactor === | ||
Additional fields for | Additional fields for nether reactor: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|byte|HasFinished}}: 1 or 0 (true/false) - true if the reactor has completed its activation phase, and has gone dark. | ** {{nbt|byte|HasFinished}}: 1 or 0 (true/false) - true if the reactor has completed its activation phase, and has gone dark. | ||
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=== Sculk Catalyst === | === Sculk Catalyst === | ||
Additional fields for | Additional fields for sculk catalyst: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|list|cursors}}: List of charges associated with the sculk catalyst. | ** {{nbt|list|cursors}}: List of charges associated with the sculk catalyst. | ||
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=== Sculk Shrieker, Sculk Sensor, and Calibrated Sculk Sensor === | === Sculk Shrieker, Sculk Sensor, and Calibrated Sculk Sensor === | ||
Additional fields for | Additional fields for sculk shrieker, sculk sensor, and calibrated sculk sensor: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|compound|VibrationListener}}: The vibration event listener of the sculk shrieker, sculk sensor, and calibrated sculk sensor. | ** {{nbt|compound|VibrationListener}}: The vibration event listener of the sculk shrieker, sculk sensor, and calibrated sculk sensor. | ||
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=== Shulker Box === | === Shulker Box === | ||
Additional fields for | Additional fields for shulker box: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{bedrock nbt|Chests|block}} | ** {{bedrock nbt|Chests|block}} | ||
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** {{nbt|compound|FrontText}}: A compound which discribes front text. | ** {{nbt|compound|FrontText}}: A compound which discribes front text. | ||
*** {{nbt|byte|HideGlowOutline}}: 1 or 0 (true/false) - true if the outer glow of a sign with glowing text does not show. | *** {{nbt|byte|HideGlowOutline}}: 1 or 0 (true/false) - true if the outer glow of a sign with glowing text does not show. | ||
*** {{nbt|byte|IgnoreLighting}}: 1 or 0 (true/false) - true if the sign has been dyed with a | *** {{nbt|byte|IgnoreLighting}}: 1 or 0 (true/false) - true if the sign has been dyed with a glow ink sac. | ||
*** {{nbt|byte|PersistFormatting}}: Unknown. Defaults to 1. | *** {{nbt|byte|PersistFormatting}}: Unknown. Defaults to 1. | ||
*** {{nbt|int|SignTextColor}}: The color that has been used to dye the sign. Is a 32-bit encoded color, defaults to <code>-16777216</code> (black). One of <code>-986896</code> for "White", <code>-425955</code> for "Orange", <code>-3715395</code> for "Magenta", <code>-12930086</code> for "Light Blue", <code>-75715</code> for "Yellow", <code>-8337633</code> for "Lime", <code>-816214</code> for "Pink", <code>-12103854</code> for "Gray", <code>-6447721</code> for "Light Gray", <code>-15295332</code> for "Cyan", <code>-7785800</code> for "Purple", <code>-12827478</code> for "Blue", <code>-8170446</code> for "Brown", <code>-10585066</code> for "Green", <code>-5231066</code> for "Red", and <code>-16777216</code> for "Black". | *** {{nbt|int|SignTextColor}}: The color that has been used to dye the sign. Is a 32-bit encoded color, defaults to <code>-16777216</code> (black). One of <code>-986896</code> for "White", <code>-425955</code> for "Orange", <code>-3715395</code> for "Magenta", <code>-12930086</code> for "Light Blue", <code>-75715</code> for "Yellow", <code>-8337633</code> for "Lime", <code>-816214</code> for "Pink", <code>-12103854</code> for "Gray", <code>-6447721</code> for "Light Gray", <code>-15295332</code> for "Cyan", <code>-7785800</code> for "Purple", <code>-12827478</code> for "Blue", <code>-8170446</code> for "Brown", <code>-10585066</code> for "Green", <code>-5231066</code> for "Red", and <code>-16777216</code> for "Black". | ||
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=== Skull === | === Skull === | ||
Additional fields for | Additional fields for skull: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|byte|MouthMoving}}: 1 or 0 (true/false) - true if this dragon head's mouth is moving. | ** {{nbt|byte|MouthMoving}}: 1 or 0 (true/false) - true if this dragon head's mouth is moving. | ||
** {{nbt|int|MouthTickCount}}: The animation frame of the dragon head's mouth movement.{{needs testing}} | ** {{nbt|int|MouthTickCount}}: The animation frame of the dragon head's mouth movement.{{needs testing}} | ||
** {{nbt|float|Rotation}}: The rotation of this skull.{{more info}} | ** {{nbt|float|Rotation}}: The rotation of this skull.{{more info}} | ||
** {{nbt|byte|SkullType}}: The type of this skull. (unused, only exists for backwards compatibility for flattened IDs) 0 = | ** {{nbt|byte|SkullType}}: The type of this skull. (unused, only exists for backwards compatibility for flattened IDs) 0 = Skeleton, 1 = Wither Skeleton, 2 = [[Minecraft:Zombie]], 3 = Player, 4 = Creeper, 5 = Ender Dragon, 6 = [[Minecraft:Piglin]]. | ||
=== Structure Block === | === Structure Block === | ||
