Minecraft:Crossbow: Difference between revisions
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|invimage3= [Crossbow]Firework Loaded Crossbow | |invimage3= [Crossbow]Firework Loaded Crossbow | ||
| projectiledamage = '''{{ItemSprite|Arrow|text=Arrow}}:'''<br>{{jebe|{{hp|7}} to {{hp|11}}|{{hp|9}}}}<br>'''{{ItemSprite|Firework Rocket|text=Firework rocket}}:'''<br>'''1{{ItemSprite|Firework Star}}:''' {{hp|5}} to {{hp|6}}<br>'''2{{ItemSprite|Firework Star}}:''' {{hp|6}} to {{hp|8}}<br>'''3{{ItemSprite|Firework Star}}:''' {{hp|7}} to {{hp|10}}<br>'''4{{ItemSprite|Firework Star}}:''' {{hp|8}} to {{hp|12}}<br>'''5{{ItemSprite|Firework Star}}:''' {{hp|9}} to {{hp|14}}<br>'''6{{ItemSprite|Firework Star}}:''' {{hp|10}} to {{hp|16}}<br>'''7{{ItemSprite|Firework Star}}:''' {{hp|11}} to {{hp|18}} | | projectiledamage = '''{{ItemSprite|Arrow|text=Arrow}}:'''<br>{{jebe|{{hp|7}} to {{hp|11}}|{{hp|9}}}}<br>'''{{ItemSprite|Firework Rocket|text=Firework rocket}}:'''<br>'''1{{ItemSprite|Firework Star}}:''' {{hp|5}} to {{hp|6}}<br>'''2{{ItemSprite|Firework Star}}:''' {{hp|6}} to {{hp|8}}<br>'''3{{ItemSprite|Firework Star}}:''' {{hp|7}} to {{hp|10}}<br>'''4{{ItemSprite|Firework Star}}:''' {{hp|8}} to {{hp|12}}<br>'''5{{ItemSprite|Firework Star}}:''' {{hp|9}} to {{hp|14}}<br>'''6{{ItemSprite|Firework Star}}:''' {{hp|10}} to {{hp|16}}<br>'''7{{ItemSprite|Firework Star}}:''' {{hp|11}} to {{hp|18}} | ||
| chargetime = 1.25s<ref group="note">Due to a server-client desync bug, crossbows can occasionally be fired 1 tick earlier than their programmed 1.25 second charge time.</ref><ref>{{bug|MC-302165||Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world|Unresolved}}</ref><br>1s ( | | chargetime = 1.25s<ref group="note">Due to a server-client desync bug, crossbows can occasionally be fired 1 tick earlier than their programmed 1.25 second charge time.</ref><ref>{{bug|MC-302165||Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world|Unresolved}}</ref><br>1s (Quick Charge I)<br>0.75s (Quick Charge II)<br>0.5s (Quick Charge III) | ||
| inaccuracy = 1 | | inaccuracy = 1 | ||
| durability = {{jebe|465|466}} | | durability = {{jebe|465|466}} | ||
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| stackable = No | | stackable = No | ||
}} | }} | ||
A '''crossbow''' is a | A '''crossbow''' is a ranged [[Minecraft:weapon]] that can load and fire [[Minecraft:arrow]]s, arrow variants, and firework rockets. Holding {{Control|use|text=use}} will load it and it will remain loaded until it is {{Control|use|text=fired}}, after which it can be loaded again. | ||
== Obtaining == | == Obtaining == | ||
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=== Mob loot === | === Mob loot === | ||
==== Pillagers ==== | ==== Pillagers ==== | ||
When killed, a | When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when it spawned. | ||
==== Piglins ==== | ==== Piglins ==== | ||
[[Minecraft:Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of | [[Minecraft:Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned. | ||
=== Trading === | === Trading === | ||
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Crossbows are similar to [[Minecraft:bow]]s, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy. | Crossbows are similar to [[Minecraft:bow]]s, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy. | ||
Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by [[Minecraft:shield]]s. A crossbow enchanted with | Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by [[Minecraft:shield]]s. A crossbow enchanted with Piercing fires arrows that ignore blocking shields, allowing them to pass through and still hit their target. Arrows shot from a crossbow enchanted with Piercing can be picked up and used again, creating an effect similar to the bow-exclusive Infinity enchantment. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.{{only|je}} | ||
Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in {{JE}}, explodes on contact with blocks and entities.<ref>{{bug|MCPE-52675||Fireworks do not explode on impact with entity and blocks}}</ref> If the firework rocket has no firework stars, it deals no | Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in {{JE}}, explodes on contact with blocks and entities.<ref>{{bug|MCPE-52675||Fireworks do not explode on impact with entity and blocks}}</ref> If the firework rocket has no firework stars, it deals no damage. In order to use a firework rocket with a crossbow, at least one firework rocket must be present in the player's offhand. Using a firework rocket uses 3 durability per shot, and fireworks with higher flight duration travel farther when fired. When a crossbow has the Multishot enchantment, the increased durability usage stacks, resulting in 9 durability being consumed with each shot. Piercing does not work with firework rockets, and firework rocket explosions have a radius of roughly 4 blocks. | ||
A crossbow can first be loaded by {{control|using}} it, which starts charging it. While charging the crossbow, the | A crossbow can first be loaded by {{control|using}} it, which starts charging it. While charging the crossbow, the player moves at sneaking speed. When the crossbow finishes charging, the arrow or firework rocket is then loaded into it and the player’s speed returns to normal. At this point, the crossbow ''must be used a second time'' to fire its projectile. Shooting a loaded crossbow does not delay any of the player's current actions like [[Minecraft:sprinting]] or swimming. Both arrows and firework rockets launched by crossbows are not augmented by the Strength effect. | ||
A loaded crossbow keeps its projectile when placed in another [[Minecraft:inventory]] slot or into an | A loaded crossbow keeps its projectile when placed in another [[Minecraft:inventory]] slot or into an item frame without the projectile being unloaded or fired. A loaded crossbow also remains charged after repairing or enchanting it using a grindstone, anvil, or enchanting table. {{IN|je}}, the crossbow’s tooltip also lists the loaded projectile and its effect, if any. Like with bows, the player can choose the type of arrow to fire based on its location in their [[Minecraft:inventory]]: | ||
* Arrows in the off-hand, or the selected | * Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first. | ||
* If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. | * If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. | ||
A select few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. However, by use of the explosion from an indirect firework rocket, arrow-immune mobs can be damaged. The list of arrow-immune mobs include: | A select few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. However, by use of the explosion from an indirect firework rocket, arrow-immune mobs can be damaged. The list of arrow-immune mobs include: | ||
* | * Endermen - even while immobile, the enderman is immune to damage from arrows; | ||
* | * Breeze; | ||
* [[Minecraft:Wither]] under half health, when it gains wither armor; | * [[Minecraft:Wither]] under half health, when it gains wither armor; | ||
* Closed | * Closed shulkers; | ||
* | * Ender dragon, while sitting on top of the exit portal. | ||
=== Statistics === | === Statistics === | ||
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{{:Calculators/Projectile motion|type=1|name=Arrow|gravity=-0.05|dragx=0.99|dragy=0.99|speed=3.15|level=0|crit=1|hideproperties=1|hidedynamics=1|hidelevel=1}} | {{:Calculators/Projectile motion|type=1|name=Arrow|gravity=-0.05|dragx=0.99|dragy=0.99|speed=3.15|level=0|crit=1|hideproperties=1|hidedynamics=1|hidelevel=1}} | ||
The distance a launched firework rocket can travel is dependent on the rocket's | The distance a launched firework rocket can travel is dependent on the rocket's flight duration. The amount of gunpowder used when crafting the firework rocket changes its flight duration. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! colspan="4" |Firework rocket range | ! colspan="4" |Firework rocket range | ||
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|ignoreusage=1 | |ignoreusage=1 | ||
|showdescription=1 | |showdescription=1 | ||
|description=The | |description=The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost. | ||
