Minecraft:Bedrock Edition guides/0.13 releases: Difference between revisions
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* {{ | * {{MC/Vl|pe v0.13.0|}} | ||
* {{ | * {{MC/Vl|pe v0.13.1|}} | ||
* {{ | * {{MC/Vl|pe v0.13.2|}} | ||
|prev=0.12 releases | |prev=0.12 releases | ||
|next=Overworld Update | |next=Overworld Update | ||
}} | }} | ||
This guide is a simplified overview of all the changes in the {{BE}} 0.13.x releases, which assumes at least some familiarity with ''Bedrock Edition'' 0.12.x releases. | This guide is a simplified overview of all the changes in the {{MC/BE}} 0.13.x releases, which assumes at least some familiarity with ''Bedrock Edition'' 0.12.x releases. | ||
==Mobs== | ==Mobs== | ||
===New=== | ===New=== | ||
{|{{Simple Guide table|New Mobs}} | {|{{MC/Simple Guide table|New Mobs}} | ||
|- | |- | ||
|Rabbit | |Rabbit | ||
|{{Animate|Brown Rabbit JE1 BE1.png; White Rabbit BE1.png; Black Rabbit JE1 BE1.png; Gold Rabbit JE1 BE1.png; Salt & Pepper Rabbit JE1 BE1.png; Black & White Rabbit JE2 BE1.png|128px }} | |{{MC/Animate|Brown Rabbit JE1 BE1.png; White Rabbit BE1.png; Black Rabbit JE1 BE1.png; Gold Rabbit JE1 BE1.png; Salt & Pepper Rabbit JE1 BE1.png; Black & White Rabbit JE2 BE1.png|128px }} | ||
{{Animate|Baby Brown Rabbit JE1 BE1.png; Baby White Rabbit BE1.png; Baby Black Rabbit JE1 BE1.png; Baby Gold Rabbit JE1 BE1.png; Baby Salt & Pepper Rabbit JE1 BE1.png; Baby Black & White Rabbit JE2 BE1.png|64px}} | {{MC/Animate|Baby Brown Rabbit JE1 BE1.png; Baby White Rabbit BE1.png; Baby Black Rabbit JE1 BE1.png; Baby Gold Rabbit JE1 BE1.png; Baby Salt & Pepper Rabbit JE1 BE1.png; Baby Black & White Rabbit JE2 BE1.png|64px}} | ||
| | | | ||
* {{ | * {{MC/Biomelink|Desert}} | ||
* {{ | * {{MC/Biomelink|Flower Forest}} | ||
* {{ | * {{MC/Biomelink|Taiga}} | ||
* {{ | * {{MC/Biomelink|id=old growth pine taiga|Giant Tree Taiga}} | ||
* {{ | * {{MC/Biomelink|Snowy Taiga}} | ||
* {{ | * {{MC/Biomelink|id=snowy plains|Snowy Tundra}} | ||
* {{ | * {{MC/Biomelink|Frozen River}} | ||
* {{ | * {{MC/Biomelink|Snowy Beach}} | ||
| | | | ||
{{Drop|Item|Rabbit hide|0|1|}} | {{MC/Drop|Item|Rabbit hide|0|1|}} | ||
{{Drop|Item|Raw rabbit|0|1|}} | {{MC/Drop|Item|Raw rabbit|0|1|}} | ||
{{Drop|Item|Cooked rabbit|0|2|}} (if killed by fire) | {{MC/Drop|Item|Cooked rabbit|0|2|}} (if killed by fire) | ||
{{Drop|Item|Rabbit's foot|0|1|}} | {{MC/Drop|Item|Rabbit's foot|0|1|}} | ||
| | | | ||
* New passive creatures. | * New passive creatures. | ||
| Line 40: | Line 40: | ||
===Changed=== | ===Changed=== | ||
{|{{Simple Guide table|Changed Mobs}} | {|{{MC/Simple Guide table|Changed Mobs}} | ||
|- | |- | ||
|Ghast | |Ghast | ||
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|- | |- | ||
|[[Minecraft:Villager]] | |[[Minecraft:Villager]] | ||
|{{Animate|Farmer.png; Librarian.png; Priest.png; Blacksmith.png; Butcher.png; Nitwit.png|128px}} | |{{MC/Animate|Farmer.png; Librarian.png; Priest.png; Blacksmith.png; Butcher.png; Nitwit.png|128px}} | ||
|Will follow the player or stop. | |Will follow the player or stop. | ||
|- | |- | ||
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==Blocks== | ==Blocks== | ||
===New=== | ===New=== | ||
