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Minecraft:Glass Pane: Difference between revisions

From SAS Gaming Wiki
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Fix template calls: add MC/ prefix
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Sync: updated from Minecraft
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{{Redirect|Window|the former {{MC/MC}} edition|Windows 10 Edition}}{{MC/For||Glass (disambiguation)}}
{{Redirect|Window|the former {{MC}} edition|Windows 10 Edition}}{{For||Glass (disambiguation)}}
{{Infobox block
{{Infobox block
|image=Glass Pane.png
|image=Glass Pane.png
|image2=Glass Pane BE.png
|image2=Glass Pane BE.png
|image1caption={{MC/JE}}
|image1caption={{JE}}
|image2caption={{MC/BE}}
|image2caption={{BE}}
|invimage2 = Glass Pane BE
|invimage2 = Glass Pane BE
| transparent = Yes
| transparent = Yes
Line 15: Line 15:
| waterloggable = Yes
| waterloggable = Yes
}}
}}
A '''glass pane''' is a transparent [[Minecraft:block]] that can be used as a more efficient alternative to [[Minecraft:glass]] blocks. It can be dyed into stained glass panes.
A '''glass pane''' is a transparent [[Minecraft:block]] that can be used as a more efficient alternative to [[Minecraft:glass]] blocks. It can be dyed into [[Minecraft:stained glass pane]]s.


== Obtaining ==
== Obtaining ==
Line 22: Line 22:


Glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref>
Glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref>
{{MC/Breaking row|horizontal=1|Glass Pane|drop=0}}
{{breaking row|horizontal=1|Glass Pane|drop=0}}


=== Natural generation ===
=== Natural generation ===
Glass panes generate naturally as windows in villages, woodland mansions, and ancient cities.
Glass panes generate naturally as windows in [[Minecraft:village]]s, [[Minecraft:woodland mansion]]s, and [[Minecraft:ancient cities]].


=== Crafting ===
=== Crafting ===
Line 44: Line 44:


=== Placement ===
=== Placement ===
If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between form a gap that is two blocks wide.
If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top|class=darkmode-invert]] or [[File:T junction.png|text-top|class=darkmode-invert]] or [[File:Cross.png|text-top|class=darkmode-invert]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between form a gap that is two blocks wide.


Glass panes are never oriented horizontally. Horizontal glass surfaces must be made from glass blocks.
Glass panes are never oriented horizontally. Horizontal glass surfaces must be made from glass blocks.


Glass panes can be waterlogged, which means water can be in the same place as a glass pane, unlike regular glass.
Glass panes can be [[Minecraft:waterlogged]], which means water can be in the same place as a glass pane, unlike regular glass.


=== Crafting ingredient ===
=== Crafting ingredient ===
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=== Locking maps ===
=== Locking maps ===
Glass panes can be used in cartography tables to lock [[Minecraft:map]]s, which makes them unable to be filled again or altered when exploring.
Glass panes can be used in [[Minecraft:cartography table]]s to lock [[Minecraft:map]]s, which makes them unable to be filled again or altered when exploring.
{{Cartography
{{Cartography
|name=[[Minecraft:Map#Locking|Locked map]]
|name=[[Minecraft:Map#Locking|Locked map]]
Line 66: Line 66:


== Sounds ==
== Sounds ==
{{MC/Sound table/Block/Glass}}
{{Sound table/Block/Glass}}


== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{MC/Edition|java}}:
{{edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 80: Line 80:
|foot=1}}
|foot=1}}


{{MC/Edition|bedrock}}:
{{edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 94: Line 94:


=== Block states ===
=== Block states ===
{{MC/See also|Block states}}
{{see also|Block states}}


<section begin="block states"/>{{MC/El|je}}:
<section begin="block states"/>{{el|je}}:
{{bst|east|false|false,true|When true, the glass pane extends from the center post to the east.}}
{{bst|east|false|false,true|When true, the glass pane extends from the center post to the east.}}
{{bst|north|false|false,true|When true, the glass pane extends from the center post to the north.}}
{{bst|north|false|false,true|When true, the glass pane extends from the center post to the north.}}
Line 104: Line 104:


== Videos ==
== Videos ==
{{MC/Yt|agNA7Q0dxbA}}
{{yt|agNA7Q0dxbA}}


== History ==
== History ==
{{MC/See asset history|type=block}}
{{See asset history|type=block}}
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|{{MC/Darkbg|[[File:Glass Pane (EW) JE1.png|32px]]}} Added glass panes, which use the same model as iron bars.
|{{HistoryLine||1.8|dev=Pre-release|{{darkbg|[[File:Glass Pane (EW) JE1.png|32px]]}} Added glass panes, which use the same model as [[Minecraft:iron bars]].
|Glass panes naturally generate in villages.}}
|Glass panes naturally generate in [[Minecraft:village]]s.}}
|{{MC/HistoryLine|java}}
|{{HistoryLine|java}}
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Glass panes no longer drop as an item when destroyed.}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Glass panes no longer drop as an item when destroyed.}}
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 4|Glass panes now attach to some non-full blocks, mainly [[Minecraft:Smooth Stone Slab|stone slab]]s, [[Minecraft:stairs]], [[Minecraft:piston]]s, sticky pistons, [[Minecraft:farmland]], iron bars, [[Minecraft:door]]s, [[Minecraft:sign]]s, and [[Minecraft:fence]]s.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Glass panes now attach to some non-full blocks, mainly [[Minecraft:Smooth Stone Slab|stone slab]]s, [[Minecraft:stairs]], [[Minecraft:piston]]s, [[Minecraft:sticky piston]]s, [[Minecraft:farmland]], iron bars, [[Minecraft:door]]s, [[Minecraft:sign]]s, and [[Minecraft:fence]]s.}}
|{{MC/HistoryLine||?|The above no longer happens.}}
|{{HistoryLine||?|The above no longer happens.}}
|{{MC/HistoryLine||1.3.1|dev=12w17a|Glass panes can now be recovered by harvesting them with a [[Minecraft:Silk Touch]]-enchanted [[Minecraft:pickaxe]].}}
|{{HistoryLine||1.3.1|dev=12w17a|Glass panes can now be recovered by harvesting them with a [[Minecraft:Silk Touch]]-enchanted [[Minecraft:pickaxe]].}}
|{{HistoryLine||1.7.2|dev=13w41a|{{MC/Darkbg|[[File:Glass Pane (EW) JE2.png|32px]]}} The model of glass panes is now always prismatic, as opposed to the prior thick-rimmed thin panes from earlier.
|{{HistoryLine||1.7.2|dev=13w41a|{{darkbg|[[File:Glass Pane (EW) JE2.png|32px]]}} The model of glass panes is now always prismatic, as opposed to the prior thick-rimmed thin panes from earlier.
|All glass panes now connect to [[Minecraft:glass]]{{MC/Verify|iron bars connected to glass before this point, panes may very well follow those same rules}} and iron bars.}}
|All glass panes now connect to [[Minecraft:glass]]{{verify|iron bars connected to glass before this point, panes may very well follow those same rules}} and iron bars.}}
|{{HistoryLine||1.8|dev=14w03a|{{MC/Darkbg|[[File:Glass Pane (EW) JE3.png|32px]]}} Glass panes now appear completely opaque.}}
|{{HistoryLine||1.8|dev=14w03a|{{darkbg|[[File:Glass Pane (EW) JE3.png|32px]]}} Glass panes now appear completely opaque.}}
|{{HistoryLine|||dev=14w03b|{{MC/Darkbg|[[File:Glass Pane (EW) JE4.png|32px]]}} Glass panes now render as normal again.<ref>{{bug|MC-44990}}</ref>}}
|{{HistoryLine|||dev=14w03b|{{darkbg|[[File:Glass Pane (EW) JE4.png|32px]]}} Glass panes now render as normal again.<ref>{{bug|MC-44990}}</ref>}}
|{{HistoryLine|||dev=14w10a|{{MC/Darkbg|[[File:Glass Pane (EW) JE5.png|32px]]}} The models of glass panes have been changed slightly; texture mapping has been modified, and there is now an outer plane for connected edges.}}
|{{HistoryLine|||dev=14w10a|{{darkbg|[[File:Glass Pane (EW) JE5.png|32px]]}} The models of glass panes have been changed slightly; texture mapping has been modified, and there is now an outer plane for connected edges.}}
|{{MC/HistoryLine|||dev=14w10c|Glass panes now only cull each other horizontally in some directions, and for only certain state combinations.}}
|{{HistoryLine|||dev=14w10c|Glass panes now only cull each other horizontally in some directions, and for only certain state combinations.}}
|{{MC/HistoryLine|||dev=14w25a|[[File:Glass Pane (EW) JE6.png|32px]] Further changes have been made to the glass pane model: changes have been made to texture mapping, the shading is different, and panes are now subject to smooth lighting/ambient occlusion.
