Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Elytra: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Remove broken links to missing pages
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
 
Line 1: Line 1:
{{for}}
{{MC/For}}
{{Infobox item
{{Infobox item
| group1 = Elytra
| group1 = Elytra
Line 10: Line 10:
| armor = 0
| armor = 0
| armortoughness = 0
| armortoughness = 0
| durability = {{jebe|432|433}}
| durability = {{MC/JEBE|432|433}}
| knockbackresistance = 0
| knockbackresistance = 0
| renewable = No
| renewable = No
| stackable = No
| stackable = No
}}
}}
'''Elytra''' are endgame equipment that can be found only in end ships, which are located in the outer islands of [[Minecraft:the End]]. While worn in the chest [[Minecraft:armor]] slot, they allow for gliding by pressing {{Control|jump|text=jump}} while midair. Firework rockets can be {{Control|use|text=used}} as propulsion while gliding, allowing for true flight.
'''Elytra''' are endgame equipment that can be found only in end ships, which are located in the outer islands of [[Minecraft:the End]]. While worn in the chest [[Minecraft:armor]] slot, they allow for gliding by pressing {{MC/Control|jump|text=jump}} while midair. Firework rockets can be {{MC/Control|use|text=used}} as propulsion while gliding, allowing for true flight.


== Obtaining ==
== Obtaining ==
Line 27: Line 27:


=== Flying ===
=== Flying ===
{{redirect|Glide|the Legacy Console Edition mini game|Glide (mini game)}}
{{MC/Redirect|Glide|the Legacy Console Edition mini game|Glide (mini game)}}
To fly, the player must press the {{ctrl|jump}} key while in mid-air (i.e., while jumping or falling), causing the elytra to spread apart like a beetle's wings. In flight, the player controls movement direction by turning (moving the aim point) as normal. To adjust pitch, the player moves the aim point upward and downward. Losing altitude increases speed, and gaining altitude decreases speed. Firework rockets can be {{control|used}} to increase speed. Additionally, speed is quickly lost from sharp changes in direction.
To fly, the player must press the {{ctrl|jump}} key while in mid-air (i.e., while jumping or falling), causing the elytra to spread apart like a beetle's wings. In flight, the player controls movement direction by turning (moving the aim point) as normal. To adjust pitch, the player moves the aim point upward and downward. Losing altitude increases speed, and gaining altitude decreases speed. Firework rockets can be {{MC/Control|used}} to increase speed. Additionally, speed is quickly lost from sharp changes in direction.


The player can take fall damage while flying unless they land at a shallow angle or a low enough speed. The critical, damaging angle is about 50°. Additionally, colliding with a vertical surface while gliding too fast causes damage to the player and their armor. When a player dies in this way, they receive the death message "'''<player> experienced kinetic energy'''". Note that colliding with a horizontal surface does not cause this type of damage, so the player takes no damage when flying into a ceiling. The amount of damage caused by a collision is determined by the formula:  
The player can take fall damage while flying unless they land at a shallow angle or a low enough speed. The critical, damaging angle is about 50°. Additionally, colliding with a vertical surface while gliding too fast causes damage to the player and their armor. When a player dies in this way, they receive the death message "'''<player> experienced kinetic energy'''". Note that colliding with a horizontal surface does not cause this type of damage, so the player takes no damage when flying into a ceiling. The amount of damage caused by a collision is determined by the formula:  
Line 36: Line 36:
A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.
A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.


A player stops gliding when colliding with a [[Minecraft:ladder]], as well as with all types of [[Minecraft:vines]] {{in|bedrock}}. Touching [[Minecraft:water]] also stops flight in ''Bedrock Edition''. In ''Bedrock Edition'', flight can be stopped at any moment by pressing the {{control|jump}} key.
A player stops gliding when colliding with a [[Minecraft:ladder]], as well as with all types of [[Minecraft:vines]] {{MC/In|bedrock}}. Touching [[Minecraft:water]] also stops flight in ''Bedrock Edition''. In ''Bedrock Edition'', flight can be stopped at any moment by pressing the {{MC/Control|jump}} key.