}} | }} | ||
{{Grinding | {{Grinding | ||
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}} | }} | ||
A crossbow can be combined with another crossbow in an [[Minecraft:anvil]], preserving the | A crossbow can be combined with another crossbow in an [[Minecraft:anvil]], preserving the enchantments of both and the projectile of the ''target'' item. | ||
=== Enchantments === | === Enchantments === | ||
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!Description | !Description | ||
!Max Level | !Max Level | ||
! | !Method | ||
!Weight | !Weight | ||
|- | |- | ||
| | |Quick Charge | ||
|Decreases the reloading time. | |Decreases the reloading time. | ||
|III | |III | ||
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|5 | |5 | ||
|- | |- | ||
| | |Multishot<ref group=note name=note1>Multishot and Piercing are mutually exclusive.</ref> | ||
|Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile. | |Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile. | ||
|I | |I | ||
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|2 | |2 | ||
|- | |- | ||
| | |Piercing<ref group=note name=note1/> | ||
|Causes crossbow-shot arrows to pierce through targets. | |Causes crossbow-shot arrows to pierce through targets. | ||
|IV | |IV | ||
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|10 | |10 | ||
|- | |- | ||
| | |Unbreaking | ||
|Grants a chance to negate durability consumption. | |Grants a chance to negate durability consumption. | ||
|III | |III | ||
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|5 | |5 | ||
|- | |- | ||
| | |Mending | ||
|Repairs the crossbow when obtaining | |Repairs the crossbow when obtaining experience. | ||
|I | |I | ||
|{{BlockLink|Anvil}} | |{{BlockLink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
| | |Curse of Vanishing | ||
|The crossbow vanishes on death, not dropping as an item. | |The crossbow vanishes on death, not dropping as an item. | ||
|I | |I | ||
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=== Fuel === | === Fuel === | ||
Crossbows can be used as | Crossbows can be used as fuel in [[Minecraft:furnace]]s, smelting 1.5 [[Minecraft:item]]s per crossbow. | ||
Despite using | Despite using iron ingots in their crafting recipe, crossbows cannot be smelted into iron nuggets.<ref>{{bug|MC-111738}}</ref> | ||
== Sounds == | == Sounds == | ||
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=== Announcement === | === Announcement === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at | |{{HistoryLine||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at MINECON Earth 2018.}} | ||
}} | }} | ||
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|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] Added crossbows. | |{{HistoryLine||1.14|dev=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] Added crossbows. | ||
|[[File:Pillager JE1.png|35px]] Added | |[[File:Pillager JE1.png|35px]] Added pillagers, which can also spawn with and drop crossbows. | ||
|Crossbows can be enchanted with either the | |Crossbows can be enchanted with either the Quick Charge (Highest Level III), Piercing (Highest Level IV) or Multishot (Highest Level I).}} | ||
|{{HistoryLine|||dev=18w47a|Crossbows can now be found inside loot [[Minecraft:chest]]s at the top of | |{{HistoryLine|||dev=18w47a|Crossbows can now be found inside loot [[Minecraft:chest]]s at the top of pillager outposts.}} | ||
|{{HistoryLine|||dev=19w11a|Fletcher [[Minecraft:villager]]s now | |{{HistoryLine|||dev=19w11a|Fletcher [[Minecraft:villager]]s now sell crossbows and enchanted crossbows.}} | ||
|{{HistoryLine||1.16|dev=20w07a|[[File:Piglin with Crossbow.png|35px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[Minecraft:piglin]]s, which can spawn with and | |{{HistoryLine||1.16|dev=20w07a|[[File:Piglin with Crossbow.png|35px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[Minecraft:piglin]]s, which can spawn with and drop crossbows.}} | ||
|{{HistoryLine|||dev=20w16a|Crossbows now generate randomly enchanted | |{{HistoryLine|||dev=20w16a|Crossbows now generate randomly enchanted in bastion remnants chests.}} | ||