|{{HistoryLine|||dev=14w25a|[[File:Glass Pane (EW) JE6.png|32px]] Further changes have been made to the glass pane model: changes have been made to texture mapping, the shading is different, and panes are now subject to smooth lighting/ambient occlusion.
|Glass panes no longer cull each other horizontally at all.}}
|Glass panes no longer cull each other horizontally at all.}}
|{{HistoryLine|||dev=14w26a|{{MC/Darkbg|[[File:Glass Pane (EW) JE7.png|32px]]}} The ambient occlusion change from 14w25a has been reverted, however glass pane culling remains as it was in that version.}}
|{{HistoryLine|||dev=14w26a|{{darkbg|[[File:Glass Pane (EW) JE7.png|32px]]}} The ambient occlusion change from 14w25a has been reverted, however glass pane culling remains as it was in that version.}}
|{{MC/HistoryLine|||dev=14w31a|Glass panes now cull each other horizontally in some cases from some directions. Several "inner" faces still remain, however.}}
|{{HistoryLine|||dev=14w31a|Glass panes now cull each other horizontally in some cases from some directions. Several "inner" faces still remain, however.}}
|{{HistoryLine||1.8.2|dev=pre5|{{MC/Darkbg|[[File:Glass Pane (EW) JE8.png|32px]]}} Changed the texture mapping on most glass pane directional combinations.}}
|{{HistoryLine||1.8.2|dev=pre5|{{darkbg|[[File:Glass Pane (EW) JE8.png|32px]]}} Changed the texture mapping on most glass pane directional combinations.}}
|{{HistoryLine||1.9|dev=15w31a|{{MC/Darkbg|[[File:Glass Pane (unconnected) JE4.png|32px]]}} Glass panes without any connections are now a basic central post, rather than a plus shape as though connected in all four directions ({{MC/Darkbg|[[File:Glass Pane (NESW) JE7.png|32px]]}}).
|{{HistoryLine||1.9|dev=15w31a|{{darkbg|[[File:Glass Pane (unconnected) JE4.png|32px]]}} Glass panes without any connections are now a basic central post, rather than a plus shape as though connected in all four directions ({{darkbg|[[File:Glass Pane (NESW) JE7.png|32px]]}}).
|{{MC/Darkbg|[[File:Glass Pane (EW) JE9.png|32px]]}} Glass panes now use a multipart system for model definition, changing the appearance of all 15 possible connection states.
|{{darkbg|[[File:Glass Pane (EW) JE9.png|32px]]}} Glass panes now use a multipart system for model definition, changing the appearance of all 15 possible connection states.
|Glass pane horizontal culling has been improved considerably, now seemingly matching 1.7.2's seamlessness. Vertical/top-bottom face culling, however, remains nonexistent.<ref>{{bug|MC-50349}}</ref>}}
|Glass pane horizontal culling has been improved considerably, now seemingly matching 1.7.2's seamlessness. Vertical/top-bottom face culling, however, remains nonexistent.<ref>{{bug|MC-50349}}</ref>}}
|{{MC/HistoryLine|||dev=15w44a|[[File:Glass Pane (EW) JE10.png|32px]] The side faces of glass panes are once more affected by directional shading.}}
|{{HistoryLine|||dev=15w44a|[[File:Glass Pane (EW) JE10.png|32px]] The side faces of glass panes are once more affected by directional shading.}}
|{{MC/HistoryLine||1.11|dev=16w39a|Glass panes now generate in woodland mansions.}}
|{{HistoryLine||1.11|dev=16w39a|Glass panes now generate in [[Minecraft:woodland mansion]]s.}}
|{{MC/HistoryLine||1.12|dev=17w15a|Glass panes now connect to the solid back sides of [[Minecraft:stairs]].}}
|{{HistoryLine||1.12|dev=17w15a|Glass panes now connect to the solid back sides of [[Minecraft:stairs]].}}
|{{MC/HistoryLine||1.13|dev=18w10c|Glass panes can now be waterlogged.}}
|{{HistoryLine||1.13|dev=18w10c|Glass panes can now be [[Minecraft:waterlogged]].}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Glass Pane (EW) JE11.png|32px]] The texture of glass has been changed, changing how glass panes look. The edge texture remains unchanged.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Glass Pane (EW) JE11.png|32px]] The texture of glass has been changed, changing how glass panes look. The edge texture remains unchanged.}}
|{{MC/HistoryLine|||dev=19w02a|Glass panes are now used to lock [[Minecraft:map]]s in cartography tables.}}
|{{HistoryLine|||dev=19w02a|Glass panes are now used to lock [[Minecraft:map]]s in [[Minecraft:cartography table]]s.}}
|{{MC/HistoryLine|||dev=19w11a|Cartographer [[Minecraft:villager]]s now buy 11 glass panes for 1 emerald.}}
|{{HistoryLine|||dev=19w11a|Cartographer [[Minecraft:villager]]s now [[Minecraft:trading|buy]] 11 glass panes for 1 emerald.}}