{{IN|bedrock}}, a player in Creative mode or with the "mayfly" ability can alternatively hold the {{ctrl|jump}} key to fly up while gliding with elytra. Double-pressing the jump key enters the regular Creative flight instead.  
{{MC/In|bedrock}}, a player in Creative mode or with the "mayfly" ability can alternatively hold the {{ctrl|jump}} key to fly up while gliding with elytra. Double-pressing the jump key enters the regular Creative flight instead.  


==== Speed and altitude ====
==== Speed and altitude ====
Line 45: Line 45:
Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player should aim to glide just above the target then immediately reverse direction right over the target, making adjustments as necessary.
Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player should aim to glide just above the target then immediately reverse direction right over the target, making adjustments as necessary.


With the right technique<ref>{{cite|url=https://youtu.be/F69K1-cMaf8?t=185|title=Finding the optimal elytra gliding angle|website=YouTube|date=Feb 24, 2025|author=Heppe (@HeppeGaming)}}</ref>, it is possible to glide as far, as high, and for as long as the player wants, until the elytra breaks. First, start from 50 blocks above the ground, though around 80 blocks up is ideal. Fly down with a pitch between 32–33° to build up speed until you lose about 60-70 blocks of altitude. Then, immediately pitch up to about -50°, and slowly pitch down by +0.5° per tick (+10° per second) until reaching 32° again, and repeat. If done correctly, the player can gain 3 blocks of altitude per cycle, though it may be possible to gain up to 10 blocks of altitude per cycle on average.<ref>https://youtu.be/N3-hYjDvZS0?t=296</ref>{{more info|More specifics on this behavior}}
With the right technique<ref>{{cite|url=https://youtu.be/F69K1-cMaf8?t=185|title=Finding the optimal elytra gliding angle|website=YouTube|date=Feb 24, 2025|author=Heppe (@HeppeGaming)}}</ref>, it is possible to glide as far, as high, and for as long as the player wants, until the elytra breaks. First, start from 50 blocks above the ground, though around 80 blocks up is ideal. Fly down with a pitch between 32–33° to build up speed until you lose about 60-70 blocks of altitude. Then, immediately pitch up to about -50°, and slowly pitch down by +0.5° per tick (+10° per second) until reaching 32° again, and repeat. If done correctly, the player can gain 3 blocks of altitude per cycle, though it may be possible to gain up to 10 blocks of altitude per cycle on average.<ref>https://youtu.be/N3-hYjDvZS0?t=296</ref>{{MC/More info|More specifics on this behavior}}


The lowest rate of altitude loss without changing your pitch is about 1.5 m/s, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).
The lowest rate of altitude loss without changing your pitch is about 1.5 m/s, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).
Line 70: Line 70:


==== Durability ====
==== Durability ====
{{fakeImage|{{invSprite|Broken Elytra|scale=4}}|A broken pair of elytra.}}
{{fakeImage|{{MC/InvSprite|Broken Elytra|scale=4}}|A broken pair of elytra.}}


Durability decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the Unbreaking enchantment using an [[Minecraft:anvil]] and an enchanted book, which affects the elytra, in the same way it does to [[Minecraft:tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 48 seconds.
Durability decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the Unbreaking enchantment using an [[Minecraft:anvil]] and an enchanted book, which affects the elytra, in the same way it does to [[Minecraft:tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 48 seconds.
Line 99: Line 99:


==== Unit repair ====
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{MC/Main|Anvil mechanics#Unit repair}}
{{Repairing
{{Repairing
|head=1
|head=1
Line 121: Line 121:
|Grants a chance to negate durability consumption.
|Grants a chance to negate durability consumption.
|III
|III
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|5
|5
|-
|-
Line 127: Line 127:
|Repairs the elytra when obtaining experience.
|Repairs the elytra when obtaining experience.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
Line 133: Line 133:
|The elytra vanishes on death and does not drop as an item.
|The elytra vanishes on death and does not drop as an item.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|1
|1
|-
|-
Line 139: Line 139:
|Removes the ability to un-equip the elytra.
|Removes the ability to un-equip the elytra.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|1
|1
|}
|}


== Sounds ==
== Sounds ==
{{edition|java}}:
{{MC/Edition|java}}:
{{SoundTable
{{SoundTable
|type=java
|type=java
Line 185: Line 185:
}}
}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{SoundTable
{{SoundTable
|type=bedrock
|type=bedrock
Line 225: Line 225:
== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 236: Line 236:
|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 251: Line 251:


== Achievements ==
== Achievements ==
{{Load achievements|Super Sonic}}
{{MC/Load achievements|Super Sonic}}


== Advancements ==
== Advancements ==
{{load advancements|Sky's the Limit}}
{{MC/Load advancements|Sky's the Limit}}


== History ==
== History ==
{{info needed section|When was the ability to fly in Creative mode with elytra using the jump button added to Bedrock Edition?}}
{{MC/Info needed section|When was the ability to fly in Creative mode with elytra using the jump button added to Bedrock Edition?}}


=== Development ===
=== Development ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||October 5, 2015|link=https://twitter.com/_tomcc/status/651042141397979136|Tommaso Checchi tweets that Jeb is working on a secret feature for Minecraft Java Edition, saying "it's like Mario 64."}}
|{{MC/HistoryLine||October 5, 2015|link=https://twitter.com/_tomcc/status/651042141397979136|Tommaso Checchi tweets that Jeb is working on a secret feature for Minecraft Java Edition, saying "it's like Mario 64."}}
|{{HistoryLine||October 6, 2015|link=https://twitter.com/jeb_/status/651416814791081984|[[File:Elytra Prerelease.png|32px]]Jeb tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a player gliding around an end city. Elytra have a dragon-wing texture.}}
|{{MC/HistoryLine||October 6, 2015|link=https://twitter.com/jeb_/status/651416814791081984|[[File:Elytra Prerelease.png|32px]]Jeb tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a player gliding around an end city. Elytra have a dragon-wing texture.}}
|{{HistoryLine||October 6, 2015|link=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}}
|{{MC/HistoryLine||October 6, 2015|link=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}}
|{{HistoryLine||October 6, 2015|link=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a river through a taiga forest.}}
|{{MC/HistoryLine||October 6, 2015|link=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a river through a taiga forest.}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.9|dev=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.
|{{MC/HistoryLine||1.9|dev=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.
|Elytra are currently repaired with [[Minecraft:leather]] when using [[Minecraft:anvil]].}}
|Elytra are currently repaired with [[Minecraft:leather]] when using [[Minecraft:anvil]].}}
|{{HistoryLine|||dev=15w42a|Elytra now spread slightly when the player crouches.
|{{MC/HistoryLine|||dev=15w42a|Elytra now spread slightly when the player crouches.
|The player can now take damage from gliding into walls, and crashing into a wall now has its own death message.
|The player can now take damage from gliding into walls, and crashing into a wall now has its own death message.
|When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.|The player's point of view now shifts while gliding.
|When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.|The player's point of view now shifts while gliding.
|The player can no longer go higher than the starting point of the glide.}}
|The player can no longer go higher than the starting point of the glide.}}
|{{HistoryLine|||dev=16w04a|Players now keep their smaller hitbox when gliding into small spaces, allowing them to crawl. When they leave the space where they do not fit in with the larger hitbox, the hitbox increases back to normal.<ref>{{bug|MC-90594}}</ref>}}
|{{HistoryLine|||dev=16w04a|Players now keep their smaller hitbox when gliding into small spaces, allowing them to crawl. When they leave the space where they do not fit in with the larger hitbox, the hitbox increases back to normal.<ref>{{bug|MC-90594}}</ref>}}
|{{HistoryLine|||dev=16w06a|Elytra now recognize the player's cape and adopt a different design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb had stated that he was working on a feature to allow players to change the design like regular player skins.}}
|{{MC/HistoryLine|||dev=16w06a|Elytra now recognize the player's cape and adopt a different design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb had stated that he was working on a feature to allow players to change the design like regular player skins.}}
|{{HistoryLine|||dev=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.
