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Minecraft:Bedrock Edition distance effects/Historical effects: Difference between revisions

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{{Work in progress}}
{{MC/Work in progress}}
This page is a near-comprehensive list of all known distance effects throughout the game's history. A page that only accounts for those that affect the latest versions of the game can be found at [[Minecraft:Bedrock Edition distance effects]].
This page is a near-comprehensive list of all known distance effects throughout the game's history. A page that only accounts for those that affect the latest versions of the game can be found at [[Minecraft:Bedrock Edition distance effects]].
{| class="wikitable sortable" data-description="Spatial distance effect history"
{| class="wikitable sortable" data-description="Spatial distance effect history"
Line 11: Line 11:
![[Minecraft:Pocket Edition v0.1.0 alpha|v0.1.0]]
![[Minecraft:Pocket Edition v0.1.0 alpha|v0.1.0]]
!v0.9.0 (build 1)
!v0.9.0 (build 1)
|{{tc|partial|Changed}}
|{{MC/Tc|partial|Changed}}
|In this version, the player can teleport up to 2^128 (3.4x10^38) on the Y axis.
|In this version, the player can teleport up to 2^128 (3.4x10^38) on the Y axis.
|
|
Line 18: Line 18:
!v0.9.0
!v0.9.0
!v0.10.0 (build 1)
!v0.10.0 (build 1)
|{{tc|yes|Fixed}}
|{{MC/Tc|yes|Fixed}}
|Chunk jittering at extreme coordinates occurs.
|Chunk jittering at extreme coordinates occurs.
|
|
Line 25: Line 25:
!v0.9.0
!v0.9.0
![[Minecraft:Pocket Edition v0.12.1 alpha|v0.12.1]]
![[Minecraft:Pocket Edition v0.12.1 alpha|v0.12.1]]
|{{tc|yes|Fixed}}
|{{MC/Tc|yes|Fixed}}
|The block selection highlights distorts at high coordinates.
|The block selection highlights distorts at high coordinates.
|
|
Line 32: Line 32:
![[Minecraft:Pocket Edition 1.0.0|1.0.0]]
![[Minecraft:Pocket Edition 1.0.0|1.0.0]]
![[Minecraft:Bedrock Edition 1.2.0|1.2.0]] ([[Minecraft:Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]])
![[Minecraft:Bedrock Edition 1.2.0|1.2.0]] ([[Minecraft:Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]])
|{{tc|yes|Fixed}}
|{{MC/Tc|yes|Fixed}}
|The game freezes after a few seconds when the player is at a (very) high distance in all dimensions.
|The game freezes after a few seconds when the player is at a (very) high distance in all dimensions.
|
|
Line 39: Line 39:
!v0.9.0
!v0.9.0
![[Minecraft:Bedrock Edition 1.17.30|1.17.30]] ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]])
![[Minecraft:Bedrock Edition 1.17.30|1.17.30]] ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]])
|{{tc|yes|Fixed}}
|{{MC/Tc|yes|Fixed}}
|The Far Lands occur.
|The Far Lands occur.
|[[File:Edge Far Lands 1.17.jpg|width=64x64]]
|[[File:Edge Far Lands 1.17.jpg|width=64x64]]
Line 46: Line 46:
!v0.9.0
!v0.9.0
![[Minecraft:Bedrock Edition 1.21.60|1.21.60]] ([[Minecraft:Bedrock Edition Preview 1.21.60.23|Preview 1.21.60.23]])
![[Minecraft:Bedrock Edition 1.21.60|1.21.60]] ([[Minecraft:Bedrock Edition Preview 1.21.60.23|Preview 1.21.60.23]])
|{{tc|yes|Fixed}}
|{{MC/Tc|yes|Fixed}}
|Sunflowers are glitched at high distances.<ref>{{bug|MCPE-102412||Sunflower slightly glitches after X/Z ±262,144|Fixed}}</ref>
|Sunflowers are glitched at high distances.<ref>{{bug|MCPE-102412||Sunflower slightly glitches after X/Z ±262,144|Fixed}}</ref>
|{{Collapse|title='''Sunflower Glitching'''|content=[[File:Glitching sunflowers.mp4|231x231px]]}}
|{{MC/Collapse|title='''Sunflower Glitching'''|content=[[File:Glitching sunflowers.mp4|231x231px]]}}
|
|
|-
|-
!?
!?
!?
!?
|{{tc|yes|Fixed}}
|{{MC/Tc|yes|Fixed}}
|Opening the inventory is impossible if the player hits that point between ±131,072 and ±262,144; the inventory still works if the world is reloaded or the player teleports beyond ±262,144, but not below that point.
|Opening the inventory is impossible if the player hits that point between ±131,072 and ±262,144; the inventory still works if the world is reloaded or the player teleports beyond ±262,144, but not below that point.
|
|
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([[Minecraft:Pocket Edition v0.16.0 alpha build 1|build 1]])
([[Minecraft:Pocket Edition v0.16.0 alpha build 1|build 1]])
!Current
!Current
|{{tc|unknown|Not a distance effect}}
|{{MC/Tc|unknown|Not a distance effect}}
|Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the {{cmd|tp}} command.
|Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the {{MC/Cmd|tp}} command.
|
|
|
|
Line 68: Line 68:
!v0.9.0
!v0.9.0
![[Minecraft:Bedrock Edition beta 1.11.0.7|beta 1.11.0.7]], Current
![[Minecraft:Bedrock Edition beta 1.11.0.7|beta 1.11.0.7]], Current
|{{tc|no|Current}}
|{{MC/Tc|no|Current}}
|(The) distance effects occur.
|(The) distance effects occur.
|
|
Line 75: Line 75:
!v0.9.0
!v0.9.0
!Current
!Current
|{{tc|no|Current}}
|{{MC/Tc|no|Current}}
|Blocks render incorrectly at (very) high coordinates.
|Blocks render incorrectly at (very) high coordinates.
|
|
Line 82: Line 82:
!1.16.220 ([[Minecraft:Bedrock Edition beta 1.16.220.50|beta 1.16.220.50]]), 1.18.0 ([[Minecraft:Bedrock Edition beta 1.18.0.20|beta 1.18.0.20]])
!1.16.220 ([[Minecraft:Bedrock Edition beta 1.16.220.50|beta 1.16.220.50]]), 1.18.0 ([[Minecraft:Bedrock Edition beta 1.18.0.20|beta 1.18.0.20]])
!1.17.30 ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]), Current
!1.17.30 ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]), Current
|{{tc|no|Current}}
|{{MC/Tc|no|Current}}
|The terrain generation breakdown beyond X/Z ±2,812,333.<ref>{{bug|MCPE-146021||Mountains won't generate higher in high distances, instead it generates a deep, glitched hole that sometimes generates aquifers|Won't Fix}}</ref>
|The terrain generation breakdown beyond X/Z ±2,812,333.<ref>{{bug|MCPE-146021||Mountains won't generate higher in high distances, instead it generates a deep, glitched hole that sometimes generates aquifers|Won't Fix}}</ref>
|[[File:BE_Terrain_Breakdown_-_Void.png|width=64x64]]
|[[File:BE_Terrain_Breakdown_-_Void.png|width=64x64]]
Line 88: Line 88:
|}
|}
== Navigation ==
== Navigation ==
{{Navbox environment}}
{{MC/Navbox environment}}
[[Category:Glitches]]
[[Category:Glitches]]