|{{MC/HistoryLine||1.14.3|dev=pre3|[[Minecraft:Torch]]es can now be placed on glass panes.}}
|{{HistoryLine||1.14.3|dev=pre3|[[Minecraft:Torch]]es can now be placed on glass panes.}}
|{{MC/HistoryLine||1.16|dev=20w15a|[[Minecraft:Wall]]s now connect to the bottom and sides of glass panes.}}
|{{HistoryLine||1.16|dev=20w15a|[[Minecraft:Wall]]s now connect to the bottom and sides of glass panes.}}
|{{MC/HistoryLine||1.18|dev=pre5|[[File:Glass Pane (EW) JE12.png|32px]] The edge texture for glass panes has been changed.}}
|{{HistoryLine||1.18|dev=pre5|[[File:Glass Pane (EW) JE12.png|32px]] The edge texture for glass panes has been changed.}}
|{{MC/HistoryLine||1.19|dev=22w13a|Glass panes now generate in ancient cities.}}
|{{HistoryLine||1.19|dev=22w13a|Glass panes now generate in [[Minecraft:ancient cities]].}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.3.2|{{MC/Darkbg|[[File:Glass Pane JE1 BE1.png|32px]]}} Added glass panes.
|{{HistoryLine||v0.3.2|{{darkbg|[[File:Glass Pane JE1 BE1.png|32px]]}} Added glass panes.
|Glass panes have a thin model.}}
|Glass panes have a thin [[Minecraft:model]].}}
|{{HistoryLine||v0.9.0|dev=build 1|Glass panes now naturally spawn in villages.
|{{HistoryLine||v0.9.0|dev=build 1|Glass panes now naturally spawn in [[Minecraft:village]]s.
|{{MC/Darkbg|[[File:Glass Pane BE2.png|32px]]}} Glass panes now render their back sides.}}
|{{darkbg|[[File:Glass Pane BE2.png|32px]]}} Glass panes now render their back sides.}}
|{{MC/HistoryLine|||dev=build 2|Glass panes now render as normal again.}}
|{{HistoryLine|||dev=build 2|Glass panes now render as normal again.}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine|pocket}}
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Glass panes now generate in woodland mansions.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Glass panes now generate in [[Minecraft:woodland mansion]]s.}}
|{{MC/HistoryLine|?}}
|{{HistoryLine|?}}
|{{HistoryLine||?|{{MC/Darkbg|[[File:Glass Pane (EW) JE4.png|32px]]}}{{MC/Verify|accurate?}} Glass pane model is now more of a cuboid.}}
|{{HistoryLine||?|{{darkbg|[[File:Glass Pane (EW) JE4.png|32px]]}}{{verify|accurate?}} Glass pane model is now more of a cuboid.}}
|{{MC/HistoryLine||?|Unconnected glass panes are now a central post, rather than a cross.}}
|{{HistoryLine||?|Unconnected glass panes are now a central post, rather than a cross.}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Minecraft:Water]] can now be placed on the same [[Minecraft:block]] as glass panes.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Minecraft:Water]] can now be placed on the same [[Minecraft:block]] as glass panes.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Glass Pane (EW) BE5.png|32px]] The texture of glass panes has been changed.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Glass Pane (EW) BE5.png|32px]] The texture of glass panes has been changed.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.4|Glass panes can now be used to lock [[Minecraft:map]]s in cartography tables.
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Glass panes can now be used to lock [[Minecraft:map]]s in [[Minecraft:cartography table]]s.
|Glass panes can now be sold to cartographer [[Minecraft:villager]]s.}}
|Glass panes can now be [[Minecraft:trading|sold]] to cartographer [[Minecraft:villager]]s.}}
|{{MC/HistoryLine||1.13.0|dev=beta 1.13.0.1|Cartographer villager now buys 11 glass panes instead of 10.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Cartographer villager now [[Minecraft:trading|buys]] 11 glass panes instead of 10.}}
|{{MC/HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Glass Pane (EW) BE6.png|32px]] Changed top texture to match its side texture.}}
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Glass Pane (EW) BE6.png|32px]] Changed top texture to match its side texture.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|console}}
|{{HistoryLine|console}}
