Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:End Portal Frame: Difference between revisions

From SAS Gaming Wiki
imported>FireDragons52
No edit summary
 
SyncBot (talk | contribs)
Remove broken links to missing pages
Line 6: Line 6:
| 2-1 = Filled End Portal Frame (S).png
| 2-1 = Filled End Portal Frame (S).png
| transparent = Partial <small>(does not block light)</small>
| transparent = Partial <small>(does not block light)</small>
| light = '''[[Minecraft:JE]]''': Yes (1)<br>'''[[Minecraft:BE]]''': No
| light = '''JE''': Yes (1)<br>'''BE''': No
| renewable = No
| renewable = No
| tool = None
| tool = None
Line 14: Line 14:
| lavasusceptible = No
| lavasusceptible = No
}}
}}
An '''End portal frame''' is an [[Minecraft:breaking|indestructible]] [[Minecraft:block]], 12 of which form an [[Minecraft:End portal]]. [[Minecraft:Eyes of ender]] must be {{Control|use|text=inserted}} into all 12 empty frames (if not already present upon generation) for the portal to activate and allow passage into the [[Minecraft:End dimension]].
An '''End portal frame''' is an indestructible [[Minecraft:block]], 12 of which form an [[Minecraft:End portal]]. Eyes of ender must be {{Control|use|text=inserted}} into all 12 empty frames (if not already present upon generation) for the portal to activate and allow passage into the End dimension.


== Obtaining ==
== Obtaining ==
Line 22: Line 22:
{{FakeImage|align=left|{{BlockGrid|e=End Portal Frame|s=End Portal Frame+sideways| eee |s  s|s  s|s  s| eee }}|End portal generation design}}
{{FakeImage|align=left|{{BlockGrid|e=End Portal Frame|s=End Portal Frame+sideways| eee |s  s|s  s|s  s| eee }}|End portal generation design}}


12 End portal frames generate naturally to form the [[Minecraft:End portal]] in each [[Minecraft:stronghold]] End portal room, over a pool of [[Minecraft:lava]] with a staircase containing a [[Minecraft:silverfish]] monster spawner. The frames generate in a 5×5 square formation, with 3 frames on each side, without the corners. Each End portal frame generates facing inward, with a 10% chance of containing an [[Minecraft:eye of ender]].
12 End portal frames generate naturally to form the [[Minecraft:End portal]] in each stronghold End portal room, over a pool of [[Minecraft:lava]] with a staircase containing a silverfish monster spawner. The frames generate in a 5×5 square formation, with 3 frames on each side, without the corners. Each End portal frame generates facing inward, with a 10% chance of containing an eye of ender.


Each stronghold contains an End portal. {{IN|java}}, each world contains exactly 128 strongholds, so a total of 1,536 End portal frames are generated. {{IN|bedrock}}, there are infinitely many strongholds in each world, so the number of End portal frames that may generate is also infinite. {{IN|console}}, there was only one End portal per world, so 12 End portal frames were generated.
Each stronghold contains an End portal. {{IN|java}}, each world contains exactly 128 strongholds, so a total of 1,536 End portal frames are generated. {{IN|bedrock}}, there are infinitely many strongholds in each world, so the number of End portal frames that may generate is also infinite. {{IN|console}}, there was only one End portal per world, so 12 End portal frames were generated.
Line 120: Line 120:


== Usage ==
== Usage ==
{{control|use|text=Using}} [[Minecraft:eyes of ender]] on End portal frames inserts them to the top of the frame if it is not inserted previously.
{{control|use|text=Using}} eyes of ender on End portal frames inserts them to the top of the frame if it is not inserted previously.


An End portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of End portal frames), all End portal frames must be placed correctly and face inward in order to be able to activate the End portal, and if all of the frames have [[Minecraft:eyes of ender]] inserted, the portal activates, replacing the inner 3×3 space with [[Minecraft:End portal block]]s.
An End portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of End portal frames), all End portal frames must be placed correctly and face inward in order to be able to activate the End portal, and if all of the frames have eyes of ender inserted, the portal activates, replacing the inner 3×3 space with End portal blocks.


If an End portal is built in [[Minecraft:the End]], entities are teleported back to the world spawn point in the Overworld, similar to the [[Minecraft:exit portal]].
If an End portal is built in [[Minecraft:the End]], entities are teleported back to the world spawn point in the Overworld, similar to the exit portal.


=== Redstone ===
=== Redstone ===
End portal frames output a [[Minecraft:redstone comparator]] signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.
End portal frames output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.


