Minecraft:Sculk Sensor: Difference between revisions
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| mapcolor = {{Map color|Sculk Sensor}}{{only|je|short=1}}<br>{{Map color|black}}{{only|be|short=1}} | | mapcolor = {{Map color|Sculk Sensor}}{{only|je|short=1}}<br>{{Map color|black}}{{only|be|short=1}} | ||
}} | }} | ||
A '''sculk sensor''' is a | A '''sculk sensor''' is a sculk block that detects [[Minecraft:vibration]]s caused by nearby actions and events and emits a [[Minecraft:redstone]] signal in response. Player-caused vibrations can also trigger nearby sculk shriekers. {{Control|Sneaking}} prevents the creation of vibrations while moving, and [[Minecraft:wool]] can be used to block or prevent them. Placing an [[Minecraft:Block of Amethyst|amethyst block]] next to a sculk sensor allows it to "relay" detected vibrations to other sculk sensors. | ||
== Obtaining == | == Obtaining == | ||
=== Breaking === | === Breaking === | ||
A sculk sensor can be mined with any tool, but [[Minecraft:hoe]]s are the quickest. It drops itself only if mined with any tool enchanted with [[Minecraft:Silk Touch]]. If mined with a non-Silk Touch tool, it drops 5 | A sculk sensor can be mined with any tool, but [[Minecraft:hoe]]s are the quickest. It drops itself only if mined with any tool enchanted with [[Minecraft:Silk Touch]]. If mined with a non-Silk Touch tool, it drops 5 experience instead. | ||
{{Breaking row|Sculk Sensor|Hoe|drop=0|horizontal=1}} | {{Breaking row|Sculk Sensor|Hoe|drop=0|horizontal=1}} | ||
=== Natural generation === | === Natural generation === | ||
Sculk sensors generate within the | Sculk sensors generate within the deep dark biome and ancient cities. | ||
{{block distribution}} | {{block distribution}} | ||
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=== Post-generation === | === Post-generation === | ||
A | A sculk catalyst has a 9% chance of generating a sculk sensor on top of a [[Minecraft:sculk]] block. | ||
== Usage == | == Usage == | ||
=== Crafting ingredient === | === Crafting ingredient === | ||
Sculk sensors can be used to craft | Sculk sensors can be used to craft calibrated sculk sensors. | ||
{{crafting usage}} | {{crafting usage}} | ||
=== Light === | === Light === | ||
A sculk sensor has a | A sculk sensor has a light level of 1. When active, it changes to a lighter block state without a change to the light level. | ||
=== Vibration detection === | === Vibration detection === | ||
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Sculk sensors detect vibrations in an 8 block spherical radius around it. Vibrations are caused by various events, such as players and mobs walking, placing or breaking blocks (except [[Minecraft:wool]] or [[Minecraft:carpet]]), gliding with [[Minecraft:elytra]], items falling on the ground, shooting projectiles, a [[Minecraft:piston]] extending or a wet [[Minecraft:wolf]] shaking itself off. Vibrations have an associated frequency; different events create vibrations of different frequencies. | Sculk sensors detect vibrations in an 8 block spherical radius around it. Vibrations are caused by various events, such as players and mobs walking, placing or breaking blocks (except [[Minecraft:wool]] or [[Minecraft:carpet]]), gliding with [[Minecraft:elytra]], items falling on the ground, shooting projectiles, a [[Minecraft:piston]] extending or a wet [[Minecraft:wolf]] shaking itself off. Vibrations have an associated frequency; different events create vibrations of different frequencies. | ||
When a vibration is made within the range of a sculk sensor, a signal travels from the vibration source to the sensor at a speed of one block per | When a vibration is made within the range of a sculk sensor, a signal travels from the vibration source to the sensor at a speed of one block per game tick (20 blocks per second). When the signal arrives, the sensor is activated for {{convert|30|game tick|second}}. The sensor cannot detect any other vibrations while activated or while a signal is traveling to it. | ||
Sculk sensors have a cooldown period of {{convert|10|game tick|second}} after being placed or after deactivating. During this cooldown period, they cannot detect vibrations. This prevents a sensor from reactivating when a contraption it is powering (such as a piston) becomes unpowered. | Sculk sensors have a cooldown period of {{convert|10|game tick|second}} after being placed or after deactivating. During this cooldown period, they cannot detect vibrations. This prevents a sensor from reactivating when a contraption it is powering (such as a piston) becomes unpowered. | ||
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'''Sneaking'''<br> | '''Sneaking'''<br> | ||
While | While sneaking, a player is not detected while performing most actions corresponding to vibration frequencies 1, 2, or 3, such as moving, hitting the ground without taking damage, interacting with items, and shooting projectiles (although the projectile itself creates a vibration when it hits the ground). | ||
'''Wool occlusion'''<br> | '''Wool occlusion'''<br> | ||
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'''Sculk shriekers'''<br> | '''Sculk shriekers'''<br> | ||
Sculk sensors pass on the vibrations made by players to | Sculk sensors pass on the vibrations made by players to sculk shriekers within 8 blocks of the sensor. For example, an item dropped by a player triggers the shrieker, but an item dropped by a dispenser or from a broken block does not; a player flying around with elytra triggers the shrieker, but a bat flying around does not. Alarms can be blocked by wool placed in between the sensor and shrieker, similar to how wool can block vibrations from reaching the sensor itself. | ||
=== Redstone emission === | === Redstone emission === | ||
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==== Vibration resonance ==== | ==== Vibration resonance ==== | ||
When a sculk sensor detects a vibration, any adjacent | When a sculk sensor detects a vibration, any adjacent block of amethyst re-emits a vibration of the same frequency that the sculk sensor detected, which can be detected by other sensors and calibrated sculk sensors. | ||