|{{MC/HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Glass Pane (N) LCE1.png|32px]] [[File:Glass Pane (E) LCE1.png|32px]] [[File:Glass Pane (S) LCE1.png|32px]] [[File:Glass Pane (W) LCE1.png|32px]] [[File:Glass Pane (NS) LCE1.png|32px]] [[File:Glass Pane (EW) LCE1.png|32px]] [[File:Glass Pane (NE) LCE1.png|32px]] [[File:Glass Pane (ES) LCE1.png|32px]] [[File:Glass Pane (SW) LCE1.png|32px]] [[File:Glass Pane (NW) LCE1.png|32px]] [[File:Glass Pane (ESW) LCE1.png|32px]] [[File:Glass Pane (NSW) LCE1.png|32px]] [[File:Glass Pane (NEW) LCE1.png|32px]] [[File:Glass Pane (NES) LCE1.png|32px]] [[File:Glass Pane (NESW) LCE1.png|32px]] Added glass panes.
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Glass Pane (N) LCE1.png|32px]] [[File:Glass Pane (E) LCE1.png|32px]] [[File:Glass Pane (S) LCE1.png|32px]] [[File:Glass Pane (W) LCE1.png|32px]] [[File:Glass Pane (NS) LCE1.png|32px]] [[File:Glass Pane (EW) LCE1.png|32px]] [[File:Glass Pane (NE) LCE1.png|32px]] [[File:Glass Pane (ES) LCE1.png|32px]] [[File:Glass Pane (SW) LCE1.png|32px]] [[File:Glass Pane (NW) LCE1.png|32px]] [[File:Glass Pane (ESW) LCE1.png|32px]] [[File:Glass Pane (NSW) LCE1.png|32px]] [[File:Glass Pane (NEW) LCE1.png|32px]] [[File:Glass Pane (NES) LCE1.png|32px]] [[File:Glass Pane (NESW) LCE1.png|32px]] Added glass panes.
|Unlike in Java Edition, the perpendicular upper rims and lower rims intersect each other rather than being offset from each other, causing Z-fighting. The offset also appears to be greater than in other editions at this point.}}
|Unlike in Java Edition, the perpendicular upper rims and lower rims intersect each other rather than being offset from each other, causing Z-fighting. The offset also appears to be greater than in other editions at this point.}}
|{{MC/HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Glass panes can now be recovered by harvesting them with a [[Minecraft:Silk Touch]] enchanted [[Minecraft:pickaxe]].}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Glass panes can now be recovered by harvesting them with a [[Minecraft:Silk Touch]] enchanted [[Minecraft:pickaxe]].}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Glass panes now use a 3D model in the inventory.
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Glass panes now use a 3D model in the inventory.
|All glass panes now connect to [[Minecraft:glass]]{{MC/Verify|in TU9 they already connect to glass. so TU25 cannot be the start version of this behaviour}} and iron bars.}}
|All glass panes now connect to [[Minecraft:glass]]{{verify|in TU9 they already connect to glass. so TU25 cannot be the start version of this behaviour}} and [[Minecraft:iron bars]].}}
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Glass panes without any connecting [[Minecraft:block]]s are now 2&times;2 pixels in footprint (like a •, rather than a +).)}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Glass panes without any connecting [[Minecraft:block]]s are now 2&times;2 pixels in footprint (like a •, rather than a +).)}}
|{{MC/HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory again.}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory again.}}
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Glass panes now generate in woodland mansions.|Glass panes now connect to the solid back side of [[Minecraft:stairs]].}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Glass panes now generate in [[Minecraft:woodland mansion]]s.|Glass panes now connect to the solid back side of [[Minecraft:stairs]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Glass Pane (EW) JE11.png|32px]]{{MC/Verify|Is this model accurate for this edition?}} The texture of glass panes has been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Glass Pane (EW) JE11.png|32px]]{{verify|Is this model accurate for this edition?}} The texture of glass panes has been changed.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Glass panes can now be used to lock [[Minecraft:map]]s in cartography tables.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Glass panes can now be used to lock [[Minecraft:map]]s in [[Minecraft:cartography table]]s.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|{{MC/Darkbg|[[File:Glass Pane (EW) JE2.png|32px]]}}{{MC/Verify|accurate?}} Added glass panes.}}
|{{HistoryLine||0.1.0|{{darkbg|[[File:Glass Pane (EW) JE2.png|32px]]}}{{verify|accurate?}} Added glass panes.}}
|{{MC/HistoryLine||1.9.19|Glass panes now generate in woodland mansions.}}
|{{HistoryLine||1.9.19|Glass panes now generate in [[Minecraft:woodland mansion]]s.}}
}}
}}


