Minecraft:Bedrock Edition Preview 26.20.20: Difference between revisions
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'''AI Goals''' | '''AI Goals''' | ||
* Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer: | * Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer: | ||
** {{ | ** {{MC/Cd|minecraft:behavior.admire_item}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.barter}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.eat_carried_item}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.equip_item}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.move_indoors}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.move_outdoors}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.hide}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.mingle}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.move_to_poi}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.move_to_village}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.sleep}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.stroll_towards_village}} | ||
* The {{ | * The {{MC/Cd|sound_interval}} float range field in {{MC/Cd|minecraft:behavior.admire_item}} now only accepts an object with {{MC/Cd|min}} and {{MC/Cd|max}} values. Other formats will fail to parse. | ||
'''API''' | '''API''' | ||
* Released {{ | * Released {{MC/Cd|@minecraft/server}} version 2.7.0. | ||
* Added {{ | * Added {{MC/Cd|@minecraft/server}} version 2.8.0-beta. | ||
* Released {{ | * Released {{MC/Cd|AimAssistCategory}} from {{MC/Cd|beta}} to {{MC/Cd|v2.6.0}}. | ||
* Released {{ | * Released {{MC/Cd|AimAssistCategorySettings}} from {{MC/Cd|beta}} to {{MC/Cd|v2.6.0}}. | ||
* Released {{ | * Released {{MC/Cd|AimAssistPreset}} from {{MC/Cd|beta}} to {{MC/Cd|v2.6.0}}. | ||
* Released {{ | * Released {{MC/Cd|AimAssistPresetSettings}} from {{MC/Cd|beta}} to {{MC/Cd|v2.6.0}}. | ||
* Released {{ | * Released {{MC/Cd|AimAssistRegistry}} from {{MC/Cd|beta}} to {{MC/Cd|v2.6.0}}. | ||
* Released {{ | * Released {{MC/Cd|PlayerAimAssist}} from {{MC/Cd|beta}} to {{MC/Cd|v2.6.0}}. | ||
* Released {{ | * Released {{MC/Cd|PlayerAimAssistSettings}} from {{MC/Cd|beta}} to {{MC/Cd|v2.6.0}}. | ||
* Released {{ | * Released {{MC/Cd|AimAssistTargetMode}} from {{MC/Cd|beta}} to {{MC/Cd|v2.6.0}}. | ||
* Released {{ | * Released {{MC/Cd|World.getAimAssist}} from {{MC/Cd|beta}} to {{MC/Cd|v2.6.0}}. | ||
* Released {{ | * Released {{MC/Cd|Player.getAimAssist}} from {{MC/Cd|beta}} to {{MC/Cd|v2.6.0}}. | ||
* A new field, {{ | * A new field, {{MC/Cd|embed_in_surface}}, has been added to the schema of {{MC/Cd|snap_to_surface_feature}}, which allows specifying whether the snapped feature should be embedded in the located surface. | ||
'''Blocks''' | '''Blocks''' | ||
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**** This can affect the identifiers used for the block, states and menu category groups. | **** This can affect the identifiers used for the block, states and menu category groups. | ||
** [[Minecraft:Block definition|Block Traits]]: | ** [[Minecraft:Block definition|Block Traits]]: | ||
*** {{ | *** {{MC/Cd|placement_direction}} trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore. | ||
**** Input value must be a multiple of {{ | **** Input value must be a multiple of {{MC/Cd|90.0}}. | ||
**** The value must be in the range {{ | **** The value must be in the range {{MC/Cd|0.0}} to {{MC/Cd|360.0}} inclusive. | ||
*** {{ | *** {{MC/Cd|blocks_to_corner_with}} now requires {{MC/Cd|minecraft:corner_and_cardinal_direction}} to be one of the {{MC/Cd|enabled_states}} for the {{MC/Cd|placement_direction}} trait. | ||
** Category: | ** Category: | ||
*** {{ | *** {{MC/Cd|menu_category}}, validation change: An empty {{MC/Cd|group}} value is not allowed. | ||
**** The {{ | **** The {{MC/Cd|group}} field can either exist with a non-empty value or not exist at all. | ||
*** {{ | *** {{MC/Cd|category}} is now a required field, when using {{MC/Cd|menu_category}}. | ||
** [[Minecraft:Block components|Components]]: | ** [[Minecraft:Block components|Components]]: | ||
*** {{ | *** {{MC/Cd|minecraft:flower_pottable}}, validation change: It is restricted outside of root components object. | ||
*** {{ | *** {{MC/Cd|minecraft:geometry}}, validation change: The constraint on the {{MC/Cd|culling_shape}} identifier