|{{HistoryLine||1.18|dev=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}} | |{{HistoryLine||1.18|dev=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}} | ||
|{{HistoryLine||1.19.4|dev=23w07a|The crossbow recipes are no longer unlocked by [[Minecraft:stick]]s.}} | |{{HistoryLine||1.19.4|dev=23w07a|The crossbow recipes are no longer unlocked by [[Minecraft:stick]]s.}} | ||
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager | |{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager trading.}} | ||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Enchanted crossbows can now generate in reward chests inside | |{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Enchanted crossbows can now generate in reward chests inside trial chambers.}} | ||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Enchanted crossbows can now be ejected as loot from [[Minecraft:vault]]s.}} | |{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Enchanted crossbows can now be ejected as loot from [[Minecraft:vault]]s.}} | ||
|{{HistoryLine||1.20.5|dev=24w09a| | |{{HistoryLine||1.20.5|dev=24w09a|Infinity, Flame, Punch, and Power enchantments now work on crossbows.}} | ||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Enchanted crossbows can now be ejected as loot from | |{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Enchanted crossbows can now be ejected as loot from ominous vaults.}} | ||
|{{HistoryLine||1.21.5|dev=25w04a|Crossbows will now show all charged projectiles in their tooltip instead of just the first.}} | |{{HistoryLine||1.21.5|dev=25w04a|Crossbows will now show all charged projectiles in their tooltip instead of just the first.}} | ||
|{{HistoryLine|||dev=25w06a| | |{{HistoryLine|||dev=25w06a|Tooltips for crossbows now show a compact form of multiple repeated projectiles that are identical.}} | ||
|{{HistoryLine|combat java}} | |{{HistoryLine|combat java}} | ||
|{{HistoryLine||3|Arrows no longer trigger the attack | |{{HistoryLine||3|Arrows no longer trigger the attack invulnerability timer, allowing multiple crossbow arrows to connect even if the entity is invulnerable.|This also allows all three arrows from a Multishot crossbow to connect against a single entity.}} | ||
|{{HistoryLine||4|Crossbow | |{{HistoryLine||4|Crossbow inaccuracy has been lessened from 1 to 0.25, increasing the accuracy of fired arrows.}} | ||
|{{HistoryLine||6|Vertical momentum no longer influences the flight path of arrows fired from crossbows.}} | |{{HistoryLine||6|Vertical momentum no longer influences the flight path of arrows fired from crossbows.}} | ||
}} | }} | ||
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|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|exp=Experimental Gameplay|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] Added crossbows. | |{{HistoryLine||1.8.0|dev=beta 1.8.0.10|exp=Experimental Gameplay|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] Added crossbows. | ||
|Crossbows are currently part of | |Crossbows are currently part of Experimental Gameplay.}} | ||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|exp=Experimental Gameplay|Added | |{{HistoryLine||1.9.0|dev=beta 1.9.0.0|exp=Experimental Gameplay|Added pillagers, which use and drop crossbows.}} | ||
|{{HistoryLine|||dev=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}} | |{{HistoryLine|||dev=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Crossbows are now fully implemented and separate from | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Crossbows are now fully implemented and separate from Experimental Gameplay. | ||
|Crossbows can now be found in | |Crossbows can now be found in pillager outpost [[Minecraft:chest]]s.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Unenchanted and | |{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Unenchanted and enchanted crossbows can now be bought from fletcher [[Minecraft:villager]]s.}} | ||