=== Light source ===
=== Light source ===
Line 133: Line 133:


=== Note blocks ===
=== Note blocks ===
End portals frames can be placed under [[Minecraft:note block]]s to produce "bass drum" sound.
End portals frames can be placed under note blocks to produce "bass drum" sound.


=== Piston interactivity ===
=== Piston interactivity ===
End portal frames cannot be pushed by [[Minecraft:piston]]s. They also cannot be pushed nor pulled by [[Minecraft:sticky piston]]s.
End portal frames cannot be pushed by [[Minecraft:piston]]s. They also cannot be pushed nor pulled by sticky pistons.


== Sounds ==
== Sounds ==
Line 206: Line 206:


{{edition|java}}:
{{edition|java}}:
{{bst|eye|false|false,true|If true, the portal frame block contains an [[Minecraft:eye of ender]].}}
{{bst|eye|false|false,true|If true, the portal frame block contains an eye of ender.}}
{{bst|facing|north|east,north,south,west|The direction of the end portal frame block.<br>The opposite from the direction the player faces while placing the block.<br>In order to activate a portal, all 12 blocks must be facing inward;<br>for example, the northern three blocks must all face south.|foot=1}}
{{bst|facing|north|east,north,south,west|The direction of the end portal frame block.<br>The opposite from the direction the player faces while placing the block.<br>In order to activate a portal, all 12 blocks must be facing inward;<br>for example, the northern three blocks must all face south.|foot=1}}


{{edition|bedrock}}:
{{edition|bedrock}}:
{{bst|showaux=1|bits=0x4|end_portal_eye_bit|false|false,true|If the portal frame block contains an [[Minecraft:eye of ender]].|0,1}}
{{bst|showaux=1|bits=0x4|end_portal_eye_bit|false|false,true|If the portal frame block contains an eye of ender.|0,1}}
{{bst|bits=|minecraft:cardinal_direction|south|east,north,south,west|The direction of the end portal frame block.<br>The opposite from the direction the player faces while placing the block.<br>In order to activate a portal, all 12 blocks must be facing inward;<br>for example, the northern three blocks must all face south.|Unsupported|foot=1}}
{{bst|bits=|minecraft:cardinal_direction|south|east,north,south,west|The direction of the end portal frame block.<br>The opposite from the direction the player faces while placing the block.<br>In order to activate a portal, all 12 blocks must be facing inward;<br>for example, the northern three blocks must all face south.|Unsupported|foot=1}}


