Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Daylight Detector: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
Line 11: Line 11:
| renewable = Yes
| renewable = Yes
| stackable = Yes (64)
| stackable = Yes (64)
| waterloggable = {{MC/JEBE|No|Yes}}
| waterloggable = {{jebe|No|Yes}}
| flammable = No
| flammable = No
| lavasusceptible = Yes
| lavasusceptible = Yes
}}
}}
A '''daylight detector''' is a [[Minecraft:block]] that outputs a [[Minecraft:redstone]] signal based on its exposure to sky light.
A '''daylight detector''' is a [[Minecraft:block]] that outputs a [[Minecraft:redstone]] signal based on its exposure to [[Minecraft:Light#Internal light level|sky light]].


{{MC/Control|Using}} the detector inverts it, causing it instead to output a constant strong signal that weakens from exposure to sky light.
{{Control|Using}} the detector inverts it, causing it instead to output a constant strong signal that weakens from exposure to sky light.


== Obtaining ==
== Obtaining ==
=== Breaking ===
=== Breaking ===
Daylight detectors can be mined by hand or with any tool, but [[Minecraft:axe]]s are the quickest. Inverted daylight detectors cannot be collected directly; they drop a regular daylight detector. {{MC/In|BE}}, the inverted detector may be obtained by using {{MC/Control|pick block}} in Creative mode<ref>MCPE-179063 – Pickblocking an inverted Daylight Sensor produces "tile.daylight_detector_inverted.name" block</ref>, or via inventory editing or add-ons.
Daylight detectors can be mined by hand or with any tool, but [[Minecraft:axe]]s are the quickest. Inverted daylight detectors cannot be collected directly; they drop a regular daylight detector. {{IN|BE}}, the inverted detector may be obtained by using {{control|pick block}} in [[Minecraft:Creative]] mode<ref>[[Minecraft:bugtracker:MCPE-179063|MCPE-179063]] – Pickblocking an inverted Daylight Sensor produces "tile.daylight_detector_inverted.name" block</ref>, or via inventory editing or add-ons.
{{MC/Breaking row|horizontal=1|Daylight Detector|Axe|foot=1}}
{{breaking row|horizontal=1|Daylight Detector|Axe|foot=1}}


=== Crafting ===
=== Crafting ===
Line 42: Line 42:
=== Redstone component ===
=== Redstone component ===
[[File:Daylight sensor output clear.png|Graphed daylight detector output in clear weather. The red vertical line denotes the player sleep time, at 12,523.|thumb]]
[[File:Daylight sensor output clear.png|Graphed daylight detector output in clear weather. The red vertical line denotes the player sleep time, at 12,523.|thumb]]
{{MC/See also|Redstone circuit}}
{{see also|Redstone circuits}}


A daylight detector can be used to produce redstone power in proportion to the daylight cycle.
A daylight detector can be used to produce redstone power in proportion to the [[Minecraft:daylight cycle]].


A daylight detector is 0.375 blocks high (3/8ths of a block). Daylight detectors can be moved by [[Minecraft:piston]]s.{{only|bedrock}} [[Minecraft:Water]] and [[Minecraft:lava]] flow around daylight detectors without affecting them.  
A daylight detector is 0.375 blocks high (3/8ths of a block). Daylight detectors can be moved by [[Minecraft:piston]]s.{{only|bedrock}} [[Minecraft:Water]] and [[Minecraft:lava]] flow around daylight detectors without affecting them.  
Line 60: Line 60:
; Behavior
; Behavior
: An active daylight detector:
: An active daylight detector:
:*powers adjacent redstone dust, including below it, and redstone comparators facing away from the daylight detector, to a power level that depends on the time of day, the weather, the detector's exposure to the sky, and the internal sky light level (see tables below)
:*powers adjacent [[Minecraft:redstone dust]], including below it, and [[Minecraft:redstone comparator]]s facing away from the daylight detector, to a power level that depends on the time of day, the weather, the detector's exposure to the sky, and the [[Minecraft:Light#Internal light level|internal sky light level]] (see tables below)
:*powers adjacent redstone repeaters facing away from the daylight detector to power level 15
:*powers adjacent [[Minecraft:redstone repeater]]s facing away from the daylight detector to power level 15
:*activates adjacent [[Minecraft:Redstone components#Mechanism components|redstone mechanisms]], including above and below, such as [[Minecraft:piston]]s, redstone lamps, etc.
:*activates adjacent [[Minecraft:Redstone components#Mechanism components|redstone mechanisms]], including above and below, such as [[Minecraft:piston]]s, [[Minecraft:redstone lamp]]s, etc.


: A daylight detector has no effect on other adjacent blocks (for example, it cannot power a block the way a repeater can).  
: A daylight detector has no effect on other adjacent blocks (for example, it cannot power a block the way a repeater can).  
Line 69: Line 69:


==== Daylight detector ====
==== Daylight detector ====
In the [[Minecraft:Overworld]], a daylight detector's outputted signal strength depends on the time of day, the weather, the detector's exposure to the sky, and the '''internal sky light level'''.
In the [[Minecraft:Overworld]], a daylight detector's outputted [[Minecraft:signal strength]] depends on the time of day, the weather, the detector's exposure to the sky, and the [[Minecraft:Light#Internal light level|'''internal sky light level''']].


