Minecraft:Bedrock Edition Preview 26.20.20
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Beta 26.20.20 (ChromeOS, Android) or Preview 26.20.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview for Minecraft:Bedrock Edition 26.20, released on March 10, 2026,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
- Can now create Minecraft:tall grass when fertilized with Minecraft:bone meal.
- Recipe can now be unlocked by acquiring either a Minecraft:stick, Minecraft:coal, Minecraft:charcoal, or any Minecraft:pickaxe.
General
Graphical
- The Minecraft:End flash is now visible on all graphics modes.
- Added MERS textures for all Minecraft:shelf blocks and Minecraft:nautilus armor variants.
- However, this change caused them to lose their texture.
Mobs
- No longer show green growth particles when being fed if their growth is currently paused (due to using a Minecraft:golden dandelion).
Technical
AI Goals
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
- The Template:Cd float range field in Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Released Template:Cd version 2.7.0.
- Added Template:Cd version 2.8.0-beta.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- A new field, Template:Cd, has been added to the schema of Template:Cd, which allows specifying whether the snapped feature should be embedded in the located surface.
Blocks
- The custom block json API has the following changes that will affect loading of block json with format version 1.26.20 and up:
- General:
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- This can affect the identifiers used for the block, states and menu category groups.
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- Block Traits:
- Template:Cd trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- Input value must be a multiple of Template:Cd.
- The value must be in the range Template:Cd to Template:Cd inclusive.
- Template:Cd now requires Template:Cd to be one of the Template:Cd for the Template:Cd trait.
- Template:Cd trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- Category:
- Template:Cd, validation change: An empty Template:Cd value is not allowed.
- The Template:Cd field can either exist with a non-empty value or not exist at all.
- Template:Cd is now a required field, when using Template:Cd.
- Template:Cd, validation change: An empty Template:Cd value is not allowed.
- Components:
- Template:Cd, validation change: It is restricted outside of root components object.
- Template:Cd, validation change: The constraint on the Template:Cd identifier is strictly enforced now.
- When using the minecraft namespace, the only currently available culling shape identifiers are: Template:Cd or Template:Cd.
- When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
- Template:Cd and Template:Cd, validation change: They now strictly enforce the value to be between Template:Cd and Template:Cd inclusive.
- There is a breaking change to how tags are defined.
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- They must live inside the Template:Cd component, which accepts an array of tags of the format:
- The values must have the format Template:Cd.
- They no longer need to be prefixed with Template:Cd.
- None of the changes mentioned above were actually applied in this preview.
- They no longer need to be prefixed with Template:Cd.
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- General:
- The Template:Cd component Template:Cd field now supports an additional value:
- Template:Cd:
- Damage is not applied to the entity.
- Knockback and enchantments are applied.
- The attacker's weapon is used as normal.
- The entity does not flash red.
- Template:Cd:
Entity components
- The behavior of the Template:Cd component now matches its description.
- The higher its value, the more friction affects an entity:
- Template:Cd means no friction.
- Template:Cd means regular friction.
- Template:Cd means double friction.
- The component now affects ground friction only, and no longer partially affects air or liquid drag.
- The legacy incorrect behavior can be re-enabled by adding the Template:Cd component.
- This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered.
- The component now properly works on players, and on other client-predicted entities.
- The higher its value, the more friction affects an entity:
- Added the Template:Cd component.
- When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement.
- Added the Template:Cd component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots.
- Contains a Template:Cd field with a list of entries, each with:
- Template:Cd, the equipment slot to monitor.
- Template:Cd, event to fire when a non-empty item is placed in the slot.
- Template:Cd, event to fire when the slot is cleared.
- When equipment changes, the first matching slot entry is used.
- Contains a Template:Cd field with a list of entries, each with:
Entity filters
- Added the Template:Cd entity filter.
- Added the Template:Cd entity filter.
- Added a boolean Template:Cd field to the Template:Cd feature.
- When set to Template:Cd, it rotates the structure around its center when placing it in the world.
- Defaults to Template:Cd if omitted.
Graphical
- Added new version for the water configuration JSON file:
- New format version is Template:Cd.
- The fields Template:Cd and Template:Cd are now required.
Stability and Performance
- Improved sign-in speed on most platforms by triggering authentication earlier during game startup.
- Can now use Template:Cd in jigsaw structure template pools in order to place features.
- Template:Cds can now connect to a Jigsaw block with any target name, rather than only Template:Cd.
- However, it only connects to internal vanilla features.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" Minecraft:experimental toggles.
Changes
Technical
- Adjusted Template:Cd to no longer run call backs from methods such as Template:Cd and Template:Cd after the test has already completed.
- In Template:Cd:
- Changed the Template:Cd property of Template:Cd from Template:Cd to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- Added Template:Cd to the Template:Cd module in Template:Cd.
- Added new tech to support 3D world text objects and rendering to Template:Cd.
- Added new beta Template:Cd class used to add and remove text primitives to the world.
- Added new beta Template:Cd base class used to repesent 3D shape objects in the world.
- Added new beta Template:Cd class used to render 3D text shape objects in the world.
- Added new beta Template:Cd property to Template:Cd.
- Added localization support to Template:Cd.
- Template:Cd constructor changed allow using either Template:Cd or string for the text parameter.
- Template:Cd changed to be a readonly property.
- Template:Cd method added which allows using either Template:Cd or string.
- Template:Cd property added to get the text if Template:Cd is used via Template:Cd.
- Changes to error types in Template:Cd in Template:Cd:
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Template:Cd configuration module permissions parameter Template:Cd has been renamed to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd for accessing a player's Minecraft:ender chest to Template:Cd.
DDUI
- Added support for localization for dropdown items.
- Changed interface Template:Cd:
- Changed type for Template:Cd from Template:Cd to Template:Cd.
- New Signature: Template:Cd
- Old Signature: Template:Cd
- Changed type for Template:Cd from Template:Cd to Template:Cd.
- New Signature: Template:Cd
- Old Signature: Template:Cd
- Changed type for Template:Cd from Template:Cd to Template:Cd.
Graphical
- Point lights no longer fade out when past a certain distance from the camera.
Fixes
Template:Fixes Other
- Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
- Fixed baby Minecraft:zombified piglin snout texture to be front facing.
- Fixed adult Minecraft:rabbit textures which had a line under their heads.
- Fixed baby Minecraft:hoglin crest texture to be on both sides.
- Fixed baby Minecraft:goat and baby Minecraft:snifflet underside texture to be consistent with their adults.
- Fixed baby Minecraft:dolphin inconsistent backside head pixels.
- Fixed an issue where the save world modal would remain active after use.
- Fixed 'Create on Realms' button in the create new world screen.
- Fixed PS4/5 store logo not appearing after navigating to the sidebar pages.
- Fixed Template:Cd for blocks with the trait Template:Cd.
- Fixed an issue with mob projectile accuracy going negative on higher difficulty settings.
- Fixed a bug in Template:Cd where combining Template:Cd and Template:Cd would not equip the given item.
- Fixed a bug where the Template:Cd for custom entities was ignored.
- Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
- Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms.
- Fixed players getting stuck and crashing when the DDUI screen is open.
- Fixed buttons getting clipped when in a focused state.
- Fixed an issue where showing forms (Template:Cd or Template:Cd) back to back resulted in the second form not showing.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 26.20.20 Minecraft:es:Bedrock Edition Preview 26.20.20 Minecraft:pt:Edição Bedrock Preview 26.20.20 Minecraft:th:รุ่น Bedrock Preview 26.20.20 Minecraft:zh:基岩版26.20.20 Minecraft:ru:Preview 26.20.20 (Bedrock Edition)