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to | |{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to sell unenchanted crossbow, rather than 50% chance.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[Minecraft:piglin]]s, which can spawn with and | |{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[Minecraft:piglin]]s, which can spawn with and drop crossbows.}} | ||
|{{HistoryLine|||dev=beta 1.16.0.57|Crossbows now generate randomly enchanted | |{{HistoryLine|||dev=beta 1.16.0.57|Crossbows now generate randomly enchanted in bastion remnants chests.}} | ||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Enchanted crossbows can now generate in reward chests inside | |{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Enchanted crossbows can now generate in reward chests inside trial chambers.}} | ||
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Enchanted crossbows can now be ejected as loot from [[Minecraft:vault]]s.}} | |{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Enchanted crossbows can now be ejected as loot from [[Minecraft:vault]]s.}} | ||
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Enchanted crossbows can now be ejected as loot from | |{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Enchanted crossbows can now be ejected as loot from ominous vaults.}} | ||
}} | }} | ||
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|{{HistoryLine|ps4}} | |{{HistoryLine|ps4}} | ||
|{{HistoryLine||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] Added crossbows.}} | |{{HistoryLine||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] Added crossbows.}} | ||
|{{HistoryLine||1.91|Crossbows can now be found inside loot [[Minecraft:chest]]s at the top of | |{{HistoryLine||1.91|Crossbows can now be found inside loot [[Minecraft:chest]]s at the top of pillager outposts.}} | ||
}} | }} | ||
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== Trivia == | == Trivia == | ||
* Alongside | * Alongside pillagers, crossbows were inspired by ''[[Minecraft:Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite Discord|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|date=March 11, 2021}}</ref> | ||
* Crossbows | * Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete. | ||
* Although Piercing allows arrows to bypass [[Minecraft:shield]]s, they cannot get through the [[Minecraft:wither]]'s projectile armor or a | * Although Piercing allows arrows to bypass [[Minecraft:shield]]s, they cannot get through the [[Minecraft:wither]]'s projectile armor or a shulker's shell. | ||
* The crossbow's first-person loading animation {{in|Bedrock}} is different from {{JE}}. | * The crossbow's first-person loading animation {{in|Bedrock}} is different from {{JE}}. | ||
* In real life, | * In real life, crossbows do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows. | ||
== Gallery == | == Gallery == | ||
=== Icons === | === Icons === | ||
<gallery> | <gallery> | ||
Enchanted Crossbow.gif|An | Enchanted Crossbow.gif|An enchanted crossbow. | ||
</gallery> | </gallery> | ||
=== Renders === | === Renders === | ||
<gallery> | <gallery> | ||
Steve Charging Crossbow.gif| | Steve Charging Crossbow.gif|Steve charging a crossbow {{in|Java}}. | ||
Alex Charging Crossbow.gif | Alex Charging Crossbow.gif|Alex charging a crossbow in ''Java Edition''. | ||
Pillager Charging Crossbow.gif|A | Pillager Charging Crossbow.gif|A pillager charging a crossbow. | ||
Piglin Charging Crossbow.gif|A [[Minecraft:piglin]] charging a crossbow. | Piglin Charging Crossbow.gif|A [[Minecraft:piglin]] charging a crossbow. | ||
Steve aiming with Crossbow.png|Steve aiming a crossbow. | Steve aiming with Crossbow.png|Steve aiming a crossbow. | ||
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<gallery> | <gallery> | ||
EquippingCrossbow.png|How the crossbow is equipped. | EquippingCrossbow.png|How the crossbow is equipped. | ||
Zombie piglin with a crossbow.jpg|A | Zombie piglin with a crossbow.jpg|A zombified piglin with a crossbow<br>(It will not shoot, only melee attack).</br> | ||
Pillager who broke his crossbow.png|Pillager who broke its crossbow. | Pillager who broke his crossbow.png|Pillager who broke its crossbow. | ||
Noor's Fireworks.jpg| | Noor's Fireworks.jpg|Noor firing a crossbow. | ||