Additional fields for | Additional fields for structure block: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|byte|animationMode}}: The mode of animation.{{more info}} | ** {{nbt|byte|animationMode}}: The mode of animation.{{more info}} | ||
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=== Suspicious Block === | === Suspicious Block === | ||
Additional fields for | Additional fields for suspicious sand and suspicious gravel: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|int|brush_count}}: The number of times the suspicious block is being brushed by the player, from 1 to 10 (the item will be extracted when it reaches 10). If the player stops brushing, it will progressively return to 0. And if it hasn't been brushed yet, defaults to 0. | ** {{nbt|int|brush_count}}: The number of times the suspicious block is being brushed by the player, from 1 to 10 (the item will be extracted when it reaches 10). If the player stops brushing, it will progressively return to 0. And if it hasn't been brushed yet, defaults to 0. | ||
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=== Trial Spawner === | === Trial Spawner === | ||
Additional fields for | Additional fields for trial spawner and ominous trial spawner: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|int|required_player_range}}: Between 1 and 128. Defaults to 14. — Maximum distance in blocks for players to join the battle. | ** {{nbt|int|required_player_range}}: Between 1 and 128. Defaults to 14. — Maximum distance in blocks for players to join the battle. | ||
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******* {{nbt|string|id}}: An entity ID. | ******* {{nbt|string|id}}: An entity ID. | ||
****** {{nbt|compound|equipment}}: Optional. Determines the equipment the entity will wear. | ****** {{nbt|compound|equipment}}: Optional. Determines the equipment the entity will wear. | ||
******* {{nbt|string|loot_table}}: A path to a | ******* {{nbt|string|loot_table}}: A path to a loot table. | ||
******* {{nbt|compound|slot_drop_chances}}: Optional. Chances for the equipment to drop upon death. | ******* {{nbt|compound|slot_drop_chances}}: Optional. Chances for the equipment to drop upon death. | ||
******** {{nbt|float|head}}: Chance (0.0–1.0) for the head slot item to drop. | ******** {{nbt|float|head}}: Chance (0.0–1.0) for the head slot item to drop. | ||
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**** {{nbt|compound}}: A potential loot table. | **** {{nbt|compound}}: A potential loot table. | ||
***** {{nbt|int|weight}}: The chance that this loot table gets picked in comparison to other loot table weights. Must be positive and at least 1. | ***** {{nbt|int|weight}}: The chance that this loot table gets picked in comparison to other loot table weights. Must be positive and at least 1. | ||
***** {{nbt|string|data}}: A path to a | ***** {{nbt|string|data}}: A path to a loot table. | ||
*** {{nbt|string|items_to_drop_when_ominous}}: Defaults to <code>loot_tables/spawners/trial_chamber/items_to_drop_when_ominous.json</code> — A path to a | *** {{nbt|string|items_to_drop_when_ominous}}: Defaults to <code>loot_tables/spawners/trial_chamber/items_to_drop_when_ominous.json</code> — A path to a loot table. Determines the items used by ominous item spawners spawned during the active phase when ominous. Ignored in normal mode. | ||
** {{nbt|compound|ominous_config}}: Optional, defaults to {{nbt|compound|normal_config}}. When individual entries are omitted, they also default to their setting in {{nbt|compound|normal_config}}. — The configuration to use when ominous. | ** {{nbt|compound|ominous_config}}: Optional, defaults to {{nbt|compound|normal_config}}. When individual entries are omitted, they also default to their setting in {{nbt|compound|normal_config}}. — The configuration to use when ominous. | ||
** {{nbt|list|registered_players}}: A set of player UUIDs. — All the players that have joined the battle. | ** {{nbt|list|registered_players}}: A set of player UUIDs. — All the players that have joined the battle. | ||
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*** {{nbt|int|Weight}}: Selection weight for the current active spawn. | *** {{nbt|int|Weight}}: Selection weight for the current active spawn. | ||
*** {{nbt|compound|equipment}}: Optional. Same structure as the equipment found in {{nbt|list|spawn_potentials}}. | *** {{nbt|compound|equipment}}: Optional. Same structure as the equipment found in {{nbt|list|spawn_potentials}}. | ||
** {{nbt|string|selected_loot_table}}: A path to the | ** {{nbt|string|selected_loot_table}}: A path to the loot table that is given as reward. Unset if not currently giving rewards. Selected from {{nbt|list|loot_tables_to_eject}} after all mobs are defeated. | ||
=== Vault === | === Vault === | ||