==== Things which are not detected ==== | ==== Things which are not detected ==== | ||
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**Shears, if there's nothing to shear | **Shears, if there's nothing to shear | ||
**Glowstone, if it doesn't charge a respawn anchor | **Glowstone, if it doesn't charge a respawn anchor | ||
*Inserting an | *Inserting an eye of ender into an end portal frame<ref>{{bug|MC-208805}}</ref> | ||
*Eyes of ender breaking<ref>{{bug|MC-210153}}</ref> | *Eyes of ender breaking<ref>{{bug|MC-210153}}</ref> | ||
* | *Silverfish entering blocks<ref>{{bug|MC-210283}}</ref> | ||
*[[Minecraft:Water]] and [[Minecraft:lava]] flowing into existing spaces, or drying up<ref>{{bug|MC-210482}}</ref> | *[[Minecraft:Water]] and [[Minecraft:lava]] flowing into existing spaces, or drying up<ref>{{bug|MC-210482}}</ref> | ||
*Changing the mode of a | *Changing the mode of a redstone comparator<ref>{{bug|MC-211331}}</ref> | ||
*Changing the delay on a | *Changing the delay on a redstone repeater<ref>{{bug|MC-214621}}</ref> | ||
*Changing the shape of a single unit of | *Changing the shape of a single unit of redstone wire<ref>{{bug|MC-214623}}</ref> | ||
*[[Minecraft:Fire]] extinguished by rain<ref>{{bug|MC-251525}}</ref> | *[[Minecraft:Fire]] extinguished by rain<ref>{{bug|MC-251525}}</ref> | ||
The following cases have been confirmed to be intentional: | The following cases have been confirmed to be intentional: | ||
* | *Axolotls being bred via tropical fish buckets<ref name="axo-bucket">{{bug|MC-208799|||WAI}}</ref> | ||
* | *Moss blocks replacing existing blocks<ref>{{bug|MC-214210|||WAI}}</ref> | ||
=== Piston interactivity === | === Piston interactivity === | ||
Sculk sensors are immovable. [[Minecraft:Piston]]s cannot push them, and sticky pistons cannot push or pull them. | Sculk sensors are immovable. [[Minecraft:Piston]]s cannot push them, and sticky pistons cannot push or pull them. Slime blocks and honey blocks do not stick to sculk sensors and have no effect whether the slime block or honey block is being pushed or pulled. | ||
== Sounds == | == Sounds == | ||
A sculk sensor is silent if | A sculk sensor is silent if waterlogged. It can still detect vibration, but does not produce sounds itself. | ||
=== Generic === | === Generic === | ||
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*** {{nbt|compound|event}}: Exists only if there is an incoming vibration. | *** {{nbt|compound|event}}: Exists only if there is an incoming vibration. | ||
**** {{nbt|float|distance}}: The distance between this vibration's source and the block. | **** {{nbt|float|distance}}: The distance between this vibration's source and the block. | ||
**** {{nbt|string|game_event}}: The | **** {{nbt|string|game_event}}: The resource location of the vibration event that caused the current incoming vibration. | ||
**** {{nbt|list|pos}}: The coordinates of the source of this vibration. | **** {{nbt|list|pos}}: The coordinates of the source of this vibration. | ||
***** {{nbt|double}}: X coordinate. | ***** {{nbt|double}}: X coordinate. | ||
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|{{HistoryLine||2020|link={{tweet|CagilMartin1|1540933520268607490}}|Prototypes for the sculk sensor are made, previously simply stepping on sculk would produce noise and alert the warden. | |{{HistoryLine||2020|link={{tweet|CagilMartin1|1540933520268607490}}|Prototypes for the sculk sensor are made, previously simply stepping on sculk would produce noise and alert the warden. | ||
|[[File:Trypophobia_Skulk_Senser_Actavated_Level0Render.png|32px]] [[File:Trypophobia_Skulk_Senser_Actavated_Level1Render.png|32px]] [[File:Trypophobia_Skulk_Senser_Actavated_Level2Render.png|32px]] [[File:Trypophobia_Skulk_Senser_Actavated_Level3Render.png|32px]] [[File:Trypophobia_Skulk_Senser_Actavated_Level4Render.png|32px]] The sculk sensors during the trypophobia iteration were originally going to emit a redstone signal only after being triggered four times, visually shown by markings on its top that would light up each time.}} | |[[File:Trypophobia_Skulk_Senser_Actavated_Level0Render.png|32px]] [[File:Trypophobia_Skulk_Senser_Actavated_Level1Render.png|32px]] [[File:Trypophobia_Skulk_Senser_Actavated_Level2Render.png|32px]] [[File:Trypophobia_Skulk_Senser_Actavated_Level3Render.png|32px]] [[File:Trypophobia_Skulk_Senser_Actavated_Level4Render.png|32px]] The sculk sensors during the trypophobia iteration were originally going to emit a redstone signal only after being triggered four times, visually shown by markings on its top that would light up each time.}} | ||
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=13m02s}}|[[File:Sculk Sensor (pre-release 1).gif|32px]] The sculk sensor is shown off at | |{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=13m02s}}|[[File:Sculk Sensor (pre-release 1).gif|32px]] The sculk sensor is shown off at Minecraft Live 2020. | ||
|[[File:Sculk Sensor (pre-release item).png|32px]] Item model was without tendrils since they were an entity, similar to the book on the | |[[File:Sculk Sensor (pre-release item).png|32px]] Item model was without tendrils since they were an entity, similar to the book on the enchanting table.}} | ||
|{{HistoryLine||November 13, 2020|link={{tweet|kingbdogz|1327265084352180224}}|[[File:Sculk Sensor (pre-release 2).gif|32px]] The sculk sensor has a new texture and clicking animation in a tweet from | |{{HistoryLine||November 13, 2020|link={{tweet|kingbdogz|1327265084352180224}}|[[File:Sculk Sensor (pre-release 2).gif|32px]] The sculk sensor has a new texture and clicking animation in a tweet from Brandon Pearce. | ||
|Tendrils are no longer entities and merged to | |Tendrils are no longer entities and merged to block model.}} | ||
|{{HistoryLine||November 23, 2020|link={{tweet|kingbdogz|1330993128099229697}}|[[File:Sculk Sensor (pre-release 3).gif|32px]] The sculk sensor has a new clicking animation in a tweet from Brandon Pearce.}} | |{{HistoryLine||November 23, 2020|link={{tweet|kingbdogz|1330993128099229697}}|[[File:Sculk Sensor (pre-release 3).gif|32px]] The sculk sensor has a new clicking animation in a tweet from Brandon Pearce.}} | ||