|{{HistoryLine|||dev=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.
|The player no longer stops gliding when flying into water, lava or cobwebs.
|The player no longer stops gliding when flying into water, lava or cobwebs.
|The cape option in the options menu now also disables custom elytra textures.
|The cape option in the options menu now also disables custom elytra textures.
|Added the game rule {{cd|disableElytraMovementCheck}}.}}
|Added the game rule {{MC/Cd|disableElytraMovementCheck}}.}}
|{{HistoryLine||1.9.1|dev=pre1|Sounds while gliding with elytra have been added.}}
|{{MC/HistoryLine||1.9.1|dev=pre1|Sounds while gliding with elytra have been added.}}
|{{HistoryLine||1.11|dev=16w32a|Elytra can now be placed on armor stands, just like any other [[Minecraft:chestplate]].}}
|{{MC/HistoryLine||1.11|dev=16w32a|Elytra can now be placed on armor stands, just like any other [[Minecraft:chestplate]].}}
|{{HistoryLine|||dev=16w38a|Elytra are now visible on [[Minecraft:zombie]]s, skeletons, and armor stands.}}
|{{MC/HistoryLine|||dev=16w38a|Elytra are now visible on [[Minecraft:zombie]]s, skeletons, and armor stands.}}
|{{HistoryLine|||dev=16w41a|Elytra now have their own sound when equipped.}}
|{{MC/HistoryLine|||dev=16w41a|Elytra now have their own sound when equipped.}}
|{{HistoryLine||1.11.1|dev=16w50a|Elytra can now be propelled through the [[Minecraft:air]] by using firework rockets.}}
|{{MC/HistoryLine||1.11.1|dev=16w50a|Elytra can now be propelled through the [[Minecraft:air]] by using firework rockets.}}
|{{HistoryLine||1.13|dev=18w07a|A smooth transition is now applied to the camera when the player starts or stops gliding.}}
|{{MC/HistoryLine||1.13|dev=18w07a|A smooth transition is now applied to the camera when the player starts or stops gliding.}}
|{{HistoryLine|||dev=18w14a|Elytra now require phantom membrane to be repaired, instead of [[Minecraft:leather]].}}
|{{MC/HistoryLine|||dev=18w14a|Elytra now require phantom membrane to be repaired, instead of [[Minecraft:leather]].}}
|{{HistoryLine|||dev=18w21a|The rarity of elytra has been changed from "Common" to "Uncommon".}}
|{{MC/HistoryLine|||dev=18w21a|The rarity of elytra has been changed from "Common" to "Uncommon".}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}
|{{HistoryLine||1.15|dev=19w39a|The deployment animation of elytra causes player blinks when the deployment events has overlapped.}}
|{{MC/HistoryLine||1.15|dev=19w39a|The deployment animation of elytra causes player blinks when the deployment events has overlapped.}}
|{{HistoryLine|||dev=19w42a|The deployment and folding animations of elytra have been improved and become smoother.
|{{MC/HistoryLine|||dev=19w42a|The deployment and folding animations of elytra have been improved and become smoother.
|Elytra can now start to glide immediately after a jump, not only during falls.}}
|Elytra can now start to glide immediately after a jump, not only during falls.}}
|{{HistoryLine||1.18|dev=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now consumed only when a firework rocket is used.
|{{MC/HistoryLine||1.18|dev=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now consumed only when a firework rocket is used.
|Speed boosts from firework rockets are slightly weaker.
|Speed boosts from firework rockets are slightly weaker.
|Now break when the item reaches 0 durability.}}
|Now break when the item reaches 0 durability.}}
|{{HistoryLine|||dev=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}}
|{{MC/HistoryLine|||dev=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}}
|{{HistoryLine||1.19|dev=pre1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}}
|{{HistoryLine||1.19|dev=pre1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}}
|{{HistoryLine||1.19.4|dev=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}}
|{{MC/HistoryLine||1.19.4|dev=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}}
|{{HistoryLine||1.21.2|dev=24w33a|The rarity of elytra has been changed from "Uncommon" to "Epic".}}
|{{MC/HistoryLine||1.21.2|dev=24w33a|The rarity of elytra has been changed from "Uncommon" to "Epic".}}
|{{HistoryLine||1.21.4|dev=24w44a|A subtitle for <code>flying</code> has been added as "Elytra swooshes".}}