Additional fields for [[Minecraft:vault]] and | Additional fields for [[Minecraft:vault]] and ominous vault: | ||
* {{nbt|compound}}: The block entity's root tag. | * {{nbt|compound}}: The block entity's root tag. | ||
** {{nbt|compound|config}}: Configuration data that does not automatically change. All fields are optional. | ** {{nbt|compound|config}}: Configuration data that does not automatically change. All fields are optional. | ||
*** {{nbt|float|activation_range}}: The range in blocks when the vault should activate. Defaults to 4. | *** {{nbt|float|activation_range}}: The range in blocks when the vault should activate. Defaults to 4. | ||
*** {{nbt|float|deactivation_range}}: The range in blocks when the vault should deactivate. Defaults to 4.5. | *** {{nbt|float|deactivation_range}}: The range in blocks when the vault should deactivate. Defaults to 4.5. | ||
*** {{nbt|string|loot_table}}: A path to the | *** {{nbt|string|loot_table}}: A path to the loot table that is ejected when unlocking the vault. Defaults to <code>loot_tables/chests/trial_chambers/reward.json</code> for ''normal'' vaults and <code>loot_tables/chests/trial_chambers/reward_ominous.json</code> for ''ominous'' vaults. | ||
*** {{nbt|string|override_loot_table_to_display}}: A path to the loot table that is used to display items in the vault. If not present, the game will use the {{nbt|string|loot_table}} field. | *** {{nbt|string|override_loot_table_to_display}}: A path to the loot table that is used to display items in the vault. If not present, the game will use the {{nbt|string|loot_table}} field. | ||
*** {{nbt|compound|key_item}}: The key item that is used to check for valid keys. Defaults to <code>minecraft:trial_key</code> for ''normal'' vaults and <code>minecraft:ominous_trial_key</code> for ''ominous'' vaults. | *** {{nbt|compound|key_item}}: The key item that is used to check for valid keys. Defaults to <code>minecraft:trial_key</code> for ''normal'' vaults and <code>minecraft:ominous_trial_key</code> for ''ominous'' vaults. | ||
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</div> | </div> | ||
pt:Formato de nível da Edição Bedrock/Formatos de bloco-entidade | |||
zh:基岩版存档格式/方块实体格式 | |||
Revision as of 15:37, 9 April 2026
Template:Missing information Template:Exclusive This page lists NBT structures of block entities Template:In.
A Minecraft:block entity is used by Minecraft to store information about a block that can't be stored in the block's block states.
Block Entity
All block entities share this base:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: (May not exist) The custom name of the block entity.
- Template:Nbt: The savegame ID of the block entity.
- Template:Nbt: 1 or 0 (true/false) - true if the block entity is movable with a piston.
- Template:Nbt: X coordinate of the block entity.
- Template:Nbt: Y coordinate of the block entity.
- Template:Nbt: Z coordinate of the block entity.
Additional fields for block entity types
Banner
Additional fields for Minecraft:banner:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The base color of the banner. See Minecraft:Banner#Block_data.
- Template:Nbt: (May not exist) List of all patterns applied to the banner.
- Template:Nbt: An individual pattern.
- Template:Nbt: The base color of the pattern. See Minecraft:Banner#Block_data.
- Template:Nbt: The pattern ID code. See Minecraft:Banner#Block_data.
- Template:Nbt: An individual pattern.
- Template:Nbt: The type of the block entity. 0 is normal banner. 1 is ominous banner.
Beacon
Additional fields for Minecraft:beacon:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The primary effect selected, see Potion effects for IDs. Set to 0 when no effect is selected.
- Template:Nbt: The secondary effect selected, see Potion effects for IDs. Set to 0 when no effect is selected. When set without a primary effect, does nothing. When set to the same as the primary, the effect is given at level 2 (the normally available behavior for 5 effects). When set to a different value than the primary (normally only Regeneration), gives the effect at level 1.Template:Needs testing
Bed
Additional fields for Minecraft:bed:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The data value that determines the color of the half-bed block. When a bed is broken, the color of the block entity at the bed's head becomes the color of the bed item when it drops. See Minecraft:Bed#Metadata.
Beehive and Bee Nest
Additional fields for Minecraft:beehive and bee nest:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: (May not exist) Entities currently in the hive.
- Template:Nbt: An entity in the hive.
- Template:Nbt: The entity in the hive. Always
minecraft:bee<>in vanilla game. Template:More info - Template:Nbt: The NBT data of the entity in the hive.
- Template:Bedrock nbt
- Tags unique to this entity type.