|{{HistoryLine||November 27, 2020|link={{tweet|kingbdogz|1332335160038191105}}|[[File:Inactive Sculk Sensor JE1.png|32px]] The sculk sensor has a new final texture in a tweet from Brandon Pearce.}} | |{{HistoryLine||November 27, 2020|link={{tweet|kingbdogz|1332335160038191105}}|[[File:Inactive Sculk Sensor JE1.png|32px]] The sculk sensor has a new final texture in a tweet from Brandon Pearce.}} | ||
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|Walking on [[Minecraft:wool]] no longer causes vibrations. | |Walking on [[Minecraft:wool]] no longer causes vibrations. | ||
|Throwing wool as an item onto the ground no longer causes vibrations. | |Throwing wool as an item onto the ground no longer causes vibrations. | ||
|Sculk sensors are now silent while | |Sculk sensors are now silent while waterlogged.}} | ||
|{{HistoryLine|||dev=21w05a|Added the following game events: | |{{HistoryLine|||dev=21w05a|Added the following game events: | ||
{{pipe escape| | {{pipe escape| | ||
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|{{HistoryLine|||dev=21w37a|Sculk sensors are once again accessible only through commands.}} | |{{HistoryLine|||dev=21w37a|Sculk sensors are once again accessible only through commands.}} | ||
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Sculk sensors now generate in the deep dark biome. | |{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Sculk sensors now generate in the deep dark biome. | ||
|Sculk sensors now drop | |Sculk sensors now drop experience when mined without [[Minecraft:Silk Touch]]. | ||
|Sculk sensors now always activate when stepped on, even when sneaking. | |Sculk sensors now always activate when stepped on, even when sneaking. | ||
|Sculk sensors have been re-added to the Creative inventory.}} | |Sculk sensors have been re-added to the Creative inventory.}} | ||
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* <code>block_change</code>: | * <code>block_change</code>: | ||
** Using shears on | ** Using shears on cave vines, [[Minecraft:kelp]], twisting vines, and weeping vines. | ||
** Picking an item from a | ** Picking an item from a cave vine or a [[Minecraft:lectern]]. | ||
** Interacting with items placed on both types of | ** Interacting with items placed on both types of item frames. | ||
** Trampling [[Minecraft:farmland]] into regular [[Minecraft:dirt]]. | ** Trampling [[Minecraft:farmland]] into regular [[Minecraft:dirt]]. | ||
** Charging up a | ** Charging up a respawn anchor. | ||
** Interacting with a [[Minecraft:composter]]. | ** Interacting with a [[Minecraft:composter]]. | ||
* <code>block_place</code>: | * <code>block_place</code>: | ||
** [[Minecraft:Turtle]] and | ** [[Minecraft:Turtle]] and frogs laying eggs. | ||
* <code>container_close</code>: | * <code>container_close</code>: | ||
** Closing a | ** Closing a minecart with chest or a boat with chest. | ||
* <code>entity_dismount</code> (new game event, with signal 6): | * <code>entity_dismount</code> (new game event, with signal 6): | ||
** Dismount any passenger from any vehicle. | ** Dismount any passenger from any vehicle. | ||
* <code>entity_interact</code>: | * <code>entity_interact</code>: | ||
** Dyeing a | ** Dyeing a sheep. | ||
** Attaching or removing a [[Minecraft:lead]] from an entity. | ** Attaching or removing a [[Minecraft:lead]] from an entity. | ||
* <code>entity_mount</code> (new game event, with signal 7): | * <code>entity_mount</code> (new game event, with signal 7): | ||
** Mount any passenger to any vehicle.}} | ** Mount any passenger to any vehicle.}} | ||
|{{HistoryLine|||dev=pre1|The <code>item_interact_finish</code> event now has a vibration frequency of 2 instead of 14.}} | |{{HistoryLine|||dev=pre1|The <code>item_interact_finish</code> event now has a vibration frequency of 2 instead of 14.}} | ||
|{{HistoryLine|||dev=pre4|Sculk sensors are now activated upon breaking | |{{HistoryLine|||dev=pre4|Sculk sensors are now activated upon breaking shulker bullets.}} | ||
|{{HistoryLine||1.20|dev=23w12a|Sculk sensors can now be used to craft | |{{HistoryLine||1.20|dev=23w12a|Sculk sensors can now be used to craft calibrated sculk sensors. | ||
|Vibration frequencies of many actions in the game have been tweaked and greatly simplified to prevent unwanted interference, as following: | |Vibration frequencies of many actions in the game have been tweaked and greatly simplified to prevent unwanted interference, as following: | ||
{{pipe escape| | {{pipe escape| | ||
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|- | |- | ||
|1||Step||<code>minecraft:step</code> | |1||Step||<code>minecraft:step</code> | ||
||An | ||An entity walks on the ground or a [[Minecraft:minecart]] rolls{{note|name=step-carefully|Is ignored when sneaking.}} | ||
|- | |- | ||
| rowspan{{=}}"2" |2 | | rowspan{{=}}"2" |2 | ||
|Flap | |Flap | ||
|<code>minecraft:flap</code> | |<code>minecraft:flap</code> | ||
|A flying entity (e.g. a | |A flying entity (e.g. a bat) flaps its wings | ||
|- | |- | ||
|Item Interact Finish | |Item Interact Finish | ||
|<code>minecraft:item_interact_finish</code> | |<code>minecraft:item_interact_finish</code> | ||
|A player reels in a | |A player reels in a fishing rod, stops blocking with a [[Minecraft:shield]], finishes pulling back a [[Minecraft:bow]] or [[Minecraft:crossbow]], throws a [[Minecraft:trident]], or retracts a [[Minecraft:spyglass]]{{note|name=step-carefully}} | ||
|- | |- | ||
|3||Swim||<code>minecraft:swim</code>||Entity | |3||Swim||<code>minecraft:swim</code>||Entity swimming{{note|name=step-carefully}} | ||
|- | |- | ||
|4||Elytra Glide||<code>minecraft:elytra_glide</code>||Glides with [[Minecraft:elytra]] | |4||Elytra Glide||<code>minecraft:elytra_glide</code>||Glides with [[Minecraft:elytra]] | ||
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|Block Change | |Block Change | ||
