Minecraft:Structure Void: Difference between revisions
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* Common {{only|bedrock|short=1}} | * Common {{only|bedrock|short=1}} | ||
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A '''structure void''' is an | A '''structure void''' is an invisible block that is not saved by structure blocks, allowing for the creation of structures that leave some existing blocks unchanged when loaded. | ||
== Obtaining == | == Obtaining == | ||
Structure voids are available only using the {{cmd|setblock}}, {{cmd|fill}}, or {{cmd|give}} commands. | Structure voids are available only using the {{cmd|setblock}}, {{cmd|fill}}, or {{cmd|give}} commands. | ||
{{IN|Java}}, structure voids are also available in the [[Minecraft:Creative inventory]] if [[Minecraft:commands]] and {{UI|Options|Controls| | {{IN|Java}}, structure voids are also available in the [[Minecraft:Creative inventory]] if [[Minecraft:commands]] and {{UI|Options|Controls|Operator Items Tab}} is enabled. | ||
== Usage == | == Usage == | ||
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Structure voids can be placed as part of a structure and are ignored when the structure file is saved. This results in the blocks at the location where the structure is placed being maintained and not being overridden. For example, if a player saves a 2 block high structure with air at the top and a structure void at the bottom, and loads it into a 2 block high area of stone, the top block becomes air but the bottom stays stone. | Structure voids can be placed as part of a structure and are ignored when the structure file is saved. This results in the blocks at the location where the structure is placed being maintained and not being overridden. For example, if a player saves a 2 block high structure with air at the top and a structure void at the bottom, and loads it into a 2 block high area of stone, the top block becomes air but the bottom stays stone. | ||
{{IN|JE}}, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as pink cubes when "Show invisible blocks" is turned on in Save mode inside a [[Minecraft:Structure Block]]. Blocks can also replace structure voids similarly to [[Minecraft:snow]] and | {{IN|JE}}, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as pink cubes when "Show invisible blocks" is turned on in Save mode inside a [[Minecraft:Structure Block]]. Blocks can also replace structure voids similarly to [[Minecraft:snow]] and grass. A [[Minecraft:piston]] can move a structure void, but the structure void pushed by the piston turns into air. | ||
{{IN|BE}}, structure void blocks' hitboxes are the same as a full [[Minecraft:block]], and, similar to barriers, appear when held by the player. Unlike ''Java Edition'', they can support blocks such as [[Minecraft:sign]]s, [[Minecraft:torch]]es, [[Minecraft:rail]]s and | {{IN|BE}}, structure void blocks' hitboxes are the same as a full [[Minecraft:block]], and, similar to barriers, appear when held by the player. Unlike ''Java Edition'', they can support blocks such as [[Minecraft:sign]]s, [[Minecraft:torch]]es, [[Minecraft:rail]]s and redstone wire, but not gravity-affected blocks like [[Minecraft:sand]] or [[Minecraft:anvil]]s. A piston cannot move a structure void. | ||
As there is no collision box, | As there is no collision box, entities can pass through, although liquids cannot. | ||
<gallery> | <gallery> | ||
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|{{HistoryLine||1.15|dev=19w39a|[[File:Structure Void (shown) JE2.png|32px]][[File:Structure Void Outline Box (shown) JE2.png|32px]] Outlines of Structure Void shown by "show invisible blocks" by a [[Minecraft:Structure Block]] no longer have black outlines.}} | |{{HistoryLine||1.15|dev=19w39a|[[File:Structure Void (shown) JE2.png|32px]][[File:Structure Void Outline Box (shown) JE2.png|32px]] Outlines of Structure Void shown by "show invisible blocks" by a [[Minecraft:Structure Block]] no longer have black outlines.}} | ||
|{{HistoryLine||1.17|dev=21w20a|[[File:Structure Void (shown) JE3.png|32px]][[File:Structure Void Outline Box (shown) JE3.png|32px]] Structure voids shown by structure blocks now appear pink rather than red. | |{{HistoryLine||1.17|dev=21w20a|[[File:Structure Void (shown) JE3.png|32px]][[File:Structure Void Outline Box (shown) JE3.png|32px]] Structure voids shown by structure blocks now appear pink rather than red. | ||
|The | |The rarity of structure void has been changed from "Common" to "Epic".}} | ||
|{{HistoryLine||1.19.3|dev=22w42a|Structure voids no longer emit block particles when broken.<ref>{{bug|MC-221568}}</ref>}} | |{{HistoryLine||1.19.3|dev=22w42a|Structure voids no longer emit block particles when broken.<ref>{{bug|MC-221568}}</ref>}} | ||
|{{HistoryLine|||dev=22w44a|Structure voids are now available in the creative inventory, but only if cheats are enabled.}} | |{{HistoryLine|||dev=22w44a|Structure voids are now available in the creative inventory, but only if cheats are enabled.}} | ||
