Minecraft:Mob conversion: Difference between revisions
More actions
Sync: new page from Minecraft |
Sync: updated from Minecraft |
||
| Line 1: | Line 1: | ||
{{redirect|Conversion|the block conversions|Block conversion}} | |||
[[File:Villager becoming Witch.gif|thumb|Villagers converting to witches is an example of mob conversion.]] | [[File:Villager becoming Witch.gif|thumb|Villagers converting to witches is an example of mob conversion.]] | ||
'''Mob conversion''' is a game mechanic | '''Mob conversion''' is a game mechanic where under specific circumstances certain [[Minecraft:mob]]s can convert to mobs of a different [[Minecraft:mob type|type]], or to a different [[Minecraft:mob variant|variant]] of the same mob. | ||
== List of mob conversions == | == List of mob conversions == | ||
=== Mob type conversions === | === Mob type conversions === | ||
In these instances, a mob converts to different [[Minecraft:mob]], with a different identifier. {{IN|JE}}, data is transferred according to {{slink||Data transfer}}. | In these instances, a mob converts to a different [[Minecraft:mob]], with a different identifier. {{IN|JE}}, data is transferred according to {{slink||Data transfer}}. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 13: | Line 14: | ||
|{{EntityLink|Hoglin}} | |{{EntityLink|Hoglin}} | ||
|{{EntityLink|Zoglin}} | |{{EntityLink|Zoglin}} | ||
|Being | |Being out of the [[Minecraft:Nether]] for 300 game ticks (15 seconds) | ||
|- | |- | ||
|{{EntityLink|Husk}} | |{{EntityLink|Husk}} | ||
| Line 22: | Line 23: | ||
|{{EntityLink|Cow}} | |{{EntityLink|Cow}} | ||
|[[Minecraft:Shearing]] | |[[Minecraft:Shearing]] | ||
|- | |||
|{{EntityLink|Old Villager}}{{only|be}} | |||
|{{EntityLink|Villager}} | |||
|Automatically converted when the world is updated | |||
|- | |||
|{{EntityLink|Old Zombie Villager}}{{only|be}} | |||
|{{EntityLink|Zombie Villager}} | |||
|Automatically converted when the world is updated | |||
|- | |- | ||
|{{EntityLink|Pig}} | |{{EntityLink|Pig}} | ||
| Line 28: | Line 37: | ||
|- | |- | ||
|{{EntityLink|Piglin}} | |{{EntityLink|Piglin}} | ||
| rowspan="2" |Being outside the [[Minecraft:Nether]] for | | rowspan="2" |Being outside the [[Minecraft:Nether]] for 300 game ticks (15 seconds) | ||
|- | |- | ||
|{{EntityLink|Piglin Brute}} | |{{EntityLink|Piglin Brute}} | ||
| Line 38: | Line 47: | ||
|{{EntityLink|Tadpole}} | |{{EntityLink|Tadpole}} | ||
|{{EntityLink|Frog}} | |{{EntityLink|Frog}} | ||
|Aging naturally | |Aging naturally (20 minutes) | ||
|- | |- | ||
|rowspan=2| {{EntityLink|Villager}} | |rowspan=2| {{EntityLink|Villager}} | ||
| Line 45: | Line 54: | ||
|- | |- | ||
|{{EntityLink|Zombie Villager}} | |{{EntityLink|Zombie Villager}} | ||
|Killed by either [[Minecraft:zombie]]s, [[Minecraft:zombie villager]]s, [[Minecraft:husk]]s, | |Killed by either [[Minecraft:zombie]]s, [[Minecraft:zombie villager]]s, [[Minecraft:husk]]s, [[Minecraft:drowned]], or [[Minecraft:zombified piglin]]s{{only|java|short=1}}{{note|The chance of conversion is dependent on the [[Minecraft:difficulty]] setting.}} | ||
|- | |- | ||
|{{EntityLink|Zombie}} | |{{EntityLink|Zombie}} | ||
| Line 107: | Line 116: | ||
| The other variant (red or brown) | | The other variant (red or brown) | ||
| [[Minecraft:Lightning]] strike | | [[Minecraft:Lightning]] strike | ||
| | |||
|- | |||
| {{EntityLink|NPC}} | |||
| One of their skins | |||
| Changing their skins in their menu | |||
| | | | ||
|- | |- | ||
| Line 134: | Line 148: | ||
| A different-colored shulker | | A different-colored shulker | ||
| [[Minecraft:Dyeing]]{{only|bedrock}} | | [[Minecraft:Dyeing]]{{only|bedrock}} | ||
| They can be dyed | | They can only be dyed in [[Minecraft:Creative]] mode. | ||
|- | |- | ||
| {{EntityLink|Villager}} | | {{EntityLink|Villager}} | ||
| A different profession | | A villager with a different profession | ||
| See {{Slink|Villager|Professions}} | | See {{Slink|Villager|Professions}} | ||
| Not relevant to [[Minecraft:zombie villager]]s, as they cannot change professions without first converting to a villager. | | Not relevant to [[Minecraft:zombie villager]]s, as they cannot change professions without first converting to a villager. | ||
| Line 151: | Line 165: | ||
{{exclusive|Java|section=1}} | {{exclusive|Java|section=1}} | ||
<!--The list below should be accurate of [[Minecraft:25w41a]] and later--> | <!--The list below should be accurate of [[Minecraft:25w41a]] and later--> | ||
A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data: | A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:{{note|The initial version of this list was provided by Mojang in the [[Minecraft:24w37a]] changelog.}} | ||
* <code>AbsorptionAmount</code> | * <code>AbsorptionAmount</code> | ||
* <code>active_effects</code> | * <code>active_effects</code> | ||
| Line 202: | Line 215: | ||