|{{MC/HistoryLine||1.21.4|dev=24w44a|A subtitle for <code>flying</code> has been added as "Elytra swooshes".}}
|{{HistoryLine|||dev=24w45a|The <code>flying</code> subtitle has been changed to "Swoosh".<ref>{{bug|MC-277945||Incorrect verb form in "Elytra swooshes" subtitle|Fixed}}</ref>}}
|{{HistoryLine|||dev=24w45a|The <code>flying</code> subtitle has been changed to "Swoosh".<ref>{{bug|MC-277945||Incorrect verb form in "Elytra swooshes" subtitle|Fixed}}</ref>}}
|{{HistoryLine||1.21.5|dev=25w02a|Elytra flight now cancelled when flying into climbable blocks like [[Minecraft:ladder]]s, [[Minecraft:scaffolding]], vines etc..<ref>{{bug|MC-90212}}</ref>}}
|{{HistoryLine||1.21.5|dev=25w02a|Elytra flight now cancelled when flying into climbable blocks like [[Minecraft:ladder]]s, [[Minecraft:scaffolding]], vines etc..<ref>{{bug|MC-90212}}</ref>}}
|{{HistoryLine||1.21.11|dev=25w41a|Players can now glide with elytra through vines, twisting vines and weeping vines.}}
|{{MC/HistoryLine||1.21.11|dev=25w41a|Players can now glide with elytra through vines, twisting vines and weeping vines.}}
|{{HistoryLine|||dev=25w42a|Players can now glide with elytra through cave vines.}}
|{{MC/HistoryLine|||dev=25w42a|Players can now glide with elytra through cave vines.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}}
|{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Elytra can now be propelled through the [[Minecraft:air]] by using firework rockets.}}
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Elytra can now be propelled through the [[Minecraft:air]] by using firework rockets.}}
|{{HistoryLine||1.2.3|dev=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}}
|{{MC/HistoryLine||1.2.3|dev=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}}
|{{HistoryLine||1.6.0|dev=beta 1.6.0.5|Elytra can now be repaired in an [[Minecraft:anvil]] using phantom membrane, instead of [[Minecraft:leather]].}}
|{{MC/HistoryLine||1.6.0|dev=beta 1.6.0.5|Elytra can now be repaired in an [[Minecraft:anvil]] using phantom membrane, instead of [[Minecraft:leather]].}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of elytra has been changed from "Common" to "Epic".}}
|{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of elytra has been changed from "Common" to "Epic".}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.|Players keep their smaller hitbox when gliding into small spaces, allowing them to crawl. When they leave the space where they do not fit in with the larger hitbox, the hitbox increases back to normal.}}
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.|Players keep their smaller hitbox when gliding into small spaces, allowing them to crawl. When they leave the space where they do not fit in with the larger hitbox, the hitbox increases back to normal.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[Minecraft:air]] by using firework rockets.}}
|{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[Minecraft:air]] by using firework rockets.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Elytra can now be placed on armor stands, just like any other [[Minecraft:chestplate]].|Equipping elytra using the quick equip functionality in creative mode now duplicates the elytra, as in ''Java Edition''.}}
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Elytra can now be placed on armor stands, just like any other [[Minecraft:chestplate]].|Equipping elytra using the quick equip functionality in creative mode now duplicates the elytra, as in ''Java Edition''.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[Minecraft:anvil]] using phantom membrane instead of [[Minecraft:leather]].|A smooth transition is now applied to the camera when the player starts or stops gliding.|The elytra flight is now cancelled when touching water, as in ''Bedrock Edition''.}}
|{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[Minecraft:anvil]] using phantom membrane instead of [[Minecraft:leather]].|A smooth transition is now applied to the camera when the player starts or stops gliding.|The elytra flight is now cancelled when touching water, as in ''Bedrock Edition''.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}
|{{MC/HistoryLine||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}
}}
}}


