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StarCitizen:Arena Commander: Difference between revisions

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[[File:Arena Commander 300i.jpg|thumb|300px|[[300i]] in Arena Commander]]
[[File:Arena Commander 300i.jpg|thumb|300px|[[300i]] in Arena Commander]]


'''Arena Commander''' is an in-universe spaceflight simulation by [[StarCitizen:Original Systems]] that is used for entertainment and training. For players, it serves as a no-risk way to experiment with new [[StarCitizen:Ships]], fight off hordes of [[StarCitizen:Vanduul]] or [[StarCitizen:Pirates]], and practice for future engagements.<ref name="ReferenceA">{{SC/Cite RSI|url=module/arena-commander|text=Arena Commander}}</ref>
'''Arena Commander''' is an in-universe spaceflight simulation by [[StarCitizen:Original Systems]] that is used for entertainment and training. For players, it serves as a no-risk way to experiment with new [[StarCitizen:Ships]], fight off hordes of [[StarCitizen:Vanduul]] or [[StarCitizen:Pirates]], and practice for future engagements.<ref name="ReferenceA">{{Cite RSI|url=module/arena-commander|text=Arena Commander}}</ref>


==Game Modes==
==Game Modes==
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==History==
==History==
===Inspiration===
===Inspiration===
In the early [[StarCitizen:2940]]s, [[StarCitizen:Tristan Blair]], [[StarCitizen:Charlie Bass]], and [[StarCitizen:Henry Garrity]] from [[StarCitizen:Original Systems]] were abroad a chartered flight back to [[StarCitizen:Terra]] after attending a convention on [[StarCitizen:Jalan]] to promote their latest title, [[StarCitizen:Times of Myth|''Times of Myth'']]. While their cruiser was waiting for traffic, a [[StarCitizen:UEE Navy|navy]] squadron intercepted a [[StarCitizen:Vanduul]] swarm directly in the traffic lane. The pilot of the cruiser calmly guided the ship out of the battle while the others on the ship panicked. That pilot's reaction inspired Tristan to develop a game to help people fly better, to adopt flying as their second nature.<ref>{{SC/Cite RSI|url=media/1c1bbpmb3uat3r/source/AC-Manual-1-1a-V11.pdf|text=Arena Commander Manual (1.1a V11)}}</ref>
In the early [[StarCitizen:2940]]s, [[StarCitizen:Tristan Blair]], [[StarCitizen:Charlie Bass]], and [[StarCitizen:Henry Garrity]] from [[StarCitizen:Original Systems]] were abroad a chartered flight back to [[StarCitizen:Terra]] after attending a convention on [[StarCitizen:Jalan]] to promote their latest title, [[StarCitizen:Times of Myth|''Times of Myth'']]. While their cruiser was waiting for traffic, a [[StarCitizen:UEE Navy|navy]] squadron intercepted a [[StarCitizen:Vanduul]] swarm directly in the traffic lane. The pilot of the cruiser calmly guided the ship out of the battle while the others on the ship panicked. That pilot's reaction inspired Tristan to develop a game to help people fly better, to adopt flying as their second nature.<ref>{{Cite RSI|url=media/1c1bbpmb3uat3r/source/AC-Manual-1-1a-V11.pdf|text=Arena Commander Manual (1.1a V11)}}</ref>


