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Minecraft:End sky: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
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== Description ==
== Description ==
{{info needed section|discounting vibrant visuals, end flashes, and fog, and assuming no active status effects, does Bedrock Edition's sky look any different?}}
{{info needed section|discounting vibrant visuals, end flashes, and fog, and assuming no active status effects, does Bedrock Edition's sky look any different?}}
The End sky is rendered in any dimension which uses the [[Minecraft:Effect (dimension)|dimension effect]] associated with the End. Much like the [[Minecraft:panorama]], six texture planes are rendered in a cube surrounding the camera. The texture is repeated 16 times to an edge, for a total of 256 instances of the texture per face (1536 for the entire cube).
The End sky is rendered in any dimension which uses the [[Minecraft:Effect (dimension)|dimension effect]] associated with the End.{{until|java 1.21.11}} Much like the [[Minecraft:panorama]], six texture planes are rendered in a cube surrounding the camera. The texture is repeated 16 times to an edge, for a total of 256 instances of the texture per face (1536 for the entire cube).
{| class="wikitable" style="margin-left:auto; margin-right:auto; text-align:center"
{| class="wikitable" style="margin-left:auto; margin-right:auto; text-align:center"
|{{Calculator|panoramaRenderer
|{{Calculator|panoramaRenderer
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|}
|}


The texture file will always point to {{code|environment/end_sky}}, and cannot be customized on a per-dimension basis. In addition, the graphic will also be rendered much darker in-game; {{in|JE}} this is due to it being [[Minecraft:tint]]ed a dark gray ({{color|#282828}}).{{info needed|In Bedrock Edition the texture file is grayscale, but it appears distinctly purple in-game. What colour is it getting multiplied by?}} {{iN|bedrock}}, the texture is slightly transparent which allows [[Minecraft:fog]] to be visible through it, and this is pure black in the End. However, the [[Minecraft:Night Vision]] effect brightens the fog and therefore causes it to render white.
The texture file will always point to {{code|environment/end_sky}}, and cannot be customized on a per-dimension basis. In addition, the graphic will also be rendered much darker in-game; {{in|JE}} this is due to it being [[Minecraft:tint]]ed a dark gray ({{color|#282828}}).{{info needed|In Bedrock Edition the texture file is grayscale, but it appears distinctly purple in-game. What colour is it getting multiplied by?}} {{iN|bedrock}}, the texture is slightly transparent which allows [[Minecraft:fog]] to be visible through it, and this is pure black in the End. However, the [[Minecraft:Night Vision]] effect brightens the fog and therefore causes it to render white. The texture file itself is grayscale, and is presumably multiplied by a color in-game in order to appear purple.{{info needed|edition=bedrock|What colour is used? How does the grayscale texture become colored?}}


With [[Minecraft:Vibrant Visuals]], the End sky is colored dark purple around and below the horizon, and black at zenith. This color is rendered as [[Minecraft:Atmospherics|atmospheric]] fog behind the transparent End sky texture. See [[Minecraft:Vibrant Visuals/Configurations#End|here]] for details.
With [[Minecraft:Vibrant Visuals]], the End sky is colored dark purple around and below the horizon, and black at zenith. This color is rendered as [[Minecraft:Atmospherics|atmospheric]] fog behind the transparent End sky texture. See [[Minecraft:Vibrant Visuals/Configurations#End|here]] for details.
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{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|The End dimension, added in this version, has this unique skybox.}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|The End dimension, added in this version, has this unique skybox.
|{{HistoryLine||1.3.1|dev=12w25a|The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.}}
|{{pximg|End Sky (texture) JE1.png|128px}} The file used is stored at {{code|misc/tunnel.png}}.}}
|{{HistoryLine||1.3.1|dev=12w23a|{{code|misc/tunnel.png}} has changed from {{pximg|End Sky (texture) JE1.png|128px}} to {{pximg|End Sky (texture) JE2.png|128px}}.}}
|{{HistoryLine||1.6.1|dev=13w24a|{{code|misc/tunnel.png}} has been renamed and moved to {{code|assets/minecraft/textures/environment/end_sky.png}}.}}
|{{HistoryLine||1.21.9|dev=25w33a|Added the End flash.}}
|{{HistoryLine||1.21.9|dev=25w33a|Added the End flash.}}
|{{HistoryLine|||dev=25w34a|The sound effect produced by an End flash now has a higher delay.}}
|{{HistoryLine|||dev=25w34a|The sound effect produced by an End flash now has a higher delay.}}
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{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|The End dimension, added in this version, has this unique skybox.}}
|{{HistoryLine||v1.0.0|dev=alpha 0.17.0.1|The End dimension, added in this version, has this unique skybox.}}
|{{HistoryLine|unknown}}
|{{HistoryLine||?|{{pximg|End sky BE1.png|128px}} The texture file used is this. It is unknown if this was the first texture, or if it was subsequently changed. It is also unknown what color is applied.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.25|exp=Vibrant Visuals|Vibrant Visuals are now available. As such, the End flash is now visible.}}
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.25|exp=Vibrant Visuals|Vibrant Visuals are now available. As such, the End flash is now visible.}}