|<code>minecraft:block_change</code> | |<code>minecraft:block_change</code> | ||
|A book is placed on a [[Minecraft:lectern]], a music disc is inserted into or ejected from a [[Minecraft:jukebox]], an item is added to or removed from a | |A book is placed on a [[Minecraft:lectern]], a music disc is inserted into or ejected from a [[Minecraft:jukebox]], an item is added to or removed from a flower pot, a [[Minecraft:campfire]] is filled with food{{note|name=dispenser|Also works with dispensers.}}, a [[Minecraft:candle]] is placed on a [[Minecraft:cake]], a big dripleaf is tilted, a [[Minecraft:bell]] is rung, a daylight detector switches mode, a bee enters or exits a [[Minecraft:beehive]], wax is added to or removed from a copper block, a [[Minecraft:log]] is stripped of its bark, grass is converted into [[Minecraft:farmland]] or a path, a berry bush is harvested, a candle or campfire is lit or extinguished | ||
|- | |- | ||
|Minecart Moving | |Minecart Moving | ||
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|Splash | |Splash | ||
|<code>minecraft:splash</code> | |<code>minecraft:splash</code> | ||
|An entity splashes in [[Minecraft:water]], a [[Minecraft:boat]] is above a | |An entity splashes in [[Minecraft:water]], a [[Minecraft:boat]] is above a bubble column, or a boat paddles{{note|Despite being an occurrence of splashing, sculk sensors do ''not'' detect fishing bobbers hooking a fish; this has been confirmed by Mojang to be intentional.<ref>{{bug|MC-207334|||WAI}}</ref>}} | ||
|- | |- | ||
|Entity Shake | |Entity Shake | ||
| Line 339: | Line 339: | ||
|Note Block Play | |Note Block Play | ||
|<code>minecraft:note_block_play</code> | |<code>minecraft:note_block_play</code> | ||
|A | |A note block emits a sound | ||
|- | |- | ||
| rowspan{{=}}"3" |7 | | rowspan{{=}}"3" |7 | ||
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|Prime Fuse | |Prime Fuse | ||
|<code>minecraft:prime_fuse</code> | |<code>minecraft:prime_fuse</code> | ||
|A [[Minecraft:TNT]] or a | |A [[Minecraft:TNT]] or a creeper begins exploding | ||
|- | |- | ||
|Projectile Shoot | |Projectile Shoot | ||
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|Entity Interact | |Entity Interact | ||
|<code>minecraft:entity_interact</code> | |<code>minecraft:entity_interact</code> | ||
|Giving a | |Giving a golden apple to a zombie villager with Weakness, healing a tamed wolf, healing an iron golem, a panda is given a food item, or most instances of successfully feeding an animal. | ||
|- | |- | ||
|Projectile Land | |Projectile Land | ||
| Line 374: | Line 374: | ||
|Equip | |Equip | ||
|<code>minecraft:equip</code> | |<code>minecraft:equip</code> | ||
|An item is put on an | |An item is put on an armor stand, or [[Minecraft:armor]] is equipped (either through the {{ctrl|use}} button, or from the inventory). | ||
|- | |- | ||
|Shear | |Shear | ||
|<code>minecraft:shear</code> | |<code>minecraft:shear</code> | ||
|Use [[Minecraft:shears]] to disarm a | |Use [[Minecraft:shears]] to disarm a tripwire, carve a [[Minecraft:pumpkin]], harvest [[Minecraft:honeycomb]],{{note|name=dispenser}} remove a snow golem's pumpkin,{{note|name=dispenser}} remove wool from a sheep{{note|name=dispenser}}, or convert a mooshroom into a cow{{note|name=dispenser}} | ||
|- | |- | ||
|Entity Roar | |Entity Roar | ||
|<code>minecraft:entity_roar</code> | |<code>minecraft:entity_roar</code> | ||
|A | |A ravager roars | ||
|- | |- | ||
| rowspan{{=}}"4" |10 | | rowspan{{=}}"4" |10 | ||
|Block Close | |Block Close | ||
|<code>minecraft:block_close</code> | |<code>minecraft:block_close</code> | ||
|A [[Minecraft:door]], [[Minecraft:trapdoor]], or | |A [[Minecraft:door]], [[Minecraft:trapdoor]], or fence gate closes | ||
|- | |- | ||
|Block Deactivate | |Block Deactivate | ||
|<code>minecraft:block_deactivate</code> | |<code>minecraft:block_deactivate</code> | ||
|A [[Minecraft:lever]] is turned off, or a [[Minecraft:button]], tripwire, or | |A [[Minecraft:lever]] is turned off, or a [[Minecraft:button]], tripwire, or pressure plate reverts to its unpressed state | ||
|- | |- | ||
|Block Detach | |Block Detach | ||
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|Block Place | |Block Place | ||
|<code>minecraft:block_place</code> | |<code>minecraft:block_place</code> | ||
|A block is placed or | |A block is placed or powder snow is placed on the ground{{note|This includes blocks placed by a dispenser or enderman.}}. Flint and steel or a fire charge is used to place fire on top of a flammable block | ||
|- | |- | ||
|Entity Place | |Entity Place | ||
| Line 430: | Line 430: | ||
|Block Destroy | |Block Destroy | ||
|<code>minecraft:block_destroy</code> | |<code>minecraft:block_destroy</code> | ||
|A block is destroyed{{note|name=dispenser}}, an enderman picks up a block{{note|This does not include blocks broken by flowing water ({{bug|MC-207410}}), nor | |A block is destroyed{{note|name=dispenser}}, an enderman picks up a block{{note|This does not include blocks broken by flowing water ({{bug|MC-207410}}), nor redstone dust, redstone repeaters, redstone comparators or any type of [[Minecraft:rail]] being broken due to its supporting block being removed ({{bug|MC-207411}}), nor the last slice of cake being eaten ({{bug|MC-213968}}).}}, one of several turtle eggs on a block cracks | ||
|- | |- | ||
|Entity Die | |Entity Die | ||
| Line 438: | Line 438: | ||
|Fluid Pickup | |Fluid Pickup | ||
|<code>minecraft:fluid_pickup</code> | |<code>minecraft:fluid_pickup</code> | ||
|Honey is harvested with a bottle, a fluid is picked up in a [[Minecraft:bucket]],{{note|name=dispenser}} powder snow is picked up in a bucket,{{note|name=dispenser}} a | |Honey is harvested with a bottle, a fluid is picked up in a [[Minecraft:bucket]],{{note|name=dispenser}} powder snow is picked up in a bucket,{{note|name=dispenser}} a glass bottle is filled with water or dragon's breath,{{note|name=dispenser}} or a fluid is removed from a cauldron{{note|name=dispenser}} | ||
|- | |- | ||
| rowspan{{=}}"2" |14 | | rowspan{{=}}"2" |14 | ||
|Container Close | |Container Close | ||
