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Minecraft:Java Edition 26.3: Difference between revisions

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Sync: updated from Minecraft
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Sync: updated from Minecraft
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|Red Shrub
|Red Shrub
|Shelf Mushroom
|Shelf Mushroom
|White Wool Stairs
|White Wool Slab
|White Wool Slab
|White Wool Stairs
|Light Gray Wool Stairs
|Light Gray Wool Slab
|Light Gray Wool Slab
|Light Gray Wool Stairs
|Gray Wool Stairs
|Gray Wool Slab
|Gray Wool Slab
|Gray Wool Stairs
|Black Wool Stairs
|Black Wool Slab
|Black Wool Slab
|Black Wool Stairs
|Brown Wool Stairs
|Brown Wool Slab
|Brown Wool Slab
|Brown Wool Stairs
|Red Wool Stairs
|Red Wool Slab
|Red Wool Slab
|Red Wool Stairs
|Orange Wool Stairs
|Orange Wool Slab
|Orange Wool Slab
|Orange Wool Stairs
|Yellow Wool Stairs
|Yellow Wool Slab
|Yellow Wool Slab
|Yellow Wool Stairs
|Lime Wool Stairs
|Lime Wool Slab
|Lime Wool Slab
|Lime Wool Stairs
|Green Wool Stairs
|Green Wool Slab
|Green Wool Slab
|Green Wool Stairs
|Cyan Wool Stairs
|Cyan Wool Slab
|Cyan Wool Slab
|Cyan Wool Stairs
|Light Blue Wool Stairs
|Light Blue Wool Slab
|Light Blue Wool Slab
|Light Blue Wool Stairs
|Blue Wool Stairs
|Blue Wool Slab
|Blue Wool Slab
|Blue Wool Stairs
|Purple Wool Stairs
|Purple Wool Slab
|Purple Wool Slab
|Purple Wool Stairs
|Magenta Wool Stairs
|Magenta Wool Slab
|Magenta Wool Slab
|Magenta Wool Stairs
|Pink Wool Stairs
|Pink Wool Slab
|Pink Wool Slab}}
|Pink Wool Stairs}}


=== Blocks ===
=== Blocks ===
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* '''[[File:Poplar Sapling.png|32px]] [[Minecraft:Poplar sapling]]'''
* '''[[File:Poplar Sapling.png|32px]] [[Minecraft:Poplar sapling]]'''
** Grows into any one of red, orange or yellow poplar trees.
** Grows into any one of red, orange or yellow poplar trees.
* '''{{animate|Red Poplar Leaves.png;Poplar Leaves.png;Yellow Poplar Leaves.png|32px}} [[Minecraft:Poplar leaves]]'''
** Can be traded for by a [[Minecraft:wandering trader]].
* '''{{animate|Red Poplar Leaves.png;Orange Poplar Leaves.png;Yellow Poplar Leaves.png|32px}} [[Minecraft:Poplar leaves]]'''
** Comes in red, orange, and yellow varieties.
** Comes in red, orange, and yellow varieties.
* '''[[File:Poplar Log.png|32px]][[File:Stripped Poplar Log.png|32px]] [[Minecraft:Poplar log]] and [[Minecraft:stripped poplar log]]'''
* '''[[File:Poplar Log.png|32px]][[File:Stripped Poplar Log.png|32px]] [[Minecraft:Poplar log]] and [[Minecraft:stripped poplar log]]'''
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'''[[File:Red Shrub.png|32px]] [[Minecraft:Red shrub]]'''
'''[[File:Red Shrub.png|32px]] [[Minecraft:Red shrub]]'''
* A [[Minecraft:bush]]-like plant block found in dappled forests.
* A [[Minecraft:bush]]-like plant block found in small patches in the Dappled Forest.
* Using [[Minecraft:Bone Meal|bone meal]] on a red shrub attempts to grow another shrub on a neighboring block.
* Can be used in the [[Minecraft:composter]].


'''[[File:Shelf Mushroom.png|32px]] [[Minecraft:Shelf mushroom]]'''
'''{{animate|Shelf Mushroom.png;Big Shelf Mushroom.png|32px}} [[Minecraft:Shelf mushroom]]'''
* A mushroom variant found on the sides of log blocks.
* A mushroom variant found on poplar trees and fallen Poplar Trees.
* Comes in at least two sizes.
* Comes in two sizes.
* Is bouncy when fallen on by entities.
** A small shelf mushroom can be grown into a large shelf mushroom with bone meal.
* Can be used to make [[Minecraft:mushroom stew]].
** A large shelf mushroom drops two shelf mushroom items when broken.
* Is bouncy when fallen on by entities, similar to a [[Minecraft:bed]].
** Shelf Mushroom makes a bouncing sound when a living entity bounces on it.
* Can be used to make [[Minecraft:mushroom stew]] and [[Minecraft:suspicious stew]].
* Can be traded for by a [[Minecraft:wandering trader]].


