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Minecraft:Mob conversion: Difference between revisions

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{{redirect|Conversion|the block conversions|Block conversion}}
[[File:Villager becoming Witch.gif|thumb|Villagers converting to witches is an example of mob conversion.]]
[[File:Villager becoming Witch.gif|thumb|Villagers converting to witches is an example of mob conversion.]]
'''Mob conversion''' is a game mechanic whereby certain [[Minecraft:mob]]s can convert to mobs of a different [[Minecraft:mob type|type]], or to a different [[Minecraft:mob variant|variant]] of the same type of mob, under specific circumstances.
'''Mob conversion''' is a game mechanic where under specific circumstances certain [[Minecraft:mob]]s can convert to mobs of a different [[Minecraft:mob type|type]], or to a different [[Minecraft:mob variant|variant]] of the same mob.


== List of mob conversions ==
== List of mob conversions ==
=== Mob type conversions ===
=== Mob type conversions ===
In these instances, a mob converts to different [[Minecraft:mob]], with a different identifier. {{IN|JE}}, data is transferred according to {{slink||Data transfer}}.
In these instances, a mob converts to a different [[Minecraft:mob]], with a different identifier. {{IN|JE}}, data is transferred according to {{slink||Data transfer}}.
{| class="wikitable"
{| class="wikitable"
|+
|+
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|{{EntityLink|Hoglin}}
|{{EntityLink|Hoglin}}
|{{EntityLink|Zoglin}}
|{{EntityLink|Zoglin}}
|Being outside the [[Minecraft:Nether]] for too long
|Being out of the [[Minecraft:Nether]] for 300 game ticks (15 seconds)
|-
|-
|{{EntityLink|Husk}}
|{{EntityLink|Husk}}
Line 22: Line 23:
|{{EntityLink|Cow}}
|{{EntityLink|Cow}}
|[[Minecraft:Shearing]]
|[[Minecraft:Shearing]]
|-
|{{EntityLink|Old Villager}}{{only|be}}
|{{EntityLink|Villager}}
|Automatically converted when the world is updated
|-
|{{EntityLink|Old Zombie Villager}}{{only|be}}
|{{EntityLink|Zombie Villager}}
|Automatically converted when the world is updated
|-
|-
|{{EntityLink|Pig}}
|{{EntityLink|Pig}}
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|-
|-
|{{EntityLink|Piglin}}
|{{EntityLink|Piglin}}
| rowspan="2" |Being outside the [[Minecraft:Nether]] for too long
| rowspan="2" |Being outside the [[Minecraft:Nether]] for 300 game ticks (15 seconds)
|-
|-
|{{EntityLink|Piglin Brute}}
|{{EntityLink|Piglin Brute}}
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|{{EntityLink|Tadpole}}
|{{EntityLink|Tadpole}}
|{{EntityLink|Frog}}
|{{EntityLink|Frog}}
|Aging naturally
|Aging naturally (20 minutes)
|-
|-
|rowspan=2| {{EntityLink|Villager}}
|rowspan=2| {{EntityLink|Villager}}
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|-
|-
|{{EntityLink|Zombie Villager}}
|{{EntityLink|Zombie Villager}}
|Killed by either [[Minecraft:zombie]]s, [[Minecraft:zombie villager]]s, [[Minecraft:husk]]s, or [[Minecraft:drowned]], or [[Minecraft:zombified piglin]]s{{only|java|short=1}}<ref group=note>The chance of conversion is dependent on the [[Minecraft:difficulty]] setting.</ref>
|Killed by either [[Minecraft:zombie]]s, [[Minecraft:zombie villager]]s, [[Minecraft:husk]]s, [[Minecraft:drowned]], or [[Minecraft:zombified piglin]]s{{only|java|short=1}}{{note|The chance of conversion is dependent on the [[Minecraft:difficulty]] setting.}}
|-
|-
|{{EntityLink|Zombie}}
|{{EntityLink|Zombie}}
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| The other variant (red or brown)
| The other variant (red or brown)
| [[Minecraft:Lightning]] strike
| [[Minecraft:Lightning]] strike
|
|-
| {{EntityLink|NPC}}
| One of their skins
| Changing their skins in their menu
|
|
|-
|-
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| A different-colored shulker
| A different-colored shulker
| [[Minecraft:Dyeing]]{{only|bedrock}}
| [[Minecraft:Dyeing]]{{only|bedrock}}
| They can be dyed only in [[Minecraft:Creative]] mode.
| They can only be dyed in [[Minecraft:Creative]] mode.
|-
|-
| {{EntityLink|Villager}}
| {{EntityLink|Villager}}
| A different profession of villager
| A villager with a different profession
| See {{Slink|Villager|Professions}}
| See {{Slink|Villager|Professions}}
| Not relevant to [[Minecraft:zombie villager]]s, as they cannot change professions without first converting to a villager.
| Not relevant to [[Minecraft:zombie villager]]s, as they cannot change professions without first converting to a villager.
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{{exclusive|Java|section=1}}
{{exclusive|Java|section=1}}
<!--The list below should be accurate of [[Minecraft:25w41a]] and later-->
<!--The list below should be accurate of [[Minecraft:25w41a]] and later-->
A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:<ref group=note>The initial version of this list was provided by Mojang in the [[Minecraft:24w37a]] changelog</ref>
A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:{{note|The initial version of this list was provided by Mojang in the [[Minecraft:24w37a]] changelog.}}
 
