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Minecraft:Ancient City: Difference between revisions

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{{relevant tutorial|Exploring an ancient city}}
{{relevant tutorial|Exploring an ancient city}}
An '''ancient city''' is a palatial [[Minecraft:structure]] found in [[Minecraft:deep dark]] biomes at Y level -51, harboring [[Minecraft:chest]]s containing some [[Minecraft:item]]s, such as [[Minecraft:disc fragment]]s and [[Minecraft:Echo Shard|echo shards]], that cannot be found anywhere else. It is also the largest structure in the game.
An '''ancient city''' is a palatial [[Minecraft:structure]] found in [[Minecraft:deep dark]] biomes at Y=-51, harboring [[Minecraft:chest]]s containing some [[Minecraft:item]]s, such as [[Minecraft:disc fragment]]s and [[Minecraft:Echo Shard|echo shards]], that cannot be found anywhere else. It is also one of the only two places where [[Minecraft:sculk sensor]]s can be found.


== Generation ==
== Generation ==
Ancient cities cannot generate overlapping each other; however, they can generate directly adjacent to each other<ref>{{bug|MC-250776||Ancient cities can generate directly adjacent to each other|WAI}}</ref>.
Ancient cities cannot generate overlapping each other; however, they can generate directly adjacent to each other.<ref>{{bug|MC-250776||Ancient cities can generate directly adjacent to each other|WAI}}</ref>  


Because they can only generate in the deep dark, they will often be found under [[Minecraft:mountains]] and other places with low [[Minecraft:World_generation#Biomes|erosion]].
Because they can only generate in the deep dark, they will often be found under [[Minecraft:mountains]] and other places with low [[Minecraft:World_generation#Biomes|erosion]].
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{{About||the technical details behind ancient city structures|Ancient City/Structure|the blueprints of ancient city structures|Ancient City/Structure/Blueprints}}
{{About||the technical details behind ancient city structures|Ancient City/Structure|the blueprints of ancient city structures|Ancient City/Structure/Blueprints}}
=== Environment aesthetics ===
=== Environment aesthetics ===
An ancient city features a very large palace with a footprint of around 220 blocks on each horizontal axis, stretching throughout a [[Minecraft:deep dark]] biome. The floor of the city always generates at the [[Minecraft:Y level]] of -51. The palace is made up of long corridors with 2-block-deep floors of gray [[Minecraft:wool]], with the occasional rugs of blue, light blue, and cyan wool or [[Minecraft:carpet]] floors to reduce vibrations. Off to the sides of the main corridors are smaller ruin structures, which often contain one or two [[Minecraft:loot chest]]s. The city's center features a frame that contains exclusive [[Minecraft:reinforced deepslate]] blocks, though these are unobtainable in [[Minecraft:Survival]] mode. Other unique blocks such as [[Minecraft:soul lantern]]s, [[Minecraft:candle]]s, and different forms of [[Minecraft:deepslate]] and [[Minecraft:Sculk family|sculk]] can be found thoughout the city. [[Minecraft:Sculk shrieker]]s generate much more frequently in ancient cities than in the normal deep dark biome. The city always generates at the same position within a chunk (for example, the blocks that make up the center frame structure are always on the western edge of a chunk).
An ancient city features a very large palace with a footprint of around 220 blocks on each horizontal axis, stretching throughout a [[Minecraft:deep dark]] biome. The floor of the city always generates at Y=-51. The palace is made up of long corridors with 2-block-deep floors of gray [[Minecraft:wool]], with the occasional rugs of blue, light blue, and cyan wool or [[Minecraft:carpet]] floors to reduce vibrations. Off to the sides of the main corridors are smaller ruin structures, which often contain one or two [[Minecraft:loot chest]]s. The city's center features a frame that contains exclusive [[Minecraft:reinforced deepslate]] blocks, though these are unobtainable in [[Minecraft:Survival]] mode. Other unique blocks such as [[Minecraft:soul lantern]]s, [[Minecraft:candle]]s, and different forms of [[Minecraft:deepslate]] and [[Minecraft:Sculk family|sculk]] can be found thoughout the city. [[Minecraft:Sculk shrieker]]s generate much more frequently in ancient cities than in the normal deep dark biome. The city always generates at the same position within a chunk (for example, the blocks that make up the center frame structure are always on the western edge of a chunk).