- Template:Nbt: The time in ticks until the entity leave the beehive.
- Template:Nbt: The entity in the hive. Always
- Template:Nbt: An entity in the hive.
- Template:Nbt: 1 or 0 (true/false) - true if new bees will be spawned.
- Template:Nbt: (May not exist) Entities currently in the hive.
Bell
Additional fields for Minecraft:bell:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The direction data of this bell.Template:More info
- Template:Nbt: 1 or 0 (true/false) - true if it is ringing.
- Template:Nbt: Unknown.Template:More info
Brewing Stand
Additional fields for brewing stand:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The number of ticks until the potions are finished.
- Template:Nbt: Remaining fuel for the brewing stand.
- Template:Nbt: The max fuel numder for the fuel bar.
- Template:Nbt: List of items in brewing stand.
- Template:Nbt: An item in the brewing stand, including the slot tag.
- Template:Nbt: The slot the item is in.
- Template:Bedrock nbt
- Template:Nbt: An item in the brewing stand, including the slot tag.
Campfire and Soul Campfire
Additional fields for Minecraft:campfire and soul campfire:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: (May not exist) An items currently cooking.
<num>is 1, 2, 3, and 4. - Template:Nbt: How long each item has been cooking.
<num>is 1, 2, 3, and 4.
- Template:Nbt: (May not exist) An items currently cooking.
Cauldron
Additional fields for Minecraft:cauldron:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: (May not exist) This tag exists only if the cauldron stores dyed water; stores a 32-bit ARGB encoded color.
- Template:Nbt: List of items in this container.
- Template:Nbt: An item, including the slot tag.
- Template:Nbt: The inventory slot the item is in.
- Template:Bedrock nbt
- Template:Nbt: An item, including the slot tag.
- Template:Nbt: If the cauldron contains a potion, this tag stores the ID of that potion. If there is no potion stored, then this tag is set to -1.
- Template:Nbt: If the cauldron contains a potion, this tag stores the type of that potion. 0 is normal, 1 is splash, 2 is lingering. If there is no potion stored, then this tag is set to -1.
Chalkboard
Additional fields for Minecraft:chalkboard:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The X position of its base.
- Template:Nbt: The Y position of its base.
- Template:Nbt: The Z position of its base.
- Template:Nbt: 1 or 0 (true/false) - true if it is on locked.
- Template:Nbt: 1 or 0 (true/false) - true if it is on ground.
- Template:Nbt: The Unique ID of its owner.
- Template:Nbt: The size of this chalkboard.
- Template:Nbt: The text on the chalkboard.
Chemistry Tables
Additional fields for chemistry tables (compound creator, element constructor, lab table, material reducer):
- Template:Nbt: The block entity's root tag.
- Template:Nbt: (Only for Lab Table) The Aux value of the item to be spawned.
- Template:Nbt: (Only for Lab Table) The numeral ID value of the item to be spawned.
- Template:Nbt: (Only for Lab Table) The item stack amount of the item to be spawned.
Chests
Additional fields for Minecraft:chest, trapped chest, Minecraft:barrel, and ender chest:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: Unknown.
- Template:Nbt: 1 or 0 (true/false) - (may not exist) true if this chest is unpair with chest next to it.
- Template:Nbt: List of items in this container.
- Template:Nbt: An item, including the slot tag.
- Template:Nbt: The inventory slot the item is in.
- Template:Bedrock nbt
- Template:Nbt: An item, including the slot tag.
- Template:Nbt: (May not exist) Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.
- Template:Nbt: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.
- Template:Nbt: (May not exist) Unknown.
- Template:Nbt: (May not exist) The X position of the chest paired with.
- Template:Nbt: (May not exist) The Z position of the chest paired with.
Chiseled Bookshelf
Additional fields for chiseled bookshelf:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: List of books in the bookshelf.
- Template:Nbt: An item in the chiseled bookshelf.
- Template:Nbt: Last interacted slot (1-6), or 0 if no slot has been interacted with yet.
- Template:Nbt: List of books in the bookshelf.
Command Block
Additional fields for command block:
- Template:Nbt: The block entity's root tag.
- Template:Bedrock nbt
- Template:Nbt: 1 or 0 (true/false) - Allows to activate the command without the requirement of a redstone signal.
- Template:Nbt: (May not exist) Unknown.
- Template:Nbt: 1 or 0 (true/false) - if a conditional command block had its condition met when last activated. True if not a conditional command block.
- Template:Nbt: Unknown.
- Template:Nbt: Unknown.
- Template:Nbt: Unknown.
- Template:Nbt: 1 or 0 (true/false) - true if the command block is powered by redstone.
Comparator
Additional fields for comparator:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: Represents the strength of the analog signal output of this redstone comparator.