{|{{Simple Guide table|New Blocks}} | {|{{MC/Simple Guide table|New Blocks}} | ||
|- | |- | ||
|Redstone lamp | |Redstone lamp | ||
|{{Animate|Redstone Lamp JE2 BE1.png; Lit Redstone Lamp JE2 BE1.png|84px}} | |{{MC/Animate|Redstone Lamp JE2 BE1.png; Lit Redstone Lamp JE2 BE1.png|84px}} | ||
| | | | ||
{{Crafting | {{Crafting | ||
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|- | |- | ||
|Redstone torch | |Redstone torch | ||
|{{Animate|Redstone Torch JE1 BE1.png; Redstone Wall Torch (S) JE1 BE1.png; Unlit Redstone Torch JE1 BE1.png; Unlit Redstone Wall Torch (S) JE1 BE1.png|84px}} | |{{MC/Animate|Redstone Torch JE1 BE1.png; Redstone Wall Torch (S) JE1 BE1.png; Unlit Redstone Torch JE1 BE1.png; Unlit Redstone Wall Torch (S) JE1 BE1.png|84px}} | ||
| | | | ||
{{Crafting | {{Crafting | ||
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|Tripwire hook and tripwire | |Tripwire hook and tripwire | ||
|[[File:Suspended Tripwire Hook (S) JE3.png|84px]] | |[[File:Suspended Tripwire Hook (S) JE3.png|84px]] | ||
{{Animate|Tripwire (N).png; Tripwire (E).png; Tripwire (S).png; Tripwire (W).png; Tripwire (NS).png; Tripwire (EW).png; Tripwire (NE).png; Tripwire (ES).png; Tripwire (SW).png; Tripwire (NW).png; Tripwire (ESW).png; Tripwire (NSW).png; Tripwire (NEW).png; Tripwire (NES).png; Tripwire (NESW).png|84px}} | {{MC/Animate|Tripwire (N).png; Tripwire (E).png; Tripwire (S).png; Tripwire (W).png; Tripwire (NS).png; Tripwire (EW).png; Tripwire (NE).png; Tripwire (ES).png; Tripwire (SW).png; Tripwire (NW).png; Tripwire (ESW).png; Tripwire (NSW).png; Tripwire (NEW).png; Tripwire (NES).png; Tripwire (NESW).png|84px}} | ||
| | | | ||
; Tripwire hook: | ; Tripwire hook: | ||
| Line 121: | Line 121: | ||
* Tripwire hooks can be obtained as "junk" items in fishing. | * Tripwire hooks can be obtained as "junk" items in fishing. | ||
; Tripwire: | ; Tripwire: | ||
* {{ | * {{MC/Control|use|text=USE}} wires against the surface where the tripwire needs to be placed. | ||
|Can be mined with bare hands or with any tool. | |Can be mined with bare hands or with any tool. | ||
|Connected to each other to form a redstone switch. | |Connected to each other to form a redstone switch. | ||
|- | |- | ||
|Daylight detector and inverted daylight detector | |Daylight detector and inverted daylight detector | ||
|{{Animate|Daylight Detector JE1 BE1.png; Inverted Daylight Detector JE1 BE1.png|84px}} | |{{MC/Animate|Daylight Detector JE1 BE1.png; Inverted Daylight Detector JE1 BE1.png|84px}} | ||
|Press the {{ | |Press the {{MC/Control|use}} key on it to invert it into a reverse sunlight detector. | ||
{{Crafting | {{Crafting | ||
|A1= Glass |B1= Glass |C1= Glass | |A1= Glass |B1= Glass |C1= Glass | ||
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|- | |- | ||
|Detector rail | |Detector rail | ||
|{{Animate|Detector Rail (NS) JE1 BE1.png; Powered Detector Rail (NS) JE1 BE1.png|84px}} | |{{MC/Animate|Detector Rail (NS) JE1 BE1.png; Powered Detector Rail (NS) JE1 BE1.png|84px}} | ||
| | | | ||
{{Crafting | {{Crafting | ||
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|- | |- | ||
|Activator rail | |Activator rail | ||
