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Minecraft:Illager: Difference between revisions

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'''Illagers'''<ref>"The Illagers were created because we were talking about having some kind of generic, evil soldier mob in the game—slightly more intelligent than skeletons. It felt natural to have an evil villager. We figured they were ill-willed villagers and so from the beginning they were supposed to be "Ill Villagers". And then Tommaso suggested they should be EVIL-agers—and then we cut it down to just Illagers."-Jens Bergensten-{{Mcnet|meet-vindicator|Meet the Vindicator|June 20, 2017}}</ref> are a type of hostile mob that regularly spawn in woodland mansions, patrols, raids, and pillager outposts.  
'''Illagers'''<ref>"The Illagers were created because we were talking about having some kind of generic, evil soldier mob in the game—slightly more intelligent than skeletons. It felt natural to have an evil villager. We figured they were ill-willed villagers and so from the beginning they were supposed to be "Ill Villagers". And then Tommaso suggested they should be EVIL-agers—and then we cut it down to just Illagers."-Jens Bergensten-{{Mcnet|meet-vindicator|Meet the Vindicator|June 20, 2017}}</ref> are a type of hostile mob that regularly spawn in woodland mansions, patrols, raids, and pillager outposts.  


Illagers are hostile toward players, adult [[Minecraft:villager]]s, wandering traders, snow golems,{{only|BE|short=1}} and iron golems. Illagers come in three (or four{{only|java|short=1}}) classes: pillager, vindicator, evoker, and unused illusioner.{{only|java|short=1}} {{IN|Java}}, all of these mobs are also part of the illager entity tag. All illagers are afraid of creakings.
Illagers are hostile toward players, adult [[Minecraft:villager]]s, wandering traders, snow golems,{{only|BE|short=1}} and iron golems. Illagers come in three (or four{{only|java|short=1}}) classes: pillager, vindicator, evoker, and unused illusioner.{{only|java|short=1}} {{MC/In|Java}}, all of these mobs are also part of the illager entity tag. All illagers are afraid of creakings.


Ravagers and [[Minecraft:witch]]es can spawn in raids and join patrols. These mobs do not count as illagers, but they do count as '''raiders'''.
Ravagers and [[Minecraft:witch]]es can spawn in raids and join patrols. These mobs do not count as illagers, but they do count as '''raiders'''.
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== Properties ==
== Properties ==
All raiders (and, by extension, all illagers) share the following properties:
All raiders (and, by extension, all illagers) share the following properties:
* They are part of the {{cd|#raider}} entity tag.
* They are part of the {{MC/Cd|#raider}} entity tag.
* They can join patrols.
* They can join patrols.
* They participate in raids.
* They participate in raids.
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All illagers share the following properties exclusive to them:
All illagers share the following properties exclusive to them:
* All illagers are also raiders and possess all properties specific to raiders.
* All illagers are also raiders and possess all properties specific to raiders.
* They are classified as {{cd|Illager}} in the game code.
* They are classified as {{MC/Cd|Illager}} in the game code.
* They are part of the {{cd|#illager}} entity tag.
* They are part of the {{MC/Cd|#illager}} entity tag.
* They are immune to the Raid Omen effect.
* They are immune to the Raid Omen effect.
* They can wear ominous banners and become captains.
* They can wear ominous banners and become captains.
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* They flee from creakings that are closer than 8 blocks' distance.
* They flee from creakings that are closer than 8 blocks' distance.
* They may spawn as ravager jockeys in raids.
* They may spawn as ravager jockeys in raids.
* The mob does not [[Minecraft:Mob infighting|fight back]] when hit by an [[Minecraft:arrow]] shot by a pillager or illusioner.{{only|java}}{{Needs testing|java=1|bedrock=1|Does this apply to illagers only or to all raiders? Also, this same page mentions this behaviour is different in Bedrock Edition.}}
* The mob does not [[Minecraft:Mob infighting|fight back]] when hit by an [[Minecraft:arrow]] shot by a pillager or illusioner.{{only|java}}{{MC/Needs testing|java=1|bedrock=1|Does this apply to illagers only or to all raiders? Also, this same page mentions this behaviour is different in Bedrock Edition.}}
* The mob attacks villagers but ignores baby villagers. {{IN|be}}, vindicators named "Johnny" will also attack baby villagers.{{Needs testing|Is this Bedrock-only or does it also happen in Java?}}
* The mob attacks villagers but ignores baby villagers. {{MC/In|be}}, vindicators named "Johnny" will also attack baby villagers.{{MC/Needs testing|Is this Bedrock-only or does it also happen in Java?}}
* "Johnny" vindicators do not attack them. Note that this does not apply to vexes or non-illager raiders.
* "Johnny" vindicators do not attack them. Note that this does not apply to vexes or non-illager raiders.


