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Minecraft:Bow: Difference between revisions

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{{distinguish|Crossbow|Bowl}}
{{MC/Distinguish|Crossbow|Bowl}}
{{For}}
{{MC/For}}
{{Infobox item
{{Infobox item
| group = Bow
| group = Bow
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| chargetime = 0.1s (no charge)<br/>0.2s - 0.8s (medium charge)<br/>0.9s (full charge)<br/>1s (critical charge)<ref group="note">Due to a server-client desync bug, bows can occasionally reach critical charge 1 tick earlier than their programmed 1 second charge time.</ref><ref>{{bug|MC-302165||Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world|Unresolved}}</ref>
| chargetime = 0.1s (no charge)<br/>0.2s - 0.8s (medium charge)<br/>0.9s (full charge)<br/>1s (critical charge)<ref group="note">Due to a server-client desync bug, bows can occasionally reach critical charge 1 tick earlier than their programmed 1 second charge time.</ref><ref>{{bug|MC-302165||Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world|Unresolved}}</ref>
| inaccuracy = 1
| inaccuracy = 1
| durability = {{jebe|384|385}}
| durability = {{MC/JEBE|384|385}}
| enchantability = 1
| enchantability = 1
| renewable = Yes
| renewable = Yes
| stackable = No
| stackable = No
}}
}}
A '''bow''' is a ranged [[Minecraft:weapon]] that can fire [[Minecraft:arrow]]s, tipped arrows, and [[Minecraft:Spectral Arrow|spectral arrows]]{{Only|java}}. The damage and range of fired arrows depends on the arrow type, enchantments on the bow, and how long the {{Control|use|text=use button}} was held before releasing.
A '''bow''' is a ranged [[Minecraft:weapon]] that can fire [[Minecraft:arrow]]s, tipped arrows, and [[Minecraft:Spectral Arrow|spectral arrows]]{{Only|java}}. The damage and range of fired arrows depends on the arrow type, enchantments on the bow, and how long the {{MC/Control|use|text=use button}} was held before releasing.


== Obtaining ==
== Obtaining ==
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=== Generated loot ===
=== Generated loot ===
{{LootChestItem|level-enchanted-bow,level-enchanted-bow-2}}
{{MC/LootChestItem|level-enchanted-bow,level-enchanted-bow-2}}


=== Mob loot ===
=== Mob loot ===
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===Fishing===
===Fishing===
{{Main|Fishing}}
{{MC/Main|Fishing}}
Enchanted bows are obtainable through fishing, with a 0.8% chance per attempt. See fishing for more details.  When caught, the bow may be damaged and contain random enchantments equivalent to a level 30 enchantment from an enchanting table, including treasure enchantments like Mending.
Enchanted bows are obtainable through fishing, with a 0.8% chance per attempt. See fishing for more details.  When caught, the bow may be damaged and contain random enchantments equivalent to a level 30 enchantment from an enchanting table, including treasure enchantments like Mending.


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[[File:Steve aiming with Bow.png|150px|right]]
[[File:Steve aiming with Bow.png|150px|right]]
[[File:Alex aiming with Bow.png|150px|right]]
[[File:Alex aiming with Bow.png|150px|right]]
Bows can be drawn back by {{control|using}} them. The player must have at least one [[Minecraft:arrow]] in their [[Minecraft:inventory]] or be in Creative mode in order to use a bow. When drawing a bow, the display zooms in slightly. Charging the bow to critical charge causes it to visually bob up and down, and causes the fired arrow to have a trail of critical hit particles. Releasing the button shoots an [[Minecraft:arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use. Arrows shot by bows are blocked by shields.
Bows can be drawn back by {{MC/Control|using}} them. The player must have at least one [[Minecraft:arrow]] in their [[Minecraft:inventory]] or be in Creative mode in order to use a bow. When drawing a bow, the display zooms in slightly. Charging the bow to critical charge causes it to visually bob up and down, and causes the fired arrow to have a trail of critical hit particles. Releasing the button shoots an [[Minecraft:arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use. Arrows shot by bows are blocked by shields.


[[File:Bow shooting.gif|thumb|right|Shooting a bow {{in|java}}.]]
[[File:Bow shooting.gif|thumb|right|Shooting a bow {{MC/In|java}}.]]


While the bow is being charged or remains fully charged, the player is forced to move at sneaking speed, unless they are riding a [[Minecraft:horse]], [[Minecraft:minecart]] or [[Minecraft:boat]], or flying with [[Minecraft:elytra]]. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.{{only|je}} Fired arrows are not affected by the Strength or Weakness effects.
While the bow is being charged or remains fully charged, the player is forced to move at sneaking speed, unless they are riding a [[Minecraft:horse]], [[Minecraft:minecart]] or [[Minecraft:boat]], or flying with [[Minecraft:elytra]]. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.{{only|je}} Fired arrows are not affected by the Strength or Weakness effects.
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=== Statistics ===
=== Statistics ===
==== ''Java Edition'' ====
==== ''Java Edition'' ====
{{IN|java}}, bows have the following statistics:
{{MC/In|java}}, bows have the following statistics:


{| class="wikitable"
{| class="wikitable"
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!Type!!Projectile damage!!Charge time!!<abbr title="Damage/Second">DPS</abbr>!!Inaccuracy!!Lifetime damage inflicted!!Durability!!Enchantability
!Type!!Projectile damage!!Charge time!!<abbr title="Damage/Second">DPS</abbr>!!Inaccuracy!!Lifetime damage inflicted!!Durability!!Enchantability
|-
|-
|{{ItemSprite|Bow}} (no charge)||{{hp|1}}||0.1s||2||rowspan=4 |1||{{hp|384}}||rowspan=4 |384||rowspan=4 |1
|{{MC/ItemSprite|Bow}} (no charge)||{{hp|1}}||0.1s||2||rowspan=4 |1||{{hp|384}}||rowspan=4 |384||rowspan=4 |1
|-
|-
|{{ItemSprite|Bow}} (medium charge)||{{hp|5}}||0.2s - 0.8s||5.5||{{hp|1920}}
|{{MC/ItemSprite|Bow}} (medium charge)||{{hp|5}}||0.2s - 0.8s||5.5||{{hp|1920}}
|-
|-
|{{ItemSprite|Bow}} (full charge)||{{hp|6}}||0.9s||6||{{hp|2304}}
|{{MC/ItemSprite|Bow}} (full charge)||{{hp|6}}||0.9s||6||{{hp|2304}}
|-
|-
|{{ItemSprite|Bow}} (critical charge)||{{hp|6}} to {{hp|11}}||1s||5.4 to 9.9||{{hp|2304}} to {{hp|4224}}
|{{MC/ItemSprite|Bow}} (critical charge)||{{hp|6}} to {{hp|11}}||1s||5.4 to 9.9||{{hp|2304}} to {{hp|4224}}
|}
|}


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!Type!!Power I!!Power II!!Power III!!Power IV!!Power V
!Type!!Power I!!Power II!!Power III!!Power IV!!Power V
|-
|-
|rowspan=2 |{{ItemSprite|Enchanted Bow}} (no charge)||{{hp|2}}||{{hp|2}}||{{hp|2}}||{{hp|3}}||{{hp|3}}
|rowspan=2 |{{MC/ItemSprite|Enchanted Bow}} (no charge)||{{hp|2}}||{{hp|2}}||{{hp|2}}||{{hp|3}}||{{hp|3}}
|-
|-
|4 <abbr title="Damage/Second">DPS</abbr>||4 <abbr title="Damage/Second">DPS</abbr>||4 <abbr title="Damage/Second">DPS</abbr>||6 <abbr title="Damage/Second">DPS</abbr>||6 <abbr title="Damage/Second">DPS</abbr>
|4 <abbr title="Damage/Second">DPS</abbr>||4 <abbr title="Damage/Second">DPS</abbr>||4 <abbr title="Damage/Second">DPS</abbr>||6 <abbr title="Damage/Second">DPS</abbr>||6 <abbr title="Damage/Second">DPS</abbr>
|-
|-
|rowspan=2 |{{ItemSprite|Enchanted Bow}} (medium charge)||{{hp|8}}||{{hp|9}}||{{hp|10}}||{{hp|12}}||{{hp|13}}
|rowspan=2 |{{MC/ItemSprite|Enchanted Bow}} (medium charge)||{{hp|8}}||{{hp|9}}||{{hp|10}}||{{hp|12}}||{{hp|13}}
|-
|-
|8.8 <abbr title="Damage/Second">DPS</abbr>||9.9 <abbr title="Damage/Second">DPS</abbr>||11 <abbr title="Damage/Second">DPS</abbr>||13.2 <abbr title="Damage/Second">DPS</abbr>||14.3 <abbr title="Damage/Second">DPS</abbr>
|8.8 <abbr title="Damage/Second">DPS</abbr>||9.9 <abbr title="Damage/Second">DPS</abbr>||11 <abbr title="Damage/Second">DPS</abbr>||13.2 <abbr title="Damage/Second">DPS</abbr>||14.3 <abbr title="Damage/Second">DPS</abbr>
|-
|-
|rowspan=2 |{{ItemSprite|Enchanted Bow}} (full charge)||{{hp|9}}||{{hp|11}}||{{hp|12}}||{{hp|14}}||{{hp|15}}
|rowspan=2 |{{MC/ItemSprite|Enchanted Bow}} (full charge)||{{hp|9}}||{{hp|11}}||{{hp|12}}||{{hp|14}}||{{hp|15}}
|-
|-
|9 <abbr title="Damage/Second">DPS</abbr>||11 <abbr title="Damage/Second">DPS</abbr>||12 <abbr title="Damage/Second">DPS</abbr>||14 <abbr title="Damage/Second">DPS</abbr>||15 <abbr title="Damage/Second">DPS</abbr>
|9 <abbr title="Damage/Second">DPS</abbr>||11 <abbr title="Damage/Second">DPS</abbr>||12 <abbr title="Damage/Second">DPS</abbr>||14 <abbr title="Damage/Second">DPS</abbr>||15 <abbr title="Damage/Second">DPS</abbr>
|-
|-
|rowspan=2 |{{ItemSprite|Enchanted Bow}} (critical charge)||{{hp|9}} to {{hp|16}}||{{hp|11}} to {{hp|19}}||{{hp|12}} to {{hp|20}}||{{hp|14}} to {{hp|23}}||{{hp|15}} to {{hp|25}}
|rowspan=2 |{{MC/ItemSprite|Enchanted Bow}} (critical charge)||{{hp|9}} to {{hp|16}}||{{hp|11}} to {{hp|19}}||{{hp|12}} to {{hp|20}}||{{hp|14}} to {{hp|23}}||{{hp|15}} to {{hp|25}}
|-
|-
|8.1 to 14.4 <abbr title="Damage/Second">DPS</abbr>||9.9 to 17.1 <abbr title="Damage/Second">DPS</abbr>||10.8 to 18 <abbr title="Damage/Second">DPS</abbr>||12.6 to 20.7 <abbr title="Damage/Second">DPS</abbr>||13.5 to 22.5 <abbr title="Damage/Second">DPS</abbr>
|8.1 to 14.4 <abbr title="Damage/Second">DPS</abbr>||9.9 to 17.1 <abbr title="Damage/Second">DPS</abbr>||10.8 to 18 <abbr title="Damage/Second">DPS</abbr>||12.6 to 20.7 <abbr title="Damage/Second">DPS</abbr>||13.5 to 22.5 <abbr title="Damage/Second">DPS</abbr>
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==== ''Bedrock Edition'' ====
==== ''Bedrock Edition'' ====
{{IN|bedrock}}, bows have the following statistics:
{{MC/In|bedrock}}, bows have the following statistics:


{| class="wikitable"
{| class="wikitable"
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!Type!!Projectile damage!!Charge time!!<abbr title="Damage/Second">DPS</abbr>!!Inaccuracy!!Lifetime damage inflicted!!Durability!!Enchantability
!Type!!Projectile damage!!Charge time!!<abbr title="Damage/Second">DPS</abbr>!!Inaccuracy!!Lifetime damage inflicted!!Durability!!Enchantability
|-
|-
|{{ItemSprite|Bow}} (no charge)||{{hp|1}}||0.1s||2||rowspan=4 |1||{{hp|385}}||rowspan=4 |385||rowspan=4 |1
|{{MC/ItemSprite|Bow}} (no charge)||{{hp|1}}||0.1s||2||rowspan=4 |1||{{hp|385}}||rowspan=4 |385||rowspan=4 |1
|-
|-
|{{ItemSprite|Bow}} (medium charge)||{{hp|5}}||0.2s - 0.8s||5.5||{{hp|1925}}
|{{MC/ItemSprite|Bow}} (medium charge)||{{hp|5}}||0.2s - 0.8s||5.5||{{hp|1925}}
|-
|-
|{{ItemSprite|Bow}} (full charge)||{{hp|6}}||0.9s||6||{{hp|2310}}
|{{MC/ItemSprite|Bow}} (full charge)||{{hp|6}}||0.9s||6||{{hp|2310}}
|-
|-
|{{ItemSprite|Bow}} (critical charge)||{{hp|6}} to {{hp|11}}||1s||5.4 to 9.9||{{hp|2310}} to {{hp|4235}}
|{{MC/ItemSprite|Bow}} (critical charge)||{{hp|6}} to {{hp|11}}||1s||5.4 to 9.9||{{hp|2310}} to {{hp|4235}}
|}
|}


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==== Unit repair ====
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{MC/Main|Anvil mechanics#Unit repair}}
{{Repairing
{{Repairing
|head=1
|head=1
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=== Enchantments ===
=== Enchantments ===
Bows can receive several different enchantments and have a base enchantability of 1. Bow enchantments have no effect on [[Minecraft:arrow]] speed or the distance it travels. {{IN|BE}} if a bow is enchanted with any level 1 enchantment, it always gets Power I.
Bows can receive several different enchantments and have a base enchantability of 1. Bow enchantments have no effect on [[Minecraft:arrow]] speed or the distance it travels. {{MC/In|BE}} if a bow is enchanted with any level 1 enchantment, it always gets Power I.


{| class="wikitable col-3-center"
{| class="wikitable col-3-center"
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|Increases the damage dealt by bow-shot arrows.
|Increases the damage dealt by bow-shot arrows.
|V
|V
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|10
|10
|-
|-
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|Increases the knockback dealt by bow-shot arrows.
|Increases the knockback dealt by bow-shot arrows.
|II
|II
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
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|Ignites arrows, dealing fire damage to targets hit as well as igniting TNT and campfires.
|Ignites arrows, dealing fire damage to targets hit as well as igniting TNT and campfires.
|I
|I
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
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|Stops the bow from consuming regular arrows when shot.
|Stops the bow from consuming regular arrows when shot.
|I
|I
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|1
|1
|-
|-
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|Grants a chance to negate durability consumption.
|Grants a chance to negate durability consumption.
|III
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|5
|5
|-
|-
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|Repairs the bow when obtaining experience.
|Repairs the bow when obtaining experience.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
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|The bow vanishes on death, not dropping as an item.
|The bow vanishes on death, not dropping as an item.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|1
|1
|}
|}
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=== Fuel ===
=== Fuel ===
A bow can be used as fuel in [[Minecraft:furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}.
A bow can be used as fuel in [[Minecraft:furnace]]s, smelting 1.5 items per bow {{MC/In|java}} or 1 item per bow {{MC/In|bedrock}}.