|{{Animate|Activator Rail JE1 BE1.png; Powered Activator Rail (NS) JE1 BE1.png|84px}} | |{{MC/Animate|Activator Rail JE1 BE1.png; Powered Activator Rail (NS) JE1 BE1.png|84px}} | ||
| | | | ||
{{Crafting | {{Crafting | ||
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|- | |- | ||
|[[Minecraft:Door|Birch door]], [[Minecraft:Door|spruce door]], [[Minecraft:Door|jungle door]], [[Minecraft:Door|acacia door]] and [[Minecraft:Door|dark oak door]] | |[[Minecraft:Door|Birch door]], [[Minecraft:Door|spruce door]], [[Minecraft:Door|jungle door]], [[Minecraft:Door|acacia door]] and [[Minecraft:Door|dark oak door]] | ||
|{{Animate|Birch Door JE1 BE1.png; Spruce Door JE1 BE1.png; Jungle Door JE2 BE1.png; Acacia Door JE2 BE1.png; Dark Oak Door JE1 BE1.png|84px}} | |{{MC/Animate|Birch Door JE1 BE1.png; Spruce Door JE1 BE1.png; Jungle Door JE2 BE1.png; Acacia Door JE2 BE1.png; Dark Oak Door JE1 BE1.png|84px}} | ||
| | | | ||
{{Crafting | {{Crafting | ||
| Line 295: | Line 295: | ||
===Changed=== | ===Changed=== | ||
{|{{Simple Guide table|Changed Blocks}} | {|{{MC/Simple Guide table|Changed Blocks}} | ||
|- | |- | ||
|[[Minecraft:Flower]] | |[[Minecraft:Flower]] | ||
|{{Animate|Poppy JE6 BE1.png; Blue Orchid JE6 BE1.png; Allium JE6 BE1.png; Azure Bluet JE6 BE1.png; Red Tulip JE6 BE1.png; Orange Tulip JE6 BE1.png; White Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; Oxeye Daisy JE6 BE1.png; Sunflower BE3.png; Lilac JE3 BE1.png; Rose Bush JE3 BE1.png; Peony JE3 BE1.png|84px}} | |{{MC/Animate|Poppy JE6 BE1.png; Blue Orchid JE6 BE1.png; Allium JE6 BE1.png; Azure Bluet JE6 BE1.png; Red Tulip JE6 BE1.png; Orange Tulip JE6 BE1.png; White Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; Oxeye Daisy JE6 BE1.png; Sunflower BE3.png; Lilac JE3 BE1.png; Rose Bush JE3 BE1.png; Peony JE3 BE1.png|84px}} | ||
|Bone meal generated flowers are now biome dependent. | |Bone meal generated flowers are now biome dependent. | ||
|- | |- | ||
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|- | |- | ||
|Tripwire | |Tripwire | ||
|{{Animate|Tripwire (N).png; Tripwire (E).png; Tripwire (S).png; Tripwire (W).png; Tripwire (NS).png; Tripwire (EW).png; Tripwire (NE).png; Tripwire (ES).png; Tripwire (SW).png; Tripwire (NW).png; Tripwire (ESW).png; Tripwire (NSW).png; Tripwire (NEW).png; Tripwire (NES).png; Tripwire (NESW).png|84px}} | |{{MC/Animate|Tripwire (N).png; Tripwire (E).png; Tripwire (S).png; Tripwire (W).png; Tripwire (NS).png; Tripwire (EW).png; Tripwire (NE).png; Tripwire (ES).png; Tripwire (SW).png; Tripwire (NW).png; Tripwire (ESW).png; Tripwire (NSW).png; Tripwire (NEW).png; Tripwire (NES).png; Tripwire (NESW).png|84px}} | ||
|Now placeable. | |Now placeable. | ||
|} | |} | ||
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==Items== | ==Items== | ||
===New=== | ===New=== | ||
{|{{Simple Guide table|New Items}} | {|{{MC/Simple Guide table|New Items}} | ||
|- | |- | ||
|Rabbit hide | |Rabbit hide | ||
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|Adult rabbits will drop 0-1 raw rabbit when killed. | |Adult rabbits will drop 0-1 raw rabbit when killed. | ||
| | | | ||