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
Line 83: Line 83:
|-
|-
| 0
| 0
| colspan="2" | {{MC/ClockPhase|18000}} 13,670–(Midnight/18,000)-22,330  
| colspan="2" | {{ClockPhase|18000}} 13,670–(Midnight/18,000)-22,330  
(8,660 Gtk/7:13)
(8,660 Gtk/7:13)
| colspan="2" | {{MC/ClockPhase|18000}} 13,670-(Midnight/18,000)–22,330  
| colspan="2" | {{ClockPhase|18000}} 13,670-(Midnight/18,000)–22,330  
(8,660 Gtk/7:13)
(8,660 Gtk/7:13)
| colspan="2" | {{MC/ClockPhase|18000}} 13,670-(Midnight/18,000)–22,330  
| colspan="2" | {{ClockPhase|18000}} 13,670-(Midnight/18,000)–22,330  
(8,660 Gtk/7:13)
(8,660 Gtk/7:13)
|-
|-
| 1
| 1
| style="text-align: left;" | {{MC/ClockPhase|22556}} 22,331–22,781  
| style="text-align: left;" | {{ClockPhase|22556}} 22,331–22,781  
(450 Gtk/22.5 sec)  
(450 Gtk/22.5 sec)  
| style="text-align: left;" | {{MC/ClockPhase|13444}} 13,219–13,669
| style="text-align: left;" | {{ClockPhase|13444}} 13,219–13,669
(450 Gtk/22.5 sec)
(450 Gtk/22.5 sec)
| style="text-align: left;" | {{MC/ClockPhase|22564}} 22,331–22,798
| style="text-align: left;" | {{ClockPhase|22564}} 22,331–22,798
(467 Gtk/23.35 sec)  
(467 Gtk/23.35 sec)  
| style="text-align: left;" | {{MC/ClockPhase|13436}} 13,203–13,669
| style="text-align: left;" | {{ClockPhase|13436}} 13,203–13,669
(466 Gtk/23.3 sec)
(466 Gtk/23.3 sec)
| style="text-align: left;" | {{MC/ClockPhase|22637}} 22,331–22,943  
| style="text-align: left;" | {{ClockPhase|22637}} 22,331–22,943  
(612 Gtk/30.6 sec)  
(612 Gtk/30.6 sec)  
| style="text-align: left;" | {{MC/ClockPhase|13363}} 13,058–13,669  
| style="text-align: left;" | {{ClockPhase|13363}} 13,058–13,669  
(611 Gtk/30.55 sec)
(611 Gtk/30.55 sec)
|-
|-
| 2
| 2
| style="text-align: left;" | {{MC/ClockPhase|22925}} 22,782–23,069{{only|short=1|java}}/23,070{{only|short=1|bedrock}}
| style="text-align: left;" | {{ClockPhase|22925}} 22,782–23,069{{only|short=1|java}}/23,070{{only|short=1|bedrock}}
J: (287 Gtk/14.35 sec)
J: (287 Gtk/14.35 sec)
B: (288 Gtk/14.4 sec)  
B: (288 Gtk/14.4 sec)  
| style="text-align: left;" | {{MC/ClockPhase|13074}} 12,931–13,218  
| style="text-align: left;" | {{ClockPhase|13074}} 12,931–13,218  
(287 Gtk/14.35 sec)
(287 Gtk/14.35 sec)
| style="text-align: left;" | {{MC/ClockPhase|23015}} 22,799–23,231
| style="text-align: left;" | {{ClockPhase|23015}} 22,799–23,231
(432 Gtk/21.6 sec)  
(432 Gtk/21.6 sec)  
| style="text-align: left;" | {{MC/ClockPhase|12985}} 12,769{{only|short=1|java}}/12,770{{only|short=1|bedrock}}-13,202
| style="text-align: left;" | {{ClockPhase|12985}} 12,769{{only|short=1|java}}/12,770{{only|short=1|bedrock}}-13,202
J: (433 Gtk/21.65 sec)
J: (433 Gtk/21.65 sec)
B: (432 Gtk/21.6 sec)
B: (432 Gtk/21.6 sec)
| style="text-align: left;" | {{MC/ClockPhase|23148}} 22,944–23,352  
| style="text-align: left;" | {{ClockPhase|23148}} 22,944–23,352  
(408 Gtk/20.4 sec)  
(408 Gtk/20.4 sec)  
| style="text-align: left;" | {{MC/ClockPhase|12852}} 12,648–13,057  
| style="text-align: left;" | {{ClockPhase|12852}} 12,648–13,057  
(409 Gtk/20.45 sec)
(409 Gtk/20.45 sec)
|-
|-
| 3
| 3
| style="text-align: left;" | {{MC/ClockPhase|23183}} 23,070{{only|short=1|java}}/23,071{{only|short=1|bedrock}}-23,296  
| style="text-align: left;" | {{ClockPhase|23183}} 23,070{{only|short=1|java}}/23,071{{only|short=1|bedrock}}-23,296  
J: (226 Gtk/11.3 sec)
J: (226 Gtk/11.3 sec)
B: (225 Gtk/11.25 sec)  
B: (225 Gtk/11.25 sec)  
| style="text-align: left;" | {{MC/ClockPhase|12817}} 12,705–12,930
| style="text-align: left;" | {{ClockPhase|12817}} 12,705–12,930
(225 Gtk/11.25 sec)
(225 Gtk/11.25 sec)
| style="text-align: left;" | {{MC/ClockPhase|23368}} 23,232–23,504
| style="text-align: left;" | {{ClockPhase|23368}} 23,232–23,504
(272 Gtk/13.6 sec)  
(272 Gtk/13.6 sec)  
| style="text-align: left;" | {{MC/ClockPhase|12632}} 12,497–12,768{{only|short=1|java}}/12,769{{only|short=1|bedrock}}
| style="text-align: left;" | {{ClockPhase|12632}} 12,497–12,768{{only|short=1|java}}/12,769{{only|short=1|bedrock}}
J: (271 Gtk/13.55 sec)
J: (271 Gtk/13.55 sec)
B: (272 Gtk/13.6 sec)
B: (272 Gtk/13.6 sec)
| style="text-align: left;" | {{MC/ClockPhase|23526}} 23,353–23,700  
| style="text-align: left;" | {{ClockPhase|23526}} 23,353–23,700  
(347 Gtk/17.35 sec)  
(347 Gtk/17.35 sec)  
| style="text-align: left;" | {{MC/ClockPhase|12473}} 12,300–12,647  
| style="text-align: left;" | {{ClockPhase|12473}} 12,300–12,647  
(347 Gtk/17.35 sec)
(347 Gtk/17.35 sec)
|-
|-
| 4
| 4
| style="text-align: left;" | {{MC/ClockPhase|23413}} 23,297–23,529
| style="text-align: left;" | {{ClockPhase|23413}} 23,297–23,529
(232 Gtk/11.6 sec)  
(232 Gtk/11.6 sec)  
| style="text-align: left;" | {{MC/ClockPhase|12587}} 12,471–12,704  
| style="text-align: left;" | {{ClockPhase|12587}} 12,471–12,704  
(233 Gtk/11.65 sec)
(233 Gtk/11.65 sec)
| style="text-align: left;" | {{MC/ClockPhase|23625}} 23,505–23,745
| style="text-align: left;" | {{ClockPhase|23625}} 23,505–23,745
(240 Gtk/12 sec)  
(240 Gtk/12 sec)  
| style="text-align: left;" | {{MC/ClockPhase|12376}} 12,256–12,496  
| style="text-align: left;" | {{ClockPhase|12376}} 12,256–12,496  
(240 Gtk/12 sec)
(240 Gtk/12 sec)
| style="text-align: left;" | {{MC/ClockPhase|23880}} 23,701-(Dawn/24,000/0)–59  
| style="text-align: left;" | {{ClockPhase|23880}} 23,701-(Dawn/24,000/0)–59  
(240 Gtk/12 sec)  
(240 Gtk/12 sec)  
| style="text-align: left;" | {{MC/ClockPhase|12120}} 11,941{{only|short=1|java}}/11,942{{only|short=1|bedrock}}-(Dusk/12,000)-12,299  
| style="text-align: left;" | {{ClockPhase|12120}} 11,941{{only|short=1|java}}/11,942{{only|short=1|bedrock}}-(Dusk/12,000)-12,299  
J: (358 Gtk/17.9 sec)  
J: (358 Gtk/17.9 sec)  
B: (357 Gtk/17.85 sec)
B: (357 Gtk/17.85 sec)
|-
|-
| 5
| 5
| style="text-align: left;" | {{MC/ClockPhase|23648}} 23,530–23,767
| style="text-align: left;" | {{ClockPhase|23648}} 23,530–23,767
(237 Gtk/11.85 sec)  
(237 Gtk/11.85 sec)  
| style="text-align: left;" | {{MC/ClockPhase|12351}} 12,233–12,470
| style="text-align: left;" | {{ClockPhase|12351}} 12,233–12,470
(237 Gtk/11.85 sec)
(237 Gtk/11.85 sec)
| style="text-align: left;" | {{MC/ClockPhase|23868}} 23,746–23,991
| style="text-align: left;" | {{ClockPhase|23868}} 23,746–23,991
(245 Gtk/12.25 sec)  
(245 Gtk/12.25 sec)  
| style="text-align: left;" | {{MC/ClockPhase|12132}} 12,010–12,255
| style="text-align: left;" | {{ClockPhase|12132}} 12,010–12,255
(245 Gtk/12.25 sec)
(245 Gtk/12.25 sec)
| style="text-align: left;" | {{MC/ClockPhase|250}} 60–441  
| style="text-align: left;" | {{ClockPhase|250}} 60–441  
(381 Gtk/19.05 sec)  
(381 Gtk/19.05 sec)  
| style="text-align: left;" | {{MC/ClockPhase|11750}} 11,560–11,940{{only|short=1|java}}/11,941{{only|short=1|bedrock}}
| style="text-align: left;" | {{ClockPhase|11750}} 11,560–11,940{{only|short=1|java}}/11,941{{only|short=1|bedrock}}
J:(380 Gtk/19 sec)
J:(380 Gtk/19 sec)
B: (381 Gtk/19.05 sec)
B: (381 Gtk/19.05 sec)
|-
|-
| 6
| 6
| style="text-align: left;" | {{MC/ClockPhase|23864}} 23,768–23,960  
| style="text-align: left;" | {{ClockPhase|23864}} 23,768–23,960  
(192 Gtk/9.6 sec)  
(192 Gtk/9.6 sec)  
| style="text-align: left;" | {{MC/ClockPhase|12136}} 12,041–12,232
| style="text-align: left;" | {{ClockPhase|12136}} 12,041–12,232
(191 Gtk/9.55 sec)
(191 Gtk/9.55 sec)
| style="text-align: left;" | {{MC/ClockPhase|193}} 23,992–(Dawn/24,000/0)-394  
| style="text-align: left;" | {{ClockPhase|193}} 23,992–(Dawn/24,000/0)-394  
(386 Gtk/19.3 sec)  
(386 Gtk/19.3 sec)  
| style="text-align: left;" | {{MC/ClockPhase|11808}} 11,607–(Dusk/12,000)-12,009  
| style="text-align: left;" | {{ClockPhase|11808}} 11,607–(Dusk/12,000)-12,009  
(402 Gtk/20.1 sec)
(402 Gtk/20.1 sec)