=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|java}}
|{{HistoryLine|java}}
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 102.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], this block's numeral ID was 102.}}
}}
}}


== Issues ==
== Issues ==
{{MC/Issue list}}
{{Issue list}}


== Gallery ==
== Gallery ==
Line 203: Line 203:
<gallery>
<gallery>
Glass panels.png|Glass panes in Beta 1.8 Pre-release.
Glass panels.png|Glass panes in Beta 1.8 Pre-release.
Glass Pane Thickness.png|Panes are thin, so it is possible for players or [[Minecraft:mob]]s to fit in a 1×2×1 space, which makes them useful for creating trophy displays, like this creeper here.
Glass Pane Thickness.png|Panes are thin, so it is possible for [[Minecraft:player]]s or [[Minecraft:mob]]s to fit in a 1×2×1 space, which makes them useful for creating trophy displays, like this [[Minecraft:creeper]] here.
Glass panes block water.png|[[Minecraft:Water]] does not flow through the holes in the panes, but the player can fit inside them.
Glass panes block water.png|[[Minecraft:Water]] does not flow through the holes in the panes, but the player can fit inside them.
Glassp.gif|Sticky pistons being used with glass panes.
Glassp.gif|[[Minecraft:Sticky piston]]s being used with glass panes.
5 glass panes.png|Five glass panes used in a monster spawner trap.
5 glass panes.png|Five glass panes used in a [[Minecraft:Tutorial:Monster spawner traps|monster spawner trap]].
</gallery>
</gallery>


=== Mojang screenshots ===
=== Mojang screenshots ===
<gallery>
<gallery>
Thin Glass Preview.png|The screenshot that Jeb posted on his Twitter.
Thin Glass Preview.png|The screenshot that [[Minecraft:Jens Bergensten|Jeb]] posted on his [[Minecraft:wikipedia:Twitter|Twitter]].
Dinnerbone Glass Pane.png|An unconnected glass pane prior to 1.9.
Dinnerbone Glass Pane.png|An unconnected glass pane prior to 1.9.
</gallery>
</gallery>
Line 217: Line 217:
=== In other media ===
=== In other media ===
<gallery>
<gallery>
Glass Pane (inventory) MCE.png|A glass pane as it appeared in {{MC/MCE}}.
Glass Pane (inventory) MCE.png|A [[Minecraft:Earth:Glass Pane|glass pane]] as it appeared in {{MCE}}.
</gallery>
</gallery>