</gallery> | </gallery> | ||
=== Development images === | === Development images === | ||
<gallery> | <gallery> | ||
CrossbowMinecon.png|A crossbow shown at | CrossbowMinecon.png|A crossbow shown at MINECON Earth 2018. | ||
PillagerMinecon.png|A | PillagerMinecon.png|A pillager armed with a crossbow, shown at MINECON Earth 2018. | ||
Piercing Crossbow.jpg|First image of a crossbow with the piercing enchantment. | Piercing Crossbow.jpg|First image of a crossbow with the piercing enchantment. | ||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
AMCMEventCrossbow.png|A crossbow as it appeared in [[Minecraft:A Minecraft Movie Live Event]] | AMCMEventCrossbow.png|A crossbow as it appeared in [[Minecraft:A Minecraft Movie Live Event]] | ||
V&P Promo 10.jpg|A firework crossbow in | V&P Promo 10.jpg|A firework crossbow in Village & Pillage: Official Trailer | ||
Crossbow (MCD).png|A {{MCD|crossbow}} as it appears in {{MCD}} | Crossbow (MCD).png|A {{MCD|crossbow}} as it appears in {{MCD}} | ||
AMCM-FBTBC-bow-and-crossbow.jpg|A | AMCM-FBTBC-bow-and-crossbow.jpg|A crossbow as seen in {{amcm}}. | ||
</gallery> | </gallery> | ||
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== External links == | == External links == | ||
*{{Mcnet|taking-inventory--crossbow|Taking Inventory: Crossbow|October 20, 2022| | *{{Mcnet|taking-inventory--crossbow|Taking Inventory: Crossbow|October 20, 2022|Duncan Geere}} | ||
== Navigation == | == Navigation == | ||
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[[Category:Combat]] | [[Category:Combat]] | ||
de:Armbrust | |||
es:Ballesta | |||
fr:Arbalète | |||
it:Balestra | |||
ja:クロスボウ | |||
ko:쇠뇌 | |||
pl:Kusza | |||
pt:Besta | |||
ru:Арбалет | |||
th:หน้าไม้ | |||
uk:Арбалет | |||
zh:弩 | |||
Revision as of 15:47, 9 April 2026
Template:For Template:Distinguish Template:Infobox item A crossbow is a ranged Minecraft:weapon that can load and fire Minecraft:arrows, arrow variants, and firework rockets. Holding Template:Control will load it and it will remain loaded until it is Template:Control, after which it can be loaded again.
Obtaining
Crafting
Generated loot
Mob loot
Pillagers
When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when it spawned.
Piglins
Minecraft:Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.
Trading
Usage
Attacking
Crossbows are similar to Minecraft:bows, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy.
Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by Minecraft:shields. A crossbow enchanted with Piercing fires arrows that ignore blocking shields, allowing them to pass through and still hit their target. Arrows shot from a crossbow enchanted with Piercing can be picked up and used again, creating an effect similar to the bow-exclusive Infinity enchantment. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.Template:Only
Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in Template:JE, explodes on contact with blocks and entities.<ref>Template:Bug</ref> If the firework rocket has no firework stars, it deals no damage. In order to use a firework rocket with a crossbow, at least one firework rocket must be present in the player's offhand. Using a firework rocket uses 3 durability per shot, and fireworks with higher flight duration travel farther when fired. When a crossbow has the Multishot enchantment, the increased durability usage stacks, resulting in 9 durability being consumed with each shot. Piercing does not work with firework rockets, and firework rocket explosions have a radius of roughly 4 blocks.
A crossbow can first be loaded by Template:Control it, which starts charging it. While charging the crossbow, the player moves at sneaking speed. When the crossbow finishes charging, the arrow or firework rocket is then loaded into it and the player’s speed returns to normal. At this point, the crossbow must be used a second time to fire its projectile. Shooting a loaded crossbow does not delay any of the player's current actions like Minecraft:sprinting or swimming. Both arrows and firework rockets launched by crossbows are not augmented by the Strength effect.