| style="text-align: left;" | {{MC/ClockPhase|740}} 442–1,039  
| style="text-align: left;" | {{ClockPhase|740}} 442–1,039  
(597 Gtk/29.85 sec)  
(597 Gtk/29.85 sec)  
| style="text-align: left;" | {{MC/ClockPhase|11260}} 10,962–11,559  
| style="text-align: left;" | {{ClockPhase|11260}} 10,962–11,559  
(597 Gtk/29.85 sec)
(597 Gtk/29.85 sec)
|-
|-
| 7
| 7
| style="text-align: left;" | {{MC/ClockPhase|63}} 23,961–(Dawn/24,000/0)-166  
| style="text-align: left;" | {{ClockPhase|63}} 23,961–(Dawn/24,000/0)-166  
(205 Gtk/10.25 sec)  
(205 Gtk/10.25 sec)  
| style="text-align: left;" | {{MC/ClockPhase|11937}} 11,835–(Dusk/12,000)-12,040 (205 Gtk/10.25 sec)
| style="text-align: left;" | {{ClockPhase|11937}} 11,835–(Dusk/12,000)-12,040 (205 Gtk/10.25 sec)
| style="text-align: left;" | {{MC/ClockPhase|638}} 395–882  
| style="text-align: left;" | {{ClockPhase|638}} 395–882  
(487 Gtk/24.35 sec)  
(487 Gtk/24.35 sec)  
| style="text-align: left;" | {{MC/ClockPhase|11362}} 11,119–11,606
| style="text-align: left;" | {{ClockPhase|11362}} 11,119–11,606
(487 Gtk/24.35 sec)
(487 Gtk/24.35 sec)
| style="text-align: left;" | {{MC/ClockPhase|1387}} 1,040–1,735  
| style="text-align: left;" | {{ClockPhase|1387}} 1,040–1,735  
(695 Gtk/34.75 sec)  
(695 Gtk/34.75 sec)  
| style="text-align: left;" | {{MC/ClockPhase|10613}} 10,266–10,961  
| style="text-align: left;" | {{ClockPhase|10613}} 10,266–10,961  
(695 Gtk/34.75 sec)
(695 Gtk/34.75 sec)
|-
|-
| 8
| 8
| style="text-align: left;" | {{MC/ClockPhase|351}} 167–535  
| style="text-align: left;" | {{ClockPhase|351}} 167–535  
(368/18.4 sec)  
(368/18.4 sec)  
| style="text-align: left;" | {{MC/ClockPhase|11649}} 11,465{{only|short=1|java}}/11,466{{only|short=1|bedrock}}-11,834
| style="text-align: left;" | {{ClockPhase|11649}} 11,465{{only|short=1|java}}/11,466{{only|short=1|bedrock}}-11,834
J: (369 Gtk/18.45 sec)
J: (369 Gtk/18.45 sec)
B: (368 Gtk/18.4 sec)
B: (368 Gtk/18.4 sec)
| style="text-align: left;" | {{MC/ClockPhase|1156}} 883–1,429{{only|short=1|java}}/1,430{{only|short=1|bedrock}}
| style="text-align: left;" | {{ClockPhase|1156}} 883–1,429{{only|short=1|java}}/1,430{{only|short=1|bedrock}}
J: (546 Gtk/27.3 sec)
J: (546 Gtk/27.3 sec)
B: (547 Gtk/27.35 sec)  
B: (547 Gtk/27.35 sec)  
| style="text-align: left;" | {{MC/ClockPhase|10844}} 10,571–11,118
| style="text-align: left;" | {{ClockPhase|10844}} 10,571–11,118
(547 Gtk/27.35 sec)
(547 Gtk/27.35 sec)
| style="text-align: left;" | {{MC/ClockPhase|2172}} 1,736–2,608  
| style="text-align: left;" | {{ClockPhase|2172}} 1,736–2,608  
(872 Gtk/43.6 sec)  
(872 Gtk/43.6 sec)  
| style="text-align: left;" | {{MC/ClockPhase|9828}} 9,392–10,265  
| style="text-align: left;" | {{ClockPhase|9828}} 9,392–10,265  
(873 Gtk/43.65 sec)
(873 Gtk/43.65 sec)
|-
|-
| 9
| 9
| style="text-align: left;" | {{MC/ClockPhase|734}} 536–933
| style="text-align: left;" | {{ClockPhase|734}} 536–933
(397 Gtk/19.85 sec)  
(397 Gtk/19.85 sec)  
| style="text-align: left;" | {{MC/ClockPhase|10250}} 11,067–11,464{{only|short=1|java}}/11,465{{only|short=1|bedrock}}
| style="text-align: left;" | {{ClockPhase|10250}} 11,067–11,464{{only|short=1|java}}/11,465{{only|short=1|bedrock}}
J: (397 Gtk/19.85 sec)
J: (397 Gtk/19.85 sec)
B: (398 Gtk/19.9 sec)
B: (398 Gtk/19.9 sec)
| style="text-align: left;" | {{MC/ClockPhase|1749}} 1,430{{only|short=1|java}}/1,431{{only|short=1|bedrock}}-2,069
| style="text-align: left;" | {{ClockPhase|1749}} 1,430{{only|short=1|java}}/1,431{{only|short=1|bedrock}}-2,069
J: (639 Gtk/31.95 sec)
J: (639 Gtk/31.95 sec)
B: (638 Gtk/31.6 sec)
B: (638 Gtk/31.6 sec)
| style="text-align: left;" | {{MC/ClockPhase|10250}} 9,931–10,570
| style="text-align: left;" | {{ClockPhase|10250}} 9,931–10,570
(639 Gtk/31.95 sec)
(639 Gtk/31.95 sec)
| style="text-align: left;" | {{MC/ClockPhase|3275}} 2,609–3,942  
| style="text-align: left;" | {{ClockPhase|3275}} 2,609–3,942  
(1,333 Gtk/1:06.65 sec)  
(1,333 Gtk/1:06.65 sec)  
| style="text-align: left;" | {{MC/ClockPhase|8725}} 8,059–9,391  
| style="text-align: left;" | {{ClockPhase|8725}} 8,059–9,391  
(1,332 Gtk/1:06.6 sec)
(1,332 Gtk/1:06.6 sec)
|-
|-
| 10
| 10
| style="text-align: left;" | {{MC/ClockPhase|1152}} 934–1,371
| style="text-align: left;" | {{ClockPhase|1152}} 934–1,371
(437 Gtk/21.85 sec)  
(437 Gtk/21.85 sec)  
| style="text-align: left;" | {{MC/ClockPhase|10847}} 10,629–11,066
| style="text-align: left;" | {{ClockPhase|10847}} 10,629–11,066
(437 Gtk/21.85 sec)
(437 Gtk/21.85 sec)
| style="text-align: left;" | {{MC/ClockPhase|2472}} 2,070–2,875
| style="text-align: left;" | {{ClockPhase|2472}} 2,070–2,875
(805 Gtk/40.25 sec)  
(805 Gtk/40.25 sec)  
| style="text-align: left;" | {{MC/ClockPhase|9527}} 9,125{{only|short=1|java}}/9,126{{only|short=1|bedrock}}-9,930
| style="text-align: left;" | {{ClockPhase|9527}} 9,125{{only|short=1|java}}/9,126{{only|short=1|bedrock}}-9,930
J: (805 Gtk/40.25 sec)
J: (805 Gtk/40.25 sec)
B: (804 Gtk/40.2 sec)
B: (804 Gtk/40.2 sec)
| colspan="2" | {{MC/ClockPhase|6000}} 3,943–(Noon/6,000)-8,058  
| colspan="2" | {{ClockPhase|6000}} 3,943–(Noon/6,000)-8,058  
(4115 Gtk/3:25)
(4115 Gtk/3:25)
|-
|-
| 11
| 11
| style="text-align: left;" | {{MC/ClockPhase|1618}} 1,372–1,865
| style="text-align: left;" | {{ClockPhase|1618}} 1,372–1,865
(493 Gtk/24.65 sec)  
(493 Gtk/24.65 sec)  
| style="text-align: left;" | {{MC/ClockPhase|10382}} 10,136–10,628
| style="text-align: left;" | {{ClockPhase|10382}} 10,136–10,628
(492 Gtk/24.6 sec)
(492 Gtk/24.6 sec)
| style="text-align: left;" | {{MC/ClockPhase|3492}} 2,876–4,108
| style="text-align: left;" | {{ClockPhase|3492}} 2,876–4,108
(1,232 Gtk/1:01.6)  
(1,232 Gtk/1:01.6)  
| style="text-align: left;" | {{MC/ClockPhase|8508}} 7,892–9,124{{only|short=1|java}}/7,893–9,125{{only|short=1|bedrock}}
| style="text-align: left;" | {{ClockPhase|8508}} 7,892–9,124{{only|short=1|java}}/7,893–9,125{{only|short=1|bedrock}}
J: (1,232 Gtk/1:01.6)
J: (1,232 Gtk/1:01.6)
B: (1,232 Gtk/1:01.6)
B: (1,232 Gtk/1:01.6)
Line 251: Line 251:
|-
|-
| 12
| 12
| style="text-align: left;" | {{MC/ClockPhase|2155}} 1,866–2,444
| style="text-align: left;" | {{ClockPhase|2155}} 1,866–2,444
(578 Gtk/28.9 sec)  
(578 Gtk/28.9 sec)  
| style="text-align: left;" | {{MC/ClockPhase|9846}} 9,557–10,135
| style="text-align: left;" | {{ClockPhase|9846}} 9,557–10,135
(578 Gtk/28.9 sec)
(578 Gtk/28.9 sec)
| colspan="2" |{{MC/ClockPhase|6000}} 4,109–(Noon/6,000)-7,891{{only|short=1|java}}/7,892{{only|short=1|bedrock}}
| colspan="2" |{{ClockPhase|6000}} 4,109–(Noon/6,000)-7,891{{only|short=1|java}}/7,892{{only|short=1|bedrock}}
J:(3,410 Gtk/2:50)
J:(3,410 Gtk/2:50)
B: (3,783 Gtk/3:9.15)
B: (3,783 Gtk/3:9.15)
Line 261: Line 261:
|-
|-
| 13
| 13
| style="text-align: left;" | {{MC/ClockPhase|2810}} 2,445–3,175  
| style="text-align: left;" | {{ClockPhase|2810}} 2,445–3,175  
(730 Gtk/36.5 sec)  
(730 Gtk/36.5 sec)  
| style="text-align: left;" | {{MC/ClockPhase|9191}} 8,826–9,556
| style="text-align: left;" | {{ClockPhase|9191}} 8,826–9,556
(730 Gtk/36.5 sec)
(730 Gtk/36.5 sec)
| N/A || N/A
| N/A || N/A
Line 269: Line 269:
|-
|-
| 14
| 14
| style="text-align: left;" | {{MC/ClockPhase|3735}} 3,176–4,294
| style="text-align: left;" | {{ClockPhase|3735}} 3,176–4,294
(1,118 Gtk/55.9 sec)  
(1,118 Gtk/55.9 sec)  
| style="text-align: left;" | {{MC/ClockPhase|8265}} 7,706–8,825
| style="text-align: left;" | {{ClockPhase|8265}} 7,706–8,825
(1,119 Gtk/55.95 sec)
(1,119 Gtk/55.95 sec)
| N/A || N/A
| N/A || N/A
Line 277: Line 277:
|-
|-
| 15
| 15
| colspan="2" | {{MC/ClockPhase|6000}} 4,295–(Noon/6,000)-7,705  
| colspan="2" | {{ClockPhase|6000}} 4,295–(Noon/6,000)-7,705  
(3,410 Gtk/2:50)
(3,410 Gtk/2:50)
| N/A || N/A
| N/A || N/A
Line 283: Line 283:
|}
|}