'''{{Animate|White Wool Stairs (N) JE1.png;Light Gray Wool Stairs (N) JE1.png;Gray Wool Stairs (N) JE1.png;Black Wool Stairs (N) JE1.png;Brown Wool Stairs (N) JE1.png;Red Wool Stairs (N) JE1.png;Orange Wool Stairs (N) JE1.png;Yellow Wool Stairs (N) JE1.png;Lime Wool Stairs (N) JE1.png;Green Wool Stairs (N) JE1.png;Cyan Wool Stairs (N) JE1.png;Light Blue Wool Stairs (N) JE1.png;Blue Wool Stairs (N) JE1.png;Purple Wool Stairs (N) JE1.png;Magenta Wool Stairs (N) JE1.png;Pink Wool Stairs (N) JE1.png|32px}}{{Animate|White Wool Slab JE1.png;Light Gray Wool Slab JE1.png;Gray Wool Slab JE1.png;Black Wool Slab JE1.png;Brown Wool Slab JE1.png;Red Wool Slab JE1.png;Orange Wool Slab JE1.png;Yellow Wool Slab JE1.png;Lime Wool Slab JE1.png;Green Wool Slab JE1.png;Cyan Wool Slab JE1.png;Light Blue Wool Slab JE1.png;Blue Wool Slab JE1.png;Purple Wool Slab JE1.png;Magenta Wool Slab JE1.png;Pink Wool Slab JE1.png|32px}} [[Minecraft:Wool stairs]] and [[Minecraft:Wool Slab|slabs]]'''
'''{{Animate|White Wool Stairs (N) JE1.png;Light Gray Wool Stairs (N) JE1.png;Gray Wool Stairs (N) JE1.png;Black Wool Stairs (N) JE1.png;Brown Wool Stairs (N) JE1.png;Red Wool Stairs (N) JE1.png;Orange Wool Stairs (N) JE1.png;Yellow Wool Stairs (N) JE1.png;Lime Wool Stairs (N) JE1.png;Green Wool Stairs (N) JE1.png;Cyan Wool Stairs (N) JE1.png;Light Blue Wool Stairs (N) JE1.png;Blue Wool Stairs (N) JE1.png;Purple Wool Stairs (N) JE1.png;Magenta Wool Stairs (N) JE1.png;Pink Wool Stairs (N) JE1.png|32px}}{{Animate|White Wool Slab JE1.png;Light Gray Wool Slab JE1.png;Gray Wool Slab JE1.png;Black Wool Slab JE1.png;Brown Wool Slab JE1.png;Red Wool Slab JE1.png;Orange Wool Slab JE1.png;Yellow Wool Slab JE1.png;Lime Wool Slab JE1.png;Green Wool Slab JE1.png;Cyan Wool Slab JE1.png;Light Blue Wool Slab JE1.png;Blue Wool Slab JE1.png;Purple Wool Slab JE1.png;Magenta Wool Slab JE1.png;Pink Wool Slab JE1.png|32px}} [[Minecraft:Wool stairs]] and [[Minecraft:Wool Slab|slabs]]'''
* Comes in sixteen colors.
* Comes in sixteen colors.
* Can be used to dampen sounds, like [[Minecraft:wool]] and [[Minecraft:carpet]]s.


=== Non-mob entities ===
=== Non-mob entities ===
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==== Biomes ====
==== Biomes ====
'''{{BiomeLink|Dappled forest|scale=1.5}}'''
'''{{BiomeLink|Dappled forest|scale=1.5}}'''
* An autumn-themed forest biome which can be found near cold biomes that consists of [[Minecraft:poplar]] trees, [[Minecraft:red shrub]]s, [[Minecraft:leaf litter]],  [[Minecraft:brown mushroom]]s, [[Minecraft:shelf mushroom]]s, and rarely [[Minecraft:spruce]] trees.
* An autumn-themed forest biome which can be found near cold biomes that consists of [[Minecraft:poplar trees]], [[Minecraft:red shrub]]s, [[Minecraft:leaf litter]],  [[Minecraft:brown mushroom]]s, [[Minecraft:shelf mushroom]]s, and rarely [[Minecraft:spruce]] trees.
** [[Minecraft:Fallen Tree|Fallen poplar trees]] generate more frequently than other trees.
** [[Minecraft:Fallen poplar tree|Fallen Poplar Trees]] generate here, they generate more frequently than other [[Minecraft:Fallen Tree|fallen trees]].
** Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees.
* The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:
* The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:
**[[Minecraft:Sheep]]
**[[Minecraft:Sheep]]
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* A [[Minecraft:tree]] that generates in dappled forests.
* A [[Minecraft:tree]] that generates in dappled forests.
* Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
* Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
* Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves.
* Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants.
* Generate with [[Minecraft:leaf litter]] around or shelf mushrooms on them.
* [[File:Poplar Fallen Log.png|x32px]] [[Minecraft:Fallen tree|Fallen]] poplar trees have shelf mushrooms on them.
* [[File:Poplar Fallen Log.png|x32px]] [[Minecraft:Fallen tree|Fallen]] poplar trees have shelf mushrooms on them.
* The trunk of the trees are made of Poplar Logs.
** Poplar Logs can be crafted into a new set of Poplar wood blocks.


==== Structures ====
==== Structures ====
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**{{BiomeLink|Wooded Badlands}}
**{{BiomeLink|Wooded Badlands}}
**{{BiomeLink|Pale Garden}}
**{{BiomeLink|Pale Garden}}
* Abandoned camps of each structure have their own different variants, consisting of [[Minecraft:wool stairs]] of various colors, or having [[Minecraft:leaves]], [[Minecraft:cobweb]]s, a [[Minecraft:tree]] or a [[Minecraft:crop]] farm.
* Abandoned camps of each biome have their own different variants, consisting of [[Minecraft:wool stairs]] of various colors, or having [[Minecraft:leaves]], [[Minecraft:cobweb]]s, a [[Minecraft:tree]] or a [[Minecraft:crop]] farm.
* In these structures can be found [[Minecraft:chest]]s and [[Minecraft:barrel]]s with ramdomly generated loot.
** The barrels contain an asortment of common items, and perhaps most notably a chance for [[Minecraft:cobweb]].
** The common chests can contain loot such as [[Minecraft:copper]] weapons and armor, [[Minecraft:bucket]]s, [[Minecraft:compass]]es, [[Minecraft:map]]s and [[Minecraft:firework rocket]]s.
** The secret chests can contain loot such as [[Minecraft:iron]] weapons and armor, [[Minecraft:diamond]]s, [[Minecraft:gold]] and [[Minecraft:potion]]s.
 