is strictly enforced now. | ||
**** When using the minecraft namespace, the only currently available culling shape identifiers are: {{ | **** When using the minecraft namespace, the only currently available culling shape identifiers are: {{MC/Cd|minecraft:empty}} or {{MC/Cd|minecraft:unit_cube}}. | ||
**** When using no namespaces or a custom one, the names must start and end with an alpha-numeric character. | **** When using no namespaces or a custom one, the names must start and end with an alpha-numeric character. | ||
*** {{ | *** {{MC/Cd|minecraft:light_dampening}} and {{MC/Cd|minecraft:light_emission}}, validation change: They now strictly enforce the value to be between {{MC/Cd|0}} and {{MC/Cd|15}} inclusive. | ||
*** There is a breaking change to how tags are defined. | *** There is a breaking change to how tags are defined. | ||
**** As of version 1.26.20, tags cannot freely live as top level entities in the components array. | **** As of version 1.26.20, tags cannot freely live as top level entities in the components array. | ||
***** They must live inside the {{ | ***** They must live inside the {{MC/Cd|minecraft:tags}} component, which accepts an array of tags of the format: | ||
****** {{ | ****** {{MC/Cd|minecraft:tags: ["minecraft:crop", "custom:custom_tag"]}}. | ||
**** The values must have the format {{ | **** The values must have the format {{MC/Cd|<namespace>:<tag_name>}}. | ||
***** They no longer need to be prefixed with {{ | ***** They no longer need to be prefixed with {{MC/Cd|tag:}}. | ||
****** None of the changes mentioned above were actually applied in this preview. | ****** None of the changes mentioned above were actually applied in this preview. | ||
'''Components''' | '''Components''' | ||
* The {{ | * The {{MC/Cd|minecraft:damage_sensor}} component {{MC/Cd|deals_damage}} field now supports an additional value: | ||
** {{ | ** {{MC/Cd|no_but_entity_effects_apply}}: | ||
*** Damage is not applied to the entity. | *** Damage is not applied to the entity. | ||
*** Knockback and enchantments are applied. | *** Knockback and enchantments are applied. | ||
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'''Entity components''' | '''Entity components''' | ||
* The behavior of the {{ | * The behavior of the {{MC/Cd|minecraft:friction_modifier}} component now matches its description. | ||
** The higher its value, the more friction affects an entity: | ** The higher its value, the more friction affects an entity: | ||
*** {{ | *** {{MC/Cd|0.0}} means no friction. | ||
*** {{ | *** {{MC/Cd|1.0}} means regular friction. | ||
*** {{ | *** {{MC/Cd|2.0}} means double friction. | ||
** The component now affects ground friction only, and no longer partially affects air or liquid drag. | ** The component now affects ground friction only, and no longer partially affects air or liquid drag. | ||
** The legacy incorrect behavior can be re-enabled by adding the {{ | ** The legacy incorrect behavior can be re-enabled by adding the {{MC/Cd|minecraft:uses_legacy_friction}} component. | ||
*** This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered. | *** This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered. | ||
** The component now properly works on players, and on other client-predicted entities. | ** The component now properly works on players, and on other client-predicted entities. | ||
* Added the {{ | * Added the {{MC/Cd|minecraft:uses_uniform_air_drag}} component. | ||
** When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement. | ** When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement. | ||
* Added the {{ | * Added the {{MC/Cd|minecraft:on_equipment_changed}} component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots. | ||
** Contains a {{ | ** Contains a {{MC/Cd|slots}} field with a list of entries, each with: | ||
*** {{ | *** {{MC/Cd|slot}}, the equipment slot to monitor. | ||
*** {{ | *** {{MC/Cd|on_equip}}, event to fire when a non-empty item is placed in the slot. | ||
*** {{ | *** {{MC/Cd|on_unequip}}, event to fire when the slot is cleared. | ||
** When equipment changes, the first matching slot entry is used. | ** When equipment changes, the first matching slot entry is used. | ||
'''Entity filters''' | '''Entity filters''' | ||