===Development===
===Development===
Unlike the previous series ULTIMATE and other games on the market, Arena Commander focuses on visceral immersion: playing the game is as close to flying a present-day [[StarCitizen:Aurora]] or [[StarCitizen:Hornet]] space fighter as it is possible to simulate with modern technology. [[StarCitizen:UEE Navy|Military]] pilots were used to help test the game during its development to ensure the quality of simulation. Also unlike ULTIMATE, Arena Commander is not developed for [[StarCitizen:MobiGlas]]. Instead, it makes use of the highest powered computers possible. It can be played on everything from dedicated gaming desktops to the internal computers found aboard starships.<ref name="robertsspaceindustries.com">{{SC/Cite RSI|text=Comm-Link:Galactic Guide - Original Systems|int=Comm-Link:Galactic Guide - Original Systems|url=https://robertsspaceindustries.com/comm-link/transmission/13886-Galactic-Guide-Original-Systems}}</ref>
Unlike the previous series ULTIMATE and other games on the market, Arena Commander focuses on visceral immersion: playing the game is as close to flying a present-day [[StarCitizen:Aurora]] or [[StarCitizen:Hornet]] space fighter as it is possible to simulate with modern technology. [[StarCitizen:UEE Navy|Military]] pilots were used to help test the game during its development to ensure the quality of simulation. Also unlike ULTIMATE, Arena Commander is not developed for [[StarCitizen:MobiGlas]]. Instead, it makes use of the highest powered computers possible. It can be played on everything from dedicated gaming desktops to the internal computers found aboard starships.<ref name="robertsspaceindustries.com">{{Cite RSI|text=Comm-Link:Galactic Guide - Original Systems|int=Comm-Link:Galactic Guide - Original Systems|url=https://robertsspaceindustries.com/comm-link/transmission/13886-Galactic-Guide-Original-Systems}}</ref>


===Release===
===Release===
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==Development==
==Development==
Arena Commander was originally revealed as Arena mode [[StarCitizen:Stretch Goals|stretch goal]]<ref>{{SC/Cite RSI|text=Comm-Link:$16 Million!|int=Comm-Link:$16 Million!|url=https://robertsspaceindustries.com/comm-link/transmission/13226-16-Million}}</ref>
Arena Commander was originally revealed as Arena mode [[StarCitizen:Stretch Goals|stretch goal]]<ref>{{Cite RSI|text=Comm-Link:$16 Million!|int=Comm-Link:$16 Million!|url=https://robertsspaceindustries.com/comm-link/transmission/13226-16-Million}}</ref>
. Early in its history it was known as the '''"Dogfighting Module"'''. It is the second stage of [[StarCitizen:Star Citizen]] playable modules that was released to the community on June 4, 2014.<ref>{{SC/Cite RSI|url=comm-link/transmission/13909-Arena-Commander-Launched|text= Arena Commander launched!}}</ref> The name of dogfighting module has dropped after the release of [[StarCitizen:Star Citizen Patch V1.1.0|Star Citizen 1.1]] on March 15, 2015.<ref>{{SC/Cite RSI|url=comm-link/transmission/14651-Note-From-The-Chairman-Version-Numbering|text=Note from the Chairman: Version Numbering}}</ref>
. Early in its history it was known as the '''"Dogfighting Module"'''. It is the second stage of [[StarCitizen:Star Citizen|''Star Citizen'']] playable modules that was released to the community on June 4, 2014.<ref>{{Cite RSI|url=comm-link/transmission/13909-Arena-Commander-Launched|text= Arena Commander launched!}}</ref> The name of dogfighting module has dropped after the release of [[StarCitizen:Star Citizen Patch V1.1.0|Star Citizen 1.1]] on March 15, 2015.<ref>{{Cite RSI|url=comm-link/transmission/14651-Note-From-The-Chairman-Version-Numbering|text=Note from the Chairman: Version Numbering}}</ref>


it's a great test bed for features that aren't quiete ready for content, for an actual patch, like resources networks or engineering.<ref>[https://youtu.be/nyl6SquV4rY?feature=shared&t=2847 Star Citizen Live Q&A: Alpha 3.23 and Beyond], Star Citizen, YouTube, 4 May 2024</ref>
it's a great test bed for features that aren't quiete ready for content, for an actual patch, like resources networks or engineering.<ref>[https://youtu.be/nyl6SquV4rY?feature=shared&t=2847 Star Citizen Live Q&A: Alpha 3.23 and Beyond], Star Citizen, YouTube, 4 May 2024</ref>
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== Trivia ==
== Trivia ==


* There is a boxed copy of Arena Commander with [[StarCitizen:Wing Commander (series)|Wing Commander]] box art in the [[StarCitizen:Locker From Another Universe]].
* There is a boxed copy of ''Arena Commander'' with [[StarCitizen:Wing Commander (series)|''Wing Commander'']] box art in the [[StarCitizen:Locker From Another Universe]].
* ''Wing Commander'' was the only game to receive six stars from Dragon Magazine.