* <code>AbsorptionAmount</code>
* <code>AbsorptionAmount</code>
* <code>active_effects</code>
* <code>active_effects</code>
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Additionally, <code>equipment.saddle</code> is not retained when a saddled pig converts to a zombified piglin.<ref>{{bug|MC-304420}}</ref>
Additionally, <code>equipment.saddle</code> is not retained when a saddled pig converts to a zombified piglin.<ref>{{bug|MC-304420}}</ref>


===Mobs which split into several upon death===
Mobs that split into several upon death ([[Minecraft:slime]]s and [[Minecraft:magma cube]]s) are treated as a conversion in game. The following fields are ''not'' transferred:
A related case to mob conversion is where a mob (specifically a [[Minecraft:slime]] or [[Minecraft:magma cube]]) splits into several mobs upon death. In terms of entity data, this is treated as a conversion except that the following fields are additionally ''not'' transferred:
* <code>drop_chances</code>
* <code>drop_chances</code>
* <code>equipment</code>
* <code>equipment</code>
Line 217: Line 229:
* <code>Rotation</code>
* <code>Rotation</code>
* <code>sleeping_pos</code>
* <code>sleeping_pos</code>
{{Notelist}}


== See also ==
== See also ==
* [[Minecraft:Mob type]]
* [[Minecraft:Mob type]]
* [[Minecraft:Mob variant]]
* [[Minecraft:Mob variant]]
* [[Minecraft:Block conversion]]
== Notes ==
{{Notelist}}


== References ==
== References ==

Revision as of 11:11, 4 May 2026

Template:Redirect

File:Villager becoming Witch.gif
Villagers converting to witches is an example of mob conversion.

Mob conversion is a game mechanic where under specific circumstances certain Minecraft:mobs can convert to mobs of a different type, or to a different variant of the same mob.

List of mob conversions

Mob type conversions

In these instances, a mob converts to a different Minecraft:mob, with a different identifier. Template:IN, data is transferred according to Template:Slink.

From To Method
Template:EntityLink Template:EntityLink Being out of the Minecraft:Nether for 300 game ticks (15 seconds)
Template:EntityLink Template:EntityLink Drowning in Minecraft:water
Template:EntityLink Template:EntityLink Minecraft:Shearing
Template:EntityLinkTemplate:Only Template:EntityLink Automatically converted when the world is updated
Template:EntityLinkTemplate:Only Template:EntityLink Automatically converted when the world is updated
Template:EntityLink Template:EntityLink Minecraft:Lightning strike
Template:EntityLink Being outside the Minecraft:Nether for 300 game ticks (15 seconds)
Template:EntityLink
Template:EntityLink Template:EntityLink Freezing in Minecraft:powder snow
Template:EntityLink Template:EntityLink Aging naturally (20 minutes)
Template:EntityLink Template:EntityLink Minecraft:Lightning strike
Template:EntityLink Killed by either Minecraft:zombies, Minecraft:zombie villagers, Minecraft:husks, Minecraft:drowned, or Minecraft:zombified piglinsTemplate:OnlyTemplate:Note
Template:EntityLink Template:EntityLink Drowning in Minecraft:water
Template:EntityLink Template:EntityLink Fed Minecraft:golden apple while afflicted by Minecraft:Weakness

Mob variant conversions

In these instances, a mob converts to a different variant of the same type of mob. Only one top-level data field is modified.