Additionally, <code>equipment.saddle</code> is not retained when a saddled pig converts to a zombified piglin.<ref>{{bug|MC-304420}}</ref> | Additionally, <code>equipment.saddle</code> is not retained when a saddled pig converts to a zombified piglin.<ref>{{bug|MC-304420}}</ref> | ||
Mobs that split into several upon death ([[Minecraft:slime]]s and [[Minecraft:magma cube]]s) are treated as a conversion in game. The following fields are ''not'' transferred: | |||
* <code>drop_chances</code> | * <code>drop_chances</code> | ||
* <code>equipment</code> | * <code>equipment</code> | ||
| Line 217: | Line 229: | ||
* <code>Rotation</code> | * <code>Rotation</code> | ||
* <code>sleeping_pos</code> | * <code>sleeping_pos</code> | ||
== See also == | == See also == | ||
* [[Minecraft:Mob type]] | * [[Minecraft:Mob type]] | ||
* [[Minecraft:Mob variant]] | * [[Minecraft:Mob variant]] | ||
* [[Minecraft:Block conversion]] | |||
== Notes == | |||
{{Notelist}} | |||
== References == | == References == | ||
Revision as of 11:11, 4 May 2026
Mob conversion is a game mechanic where under specific circumstances certain Minecraft:mobs can convert to mobs of a different type, or to a different variant of the same mob.
List of mob conversions
Mob type conversions
In these instances, a mob converts to a different Minecraft:mob, with a different identifier. Template:IN, data is transferred according to Template:Slink.
Mob variant conversions
In these instances, a mob converts to a different variant of the same type of mob. Only one top-level data field is modified.
| Mob type | Converts to | Method | Notes |
|---|---|---|---|
| Template:EntityLink (32) | An adult | Aging naturally | This cannot be age-locked. |
| Template:EntityLink | A sheared bogged | Minecraft:Shearing | |
| Template:EntityLink | A more Minecraft:oxidized variant | Minecraft:Oxidation | |
| A less Minecraft:oxidized variant | Scraping with an Minecraft:axe | ||
| Template:EntityLink | A charged creeper | Minecraft:Lightning strike | |
| Template:EntityLink | A goat with one fewer horn | Ramming certain blocks (Template:Tag link). See Template:Slink | |
| Template:EntityLink | A more cracked variant | Taking damage | |
| A less cracked variant | Being healed, including being repaired by a player using Minecraft:iron ingots | ||
| Template:EntityLink | The other variant (red or brown) | Minecraft:Lightning strike | |
| Template:EntityLink | One of their skins | Changing their skins in their menu | |
| Template:EntityLink | The sheared variant | Minecraft:Shearing | Although canonically a simple change of equipment, this "conversion" is included here because sheared and unsheared snow golems are considered different variants by the game.<ref group="note">See also Template:Bug</ref> |
| Template:EntityLink | A different color of sheep | Dyeing or an evoker's conversion spell | |
| A rainbow sheep, or a fixed-color sheep | Naming the sheep "jeb_", or renaming "jeb_" to something else, respectively | ||
| A sheared sheep | Minecraft:Shearing | ||
| A woolly sheep | Eating grass | ||
| Template:EntityLink | A different-colored shulker | Minecraft:DyeingTemplate:Only | They can only be dyed in Minecraft:Creative mode. |
| Template:EntityLink | A villager with a different profession | See Template:Slink | Not relevant to Minecraft:zombie villagers, as they cannot change professions without first converting to a villager. |
| Template:EntityLink | A toast rabbit, or a regular rabbit | Minecraft:Naming the rabbit "Toast", or renaming from "Toast" to something else, respectively |
Data transfer
Template:Exclusive A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:Template:Note
AbsorptionAmountactive_effectsAgeangry_atanger_end_timeBrain.memories.minecraft:angry_at.ttlTemplate:Needs testingBrain.memories.minecraft:angry_at.valueTemplate:Needs testingCanBreakDoorsCanPickUpLootCustomNameCustomNameVisibledrop_chancesfall_distanceFallFlyingFireForcedAgeHurtByTimestampHurtTimeInvulnerableIsBabyLeashLeftHandedMotionNoAINoGravityOnGroundPassengersPersistenceRequiredPortalCooldownPositionRootVehicleRotationSilentsleeping_posTagsTeam
Notably, the following fields are not retained:
attributesBrain, except for the sub-fields mentioned aboveTemplate:Needs testingGossipsHealth<ref group=note>The health of the converted mob is set to the same percentage of max health as the original mob had before conversion.</ref>- Loot tables
UUIDVillagerDataXp
Additionally, equipment.saddle is not retained when a saddled pig converts to a zombified piglin.<ref>Template:Bug</ref>
Mobs that split into several upon death (Minecraft:slimes and Minecraft:magma cubes) are treated as a conversion in game. The following fields are not transferred:
drop_chancesequipmentfall_distanceFallFlyingHurtByTimestampHurtTimeLeashMotionOnGroundPassengersPositionRotationsleeping_pos