=== General ===
'''[[Minecraft:Data component format]]'''
* {{cd|minecraft:provides_pottery_pattern}}
** Describes the pottery pattern stored on a stack.
** Format:
*** namespaced ID pointing to an element of {{cd|minecraft:decorated_pot_pattern}} registry.
 
'''[[Minecraft:Particles]]'''
* Added {{cd|minecraft:red_poplar_leaves}}
** Falls from Red Poplar Leaves blocks.
** Has no fields.
 
* Added {{cd|minecraft:orange_poplar_leaves}}
** Falls from Orange Poplar Leaves blocks.
** Has no fields.
 
* Added {{cd|minecraft:yellow_poplar_leaves}}
** Falls from Yellow Poplar Leaves blocks.
** Has no fields.
 
'''[[Minecraft:Tag (Java Edition)|Tags]]'''
* Biome Tags
** Added tags for biomes which will generate the respective abandoned camp variant:
*** {{cd|#has_structure/abandoned_camp_bamboo_jungle}}
*** {{cd|#has_structure/abandoned_camp_birch_forest}}
*** {{cd|#has_structure/abandoned_camp_cherry_grove}}
*** {{cd|#has_structure/abandoned_camp_dappled_forest}}
*** {{cd|#has_structure/abandoned_camp_flower_forest}}
*** {{cd|#has_structure/abandoned_camp_forest}}
*** {{cd|#has_structure/abandoned_camp_meadow}}
*** {{cd|#has_structure/abandoned_camp_old_growth_birch_forest}}
*** {{cd|#has_structure/abandoned_camp_old_growth_pine_taiga}}
*** {{cd|#has_structure/abandoned_camp_old_growth_spruce_taiga}}
*** {{cd|#has_structure/abandoned_camp_savanna}}
*** {{cd|#has_structure/abandoned_camp_pale_garden}}
*** {{cd|#has_structure/abandoned_camp_snowy_taiga}}
*** {{cd|#has_structure/abandoned_camp_sparse_jungle}}
*** {{cd|#has_structure/abandoned_camp_swamp}}
*** {{cd|#has_structure/abandoned_camp_taiga}}
*** {{cd|#has_structure/abandoned_camp_windswept_forest}}
*** {{cd|#has_structure/abandoned_camp_wooded_badlands}}
 
* Block Tags
** Added {{cd|#poplar_logs}}
*** Contains all poplar log blocks.
** Added {{cd|#wool_stairs}}
*** Contains all wool stairs blocks.
** Added {{cd|#wool_slabs}}
*** Contains all wool slabs blocks.
** Added {{cd|#wool_stairs}} and {{cd|#wool_slabs}} to {{cd|#dampens_vibrations}}.
** Added {{cd|#ores}}
*** Collection tag containing all types of ores.
** Added {{cd|#skulls}}
*** Collection tag containing all head and skull blocks.
** Added {{cd|#blocks_motion}}
*** Collection tag containing all blocks that are considered to block motion in some way.
** Added {{cd|#blocks_motion_no_leaves}}
*** Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks.
** Added {{cd|#entities_can_teleport_to}}
*** Contains all blocks that entities are allowed to teleport to.
** Added {{cd|#blocks_dolphin_jump}}
*** Contains all blocks that [[Minecraft:dolphin]]s cannot move through when jumping out of water.
** Added {{cd|#ice_melts_when_destroyed_above}}
*** Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them.
** Added {{cd|#blocks_motion_in_heightmap}}
*** Contains all blocks that are taken into account for the {{cd|motion_blocking}} heightmap.
** Added {{cd|#blocks_motion_in_heightmap_no_leaves}}
*** Contains all blocks that are taken into account for the {{cd|motion_blocking_no_leaves}} heightmap.
** Added {{cd|#blocks_lava_fire_spread}}
*** Contains all blocks that block the creation of fire by lava.
** Added {{cd|#blocks_fluid_flow}}
*** Contains all blocks that block fluid flow.
** Added {{cd|#washed_away_by_fluids}}
*** Contains all blocks that break when a fluid flows through them.
** Added {{cd|#required_for_poplar_leaf_ambience}}
*** Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound.
 
* Entity Tags
** Added {{cd|#cannot_be_dismounted_by_item_usage}}
*** Contains all entities which cannot be dismounted by items.
** Added {{cd|#no_wolf_retaliation}} for all damage types that should not cause tamed wolves to attack their source in order to defend their owner.
 
* Item Tags
** Added {{cd|#poplar_logs}}
*** Contains all poplar log items.
** Added {{cd|#wool_stairs}}
*** Contains all wool stairs items.
** Added {{cd|#wool_slabs}}
*** Contains all wool slabs items.
** Added {{cd|#mushrooms}}
*** Contains all mushroom items.
** Added {{cd|#ores}}
*** Collection tag containing all types of ores.