== References ==
== References ==

Latest revision as of 19:42, 9 April 2026

Template:Message box This page is a near-comprehensive list of all known distance effects throughout the game's history. A page that only accounts for those that affect the latest versions of the game can be found at Minecraft:Bedrock Edition distance effects.

Added Changed in Change type Error Example Notes
v0.1.0 v0.9.0 (build 1)
  1. REDIRECT Template:Table choice

Template:Redr

In this version, the player can teleport up to 2^128 (3.4x10^38) on the Y axis. It is unknown if this also applies to the X and Z axes as well
v0.9.0 v0.10.0 (build 1)
  1. REDIRECT Template:Table choice

Template:Redr

Chunk jittering at extreme coordinates occurs.
v0.9.0 v0.12.1
  1. REDIRECT Template:Table choice

Template:Redr

The block selection highlights distorts at high coordinates.
1.0.0 1.2.0 (beta 1.2.0.2)
  1. REDIRECT Template:Table choice

Template:Redr

The game freezes after a few seconds when the player is at a (very) high distance in all dimensions.
v0.9.0 1.17.30 (beta 1.17.20.20)
  1. REDIRECT Template:Table choice

Template:Redr

The Far Lands occur. width=64x64 However, 3D distortion, The Stripe Lands, non-solid blocks and other distance effects still occur, even the Far Lands is at 53.9 quadrillion blocks in 1.17.20.20+.
v0.9.0 1.21.60 (Preview 1.21.60.23)
  1. REDIRECT Template:Table choice

Template:Redr

Sunflowers are glitched at high distances.<ref>Template:Bug</ref>
? ?
  1. REDIRECT Template:Table choice

Template:Redr

Opening the inventory is impossible if the player hits that point between ±131,072 and ±262,144; the inventory still works if the world is reloaded or the player teleports beyond ±262,144, but not below that point.
v0.16.0

(build 1)

Current
  1. REDIRECT Template:Table choice

Template:Redr

Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the
  1. REDIRECT Template:Command

Template:Redr command.

v0.9.0 beta 1.11.0.7, Current
  1. REDIRECT Template:Table choice

Template:Redr

(The) distance effects occur.
v0.9.0 Current
  1. REDIRECT Template:Table choice

Template:Redr

Blocks render incorrectly at (very) high coordinates.
1.16.220 (beta 1.16.220.50), 1.18.0 (beta 1.18.0.20) 1.17.30 (beta 1.17.20.20), Current
  1. REDIRECT Template:Table choice

Template:Redr

The terrain generation breakdown beyond X/Z ±2,812,333.<ref>Template:Bug</ref> width=64x64 Areas that are normally high enough to generate jagged peaks or frozen peaks instead generate monolith-like structures that extend all the way to about Y=256, as well as areas that solely contain ice from sea level to the bedrock layer. The exact effects on the terrain differ between 32-bit and 64-bit builds of the game.
In Beta 1.18.0.20 or newer, the terrain breaks down due to inadvertently introduced alongside as a result of the terrain generation rewriting process.

Navigation

Geography
Sky and fog
Weather
Visual only
Dimensions
World types
Template:El only
Editor only
Player
constructions
Pre-generated
Matter
Sound
Joke
Dimensions
Sky and fog
Player
constructions
Pre-generated
Bugs
Removed
Removed
Template:El only
Template:El only
Template:El & Template:El only

References