Conduit
Additional fields for Minecraft:conduit:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: 1 or 0 (true/false) - true if it is active.
- Template:Nbt: The Unique ID of the hostile mob the conduit is currently attacking. If there's no target, defaults to -1.
Copper Golem Statue
Additional fields for copper golem statue:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: Data for the entity associated with the statue.
- Template:Nbt: The entity's identifier. Always
minecraft:copper_golem<>. - Template:Nbt: The NBT data of the entity (the copper golem) while it is in the statue state.
- Template:Nbt: The entity's identifier. Always
- Template:Nbt: The current visual pose of the statue from 0 to 3, 0 for standing pose, 1 for sitting pose, 2 for running pose and 3 for star pose.
- Template:Nbt: Data for the entity associated with the statue.
Crafter
Additional fields for Minecraft:crafter:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: Indexes of slots that are disabled.
- Template:Nbt: List of items in the crafter.
- Template:Nbt: An item in the crafter, including the slot tag. Crafter slots are numbered 0-8. 0 starts in the top left corner.
- Template:Nbt: The inventory slot the item is in.
- Template:Bedrock nbt
- Template:Nbt: An item in the crafter, including the slot tag. Crafter slots are numbered 0-8. 0 starts in the top left corner.
Decorated Pot
Additional fields for decorated pot:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: (May not exist) Loot table to be used to fill the decorated pot when it is next opened, or the items are otherwise interacted with.
- Template:Nbt: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.
- Template:Nbt: (May not exist) Unknown.
- Template:Nbt: The item in the decorated pot.
- Template:Nbt: List of sherds on this decorated pot.
- Template:Nbt: Item ID of this face. Defaults to
minecraft:brick.
- Template:Nbt: Item ID of this face. Defaults to
Dispenser and Dropper
Additional fields for Minecraft:dispenser and Minecraft:dropper:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: List of items in this container.
- Template:Nbt: An item, including the slot tag.
- Template:Nbt: The inventory slot the item is in.
- Template:Bedrock nbt
- Template:Nbt: An item, including the slot tag.
- Template:Nbt: (May not exist) Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.
- Template:Nbt: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.
- Template:Nbt: List of items in this container.
Enchantment Table
Additional fields for Enchantment table:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: (May not exist) The name of this enchantment table.
- Template:Nbt: The clockwise rotation of the book in radians. Top of the book points West when 0.
End Gateway
Additional fields for end gateway:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: Age of the portal, in ticks. This is used to determine when the beam is rendered.
- Template:Nbt: Location entities are teleported to when entering the portal.
- Template:Nbt: X coordinate of target location.
- Template:Nbt: Y coordinate of target location.
- Template:Nbt: Z coordinate of target location.
Flower Pot
Additional fields for flower pot:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: (May not exist) The block in the pot.
Furnace
Additional fields for Minecraft:furnace, Minecraft:smoker, and blast furnace:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The total time that in ticks that the currently used fuel can burn.
- Template:Nbt: Number of ticks left before the current fuel runs out.
- Template:Nbt: Number of ticks the item has been smelting for. The item finishes smelting when this value reaches 200 (10 seconds). Is reset to 0 if BurnTime reaches 0.Template:Needs testing
- Template:Nbt: List of items in this container.
- Template:Nbt: An item in the furnace, including the slot tag.
- Template:Nbt: The inventory slot the item is in.
- Template:Bedrock nbt
- Template:Nbt: An item in the furnace, including the slot tag.
- Template:Nbt: The number of experiences it stores.
Hopper
Additional fields for Minecraft:hopper:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: List of items in this container.
- Template:Nbt: An item, including the slot tag.
- Template:Nbt: The inventory slot the item is in.
- Template:Bedrock nbt
- Template:Nbt: An item, including the slot tag.
- Template:Nbt: Time until the next transfer in game ticks, naturally between 1 and 8 or 0 if there is no transfer.
- Template:Nbt: List of items in this container.
Item Frame
Additional fields for item frame:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The items in this item frame.
- Template:Nbt: (May not exist) The chance of item dropping when the item frame is broken.
- Template:Nbt: (May not exist) The rotation of the item in the item frame.
Jigsaw
Additional fields for jigsaw:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The block that this jigsaw block becomes.
- Template:Nbt: The joint option value, either "rollable" or "aligned".
- Template:Nbt: The jigsaw block's name. This jigsaw block will be aligned with another structure's jigsaw block which has this value in the target tag.
- Template:Nbt: The jigsaw block's target name. This jigsaw block will be aligned with another structure's jigsaw block which has this value in the name tag.
- Template:Nbt: The jigsaw block's target pool to select a structure from.
Jukebox
Additional fields for Minecraft:jukebox:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: (May not exist) The record item in it.