== Changes ==
== Changes ==
=== Blocks ===
=== Blocks ===
*[[Minecraft:Pottery sherds]] dropped from breaking a [[Minecraft:decorated pot]] will now preserve data.
'''[[Minecraft:Carpet]]s'''
* Can no longer be crafted.


=== Items ===
=== Items ===
*[[Minecraft:Suspicous stew|Suspicious stew]] and [[Minecraft:mushroom stew]] can now be crafted with 2 of any mushroom.
'''[[Minecraft:Pottery sherds]]'''
* Pottery sherds are now data-driven.
* Pottery sherds dropped from breaking a [[Minecraft:decorated pot]] will now preserve data.
 
'''[[Minecraft:Suspicious stew]] and [[Minecraft:mushroom stew]]'''
* Can now be crafted with 2 of any mushroom.


=== Mobs ===
=== Mobs ===
[[Minecraft:Sulfur Cube|'''Sulfur cubes''']]
'''[[Minecraft:Sulfur cube]]s'''
* Changed the sounds of the "regular" sulfur cube archetype.
 
'''[[Minecraft:Wandering trader]]'''
* Can now sell [[Minecraft:poplar sapling]]s and [[Minecraft:shelf mushroom]]s.
 
=== Non-mob entities ===
'''[[Minecraft:Painting]]s'''
* Paintings with custom names now also show those names when the player looks at them in the world.


* Changed the sounds of the "regular" sulfur cube archetype.
=== Command format ===
'''General'''
* Commands like {{cmd|give}}, {{cmd|unpublish}}, and {{cmd|tick}} should now properly signal errors.
 
'''{{cmd|execute}}'''
* Added new {{cd|slots}} condition sub-command.
** Counts the number of slots from the slot source that are present on the targeted block or entity.
** The slot source will be evaluated with the {{cd|minecraft:command_slot_source}} loot type.
** Syntax:
*** {{cmd|execute if|unless slots block <pos> <slot source>}}
*** {{cmd|execute if|unless slots entity <targets> <slot source>}}
* The items condition sub-command now takes a slot source as argument instead of a slot.
** The slot source will be evaluated with the {{cd|minecraft:command_slot_source}} loot type.
** Syntax:
*** {{cmd|execute if|unless items block <pos> <slot source> <item predicate>}}
*** {{cmd|execute if|unless items entity <targets> <slot source> <item predicate>}}
 
'''{{cmd|give}}'''
* When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning {{cd|0}}.
 
'''{{cmd|item}}'''
* Now takes a slot source as argument in place of anywhere a slot was previously used.
** It will be evaluated with the {{cd|minecraft:command_slot_source}} loot type.
** Can be a slot source in either inline or reference form.
** Can be a slot source targeting multiple slots.
** The {{cd|replace}} sub-command has new semantics:
*** One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item.
*** When there are more destination slots than there are source items, the remaining slots are ignored.
**** Example: {{cd|replace [12345] with (ABC) -> [ABC45]}}
*** When there are fewer destination slots than there are source items, the remaining items are ignored.
**** Example: {{cd|replace [123] with (ABCDE) -> [ABC]}}
** String notation slot ranges in the form {{cd|<slot_type>}} or {{cd|<slot_type>.<slot_number>}} are still permitted.
*** Can be a single slot, such as {{cd|armor.chest}}
*** Can be multiple slots, such as {{cd|container.*}}
*** Acts as shorthand for a minecraft:slot_range slot source using that slot range.
**** Example: {{cd|hotbar.4}} is the same as {{cd|{type:"minecraft:slot_range",slots:"hotbar.4"}}}
* The entity argument in the {{cd|from entity}} item source can now be a selector targeting multiple entities.
** When more than a single entity is targeted, the slots sourced from each are concatenated.
* Added new {{cd|fill}} and {{cd|override}} sub-commands, each with syntax identical to {{cmd|item replace}}.
** {{cmd|item fill}}
*** Fills each destination slot with a source item.
*** When there are more destination slots than there are source items, the items repeat until every slot is filled.
**** Example: {{cd|fill [12345] with (ABC) -> [ABCAB]}}
**{{cmd|item override}}
*** Overrides the contents of each destination slot with the corresponding source item.
*** When there are more destination slots than there are source items, the remaining slots are cleared.
**** Example: {{cd|override [12345] with (ABC) -> [ABC__]}} (where {{cd|_}} represents an empty slot).
 
'''{{cmd|team}}'''
* The result of {{cmd|team join}} and {{cmd|team leave}} subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed).
 
'''{{cmd|tellraw}}'''
* The {{cd|nbt}} component in a raw chat message will only be resolved up to 64k times.
 
'''{{cmd|tick}}'''
* The following subcommands will now signal an error instead of just printing an error message and returning {{cd|0}}:
** {{cmd|tick step}}
** {{cmd|tick step stop}}
** {{cmd|tick sprint stop}}
 
=== Gameplay ===
'''[[Minecraft:Advancements]]'''
* Visiting the dappled forest is now required for the "Adventuring Time" advancement.
 
=== General ===
'''[[Minecraft:Block entity]]'''
* {{cd|minecraft:decorated_pot}}
** Field {{cd|sherds}} no longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named:
*** {{cd|back}}
*** {{cd|left}}
*** {{cd|right}}
*** {{cd|front}}
 
'''[[Minecraft:Data component format]]'''
* {{cd|minecraft:pot_decorations}}
** Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:
*** {{cd|back}}
*** {{cd|left}}
*** {{cd|right}}
*** {{cd|front}}
* {{cd|minecraft:trim_material}}
** The format of inline material definitions has been updated
** Trim Materials
*** The format of elements in the {{cd|trim_material}} registry has been updated:
**** {{cd|asset_name}} has been replaced with palette - Palette Texture ID to be used for this material.
**** {{cd|override_armor_assets}} has been removed, overrides are now defined in the Resource Pack Equipment Asset.
 