Line 219: Line 219:
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:End Portal Frame JE1.png|32px]] [[File:Filled End Portal Frame JE1.png|32px]] Added End portal frames. Frames have a cross model and filled End portal frames have a cube model; both have a full cube hitbox.
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:End Portal Frame JE1.png|32px]] [[File:Filled End Portal Frame JE1.png|32px]] Added End portal frames. Frames have a cross model and filled End portal frames have a cube model; both have a full cube hitbox.
|The block emits a [[Minecraft:light]] at level 15.  
|The block emits a light at level 15.  
|It can drop as an item due to [[Minecraft:explosion]]s.
|It can drop as an item due to explosions.
|[[File:End Portal Frame (texture) JE1.png|32px]] The item form of the End portal is a flat texture of the filled frame, and has an empty tooltip.
|[[File:End Portal Frame (texture) JE1.png|32px]] The item form of the End portal is a flat texture of the filled frame, and has an empty tooltip.
|This item is one of four given to all players upon world creation or respawning in the pre-reupload.}}
|This item is one of four given to all players upon world creation or respawning in the pre-reupload.}}
Line 230: Line 230:
|{{HistoryLine|||dev=12w23a|The End portal is now available in the [[Minecraft:Creative inventory]] and with the pick block option, with the tooltip 'End Portal'.
|{{HistoryLine|||dev=12w23a|The End portal is now available in the [[Minecraft:Creative inventory]] and with the pick block option, with the tooltip 'End Portal'.
|[[File:End Portal Frame (item) JE3.png|32px]] The End portal now renders correctly as an item.}}
|[[File:End Portal Frame (item) JE3.png|32px]] The End portal now renders correctly as an item.}}
|{{HistoryLine||1.6.1|dev=13w18a|The End portal now gives off a [[Minecraft:redstone]] signal to [[Minecraft:redstone comparator]]s based on whether there is an eye of ender in it.}}
|{{HistoryLine||1.6.1|dev=13w18a|The End portal now gives off a [[Minecraft:redstone]] signal to redstone comparators based on whether there is an eye of ender in it.}}
|{{HistoryLine||1.8|dev=14w10a|[[File:End Portal Frame (N) JE3.png|32px]] [[File:End Portal Frame (E) JE2.png|32px]] [[File:End Portal Frame (S) JE2.png|32px]] [[File:End Portal Frame (W) JE3.png|32px]] [[File:Filled End Portal Frame (N) JE3.png|32px]] [[File:Filled End Portal Frame (E) JE3.png|32px]] [[File:Filled End Portal Frame (S) JE3.png|32px]] [[File:Filled End Portal Frame (W) JE3.png|32px]] End portal frames now appear to use the incorrect textures in several places.}}
|{{HistoryLine||1.8|dev=14w10a|[[File:End Portal Frame (N) JE3.png|32px]] [[File:End Portal Frame (E) JE2.png|32px]] [[File:End Portal Frame (S) JE2.png|32px]] [[File:End Portal Frame (W) JE3.png|32px]] [[File:Filled End Portal Frame (N) JE3.png|32px]] [[File:Filled End Portal Frame (E) JE3.png|32px]] [[File:Filled End Portal Frame (S) JE3.png|32px]] [[File:Filled End Portal Frame (W) JE3.png|32px]] End portal frames now appear to use the incorrect textures in several places.}}
|{{HistoryLine|||dev=14w10c|[[File:End Portal Frame (N) JE2.png|32px]] [[File:End Portal Frame (E) JE2.png|32px]] [[File:End Portal Frame (S) JE2.png|32px]] [[File:End Portal Frame (W) JE2.png|32px]] [[File:Filled End Portal Frame (N) JE2.png|32px]] [[File:Filled End Portal Frame (E) JE2.png|32px]] [[File:Filled End Portal Frame (S) JE2.png|32px]] [[File:Filled End Portal Frame (W) JE2.png|32px]] End portals now use the right textures again.<ref>{{bug|MC-50235}}</ref>}}
|{{HistoryLine|||dev=14w10c|[[File:End Portal Frame (N) JE2.png|32px]] [[File:End Portal Frame (E) JE2.png|32px]] [[File:End Portal Frame (S) JE2.png|32px]] [[File:End Portal Frame (W) JE2.png|32px]] [[File:Filled End Portal Frame (N) JE2.png|32px]] [[File:Filled End Portal Frame (E) JE2.png|32px]] [[File:Filled End Portal Frame (S) JE2.png|32px]] [[File:Filled End Portal Frame (W) JE2.png|32px]] End portals now use the right textures again.<ref>{{bug|MC-50235}}</ref>}}
Line 239: Line 239:
|{{HistoryLine|||dev=19w03c|End portal frames now use correct cullface arguments.}}
|{{HistoryLine|||dev=19w03c|End portal frames now use correct cullface arguments.}}
|{{HistoryLine|||dev=19w14a|Putting an eye of ender into an End portal frame now emits particles again.<ref>{{bug|MC-10369}}</ref>}}
|{{HistoryLine|||dev=19w14a|Putting an eye of ender into an End portal frame now emits particles again.<ref>{{bug|MC-10369}}</ref>}}
|{{HistoryLine||1.19|dev=22w11a|[[File:End Portal Frame (S) JE7.png|32px]] [[File:Filled End Portal Frame (S) JE7.png|32px]] The side texture of an End portal frame has been slightly changed, to make better transition with the [[Minecraft:End stone]] texture.}}
|{{HistoryLine||1.19|dev=22w11a|[[File:End Portal Frame (S) JE7.png|32px]] [[File:Filled End Portal Frame (S) JE7.png|32px]] The side texture of an End portal frame has been slightly changed, to make better transition with the End stone texture.}}
|{{HistoryLine||1.21.5|dev=25w02a|End portal frames can no longer be destroyed by using [[Minecraft:bone meal]] on nearby [[Minecraft:mushroom]]s, due to addition of the <code>#replaceable_by_mushrooms</code> block tag.}}
|{{HistoryLine||1.21.5|dev=25w02a|End portal frames can no longer be destroyed by using bone meal on nearby [[Minecraft:mushroom]]s, due to addition of the <code>#replaceable_by_mushrooms</code> block tag.}}
}}
}}