* Added the {{ | * Added the {{MC/Cd|has_equipment_block_tag}} entity filter. | ||
* Added the {{ | * Added the {{MC/Cd|has_same_equipment_in_slot_as}} entity filter. | ||
'''[[Minecraft:Feature]]s''' | '''[[Minecraft:Feature]]s''' | ||
* Added a boolean {{ | * Added a boolean {{MC/Cd|rotate_around_center}} field to the {{MC/Cd|minecraft:structure_template_feature}} feature. | ||
** When set to {{ | ** When set to {{MC/Cd|true}}, it rotates the structure around its center when placing it in the world. | ||
** Defaults to {{ | ** Defaults to {{MC/Cd|false}} if omitted. | ||
'''Graphical''' | '''Graphical''' | ||
* Added new version for the water configuration JSON file: | * Added new version for the water configuration JSON file: | ||
** New format version is {{ | ** New format version is {{MC/Cd|1.26.20}}. | ||
** The fields {{ | ** The fields {{MC/Cd|minecraft:water_settings}} and {{MC/Cd|minecraft:water_settings/description}} are now required. | ||
'''Stability and Performance''' | '''Stability and Performance''' | ||
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'''[[Minecraft:World generation]]''' | '''[[Minecraft:World generation]]''' | ||
* Can now use {{ | * Can now use {{MC/Cd|minecraft:feature_pool_element}} in jigsaw structure template pools in order to place features. | ||
* {{ | * {{MC/Cd|feature}}s can now connect to a Jigsaw block with any target name, rather than only {{MC/Cd|minecraft:bottom}}. | ||
** However, it only connects to internal vanilla features. | ** However, it only connects to internal vanilla features. | ||
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==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''API''' | ||
* Adjusted {{ | * Adjusted {{MC/Cd|GameTest}} to no longer run call backs from methods such as {{MC/Cd|succeedWhen}} and {{MC/Cd|failIf}} after the test has already completed. | ||
* In {{ | * In {{MC/Cd|@minecraft/debug-utilities}}: | ||
** Changed the {{ | ** Changed the {{MC/Cd|color}} property of {{MC/Cd|DebugShape}} from {{MC/Cd|RGB}} to {{MC/Cd|RGBA}}. | ||
** Added the {{ | ** Added the {{MC/Cd|depthTest}} property to {{MC/Cd|DebugText}}. | ||
** Added the {{ | ** Added the {{MC/Cd|backgroundColorOverride}} property to {{MC/Cd|DebugText}}. | ||
** Added the {{ | ** Added the {{MC/Cd|useRotation}} property to {{MC/Cd|DebugText}}. | ||
* Added {{ | * Added {{MC/Cd|kickPlayer()}} to the {{MC/Cd|@minecraft/server-admin}} module in {{MC/Cd|beta}}. | ||
* Added new tech to support 3D world text objects and rendering to {{ | * Added new tech to support 3D world text objects and rendering to {{MC/Cd|@minecraft/server}}. | ||
** Added new beta {{ | ** Added new beta {{MC/Cd|PrimitiveShapesManager}} class used to add and remove text primitives to the world. | ||
** Added new beta {{ | ** Added new beta {{MC/Cd|PrimitiveShape}} base class used to repesent 3D shape objects in the world. | ||
** Added new beta {{ | ** Added new beta {{MC/Cd|TextPrimitive}} class used to render 3D text shape objects in the world. | ||
** Added new beta {{ | ** Added new beta {{MC/Cd|primitiveShapesManager}} property to {{MC/Cd|World}}. | ||
* Added localization support to {{ | * Added localization support to {{MC/Cd|DebugText}}. | ||
** {{ | ** {{MC/Cd|DebugText}} constructor changed allow using either {{MC/Cd|RawMessage}} or string for the text parameter. | ||
** {{ | ** {{MC/Cd|DebugText.text}} changed to be a readonly property. | ||
** {{ | ** {{MC/Cd|DebugText.setText}} method added which allows using either {{MC/Cd|RawMessage}} or string. | ||
** {{ | ** {{MC/Cd|DebugText.rawText readonly}} property added to get the text if {{MC/Cd|RawMessage}} is used via {{MC/Cd|setText}}. | ||
* Changes to error types in {{ | * Changes to error types in {{MC/Cd|@minecraft/server-net}} in {{MC/Cd|beta}}: | ||
** {{ | ** {{MC/Cd|HttpRequestBodyTooLargeError}} has been renamed to {{MC/Cd|RequestBodyTooLargeError}}. | ||
** {{ | ** {{MC/Cd|HttpRequestNotAllowedError}} has been renamed to {{MC/Cd|UriNotAllowedError}}. | ||
** {{ | ** {{MC/Cd|HttpsOnlyError}} has been renamed to {{MC/Cd|TLSOnlyError}}. | ||
** {{ | ** {{MC/Cd|MalformedHttpRequestError}} has been renamed to {{MC/Cd|MalformedUriError}}. | ||
* {{ | * {{MC/Cd|@minecraft/server-net}} configuration module permissions parameter {{MC/Cd|force_https}} has been renamed to {{MC/Cd|force_tls}}. | ||