Some of the city's structures resemble other elements of the game. The city center bears a resemblance to [[Minecraft:Warden#Concept artwork|early iterations of the warden's design]], and other structures are similar in appearance to [[Minecraft:pillager outpost]]s, the wool rooms in [[Minecraft:woodland mansion]]s, and [[Minecraft:mineshaft|abandoned mineshaft]]s.
Some of the city's structures resemble other elements of the game. The city center bears a resemblance to [[Minecraft:Warden#Concept artwork|early iterations of the warden's design]], and other structures are similar in appearance to [[Minecraft:pillager outpost]]s, the wool rooms in [[Minecraft:woodland mansion]]s, and [[Minecraft:mineshaft|abandoned mineshaft]]s.
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The circuit in {{cd|city_center_2}} is similar to the former, but with a signal strength filter. Only vibrations with a frequency equal to 8 (eating or drinking) can activate the piston door. Creating these vibrations on the path in the front of the frame in the city center activates the door.
The circuit in {{cd|city_center_2}} is similar to the former, but with a signal strength filter. Only vibrations with a frequency equal to 8 (eating or drinking) can activate the piston door. Creating these vibrations on the path in the front of the frame in the city center activates the door.


For {{cd|city_center_3}}, making a vibration on the path in front of the frame on the city center can activate the sculk sensor. Additionally, there's a [[Minecraft:T flip-flop]] between the sculk sensor and piston door. After the sculk sensor is activated, the piston door remains open until the sculk sensor is activated again.
For {{cd|city_center_3}}, making a vibration on the path in front of the frame on the city center can activate the sculk sensor. Additionally, there is a [[Minecraft:T flip-flop]] between the sculk sensor and piston door. After the sculk sensor is activated, the piston door remains open until the sculk sensor is activated again.


There are three basic redstone circuits in the basement:
There are three basic redstone circuits in the basement:
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== Loot ==
== Loot ==
{{seealso|Chest loot}}
{{seealso|Chest loot}}
The loot in the [[Minecraft:chest]]s includes several useful items for exploring the ancient city, such as [[Minecraft:snowball]]s and the [[Minecraft:Swift Sneak]] enchantment, as well as items that can't be found anywhere else, such as [[Minecraft:echo shard]]s and two exclusive [[Minecraft:armor trim]]s. Ancient city chests also have the second highest chance of any loot table to contain an [[Minecraft:enchanted golden apple]]—[[Minecraft:ominous vault]]s have a 22.5% chance.
The loot in the [[Minecraft:chest]]s includes several useful items for exploring the ancient city, such as [[Minecraft:snowball]]s and the [[Minecraft:Swift Sneak]] enchantment, as well as items that cannot be found anywhere else, such as [[Minecraft:echo shard]]s and two exclusive [[Minecraft:armor trim]]s. Ancient city chests also have the second highest chance of any loot table to contain an [[Minecraft:enchanted golden apple]]—[[Minecraft:ominous vault]]s have a 22.5% chance.


=== Normal ===
=== Normal ===

Revision as of 11:03, 3 May 2026

Template:Infobox structure Template:Relevant tutorial An ancient city is a palatial Minecraft:structure found in Minecraft:deep dark biomes at Y=-51, harboring Minecraft:chests containing some Minecraft:items, such as Minecraft:disc fragments and echo shards, that cannot be found anywhere else. It is also one of the only two places where Minecraft:sculk sensors can be found.

Generation

Ancient cities cannot generate overlapping each other; however, they can generate directly adjacent to each other.<ref>Template:Bug</ref>

Because they can only generate in the deep dark, they will often be found under Minecraft:mountains and other places with low erosion.