A non-inverted daylight detector never produces a signal in [[Minecraft:the Nether]] and, {{MC/In|Bedrock}}, also [[Minecraft:the End]]. {{MC/In|Java}}, daylight detectors always produces a maximum signal strength of 15 from exposure to the End dimension's sky, as the End's internal sky light level never changes.
A non-inverted daylight detector never produces a signal in [[Minecraft:the Nether]] and, {{in|Bedrock}}, also [[Minecraft:the End]]. {{IN|Java}}, daylight detectors always produces a maximum signal strength of 15 from exposure to the End dimension's sky, as the End's internal sky light level never changes.


==== Inverted daylight detector ====
==== Inverted daylight detector ====
{{MC/Control|Using}} a daylight detector inverts it. However, the output of the inverted detector is not a simple inversion of the daylight detector's output; it uses a much simpler algorithm that depends on the '''internal sky light level'''. Specifically, it outputs a signal strength of 15 minus the current internal sky light level, where values over 15 or below 0 are taken as 15 or 0 respectively. This means that, in the Overworld, an inverted daylight detector actually outputs a strength of 11 at midnight when the weather is clear, if it has line of sight with the sky. The effects of shade are applied before inverting, so shade ''increases'' the signal strength when it is not already full, and prevents it from reaching zero. Completely blocking an inverted daylight detector from exposure to the sky causes it to emit a signal strength of 15 at all times of day.
{{control|Using}} a daylight detector inverts it. However, the output of the inverted detector is not a simple inversion of the daylight detector's output; it uses a much simpler algorithm that depends on the [[Minecraft:Light#Internal_light_level|'''internal sky light level''']]. Specifically, it outputs a signal strength of 15 minus the current internal sky light level, where values over 15 or below 0 are taken as 15 or 0 respectively. This means that, in the Overworld, an inverted daylight detector actually outputs a strength of 11 at midnight when the weather is clear, if it has line of sight with the sky. The effects of shade are applied before inverting, so shade ''increases'' the signal strength when it is not already full, and prevents it from reaching zero. Completely blocking an inverted daylight detector from exposure to the sky causes it to emit a signal strength of 15 at all times of day.