Line 255: Line 255:
|{{HistoryLine||v0.12.1|dev=build 11|End portals now rotate based on the direction they are placed.}}
|{{HistoryLine||v0.12.1|dev=build 11|End portals now rotate based on the direction they are placed.}}
|{{HistoryLine|pocket}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[Minecraft:the End]], with some [[Minecraft:eye of ender]]s filling it up.}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[Minecraft:the End]], with some eye of enders filling it up.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:End Portal Frame (S) JE5.png|32px]] [[File:Filled End Portal Frame (S) JE5.png|32px]] The textures of End portals have now been changed.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:End Portal Frame (S) JE5.png|32px]] [[File:Filled End Portal Frame (S) JE5.png|32px]] The textures of End portals have now been changed.}}
Line 266: Line 266:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:End Portal Frame (S) JE2.png|32px]] [[File:Filled End Portal Frame (S) JE2.png|32px]] Added End portal frames. They can't be filled with [[Minecraft:eyes of ender]].}}
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:End Portal Frame (S) JE2.png|32px]] [[File:Filled End Portal Frame (S) JE2.png|32px]] Added End portal frames. They can't be filled with eyes of ender.}}
|{{HistoryLine||xbox=TU9|End portal frames can now be used to access [[Minecraft:the End]].}}
|{{HistoryLine||xbox=TU9|End portal frames can now be used to access [[Minecraft:the End]].}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|The End portal frame now gives off a [[Minecraft:redstone]] signal to [[Minecraft:redstone comparator]]s based on whether there is an eye of ender in it.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|The End portal frame now gives off a [[Minecraft:redstone]] signal to redstone comparators based on whether there is an eye of ender in it.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|End portal frames have been added to the custom superflat block selection menu, alongside all types of logs.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|End portal frames have been added to the custom superflat block selection menu, alongside all types of logs.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Putting an eye of ender into an End portal frame now emits particles.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Putting an eye of ender into an End portal frame now emits particles.}}
Line 286: Line 286:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], this block's numeral ID was 120.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 120.}}
}}
}}


Line 292: Line 292:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|End portal frames now use the <code>minecraft:cardinal_direction</code> [[Minecraft:block state]] instead of <code>facing_direction</code>.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|End portal frames now use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code>.}}
}}
}}


Line 299: Line 299:


== Trivia ==
== Trivia ==
* End portal frames were obtainable and could be placed facing in different directions in the April Fools' snapshot [[Minecraft:22w13oneBlockAtATime]].
* End portal frames were obtainable and could be placed facing in different directions in the April Fools' snapshot 22w13oneBlockAtATime.
* The End stone portion of the End portal frame side texture does not match up with the [[Minecraft:End stone]] block texture.<!-- should this even be here? -->
* The End stone portion of the End portal frame side texture does not match up with the End stone block texture.<!-- should this even be here? -->


== Gallery ==
== Gallery ==
Line 307: Line 307:
Inactive.png|Inactive End portal.
Inactive.png|Inactive End portal.
Activated.png|End portal, which had been activated by a player.
Activated.png|End portal, which had been activated by a player.
Minecartportal.png|[[Minecraft:Minecart with chest]] generated on top of an End portal frame, because there is a [[Minecraft:mineshaft]] behind the wall.
Minecartportal.png|Minecart with chest generated on top of an End portal frame, because there is a mineshaft behind the wall.
Beam Goes Through End Portal.png|[[Minecraft:Beacon]] beam going through an End portal frame block.
Beam Goes Through End Portal.png|[[Minecraft:Beacon]] beam going through an End portal frame block.
</gallery>
</gallery>
Line 326: Line 326:
[[Category:Readable by comparators]]
[[Category:Readable by comparators]]


[[Minecraft:de:Endportalrahmen]]
de:Endportalrahmen
[[Minecraft:es:Marco del portal del End]]
es:Marco del portal del End
[[Minecraft:fr:Cadre de portail de l'End]]
fr:Cadre de portail de l'End
[[Minecraft:it:Telaio del portale dell'End]]
it:Telaio del portale dell'End
[[Minecraft:ja:エンドポータルフレーム]]
ja:エンドポータルフレーム
[[Minecraft:ko:엔드 차원문 틀]]
ko:엔드 차원문 틀
[[Minecraft:nl:Endportaalframe]]
nl:Endportaalframe
[[Minecraft:pl:Rama portalu do Endu]]
pl:Rama portalu do Endu
[[Minecraft:pt:Moldura do Portal do End]]
pt:Moldura do Portal do End
[[Minecraft:ru:Рамка портала Края]]
ru:Рамка портала Края
[[Minecraft:th:กรอบประตูมิติเอนด์]]
th:กรอบประตูมิติเอนด์
[[Minecraft:uk:Рамка порталу Енду]]
uk:Рамка порталу Енду
[[Minecraft:zh:末地传送门框架]]
zh:末地传送门框架

Revision as of 15:49, 9 April 2026

Template:Infobox block An End portal frame is an indestructible Minecraft:block, 12 of which form an Minecraft:End portal. Eyes of ender must be Template:Control into all 12 empty frames (if not already present upon generation) for the portal to activate and allow passage into the End dimension.