Template:Calculator

Structure

Environment aesthetics

An ancient city features a very large palace with a footprint of around 220 blocks on each horizontal axis, stretching throughout a Minecraft:deep dark biome. The floor of the city always generates at Y=-51. The palace is made up of long corridors with 2-block-deep floors of gray Minecraft:wool, with the occasional rugs of blue, light blue, and cyan wool or Minecraft:carpet floors to reduce vibrations. Off to the sides of the main corridors are smaller ruin structures, which often contain one or two Minecraft:loot chests. The city's center features a frame that contains exclusive Minecraft:reinforced deepslate blocks, though these are unobtainable in Minecraft:Survival mode. Other unique blocks such as Minecraft:soul lanterns, Minecraft:candles, and different forms of Minecraft:deepslate and sculk can be found thoughout the city. Minecraft:Sculk shriekers generate much more frequently in ancient cities than in the normal deep dark biome. The city always generates at the same position within a chunk (for example, the blocks that make up the center frame structure are always on the western edge of a chunk).

Some of the city's structures resemble other elements of the game. The city center bears a resemblance to early iterations of the warden's design, and other structures are similar in appearance to Minecraft:pillager outposts, the wool rooms in Minecraft:woodland mansions, and abandoned mineshafts.

Overall view

The following three renders are of the same individual ancient city.

Redstone circuits

Underneath the frame at the city center lies a series of hidden basement rooms with naturally generating redstone circuitry.

The secret entrance is located at the base of the structure, underneath the wooden bridge between the city center and the wall. There is a Minecraft:piston door that is controlled by a Minecraft:sculk sensor in the basement's redstone circuits.

For Template:Cd, there is a Minecraft:chiseled deepslate block in front of the frame. Making a vibration around it can activate the Minecraft:sculk sensor and then open the piston door. There is also a Minecraft:pulse extender between the sculk sensor and piston door, which makes the piston door close 180 Minecraft:game ticks after the sculk sensor is deactivated.

The circuit in Template:Cd is similar to the former, but with a signal strength filter. Only vibrations with a frequency equal to 8 (eating or drinking) can activate the piston door. Creating these vibrations on the path in the front of the frame in the city center activates the door.

For Template:Cd, making a vibration on the path in front of the frame on the city center can activate the sculk sensor. Additionally, there is a Minecraft:T flip-flop between the sculk sensor and piston door. After the sculk sensor is activated, the piston door remains open until the sculk sensor is activated again.

There are three basic redstone circuits in the basement:

File structure

All ancient city structures found below are located in the folder Minecraft:client.jar/data/minecraft/structures/ancient_cityTemplate:Only, data/structures/ancient_cityTemplate:Only.

Components

Entrance

Center

Ruins

Walls

Blocks

Main components
Blocks unique to some structures

Loot

Template:Seealso The loot in the Minecraft:chests includes several useful items for exploring the ancient city, such as Minecraft:snowballs and the Minecraft:Swift Sneak enchantment, as well as items that cannot be found anywhere else, such as Minecraft:echo shards and two exclusive Minecraft:armor trims. Ancient city chests also have the second highest chance of any loot table to contain an Minecraft:enchanted golden appleMinecraft:ominous vaults have a 22.5% chance.

Normal

Template:LootChest

Ice boxes

Template:LootChest

Data values

ID

Template:El: Template:ID table Template:ID table

Template:El: Template:ID table

History

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • The ancient cities were inspired by Mayan temples and Roman ruins.
  • In some concept art, it was revealed that the loot in ancient cities was originally going to be stored within jar-shaped pots, "screaming" vases, and stone chests.<ref>Template:Ytl</ref>
  • The intention of the ancient cities was to capture a feeling of something that feels like it was once bustling with life, but is now vacant and lifeless.<ref>Template:Ytl</ref>

Gallery

Render

Screenshots

Mojang images

Development images

Concept artwork

In other media

See also

References

Template:Reflist

External links

Navigation

Template:Navbox generated structures

Minecraft:de:Antike Stätte Minecraft:es:Ciudad antigua Minecraft:fr:Ancienne cité Minecraft:ja:古代都市 Minecraft:ko:고대 도시 Minecraft:lzh:太古之邑 Minecraft:pl:Pradawne miasto Minecraft:pt:Cidade Ancestral Minecraft:ru:Древний город Minecraft:uk:Стародавнє місто Minecraft:zh:远古城市