* Press and hold the {{Control|Use}} key in the hotkey bar to eat raw rabbit. Doing so will restore {{hunger|3}} and 1.8 hunger saturation. | * Press and hold the {{MC/Control|Use}} key in the hotkey bar to eat raw rabbit. Doing so will restore {{hunger|3}} and 1.8 hunger saturation. | ||
* Raw rabbit meat can be used to breed or heal tamed [[Minecraft:Wolf|wolves]], guide them to move around, and also reduce the growth timer of baby wolves by 10%. | * Raw rabbit meat can be used to breed or heal tamed [[Minecraft:Wolf|wolves]], guide them to move around, and also reduce the growth timer of baby wolves by 10%. | ||
* Raw rabbit meat can be used to cook cooked rabbit meat. | * Raw rabbit meat can be used to cook cooked rabbit meat. | ||
| Line 355: | Line 355: | ||
}} | }} | ||
| | | | ||
* Press and hold the {{Control|Use}} key in the hotkey bar to eat cooked rabbit. Doing so will restore {{hunger|5}} and 6 hunger saturation. | * Press and hold the {{MC/Control|Use}} key in the hotkey bar to eat cooked rabbit. Doing so will restore {{hunger|5}} and 6 hunger saturation. | ||
* Cooked rabbit meat can be used to breed or heal tamed [[Minecraft:Wolf|wolves]], guide them to move around, and also reduce the growth timer of baby wolves by 10%. | * Cooked rabbit meat can be used to breed or heal tamed [[Minecraft:Wolf|wolves]], guide them to move around, and also reduce the growth timer of baby wolves by 10%. | ||
* Cooked rabbit meat can be used to craft rabbit meat stew. | * Cooked rabbit meat can be used to craft rabbit meat stew. | ||
| Line 372: | Line 372: | ||
}} | }} | ||
| | | | ||
* Press and hold the {{Control|Use}} key in the hotkey bar to eat rabbit stew. Doing so will restore {{hunger|10}} and 12 hunger saturation. | * Press and hold the {{MC/Control|Use}} key in the hotkey bar to eat rabbit stew. Doing so will restore {{hunger|10}} and 12 hunger saturation. | ||
** After eating the rabbit stew, it will turn into a [[Minecraft:Bowl|bowl]]. | ** After eating the rabbit stew, it will turn into a [[Minecraft:Bowl|bowl]]. | ||
* Can be eaten by [[Minecraft:Wolf|wolves]] to restore {{hp|10|mob=1}} HP. | * Can be eaten by [[Minecraft:Wolf|wolves]] to restore {{hp|10|mob=1}} HP. | ||
| Line 378: | Line 378: | ||
===Changed=== | ===Changed=== | ||
{|{{Simple Guide table|Changed Items}} | {|{{MC/Simple Guide table|Changed Items}} | ||
|- | |- | ||
|Redstone dust | |Redstone dust | ||
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==Non-mob entities== | ==Non-mob entities== | ||
===Changed=== | ===Changed=== | ||
{| {{Simple Guide table|Changed Non-mob entities}} | {| {{MC/Simple Guide table|Changed Non-mob entities}} | ||
|- | |- | ||
|[[Minecraft:Boat]] | |[[Minecraft:Boat]] | ||
|{{Animate|Oak Boat JE2 BE1.png; Spruce Boat JE1 BE1.png; Birch Boat JE1 BE1.png; Jungle Boat JE1 BE1.png; Acacia Boat JE1 BE1.png; Dark Oak Boat JE1 BE1.png|128px}} | |{{MC/Animate|Oak Boat JE2 BE1.png; Spruce Boat JE1 BE1.png; Birch Boat JE1 BE1.png; Jungle Boat JE1 BE1.png; Acacia Boat JE1 BE1.png; Dark Oak Boat JE1 BE1.png|128px}} | ||
| | | | ||
* Speed equal to sprinting. | * Speed equal to sprinting. | ||
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==Structures== | ==Structures== | ||
===New=== | ===New=== | ||
{|{{Simple Guide table|New Structures}} | {|{{MC/Simple Guide table|New Structures}} | ||