== See also ==
== See also ==

Latest revision as of 11:19, 14 May 2026

File:Arena Commander Logo.jpg
File:Arena Commander 300i.jpg
300i in Arena Commander

Arena Commander is an in-universe spaceflight simulation by StarCitizen:Original Systems that is used for entertainment and training. For players, it serves as a no-risk way to experiment with new StarCitizen:Ships, fight off hordes of StarCitizen:Vanduul or StarCitizen:Pirates, and practice for future engagements.<ref name="ReferenceA">Template:Cite RSI</ref>

Game Modes

Arena Commander has a variety of game modes for players to join and play; whether by themselves, with friends, or with other online players. The current set of game modes include:

Maps

Single Player ("Drone Sim")

  • Arena Commander Tutorial
  • Vanduul Swarm
  • Pirate Swarm
  • Free Flight
  • Murray Cup Racing

Multiplayer ("Spectrum")

  • Battle Royale
  • Squadron Battle
  • Capture the Core
  • Vanduul Swarm co-op
  • Murray Cup Racing<ref name="ReferenceA"/>
    • Old Vanderal (difficulty: easy)
    • Rikkord Memorial Raceway (difficulty: medium)
    • Defford Link (difficulty: hard)

History

Inspiration

In the early StarCitizen:2940s, StarCitizen:Tristan Blair, StarCitizen:Charlie Bass, and StarCitizen:Henry Garrity from StarCitizen:Original Systems were abroad a chartered flight back to StarCitizen:Terra after attending a convention on StarCitizen:Jalan to promote their latest title, Times of Myth. While their cruiser was waiting for traffic, a navy squadron intercepted a StarCitizen:Vanduul swarm directly in the traffic lane. The pilot of the cruiser calmly guided the ship out of the battle while the others on the ship panicked. That pilot's reaction inspired Tristan to develop a game to help people fly better, to adopt flying as their second nature.<ref>Template:Cite RSI</ref>

Development

Unlike the previous series ULTIMATE and other games on the market, Arena Commander focuses on visceral immersion: playing the game is as close to flying a present-day StarCitizen:Aurora or StarCitizen:Hornet space fighter as it is possible to simulate with modern technology. Military pilots were used to help test the game during its development to ensure the quality of simulation. Also unlike ULTIMATE, Arena Commander is not developed for StarCitizen:MobiGlas. Instead, it makes use of the highest powered computers possible. It can be played on everything from dedicated gaming desktops to the internal computers found aboard starships.<ref name="robertsspaceindustries.com">Template:Cite RSI</ref>

Release

Arena Commander was released in StarCitizen:2943. The game features in-depth simulation and its functionality can be expanded with a series of optional expansion packs, each adding more ships and scenarios for an additional fee. Military pilots claimed that there has never been such an accurate space combat simulation available for home users. Arena Commander has created a dedicated fan base across the StarCitizen:UEE, lauded by gamers around the galaxy and by every reviewer from StarCitizen:Optimum Glas (the only six-star review ever issued) to the StarCitizen:New Terran Journal, Arena Commander has completely changed Original Systems' reputation and altered how games are developed.<ref name="robertsspaceindustries.com"/>

Development

Arena Commander was originally revealed as Arena mode stretch goal<ref>Template:Cite RSI</ref> . Early in its history it was known as the "Dogfighting Module". It is the second stage of Star Citizen playable modules that was released to the community on June 4, 2014.<ref>Template:Cite RSI</ref> The name of dogfighting module has dropped after the release of Star Citizen 1.1 on March 15, 2015.<ref>Template:Cite RSI</ref>

it's a great test bed for features that aren't quiete ready for content, for an actual patch, like resources networks or engineering.<ref>Star Citizen Live Q&A: Alpha 3.23 and Beyond, Star Citizen, YouTube, 4 May 2024</ref>

Trivia

See also

Template:Link RSI

References

<references/>

Template:Navplate manufacturers