<gallery>
<gallery>
UpcomingElytras.jpg|First elytra designs created by jeb_ fitting to the official capes and posted on {{w|Reddit}}.
UpcomingElytras.jpg|First elytra designs created by jeb_ fitting to the official capes and posted on {{MC/W|Reddit}}.
ElytraFlight.gif|The first image of elytra, tweeted by Jeb. Click to play.
ElytraFlight.gif|The first image of elytra, tweeted by Jeb. Click to play.
FoldedWings.png|Folded elytra, which resembles the cape the user is wearing.
FoldedWings.png|Folded elytra, which resembles the cape the user is wearing.
Line 346: Line 346:
=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 443.}}
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 443.}}
}}
}}


== Issues ==
== Issues ==
{{issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
* In reality, {{W|Elytron|elytra}} are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, some beetles can use them for gliding.
* In reality, {{MC/W|Elytron|elytra}} are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, some beetles can use them for gliding.
* A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
* A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
* {{IN|java}} if the player glides into deep [[Minecraft:water]] with elytra equipped, the animation does not stop, giving it the appearance of a swimming animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, firework rockets can be used with elytra underwater with a short boost duration.
* {{MC/In|java}} if the player glides into deep [[Minecraft:water]] with elytra equipped, the animation does not stop, giving it the appearance of a swimming animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, firework rockets can be used with elytra underwater with a short boost duration.
* Elytra do not deactivate when the player flies into [[Minecraft:lava]].<ref name="MC-97190"/>
* Elytra do not deactivate when the player flies into [[Minecraft:lava]].<ref name="MC-97190"/>
* Elytra can be equipped onto some [[Minecraft:mob]]s using commands. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Except for squids, mobs glide forward, unable to control the movement before landing, at which time they regain their AI.
* Elytra can be equipped onto some [[Minecraft:mob]]s using commands. This has no effect unless the mob has the {{MC/Cd|FallFlying}} tag set to {{MC/Cd|1b}}. Except for squids, mobs glide forward, unable to control the movement before landing, at which time they regain their AI.
** Exceptions to this are squids as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.
** Exceptions to this are squids as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.
**Because chickens fall slowly, they can move more distance.
**Because chickens fall slowly, they can move more distance.
Line 479: Line 479:
File:Overhead the redstone project.png|Makena flying with elytra.
File:Overhead the redstone project.png|Makena flying with elytra.
File:Zuri swoops in with fireworks.png|Zuri wearing the elytra item, not the elytra model.
File:Zuri swoops in with fireworks.png|Zuri wearing the elytra item, not the elytra model.
File:Minecraft Movie Elytra Concept Art.jpg|Elytra concept art for {{AMCM}}.
File:Minecraft Movie Elytra Concept Art.jpg|Elytra concept art for {{MC/Amcm}}.
File:AMCM Elytra wingset.jpeg|Two pairs of {{AMCM|elytra}} as it appears in ''A Minecraft Movie''.  
File:AMCM Elytra wingset.jpeg|Two pairs of {{MC/Amcm|elytra}} as it appears in ''A Minecraft Movie''.  
</gallery>
</gallery>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
Line 490: Line 490:


== Navigation ==
== Navigation ==
{{Navbox armor}}
{{MC/Navbox armor}}
{{Navbox items|tools}}
{{MC/Navbox items|tools}}
{{Navbox combat|armor}}
{{MC/Navbox combat|armor}}
[[Category:Tools]]
[[Category:Tools]]
[[Category:Transport]]
[[Category:Transport]]

Latest revision as of 20:21, 9 April 2026

Template:Hatnote Template:Infobox item Elytra are endgame equipment that can be found only in end ships, which are located in the outer islands of Minecraft:the End. While worn in the chest Minecraft:armor slot, they allow for gliding by pressing {{#vardefine: control | space bar on keyboard or bottom button on right side of gamepad }}jump while midair. Firework rockets can be {{#vardefine: control | right click on mouse or left trigger on gamepad }}used as propulsion while gliding, allowing for true flight.

Obtaining

Natural generation

Elytra are found only in end cities in item frames in the treasure room of the end ship. A shulker guards the elytra and the ship's two loot chests.

Usage

File:Steve in elytra.png File:Alex in elytra.png

Elytra are equipped in the Minecraft:chestplate slot, either by placing the item directly in the slot, by pressing Template:Ctrl while held in hand, or by firing a point-blank Minecraft:dispenser at a target. They are gray in color by default, but they adopt the design of any cape the player is wearing. They maintain their in-world texture design even when they're broken or enchanted.