|- | |- | ||
|Desert pyramid | |Desert pyramid | ||
|[[File:Desert pyramid_JE1_BE1.png|256px]] | |[[File:Desert pyramid_JE1_BE1.png|256px]] | ||
| | | | ||
* {{ | * {{MC/Biomelink|Desert}} | ||
|Yes | |Yes | ||
|No | |No | ||
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==Gameplay== | ==Gameplay== | ||
===New=== | ===New=== | ||
{| {{Simple Guide table|New Gameplay}} | {| {{MC/Simple Guide table|New Gameplay}} | ||
|- | |- | ||
|Height | |Height | ||
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==See also== | ==See also== | ||
{{Navbox guides|bedrock}} | {{MC/Navbox guides|bedrock}} | ||
pt:Guias da Edição Bedrock/Versões estáveis da 0.13 | pt:Guias da Edição Bedrock/Versões estáveis da 0.13 | ||
zh:携带版指南/0.13版本 | zh:携带版指南/0.13版本 | ||
Latest revision as of 19:42, 9 April 2026
Template:Infobox guide This guide is a simplified overview of all the changes in the Bedrock Edition 0.13.x releases, which assumes at least some familiarity with Bedrock Edition 0.12.x releases.
Mobs
New
| Name | Image | Habitat | Drops | Note |
|---|---|---|---|---|
| Rabbit | Script error: No such module "animate".
Script error: No such module "animate". |
|
|
|
Changed
| Name | Image | Changed |
|---|---|---|
| Ghast | File:Ghast JE1 BE1.gif | Increased spawn probability. |
| Slime | File:Slime JE2 BE1.png | Increased spawn probability. |
| Skeleton | File:Skeleton JE4 BE2.png | Now try to stay away from wolves. |
| Minecraft:Villager | Script error: No such module "animate". | Will follow the player or stop. |
| Minecraft:Wolf | File:Angry Wolf JE2 BE2.png | Will now actively attack sheep and rabbits. |
Blocks
New
| Name | Image | Obtaining | Tool Required | Uses |
|---|---|---|---|---|
| Redstone lamp | Script error: No such module "animate". | Can be mined with bare hands or with any tool. | Emits level 15 light when activated. | |
| Redstone torch | Script error: No such module "animate". | Can be mined with bare hands or with any tool. | Used to activate or deactivate redstone circuits. | |
| Minecraft:Lever | File:Wall Lever (S) JE2-L1.png | Can be mined with bare hands or with any tool. | Used to activate or deactivate redstone circuits. | |
| Tripwire hook and tripwire | File:Suspended Tripwire Hook (S) JE3.png
Script error: No such module "animate". |
|
Can be mined with bare hands or with any tool. | Connected to each other to form a redstone switch. |
| Daylight detector and inverted daylight detector | Script error: No such module "animate". | right click on mouse or left trigger on gamepad }}use key on it to invert it into a reverse sunlight detector. | Can be mined with bare hands or with any tool, but using an Minecraft:axe is fastest. | Used to detect light levels during the day or night and output the corresponding redstone signal strength. |
| Pressure plate | File:Oak Pressure Plate JE3 BE1.png | A stone pressure plate will naturally generate in each desert pyramid. |
|
Used to detect entities on it (players, creatures, items, etc.). |
| Weighted pressure plate | File:Light Weighted Pressure Plate JE1 BE1.png | Can only be mined with a pickaxe, otherwise no items will be dropped. | Used to detect entities on it (players, creatures, items, etc.). | |