Vexes are neither raiders nor illagers, and do not necessarily have any of the properties listed above.{{Needs testing}}
Vexes are neither raiders nor illagers, and do not necessarily have any of the properties listed above.{{MC/Needs testing}}


== List of mobs ==
== List of mobs ==
=== Illagers ===
=== Illagers ===
* {{EntityLink|Evoker}}
* {{MC/Entitylink|Evoker}}
* {{EntityLink|Illusioner}}{{only|java|short=1}}
* {{MC/Entitylink|Illusioner}}{{only|java|short=1}}
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}


=== Raiders ===
=== Raiders ===
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
* {{EntityLink|Witch}}
* {{MC/Entitylink|Witch}}


=== Other allies ===
=== Other allies ===
* {{EntityLink|Vex}}
* {{MC/Entitylink|Vex}}


Ravagers and vexes are also under the Illager section in the spawn eggs tab in the [[Minecraft:creative inventory]].
Ravagers and vexes are also under the Illager section in the spawn eggs tab in the [[Minecraft:creative inventory]].
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=== Raid captains ===
=== Raid captains ===
{{main|Raid captain}}
{{MC/Main|Raid captain}}
All illagers have a small chance to be a raid captain wearing an ominous banner when spawned using a spawn egg{{only|java|short=1}} or when summoned by commands.{{Needs testing|I seem to recall evokers and vindicators spawning in woodland mansions wearing ominous banners in Java Edition. Is this still the case or did something change?}}
All illagers have a small chance to be a raid captain wearing an ominous banner when spawned using a spawn egg{{only|java|short=1}} or when summoned by commands.{{MC/Needs testing|I seem to recall evokers and vindicators spawning in woodland mansions wearing ominous banners in Java Edition. Is this still the case or did something change?}}


Raid captains naturally spawn in raids{{only|java|short=1}}. One raid captain is spawned during each wave as the “leader” of that wave. When the raid captain is killed and drops its ominous banner, other nearby illagers attempt to pick up the banner to become the new raid captain.
Raid captains naturally spawn in raids{{only|java|short=1}}. One raid captain is spawned during each wave as the “leader” of that wave. When the raid captain is killed and drops its ominous banner, other nearby illagers attempt to pick up the banner to become the new raid captain.
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One pillager raid captain (also called a patrol captain) spawns in patrols.
One pillager raid captain (also called a patrol captain) spawns in patrols.


{{IN|JE}}, other illagers and raiders follow the orders of the raid captain, attacking any target the raid captain attacks.
{{MC/In|JE}}, other illagers and raiders follow the orders of the raid captain, attacking any target the raid captain attacks.


{{IN|JE}}, the ominous banner equips on the illager's helmet slot. {{IN|BE}}, the ominous banner equips on the illager's chestplate slot.
{{MC/In|JE}}, the ominous banner equips on the illager's helmet slot. {{MC/In|BE}}, the ominous banner equips on the illager's chestplate slot.


Raiders that are not illagers cannot be captains.
Raiders that are not illagers cannot be captains.


=== Ravager jockeys ===
=== Ravager jockeys ===
{{main|Ravager Jockey}}
{{MC/Main|Ravager Jockey}}
An illager can spawn riding a ravager, creating a ravager jockey. The rider can be a pillager, vindicator, or evoker. {{IN|JE}}, illusioners can also be summoned as ravager jockeys through commands.
An illager can spawn riding a ravager, creating a ravager jockey. The rider can be a pillager, vindicator, or evoker. {{MC/In|JE}}, illusioners can also be summoned as ravager jockeys through commands.


They naturally spawn only in certain waves during raids. {{IN|JE}}, the rider can also be a raid captain.
They naturally spawn only in certain waves during raids. {{MC/In|JE}}, the rider can also be a raid captain.