Flying

Template:Hatnote To fly, the player must press the Template:Ctrl key while in mid-air (i.e., while jumping or falling), causing the elytra to spread apart like a beetle's wings. In flight, the player controls movement direction by turning (moving the aim point) as normal. To adjust pitch, the player moves the aim point upward and downward. Losing altitude increases speed, and gaining altitude decreases speed. Firework rockets can be {{#vardefine: control | right click on mouse or left trigger on gamepad }}used to increase speed. Additionally, speed is quickly lost from sharp changes in direction.

The player can take fall damage while flying unless they land at a shallow angle or a low enough speed. The critical, damaging angle is about 50°. Additionally, colliding with a vertical surface while gliding too fast causes damage to the player and their armor. When a player dies in this way, they receive the death message "<player> experienced kinetic energy". Note that colliding with a horizontal surface does not cause this type of damage, so the player takes no damage when flying into a ceiling. The amount of damage caused by a collision is determined by the formula:

<math display="block">\text{damage} = 10\times(\text{change in horizontal velocity}) - 3</math>

A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.

A player stops gliding when colliding with a Minecraft:ladder, as well as with all types of Minecraft:vines in Template:Editions. Touching Minecraft:water also stops flight in Bedrock Edition. In Bedrock Edition, flight can be stopped at any moment by pressing the {{#vardefine: control | space bar on keyboard or bottom button on right side of gamepad }}jump key.

in Template:Editions, a player in Creative mode or with the "mayfly" ability can alternatively hold the Template:Ctrl key to fly up while gliding with elytra. Double-pressing the jump key enters the regular Creative flight instead.

Speed and altitude

Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). A player in flight who drops to 0 speed quickly accelerates back up to at least this minimum. The player can increase speed by choosing to descend faster, but afterward, they typically do not regain nearly as much altitude. In the real world, drag increases with speed and slows an aircraft; Minecraft also mimics this.

Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player should aim to glide just above the target then immediately reverse direction right over the target, making adjustments as necessary.

With the right technique<ref>Template:Cite</ref>, it is possible to glide as far, as high, and for as long as the player wants, until the elytra breaks. First, start from 50 blocks above the ground, though around 80 blocks up is ideal. Fly down with a pitch between 32–33° to build up speed until you lose about 60-70 blocks of altitude. Then, immediately pitch up to about -50°, and slowly pitch down by +0.5° per tick (+10° per second) until reaching 32° again, and repeat. If done correctly, the player can gain 3 blocks of altitude per cycle, though it may be possible to gain up to 10 blocks of altitude per cycle on average.<ref>https://youtu.be/N3-hYjDvZS0?t=296</ref>

  1. REDIRECT Template:Info needed

Template:Redr

The lowest rate of altitude loss without changing your pitch is about 1.5 m/s, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).

To get the best possible glide ratio (and thus the furthest distance out of their altitude) without changing pitch, the diver pilot should aim directly at the horizon (0°). This ratio is about 10.06 blocks travelled horizontally per 1 block of starting altitude on average. This does not include the time and altitude that it takes to build up speed.

Slow Falling potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their horizontal speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly — but their elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking). The Feather Falling enchantment does not affect elytra speed and does not reduce fall damage from hitting things with elytra.

It is possible to calculate the glide range by dividing the altitude by the tangent of the glide angle (altitude/tan(glide angle)). For example, a player who glides from an altitude of 64 blocks above ground with a glide angle of 15° can glide for 237 blocks (ignoring terrain), since floor(64 / tan(15)) is 237.

Stalling

Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/s. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall.

Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon.

Powered flight

File:Firework Rocket JE2 BE2.png
Firework rockets are used for speed boosts while gliding.

Firework rockets can be used for propulsion during flight by placing it in either hand and Template:Ctrl. Using a firework rocket while gliding makes the player move in the direction they're facing at 33.5 blocks per second, for a time dependent on the rocket's flight duration. If any entities are leashed to the player, they instantly detach from the player when they use a firework rocket.

If the rocket is equipped with firework stars, it explodes at the end of its flight, inflicting damage based on the number of stars.

It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by far lands/World Border challenges.

Durability

Template:FakeImage

Durability decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the Unbreaking enchantment using an Minecraft:anvil and an enchanted book, which affects the elytra, in the same way it does to Minecraft:tools. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 48 seconds.

When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break.

The usage of firework rockets doesn't decrease the elytra's durability.

