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Minecraft:Effect (dimension)

From SAS Gaming Wiki

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In Minecraft:custom dimensions, an effect was a set of rendering features utilised for defining a dimension's atmosphere and visuals.

Elements

The dimension effect governs the following things:

  • Whether the dimension has ground
  • The sky type to be used
  • Whether to always use a bright lightmap
  • Whether the ambient light level is constant
  • Fog color

Examples

Template:Info needed section Note that as of Minecraft:Java Edition 1.16.5, all effect features are hardcoded, and new ones cannot be created without mods. Dimensions created using effects from existing modded dimensions tend to carry dimension effects to the respective dimension as expected.

minecraft:overworld

The Minecraft:Overworld has the following effect elements:

The fog color is affected by the time of day. The new color <math display="inline"> C</math> can be calculated using the following formula, where <math display="inline">T</math> is the time of day and <math display="inline"> \left[ {\begin{array}{c}

a\\
b\\
c\\

\end{array} } \right]</math> is the existing color.

<math>A=\max(0,\min(\frac{1}{2}+2\cos(T\times2\pi),1))</math>

<math> C= \left[ {\begin{array}{cc}

a(0.94A+0.06)\\
b(0.94A+0.06)\\
c(0.91A+0.09)\\

\end{array} } \right]</math>

minecraft:the_nether

Minecraft:The Nether has the following effect elements:

The fog color is not affected by the time of day as the nether has no daylight cycle.

minecraft:the_end

Minecraft:The End has the following effect elements:

The fog color is not affected by the time of day as the end has no daylight cycle, however each RGB component is multiplied by 0.15.

Overview

minecraft:overworld Celestial bodies; clouds;Template:Verify no extra fog; fog color depends on time of day
minecraft:the_nether No celestial bodies; extra fog; no clouds
minecraft:the_end No celestial bodies; no clouds; purple spotted sky texture

History

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Navigation

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Minecraft:pt:Efeito (dimensão)