Mob type Converts to Method Notes
Template:EntityLink (32) An adult Aging naturally This cannot be age-locked.
Template:EntityLink A sheared bogged Minecraft:Shearing
Template:EntityLink A more Minecraft:oxidized variant Minecraft:Oxidation
A less Minecraft:oxidized variant Scraping with an Minecraft:axe
Template:EntityLink A charged creeper Minecraft:Lightning strike
Template:EntityLink A goat with one fewer horn Ramming certain blocks (Template:Tag link). See Template:Slink
Template:EntityLink A more cracked variant Taking damage
A less cracked variant Being healed, including being repaired by a player using Minecraft:iron ingots
Template:EntityLink The other variant (red or brown) Minecraft:Lightning strike
Template:EntityLink One of their skins Changing their skins in their menu
Template:EntityLink The sheared variant Minecraft:Shearing Although canonically a simple change of equipment, this "conversion" is included here because sheared and unsheared snow golems are considered different variants by the game.<ref group="note">See also Template:Bug</ref>
Template:EntityLink A different color of sheep Dyeing or an evoker's conversion spell
A rainbow sheep, or a fixed-color sheep Naming the sheep "jeb_", or renaming "jeb_" to something else, respectively
A sheared sheep Minecraft:Shearing
A woolly sheep Eating grass
Template:EntityLink A different-colored shulker Minecraft:DyeingTemplate:Only They can only be dyed in Minecraft:Creative mode.
Template:EntityLink A villager with a different profession See Template:Slink Not relevant to Minecraft:zombie villagers, as they cannot change professions without first converting to a villager.
Template:EntityLink A toast rabbit, or a regular rabbit Minecraft:Naming the rabbit "Toast", or renaming from "Toast" to something else, respectively

Template:Notelist

Data transfer

Template:Exclusive A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:Template:Note

  • AbsorptionAmount
  • active_effects
  • Age
  • angry_at
  • anger_end_time
  • Brain.memories.minecraft:angry_at.ttlTemplate:Needs testing
  • Brain.memories.minecraft:angry_at.valueTemplate:Needs testing
  • CanBreakDoors
  • CanPickUpLoot
  • CustomName
  • CustomNameVisible
  • drop_chances
  • fall_distance
  • FallFlying
  • Fire
  • ForcedAge
  • HurtByTimestamp
  • HurtTime
  • Invulnerable
  • IsBaby
  • Leash
  • LeftHanded
  • Motion
  • NoAI
  • NoGravity
  • OnGround
  • Passengers
  • PersistenceRequired
  • PortalCooldown
  • Position
  • RootVehicle
  • Rotation
  • Silent
  • sleeping_pos
  • Tags
  • Team

Notably, the following fields are not retained:

  • attributes
  • Brain, except for the sub-fields mentioned aboveTemplate:Needs testing
  • Gossips
  • Health<ref group=note>The health of the converted mob is set to the same percentage of max health as the original mob had before conversion.</ref>
  • Loot tables
  • UUID
  • VillagerData
  • Xp

Additionally, equipment.saddle is not retained when a saddled pig converts to a zombified piglin.<ref>Template:Bug</ref>

Mobs that split into several upon death (Minecraft:slimes and Minecraft:magma cubes) are treated as a conversion in game. The following fields are not transferred:

  • drop_chances
  • equipment
  • fall_distance
  • FallFlying
  • HurtByTimestamp
  • HurtTime
  • Leash
  • Motion
  • OnGround
  • Passengers
  • Position
  • Rotation
  • sleeping_pos

See also

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox entities

Minecraft:pt:Conversão de criatura Minecraft:zh:生物转化