Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

StarCitizen:Cutlass Black: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Fix template calls: add SC/ prefix
SyncBot (talk | contribs)
Sync: updated from Star Citizen
Line 9: Line 9:
| size = Medium
| size = Medium
| productionstate = Flight ready
| productionstate = Flight ready
| productionstatedesc = Since [[Update:Star Citizen Patch V1.0.0|Alpha 1.0.0]]
| productionstatedesc = Since [[StarCitizen:Update:Star Citizen Patch V1.0.0|Alpha 1.0.0]]
| mincrew = 2
| mincrew = 2
| maxcrew = 3
| maxcrew = 3
Line 33: Line 33:
}}
}}


The [[StarCitizen:Drake Interplanetary|Drake]] AS-1 '''Cutlass Black''' (also: '''DCB1''') is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, Radar intercept officer (RIO) back-seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.<ref>{{SC/Cite RSI|url=pledge/ships/drake-cutlass/Cutlass-Black|text=Cutlass Black - Ship page}}</ref> The Cutlass Black [[StarCitizen:Drake Interplanetary#Pirate Scandal|is very popular among pirates]].
The [[StarCitizen:Drake Interplanetary|Drake]] AS-1 '''Cutlass Black''' (also: '''DCB1''') is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, Radar intercept officer (RIO) back-seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.<ref>{{Cite RSI|url=pledge/ships/drake-cutlass/Cutlass-Black|text=Cutlass Black - Ship page}}</ref> The Cutlass Black [[StarCitizen:Drake Interplanetary#Pirate Scandal|is very popular among pirates]].


==Features==
==Features==
Line 57: Line 57:


== Specifications ==
== Specifications ==
{{SC/Vehicle hardpoints}}
{{Vehicle hardpoints}}


== Model ==
== Model ==
Line 141: Line 141:


== Acquisition ==
== Acquisition ==
{{SC/Vehicle availability}}
{{Entity/Availability}}


==Lore==
==Lore==
Line 185: Line 185:


==Development==
==Development==
{{SC/Timeline styles}}
{{Timeline styles}}
{| class="timeline"
{| class="timeline"
|-
|-
Line 192: Line 192:
|-
|-
|2013-12
|2013-12
|The original Cutlass Black concept is designed by [[StarCitizen:Jim Martin]] (Freelance Concept Artist). It is later converted into the game by [[StarCitizen:Patrick Thomas]] (Freelance Modeler). Other contributions include [[StarCitizen:Chris Olivia]] (Chief Visual Officer), [[StarCitizen:Chris Smith]] (Lead Vehicle Modeler), [[StarCitizen:Mark Skelton]] (Art Director), [[StarCitizen:Ted Beargeon]] (Concept Artist), and [[StarCitizen:Elijah Michael]] (Concept Artist).<ref name="wip">{{SC/Cite Jump Point|title=Work in Progress: Cutlass|volume=1|month=12|startpage=3|endpage=28|author1=Jim Martin|author2=Patrick Thomas|accessdate=2022-05-09}}</ref>
|The original Cutlass Black concept is designed by [[StarCitizen:Jim Martin]] (Freelance Concept Artist). It is later converted into the game by [[StarCitizen:Patrick Thomas]] (Freelance Modeler). Other contributions include [[StarCitizen:Chris Olivia]] (Chief Visual Officer), [[StarCitizen:Chris Smith]] (Lead Vehicle Modeler), [[StarCitizen:Mark Skelton]] (Art Director), [[StarCitizen:Ted Beargeon]] (Concept Artist), and [[StarCitizen:Elijah Michael]] (Concept Artist).<ref name="wip">{{Cite Jump Point|title=Work in Progress: Cutlass|volume=1|month=12|startpage=3|endpage=28|author1=Jim Martin|author2=Patrick Thomas|accessdate=2022-05-09}}</ref>
|-
|-
|2013-12-20
|2013-12-20
|It is introduced to the game in [[Update:Star Citizen Patch 10|Patch 10]] of the [[StarCitizen:Hangar Module]].<ref name="cl13444">{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13444-Patch-10|text=Star Citizen Patch 10 - patch notes|accessdate=2022-05-09}}</ref>
|It is introduced to the game in [[StarCitizen:Update:Star Citizen Patch 10|Patch 10]] of the [[StarCitizen:Hangar Module]].<ref name="cl13444">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13444-Patch-10|text=Star Citizen Patch 10 - patch notes|accessdate=2022-05-09}}</ref>
|-
|-
|2014-12-19
|2014-12-19
|It becomes flight ready in [[Update:Star Citizen Patch V1.0.0|Patch V1.0.0]] in ''[[StarCitizen:Arena Commander]]''.<ref name="cl14399">{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link//14399-Star-Citizen-Patch-V100|text=Star Citizen Patch V1.0.0 - patch notes|accessdate=2022-05-09}}</ref>
|It becomes flight ready in [[StarCitizen:Update:Star Citizen Patch V1.0.0|Patch V1.0.0]] in ''[[StarCitizen:Arena Commander]]''.<ref name="cl14399">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link//14399-Star-Citizen-Patch-V100|text=Star Citizen Patch V1.0.0 - patch notes|accessdate=2022-05-09}}</ref>
|-
|-
|2017-09
|2017-09
|In the concept stage of the rework, [[StarCitizen:Daniel Joustra]] (Senior Concept Artist) designed the modular interiors concept. During the rework, the ship is scaled back to the portion in the original concept. It is implemented in game by [[StarCitizen:Josh Coons]] (3D Modeler), with contributions from [[StarCitizen:John Crewe]] (Lead Technical Designer), [[StarCitizen:Matthew Sherman]] (Technical Designer), and [[StarCitizen:Hannes Appell]] (Cinematics Director).<ref>{{SC/Cite Jump Point|title=3.0 Ship Updates: Cutlass|volume=5|month=9|startpage=26|endpage=36|accessdate=2022-05-09}}</ref>
|In the concept stage of the rework, [[StarCitizen:Daniel Joustra]] (Senior Concept Artist) designed the modular interiors concept. During the rework, the ship is scaled back to the portion in the original concept. It is implemented in game by [[StarCitizen:Josh Coons]] (3D Modeler), with contributions from [[StarCitizen:John Crewe]] (Lead Technical Designer), [[StarCitizen:Matthew Sherman]] (Technical Designer), and [[StarCitizen:Hannes Appell]] (Cinematics Director).<ref>{{Cite Jump Point|title=3.0 Ship Updates: Cutlass|volume=5|month=9|startpage=26|endpage=36|accessdate=2022-05-09}}</ref>
|-
|-
|2017-12-23
|2017-12-23
|It is reworked in [[Update:Star Citizen Alpha 3.0.0|Alpha 3.0.0]].<ref name="cl16348">{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/16348-star-citizen-alpha-300|text=Star Citizen Alpha 3.0.0 - patch notes|accessdate=2022-05-09}}</ref>
|It is reworked in [[StarCitizen:Update:Star Citizen Alpha 3.0.0|Alpha 3.0.0]].<ref name="cl16348">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/16348-star-citizen-alpha-300|text=Star Citizen Alpha 3.0.0 - patch notes|accessdate=2022-05-09}}</ref>
|-
|-
|}
|}
Line 215: Line 215:


{{Navplate manufacturers|DRAK}}
{{Navplate manufacturers|DRAK}}
{{SC/Navplate vehicles}}
{{Navplate vehicles}}


{{SC/Short description|Medium freight / combat ship manufactured by Drake}}
{{Short description|Medium freight / combat ship manufactured by Drake}}
[[Category:Referral rewards]]
[[Category:Referral rewards]]
[[Category:Light freighters]]
[[Category:Light freighters]]
[[Category:Fighters]]
[[Category:Fighters]]

Revision as of 12:23, 17 May 2026

Template:Vehicle

The Drake AS-1 Cutlass Black (also: DCB1) is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, Radar intercept officer (RIO) back-seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.<ref>Template:Cite RSI</ref> The Cutlass Black is very popular among pirates.