'''[[Minecraft:Data pack]]'''
* The [[Minecraft:pack format]] version is now {{cd|108.0}}.
 
'''[[Minecraft:Instrument definition]]'''
* The format of elements in the instrument registry have been updated:
** Added the {{cd|durability_damage}} field - optional non-negative integer, amount of durability to consume on each use.
** Updated the {{cd|use_duration}} field - can now be {{cd|0}} for no cooldown.
 
'''[[Minecraft:Loot function]]s'''
* Added {{cd|minecraft:command_slot_source}} loot table type.
** Currently used to evaluate slot sources with the {{cmd|item}} and {{cmd|execute}} commands.
** It takes the following parameters:
*** {{cd|container}}, the container or inventory being evaluated.
*** {{cd|origin}}, the position at which the command was executed.
*** {{cd|this_entity}}, the @s entity of the command being executed (optional).
 
'''[[Minecraft:Minecraft Server Management Protocol]] 3.1.0'''
* Added notifications indicating when the server performs a full world upgrade on startup.
** {{cd|minecraft:notification/world/upgrade_started}}
** {{cd|minecraft:notification/world/upgrade_progress}}
** {{cd|minecraft:notification/world/upgrade_finished}}
** {{cd|minecraft:notification/world/upgrade_failed}}


=== Particles ===
'''[[Minecraft:Particles]]'''
* Fallen leaves particles no longer appear under [[Minecraft:spruce leaves]].
* Fallen leaves particles no longer appear under [[Minecraft:spruce leaves]].
'''[[Minecraft:Resource pack]]'''
* The version is now {{cd|89.0}}.
'''[[Minecraft:Server]]s'''
* Some log lines that server software might look out for have been removed.
** The Minecraft Server Management Protocol can be used instead.
'''[[Minecraft:Slot sources]]'''
* Slot sources can now be defined as files inside a datapack, within the {{cd|slot_source}} folder.
** Can be used in commands which take slot sources as arguments.
** Can be used in inline slot sources using the {{cd|minecraft:reference}} type.
* {{cd|minecraft:contents}} is no longer restricted to only selecting non-empty slots.
* Added {{cd|minecraft:reference}}
** Uses the referenced slot source.
** Fields:
*** {{cd|name}} - the namespaced id of the slot source.
* Changed {{cd|minecraft:slot_range}}
** The {{cd|source}} field has a new valid type container, which sources slots from a container or inventory provided through loot context.
** The {{cd|source}} field is now optional.
*** Defaults to the container source type when absent.
'''[[Minecraft:Sounds]]'''
* Added new sound events:
** {{cd|block.shelf_mushroom.break}}
** {{cd|block.shelf_mushroom.fall}}
** {{cd|block.shelf_mushroom.place}}
** {{cd|block.shelf_mushroom.step}}
** {{cd|block.shelf_mushroom.bounce}}
** {{cd|block.poplar_leaves.ambient}}
'''[[Minecraft:Textures]]'''
* Palette Textures
** All armor trim palette textures have been moved from {{cd|textures/trim/color_palettes/}} to {{cd|textures/palettes/trim/}}
*** The base armor trim palette texture has instead been moved to {{cd|textures/palettes/trim_base.png}}
** Entity armor trim material textures are no longer generated into the {{cd|minecraft:trims}} atlas with {{cd|paletted_permutations}}, but rather generated on-demand
*** The base palette id is now specified in a new {{cd|palette}} mcmeta section field
*** This section has a single field: {{cd|base_palette}} - the base Palette Texture ID to remap from
** Item armor trim material textures are still generated with {{cd|paletted_permutations}} as before
** Palette Texture locations in the {{cd|palette_key}} and {{cd|permutations}} fields have been replaced by Palette Texture IDs - i.e. {{cd|<namespace>:<path>}} now resolves to {{cd|<namespace>:textures/palettes/<path>.png}}
* Equipment Assets
** A new optional {{cd|trim_palette_replacements}} field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by {{cd|override_armor_assets}} in the trim material)
*** Format: map from original Palette ID to a replacement Palette ID
* Block Sprites
** Added new Block textures:
*** {{cd|block/orange_poplar_leaves.png}}
*** {{cd|block/red_poplar_leaves.png}}
*** {{cd|block/yellow_poplar_leaves.png}}
*** {{cd|block/poplar_door_bottom.png}}
*** {{cd|block/poplar_door_top.png}}
*** {{cd|block/poplar_log_top.png}}
*** {{cd|block/poplar_log.png}}
*** {{cd|block/poplar_planks.png}}
*** {{cd|block/poplar_trapdoor.png}}
*** {{cd|block/stripped_poplar_log.png}}
*** {{cd|block/stripped_poplar_log_top.png}}
*** {{cd|block/poplar_log.png}}
*** {{cd|block/shelf_mushroom_stage0.png}}
*** {{cd|block/shelf_mushroom_stage1.png}}
*** {{cd|block/poplar_hanging_sign.png}}
*** {{cd|block/poplar_sign.png}}
*** {{cd|block/poplar_sapling.png}}
*** {{cd|block/poplar_shelf.png}}
*** {{cd|block/red_shrub.png}}
* Item Sprites
** Added new Item textures:
*** {{cd|item/poplar_door.png}}
*** {{cd|item/poplar_hanging_sign.png}}
*** {{cd|item/poplar_sign.png}}
*** {{cd|item/poplar_boat.png}}
*** {{cd|item/poplar_chest_boat.png}}
* UI Sprites