Lectern
Additional fields for Minecraft:lectern:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: (May not exist) The book item currently on the lectern.
- Template:Nbt: 1 or 0 (true/false) - (may not exist) true if it has a book.
- Template:Nbt: (May not exist) The page the book is currently on, starting from 0.
- Template:Nbt: (May not exist) The total pages the book has.
Lodestone
Additional fields for Minecraft:lodestone:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: (May not exist) The id of lodestone.
Monster Spawner
Additional fields for monster spawner:
- Template:Nbt: The block entity's root tag.
Moving Block
Additional fields for moving block:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The main layer of moving block represented by this block entity.
- Template:Nbt: The extra moving block layer represented by this block entity.
- Template:Nbt: (May not exist) The block entity stored in this moving block.
- Template:Nbt: X coordinate of the piston base.
- Template:Nbt: Y coordinate of the piston base.
- Template:Nbt: Z coordinate of the piston base.
Note Block
Additional fields for note block:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The pitch of the note block.
Nether Reactor
Additional fields for nether reactor:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: 1 or 0 (true/false) - true if the reactor has completed its activation phase, and has gone dark.
- Template:Nbt: 1 or 0 (true/false) - true if the reactor has been activated, and has turned red.
- Template:Nbt: Number of ticks the reactor has been active for. It finishes after 900 game ticks (45 seconds).
Piston
Additional fields for Minecraft:piston:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The list of positions of blocks it should move.
- Template:Nbt: A block's X coordinate.
- Template:Nbt: A block's Y coordinate.
- Template:Nbt: A block's Z coordinate.
- Template:Nbt: Another block's X coordinate.
- Template:Nbt: Another block's Y coordinate.
- Template:Nbt: Another block's Z coordinate.
- Template:Nbt: etc.
- Template:Nbt: The list of positions of blocks it should break.
- Template:Nbt: A block's X coordinate.
- Template:Nbt: A block's Y coordinate.
- Template:Nbt: A block's Z coordinate.
- Template:Nbt: Another block's X coordinate.
- Template:Nbt: Another block's Y coordinate.
- Template:Nbt: Another block's Z coordinate.
- Template:Nbt: etc.
- Template:Nbt: Progress in last tick.
- Template:Nbt: Next state. Can be 0 (unextended), 1 (pushing), 2 (extended), or 3 (pulling).
- Template:Nbt: How far the block has been moved. Can be 0.0, 0.5, and 1.0.
- Template:Nbt: Current state.
- Template:Nbt: 1 or 0 (true/false) - true if this piston is sticky.
- Template:Nbt: The list of positions of blocks it should move.
Sculk Catalyst
Additional fields for sculk catalyst:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: List of charges associated with the sculk catalyst.
- Template:Nbt: A charge.
- Template:Nbt: How much power is in the charge.
- Template:Nbt: Be 1 if the charge was spread from a sculk or sculk vein, 0 otherwise. The charge can spread to any block if this tag is 1. If it is 0, all the powers in the charge disappear when it spreads to a block not in sculk family.Template:Needs testing
- Template:Nbt: Template:Info needed
- Template:Nbt: Delay in ticks until the charge begins to travel after being created.Template:Needs testing
- Template:Nbt: X coordinate of the charge.
- Template:Nbt: Y coordinate of the charge.
- Template:Nbt: Z coordinate of the charge.
- Template:Nbt: A charge.
- Template:Nbt: List of charges associated with the sculk catalyst.
Sculk Shrieker, Sculk Sensor, and Calibrated Sculk Sensor
Additional fields for sculk shrieker, sculk sensor, and calibrated sculk sensor:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The vibration event listener of the sculk shrieker, sculk sensor, and calibrated sculk sensor.
- Template:Nbt: Unknown.
- Template:Nbt: Unknown.
- Template:Nbt: Unknown.
- Template:Nbt: Unknown.
- Template:Nbt: Unknown.
- Template:Nbt: Unknown.
- Template:Nbt: Unknown.
- Template:Nbt: Unknown.
- Template:Nbt: Unknown.
- Template:Nbt: Unknown.
- Template:Nbt: The vibration event listener of the sculk shrieker, sculk sensor, and calibrated sculk sensor.
Shelf
Additional fields for Minecraft:shelf:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: List of items in the shelf. Unlike other containers, the order in the list determines the visual position.
- Template:Nbt: An item in the shelf.
- Template:Nbt: List of items in the shelf. Unlike other containers, the order in the list determines the visual position.
Shulker Box
Additional fields for shulker box:
- Template:Nbt: The block entity's root tag.
- Template:Bedrock nbt
- Template:Nbt: The facing of this shulker box.Template:More info
Sign and Hanging Sign
Additional fields for Minecraft:sign and hanging sign:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: A compound which discribes back text. The same structure as Template:Nbt.