{{MC/In|Java}}, inverted daylight detectors in the Nether always produce a signal strength of 15; in the End, they work similarly to in the Overworld. {{MC/In|Bedrock}}, inverted daylight detectors in the Nether or End never produce a signal under any circumstance.
{{In|Java}}, inverted daylight detectors in the Nether always produce a signal strength of 15; in the End, they work similarly to in the Overworld. {{In|Bedrock}}, inverted daylight detectors in the Nether or End never produce a signal under any circumstance.


The cells on inverted daylight detectors are emissive if [[Minecraft:Vibrant Visuals]] is enabled.
The cells on inverted daylight detectors are emissive if [[Minecraft:Vibrant Visuals]] is enabled.


=== Fuel ===
=== Fuel ===
Daylight detectors can be used as a fuel in [[Minecraft:furnace]]s, smelting 1.5 items per block.
Daylight detectors can be used as a [[Minecraft:fuel]] in [[Minecraft:furnace]]s, smelting 1.5 items per block.
 
=== Note blocks ===
Daylight detectors can be placed under note blocks to produce "bass" sounds.


== Sounds ==
== Sounds ==
{{MC/Sound table/Block/Wood}}
{{Sound table/Block/Wood}}


== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{MC/Edition|java}}:
{{edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 319: Line 316:
|foot=1}}
|foot=1}}


{{MC/Edition|bedrock}}:
{{edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 346: Line 343:


=== Block states ===
=== Block states ===
{{MC/See also|Block states}}
{{see also|Block states}}


{{MC/Edition|java}}:
{{edition|java}}:
{{bst|inverted|false|false,true|If true, the daylight detector is inverted.}}
{{bst|inverted|false|false,true|If true, the daylight detector is inverted.}}
{{bst|power|0|0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15|The current redstone power level produced by the daylight detector.|foot=1}}
{{bst|power|0|0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15|The current redstone power level produced by the daylight detector.|foot=1}}


{{MC/Edition|bedrock}}:
{{edition|bedrock}}:
{{bst|showaux=1|bits=0x1,0x2,0x4,0x8|redstone_signal|0|0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15|The current redstone power level produced by the daylight detector.|foot=1}}
{{bst|showaux=1|bits=0x1,0x2,0x4,0x8|redstone_signal|0|0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15|The current redstone power level produced by the daylight detector.|foot=1}}


Line 358: Line 355:
A daylight detector has a block entity associated with it which stores only its entity ID and position (the minimum data for a block entity). Although the daylight detector's block entity stores no additional data, the block entity ensures that the daylight detector is updated every game tick.
A daylight detector has a block entity associated with it which stores only its entity ID and position (the minimum data for a block entity). Although the daylight detector's block entity stores no additional data, the block entity ensures that the daylight detector is updated every game tick.


{{MC/El|java}}:
{{el|java}}:
{{MC/See also|Block entity format}}
{{see also|Block entity format}}
<section begin="block data"/><div class="treeview">
<section begin="block data"/><div class="treeview">
* {{MC/Nbt|compound}} Block entity data
* {{nbt|compound}} Block entity data
** {{MC/Nbt inherit/blockentity}}
** {{nbt inherit/blockentity}}
</div><section end="block data"/>
</div><section end="block data"/>


{{MC/El|bedrock}}:
{{el|bedrock}}:
:See [[Minecraft:Bedrock Edition level format/Block entity format]].
:See [[Minecraft:Bedrock Edition level format/Block entity format]].