A loaded crossbow keeps its projectile when placed in another Minecraft:inventory slot or into an item frame without the projectile being unloaded or fired. A loaded crossbow also remains charged after repairing or enchanting it using a grindstone, anvil, or enchanting table. Template:IN, the crossbow’s tooltip also lists the loaded projectile and its effect, if any. Like with bows, the player can choose the type of arrow to fire based on its location in their Minecraft:inventory:
- Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first.
- If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.
A select few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. However, by use of the explosion from an indirect firework rocket, arrow-immune mobs can be damaged. The list of arrow-immune mobs include:
- Endermen - even while immobile, the enderman is immune to damage from arrows;
- Breeze;
- Minecraft:Wither under half health, when it gains wither armor;
- Closed shulkers;
- Ender dragon, while sitting on top of the exit portal.
Statistics
| Template:ItemSprite | |||
|---|---|---|---|
| Template:JE | |||
| Projectile damage | Enchantment | Charge time | Damage/second (DPS) |
| Template:Hp to Template:Hp | Unenchanted | 1.25 s | 5.25 to 8.25 |
| Quick Charge I | 1 s | 7 to 11 | |
| Quick Charge II | 0.75 s | 8.75 to 13.75 | |
| Quick Charge III | 0.5 s | 10.5 to 16.5 | |
| Template:BE | |||
| Projectile damage | Enchantment | Charge time | Damage/second (DPS) |
| Template:Hp | Unenchanted | 1.25 s | 6.75 |
| Quick Charge I | 1 s | 9 | |
| Quick Charge II | 0.75 s | 11.25 | |
| Quick Charge III | 0.5 s | 13.5 | |
| Template:ItemSprite | ||||
|---|---|---|---|---|
| Firework stars | Projectile damage | Enchantment | Charge time | Damage/second (DPS) |
| 1 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 3.75 to 4.5 |
| Quick Charge I | 1 s | 5 to 6 | ||
| Quick Charge II | 0.75 s | 6.25 to 7.5 | ||
| Quick Charge III | 0.5 s | 7.5 to 9 | ||
| 2 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 4.5 to 6 |
| Quick Charge I | 1 s | 6 to 8 | ||
| Quick Charge II | 0.75 s | 7.5 to 10 | ||
| Quick Charge III | 0.5 s | 9 to 12 | ||
| 3 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 5.25 to 7.5 |
| Quick Charge I | 1 s | 7 to 10 | ||
| Quick Charge II | 0.75 s | 8.75 to 12.5 | ||
| Quick Charge III | 0.5 s | 10.5 to 15 | ||
| 4 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 6 to 9 |
| Quick Charge I | 1 s | 8 to 12 | ||
| Quick Charge II | 0.75 s | 10 to 15 | ||
| Quick Charge III | 0.5 s | 12 to 18 | ||
| 5 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 6.75 to 10.5 |
| Quick Charge I | 1 s | 9 to 14 | ||
| Quick Charge II | 0.75 s | 11.25 to 17.5 | ||
| Quick Charge III | 0.5 s | 13.5 to 21 | ||
| 6 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 7.5 to 12 |
| Quick Charge I | 1 s | 10 to 16 | ||
| Quick Charge II | 0.75 s | 12.5 to 20 | ||
| Quick Charge III | 0.5 s | 15 to 24 | ||
| 7 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 8.25 to 13.5 |
| Quick Charge I | 1 s | 11 to 18 | ||
| Quick Charge II | 0.75 s | 13.75 to 22.5 | ||
| Quick Charge III | 0.5 s | 16.5 to 27 | ||
Projectile motion
The projectile motion of an arrow fired from a crossbow is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion
The distance a launched firework rocket can travel is dependent on the rocket's flight duration. The amount of gunpowder used when crafting the firework rocket changes its flight duration.
| Firework rocket range | |||
|---|---|---|---|
| Minimum | Average | Maximum | Gunpowder |
| 32m (20 ticks) | 40.8m (25.5 ticks) | 49.6m (31 ticks) | 1 Template:ItemSprite |
| 48m (30 ticks) | 56.8m (35.5 ticks) | 65.6m (41 ticks) | 2 Template:ItemSprite |
| 64m (40 ticks) | 72.8m (45.5 ticks) | 81.6m (51 ticks) | 3 Template:ItemSprite |
Repairing
Combining
Template:Crafting Template:Grinding
Unit repair
Template:Main Template:Repairing
A crossbow can be combined with another crossbow in an Minecraft:anvil, preserving the enchantments of both and the projectile of the target item.