== Arrows ==
== Arrows ==
{{main|Arrow}}
{{MC/Main|Arrow}}


As in real life, a flying [[Minecraft:arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}}
As in real life, a flying [[Minecraft:arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{MC/W|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}}


Arrows that hit solid [[Minecraft:block]]s become stuck and can be retrieved, unless the arrow was shot by a bow enchanted with Infinity, a player in Creative mode, or a mob.
Arrows that hit solid [[Minecraft:block]]s become stuck and can be retrieved, unless the arrow was shot by a bow enchanted with Infinity, a player in Creative mode, or a mob.
Line 239: Line 239:


== Sounds ==
== Sounds ==
{{JE}}:
{{MC/JE}}:
{{SoundTable
{{SoundTable
| type = java
| type = java
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}}
}}


{{BE}}:
{{MC/BE}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{JE}}:
{{MC/JE}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{BE}}:
{{MC/BE}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
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== Achievements ==
== Achievements ==
{{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}
{{MC/Load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}


== Advancements ==
== Advancements ==
{{load advancements|Take Aim;Sniper Duel;Bullseye}}
{{MC/Load advancements|Take Aim;Sniper Duel;Bullseye}}


== Videos ==
== Videos ==
{{yt|orNlaO12EQg|align=center}}
{{MC/Yt|orNlaO12EQg|align=center}}