|<code>minecraft:container_close</code> | |<code>minecraft:container_close</code> | ||
|A [[Minecraft:chest]], | |A [[Minecraft:chest]], trapped chest, ender chest, [[Minecraft:barrel]], shulker box, or shulker closes{{note|Closing a minecart with a chest or with a hopper does not trigger this event. See {{bug|MC-210707}}.}} | ||
|- | |- | ||
|Piston Contract | |Piston Contract | ||
| Line 460: | Line 460: | ||
|Instrument Play | |Instrument Play | ||
|<code>minecraft:instrument_play</code> | |<code>minecraft:instrument_play</code> | ||
|A | |A goat horn is played | ||
|- | |- | ||
|Explode | |Explode | ||
|<code>minecraft:explode</code> | |<code>minecraft:explode</code> | ||
|TNT, a creeper, or a | |TNT, a creeper, or a firework rocket explodes | ||
|- | |- | ||
|Lightning Strike | |Lightning Strike | ||
|<code>minecraft:lightning_strike</code> | |<code>minecraft:lightning_strike</code> | ||
| | |Lightning strikes | ||
|} | |} | ||
| Line 535: | Line 535: | ||
|{{HistoryLine||1.20.2|dev=23w31a|[[Minecraft:Witch]]es drinking [[Minecraft:potion]]s emit an <code>entity_action</code> vibration of frequency <code>4</code>. | |{{HistoryLine||1.20.2|dev=23w31a|[[Minecraft:Witch]]es drinking [[Minecraft:potion]]s emit an <code>entity_action</code> vibration of frequency <code>4</code>. | ||
|[[Minecraft:Turtle]]s clearing away [[Minecraft:sand]] emit an <code>entity_action</code> vibration of frequency <code>4</code>. | |[[Minecraft:Turtle]]s clearing away [[Minecraft:sand]] emit an <code>entity_action</code> vibration of frequency <code>4</code>. | ||
| | |Camels dashing, standing up, or sitting down emit an <code>entity_action</code> vibration of frequency <code>4</code>. | ||
| | |Totems of undying activating emit an <code>entity_damage</code> vibration of frequency <code>7</code>.}} | ||
|{{HistoryLine|||dev=23w32a|Vibrations no longer risk being lost on simulation distance limit. | |{{HistoryLine|||dev=23w32a|Vibrations no longer risk being lost on simulation distance limit. | ||
|Unequipping items emits a new <code>unequip</code> vibration of frequency <code>4</code>. | |Unequipping items emits a new <code>unequip</code> vibration of frequency <code>4</code>. | ||
| | |Chiseled bookshelves emit a <code>block_change</code> vibration of frequency <code>11</code> when receiving books from [[Minecraft:hopper]]s. | ||
| | |Turtle eggs cracking emit a <code>block_change</code> vibration of frequency <code>11</code>. | ||
|Turtle eggs hatching emit a <code>block_destroy</code> vibration of frequency <code>12</code>. | |Turtle eggs hatching emit a <code>block_destroy</code> vibration of frequency <code>12</code>. | ||
|Using | |Using bone meal emits an <code>item_interact_finish</code> vibration of frequency <code>3</code>. | ||
|[[Minecraft:Fire]] being doused by | |[[Minecraft:Fire]] being doused by splash water bottles emits a <code>block_destroy</code> vibration of frequency <code>12</code>. | ||
| | |Evokers evoking vexes or fangs emit an <code>entity_place</code> vibration of frequency <code>14</code>. | ||
|[[Minecraft:Carrot]]s being eaten by | |[[Minecraft:Carrot]]s being eaten by rabbits emit a <code>block_change</code> vibration of frequency <code>11</code>. | ||
| | |Sweet berries being eaten by foxes emit a <code>block_change</code> vibration of frequency <code>11</code>. | ||
|Camels eating cactus emit an <code>eat</code> vibration of frequency <code>8</code>.}} | |Camels eating cactus emit an <code>eat</code> vibration of frequency <code>8</code>.}} | ||
|{{HistoryLine||1.21|dev=24w19a| | |{{HistoryLine||1.21|dev=24w19a|Frosted ice being placed by Frost Walker emits a <code>block_place</code> vibration of frequency <code>13</code>.}} | ||
|{{HistoryLine||1.21.4|dev=24w45a| | |{{HistoryLine||1.21.4|dev=24w45a|Resin clump being placed by creaking heart emits a <code>block_place</code> vibration of frequency <code>13</code>.}} | ||
|{{HistoryLine||1.21.5|dev=25w02a|Attacking a | |{{HistoryLine||1.21.5|dev=25w02a|Attacking a creaking spawned by a creaking heart emits an <code>entity_action</code> vibration of frequency <code>4</code>.}} | ||
|{{HistoryLine|java upcoming}} | |{{HistoryLine|java upcoming}} | ||
|{{HistoryLine||26.2|dev=snap1|Entities bouncing off of blocks or a collidable entity will emit a vibration frequency of {{cd|2}}.}} | |{{HistoryLine||26.2|dev=snap1|Entities bouncing off of blocks or a collidable entity will emit a vibration frequency of {{cd|2}}.}} | ||
| Line 559: | Line 559: | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.56|[[File:Sculk Sensor BE1.gif|32px]] Added the sculk sensor. It uses a different texture from the one in {{JE}}. | |{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.56|[[File:Sculk Sensor BE1.gif|32px]] Added the sculk sensor. It uses a different texture from the one in {{JE}}. | ||
|<code>sculk_sensor_redstone_signal</code> | |<code>sculk_sensor_redstone_signal</code> particles are also different from the ones in ''Java Edition''.}} | ||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|Sculk sensors can now detect walking vibrations below y{{=}}0.}} | |{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|Sculk sensors can now detect walking vibrations below y{{=}}0.}} | ||
|{{HistoryLine||1.17.10|exp=Caves and Cliffs|dev=beta 1.17.10.20|[[File:Sculk Sensor BE2.gif|32px]] Texture changed to match ''Java Edition''. But not the animation.}} | |{{HistoryLine||1.17.10|exp=Caves and Cliffs|dev=beta 1.17.10.20|[[File:Sculk Sensor BE2.gif|32px]] Texture changed to match ''Java Edition''. But not the animation.}} | ||
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Sculk sensors are now available outside experimental gameplay.}} | |{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Sculk sensors are now available outside experimental gameplay.}} | ||
|{{HistoryLine||1.18.0|exp=Vanilla Experiments|dev=beta 1.18.0.22|Sculk sensors have been moved behind the "Vanilla Experiments" | |{{HistoryLine||1.18.0|exp=Vanilla Experiments|dev=beta 1.18.0.22|Sculk sensors have been moved behind the "Vanilla Experiments" Experimental Gameplay toggle. | ||
