Dragonwilds:Blightwood Shortbow: Difference between revisions
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===Recipe tree=== | ===Recipe tree=== | ||
{{Crafting Tree|Blightwood Shortbow}} | {{DW/Crafting Tree|Blightwood Shortbow}} | ||
==Journal== | ==Journal== | ||
{{Journal entry|Every hunter reaches a crossroads in life when a choice becomes clear. They have honed their skills with a bow, surpassing the challenges posed by [[Dragonwilds:Brynmoor]] game. They could settle into a comfortable life in the village — hunting the same old deer, earning a regular wage and basking in a relaxing level of respect from their peers. Or, they could dare to dream bigger, to push their skills to new heights. | {{DW/Journal entry|Every hunter reaches a crossroads in life when a choice becomes clear. They have honed their skills with a bow, surpassing the challenges posed by [[Dragonwilds:Brynmoor]] game. They could settle into a comfortable life in the village — hunting the same old deer, earning a regular wage and basking in a relaxing level of respect from their peers. Or, they could dare to dream bigger, to push their skills to new heights. | ||
The [[Dragonwilds:Wild Knights]] journeyed into more dangerous territories, facing off against deadly monsters warped by the anima twist. Joining them would mean abandoning the comfortable life of friends and family but earning a chance to face challenges that they would never face at home. | The [[Dragonwilds:Wild Knights]] journeyed into more dangerous territories, facing off against deadly monsters warped by the anima twist. Joining them would mean abandoning the comfortable life of friends and family but earning a chance to face challenges that they would never face at home. | ||
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{{Bows}} | {{DW/Bows}} | ||
{{Ranged}} | {{DW/Ranged}} | ||
Latest revision as of 18:31, 9 April 2026
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Template:Infobox Item The Blightwood Shortbow is a Dragonwilds:Power level 4 Shortbow that can be crafted at a Dragonwilds:Smithing Anvil.
Stats
Recipe
Recipe: {{{1}}}
Recipe tree
Script error: No such module "Crafting Tree".
Journal
The following text is transcribed from the Journal.
Every hunter reaches a crossroads in life when a choice becomes clear. They have honed their skills with a bow, surpassing the challenges posed by Dragonwilds:Brynmoor game. They could settle into a comfortable life in the village — hunting the same old deer, earning a regular wage and basking in a relaxing level of respect from their peers. Or, they could dare to dream bigger, to push their skills to new heights.
The Dragonwilds:Wild Knights journeyed into more dangerous territories, facing off against deadly monsters warped by the anima twist. Joining them would mean abandoning the comfortable life of friends and family but earning a chance to face challenges that they would never face at home.
Most choose comfort, as one might expect. But those who choose to improve would be taught how to craft a more powerful weapon, casting aside the oak bows that carry their names. They would carve a new name and identity into the limbs of their latest weapon and join the knights. Their names would be whispered. Gossip about them would transform into fireside stories — ghost tales about those still alive — the first embers of legends.