** Added new UI textures:
*** {{cd|gui/hanging_signs/poplar.png}}
*** {{cd|gui/signs/poplar.png}}
* Entity Textures
** Added new Entity textures:
*** {{cd|entity/boat/poplar.png}}
*** {{cd|entity/chest_boat/poplar.png}}
* Particles
** Added new Particle textures:
*** {{cd|orange_poplar_1.png}}
*** {{cd|orange_poplar_2.png}}
*** {{cd|orange_poplar_3.png}}
*** {{cd|orange_poplar_4.png}}
*** {{cd|red_poplar_1.png}}
*** {{cd|red_poplar_2.png}}
*** {{cd|red_poplar_3.png}}
*** {{cd|red_poplar_4.png}}
*** {{cd|yellow_poplar_1.png}}
*** {{cd|yellow_poplar_2.png}}
*** {{cd|yellow_poplar_3.png}}
*** {{cd|yellow_poplar_4.png}}
'''[[Minecraft:World generation]]'''
* Features
** The {{cd|worldgen/configured_feature}} registry has moved to {{cd|worldgen/feature}} and configuration is now done inline in the root object rather than separated into a config field.
** Added {{cd|minecraft:end_podium}} feature type
*** Places the [[Minecraft:end podium]].
*** Two feature instances are now used to place the podium from in-game events:
**** {{cd|end_podium_active}}
**** {{cd|end_podium_inactive}}
*** Fields:
**** {{cd|active}}: boolean field controlling if the portal is active.
** {{cd|minecraft:tree}} feature type
*** Added {{cd|shelf_mushroom}} tree decorator type.
**** Places [[Minecraft:shelf mushroom]]s on logs with the specified probability.
**** Format: object with fields:
***** {{cd|probability}} - float (between {{cd|0}} and {{cd|1}}), the probability that any Shelf Mushrooms will be placed for a given feature.
*** Added {{cd|poplar_foliage_placer}} foliage placer type
**** Places leaves blocks for [[Minecraft:poplar]] trees in a rhombus shape in one of two possible directions
**** Format: object with fields:
***** {{cd|height}} - int provider (between {{cd|5}} and {{cd|16}}), the height of the foliage.
***** {{cd|side_hole_chance}} - float (between {{cd|0.0}} and {{cd|1.0}}), the chance for blocks to be randomly removed at the edge of the foliage.
*** Added {{cd|poplar_trunk_placer}} trunk placer type
**** Places log blocks for poplar trees in a straight shape with branches by the start of the foliage.
**** Format:
***** {{cd|trunk_height_above_branches}} - int provider (between {{cd|0}} and {{cd|8}}), the height of the trunk above the branches.
***** {{cd|branch_amount}} - int provider (between {{cd|1}} and {{cd|4}}), the amount of branches to create by the foliage.
* [[Minecraft:Noise settings]]
** The {{cd|surface_rule}} field has been renamed to {{cd|material_rule}}
*** Format: inline Material Rule or Material Rule ID reference.
* Material Rule Registry
** A new data-driven registry has been introduced, loaded from <samp>data/<namespace>/worldgen/material_rule/<id>.json</samp>.
** Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.
** The format is identical to that which was formerly written in the {{cd|surface_rule}} field within noise settings files, with the following extensions:
*** Material rules can now be specified either inline (as previously), or as an ID reference to an element in the {{cd|worldgen/material_rule}} registry.
*** Material conditions can also now be specified as an ID reference to an element in the {{cd|worldgen/material_condition}} registry.
* Material Condition Registry
** A new data-driven registry has been introduced, loaded from <samp>data/<namespace>/worldgen/material_condition/<id>.json<samp>.
** Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).
** The format is identical to that which was formerly written within the condition Material Rule type, with the following extension:
*** Material Conditions can also now be specified as an ID reference to an element in the {{cd|worldgen/material_condition}} registry.
* Structure Placements
** Added {{cd|minecraft:dimension_origin}}
** New structure placement that places a single instance of the structure at the dimension origin.
*** The dimension origin is defined as the {{cd|spawn_target}} for noise settings based dimensions, otherwise Chunk (0, 0).
** No additional fields.
* Rule Tests
** These are the predicates used by ore Features ({{cd|targets[].target}}), and rule Structure Processors ({{cd|rules[].input_predicate}} and {{cd|rules[].location_predicate}}).
** Added test type minecraft:height_match
** This checks the y-level of a block, returning true only if it's higher than or equal to {{cd|min_inclusive}} and lower than or equal to .{{cd|Code}}
** Format: object with fields:
**** {{cd|min_inclusive}} - int, the minimum y value of allowed blocks (inclusive)
**** {{cd|max_inclusive}} - int, the maximum y value of allowed blocks (inclusive)
** Added rule test type {{cd|minecraft:all_of}}
*** This checks a list of Rule Tests for whether all of them return true for the same block.
*** Format: object with fields:
**** {{cd|rules}} - list of Rule Tests, the rules to test the block against.