; ''Java Edition''
; ''Java Edition''
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=== Events ===
=== Events ===
{{main|Patrol|Raid}}
{{MC/Main|Patrol|Raid}}
Illagers have their own in-game events, led by raid captains{{only|JE|short=1}}:
Illagers have their own in-game events, led by raid captains{{only|JE|short=1}}:
* Patrol &mdash; a naturally spawned group of several pillagers led by a patrol captain roaming the landscape.
* Patrol &mdash; a naturally spawned group of several pillagers led by a patrol captain roaming the landscape.
* Raid &mdash; an ominous event in which waves of illagers and raiders spawn and attack a village while a goat horn blares. {{IN|JE}}, a raid captain spawns in each wave alongside the other illagers, usually with a vindicator as the captain. A raid is triggered when a player with the Bad Omen status effect enters a village, where it transforms into Raid Omen and starts the raid if not removed after 30 seconds. Raiders and villagers both have unique behaviors during a raid. {{IN|BE}}, any killed raiders drop special loot, such as [[Minecraft:armor]] and enchanted books. The raiders and villagers celebrate after defeating or saving a village, respectively.
* Raid &mdash; an ominous event in which waves of illagers and raiders spawn and attack a village while a goat horn blares. {{MC/In|JE}}, a raid captain spawns in each wave alongside the other illagers, usually with a vindicator as the captain. A raid is triggered when a player with the Bad Omen status effect enters a village, where it transforms into Raid Omen and starts the raid if not removed after 30 seconds. Raiders and villagers both have unique behaviors during a raid. {{MC/In|BE}}, any killed raiders drop special loot, such as [[Minecraft:armor]] and enchanted books. The raiders and villagers celebrate after defeating or saving a village, respectively.


=== Effects ===
=== Effects ===
{{main|Bad Omen|Raid Omen|Hero of the Village}}
{{MC/Main|Bad Omen|Raid Omen|Hero of the Village}}
Killing a raid captain drops an ominous bottle of a random level (I-V), which grant the Bad Omen effect of the same level when {{ctrl|drank}} by a player. When that player enters a village, it becomes Raid Omen. If the Raid Omen effect is not removed, after 30 seconds a raid begins where the player obtained the Raid Omen. The level of the effect increases the enchantment power of pillagers' and vindicators' crossbows and axes, respectively, and omens with a level higher than 1 cause an extra wave of raiders to occur {{only|java|short=1}}.
Killing a raid captain drops an ominous bottle of a random level (I-V), which grant the Bad Omen effect of the same level when {{ctrl|drank}} by a player. When that player enters a village, it becomes Raid Omen. If the Raid Omen effect is not removed, after 30 seconds a raid begins where the player obtained the Raid Omen. The level of the effect increases the enchantment power of pillagers' and vindicators' crossbows and axes, respectively, and omens with a level higher than 1 cause an extra wave of raiders to occur {{only|java|short=1}}.
When all waves have been defeated in a raid, the Hero of the Village effect is given, which decreases prices when trading with villagers. The level of the effect scales with the level of the omen that triggered the raid.
When all waves have been defeated in a raid, the Hero of the Village effect is given, which decreases prices when trading with villagers. The level of the effect scales with the level of the omen that triggered the raid.


== Rune ==
== Rune ==
{{Main|MCD:Illageralt}}
{{MC/Main|MCD:Illageralt}}
[[File:Illageralt alphabet.png|thumb|right|The illageralt alphabet.|link=Special:FilePath/Illageralt alphabet.png]]
[[File:Illageralt alphabet.png|thumb|right|The illageralt alphabet.|link=Special:FilePath/Illageralt alphabet.png]]
Illagers have an alphabet called <code>illageralt</code>, a rune font from ''[[Minecraft:Minecraft Dungeons]]''. This font is currently usable only {{in|java}} via commands.
Illagers have an alphabet called <code>illageralt</code>, a rune font from ''[[Minecraft:Minecraft Dungeons]]''. This font is currently usable only {{MC/In|java}} via commands.