== References ==
== References ==
{{MC/Reflist}}
{{Reflist}}


== External links ==
== External links ==
Line 227: Line 227:


== Navigation ==
== Navigation ==
{{MC/Navbox blocks|decoration}}
{{Navbox blocks|decoration}}


[[Category:Manufactured blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Generated structure blocks]]


cs:Tabulka skla
[[Minecraft:cs:Tabulka skla]]
de:Glasscheibe
[[Minecraft:de:Glasscheibe]]
es:Panel de cristal
[[Minecraft:es:Panel de cristal]]
fr:Vitre
[[Minecraft:fr:Vitre]]
it:Pannello di vetro
[[Minecraft:it:Pannello di vetro]]
ja:ガラス板
[[Minecraft:ja:ガラス板]]
ko:유리판
[[Minecraft:ko:유리판]]
nl:Glazen ruit
[[Minecraft:nl:Glazen ruit]]
pl:Szyba
[[Minecraft:pl:Szyba]]
pt:Vidraça
[[Minecraft:pt:Vidraça]]
ru:Стеклянная панель
[[Minecraft:ru:Стеклянная панель]]
th:แผ่นกระจก
[[Minecraft:th:แผ่นกระจก]]
uk:Шибка
[[Minecraft:uk:Шибка]]
zh:玻璃板
[[Minecraft:zh:玻璃板]]

Revision as of 11:05, 15 May 2026

Template:RedirectTemplate:For Template:Infobox block A glass pane is a transparent Minecraft:block that can be used as a more efficient alternative to Minecraft:glass blocks. It can be dyed into Minecraft:stained glass panes.

Obtaining

Breaking

Glass panes can be obtained using a tool enchanted with Minecraft:Silk Touch. If one is broken without a Silk Touch enchantment, it drops nothing.

Glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.<ref>Template:Bug</ref> Template:Breaking row

Natural generation

Glass panes generate naturally as windows in Minecraft:villages, Minecraft:woodland mansions, and Minecraft:ancient cities.

Crafting

Template:Crafting

Usage

Glass panes are more efficient to use than glass blocks, as six glass blocks can be crafted into sixteen glass panes, yielding 2Template:Frac panes per block. Windows built using glass panes can be up to 267% (2Template:Fraction times) larger in area than windows built with regular glass blocks.

File:Glass with spider-shaped hole.png
A single space between two glass panes results in a 2×1 hole, which spiders can pass through.

Placement

If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a File:Curve.png or File:T junction.png or File:Cross.png shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between form a gap that is two blocks wide.

Glass panes are never oriented horizontally. Horizontal glass surfaces must be made from glass blocks.

Glass panes can be Minecraft:waterlogged, which means water can be in the same place as a glass pane, unlike regular glass.

Crafting ingredient

Template:Crafting usage

Locking maps

Glass panes can be used in Minecraft:cartography tables to lock Minecraft:maps, which makes them unable to be filled again or altered when exploring. Template:Cartography

Trading

Template:Trade uses

Sounds

Template:Sound table/Block/Glass

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Block states

Template:See also

<section begin="block states"/>Template:El: Template:Bst Template:Bst Template:Bst Template:Bst Template:Bst<section end="block states"/>

Videos

Template:Yt

History

Template:See asset history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Gallery

Screenshots

Mojang screenshots

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox blocks

Minecraft:cs:Tabulka skla Minecraft:de:Glasscheibe Minecraft:es:Panel de cristal Minecraft:fr:Vitre Minecraft:it:Pannello di vetro Minecraft:ja:ガラス板 Minecraft:ko:유리판 Minecraft:nl:Glazen ruit Minecraft:pl:Szyba Minecraft:pt:Vidraça Minecraft:ru:Стеклянная панель Minecraft:th:แผ่นกระจก Minecraft:uk:Шибка Minecraft:zh:玻璃板