Features

Template:List item Template:List item Template:List item Template:List item Template:List item

Specifications

Template:Vehicle hardpoints

Model

Ship profile

Exterior

<tabber>

In space=
Isometric Above Port-side Front Rear Below
File:Cutlass Black in space - Isometric.jpg
File:Cutlass Black in space - Above.jpg
File:Cutlass Black in space - Port.jpg
File:Cutlass Black in space - Front.jpg
File:Cutlass Black in space - Rear.jpg
File:Cutlass Black in space - Below.jpg

|-|

Hangar=
Isometric Above Port-side Front Rear
File:Cutlass Black in SelfLand - Isometric.jpg
File:Cutlass Black in SelfLand - Above.jpg
File:Cutlass Black in SelfLand - Port.jpg
File:Cutlass Black in SelfLand - Front.jpg
File:Cutlass Black in SelfLand - Rear.jpg

</tabber>

Interior

Deck
File:Cutlass Black - Interior Map.png

Series variants

Template:Vehicle variants

Paints

Template:For

"Best in Show 2950" "Coalfire" "Cypress" "Destiny" "Dying Star" "Elysium" "Foundation Festival" "Ghoulish Green" "Hawthorn" "Mistwalker" "Saurian" "Showdown" "Skull & Crossbones"
File:Cutlass BIS2950 in space - Isometric.jpg
File:Cutlass Coalfire - Isometric.jpg
File:Cutlass Cypress is space - Isometric.jpg
File:Cutlass Destiny landed in hangar - cropped.jpg
File:Cutlass Dying Star in space - Isometric.jpg
File:Cutlass Black Elysium landed in hangar - cropped.png
File:Cutlass FF in space - Isometric.jpg
File:Cutlass Black Ghoulish Green in space - Isometric.jpg
File:Cutlass Hawthorn is space - Isometric.jpg
File:Cutlass Mistwalker - Isometric.jpg
File:Cutlass Saurian in space - Isometric.jpg
File:Cutlass Black BIS 2949 in space - Isometric.jpg
File:Cutlass SaC in space - Isometric.jpg

Acquisition

Template:Entity/Availability

Lore

Template:For

Gallery

Template:For

<tabber>

Official=

Template:Gallery |-|

In-game=

Template:Gallery |-|

Original design=

Template:Gallery </tabber>

Development

Template:Timeline styles

2012-10-18 Cutlass Black is a part of the StarCitizen:Kickstarter pledge.<ref name="kickstarter">Star Citizen - Kickstarter</ref>
2013-12 The original Cutlass Black concept is designed by StarCitizen:Jim Martin (Freelance Concept Artist). It is later converted into the game by StarCitizen:Patrick Thomas (Freelance Modeler). Other contributions include StarCitizen:Chris Olivia (Chief Visual Officer), StarCitizen:Chris Smith (Lead Vehicle Modeler), StarCitizen:Mark Skelton (Art Director), StarCitizen:Ted Beargeon (Concept Artist), and StarCitizen:Elijah Michael (Concept Artist).<ref name="wip">Template:Cite Jump Point</ref>
2013-12-20 It is introduced to the game in Patch 10 of the StarCitizen:Hangar Module.<ref name="cl13444">Template:Cite RSI</ref>
2014-12-19 It becomes flight ready in Patch V1.0.0 in StarCitizen:Arena Commander.<ref name="cl14399">Template:Cite RSI</ref>
2017-09 In the concept stage of the rework, StarCitizen:Daniel Joustra (Senior Concept Artist) designed the modular interiors concept. During the rework, the ship is scaled back to the portion in the original concept. It is implemented in game by StarCitizen:Josh Coons (3D Modeler), with contributions from StarCitizen:John Crewe (Lead Technical Designer), StarCitizen:Matthew Sherman (Technical Designer), and StarCitizen:Hannes Appell (Cinematics Director).<ref>Template:Cite Jump Point</ref>
2017-12-23 It is reworked in Alpha 3.0.0.<ref name="cl16348">Template:Cite RSI</ref>

Trivia

  • The ship is named after a Cutlass, a short, curved saber type sword that was historically employed by sailors aboard warships from the 17th century until the early 20th century. The Cutlass was ideal in situations involving close-quarters combat, including boarding actions, engagements in the rigging, or confrontations below decks. Additionally, one of the notable benefits of the cutlass was its ease of use, necessitating less training compared to the mastery required for a rapier or small sword.<ref>https://www.merriam-webster.com/dictionary/cutlass</ref>

References

<references />

Template:Navplate manufacturers Template:Navplate vehicles

Template:Short description