| Minecraft:Button |
File:Oak Wall Button (S) JE1 BE1.png File:Stone Wall Button (S) JE2 BE1.png |
|
Provides a short redstone signal. | |
| Detector rail | Script error: No such module "animate". | Can be mined with bare hands or with any tool, but a pickaxe is fastest. | A minecart driving on it will emit a redstone signal. | |
| Activator rail | Script error: No such module "animate". | Can be mined with bare hands or with any tool, but a pickaxe is fastest. | Driving a minecart on it will cause passengers to get off. | |
| Trapped chest | File:Trapped Chest.gif | Can be mined with bare hands or with any tool, but an axe is the fastest. | Emits a redstone signal when opened. | |
| Birch door, spruce door, jungle door, acacia door and dark oak door | Script error: No such module "animate". | Can be mined with bare hands or with any tool, but an axe is the fastest. | ||
| Iron trapdoor | File:Iron Trapdoor JE1 BE1.png | Can only be mined with a pickaxe, otherwise no items will be dropped. | Same function as wooden trapdoor, but requires redstone signal to open. | |
| Note block | File:Note Block JE1 BE1.png | Can be mined with bare hands or with any tool, but an axe is the fastest. |
|
Changed
| Name | Image | Changed |
|---|---|---|
| Minecraft:Flower | Script error: No such module "animate". | Bone meal generated flowers are now biome dependent. |
| Minecraft:Obsidian | File:Obsidian JE1 BE1.png | Destruction time changed from 3 seconds to 6.5 seconds. |
| Stonecutter | File:Stonecutter (Old) BE1.png |
|
| Iron door | File:Iron Door JE1 BE1.png |
|
| Oak door | File:Oak Door (item) JE3 BE2.png | Updated textures. |
| Tripwire | Script error: No such module "animate". | Now placeable. |
Items
New
| Name | Image | Obtaining | Uses |
|---|---|---|---|
| Rabbit hide | File:Rabbit Hide JE2 BE1.png | Adult rabbits will drop 0-1 rabbit hide when killed. | Can be used to craft Minecraft:leather. |
| Raw rabbit | File:Raw Rabbit JE2 BE1.png | Adult rabbits will drop 0-1 raw rabbit when killed. |
|
| Cooked rabbit | File:Cooked Rabbit JE2 BE1.png | Adult rabbits will drop 0-1 cooked rabbit when killed while on fire. |
|
| Rabbit stew | File:Rabbit Stew JE1 BE1.png |
|
Changed
| Name | Image | Changed |
|---|---|---|
| Redstone dust | File:Redstone Dust JE1 BE1.png | Now placeable. |
| Plants | Produce particle effects when using bone meal on it. | |
| Minecraft:Beetroot | File:Beetroot JE1 BE1.png | Now stackable to 64. |
Non-mob entities
Changed
| Name | Image | Changed |
|---|---|---|
| Minecraft:Boat | Script error: No such module "animate". |
|
| Minecraft:Minecart | File:Minecart JE2 BE1.png | Stacking multiple minecarts will increase the height. |
Structures
New
| Name | Image | Generates | Chests | Mobs | Description |
|---|---|---|---|---|---|
| Desert pyramid | File:Desert pyramid JE1 BE1.png |
|
Yes | No | Contains 4 treasure chests and a trap consisting of 9 Minecraft:TNT and 1 stone pressure plate. |
Gameplay
New
| Name | Description |
|---|---|
| Height | A client warning will now appear if you attempt to place blocks above 128 blocks. |
| Particle |
|
See also
pt:Guias da Edição Bedrock/Versões estáveis da 0.13 zh:携带版指南/0.13版本