== History ==
== History ==
=== Development ===
=== Development ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||June 14, 2009|link=https://web.archive.org/web/20090622125511/https://notch.tumblr.com/post/123343045/my-vision-for-survival|Notch discussed how bows and [[Minecraft:arrow]]s would work in Survival mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}}
|{{MC/HistoryLine||June 14, 2009|link=https://web.archive.org/web/20090622125511/https://notch.tumblr.com/post/123343045/my-vision-for-survival|Notch discussed how bows and [[Minecraft:arrow]]s would work in Survival mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java classic}}
|{{MC/HistoryLine|java classic}}
|{{HistoryLine||0.24 SURVIVAL TEST|The player did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}
|{{HistoryLine||0.24 SURVIVAL TEST|The player did not need a bow to shoot arrows. Instead, {{MC/Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}
|{{HistoryLine|java indev}}
|{{MC/HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100110|[[File:Bow JE1.png|32px]] Added bow texture to items.png.}}
|{{MC/HistoryLine||0.31|dev=20100110|[[File:Bow JE1.png|32px]] Added bow texture to items.png.}}
|{{HistoryLine|||dev=20100122-2251|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[Minecraft:arrow]] deals {{hp|4}} for each hit. They fly in a ballistic trajectory affected by gravity and drag in air or water. They travel approximately 15 [[Minecraft:block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
|{{HistoryLine|||dev=20100122-2251|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[Minecraft:arrow]] deals {{hp|4}} for each hit. They fly in a ballistic trajectory affected by gravity and drag in air or water. They travel approximately 15 [[Minecraft:block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
|Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.
|Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.
|At this point, bows have no durability, and can essentially be used infinitely.}}
|At this point, bows have no durability, and can essentially be used infinitely.}}
|{{HistoryLine|java alpha}}
|{{MC/HistoryLine|java alpha}}
|{{HistoryLine||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}
|{{MC/HistoryLine||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}
|{{HistoryLine|java beta}}
|{{MC/HistoryLine|java beta}}
|{{HistoryLine||1.2|Bows are now used to craft [[Minecraft:dispenser]]s.}}
|{{MC/HistoryLine||1.2|Bows are now used to craft [[Minecraft:dispenser]]s.}}
|{{HistoryLine||1.8|dev=July 8, 2011|slink={{tweet|notch|89414265441763328}}|Notch teased hold-to-charge bows.}}
|{{HistoryLine||1.8|dev=July 8, 2011|slink={{tweet|notch|89414265441763328}}|Notch teased hold-to-charge bows.}}
|{{HistoryLine|||dev=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[Minecraft:achievement]] based around shooting a skeleton at 50 meters, eventually to be known as ''Sniper duel''.}}
|{{HistoryLine|||dev=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[Minecraft:achievement]] based around shooting a skeleton at 50 meters, eventually to be known as ''Sniper duel''.}}
|{{HistoryLine|||dev=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}
|{{MC/HistoryLine|||dev=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=RC1|A fully charged [[Minecraft:arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.
|{{HistoryLine||1.0.0|dev=RC1|A fully charged [[Minecraft:arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.
|Bows now have a durability of 385 uses.
|Bows now have a durability of 385 uses.
|Bows no longer need arrows for ammo in Creative mode.
|Bows no longer need arrows for ammo in Creative mode.
|The bow can now be enchanted via console commands, but no enchantment affects it.}}
|The bow can now be enchanted via console commands, but no enchantment affects it.}}
|{{HistoryLine||1.1|dev=release|Bows can now be legitimately enchanted. Four enchantments have been added: Flame, Punch, Power, and Infinity.}}
|{{MC/HistoryLine||1.1|dev=release|Bows can now be legitimately enchanted. Four enchantments have been added: Flame, Punch, Power, and Infinity.}}
|{{HistoryLine||1.2.1|dev=12w06a|Skeletons now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}
|{{MC/HistoryLine||1.2.1|dev=12w06a|Skeletons now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}
|{{HistoryLine||1.4.6|dev=12w50a|Bows can now be enchanted with Unbreaking using an [[Minecraft:anvil]] and an appropriate enchanted book.}}
|{{MC/HistoryLine||1.4.6|dev=12w50a|Bows can now be enchanted with Unbreaking using an [[Minecraft:anvil]] and an appropriate enchanted book.}}
|{{HistoryLine|||dev=pre|When a player hits another player from far away with a bow it makes a high pitched "dinging" sound.}}
|{{MC/HistoryLine|||dev=pre|When a player hits another player from far away with a bow it makes a high pitched "dinging" sound.}}
|{{HistoryLine||1.7.2|dev=13w36a|Bows can now be obtained as a "treasure" [[Minecraft:item]] from fishing.
|{{MC/HistoryLine||1.7.2|dev=13w36a|Bows can now be obtained as a "treasure" [[Minecraft:item]] from fishing.
|Bows can now be enchanted with Unbreaking directly in an enchantment table without the use of an [[Minecraft:anvil]].}}
|Bows can now be enchanted with Unbreaking directly in an enchantment table without the use of an [[Minecraft:anvil]].}}
|{{HistoryLine||1.8|dev=14w02a|Fletcher [[Minecraft:villager]]s now sell 1 bow for 2–3 [[Minecraft:emerald]]s.}}
|{{MC/HistoryLine||1.8|dev=14w02a|Fletcher [[Minecraft:villager]]s now sell 1 bow for 2–3 [[Minecraft:emerald]]s.}}
|{{HistoryLine|||dev=14w25a|Drawing a bow immediately after hitting no longer continues the swinging animation.<ref>{{bug|MC-201394}}</ref>}}
|{{HistoryLine|||dev=14w25a|Drawing a bow immediately after hitting no longer continues the swinging animation.<ref>{{bug|MC-201394}}</ref>}}
|{{HistoryLine|||dev=14w30a|Bow placement when drawing back has been slightly changed.}}
|{{MC/HistoryLine|||dev=14w30a|Bow placement when drawing back has been slightly changed.}}
|{{HistoryLine||1.9|dev=15w31a|When shooting, the arrows are no longer offset to the right of the crosshair.
|{{MC/HistoryLine||1.9|dev=15w31a|When shooting, the arrows are no longer offset to the right of the crosshair.
|The bow in the hotbar now shows an [[Minecraft:arrow]] when being drawn.
|The bow in the hotbar now shows an [[Minecraft:arrow]] when being drawn.
|Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.
|Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.
|Bows cannot be used in the off-hand.}}
|Bows cannot be used in the off-hand.}}
|{{HistoryLine|||dev=15w37a|The bow can now be used in the off-hand.
|{{MC/HistoryLine|||dev=15w37a|The bow can now be used in the off-hand.
|Bows now prioritize the selected hotbar slot for [[Minecraft:arrow]]s if the bow is in the off hand.
|Bows now prioritize the selected hotbar slot for [[Minecraft:arrow]]s if the bow is in the off hand.
|When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
|When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
|{{HistoryLine|||dev=?|Momentum now affects the physics of arrows fired from bows.}}
|{{MC/HistoryLine|||dev=?|Momentum now affects the physics of arrows fired from bows.}}
|{{HistoryLine||1.10|dev=16w20a|Bows are now used by strays and can now sometimes be obtained as a rare drop.}}
|{{MC/HistoryLine||1.10|dev=16w20a|Bows are now used by strays and can now sometimes be obtained as a rare drop.}}
|{{HistoryLine||1.11|dev=16w33a|Bows can now be used to fuel [[Minecraft:furnace]]s.}}
|{{MC/HistoryLine||1.11|dev=16w33a|Bows can now be used to fuel [[Minecraft:furnace]]s.}}
|{{HistoryLine||1.11.1|dev=16w50a|Infinity and Mending are now mutually exclusive for bows.}}
|{{MC/HistoryLine||1.11.1|dev=16w50a|Infinity and Mending are now mutually exclusive for bows.}}
|{{HistoryLine||1.12|dev=17w16a|Bows are now used by illusioners and can now sometimes be obtained as a rare drop, although unenchanted.}}
|{{MC/HistoryLine||1.12|dev=17w16a|Bows are now used by illusioners and can now sometimes be obtained as a rare drop, although unenchanted.}}
|{{HistoryLine||1.13.1|dev=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
|{{HistoryLine||1.13.1|dev=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
|{{HistoryLine||1.14|dev=19w11a|Fletcher [[Minecraft:villager]]s now sell enchanted bows for 7-21 emeralds, and unenchanted bows for 2 emeralds.}}
|{{MC/HistoryLine||1.14|dev=19w11a|Fletcher [[Minecraft:villager]]s now sell enchanted bows for 7-21 emeralds, and unenchanted bows for 2 emeralds.}}
|{{HistoryLine||1.16|dev=20w12a|Enchanted bows can now only be caught when fishing in open water like any other treasure item.}}
|{{MC/HistoryLine||1.16|dev=20w12a|Enchanted bows can now only be caught when fishing in open water like any other treasure item.}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Enchanted bows now generate in trial chambers in reward chests.}}
|{{MC/HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Enchanted bows now generate in trial chambers in reward chests.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Enchanted bows can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{MC/HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Enchanted bows can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{HistoryLine||1.20.5|dev=24w09a|Multishot and Piercing enchantments now work on bows.}}
|{{MC/HistoryLine||1.20.5|dev=24w09a|Multishot and Piercing enchantments now work on bows.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
|{{MC/HistoryLine||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
|{{HistoryLine||v0.4.0|Bows now have a durability of 385 uses.
|{{MC/HistoryLine||v0.4.0|Bows now have a durability of 385 uses.
|Bows also now slow down the player while aiming.}}
|Bows also now slow down the player while aiming.}}
|{{HistoryLine||v0.5.0|Bows are now obtainable after activating the nether reactor.}}
|{{MC/HistoryLine||v0.5.0|Bows are now obtainable after activating the nether reactor.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}
|{{MC/HistoryLine||v0.8.0|dev=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}
|{{HistoryLine|||dev=build 7|Bows can now be used as fuel in a [[Minecraft:furnace]].}}
|{{MC/HistoryLine|||dev=build 7|Bows can now be used as fuel in a [[Minecraft:furnace]].}}
|{{HistoryLine||v0.11.0|dev=build 1|Bows can now be obtained as a "treasure" [[Minecraft:item]] from fishing.}}
|{{MC/HistoryLine||v0.11.0|dev=build 1|Bows can now be obtained as a "treasure" [[Minecraft:item]] from fishing.}}
|{{HistoryLine||v0.12.1|dev=build 1|Fully charged bows now cause particles.
|{{MC/HistoryLine||v0.12.1|dev=build 1|Fully charged bows now cause particles.
|Bows can now be enchanted.
|Bows can now be enchanted.
|Bows obtained by fishing can now be caught enchanted.
|Bows obtained by fishing can now be caught enchanted.
|Bows are no longer available from the nether reactor.}}
|Bows are no longer available from the nether reactor.}}
|{{HistoryLine||v0.15.0|dev=build 1|Added strays, which are equipped with a bow that can rarely be dropped by them.
|{{MC/HistoryLine||v0.15.0|dev=build 1|Added strays, which are equipped with a bow that can rarely be dropped by them.
|Bows can now shoot an additional 14 types of [[Minecraft:arrow]]s, selected based on the arrow type closest to slot 0.}}
|Bows can now shoot an additional 14 types of [[Minecraft:arrow]]s, selected based on the arrow type closest to slot 0.}}
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Bows can now be obtained by trading with a fletcher [[Minecraft:villager]].}}
|{{MC/HistoryLine||1.0.4|dev=alpha 1.0.4.0|Bows can now be obtained by trading with a fletcher [[Minecraft:villager]].}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added the Mending enchantment, which can now be applied to bows and is mutually exclusive to the Infinity enchantment.
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added the Mending enchantment, which can now be applied to bows and is mutually exclusive to the Infinity enchantment.
|[[Minecraft:Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}
|[[Minecraft:Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||?|Momentum now affects the physics of arrows fired from bows.}}
|{{MC/HistoryLine||?|Momentum now affects the physics of arrows fired from bows.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|Bows in the hotbar now show an [[Minecraft:arrow]] when being drawn.}}
|{{MC/HistoryLine||1.8.0|dev=beta 1.8.0.10|Bows in the hotbar now show an [[Minecraft:arrow]] when being drawn.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{MC/El|je}}'s texture.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.58|Bows in first-person view is now held differently.<ref name="incorrect-pos">{{bug|MCPE-116741||Holding and shooting bow position are incorrect|Fixed}}</ref>}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.58|Bows in first-person view is now held differently.<ref name="incorrect-pos">{{bug|MCPE-116741||Holding and shooting bow position are incorrect|Fixed}}</ref>}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Bows are now held like it was before [[Minecraft:Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref name="incorrect-pos"/>}}
|{{MC/HistoryLine||1.17.0|dev=beta 1.17.0.52|Bows are now held like it was before [[Minecraft:Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref name="incorrect-pos"/>}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Enchanted bows now generate in trial chambers in reward chests.}}
|{{MC/HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Enchanted bows now generate in trial chambers in reward chests.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Enchanted bows can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{MC/HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Enchanted bows can now be ejected as loot from [[Minecraft:vault]]s.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
|{{HistoryLine||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}
|{{MC/HistoryLine||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Bows can now be enchanted.}}
|{{MC/HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Bows can now be enchanted.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Bows can now be obtained as a "treasure" [[Minecraft:item]] from fishing.|Bows can now be obtained by trading with a fletcher [[Minecraft:villager]].|Drawing a bow immediately after hitting no longer continues the swinging animation.}}
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Bows can now be obtained as a "treasure" [[Minecraft:item]] from fishing.|Bows can now be obtained by trading with a fletcher [[Minecraft:villager]].|Drawing a bow immediately after hitting no longer continues the swinging animation.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[Minecraft:arrow]]s, selected based on arrow type held closest to slot 0.|Bows are now used by strays and can now sometimes be obtained as a rare drop.|Bows can also be drawn while holding [[Minecraft:arrow]]s or tipped arrows. The bow is selected based on the closest bow to slot 0.|The bow in the hotbar now shows an [[Minecraft:arrow]] when being drawn.|Momentum now affects the physics of arrows fired from bows.}}
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[Minecraft:arrow]]s, selected based on arrow type held closest to slot 0.|Bows are now used by strays and can now sometimes be obtained as a rare drop.|Bows can also be drawn while holding [[Minecraft:arrow]]s or tipped arrows. The bow is selected based on the closest bow to slot 0.|The bow in the hotbar now shows an [[Minecraft:arrow]] when being drawn.|Momentum now affects the physics of arrows fired from bows.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Bows can no longer be drawn while holding an [[Minecraft:arrow]] or tipped arrow.|Bows can now be used to fuel [[Minecraft:furnace]]s.}}
|{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Bows can no longer be drawn while holding an [[Minecraft:arrow]] or tipped arrow.|Bows can now be used to fuel [[Minecraft:furnace]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Infinity and Mending are now mutually exclusive for bows.}}
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Infinity and Mending are now mutually exclusive for bows.}}
}}
}}