== ''Java Edition'' ==
== ''Java Edition'' ==
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=== Reinforcements ===
=== Reinforcements ===
On all difficulty levels, damaged illager mobs call all other illagers of their respective type within an area centered on the attacked illager to target the attacker, as long as the attacker is a non-illager. For example, nearby pillagers will attack a skeleton that injures another pillager, but pillagers do not aid a vindicator hit by a skeleton.{{more info|Penalty mechanics of the "likeliness to call reinforcement" of illagers. (Pillagers are not affected by this mechanic.)}}
On all difficulty levels, damaged illager mobs call all other illagers of their respective type within an area centered on the attacked illager to target the attacker, as long as the attacker is a non-illager. For example, nearby pillagers will attack a skeleton that injures another pillager, but pillagers do not aid a vindicator hit by a skeleton.{{MC/More info|Penalty mechanics of the "likeliness to call reinforcement" of illagers. (Pillagers are not affected by this mechanic.)}}


=== Raids ===
=== Raids ===
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Pillagers and ravagers do not purposefully attack other illagers. However, non-pillagers and non-ravagers do attack pillagers who hit them with missed [[Minecraft:arrow]]s.<ref>{{bug|MCPE-42373||Vindicators/Evokers attack Pillagers when hit by them}}</ref> Vindicators and evokers retaliate against a pillager if the pillager accidentally hits the vindicator or evoker with an arrow, although the evoker fang deals no damage to pillagers. Vexes summoned by an injured evoker can still attack the pillager.
Pillagers and ravagers do not purposefully attack other illagers. However, non-pillagers and non-ravagers do attack pillagers who hit them with missed [[Minecraft:arrow]]s.<ref>{{bug|MCPE-42373||Vindicators/Evokers attack Pillagers when hit by them}}</ref> Vindicators and evokers retaliate against a pillager if the pillager accidentally hits the vindicator or evoker with an arrow, although the evoker fang deals no damage to pillagers. Vexes summoned by an injured evoker can still attack the pillager.


A "ravager with vindicator rider" is unused {{in|bedrock}} and can only be summoned with the following command below:
A "ravager with vindicator rider" is unused {{MC/In|bedrock}} and can only be summoned with the following command below:


{{Cd|code=/summon ravager ~ ~ ~ ~ ~ minecraft:spawn_with_vindicator_rider}}
{{MC/Cd|code=/summon ravager ~ ~ ~ ~ ~ minecraft:spawn_with_vindicator_rider}}


After the Texture Update, illagers still use the Java Edition 1.14 snapshot texture, including some of the Marketplace textures (for example, the pillager's arms).<ref>{{bug|MCPE-48628||Pillager has broken arm texture}}</ref> Also, a ravager's left leg texture {{in|be}} is different from that {{in|je}}, where it uses it's right leg texture instead.
After the Texture Update, illagers still use the Java Edition 1.14 snapshot texture, including some of the Marketplace textures (for example, the pillager's arms).<ref>{{bug|MCPE-48628||Pillager has broken arm texture}}</ref> Also, a ravager's left leg texture {{MC/In|be}} is different from that {{MC/In|je}}, where it uses it's right leg texture instead.


== Videos ==
== Videos ==
{{yt|BkbE7jf--2s}}
{{MC/Yt|BkbE7jf--2s}}


== History ==
== History ==
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w39a|Added vindicators and evokers.}}
|{{MC/HistoryLine||1.11|dev=16w39a|Added vindicators and evokers.}}
|{{HistoryLine||1.12|dev=17w16a|Added illusioners.}}
|{{MC/HistoryLine||1.12|dev=17w16a|Added illusioners.}}
|{{HistoryLine||1.14|dev=18w43a|Added pillagers.}}
|{{MC/HistoryLine||1.14|dev=18w43a|Added pillagers.}}
|{{HistoryLine||1.18|dev=21w37a|Added illageralt.
|{{MC/HistoryLine||1.18|dev=21w37a|Added illageralt.
|Illagers no longer attack baby villagers.}}
|Illagers no longer attack baby villagers.}}
|{{HistoryLine||1.19|dev=22w17a|Changed the illager's models.}}
|{{MC/HistoryLine||1.19|dev=22w17a|Changed the illager's models.}}
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Illagers are now afraid of the creaking.}}
|{{MC/HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Illagers are now afraid of the creaking.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added vindicators and evokers.}}
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added vindicators and evokers.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|exp=Experimental Gameplay|Added pillagers.}}
|{{MC/HistoryLine||1.9.0|dev=beta 1.9.0.0|exp=Experimental Gameplay|Added pillagers.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Illagers no longer attack baby [[Minecraft:villager]]s.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.1|Illagers no longer attack baby [[Minecraft:villager]]s.}}
|{{HistoryLine||1.17.40|dev=beta 1.17.40.20|Armor is no longer visible on vindicators and pillagers.}}
|{{MC/HistoryLine||1.17.40|dev=beta 1.17.40.20|Armor is no longer visible on vindicators and pillagers.}}
|{{HistoryLine||1.19.40|dev=Preview 1.19.40.21|Ravagers are no longer illagers.}}
|{{MC/HistoryLine||1.19.40|dev=Preview 1.19.40.21|Ravagers are no longer illagers.}}
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.21|Illagers no longer retaliate from a missed arrow by a pillager.}}
|{{MC/HistoryLine||1.20.70|dev=Preview 1.20.70.21|Illagers no longer retaliate from a missed arrow by a pillager.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added vindicators, evokers and illusioners.}}
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added vindicators, evokers and illusioners.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Added pillagers.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Added pillagers.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new3ds}}
|{{MC/HistoryLine|new3ds}}
|{{HistoryLine||1.9.19|Added vindicators and evokers.}}
|{{MC/HistoryLine||1.9.19|Added vindicators and evokers.}}
}}
}}