Latest revision as of 11:05, 9 June 2026

File:Vibrant Visuals End sky.png
The End sky with Vibrant Visuals

The End sky is an inverted cube rendered in Minecraft:the End dimension.

Description

Template:Info needed section The End sky is rendered in any dimension which uses the dimension effect associated with the End.Template:Until Much like the Minecraft:panorama, six texture planes are rendered in a cube surrounding the camera. The texture is repeated 16 times to an edge, for a total of 256 instances of the texture per face (1536 for the entire cube).

Template:Calculator

The texture file will always point to Template:Code, and cannot be customized on a per-dimension basis. In addition, the graphic will also be rendered much darker in-game; Template:In this is due to it being Minecraft:tinted a dark gray (Template:Color).Template:Info needed Template:IN, the texture is slightly transparent which allows Minecraft:fog to be visible through it, and this is pure black in the End. However, the Minecraft:Night Vision effect brightens the fog and therefore causes it to render white. The texture file itself is grayscale, and is presumably multiplied by a color in-game in order to appear purple.Template:Info needed

With Minecraft:Vibrant Visuals, the End sky is colored dark purple around and below the horizon, and black at zenith. This color is rendered as atmospheric fog behind the transparent End sky texture. See here for details.

The End sky is unaffected by any fog, even the bright purple biome fog in Java Edition, and the dense Minecraft:lava fog.Template:Needs testing The End sky texture is not rendered with "Beautiful Skies" disabled.

End flash

File:Vibrant Visuals End flash.gif
An End flash Template:In with Vibrant Visuals
File:Java end flash.png
An End flash Template:In

The End flash is a Minecraft:weather-like event that occurs at random spots in the sky, at differing heights above the horizon, while a rumbling sound effect plays. There is a 30 second delay between flashes, and each flash lasts between 5 and 19 seconds, with some fading.

With Vibrant Visuals, End flashes are purple colored global directional light sources, which can produce purple illumination and reflections on objects and cast shadows in the opposite direction of the flash. Specifically, the light is colored Template:Color, and its intensity is 3 lux. During an End flash, dense and purple volumetric fog becomes visible.

On classic graphics, End flashes use a purple "flash" texture, and block Minecraft:lighting becomes purple tinted during the flash.Template:Only The texture is obstructed by ender dragon Minecraft:fog, leaving only the tinting and sound as tangible effects.

End flashes can be disabled in the accessibility Minecraft:settings. Furthermore, the flash's graphics are not visible with "Beautiful Skies" disabled, but this does not disable the sound effects.

Sounds

Template:IN: Template:SoundTable

Template:IN: Template:SoundTable

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:Info needed section Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Old iteration

Template:Calculator

Issues

Template:Issue list

Gallery

Textures

Screenshots

Navigation

Template:Navbox visuals

Minecraft:de:Endhimmel Minecraft:es:Cielo del End Minecraft:it:Cielo dell'End Minecraft:pt:Céu do End Minecraft:ru:Небо Края Minecraft:uk:Небо Енду