=== ''Java Edition Combat Tests'' ===
=== ''Java Edition Combat Tests'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|combat java}}
|{{MC/HistoryLine|combat java}}
|{{HistoryLine||3|Arrows no longer trigger the attack invulnerability timer, allowing multiple bow arrows to connect even if the entity is invulnerable.}}
|{{MC/HistoryLine||3|Arrows no longer trigger the attack invulnerability timer, allowing multiple bow arrows to connect even if the entity is invulnerable.}}
|{{HistoryLine||4|Bow inaccuracy has been lessened from 1 to 0.25, increasing the accuracy of fired arrows.}}
|{{MC/HistoryLine||4|Bow inaccuracy has been lessened from 1 to 0.25, increasing the accuracy of fired arrows.}}
|{{HistoryLine||6|Bows now increase inaccuracy and lose critical charge if held drawn for longer than 3 seconds, a mechanic called bow fatigue. This is visually indicated by the bow beginning to shake more violently after 3 seconds.<ref group="note"> The formula for fatigue is <math>\min(10.5,\max(0.5,0.5+\frac{10\times(ticksCharged-60)}{140}))</math></ref>|Vertical momentum no longer influences the flight path of arrows fired from bows.}}
|{{HistoryLine||6|Bows now increase inaccuracy and lose critical charge if held drawn for longer than 3 seconds, a mechanic called bow fatigue. This is visually indicated by the bow beginning to shake more violently after 3 seconds.<ref group="note"> The formula for fatigue is <math>\min(10.5,\max(0.5,0.5+\frac{10\times(ticksCharged-60)}{140}))</math></ref>|Vertical momentum no longer influences the flight path of arrows fired from bows.}}
|{{HistoryLine||7c|Bow fatigue has been removed.}}
|{{MC/HistoryLine||7c|Bow fatigue has been removed.}}
|{{HistoryLine||8b|Bow fatigue has been reintroduced once again.}}
|{{MC/HistoryLine||8b|Bow fatigue has been reintroduced once again.}}
}}
}}