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

{{#vardefine:params|0 }}Template:Hatnote Template:Repairing A pair of elytra can be repaired in an Minecraft:anvil by adding phantom membranes, with each membrane restoring 108 durability. Two pairs of elytra can also be combined in an anvil. Both methods preserve the elytra's enchantments.

Enchanting

Elytra cannot be enchanted on the enchanting table, but on an anvil it can receive the following enchantments:

Name Description Max level Method Weight
Unbreaking Grants a chance to negate durability consumption. III
  1. redirect Template:blockLink

Template:Redr

5
Mending Repairs the elytra when obtaining experience. I
  1. redirect Template:blockLink

Template:Redr

2
Curse of Vanishing The elytra vanishes on death and does not drop as an item. I
  1. redirect Template:blockLink

Template:Redr

1
Curse of Binding Removes the ability to un-equip the elytra. I
  1. redirect Template:blockLink

Template:Redr

1

Sounds

Template:!((Java EditionTemplate:))!: Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

History

  1. REDIRECT Template:Incomplete section

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • In reality,
  1. REDIRECT Template:Wikipedia

Template:Redr are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like Minecraft elytra, some beetles can use them for gliding.

  • A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
  • in Template:Editions if the player glides into deep Minecraft:water with elytra equipped, the animation does not stop, giving it the appearance of a swimming animation.<ref name="MC-97190">Template:Bug</ref> The animation stops once the player touches the ground. Additionally, firework rockets can be used with elytra underwater with a short boost duration.
  • Elytra do not deactivate when the player flies into Minecraft:lava.<ref name="MC-97190"/>
  • Elytra can be equipped onto some Minecraft:mobs using commands. This has no effect unless the mob has the
  1. REDIRECT Template:Code

Template:Redr tag set to

  1. REDIRECT Template:Code

Template:Redr. Except for squids, mobs glide forward, unable to control the movement before landing, at which time they regain their AI.

    • Exceptions to this are squids as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.
    • Because chickens fall slowly, they can move more distance.
    • Endermen, tamed wolves and tamed cats that are not sitting cannot teleport until they hit the ground.
    • Because mobs do not regain control until they hit the ground, vexes fall until they die or despawn as they cannot touch the ground.
    • Mobs capable of flying, such as parrots or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.
  • 4J Studios created an elytra-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of Minecraft worshippers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>Template:Mcnet</ref> On 28 March 2017, 4J Studios added an elytra-themed minigame for Legacy Console Edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>Template:Mcnet</ref><ref>Template:Mcnet</ref>
  • A player who jumps with both elytra and the Slow Falling effect travels slightly upward, which is a cheap but time-consuming alternative to fireworks and Riptide-enchanted Minecraft:tridents.
  • Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>

Template:Cite </ref>

  • In Minecraft is turning 15, Zuri can be seen wearing elytra. However, instead of the model, they're wearing the item itself, making the elytra disporportionately small.

Gallery

Renders

Worn

Capes

Item

Screenshots

In other media

References

<references group="">

 </references>

External links

Navigation

Head slot
Chest slot
Legs slot
Feet slot
Mob equipment
Horse Armor
Nautilus Armor
Display/storage
Buckets
Bottles
Informational
Vehicles/mobility
Template:El only
Music discs
Other
Edu only
Seeds
Raw materials
Processed
Edu only
Dyes
Banner patterns
Pottery sherds
Smithing templates
April Fools 2015
April Fools 2016
April Fools 2019
April Fools 2020
April Fools 2023
April Fools 2024
April Fools 2025
April Fools 2026

Template:Article otherTemplate:Article other

Mechanics
Items
Sword
Axe
Spear
Enchantments
Sword
Axe
Spear
Trident
Mace
Effects
Mechanics
Items
Helmet
Chestplate
Leggings
Boots
Horse armor
Nautilus armor
Enchantments
Helmet
Leggings
Boots
Mechanics
Items
Natural
Meat
Fish
Crafted
Effects
Mechanics
Removed
Items
Enchantments
Effects

de:Elytren es:Élitros fr:Élytres it:Elitre ja:エリトラ ko:겉날개 lzh:翼 nl:Dekschild pl:Elytry pt:Élitros ru:Элитры uk:Елітри zh:鞘翅