* Added {{ | * Added {{MC/Cd|interface ContainerAccessSource}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|interface ContainerAccessSourceFilter}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class EntityContainerClosedAfterEvent}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class EntityContainerClosedAfterEventSignal}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class EntityContainerOpenedAfterEvent}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class EntityContainerOpenedAfterEventSignal}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|interface EntityContainerAccessEventOptions}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class BlockContainerClosedAfterEvent}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class BlockContainerClosedAfterEventSignal}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class BlockContainerOpenedAfterEvent}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class BlockContainerOpenedAfterEventSignal}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|interface BlockContainerAccessEventOptions}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|StructureManager.getPackStructureIds}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|EntityEnderInventoryComponent}} for accessing a player's ender chest to {{MC/Cd|beta}}. | ||
'''DDUI''' | '''DDUI''' | ||
* Added support for localization for dropdown items. | * Added support for localization for dropdown items. | ||
* Changed interface {{ | * Changed interface {{MC/Cd|DropdownItem}}: | ||
** Changed type for {{ | ** Changed type for {{MC/Cd|description}} from {{MC/Cd|string}} to {{MC/Cd|UIRawMessage | string}}. | ||
*** New Signature: {{ | *** New Signature: {{MC/Cd|description?: UIRawMessage | string}} | ||
*** Old Signature: {{ | *** Old Signature: {{MC/Cd|description?: string}} | ||
** Changed type for {{ | ** Changed type for {{MC/Cd|label}} from {{MC/Cd|string}} to {{MC/Cd|UIRawMessage | string}}. | ||
** New Signature: {{ | ** New Signature: {{MC/Cd|label: UIRawMessage | string}} | ||
*** Old Signature: {{ | *** Old Signature: {{MC/Cd|label: string}} | ||
'''Graphical''' | '''Graphical''' | ||
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|235656|When moving the camera in Full Keyboard Mode, the camera continues to move even when an interface is opened. | |235656|When moving the camera in Full Keyboard Mode, the camera continues to move even when an interface is opened. | ||
|235787|Icons for custom blocks with item overrides not always used for auto-completions in commands. | |235787|Icons for custom blocks with item overrides not always used for auto-completions in commands. | ||
|235802|{{ | |235802|{{MC/Cd|Block#localizationKey}} property in scripting does not respect display name component. | ||
|236314|Block item overrides set to be hidden in commands incorrectly added to command item enum. | |236314|Block item overrides set to be hidden in commands incorrectly added to command item enum. | ||
|236308|Describe action ignores display name component. | |236308|Describe action ignores display name component. | ||
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* Fixed 'Create on Realms' button in the create new world screen. | * Fixed 'Create on Realms' button in the create new world screen. | ||
* Fixed PS4/5 store logo not appearing after navigating to the sidebar pages. | * Fixed PS4/5 store logo not appearing after navigating to the sidebar pages. | ||
* Fixed {{ | * Fixed {{MC/Cd|minecraft:placement_filter}} for blocks with the trait {{MC/Cd|minecraft:multi_block}}. | ||
* Fixed an issue with mob projectile accuracy going negative on higher difficulty settings. | * Fixed an issue with mob projectile accuracy going negative on higher difficulty settings. | ||
* Fixed a bug in {{ | * Fixed a bug in {{MC/Cd|minecraft:interact}} where combining {{MC/Cd|drop_item_slot}} and {{MC/Cd|equip_item_slot}} would not equip the given item. | ||
* Fixed a bug where the {{ | * Fixed a bug where the {{MC/Cd|summon_cap}} for custom entities was ignored. | ||
* Fixed a bug where entering custom settings of a behavior pack screen disables the pack. | * Fixed a bug where entering custom settings of a behavior pack screen disables the pack. | ||
* Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms. | * Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms. | ||
* Fixed players getting stuck and crashing when the DDUI screen is open. | * Fixed players getting stuck and crashing when the DDUI screen is open. | ||
* Fixed buttons getting clipped when in a focused state. | * Fixed buttons getting clipped when in a focused state. | ||
* Fixed an issue where showing forms ({{ | * Fixed an issue where showing forms ({{MC/Cd|CustomForm}} or {{MC/Cd|MessageBox}}) back to back resulted in the second form not showing.</onlyinclude> | ||
== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|2026}} | {{MC/Navbox Bedrock Edition versions|2026}} | ||
[[Category:Bedrock Edition 26.20 betas]] | [[Category:Bedrock Edition 26.20 betas]] | ||
Latest revision as of 19:25, 9 April 2026
Beta 26.20.20 (ChromeOS, Android) or Preview 26.20.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview for Minecraft:Bedrock Edition 26.20, released on March 10, 2026,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
Grass block
- Can now create tall grass when fertilized with bone meal.
- Recipe can now be unlocked by acquiring either a Minecraft:stick, Minecraft:coal, Minecraft:charcoal, or any Minecraft:pickaxe.
General
Graphical
- The End flash is now visible on all graphics modes.
- Added MERS textures for all Minecraft:shelf blocks and nautilus armor variants.
- However, this change caused them to lose their texture.
Mobs
Baby mobs
- No longer show green growth particles when being fed if their growth is currently paused (due to using a golden dandelion).
Technical
AI Goals
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
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- The
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Template:Redr float range field in
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Template:Redr now only accepts an object with
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Template:Redr and
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Template:Redr values. Other formats will fail to parse.
API
- Released
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Template:Redr version 2.7.0.
- Added
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Template:Redr version 2.8.0-beta.
- Released
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- A new field,
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Blocks
- The custom block json API has the following changes that will affect loading of block json with format version 1.26.20 and up:
- General:
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- This can affect the identifiers used for the block, states and menu category groups.
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- Block Traits:
- General:
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Template:Redr trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- Input value must be a multiple of
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- The value must be in the range
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- Category:
- Category:
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Template:Redr, validation change: It is restricted outside of root components object.
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- When using the minecraft namespace, the only currently available culling shape identifiers are:
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- When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
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Template:Redr and
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Template:Redr inclusive.
- There is a breaking change to how tags are defined.
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- They must live inside the
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- There is a breaking change to how tags are defined.
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Template:Redr component, which accepts an array of tags of the format:
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- The values must have the format
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- They no longer need to be prefixed with
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- None of the changes mentioned above were actually applied in this preview.