Line 478: Line 478:
=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 261.}}
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 261.}}
}}
}}


== Issues ==
== Issues ==
{{issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
*Bows were left unchanged in the Texture Update.<ref>{{bug|MC-168156||Bow texture not changed in Texture Update and looks inconsistent with crossbow|WAI}}</ref>
*Bows were left unchanged in the Texture Update.<ref>{{bug|MC-168156||Bow texture not changed in Texture Update and looks inconsistent with crossbow|WAI}}</ref>
*Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref>
*Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{MC/Ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref>


== Gallery ==
== Gallery ==
Line 511: Line 511:


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
Line 517: Line 517:


== Navigation ==
== Navigation ==
{{Navbox weapons}}
{{MC/Navbox weapons}}
{{Navbox items|tools}}
{{MC/Navbox items|tools}}
{{Navbox combat|ranged}}
{{MC/Navbox combat|ranged}}


[[Category:Combat]]
[[Category:Combat]]

Revision as of 19:57, 9 April 2026

Template:Hatnote Template:Hatnote Template:Infobox item A bow is a ranged Minecraft:weapon that can fire Minecraft:arrows, tipped arrows, and spectral arrowsTemplate:Only. The damage and range of fired arrows depends on the arrow type, enchantments on the bow, and how long the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use button was held before releasing.

Obtaining

Crafting

Template:Crafting

Generated loot

Script error: No such module "lootChest".

Mob loot

Skeletons, strays, bogged, parched and illusioners

Skeletons, strays, bogged, parched and illusionersTemplate:Only have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a player or a tamed Minecraft:wolf.

The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping.

The chance of being enchanted depends on the difficulty level, but the random enchantment level (5–22) does not.

Bows of skeleton horsemen are always enchanted at a random level from 5 to 23. The exact level depends on regional difficulty, as on Easy it is always a level-5 enchantment.

Trading

Template:Trade sources

Fishing

{{#vardefine:params|0 }}Template:Hatnote Enchanted bows are obtainable through fishing, with a 0.8% chance per attempt. See fishing for more details. When caught, the bow may be damaged and contain random enchantments equivalent to a level 30 enchantment from an enchanting table, including treasure enchantments like Mending.

Usage

Attacking

File:Steve aiming with Bow.png
File:Alex aiming with Bow.png

Bows can be drawn back by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using them. The player must have at least one Minecraft:arrow in their Minecraft:inventory or be in Creative mode in order to use a bow. When drawing a bow, the display zooms in slightly. Charging the bow to critical charge causes it to visually bob up and down, and causes the fired arrow to have a trail of critical hit particles. Releasing the button shoots an Minecraft:arrow. Drawing a bow can be canceled by switching to another hotbar slot while holding use. Arrows shot by bows are blocked by shields.

File:Bow shooting.gif
Shooting a bow in Template:Editions.

While the bow is being charged or remains fully charged, the player is forced to move at sneaking speed, unless they are riding a Minecraft:horse, Minecraft:minecart or Minecraft:boat, or flying with Minecraft:elytra. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.Template:Only Fired arrows are not affected by the Strength or Weakness effects.

Shots at critical charge deal <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> damage, where <math>x</math> is the damage after any enchantments. The listed values below describe maximum damage from a bow with no Power enchantments, assuming the target is at a distance where drag and gravity are negligible. The average damage of a shot at critical charge is around 9, as damage is dealt at a random value between Template:Hp and Template:Hp, using the formula <math>x</math> and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>, and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this case, the game can round up or down and store the amount for subsequent damage sources. Holding the bow at maximum charge for more than 72000 ticks (1 hour) results in the charge being reset without shooting an arrow.