== Videos ==
== Videos ==
{{MC/Yt|8LFNK6Q7iRY}}
{{yt|8LFNK6Q7iRY}}


== History ==
== History ==
=== Development ===
=== Development ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine||July 6, 2010|link=wordofnotch:776816446|Notch suggests that he may implement daylight sensors (in the blog post mentioning Alpha 1.0.2_01).}}
|{{HistoryLine||July 6, 2010|link=wordofnotch:776816446|[[Minecraft:Notch]] suggests that he may implement daylight sensors (in the blog post mentioning [[Minecraft:Java Edition Alpha v1.0.2_01|Alpha 1.0.2_01]]).}}
|{{MC/HistoryLine||November 24, 2012|link=Redstone Update|Jeb stated that there may be a daylight sensor.}}
|{{HistoryLine||November 24, 2012|link=Redstone Update|[[Minecraft:Jeb]] stated that there may be a daylight sensor.}}
|{{HistoryLine||January 2, 2013|link={{tweet|jeb_|286493347756011520}}|Jeb tweeted an [https://web.archive.org/web/20230330102904/https://imgur.com/DmHt3 image] of the daylight sensor.}}
|{{HistoryLine||January 2, 2013|link={{tweet|jeb_|286493347756011520}}|Jeb tweeted an [https://web.archive.org/web/20230330102904/https://imgur.com/DmHt3 image] of the daylight sensor.}}
}}
}}
Line 381: Line 378:
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|java}}
|{{HistoryLine|java}}
|{{MC/HistoryLine||1.5|dev=13w01a|[[File:Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|{{HistoryLine||1.5|dev=13w01a|[[File:Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|{{HistoryLine||1.8|dev=14w31a|[[File:Inverted Daylight Detector JE1 BE1.png|32px]] Daylight sensors can now be toggled between day and night by {{MC/Control|using}} them.}}
|{{HistoryLine||1.8|dev=14w31a|[[File:Inverted Daylight Detector JE1 BE1.png|32px]] Daylight sensors can now be toggled between [[Minecraft:Daylight cycle#Daytime|day]] and [[Minecraft:Daylight cycle#Nighttime|night]] by {{control|using}} them.}}
|{{MC/HistoryLine||1.9|dev=15w47a|Daylight sensors no longer emit signal during the night when sufficiently shaded.
|{{HistoryLine||1.9|dev=15w47a|Daylight sensors no longer emit signal during the night when sufficiently shaded.
|Inverted daylight sensors now emit a variable signal at night.}}
|Inverted daylight sensors now emit a variable signal at night.}}
|{{MC/HistoryLine||1.13|dev=17w47a|"Daylight Sensor" has been renamed to "Daylight Detector".}}
|{{HistoryLine||1.13|dev=17w47a|"Daylight Sensor" has been renamed to "Daylight Detector".}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine||v0.13.0|dev=build 1|[[File:Daylight Detector JE1 BE1.png|32px]] [[File:Inverted Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Daylight Detector JE1 BE1.png|32px]] [[File:Inverted Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|{{MC/HistoryLine||v0.15.0|dev=build 1|Daylight sensors can now be moved by [[Minecraft:piston]]s.}}
|{{HistoryLine||v0.15.0|dev=build 1|Daylight sensors can now be moved by [[Minecraft:piston]]s.}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Daylight Sensor" to "Daylight Detector" to match {{MC/JE}}.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Daylight Sensor" to "Daylight Detector" to match {{JE}}.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|console}}
|{{HistoryLine|console}}
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Inverted Daylight Detector JE1 BE1.png|32px]] Daylight sensors can now be toggled between day and night by {{MC/Control|using}} them.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Inverted Daylight Detector JE1 BE1.png|32px]] Daylight sensors can now be toggled between [[Minecraft:Daylight cycle#Daytime|day]] and [[Minecraft:Daylight cycle#Nighttime|night]] by {{control|using}} them.}}
|{{MC/HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Daylight sensors can now be moved by [[Minecraft:piston]]s.}}
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Daylight sensors can now be moved by [[Minecraft:piston]]s.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine||0.1.0|[[File:Daylight Detector JE1 BE1.png|32px]] [[File:Inverted Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|{{HistoryLine||0.1.0|[[File:Daylight Detector JE1 BE1.png|32px]] [[File:Inverted Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|{{MC/HistoryLine||?|Daylight sensors are no longer instantly broken.}}
|{{HistoryLine||?|Daylight sensors are no longer instantly broken.}}
}}
}}


=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|java}}
|{{HistoryLine|java}}
|{{MC/HistoryLine||1.11|dev=16w32a|The [[Minecraft:block entity]] ID has now been changed from <code>DLDetector</code> to <code>daylight_detector</code>.}}
|{{HistoryLine||1.11|dev=16w32a|The [[Minecraft:block entity]] ID has now been changed from <code>DLDetector</code> to <code>daylight_detector</code>.}}
|{{MC/HistoryLine||1.13|dev=17w47a|The different block IDs for the daylight detector have now been merged into one ID.
|{{HistoryLine||1.13|dev=17w47a|The different block IDs for the daylight detector have now been merged into one ID.
|Added an inverted block state to daylight detectors.
|Added an inverted block state to daylight detectors.
|Prior to ''The Flattening'', these blocks' numeral IDs were 151 and 178.}}
|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 151 and 178.}}
}}
}}


== Issues ==
== Issues ==
{{MC/Issue list|Daylight Sensor|Daylight Detector}}
{{Issue list|Daylight Sensor|Daylight Detector}}


== Gallery ==
== Gallery ==
Line 437: Line 434:
<gallery>
<gallery>
File:Jeb Daylight Detector.png|First image of a daylight detector.
File:Jeb Daylight Detector.png|First image of a daylight detector.
File:13w01a Banner.png|The 13w01a snapshot image released by Mojang.
File:13w01a Banner.png|The 13w01a snapshot image released by [[Minecraft:Mojang]].
File:Daylight-sensor-recipe.jpeg
File:Daylight-sensor-recipe.jpeg
</gallery>
</gallery>


== References ==
== References ==
{{MC/Reflist}}
{{Reflist}}


== External links ==
== External links ==
Line 448: Line 445:


== Navigation ==
== Navigation ==
{{MC/Navbox redstone|components}}
{{Navbox redstone|components}}
{{MC/Navbox blocks|Utility}}
{{Navbox blocks|Utility}}


[[Category:Redstone]]
[[Category:Redstone]]
Line 456: Line 453:
[[Category:Block entities]]
[[Category:Block entities]]


de:Tageslichtsensor
[[Minecraft:de:Tageslichtsensor]]
es:Sensor de luz solar
[[Minecraft:es:Sensor de luz solar]]
fr:Capteur de lumière
[[Minecraft:fr:Capteur de lumière]]
ja:日照センサー
[[Minecraft:ja:日照センサー]]
ko:햇빛 감지기
[[Minecraft:ko:햇빛 감지기]]
nl:Daglichtsensor
[[Minecraft:nl:Daglichtsensor]]
pl:Detektor światła dziennego
[[Minecraft:pl:Detektor światła dziennego]]
pt:Detector de Luz Solar
[[Minecraft:pt:Detector de Luz Solar]]
ru:Датчик дневного света
[[Minecraft:ru:Датчик дневного света]]
zh:阳光探测器
[[Minecraft:zh:阳光探测器]]

Latest revision as of 11:03, 29 April 2026

Template:Infobox block A daylight detector is a Minecraft:block that outputs a Minecraft:redstone signal based on its exposure to sky light.