== Issues ==
== Issues ==
{{issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
* During the development of {{MCD}}, Mojang decided that the game needed a significantly larger number of hostile mobs than existed at the time. This lead to the creation of a generically evil faction in the illagers that could be used in any sort of spin-off media.<ref name=":0">[https://archive.org/details/minecraft-game-design/page/n41/mode/2up Minecraft Game Design]</ref>
* During the development of {{MC/MCD}}, Mojang decided that the game needed a significantly larger number of hostile mobs than existed at the time. This lead to the creation of a generically evil faction in the illagers that could be used in any sort of spin-off media.<ref name=":0">[https://archive.org/details/minecraft-game-design/page/n41/mode/2up Minecraft Game Design]</ref>
** Jeb stated that illagers could have any agenda or skills necessary to fuel a story's plot. However, these skills should lean more toward being magic-oriented than technical.<ref name=":0" />
** Jeb stated that illagers could have any agenda or skills necessary to fuel a story's plot. However, these skills should lean more toward being magic-oriented than technical.<ref name=":0" />
* According to '' Mobestiary'', illagers were "expelled" from villages due to their "unspeakable activities."
* According to '' Mobestiary'', illagers were "expelled" from villages due to their "unspeakable activities."
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== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== See also ==
== See also ==
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== Navigation ==
== Navigation ==
{{Navbox entities|mobs}}{{featured}}
{{MC/Navbox entities|mobs}}{{featured}}


[[Category:Mobs]]
[[Category:Mobs]]

Revision as of 20:29, 9 April 2026

File:All Illagers.png
Every illager in Minecraft: Java Edition, from left to right: a pillager, a vindicator, an evoker, and an illusioner.

Illagers<ref>"The Illagers were created because we were talking about having some kind of generic, evil soldier mob in the game—slightly more intelligent than skeletons. It felt natural to have an evil villager. We figured they were ill-willed villagers and so from the beginning they were supposed to be "Ill Villagers". And then Tommaso suggested they should be EVIL-agers—and then we cut it down to just Illagers."-Jens Bergensten-Template:Mcnet</ref> are a type of hostile mob that regularly spawn in woodland mansions, patrols, raids, and pillager outposts.

Illagers are hostile toward players, adult Minecraft:villagers, wandering traders, snow golems,Template:Only and iron golems. Illagers come in three (or fourTemplate:Only) classes: pillager, vindicator, evoker, and unused illusioner.Template:Only in Template:Editions, all of these mobs are also part of the illager entity tag. All illagers are afraid of creakings.

Ravagers and Minecraft:witches can spawn in raids and join patrols. These mobs do not count as illagers, but they do count as raiders.

Vexes are only encountered when summoned by evokers, but they do not count as illagers or raiders.

Properties

All raiders (and, by extension, all illagers) share the following properties:

  • They are part of the
  1. REDIRECT Template:Code

Template:Redr entity tag.

  • They can join patrols.
  • They participate in raids.
  • They gain the Glowing effect whenever a Minecraft:bell is rung within 32 blocks' distance.Template:Only
  • They follow illager captains.
  • Minecraft:Witches throw splash potions of Instant Health and Regeneration at them during raids.

All illagers share the following properties exclusive to them:

  • All illagers are also raiders and possess all properties specific to raiders.
  • They are classified as
  1. REDIRECT Template:Code

Template:Redr in the game code.

  • They are part of the
  1. REDIRECT Template:Code

Template:Redr entity tag.

