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Dragonwilds:Wild Knights

From SAS Gaming Wiki

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The Wild Knights were an order of scouts who served Dragonwilds:Guthix, roaming the wild areas of Dragonwilds:Ashenfall. Their primary task was to act as guardians, protecting both the people of Ashenfall from the dangers of the wilderness and the wilderness itself from the encroachment of civilisation. They were renowned for their ability to traverse treacherous terrain, and their hunting skills were said to be unmatched, even by the Dragonwilds:garou.

History

The Wild Knights were founded during the Dragonwilds:First Age of Dragonwilds:Gielinor, shortly after Guthix left Ashenfall to help spread Dragonwilds:runes across the rest of Gielinor. In Ashenfall, they protected the settlements from the wild and in turn, the wild from them. During the years, they grew in members and continued their task, until the Dragonwilds:Schism started, an horrific event where the humans would start murdering the Dragonwilds:amalgamated humans. This forced the knights to secretly rescue the amalgamated humans by sneaking them out of the village. Some would become members of the Wild Knights, others would find new locations to live. While protecting the enhanced humans, Guthix arrived and learn of the horrific, starting to transport those who did not participate in the murder of their fellow humans, while leaving those that did behind. Learning of the Wild Knights' sacrifice, he appointed them as the protector of wild of Ashenfall, wanting them to continue their task in protecting the nature of the continent, as well as those that lives in it.

After Guthix's departure, the Wild Knights continued their job.

Equipment

Most Wild Knights favoured Dragonwilds:studded leather armour over traditional plate metal, valuing stealth and agility, which were essential for moving through the dense forests.Template:CiteJournal Their archers, in particular, were known for their specialized leather attire, which was designed with carefully laid folds to offer protection. A key part of their daily ritual was to maintain their armour, ensuring it always looked pristine. The archers' helms were crafted to focus their vision, eliminating all distractions so they could give their complete attention to a target.Template:CiteJournal

Known for being quick, silent, and lethal, the archers of the Wild Knights often worked alone. They would stalk their prey for days, whether it was a monster or a person, as dictated by the order's commands. Their motto was simple: to harm the wilds was to make yourself a target.Template:CiteJournal

When the Wild Knights were brought into the war against the garou, their leather armour presented a new challenge due to its distinctive smell. The garou's heightened sense of smell allowed them to track the knights from a distance. To counter this, the knights learned to use wind to their advantage, always walking against it to mask their scent. Wild mages would also use air spells to constantly change the breeze's direction, a tactic that became a key part of their training.Template:CiteJournal

Only one Wild Knight wielded an Dragonwilds:abyssal whip in vengeance against the demon for a fallen sibling. Despite her name being forgotten, there are still creatures hiding in the shadows, afraid that she may come back with her whip.Template:CiteJournal

Despite their hunting prowess and effectiveness against the garou, the Wild Knights' studded leather armour had a critical vulnerability. After the war, an order of assassins known as the Glass Knives began to target them. These assassins exploited the gaps in the studded leather, using poisoned daggers to end the lives of many Wild Knights. The Glass Knives considered the knights' unique ways a greater threat than the dragons that had recently appeared in the realm.Template:CiteJournal

Notable food

The Wild Knights have created many types of food for hunting, travelling, and preparing to adventure and face challenging monsters.

Notable followers

  • Dragonwilds:Aidan: A Wild Knight who died while hunting a beast in a poisonous fog, sacrificing himself to save his brothers. After his death, his brothers bore his name in honour of his sacrifice. Template:CiteJournal
  • Dragonwilds:Frode: A Wild Knight who was so skilled with a bow that he never returned from a hunt empty-handed. He would hunt before every gathering of the Wild Knights so they could feast. His arrows were marked with his symbol (an owl). One day, he didn't return, and his body was found in five separate locations across Brynmoor. His arrows were never found. Template:CiteJournal
  • Dragonwilds:Kessel: An Amalgamated Wild Knight whose skin glowed like burning coals. She favoured a bronze greatsword in battle and could channel her fiery nature through it, setting it ablaze. Her attack on a young garou prince helped trigger the war between humans and garou. Template:CiteJournal
  • Dragonwilds:Olis: A Wild Knight who invented what are now called dwellberry crunchies, though he called them "Dwellberry splats" due to his poor cooking skills. Template:CiteJournal
  • Dragonwilds:Ulv: A boy who was rescued by a Wild Knight after being beaten by bandits. The Wild Knight taught him to use a bow. Later, Ulv killed a wolf that attacked Bramblemead and fashioned its skull into a mask. He became a Wild Knight who partnered with a necromancer who had "a knack for bones." Template:CiteJournal
  • An unnamed female Wild Knight who wielded an abyssal whip in vengeance against abyssal demons for a fallen sibling. Template:CiteJournal
  • An unnamed female Wild Knight captain who took in abandoned Amalgamated children after Guthix left. Template:CiteJournal

Trivia

References

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