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Dragonwilds:Rest: Difference between revisions

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[[File:Rest gauge.png|thumb|The resting gauge as seen in game bottom left corner of screen]]
[[File:Rest gauge.png|thumb|The rest gauge as seen in-game (bottom-left corner of screen)]]
'''Rest''' is a [[Dragonwilds:player]] attribute which determines how well-rested they are. When the player has a lack of rest, they will begin to lose maximum [[Dragonwilds:stamina]], [[Dragonwilds:hydration]], and [[Dragonwilds:sustenance]] (and increased dwindle), and [[Dragonwilds:Inventory|carrying capacity]]. To rest, players can sleep on a player-crafted and owned or [[Dragonwilds:Summon Shelter]] bed.
'''Rest''' is a [[Dragonwilds:player]] attribute affected by sleep. Players who lack rest begin to lose maximum [[Dragonwilds:stamina]], [[Dragonwilds:hydration]], [[Dragonwilds:sustenance]] (and increased dwindle rate), and [[Dragonwilds:Inventory|carrying capacity]]. Players can rest using a [[Dragonwilds:Bed Roll|bed]] or [[Dragonwilds:Summon Shelter|summoned shelter]].
 
Resting cannot be performed during combat or a [[Dragonwilds:Goblin Raids|raid]].


==Mechanics==
==Mechanics==


* Sleeping in a bed or using the [[Dragonwilds:Summon Shelter|Summon shelter]] spell at night will skip to morning and completely refill the rest meter.
* Using a bed or summoned shelter at night will skip to morning and completely refill the rest meter.
** Sleeping cannot be performed during combat or a [[Dragonwilds:Goblin Raids|raid]].
** A full night's rest removes all status over time effects, such as [[Dragonwilds:bleed]], [[Dragonwilds:poison]], [[Dragonwilds:shock]], [[Dragonwilds:Burning|burn]], and [[Dragonwilds:soulscourge]].
* A full night's rest removes all status over time effects, such as [[Dragonwilds:bleed]], [[Dragonwilds:poison]], [[Dragonwilds:shock]], [[Dragonwilds:Burning|burn]], and [[Dragonwilds:soulscourge]].
* Using a bed or summoned shelter during the day will result in napping, which recharges 1 point per second (taking at most 100s to fully recover from 0-100 rest). This can be cancelled at any time.  
* The player can rest in a bed or use the summoned shelter during the day to slowly recharge their rest, despite it not skipping to morning.
** While napping, if nighttime occurs, a full sleep to day will occur automatically.
** This occurs at a rate of 1/s, or 100s from 0-100 rest.
* Rest points slowly dwindle over time:
*** During this time, if nighttime were to break while the player rests on a bed, a full sleep to day will occur.
** 100–26: Reduced by 1 point per 72 seconds, taking 5,400s total (1hr 30m).
* Rest status slowly dwindles over time. When equal to or less than 25/100, Rest dwindles at half the rate:
** 25–0: Reduced by 1 point per 144 seconds, taking 3,600s total (1h 0m).
** 26-100: Rest status dwindles at a rate of (1/72)/s, or 1pt/72s
* Upon [[Dragonwilds:Gravestone|death]], rest will be reduced by 15 points, but will not be set lower than 25/100.
** 0-25: Rest status dwindles at a rate of (1/144)/s, or 1pt/144s
* A full [[Dragonwilds:game clock|daylight cycle]] lasts 24 minutes; night is roughly 5 minutes of that.
*** This means going from 100-25 Rest takes 5,400s (1hr 30m)
*** Or, going from 100-0 Rest takes 9,000s (2h 30m).
* Unlike with [[Dragonwilds:Hydration]] and [[Dragonwilds:Sustenance]], upon [[Dragonwilds:Gravestone|death]], rest will be reduced by 15/100, unless the player is already at or below 40/100; in this case, it will be reset to the minimum of 25/100.
* A full day cycle lasts 990s (16m 30s).
** A full night cycle lasts 420s (7m 30s).


==Hydration and Sustenance==
==Hydration and sustenance==
* After a full night's rest, the player will receive a [[Dragonwilds:Fresh Start]] [[Dragonwilds:Perks|perk]] (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes ([[Dragonwilds:Hydration]], [[Dragonwilds:Sustenance]], and Rest), which can be seen in the bottom left, as a rising sun next to a bar gauge.
* After a full night's rest, the player will receive a [[Dragonwilds:Fresh Start]] [[Dragonwilds:Perks|perk]] (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes (hydration, sustenance, and rest), which can be seen in the bottom left, as a rising sun next to a bar gauge.
* After a full night's rest, [[Dragonwilds:Hydration]] and [[Dragonwilds:Sustenance]] are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their tent (casted by [[Dragonwilds:Summon Shelter]]).
* After a full night's rest, hydration and sustenance are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their summoned shelter.
** [[Dragonwilds:Hydration]]:  
** Hydration:  
*** 65-100: Hydration randomly reduced by up to 40
*** 65-100: Hydration randomly reduced by up to 40
*** 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
*** 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
*** 0-25: Hydration maintained at current value.
*** 0-25: Hydration maintained at current value.
**** This means to best optimize resources for drinking, a player should rest as close to or below 25/100 [[Dragonwilds:Hydration]] as possible.
**** This means to best optimize resources for drinking, a player should rest as close to or below 25/100 hydration as possible.
** [[Dragonwilds:Sustenance]]:
** Sustenance:
*** 55-100: Sustenance reduced by up to 30, randomly
*** 55-100: Sustenance reduced by up to 30, randomly
*** 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25
*** 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25
*** 0-25: Sustenance maintained at current value.
*** 0-25: Sustenance maintained at current value.
**** This means to best optimize resources for eating, a player should rest as close to or below 25/100 [[Dragonwilds:Sustenance]] as possible.
**** This means to best optimize resources for eating, a player should rest as close to or below 25/100 sustenance as possible.
* With the [[Dragonwilds:Cosiness]] perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows:
* With the [[Dragonwilds:Cosiness]] perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows:
** Hydration: Reduced by 2-3, regardless of hydration levels
** Hydration: Reduced by 2-3, regardless of hydration levels
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|-
|-
|100/100
|100/100
|{{DW/NA}}
|{{NA}}
|-
|-
|75/100
|75/100
|{{DW/NA}}
|{{NA}}
|-
|-
|50/100 Tired
|50/100 Tired
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==Player Announcements==
==Player Announcements==
Upon reaching certain thresholds of Rest, a player announcement on screen will display:
Upon reaching certain thresholds of rest, a player announcement on screen will display:


50/100: ''You cannot stifle a yawn as your tiredness hits you''
50/100: ''You cannot stifle a yawn as your tiredness hits you''
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==Journal==
==Journal==
{{DW/Journal entry|
{{Journal entry|
We all need to rest from time to time. Sometimes everything just gets too much, we get tired, stressed, and just generally beaten down by the world, and it’s no different on Ashenfall.
We all need to rest from time to time. Sometimes everything just gets too much, we get tired, stressed, and just generally beaten down by the world, and it’s no different on Ashenfall.


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}}
}}


{{DW/Game mechanics}}
{{Game mechanics}}

Latest revision as of 11:00, 23 July 2026

File:Rest gauge.png
The rest gauge as seen in-game (bottom-left corner of screen)

Rest is a Dragonwilds:player attribute affected by sleep. Players who lack rest begin to lose maximum Dragonwilds:stamina, Dragonwilds:hydration, Dragonwilds:sustenance (and increased dwindle rate), and carrying capacity. Players can rest using a bed or summoned shelter.

Resting cannot be performed during combat or a raid.

Mechanics

  • Using a bed or summoned shelter at night will skip to morning and completely refill the rest meter.
  • Using a bed or summoned shelter during the day will result in napping, which recharges 1 point per second (taking at most 100s to fully recover from 0-100 rest). This can be cancelled at any time.
    • While napping, if nighttime occurs, a full sleep to day will occur automatically.
  • Rest points slowly dwindle over time:
    • 100–26: Reduced by 1 point per 72 seconds, taking 5,400s total (1hr 30m).
    • 25–0: Reduced by 1 point per 144 seconds, taking 3,600s total (1h 0m).
  • Upon death, rest will be reduced by 15 points, but will not be set lower than 25/100.
  • A full daylight cycle lasts 24 minutes; night is roughly 5 minutes of that.

Hydration and sustenance

  • After a full night's rest, the player will receive a Dragonwilds:Fresh Start perk (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes (hydration, sustenance, and rest), which can be seen in the bottom left, as a rising sun next to a bar gauge.
  • After a full night's rest, hydration and sustenance are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their summoned shelter.
    • Hydration:
      • 65-100: Hydration randomly reduced by up to 40
      • 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
      • 0-25: Hydration maintained at current value.
        • This means to best optimize resources for drinking, a player should rest as close to or below 25/100 hydration as possible.
    • Sustenance:
      • 55-100: Sustenance reduced by up to 30, randomly
      • 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25
      • 0-25: Sustenance maintained at current value.
        • This means to best optimize resources for eating, a player should rest as close to or below 25/100 sustenance as possible.
  • With the Dragonwilds:Cosiness perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows:
    • Hydration: Reduced by 2-3, regardless of hydration levels
    • Sustenance: Reduced by 2-3, regardless of sustenance levels

Thresholds

Rest level Effects
100/100 Template:NA
75/100 Template:NA
50/100 Tired Reduced maximum Dragonwilds:Stamina to 80/100
25/100 Knackered Reduced maximum Dragonwilds:Stamina to 60/100

Reduced maximum carrying capacity to 300 (350 with Leggings of Lightness)

Reduced maximum Dragonwilds:Sustenance and Dragonwilds:Hydration to 75/100 Dragonwilds:Sustenance and Dragonwilds:Hydration dwindling will increase by a rate of 1s per point

0/100 Exhausted Reduced maximum Dragonwilds:Stamina to 40/100
  • Whilst the Journal Entry states that when exhausted, the player will, "...[find] spells more expensive to cast", there is no clear mechanism in which this is the case in the game. Magic staves still cost the same stamina, expend 1 rune per cast, and all spells from the player skill spellbook cost the same number of runes.

Player Announcements

Upon reaching certain thresholds of rest, a player announcement on screen will display:

50/100: You cannot stifle a yawn as your tiredness hits you

25/100: You're tired and your eyelids feel really heavy. You could use a nap.

5/100: You're absolutely knackered and your legs barely want to move. Time for a rest.

0/100: You’re exhausted. You can’t go on like this, get some rest.

Journal

Template:Journal entry

Update history

Template:UH

Template:Game mechanics