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|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|exp=Experimental Gameplay|[[File:Structure Void (held) BE1.png|32px]] [[File:Structure Air (held) BE1.png|32px]] Added structure voids and structure air. | |{{HistoryLine||1.13.0|dev=beta 1.13.0.1|exp=Experimental Gameplay|[[File:Structure Void (held) BE1.png|32px]] [[File:Structure Air (held) BE1.png|32px]] Added structure voids and structure air. | ||
|They are currently available only through | |They are currently available only through Experimental Gameplay.}} | ||
|{{HistoryLine|||dev=beta 1.13.0.4|[[File:Structure Void (held) BE2.png|32px]] All faces now have the same lighting.}} | |{{HistoryLine|||dev=beta 1.13.0.4|[[File:Structure Void (held) BE2.png|32px]] All faces now have the same lighting.}} | ||
|{{HistoryLine|||dev=beta 1.13.0.6|[[File:Structure Void (held) BE3.png|32px]] All faces are brighter.}} | |{{HistoryLine|||dev=beta 1.13.0.6|[[File:Structure Void (held) BE3.png|32px]] All faces are brighter.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|The functionality of structure voids and structure blocks is no longer behind | |{{HistoryLine||1.16.0|dev=beta 1.16.0.57|The functionality of structure voids and structure blocks is no longer behind Experimental Gameplay.}} | ||
|{{HistoryLine||?|dev=?|Structure airs no longer can be saved by a structure block.}} | |{{HistoryLine||?|dev=?|Structure airs no longer can be saved by a structure block.}} | ||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Structure voids can no longer be broken.}} | |{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Structure voids can no longer be broken.}} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|ps4=1.36|psvita=1.36|wiiu=Patch 14|switch=1.0.1|The structure void's texture has been added to <samp> | |{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|ps4=1.36|psvita=1.36|wiiu=Patch 14|switch=1.0.1|The structure void's texture has been added to <samp>items.png</samp>.}} | ||
}} | }} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 217.}} | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Structure voids no longer have any assigned block states.}} | |{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Structure voids no longer have any assigned block states.}} | ||
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[[Category:Creative or commands only blocks]] | [[Category:Creative or commands only blocks]] | ||
de:Konstruktionsleere | |||
es:Vacío estructural | |||
fr:Vide de structure | |||
ja:ストラクチャーヴォイド | |||
ko:구조물 공허 공간 | |||
pl:Blok struktur | |||
pt:Vazio estrutural | |||
ru:Структурный блок | |||
zh:结构空位 | |||
Revision as of 16:06, 9 April 2026
Template:Distinguish Template:Infobox block A structure void is an invisible block that is not saved by structure blocks, allowing for the creation of structures that leave some existing blocks unchanged when loaded.
Obtaining
Structure voids are available only using the Template:Cmd, Template:Cmd, or Template:Cmd commands.
Template:IN, structure voids are also available in the Minecraft:Creative inventory if Minecraft:commands and Template:UI is enabled.
Usage
Structure voids can be placed as part of a structure and are ignored when the structure file is saved. This results in the blocks at the location where the structure is placed being maintained and not being overridden. For example, if a player saves a 2 block high structure with air at the top and a structure void at the bottom, and loads it into a 2 block high area of stone, the top block becomes air but the bottom stays stone.
Template:IN, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as pink cubes when "Show invisible blocks" is turned on in Save mode inside a Minecraft:Structure Block. Blocks can also replace structure voids similarly to Minecraft:snow and grass. A Minecraft:piston can move a structure void, but the structure void pushed by the piston turns into air.
Template:IN, structure void blocks' hitboxes are the same as a full Minecraft:block, and, similar to barriers, appear when held by the player. Unlike Java Edition, they can support blocks such as Minecraft:signs, Minecraft:torches, Minecraft:rails and redstone wire, but not gravity-affected blocks like Minecraft:sand or Minecraft:anvils. A piston cannot move a structure void.
As there is no collision box, entities can pass through, although liquids cannot.
-
Hitbox of structure void Template:In
-
With "Show invisible blocks" on
Sounds
Data values
ID
History
Java Edition
Bedrock Edition
Legacy Console Edition
Data history
Issues
Trivia
- If Classic Textures are used Template:In, structure voids appear as File:Structure Void BE Classic Textures.png instead of File:Structure Void BE.png.
References
Template:Navbox invisible block Template:Navbox blocks
de:Konstruktionsleere es:Vacío estructural fr:Vide de structure ja:ストラクチャーヴォイド ko:구조물 공허 공간 pl:Blok struktur pt:Vazio estrutural ru:Структурный блок zh:结构空位