A few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. This includes:

  • Endermen - even while immobile, the enderman is immune to damage from arrows;
  • Breeze;
  • Minecraft:Wither under half health, when it gains wither armor;
  • Closed shulkers;
  • Ender dragon, while sitting on top of the exit portal.

Statistics

Java Edition

in Template:Editions, bows have the following statistics:

Unenchanted
Type Projectile damage Charge time DPS Inaccuracy Lifetime damage inflicted Durability Enchantability
Script error: No such module "SpriteFile". (no charge) Template:Hp 0.1s 2 1 Template:Hp 384 1
Script error: No such module "SpriteFile". (medium charge) Template:Hp 0.2s - 0.8s 5.5 Template:Hp
Script error: No such module "SpriteFile". (full charge) Template:Hp 0.9s 6 Template:Hp
Script error: No such module "SpriteFile". (critical charge) Template:Hp to Template:Hp 1s 5.4 to 9.9 Template:Hp to Template:Hp
Enchanted
Type Power I Power II Power III Power IV Power V
Script error: No such module "SpriteFile". (no charge) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
4 DPS 4 DPS 4 DPS 6 DPS 6 DPS
Script error: No such module "SpriteFile". (medium charge) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
8.8 DPS 9.9 DPS 11 DPS 13.2 DPS 14.3 DPS
Script error: No such module "SpriteFile". (full charge) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
9 DPS 11 DPS 12 DPS 14 DPS 15 DPS
Script error: No such module "SpriteFile". (critical charge) Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Hp to Template:Hp
8.1 to 14.4 DPS 9.9 to 17.1 DPS 10.8 to 18 DPS 12.6 to 20.7 DPS 13.5 to 22.5 DPS

Bedrock Edition

in Template:Editions, bows have the following statistics:

Unenchanted
Type Projectile damage Charge time DPS Inaccuracy Lifetime damage inflicted Durability Enchantability
Script error: No such module "SpriteFile". (no charge) Template:Hp 0.1s 2 1 Template:Hp 385 1
Script error: No such module "SpriteFile". (medium charge) Template:Hp 0.2s - 0.8s 5.5 Template:Hp
Script error: No such module "SpriteFile". (full charge) Template:Hp 0.9s 6 Template:Hp
Script error: No such module "SpriteFile". (critical charge) Template:Hp to Template:Hp 1s 5.4 to 9.9 Template:Hp to Template:Hp

Projectile motion

The projectile motion of an arrow fired from a bow is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion

Crafting ingredient

Template:Crafting usage

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

{{#vardefine:params|0 }}Template:Hatnote Template:Repairing

A bow can be combined with another bow in an Minecraft:anvil, preserving the enchantments of both.

Enchantments

Bows can receive several different enchantments and have a base enchantability of 1. Bow enchantments have no effect on Minecraft:arrow speed or the distance it travels. in Template:Editions if a bow is enchanted with any level 1 enchantment, it always gets Power I.

Name Description Max Level Method Weight
Power Increases the damage dealt by bow-shot arrows. V
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

10
Punch Increases the knockback dealt by bow-shot arrows. II
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

2
Flame Ignites arrows, dealing fire damage to targets hit as well as igniting TNT and campfires. I
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Infinity<ref group=note name=note1>Mending and Infinity are mutually exclusive.</ref> Stops the bow from consuming regular arrows when shot. I
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Unbreaking Grants a chance to negate durability consumption. III
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Mending<ref group=note name=note1/> Repairs the bow when obtaining experience. I
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Curse of Vanishing The bow vanishes on death, not dropping as an item. I
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A bow cannot be enchanted with Multishot in survival mode. However, when using commands to apply Multishot, the enchantment behaves as expected, allowing the bow to fire more arrows at once.Template:Notelist

Fuel

A bow can be used as fuel in Minecraft:furnaces, smelting 1.5 items per bow in Template:Editions or 1 item per bow in Template:Editions.

Arrows

{{#vardefine:params|0 }}Template:Hatnote

As in real life, a flying Minecraft:arrow in Minecraft is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a

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Arrows that hit solid Minecraft:blocks become stuck and can be retrieved, unless the arrow was shot by a bow enchanted with Infinity, a player in Creative mode, or a mob.

An arrow shot through Minecraft:lava ignites, giving it the effect of the Flame enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to Template:Hp damage. Although a wither skeleton does not spawn naturally with a bow, it shoots flaming arrows if given a bow using commands.

On impact, an arrow can trigger a wooden pressure plate, Minecraft:target block, wooden button, or tripwire. Arrows cannot trigger stone pressure plates or stone buttons.

The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to slot 0 is selected.

Sounds

Java Edition: Template:SoundTable

Bedrock Edition: Template:SoundTable

Data values

ID

Java Edition: Template:ID table

Bedrock Edition: Template:ID table

Achievements

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Advancements

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Videos

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History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Java Edition Combat Tests

Template:HistoryTable

Historical sounds

Sound From to Pitch
Template:Sound 0.31 Sound Update 1.0

Data history

Template:HistoryTable

Issues

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Trivia

  • Bows were left unchanged in the Texture Update.<ref>Template:Bug</ref>
  • Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>Template:Tweet</ref><ref>
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Gallery

Renders

Screenshots

In other media

Notes

Template:Notelist

References

<references group="">

 </references>

External links

Navigation

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Mechanics
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