Enchantments
A crossbow can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Quick Charge | Decreases the reloading time. | III | Template:BlockLink Template:BlockLink |
5 |
| Multishot<ref group=note name=note1>Multishot and Piercing are mutually exclusive.</ref> | Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile. | I | Template:BlockLink Template:BlockLink |
2 |
| Piercing<ref group=note name=note1/> | Causes crossbow-shot arrows to pierce through targets. | IV | Template:BlockLink Template:BlockLink |
10 |
| Unbreaking | Grants a chance to negate durability consumption. | III | Template:BlockLink Template:BlockLink |
5 |
| Mending | Repairs the crossbow when obtaining experience. | I | Template:BlockLink | 2 |
| Curse of Vanishing | The crossbow vanishes on death, not dropping as an item. | I | Template:BlockLink | 1 |
A crossbow cannot be enchanted with Power, Punch, Flame, or Infinity in Survival mode. However, they can be applied via Minecraft:anvil in Creative mode Template:In or by using commands. When applied, each enchantment functions the same for the crossbow as it would for a Minecraft:bow. Template:Notelist
Fuel
Crossbows can be used as fuel in Minecraft:furnaces, smelting 1.5 Minecraft:items per crossbow.
Despite using iron ingots in their crafting recipe, crossbows cannot be smelted into iron nuggets.<ref>Template:Bug</ref>
Sounds
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Item data
Template:JE: Template:See also
- Template:Nbt: the item's components tag.
Achievements
Advancements
History
Announcement
Java Edition
Bedrock Edition
PlayStation 4 Edition
Issues
Trivia
- Alongside pillagers, crossbows were inspired by Minecraft:Minecraft Dungeons, even though they were added in the base game first.<ref>Template:Cite Discord</ref>
- Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
- Although Piercing allows arrows to bypass Minecraft:shields, they cannot get through the Minecraft:wither's projectile armor or a shulker's shell.
- The crossbow's first-person loading animation Template:In is different from Template:JE.
- In real life, crossbows do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
Gallery
Icons
-
An enchanted crossbow.
Renders
-
Steve charging a crossbow Template:In.
-
Alex charging a crossbow in Java Edition.
-
A pillager charging a crossbow.
-
A Minecraft:piglin charging a crossbow.
-
Steve aiming a crossbow.
-
Alex aiming a crossbow.
-
A pillager aiming a crossbow Template:In.
-
A piglin aiming a crossbow in Bedrock Edition.
Screenshots
-
How the crossbow is equipped.
-
A zombified piglin with a crossbow
(It will not shoot, only melee attack). -
Pillager who broke its crossbow.
-
Noor firing a crossbow.
Development images
-
A crossbow shown at MINECON Earth 2018.
-
A pillager armed with a crossbow, shown at MINECON Earth 2018.
-
First image of a crossbow with the piercing enchantment.
In other media
-
A crossbow as it appeared in Minecraft:A Minecraft Movie Live Event
-
A firework crossbow in Village & Pillage: Official Trailer
-
A Template:MCD as it appears in Template:MCD
-
A crossbow as seen in Template:Amcm.
References
<references />
External links
Template:Navbox weapons Template:Navbox items Template:Navbox combat
de:Armbrust es:Ballesta fr:Arbalète it:Balestra ja:クロスボウ ko:쇠뇌 pl:Kusza pt:Besta ru:Арбалет th:หน้าไม้ uk:Арбалет zh:弩