Template:Control the detector inverts it, causing it instead to output a constant strong signal that weakens from exposure to sky light.

Obtaining

Breaking

Daylight detectors can be mined by hand or with any tool, but Minecraft:axes are the quickest. Inverted daylight detectors cannot be collected directly; they drop a regular daylight detector. Template:IN, the inverted detector may be obtained by using Template:Control in Minecraft:Creative mode<ref>MCPE-179063 – Pickblocking an inverted Daylight Sensor produces "tile.daylight_detector_inverted.name" block</ref>, or via inventory editing or add-ons. Template:Breaking row

Crafting

Template:Crafting

Usage

Redstone component

File:Daylight sensor output clear.png
Graphed daylight detector output in clear weather. The red vertical line denotes the player sleep time, at 12,523.

Template:See also

A daylight detector can be used to produce redstone power in proportion to the Minecraft:daylight cycle.

A daylight detector is 0.375 blocks high (3/8ths of a block). Daylight detectors can be moved by Minecraft:pistons.Template:Only Minecraft:Water and Minecraft:lava flow around daylight detectors without affecting them.

Placement
To place a daylight detector, use the "Use Item/Place Block" control.
A daylight detector can be "inverted", which reverses the power levels produced by the daylight detector. To invert a daylight detector, aim at the placed daylight detector and use the "Use Item/Place Block" control.
Activation
A daylight detector activates when exposed to sufficient daylight (daylight detector mode) or when exposure to daylight is low enough (inverted daylight detector mode).
Sources of block light (Minecraft:torches, Minecraft:glowstone, etc.) cannot activate a daylight detector.
Behavior
An active daylight detector:
A daylight detector has no effect on other adjacent blocks (for example, it cannot power a block the way a repeater can).
The output signal of daylight detectors in the loaded chunk is updated every 20 gametimeTemplate:Only/daytimeTemplate:Only. Block updates have no effect on daylight detectors.

Daylight detector

In the Minecraft:Overworld, a daylight detector's outputted Minecraft:signal strength depends on the time of day, the weather, the detector's exposure to the sky, and the internal sky light level.

Daylight detector power levels when sky light level is 15
Power Clear Rain or snowfall Thunder
Time ↓ Time ↑ Time ↓ Time ↑ Time ↓ Time ↑
0 Template:ClockPhase 13,670–(Midnight/18,000)-22,330

(8,660 Gtk/7:13)

Template:ClockPhase 13,670-(Midnight/18,000)–22,330

(8,660 Gtk/7:13)

Template:ClockPhase 13,670-(Midnight/18,000)–22,330

(8,660 Gtk/7:13)

1 Template:ClockPhase 22,331–22,781

(450 Gtk/22.5 sec)

Template:ClockPhase 13,219–13,669

(450 Gtk/22.5 sec)

Template:ClockPhase 22,331–22,798

(467 Gtk/23.35 sec)

Template:ClockPhase 13,203–13,669

(466 Gtk/23.3 sec)

Template:ClockPhase 22,331–22,943

(612 Gtk/30.6 sec)

Template:ClockPhase 13,058–13,669

(611 Gtk/30.55 sec)

2 Template:ClockPhase 22,782–23,069Template:Only/23,070Template:Only

J: (287 Gtk/14.35 sec) B: (288 Gtk/14.4 sec)

Template:ClockPhase 12,931–13,218

(287 Gtk/14.35 sec)

Template:ClockPhase 22,799–23,231

(432 Gtk/21.6 sec)

Template:ClockPhase 12,769Template:Only/12,770Template:Only-13,202

J: (433 Gtk/21.65 sec) B: (432 Gtk/21.6 sec)

Template:ClockPhase 22,944–23,352

(408 Gtk/20.4 sec)

Template:ClockPhase 12,648–13,057

(409 Gtk/20.45 sec)

3 Template:ClockPhase 23,070Template:Only/23,071Template:Only-23,296

J: (226 Gtk/11.3 sec) B: (225 Gtk/11.25 sec)

Template:ClockPhase 12,705–12,930

(225 Gtk/11.25 sec)

Template:ClockPhase 23,232–23,504

(272 Gtk/13.6 sec)

Template:ClockPhase 12,497–12,768Template:Only/12,769Template:Only

J: (271 Gtk/13.55 sec) B: (272 Gtk/13.6 sec)

Template:ClockPhase 23,353–23,700

(347 Gtk/17.35 sec)

Template:ClockPhase 12,300–12,647

(347 Gtk/17.35 sec)

4 Template:ClockPhase 23,297–23,529

(232 Gtk/11.6 sec)

Template:ClockPhase 12,471–12,704

(233 Gtk/11.65 sec)

Template:ClockPhase 23,505–23,745

(240 Gtk/12 sec)

Template:ClockPhase 12,256–12,496

(240 Gtk/12 sec)

Template:ClockPhase 23,701-(Dawn/24,000/0)–59

(240 Gtk/12 sec)

Template:ClockPhase 11,941Template:Only/11,942Template:Only-(Dusk/12,000)-12,299

J: (358 Gtk/17.9 sec) B: (357 Gtk/17.85 sec)

5 Template:ClockPhase 23,530–23,767

(237 Gtk/11.85 sec)

Template:ClockPhase 12,233–12,470

(237 Gtk/11.85 sec)

Template:ClockPhase 23,746–23,991

(245 Gtk/12.25 sec)

Template:ClockPhase 12,010–12,255

(245 Gtk/12.25 sec)

Template:ClockPhase 60–441

(381 Gtk/19.05 sec)

Template:ClockPhase 11,560–11,940Template:Only/11,941Template:Only

J:(380 Gtk/19 sec) B: (381 Gtk/19.05 sec)

6 Template:ClockPhase 23,768–23,960

(192 Gtk/9.6 sec)

Template:ClockPhase 12,041–12,232

(191 Gtk/9.55 sec)