- Template:Nbt: A compound which discribes front text.
- Template:Nbt: 1 or 0 (true/false) - true if the outer glow of a sign with glowing text does not show.
- Template:Nbt: 1 or 0 (true/false) - true if the sign has been dyed with a glow ink sac.
- Template:Nbt: Unknown. Defaults to 1.
- Template:Nbt: The color that has been used to dye the sign. Is a 32-bit encoded color, defaults to
-16777216(black). One of-986896for "White",-425955for "Orange",-3715395for "Magenta",-12930086for "Light Blue",-75715for "Yellow",-8337633for "Lime",-816214for "Pink",-12103854for "Gray",-6447721for "Light Gray",-15295332for "Cyan",-7785800for "Purple",-12827478for "Blue",-8170446for "Brown",-10585066for "Green",-5231066for "Red", and-16777216for "Black". - Template:Nbt: The text on it.
- Template:Nbt: Unknown.
- Template:Nbt: 1 or 0 (true/false) - true if the text is locked with Minecraft:honeycomb.
Skull
Additional fields for skull:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: 1 or 0 (true/false) - true if this dragon head's mouth is moving.
- Template:Nbt: The animation frame of the dragon head's mouth movement.Template:Needs testing
- Template:Nbt: The rotation of this skull.Template:More info
- Template:Nbt: The type of this skull. (unused, only exists for backwards compatibility for flattened IDs) 0 = Skeleton, 1 = Wither Skeleton, 2 = Minecraft:Zombie, 3 = Player, 4 = Creeper, 5 = Ender Dragon, 6 = Minecraft:Piglin.
Structure Block
Additional fields for structure block:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The mode of animation.Template:More info
- Template:Nbt: The duration of the animation.Template:More info
- Template:Nbt: The mode of the structure block, values for data are the same as the data values for the item. Ex. 0 = Data, 1 = Save, 2 = Load, 3 = Corner, 4 = Inventory, 5 = Export.
- Template:Nbt: Unknown.
- Template:Nbt: 1 or 0 (true/false) - true if the entities should be ignored in the structure.
- Template:Nbt: How complete the structure is that gets placed.
- Template:Nbt: 1 or 0 (true/false) - true if this structure block is being powered by redstone.
- Template:Nbt: How the structure is mirrored.Template:More info
- Template:Nbt: The current redstone mode of this structure block.Template:More info
- Template:Nbt: 1 or 0 (true/false) - true if the blocks should be removed in the structure.
- Template:Nbt: Rotation of the structure.Template:More info
- Template:Nbt: The seed to use for the structure integrity, 0 means random.Template:Needs testing
- Template:Nbt: 1 or 0 (true/false) - true if show the structure's bounding box to players in Creative mode.
- Template:Nbt: Name of the structure.
- Template:Nbt: X-offset of the structure.
- Template:Nbt: Y-offset of the structure.
- Template:Nbt: Z-offset of the structure.
- Template:Nbt: X-size of the structure.
- Template:Nbt: Y-size of the structure.
- Template:Nbt: Z-size of the structure.
Suspicious Block
Additional fields for suspicious sand and suspicious gravel:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: The number of times the suspicious block is being brushed by the player, from 1 to 10 (the item will be extracted when it reaches 10). If the player stops brushing, it will progressively return to 0. And if it hasn't been brushed yet, defaults to 0.
- Template:Nbt: The direction of the suspicious block that was brushed. 0 = Down, 1 = Up, 2 = North, 3 = South, 4 = West, 5 = East, or 6 if it has not been brushed yet.
- Template:Nbt: (May not exist) The item in the suspicious block.
- Template:Nbt: (May not exist) Loot table to be used to generate the hidden item when brushed.
- Template:Nbt: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.
- Template:Nbt: The type of suspicious block. Valid types are
minecraft:suspicious_sandandminecraft:suspicious_gravel.
Trial Spawner
Additional fields for trial spawner and ominous trial spawner:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: Between 1 and 128. Defaults to 14. — Maximum distance in blocks for players to join the battle.
- Template:Nbt: Optional, see configuration for defaults. — The configuration to use when not ominous.
- Template:Nbt: Between 1 and 128. Defaults to 4. — Maximum distance in blocks that mobs can spawn.
- Template:Nbt: Defaults to 6. — Total amount of mobs spawned before cooldown for a single player.
- Template:Nbt: Defaults to 2. — The amount of spawned mobs from this spawner that are allowed to exist simultaneously.
- Template:Nbt: Defaults to 2. — Amount of total mobs added for each additional player.
- Template:Nbt: Defaults to 1. — Amount of simultaneous mobs added for each additional player.
- Template:Nbt: Defaults to 20. — Time in ticks between spawn attempts.