|Sculk sensors are now broken faster with a hoe.}} | |Sculk sensors are now broken faster with a hoe.}} | ||
|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.21|Sculk sensors have been moved behind the "Wild Update" | |{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.21|Sculk sensors have been moved behind the "Wild Update" Experimental Gameplay toggle.}} | ||
|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.23|Added wool occlusion to sculk sensors. | |{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.23|Added wool occlusion to sculk sensors. | ||
|Sculk sensors no longer make clicking sounds if they are waterlogged.}} | |Sculk sensors no longer make clicking sounds if they are waterlogged.}} | ||
|{{HistoryLine|||dev=Preview 1.18.30.29|Sculk sensors now generate in the | |{{HistoryLine|||dev=Preview 1.18.30.29|Sculk sensors now generate in the deep dark biome.}} | ||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Added more game events to match ''Java Edition''. | |{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Added more game events to match ''Java Edition''. | ||
|Sculk sensors now always activate when stepped on, even when sneaking. | |Sculk sensors now always activate when stepped on, even when sneaking. | ||
|Sculk sensors are now available without enabling experimental gameplay again.}} | |Sculk sensors are now available without enabling experimental gameplay again.}} | ||
|{{HistoryLine|||dev=Preview 1.19.0.25|Sculk sensors now drop | |{{HistoryLine|||dev=Preview 1.19.0.25|Sculk sensors now drop experience when mined without [[Minecraft:Silk Touch]].}} | ||
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Sculk sensors can now detect the following events: | |{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Sculk sensors can now detect the following events: | ||
* Placing, rotating, or removing an item in an | * Placing, rotating, or removing an item in an item frame or a glow item frame. | ||
* Charging a | * Charging a respawn anchor. | ||
* Scraping or applying wax to blocks of the copper block set. | * Scraping or applying wax to blocks of the copper block set. | ||
* Switching a | * Switching a daylight detector to an inverted daylight detector or vice-versa. | ||
* Adding food to a [[Minecraft:campfire]]. | * Adding food to a [[Minecraft:campfire]]. | ||
* Adding or removing a | * Adding or removing a music disc to a [[Minecraft:jukebox]]. | ||
* [[Minecraft:Mud]] turning into [[Minecraft:clay]]. | * [[Minecraft:Mud]] turning into [[Minecraft:clay]]. | ||
* Harvesting | * Harvesting sweet berries. | ||
* Placing an | * Placing an eye of ender in an end portal frame. | ||
* | * Bees entering or exiting a [[Minecraft:beehive]] or a bee nest. | ||
* Interacting with [[Minecraft:composter]]. | * Interacting with [[Minecraft:composter]]. | ||
* Attaching or detaching a [[Minecraft:lead]] from a [[Minecraft:fence]]. | * Attaching or detaching a [[Minecraft:lead]] from a [[Minecraft:fence]]. | ||
* Attaching or detaching a lead from a mob. | * Attaching or detaching a lead from a mob. | ||
* Dying a | * Dying a sheep. | ||
* Picking | * Picking glow berries. | ||
* [[Minecraft:Farmland]] turning into [[Minecraft:dirt]]. | * [[Minecraft:Farmland]] turning into [[Minecraft:dirt]]. | ||
* Using a | * Using a spawn egg on a monster spawner. | ||
* | * Silverfish merging with blocks. | ||
* Using a [[Minecraft:hoe]] on | * Using a [[Minecraft:hoe]] on rooted dirt. | ||
* Using a [[Minecraft:shovel]] to create | * Using a [[Minecraft:shovel]] to create dirt paths. | ||
* Placing a [[Minecraft:door]]. | * Placing a [[Minecraft:door]]. | ||
* Planting seeds in [[Minecraft:farmland]].}} | * Planting seeds in [[Minecraft:farmland]].}} | ||
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Sculk sensors can now detect the following events: | |{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Sculk sensors can now detect the following events: | ||
* Throwing an | * Throwing an eye of ender. | ||
* [[Minecraft:Minecart]]s, consistently when moving on [[Minecraft:rail]]s while empty. | * [[Minecraft:Minecart]]s, consistently when moving on [[Minecraft:rail]]s while empty. | ||
* Collecting | * Collecting fish, axolotls, and tadpoles with [[Minecraft:bucket]]s. | ||
* Cleaning items in [[Minecraft:cauldron]]s. | * Cleaning items in [[Minecraft:cauldron]]s. | ||
* Dying leather [[Minecraft:armor]] in cauldrons. | * Dying leather [[Minecraft:armor]] in cauldrons. | ||
| Line 609: | Line 609: | ||
|{{HistoryLine|||dev=Preview 1.20.30.21|Sculk sensors can now detect the following events: | |{{HistoryLine|||dev=Preview 1.20.30.21|Sculk sensors can now detect the following events: | ||
* Applying a | * Applying a name tag. | ||
* | * Evokers summoning vexes or fangs. | ||
* | * Chickens, frogs, and [[Minecraft:turtle]]s laying eggs. | ||
* Using | * Using bone meal. | ||
* | * Chiseled bookshelves when [[Minecraft:book]]s are inserted into them using [[Minecraft:hopper]]s. | ||
* Extinguishing [[Minecraft:fire]]. | * Extinguishing [[Minecraft:fire]]. | ||
* Mounting or dismounting a | * Mounting or dismounting a vehicle. | ||
* | * Rabbits eating [[Minecraft:carrot]] crops. | ||
* | * Foxes eating sweet berry bushes. | ||
* Unequipping [[Minecraft:armor]]. | * Unequipping [[Minecraft:armor]]. | ||
* Placing a [[Minecraft:banner]], | * Placing a [[Minecraft:banner]], bamboo sapling, lily pad, or a [[Minecraft:head]]. | ||
* Placing [[Minecraft:frogspawn]]s. | * Placing [[Minecraft:frogspawn]]s. | ||
* Placing or adding | * Placing or adding sea pickles. | ||
* Adding/destroying a | * Adding/destroying a turtle egg. | ||
* | * Turtle eggs cracking.}} | ||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21| | |{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Resin clump being placed by creaking heart emits a <code>block_place</code> vibration of frequency <code>13</code>.}} | ||
}} | }} | ||
| Line 631: | Line 631: | ||
== Trivia == | == Trivia == | ||