Template:ClockPhase 23,992–(Dawn/24,000/0)-394

(386 Gtk/19.3 sec)

Template:ClockPhase 11,607–(Dusk/12,000)-12,009

(402 Gtk/20.1 sec)

Template:ClockPhase 442–1,039

(597 Gtk/29.85 sec)

Template:ClockPhase 10,962–11,559

(597 Gtk/29.85 sec)

7 Template:ClockPhase 23,961–(Dawn/24,000/0)-166

(205 Gtk/10.25 sec)

Template:ClockPhase 11,835–(Dusk/12,000)-12,040 (205 Gtk/10.25 sec) Template:ClockPhase 395–882

(487 Gtk/24.35 sec)

Template:ClockPhase 11,119–11,606

(487 Gtk/24.35 sec)

Template:ClockPhase 1,040–1,735

(695 Gtk/34.75 sec)

Template:ClockPhase 10,266–10,961

(695 Gtk/34.75 sec)

8 Template:ClockPhase 167–535

(368/18.4 sec)

Template:ClockPhase 11,465Template:Only/11,466Template:Only-11,834

J: (369 Gtk/18.45 sec) B: (368 Gtk/18.4 sec)

Template:ClockPhase 883–1,429Template:Only/1,430Template:Only

J: (546 Gtk/27.3 sec) B: (547 Gtk/27.35 sec)

Template:ClockPhase 10,571–11,118

(547 Gtk/27.35 sec)

Template:ClockPhase 1,736–2,608

(872 Gtk/43.6 sec)

Template:ClockPhase 9,392–10,265

(873 Gtk/43.65 sec)

9 Template:ClockPhase 536–933

(397 Gtk/19.85 sec)

Template:ClockPhase 11,067–11,464Template:Only/11,465Template:Only

J: (397 Gtk/19.85 sec) B: (398 Gtk/19.9 sec)

Template:ClockPhase 1,430Template:Only/1,431Template:Only-2,069

J: (639 Gtk/31.95 sec) B: (638 Gtk/31.6 sec)

Template:ClockPhase 9,931–10,570

(639 Gtk/31.95 sec)

Template:ClockPhase 2,609–3,942

(1,333 Gtk/1:06.65 sec)

Template:ClockPhase 8,059–9,391

(1,332 Gtk/1:06.6 sec)

10 Template:ClockPhase 934–1,371

(437 Gtk/21.85 sec)

Template:ClockPhase 10,629–11,066

(437 Gtk/21.85 sec)

Template:ClockPhase 2,070–2,875

(805 Gtk/40.25 sec)

Template:ClockPhase 9,125Template:Only/9,126Template:Only-9,930

J: (805 Gtk/40.25 sec) B: (804 Gtk/40.2 sec)

Template:ClockPhase 3,943–(Noon/6,000)-8,058

(4115 Gtk/3:25)

11 Template:ClockPhase 1,372–1,865

(493 Gtk/24.65 sec)

Template:ClockPhase 10,136–10,628

(492 Gtk/24.6 sec)

Template:ClockPhase 2,876–4,108

(1,232 Gtk/1:01.6)

Template:ClockPhase 7,892–9,124Template:Only/7,893–9,125Template:Only

J: (1,232 Gtk/1:01.6) B: (1,232 Gtk/1:01.6)

N/A N/A
12 Template:ClockPhase 1,866–2,444

(578 Gtk/28.9 sec)

Template:ClockPhase 9,557–10,135

(578 Gtk/28.9 sec)

Template:ClockPhase 4,109–(Noon/6,000)-7,891Template:Only/7,892Template:Only

J:(3,410 Gtk/2:50) B: (3,783 Gtk/3:9.15)

N/A N/A
13 Template:ClockPhase 2,445–3,175

(730 Gtk/36.5 sec)

Template:ClockPhase 8,826–9,556

(730 Gtk/36.5 sec)

N/A N/A N/A N/A
14 Template:ClockPhase 3,176–4,294

(1,118 Gtk/55.9 sec)

Template:ClockPhase 7,706–8,825

(1,119 Gtk/55.95 sec)

N/A N/A N/A N/A
15 Template:ClockPhase 4,295–(Noon/6,000)-7,705

(3,410 Gtk/2:50)

N/A N/A N/A N/A

A non-inverted daylight detector never produces a signal in Minecraft:the Nether and, Template:In, also Minecraft:the End. Template:IN, daylight detectors always produces a maximum signal strength of 15 from exposure to the End dimension's sky, as the End's internal sky light level never changes.

Inverted daylight detector

Template:Control a daylight detector inverts it. However, the output of the inverted detector is not a simple inversion of the daylight detector's output; it uses a much simpler algorithm that depends on the internal sky light level. Specifically, it outputs a signal strength of 15 minus the current internal sky light level, where values over 15 or below 0 are taken as 15 or 0 respectively. This means that, in the Overworld, an inverted daylight detector actually outputs a strength of 11 at midnight when the weather is clear, if it has line of sight with the sky. The effects of shade are applied before inverting, so shade increases the signal strength when it is not already full, and prevents it from reaching zero. Completely blocking an inverted daylight detector from exposure to the sky causes it to emit a signal strength of 15 at all times of day.

Template:In, inverted daylight detectors in the Nether always produce a signal strength of 15; in the End, they work similarly to in the Overworld. Template:In, inverted daylight detectors in the Nether or End never produce a signal under any circumstance.

The cells on inverted daylight detectors are emissive if Minecraft:Vibrant Visuals is enabled.

Fuel

Daylight detectors can be used as a Minecraft:fuel in Minecraft:furnaces, smelting 1.5 items per block.

Sounds

Template:Sound table/Block/Wood

Data values

ID

Template:Edition: Template:ID table Template:ID table

Template:Edition: Template:ID table Template:ID table Template:ID table

Block states

Template:See also

Template:Edition: Template:Bst Template:Bst

Template:Edition: Template:Bst

Block data

A daylight detector has a block entity associated with it which stores only its entity ID and position (the minimum data for a block entity). Although the daylight detector's block entity stores no additional data, the block entity ensures that the daylight detector is updated every game tick.

Template:El: Template:See also

<section begin="block data"/>

<section end="block data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Block entity format.

Videos

Template:Yt

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Gallery

Screenshots

Mojang screenshots

References

Template:Reflist

External links

Navigation

Template:Navbox redstone Template:Navbox blocks

Minecraft:de:Tageslichtsensor Minecraft:es:Sensor de luz solar Minecraft:fr:Capteur de lumière Minecraft:ja:日照センサー Minecraft:ko:햇빛 감지기 Minecraft:nl:Daglichtsensor Minecraft:pl:Detektor światła dziennego Minecraft:pt:Detector de Luz Solar Minecraft:ru:Датчик дневного света Minecraft:zh:阳光探测器