Vexes are neither raiders nor illagers, and do not necessarily have any of the properties listed above.<needs testing></needs testing>

List of mobs

Illagers

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLinkTemplate:Only
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink

Raiders

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink

Other allies

  1. REDIRECT Template:EntityLink

Ravagers and vexes are also under the Illager section in the spawn eggs tab in the Minecraft:creative inventory.

Occurrences

Illagers spawn naturally in patrols. Illagers and raiders spawn during raids:

  • Pillagers (including one patrol captain) spawn in patrols.
  • All illagers and raiders (except for illusioners) can spawn in raids. Ravagers only spawn during raids.

They will also spawn in their respective Minecraft:structures:

  • Pillagers spawn in pillager outposts.
  • Vindicators and evokers spawn in woodland mansions when they are generated.
  • Witches spawn in witch huts.

The vindicators and evokers that spawn naturally in woodland mansions do not despawn. They also do not respawn when killed.

Vexes only spawn when summoned by evokers.

Witches rarely spawn as standard hostile mobs in the Minecraft:Overworld.

IllusionersTemplate:Only do not spawn naturally and can be summoned only through commands.

Raid captains

{{#vardefine:params|0 }}Template:Hatnote All illagers have a small chance to be a raid captain wearing an ominous banner when spawned using a spawn eggTemplate:Only or when summoned by commands.<needs testing></needs testing>

Raid captains naturally spawn in raidsTemplate:Only. One raid captain is spawned during each wave as the “leader” of that wave. When the raid captain is killed and drops its ominous banner, other nearby illagers attempt to pick up the banner to become the new raid captain.

One pillager raid captain (also called a patrol captain) spawns in patrols.

in Template:Editions, other illagers and raiders follow the orders of the raid captain, attacking any target the raid captain attacks.

in Template:Editions, the ominous banner equips on the illager's helmet slot. in Template:Editions, the ominous banner equips on the illager's chestplate slot.

Raiders that are not illagers cannot be captains.

Ravager jockeys

{{#vardefine:params|0 }}Template:Hatnote An illager can spawn riding a ravager, creating a ravager jockey. The rider can be a pillager, vindicator, or evoker. in Template:Editions, illusioners can also be summoned as ravager jockeys through commands.

They naturally spawn only in certain waves during raids. in Template:Editions, the rider can also be a raid captain.

Java Edition

A pillager-ravager jockey spawns in wave 5. A vindicator-ravager jockey and an evoker-ravager jockey in wave 7. 1-2 vindicator-ravager jockeys and an evoker-ravager jockey also spawn in the extra wave (wave 8) in Hard difficulty.

Bedrock Edition

A pillager-ravager jockey spawns in wave 5. A pillager-ravager jockey and an evoker-ravager jockey spawn in wave 7. Vindicator-ravager jockeys do not spawn during raids, and can be spawned only with commands.

Events

{{#vardefine:params|2 }}Template:Hatnote Illagers have their own in-game events, led by raid captainsTemplate:Only:

  • Patrol — a naturally spawned group of several pillagers led by a patrol captain roaming the landscape.
  • Raid — an ominous event in which waves of illagers and raiders spawn and attack a village while a goat horn blares. in Template:Editions, a raid captain spawns in each wave alongside the other illagers, usually with a vindicator as the captain. A raid is triggered when a player with the Bad Omen status effect enters a village, where it transforms into Raid Omen and starts the raid if not removed after 30 seconds. Raiders and villagers both have unique behaviors during a raid. in Template:Editions, any killed raiders drop special loot, such as Minecraft:armor and enchanted books. The raiders and villagers celebrate after defeating or saving a village, respectively.

Effects

{{#vardefine:params|3 }}Template:Hatnote Killing a raid captain drops an ominous bottle of a random level (I-V), which grant the Bad Omen effect of the same level when Template:Ctrl by a player. When that player enters a village, it becomes Raid Omen. If the Raid Omen effect is not removed, after 30 seconds a raid begins where the player obtained the Raid Omen. The level of the effect increases the enchantment power of pillagers' and vindicators' crossbows and axes, respectively, and omens with a level higher than 1 cause an extra wave of raiders to occur Template:Only. When all waves have been defeated in a raid, the Hero of the Village effect is given, which decreases prices when trading with villagers. The level of the effect scales with the level of the omen that triggered the raid.

Rune

{{#vardefine:params|0 }}Template:Hatnote

File:Illageralt alphabet.png
The illageralt alphabet.