* "Sculk" is derived from " | * "Sculk" is derived from "skulk", meaning "keep out of sight, typically with a sinister or cowardly motive".<ref>{{tweet|kingbdogz|1316040636538204160|While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is one letter changed in Skulk, meaning 'keep out of sight, typically with a sinister or cowardly motive'|October 13, 2020}}</ref> | ||
* In one of the early "hollowed" concepts of the sculk sensor, it used to require 4 vibrations before it would emit a redstone signal, indicated by the markings on the top texture, which would light up for each vibration received and would slowly go down over time.<ref>{{Tweet|CagilMartin|1540933520268607490|This is how the old sculk sensor worked Source: Minecraft Ideas Academy discord|June 26, 2022}}</ref> | * In one of the early "hollowed" concepts of the sculk sensor, it used to require 4 vibrations before it would emit a redstone signal, indicated by the markings on the top texture, which would light up for each vibration received and would slowly go down over time.<ref>{{Tweet|CagilMartin|1540933520268607490|This is how the old sculk sensor worked Source: Minecraft Ideas Academy discord|June 26, 2022}}</ref> | ||
| Line 644: | Line 644: | ||
Trypophobia Skulk Senser Actavated Level3Render.png|Ditto. | Trypophobia Skulk Senser Actavated Level3Render.png|Ditto. | ||
Trypophobia Skulk Senser Actavated Level4Render.png|Ditto. | Trypophobia Skulk Senser Actavated Level4Render.png|Ditto. | ||
JE_1.17_Development_Sculk_family.png|Multiple Sculk sensors with other sculk type of blocks on | JE_1.17_Development_Sculk_family.png|Multiple Sculk sensors with other sculk type of blocks on Minecraft Live. | ||
JE_1.17_Dev_Sculk_family.jpg|Ditto. Screenshot by kingbdogz. | JE_1.17_Dev_Sculk_family.jpg|Ditto. Screenshot by kingbdogz. | ||
JE_1.17_Dev_Sculk_family_(cropped).png|Close look. | JE_1.17_Dev_Sculk_family_(cropped).png|Close look. | ||
| Line 678: | Line 678: | ||
[[Category:Readable by comparators]] | [[Category:Readable by comparators]] | ||
de:Sculk-Sensor | |||
es:Sensor de sculk | |||
fr:Capteur Sculk | |||
it:Sensore di sculk | |||
ja:スカルクセンサー | |||
ko:스컬크 감지체 | |||
pl:Skulkowy czujnik | |||
pt:Sensor de sculk | |||
ru:Скалк-сенсор | |||
uk:Скалковий сенсор | |||
zh:幽匿感测体 | |||
Revision as of 16:03, 9 April 2026
Template:For Template:Infobox block A sculk sensor is a sculk block that detects Minecraft:vibrations caused by nearby actions and events and emits a Minecraft:redstone signal in response. Player-caused vibrations can also trigger nearby sculk shriekers. Template:Control prevents the creation of vibrations while moving, and Minecraft:wool can be used to block or prevent them. Placing an amethyst block next to a sculk sensor allows it to "relay" detected vibrations to other sculk sensors.
Obtaining
Breaking
A sculk sensor can be mined with any tool, but Minecraft:hoes are the quickest. It drops itself only if mined with any tool enchanted with Minecraft:Silk Touch. If mined with a non-Silk Touch tool, it drops 5 experience instead.
Natural generation
Sculk sensors generate within the deep dark biome and ancient cities.
Generated loot
Post-generation
A sculk catalyst has a 9% chance of generating a sculk sensor on top of a Minecraft:sculk block.
Usage
Crafting ingredient
Sculk sensors can be used to craft calibrated sculk sensors.
Light
A sculk sensor has a light level of 1. When active, it changes to a lighter block state without a change to the light level.
Vibration detection
Sculk sensors detect vibrations in an 8 block spherical radius around it. Vibrations are caused by various events, such as players and mobs walking, placing or breaking blocks (except Minecraft:wool or Minecraft:carpet), gliding with Minecraft:elytra, items falling on the ground, shooting projectiles, a Minecraft:piston extending or a wet Minecraft:wolf shaking itself off. Vibrations have an associated frequency; different events create vibrations of different frequencies.
When a vibration is made within the range of a sculk sensor, a signal travels from the vibration source to the sensor at a speed of one block per game tick (20 blocks per second). When the signal arrives, the sensor is activated for Template:Convert. The sensor cannot detect any other vibrations while activated or while a signal is traveling to it.
Sculk sensors have a cooldown period of Template:Convert after being placed or after deactivating. During this cooldown period, they cannot detect vibrations. This prevents a sensor from reactivating when a contraption it is powering (such as a piston) becomes unpowered.
Sculk sensors don't detect vibrations from other sculk sources or the Minecraft:warden in Minecraft:Java Edition.
Sneaking
While sneaking, a player is not detected while performing most actions corresponding to vibration frequencies 1, 2, or 3, such as moving, hitting the ground without taking damage, interacting with items, and shooting projectiles (although the projectile itself creates a vibration when it hits the ground).
Wool occlusion
Minecraft:Wool and Minecraft:carpets have a special interaction with sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect the placed wool nor vibrations behind it. Specifically, if the ray joining the cube centers of the sensor block and the vibration source passes through any wool blocks, the vibration is occluded. If the ray passes diagonally through the edge between two blocks, either one or the other block may occlude it but not both. Sculk sensors are not able to detect footsteps or dropped items on wool or carpet, placement or breaking of wool or carpet, or wool or carpets dropping as items.
Sculk shriekers
Sculk sensors pass on the vibrations made by players to sculk shriekers within 8 blocks of the sensor. For example, an item dropped by a player triggers the shrieker, but an item dropped by a dispenser or from a broken block does not; a player flying around with elytra triggers the shrieker, but a bat flying around does not. Alarms can be blocked by wool placed in between the sensor and shrieker, similar to how wool can block vibrations from reaching the sensor itself.