Components
- The
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Template:Redr component
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Template:Redr field now supports an additional value:
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- Damage is not applied to the entity.
- Knockback and enchantments are applied.
- The attacker's weapon is used as normal.
- The entity does not flash red.
Entity components
- The behavior of the
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Template:Redr component now matches its description.
- The higher its value, the more friction affects an entity:
- The higher its value, the more friction affects an entity:
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Template:Redr means no friction.
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Template:Redr means regular friction.
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Template:Redr means double friction.
- The component now affects ground friction only, and no longer partially affects air or liquid drag.
- The legacy incorrect behavior can be re-enabled by adding the
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Template:Redr component.
- This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered.
- The component now properly works on players, and on other client-predicted entities.
- Added the
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Template:Redr component.
- When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement.
- Added the
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Template:Redr component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots.
- Contains a
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Template:Redr field with a list of entries, each with:
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Template:Redr, the equipment slot to monitor.
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Template:Redr, event to fire when a non-empty item is placed in the slot.
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Template:Redr, event to fire when the slot is cleared.
- When equipment changes, the first matching slot entry is used.
Entity filters
- Added the
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- Added the
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- Added a boolean
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Template:Redr field to the
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Template:Redr feature.
- When set to
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Template:Redr, it rotates the structure around its center when placing it in the world.
- Defaults to
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Template:Redr if omitted.
Graphical
- Added new version for the water configuration JSON file:
- New format version is
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- The fields
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Template:Redr and
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Stability and Performance
- Improved sign-in speed on most platforms by triggering authentication earlier during game startup.
- Can now use
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- However, it only connects to internal vanilla features.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" experimental toggles.
Changes
Technical
API
- Adjusted
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- In
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- Added the
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- Added the
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- Added
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- Added new tech to support 3D world text objects and rendering to
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- Added new beta
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Template:Redr class used to add and remove text primitives to the world.
- Added new beta
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Template:Redr base class used to repesent 3D shape objects in the world.
- Added new beta
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Template:Redr class used to render 3D text shape objects in the world.
- Added new beta
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- Added localization support to
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- Changes to error types in
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Template:Redr configuration module permissions parameter
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- Added
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- Added
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- Added
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- Added
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- Added
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- Added
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- Added
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- Added
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- Added
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- Added
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Template:Redr for accessing a player's ender chest to
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DDUI
- Added support for localization for dropdown items.
- Changed interface
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- Changed type for
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- New Signature:
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- Old Signature:
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- Changed type for
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- New Signature:
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- Old Signature:
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Graphical
- Point lights no longer fade out when past a certain distance from the camera.
Fixes
Template:Fixes Other
- Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
- Fixed baby zombified piglin snout texture to be front facing.
- Fixed adult rabbit textures which had a line under their heads.
- Fixed baby hoglin crest texture to be on both sides.
- Fixed baby goat and baby snifflet underside texture to be consistent with their adults.
- Fixed baby dolphin inconsistent backside head pixels.
- Fixed an issue where the save world modal would remain active after use.
- Fixed 'Create on Realms' button in the create new world screen.
- Fixed PS4/5 store logo not appearing after navigating to the sidebar pages.
- Fixed
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- Fixed an issue with mob projectile accuracy going negative on higher difficulty settings.
- Fixed a bug in
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Template:Redr would not equip the given item.
- Fixed a bug where the
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Template:Redr for custom entities was ignored.
- Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
- Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms.
- Fixed players getting stuck and crashing when the DDUI screen is open.
- Fixed buttons getting clipped when in a focused state.
- Fixed an issue where showing forms (
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Template:Redr) back to back resulted in the second form not showing.
References
<references group="">
</references>
de:Bedrock Edition beta 26.20.20 es:Bedrock Edition Preview 26.20.20 pt:Edição Bedrock Preview 26.20.20 th:รุ่น Bedrock Preview 26.20.20 zh:基岩版26.20.20 ru:Preview 26.20.20 (Bedrock Edition)