== Fixes ==
== Fixes ==
Line 232: Line 626:


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[[Minecraft:ja:Java Edition 26.3]]
[[Minecraft:ru:26.3 (Java Edition)]]
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[[Minecraft:zh:Java版26.3]]
[[Minecraft:zh:Java版26.3]]

Revision as of 11:14, 25 June 2026

Template:Wip Template:Infobox version

26.3, the release of the third game drop of 2026, is an upcoming Minecraft:game drop for Template:JE set to release in the third quarter of 2026, which adds the Minecraft:dappled forest biome, including Minecraft:red shrubs, Minecraft:shelf mushrooms, Minecraft:wool stairs and slabs, and a new Minecraft:abandoned camp structure.

Additions

Template:Additions table

Blocks

Poplar wood set:

File:Red Shrub.png Minecraft:Red shrub

Template:Animate Minecraft:Shelf mushroom

  • A mushroom variant found on poplar trees and fallen Poplar Trees.
  • Comes in two sizes.
    • A small shelf mushroom can be grown into a large shelf mushroom with bone meal.
    • A large shelf mushroom drops two shelf mushroom items when broken.
  • Is bouncy when fallen on by entities, similar to a Minecraft:bed.
    • Shelf Mushroom makes a bouncing sound when a living entity bounces on it.
  • Can be used to make Minecraft:mushroom stew and Minecraft:suspicious stew.
  • Can be traded for by a Minecraft:wandering trader.

Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs

Non-mob entities

Template:InvSpriteFile:Poplar Boat.png Minecraft:Poplar boat

World generation

Biomes

Template:BiomeLink

Features

Template:Animate Minecraft:Poplar tree

  • A Minecraft:tree that generates in dappled forests.
  • Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
  • Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves.
  • Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants.
  • Generate with Minecraft:leaf litter around or shelf mushrooms on them.
  • File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.
  • The trunk of the trees are made of Poplar Logs.
    • Poplar Logs can be crafted into a new set of Poplar wood blocks.

Structures

File:Abandoned Camp.png Minecraft:Abandoned camp

General

Minecraft:Data component format

  • Template:Cd
    • Describes the pottery pattern stored on a stack.
    • Format:
      • namespaced ID pointing to an element of Template:Cd registry.

Minecraft:Particles

  • Added Template:Cd
    • Falls from Red Poplar Leaves blocks.
    • Has no fields.
  • Added Template:Cd
    • Falls from Orange Poplar Leaves blocks.
    • Has no fields.
  • Added Template:Cd
    • Falls from Yellow Poplar Leaves blocks.
    • Has no fields.

Tags

  • Block Tags
    • Added Template:Cd
      • Contains all poplar log blocks.
    • Added Template:Cd
      • Contains all wool stairs blocks.
    • Added Template:Cd
      • Contains all wool slabs blocks.
    • Added Template:Cd and Template:Cd to Template:Cd.
    • Added Template:Cd
      • Collection tag containing all types of ores.
    • Added Template:Cd
      • Collection tag containing all head and skull blocks.
    • Added Template:Cd
      • Collection tag containing all blocks that are considered to block motion in some way.
    • Added Template:Cd
      • Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks.
    • Added Template:Cd
      • Contains all blocks that entities are allowed to teleport to.
    • Added Template:Cd
      • Contains all blocks that Minecraft:dolphins cannot move through when jumping out of water.
    • Added Template:Cd
      • Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them.
    • Added Template:Cd
      • Contains all blocks that are taken into account for the Template:Cd heightmap.
    • Added Template:Cd
      • Contains all blocks that are taken into account for the Template:Cd heightmap.
    • Added Template:Cd
      • Contains all blocks that block the creation of fire by lava.
    • Added Template:Cd
      • Contains all blocks that block fluid flow.
    • Added Template:Cd
      • Contains all blocks that break when a fluid flows through them.
    • Added Template:Cd
      • Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound.
  • Entity Tags
    • Added Template:Cd
      • Contains all entities which cannot be dismounted by items.
    • Added Template:Cd for all damage types that should not cause tamed wolves to attack their source in order to defend their owner.

Changes

Blocks

Minecraft:Carpets

  • Can no longer be crafted.

Items

Minecraft:Pottery sherds

  • Pottery sherds are now data-driven.
  • Pottery sherds dropped from breaking a Minecraft:decorated pot will now preserve data.

Minecraft:Suspicious stew and Minecraft:mushroom stew

  • Can now be crafted with 2 of any mushroom.

Mobs

Minecraft:Sulfur cubes

  • Changed the sounds of the "regular" sulfur cube archetype.

Minecraft:Wandering trader

Non-mob entities

Minecraft:Paintings

  • Paintings with custom names now also show those names when the player looks at them in the world.

Command format

General

Template:Cmd

  • Added new Template:Cd condition sub-command.
    • Counts the number of slots from the slot source that are present on the targeted block or entity.
    • The slot source will be evaluated with the Template:Cd loot type.
    • Syntax:
  • The items condition sub-command now takes a slot source as argument instead of a slot.

Template:Cmd

  • When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning Template:Cd.

Template:Cmd

  • Now takes a slot source as argument in place of anywhere a slot was previously used.
    • It will be evaluated with the Template:Cd loot type.
    • Can be a slot source in either inline or reference form.
    • Can be a slot source targeting multiple slots.
    • The Template:Cd sub-command has new semantics:
      • One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item.
      • When there are more destination slots than there are source items, the remaining slots are ignored.
      • When there are fewer destination slots than there are source items, the remaining items are ignored.
    • String notation slot ranges in the form Template:Cd or Template:Cd are still permitted.
  • The entity argument in the Template:Cd item source can now be a selector targeting multiple entities.
    • When more than a single entity is targeted, the slots sourced from each are concatenated.
  • Added new Template:Cd and Template:Cd sub-commands, each with syntax identical to Template:Cmd.
    • Template:Cmd
      • Fills each destination slot with a source item.
      • When there are more destination slots than there are source items, the items repeat until every slot is filled.
    • Template:Cmd
      • Overrides the contents of each destination slot with the corresponding source item.
      • When there are more destination slots than there are source items, the remaining slots are cleared.

