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Minecraft:Use cooldown: Difference between revisions

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[[File:Use cooldown.gif|thumb|An example of an item being affected by the use cooldown.]]
[[File:Use cooldown.gif|thumb|An example of an item being affected by the use cooldown.]]


The '''use cooldown''' (also known as '''recharge''', '''item cooldown''', or simply '''cooldown''') is a mechanic that delays {{control|using}} an item for a given time. It is represented by a transparent white bar that appears over the item in the [[Minecraft:hotbar]] and [[Minecraft:inventory]].
The '''use cooldown''' (also known as '''recharge''', '''item cooldown''', or simply '''cooldown''') is a mechanic that delays {{control|using}} an item for a given time. It is represented by a transparent white bar that appears over the item in the hotbar and [[Minecraft:inventory]].


== Mechanic ==
== Mechanic ==
For most items that are affected by it, the use cooldown triggers after using the item, and is represented by a transparent white bar that decreases in height as the cooldown nears the end of its duration. The use cooldown affects all instances of a given item type that a player has, not just the one that was used. For [[Minecraft:shield]]s specifically, the use cooldown activates when the shield has been disabled by an [[Minecraft:axe]]. For [[Minecraft:spear]]s in {{BE}} specifically, the use cooldown activates after performing a [[Minecraft:jab attack]].
For most items that are affected by it, the use cooldown triggers after using the item, and is represented by a transparent white bar that decreases in height as the cooldown nears the end of its duration. The use cooldown affects all instances of a given item type that a player has, not just the one that was used. For [[Minecraft:shield]]s specifically, the use cooldown activates when the shield has been disabled by an [[Minecraft:axe]]. For [[Minecraft:spear]]s in {{BE}} specifically, the use cooldown activates after performing a jab attack.


== Affected items ==
== Affected items ==
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== Attribute ==
== Attribute ==
In {{JE}}, the use cooldown of a given item is controlled by its [[Minecraft:Data_component_format#use_cooldown|use cooldown data component]]:
In {{JE}}, the use cooldown of a given item is controlled by its use cooldown data component:


<div class="treeview">
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|{{HistoryLine|Java}}
|{{HistoryLine|Java}}
|{{HistoryLine||1.9|dev=15w34c|Added the use cooldown, currently only used by ender pearls, chorus fruit, and shields.}}
|{{HistoryLine||1.9|dev=15w34c|Added the use cooldown, currently only used by ender pearls, chorus fruit, and shields.}}
|{{HistoryLine||1.21.2|dev=24w34a|Made the <code>use_cooldown</code> component a [[Minecraft:data component]].}}
|{{HistoryLine||1.21.2|dev=24w34a|Made the <code>use_cooldown</code> component a data component.}}
|{{HistoryLine|foot}}
|{{HistoryLine|foot}}
}}
}}
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[[Category:Gameplay]]
[[Category:Gameplay]]


[[Minecraft:fr:Temps de chargement d'utilisation]]
fr:Temps de chargement d'utilisation
[[Minecraft:pt:Tempo de uso]]
pt:Tempo de uso
[[Minecraft:zh:物品冷却]]
zh:物品冷却

Revision as of 16:08, 9 April 2026

File:Use cooldown.gif
An example of an item being affected by the use cooldown.

The use cooldown (also known as recharge, item cooldown, or simply cooldown) is a mechanic that delays Template:Control an item for a given time. It is represented by a transparent white bar that appears over the item in the hotbar and Minecraft:inventory.

Mechanic

For most items that are affected by it, the use cooldown triggers after using the item, and is represented by a transparent white bar that decreases in height as the cooldown nears the end of its duration. The use cooldown affects all instances of a given item type that a player has, not just the one that was used. For Minecraft:shields specifically, the use cooldown activates when the shield has been disabled by an Minecraft:axe. For Minecraft:spears in Template:BE specifically, the use cooldown activates after performing a jab attack.

Affected items

The following is a list of items that have a use cooldown:

Attribute

In Template:JE, the use cooldown of a given item is controlled by its use cooldown data component:

History

Template:HistoryTable

Navigation

Template:Navbox combat Template:Navbox gameplay

fr:Temps de chargement d'utilisation pt:Tempo de uso zh:物品冷却