Redstone emission
Sculk sensors emit a Minecraft:redstone signal in every direction (including top and bottom) when they are activated. The redstone signal emitted from the bottom powers the block below the sensor strongly, whereas in all other directions it appears as though the sensor itself is the strongly powered block.
The strength of the redstone signal is Template:W to the distance the vibration signal traveled – the closer the vibration is to the sculk sensor, the stronger the redstone signal is, so it reaches the maximum redstone signal strength when the vibration is directly on top of the sensor. The distance is measured from the block at which the vibration occurred; moving within a block never results in a different strength.
redstone_strength = max(1, 15 - floor(15 / detection_range * distance))
Vibration frequencies
Vibration resonance
When a sculk sensor detects a vibration, any adjacent block of amethyst re-emits a vibration of the same frequency that the sculk sensor detected, which can be detected by other sensors and calibrated sculk sensors.
Things which are not detected
The following occurrences, despite presumably causing physical motion, do not produce vibrations and therefore cannot be detected:
- Blocks destroyed by a fluid flowing into their space<ref>Template:Bug</ref>
- Several blocks being destroyed due to their supporting block being removed:<ref>Template:Bug</ref>
- Rails
- Powered rails
- Detector rails
- Activator rails
- Redstone wire
- Redstone repeaters
- Redstone comparators
- Several cases where a Minecraft:dispenser fails to perform an action:<ref>Template:Bug</ref>
- Flint and steel not creating fire
- Bone meal not growing something
- Heads and carved pumpkins, if not equipped on something or placed
- Shulker boxes, if not placed
- Shears, if there's nothing to shear
- Glowstone, if it doesn't charge a respawn anchor
- Inserting an eye of ender into an end portal frame<ref>Template:Bug</ref>
- Eyes of ender breaking<ref>Template:Bug</ref>
- Silverfish entering blocks<ref>Template:Bug</ref>
- Minecraft:Water and Minecraft:lava flowing into existing spaces, or drying up<ref>Template:Bug</ref>
- Changing the mode of a redstone comparator<ref>Template:Bug</ref>
- Changing the delay on a redstone repeater<ref>Template:Bug</ref>
- Changing the shape of a single unit of redstone wire<ref>Template:Bug</ref>
- Minecraft:Fire extinguished by rain<ref>Template:Bug</ref>
The following cases have been confirmed to be intentional:
- Axolotls being bred via tropical fish buckets<ref name="axo-bucket">Template:Bug</ref>
- Moss blocks replacing existing blocks<ref>Template:Bug</ref>
Piston interactivity
Sculk sensors are immovable. Minecraft:Pistons cannot push them, and sticky pistons cannot push or pull them. Slime blocks and honey blocks do not stick to sculk sensors and have no effect whether the slime block or honey block is being pushed or pulled.
Sounds
A sculk sensor is silent if waterlogged. It can still detect vibration, but does not produce sounds itself.
Generic
Template:Sound table/Block/Sculk sensor
Unique
Data values
ID
Template:Edition: Template:ID table Template:ID table
Template:El: Template:ID table Template:ID table
Block states
Template:El: Template:Bst Template:Bst Template:Bst
Block data
A sculk sensor has a block entity associated with it that holds additional data about the block.
Template:El: Template:See also
<section begin="block data"/>
- Template:Nbt: Block entity data.
- Template:Nbt inherit/blockentity
- Template:Nbt: The frequency of the last vibration.
- Template:Nbt: The vibration event listener for this sculk shrieker, sculk sensor, or calibrated sculk sensor.
- Template:Nbt: Exists only if there is an incoming vibration.
- Template:Nbt: The distance between this vibration's source and the block.
- Template:Nbt: The resource location of the vibration event that caused the current incoming vibration.
- Template:Nbt: The coordinates of the source of this vibration.
- Template:Nbt: X coordinate.
- Template:Nbt: Y coordinate.
- Template:Nbt: Z coordinate.
- Template:Nbt: If the vibration was caused by a projectile, this is the Minecraft:UUID of the entity that launched the projectile. Does not exist if vibration was not caused by a projectile.
- Template:Nbt: The Minecraft:UUID of the entity that caused the vibration. Does not exist if vibration was not caused by an entity.
- Template:Nbt: How many ticks remain until triggered by the vibration. Set to 0 if there is no incoming vibration
- Template:Nbt: The data of the vibration selector.Template:Info needed
- Template:Nbt: The game time when the vibration occurs, or -1 if there is no vibration to choose from.Template:Info needed
- Template:Nbt: Candidate game event, with the same structure as the Template:Nbt tag above.Template:Info needed
- Template:Nbt: Exists only if there is an incoming vibration.
<section end="block data"/>
Achievements
Advancements
Videos
History
Development
Java Edition
Bedrock Edition
Issues
Trivia
- "Sculk" is derived from "skulk", meaning "keep out of sight, typically with a sinister or cowardly motive".<ref>Template:Tweet</ref>
- In one of the early "hollowed" concepts of the sculk sensor, it used to require 4 vibrations before it would emit a redstone signal, indicated by the markings on the top texture, which would light up for each vibration received and would slowly go down over time.<ref>Template:Tweet</ref>
Gallery
Development images
-
Sculk sensor concept art.
-
Trypophobia sculk sensor.
-
Trypophobia sculk sensor recreation.
-
Ditto.
-
Ditto.
-
Ditto.
-
Ditto.
-
Multiple Sculk sensors with other sculk type of blocks on Minecraft Live.
-
Ditto. Screenshot by kingbdogz.
-
Close look.
-
Wool occlusion.
-
Sculk sensors as wireless redstone.
-
Sculk sensors are not affected by rain.
-
Sculk in a forest.
-
Old textures.
-
New textures.
-
Performance optimizing.
-
Ditto.
-
Snowballs creating vibrations.
-
Sculk sensors in a cave.
-
A contraption using a waterlogged sculk sensor.
-
Sculk type of blocks in redstone category.
References
External links
- How to Use Sculk Sensors – Minecraft.net on February 2, 2023
Template:Navbox redstone Template:Navbox blocks
de:Sculk-Sensor es:Sensor de sculk fr:Capteur Sculk it:Sensore di sculk ja:スカルクセンサー ko:스컬크 감지체 pl:Skulkowy czujnik pt:Sensor de sculk ru:Скалк-сенсор uk:Скалковий сенсор zh:幽匿感测体