Illagers have an alphabet called illageralt, a rune font from Minecraft:Minecraft Dungeons. This font is currently usable only in Template:Editions via commands.

Java Edition

All illagers ignore baby villagers, but may still hit them by accident.

Illagers do not retaliate when hit by a missed Minecraft:arrow shot by a pillager or illusioner.

All illagers and raiders within 48 blocks of a Minecraft:bell that has been rung gain three seconds of the Glowing effect, effectively highlighting them through walls.

Reinforcements

On all difficulty levels, damaged illager mobs call all other illagers of their respective type within an area centered on the attacked illager to target the attacker, as long as the attacker is a non-illager. For example, nearby pillagers will attack a skeleton that injures another pillager, but pillagers do not aid a vindicator hit by a skeleton.

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Raids

During raids, vindicators can open doors like Minecraft:villagers. They can also break wooden doors in Normal or Hard difficulty, if they cannot open the door successfully.<ref>Template:Bug</ref> Evokers and illusioners gain high movement speed without any effect.

A raid captain spawns in each wave with other raiders, usually with a vindicator as the captain.

Illagers pick up ominous banners dropped by raid captains and become the new raid captain. If the raid captain is still alive, they do not pick up a banner dropped from a previous wave or thrown by a player.

Patrols

All illagers, ravagers, and witches actively join nearby patrols. If a "Johnny" vindicator joins a patrol, all patrol members assume the "Johnny" vindicator's aggressive behavior.

Bedrock Edition

All illagers and vexes ignore baby villagers, but pillagers may still shoot them by accident, But if a vindicator is named Johnny, then they kill them.

A Minecraft:dispenser can equip an evoker, vindicator, or pillager with Minecraft:armor. However, no armor is visible on them and no armor drops upon death.

Pillagers and ravagers do not purposefully attack other illagers. However, non-pillagers and non-ravagers do attack pillagers who hit them with missed Minecraft:arrows.<ref>Template:Bug</ref> Vindicators and evokers retaliate against a pillager if the pillager accidentally hits the vindicator or evoker with an arrow, although the evoker fang deals no damage to pillagers. Vexes summoned by an injured evoker can still attack the pillager.

A "ravager with vindicator rider" is unused in Template:Editions and can only be summoned with the following command below:

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After the Texture Update, illagers still use the Java Edition 1.14 snapshot texture, including some of the Marketplace textures (for example, the pillager's arms).<ref>Template:Bug</ref> Also, a ravager's left leg texture in Template:Editions is different from that in Template:Editions, where it uses it's right leg texture instead.

Videos

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History

Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Issues

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Trivia

  • During the development of Minecraft Dungeons, Mojang decided that the game needed a significantly larger number of hostile mobs than existed at the time. This lead to the creation of a generically evil faction in the illagers that could be used in any sort of spin-off media.<ref name=":0">Minecraft Game Design</ref>
    • Jeb stated that illagers could have any agenda or skills necessary to fuel a story's plot. However, these skills should lean more toward being magic-oriented than technical.<ref name=":0" />
  • According to Mobestiary, illagers were "expelled" from villages due to their "unspeakable activities."
  • Minecraft:Witches ally with the illagers during raids. Cory Scheviak jokingly explained that witches spawned in raids are just along for the ride.<ref>Template:Bug</ref>
  • According to Jeb, illagers were originally called "ill-willed villagers" or "illvillagers", but "evillagers" and "illagers" were also suggested. The lattermost option was chosen as it was the shortest.<ref name=":0" />
    • Following that, "illager" is "fybo" (bad villager) in Swedish, from "bybo" (villager), since it creates the same pun and meaning as the English term.<ref name=":0" />
  • Apart from the evoker, all other illagers were originally designed with blue eyes. This includes the illager pattern on the ominous banner, the early concept artwork for pillagers and their variants in Minecraft Dungeons, and the illusioner in Java Edition.
    • Following the Texture Update, the eye color of all illagers was uniformly changed to the evoker's green.
    • In subsequent versions, only the vindicator's eye color was reverted to blue again.

Gallery

Screenshots

In other media

References

<references group="">

 </references>

See also

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cs:Útočník de:Illager (Begriffsklärung) es:Maldeano fr:Illageois it:Abitore ja:邪悪な村人 ko:우민 pl:Złosadnicy pt:Illager ru:Злодеяне th:อิลเลจเจอร์ zh:灾厄村民