Obtaining

End portal frames, like Minecraft:bedrock, are unobtainable in Survival or Adventure mode. It can be obtained only by accessing the Minecraft:creative inventory or Minecraft:commands.

Natural generation

Template:FakeImage

12 End portal frames generate naturally to form the Minecraft:End portal in each stronghold End portal room, over a pool of Minecraft:lava with a staircase containing a silverfish monster spawner. The frames generate in a 5×5 square formation, with 3 frames on each side, without the corners. Each End portal frame generates facing inward, with a 10% chance of containing an eye of ender.

Each stronghold contains an End portal. Template:IN, each world contains exactly 128 strongholds, so a total of 1,536 End portal frames are generated. Template:IN, there are infinitely many strongholds in each world, so the number of End portal frames that may generate is also infinite. Template:IN, there was only one End portal per world, so 12 End portal frames were generated.


There is an extremely low chance (10-12 or 10-10% or one in a trillion) for all twelve End portal frames to be filled in strongholds.

The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).

End portal frame generation
Frames filled Probability Probability ≥
0 28.24 % 1 : 3.54 100 % 1 : 1
1 37.66 % 1 : 2.66 71.76 % 1 : 1.39
2 23.01 % 1 : 4.35 34.10 % 1 : 2.93
3 8.52 % 1 : 11.7 11.09 % 1 : 9.02
4 2.13 % 1 : 46.9 2.56 % 1 : 39
5 0.38 % 1 : 264 0.43 % 1 : 231
6 4.91⨯10-4 1 : 2,036 5.41⨯10-4 1 : 1,848
7 4.68⨯10-5 1 : 21,383 5.02⨯10-5 1 : 19,928
8 3.25⨯10-6 1 : 307,911 3.41⨯10-6 1 : 292,952
9 1.60⨯10-7 1 : 6,235,191 1.66⨯10-7 1 : 6,030,090
10 5.35⨯10-9 1 : 187,055,743 5.45⨯10-9 1 : 183,318,064
11 1.08⨯10-10 1 : 9,259,259,259 1.09⨯10-10 1 : 9,174,327,988
12 10-12 1 : 1,000,000,000,000 10-12 1 : 1,000,000,000,000

Calculating the chance for a specific amount of eyes generating is done with the probability mass function:

P(X=number of eyes) = <math>\binom{12}{k} \cdot 0.1^k \cdot(1-0.1)^{12-k}</math> with k being the number of eyes.

Usage

Template:Control eyes of ender on End portal frames inserts them to the top of the frame if it is not inserted previously.

An End portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of End portal frames), all End portal frames must be placed correctly and face inward in order to be able to activate the End portal, and if all of the frames have eyes of ender inserted, the portal activates, replacing the inner 3×3 space with End portal blocks.

If an End portal is built in Minecraft:the End, entities are teleported back to the world spawn point in the Overworld, similar to the exit portal.

Redstone

End portal frames output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.

Light source

End portals frames emit a light level of 1.

Note blocks

End portals frames can be placed under note blocks to produce "bass drum" sound.

Piston interactivity

End portal frames cannot be pushed by Minecraft:pistons. They also cannot be pushed nor pulled by sticky pistons.

Sounds

Generic

Template:Sound table/Block/Glass

Unique

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Block states

Template:See also

Template:Edition: Template:Bst Template:Bst

Template:Edition: Template:Bst Template:Bst

History

Template:See asset history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • End portal frames were obtainable and could be placed facing in different directions in the April Fools' snapshot 22w13oneBlockAtATime.
  • The End stone portion of the End portal frame side texture does not match up with the End stone block texture.

Gallery

Screenshots

References

Template:Reflist

External links

Navigation

Template:Navbox blocks

de:Endportalrahmen es:Marco del portal del End fr:Cadre de portail de l'End it:Telaio del portale dell'End ja:エンドポータルフレーム ko:엔드 차원문 틀 nl:Endportaalframe pl:Rama portalu do Endu pt:Moldura do Portal do End ru:Рамка портала Края th:กรอบประตูมิติเอนด์ uk:Рамка порталу Енду zh:末地传送门框架