- Template:Nbt: Defaults to 36000. — Time in ticks of the cooldown period. Includes the time spend dispensing the reward.
- Template:Nbt: List of possible entities to spawn.
- Template:Nbt: A potential future spawn. After the spawner makes an attempt at spawning, it chooses one of these entries at random and uses it to prepare for the next spawn.
- Template:Nbt: The chance that this spawn gets picked in comparison to other spawn weights. Must be positive and at least 1.
- Template:Nbt:
- Template:Nbt:
- Template:Nbt: An entity ID.
- Template:Nbt: Optional. Determines the equipment the entity will wear.
- Template:Nbt: A path to a loot table.
- Template:Nbt: Optional. Chances for the equipment to drop upon death.
- Template:Nbt: Chance (0.0–1.0) for the head slot item to drop.
- Template:Nbt: Chance (0.0–1.0) for the chest slot item to drop.
- Template:Nbt: Chance (0.0–1.0) for the legs slot item to drop.
- Template:Nbt: Chance (0.0–1.0) for the feet slot item to drop.
- Template:Nbt: Chance (0.0–1.0) for the main hand item to drop.
- Template:Nbt: Chance (0.0–1.0) for the off hand item to drop.
- Template:Nbt:
- Template:Nbt: A potential future spawn. After the spawner makes an attempt at spawning, it chooses one of these entries at random and uses it to prepare for the next spawn.
- Template:Nbt: List of possible loot tables to give as reward.
- Template:Nbt: A potential loot table.
- Template:Nbt: The chance that this loot table gets picked in comparison to other loot table weights. Must be positive and at least 1.
- Template:Nbt: A path to a loot table.
- Template:Nbt: A potential loot table.
- Template:Nbt: Defaults to
loot_tables/spawners/trial_chamber/items_to_drop_when_ominous.json— A path to a loot table. Determines the items used by ominous item spawners spawned during the active phase when ominous. Ignored in normal mode.
- Template:Nbt: Optional, defaults to Template:Nbt. When individual entries are omitted, they also default to their setting in Template:Nbt. — The configuration to use when ominous.
- Template:Nbt: A set of player UUIDs. — All the players that have joined the battle.
- Template:Nbt: A player UUID.
- Template:Nbt: The UUID.
- Template:Nbt: A player UUID.
- Template:Nbt: A set of mob UUIDs. — The mobs that were spawned by this spawner and are still alive.
- Template:Nbt: An entity UUID.
- Template:Nbt: The UUID.
- Template:Nbt: An entity UUID.
- Template:Nbt: Gametime in ticks when the cooldown ends. 0 if not currently in cooldown.
- Template:Nbt: Gametime in ticks when the next spawn attempt happens. 0 if not currently active.
- Template:Nbt: The next mob to attempt to spawn. Selected from Template:Nbt after the last attempt. Determines the mob displayed in the spawner.
- Template:Nbt: An entity ID.
- Template:Nbt: Selection weight for the current active spawn.
- Template:Nbt: Optional. Same structure as the equipment found in Template:Nbt.
- Template:Nbt: A path to the loot table that is given as reward. Unset if not currently giving rewards. Selected from Template:Nbt after all mobs are defeated.
Vault
Additional fields for Minecraft:vault and ominous vault:
- Template:Nbt: The block entity's root tag.
- Template:Nbt: Configuration data that does not automatically change. All fields are optional.
- Template:Nbt: The range in blocks when the vault should activate. Defaults to 4.
- Template:Nbt: The range in blocks when the vault should deactivate. Defaults to 4.5.
- Template:Nbt: A path to the loot table that is ejected when unlocking the vault. Defaults to
loot_tables/chests/trial_chambers/reward.jsonfor normal vaults andloot_tables/chests/trial_chambers/reward_ominous.jsonfor ominous vaults. - Template:Nbt: A path to the loot table that is used to display items in the vault. If not present, the game will use the Template:Nbt field.
- Template:Nbt: The key item that is used to check for valid keys. Defaults to
minecraft:trial_keyfor normal vaults andminecraft:ominous_trial_keyfor ominous vaults.
- Template:Nbt: Data that is used to keep track of the current state of the vault.
- Template:Nbt: The item that is currently being displayed.
- Template:Nbt: List of item stacks that have been rolled by the loot table and are waiting to be ejected.
- Template:Nbt: An item stack.
- Template:Nbt: A set of player UUIDs that have already received their rewards from this vault.
- Template:Nbt: A UUID.
- Template:Nbt: The game time when the vault will process block state changes, such as changing from
unlockingtoejectingafter a delay. - Template:Nbt: The total amount of item stacks that need to be ejected.
- Template:Nbt: Configuration data that does not automatically change. All fields are optional.
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