Template:Cmd

  • The result of Template:Cmd and Template:Cmd subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed).

Template:Cmd

  • The Template:Cd component in a raw chat message will only be resolved up to 64k times.

Template:Cmd

Gameplay

Minecraft:Advancements

  • Visiting the dappled forest is now required for the "Adventuring Time" advancement.

General

Minecraft:Block entity

Minecraft:Data component format

  • Template:Cd
  • Template:Cd
    • The format of inline material definitions has been updated
    • Trim Materials
      • The format of elements in the Template:Cd registry has been updated:
        • Template:Cd has been replaced with palette - Palette Texture ID to be used for this material.
        • Template:Cd has been removed, overrides are now defined in the Resource Pack Equipment Asset.

Minecraft:Data pack

Minecraft:Instrument definition

  • The format of elements in the instrument registry have been updated:
    • Added the Template:Cd field - optional non-negative integer, amount of durability to consume on each use.
    • Updated the Template:Cd field - can now be Template:Cd for no cooldown.

Minecraft:Loot functions

  • Added Template:Cd loot table type.
    • Currently used to evaluate slot sources with the Template:Cmd and Template:Cmd commands.
    • It takes the following parameters:
      • Template:Cd, the container or inventory being evaluated.
      • Template:Cd, the position at which the command was executed.
      • Template:Cd, the @s entity of the command being executed (optional).

Minecraft:Minecraft Server Management Protocol 3.1.0

Minecraft:Particles

Minecraft:Resource pack

Minecraft:Servers

  • Some log lines that server software might look out for have been removed.
    • The Minecraft Server Management Protocol can be used instead.

Minecraft:Slot sources

  • Slot sources can now be defined as files inside a datapack, within the Template:Cd folder.
    • Can be used in commands which take slot sources as arguments.
    • Can be used in inline slot sources using the Template:Cd type.
  • Template:Cd is no longer restricted to only selecting non-empty slots.
  • Added Template:Cd
    • Uses the referenced slot source.
    • Fields:
  • Changed Template:Cd
    • The Template:Cd field has a new valid type container, which sources slots from a container or inventory provided through loot context.
    • The Template:Cd field is now optional.
      • Defaults to the container source type when absent.

Minecraft:Sounds

Minecraft:Textures

  • Palette Textures
    • All armor trim palette textures have been moved from Template:Cd to Template:Cd
      • The base armor trim palette texture has instead been moved to Template:Cd
    • Entity armor trim material textures are no longer generated into the Template:Cd atlas with Template:Cd, but rather generated on-demand
      • The base palette id is now specified in a new Template:Cd mcmeta section field
      • This section has a single field: Template:Cd - the base Palette Texture ID to remap from
    • Item armor trim material textures are still generated with Template:Cd as before
    • Palette Texture locations in the Template:Cd and Template:Cd fields have been replaced by Palette Texture IDs - i.e. Template:Cd now resolves to Template:Cd
  • Equipment Assets
    • A new optional Template:Cd field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by Template:Cd in the trim material)
      • Format: map from original Palette ID to a replacement Palette ID

Minecraft:World generation

  • Material Rule Registry
    • A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_rule/<id>.json.
    • Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.
    • The format is identical to that which was formerly written in the Template:Cd field within noise settings files, with the following extensions:
      • Material rules can now be specified either inline (as previously), or as an ID reference to an element in the Template:Cd registry.
      • Material conditions can also now be specified as an ID reference to an element in the Template:Cd registry.
  • Material Condition Registry
    • A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_condition/<id>.json.
    • Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).
    • The format is identical to that which was formerly written within the condition Material Rule type, with the following extension:
      • Material Conditions can also now be specified as an ID reference to an element in the Template:Cd registry.
  • Structure Placements
    • Added Template:Cd
    • New structure placement that places a single instance of the structure at the dimension origin.
      • The dimension origin is defined as the Template:Cd for noise settings based dimensions, otherwise Chunk (0, 0).
    • No additional fields.
  • Rule Tests
    • These are the predicates used by ore Features (Template:Cd), and rule Structure Processors (Template:Cd and Template:Cd).
    • Added test type minecraft:height_match
    • This checks the y-level of a block, returning true only if it's higher than or equal to Template:Cd and lower than or equal to .Template:Cd
    • Format: object with fields:
        • Template:Cd - int, the minimum y value of allowed blocks (inclusive)
        • Template:Cd - int, the maximum y value of allowed blocks (inclusive)
    • Added rule test type Template:Cd
      • This checks a list of Rule Tests for whether all of them return true for the same block.
      • Format: object with fields:
        • Template:Cd - list of Rule Tests, the rules to test the block against.

Fixes

Template:Fixes

Quotes

"

Drop 3 of 2026 - Explore a new surface biome and find the wandering trader's hidden stashes spread throughout the world

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

Minecraft:de:26.3 Minecraft:es:Java Edition 26.3 Minecraft:it:Java Edition 26.3 Minecraft:ja:Java Edition 26.3 Minecraft:ru:26.3 (Java Edition) Minecraft:zh:Java版26.3