Minecraft:Java Edition 26.3: Difference between revisions
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Sync: updated from Minecraft Tag: Removed redirect |
Sync: updated from Minecraft |
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|Red Shrub | |Red Shrub | ||
|Shelf Mushroom | |Shelf Mushroom | ||
|White Wool Stairs | |||
|White Wool Slab | |White Wool Slab | ||
| | |Light Gray Wool Stairs | ||
|Light Gray Wool Slab | |Light Gray Wool Slab | ||
| | |Gray Wool Stairs | ||
|Gray Wool Slab | |Gray Wool Slab | ||
| | |Black Wool Stairs | ||
|Black Wool Slab | |Black Wool Slab | ||
| | |Brown Wool Stairs | ||
|Brown Wool Slab | |Brown Wool Slab | ||
| | |Red Wool Stairs | ||
|Red Wool Slab | |Red Wool Slab | ||
| | |Orange Wool Stairs | ||
|Orange Wool Slab | |Orange Wool Slab | ||
| | |Yellow Wool Stairs | ||
|Yellow Wool Slab | |Yellow Wool Slab | ||
| | |Lime Wool Stairs | ||
|Lime Wool Slab | |Lime Wool Slab | ||
| | |Green Wool Stairs | ||
|Green Wool Slab | |Green Wool Slab | ||
| | |Cyan Wool Stairs | ||
|Cyan Wool Slab | |Cyan Wool Slab | ||
| | |Light Blue Wool Stairs | ||
|Light Blue Wool Slab | |Light Blue Wool Slab | ||
| | |Blue Wool Stairs | ||
|Blue Wool Slab | |Blue Wool Slab | ||
| | |Purple Wool Stairs | ||
|Purple Wool Slab | |Purple Wool Slab | ||
| | |Magenta Wool Stairs | ||
|Magenta Wool Slab | |Magenta Wool Slab | ||
| | |Pink Wool Stairs | ||
|Pink Wool Slab | |Pink Wool Slab}} | ||
=== Blocks === | === Blocks === | ||
| Line 76: | Line 76: | ||
* '''[[File:Poplar Sapling.png|32px]] [[Minecraft:Poplar sapling]]''' | * '''[[File:Poplar Sapling.png|32px]] [[Minecraft:Poplar sapling]]''' | ||
** Grows into any one of red, orange or yellow poplar trees. | ** Grows into any one of red, orange or yellow poplar trees. | ||
* '''{{animate|Red Poplar Leaves.png;Poplar Leaves.png;Yellow Poplar Leaves.png|32px}} [[Minecraft:Poplar leaves]]''' | ** Can be traded for by a [[Minecraft:wandering trader]]. | ||
* '''{{animate|Red Poplar Leaves.png;Orange Poplar Leaves.png;Yellow Poplar Leaves.png|32px}} [[Minecraft:Poplar leaves]]''' | |||
** Comes in red, orange, and yellow varieties. | ** Comes in red, orange, and yellow varieties. | ||
* '''[[File:Poplar Log.png|32px]][[File:Stripped Poplar Log.png|32px]] [[Minecraft:Poplar log]] and [[Minecraft:stripped poplar log]]''' | * '''[[File:Poplar Log.png|32px]][[File:Stripped Poplar Log.png|32px]] [[Minecraft:Poplar log]] and [[Minecraft:stripped poplar log]]''' | ||
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'''[[File:Red Shrub.png|32px]] [[Minecraft:Red shrub]]''' | '''[[File:Red Shrub.png|32px]] [[Minecraft:Red shrub]]''' | ||
* A [[Minecraft:bush]]-like plant block found in | * A [[Minecraft:bush]]-like plant block found in small patches in the Dappled Forest. | ||
* Using [[Minecraft:Bone Meal|bone meal]] on a red shrub attempts to grow another shrub on a neighboring block. | |||
* Can be used in the [[Minecraft:composter]]. | |||
''' | '''{{animate|Shelf Mushroom.png;Big Shelf Mushroom.png|32px}} [[Minecraft:Shelf mushroom]]''' | ||
* A mushroom variant found on | * A mushroom variant found on poplar trees and fallen Poplar Trees. | ||
* Comes in | * Comes in two sizes. | ||
* Is bouncy when fallen on by entities. | ** A small shelf mushroom can be grown into a large shelf mushroom with bone meal. | ||
* Can be used to make [[Minecraft:mushroom stew]]. | ** A large shelf mushroom drops two shelf mushroom items when broken. | ||
* Is bouncy when fallen on by entities, similar to a [[Minecraft:bed]]. | |||
** Shelf Mushroom makes a bouncing sound when a living entity bounces on it. | |||
* Can be used to make [[Minecraft:mushroom stew]] and [[Minecraft:suspicious stew]]. | |||
* Can be traded for by a [[Minecraft:wandering trader]]. | |||
'''{{Animate|White Wool Stairs (N) JE1.png;Light Gray Wool Stairs (N) JE1.png;Gray Wool Stairs (N) JE1.png;Black Wool Stairs (N) JE1.png;Brown Wool Stairs (N) JE1.png;Red Wool Stairs (N) JE1.png;Orange Wool Stairs (N) JE1.png;Yellow Wool Stairs (N) JE1.png;Lime Wool Stairs (N) JE1.png;Green Wool Stairs (N) JE1.png;Cyan Wool Stairs (N) JE1.png;Light Blue Wool Stairs (N) JE1.png;Blue Wool Stairs (N) JE1.png;Purple Wool Stairs (N) JE1.png;Magenta Wool Stairs (N) JE1.png;Pink Wool Stairs (N) JE1.png|32px}}{{Animate|White Wool Slab JE1.png;Light Gray Wool Slab JE1.png;Gray Wool Slab JE1.png;Black Wool Slab JE1.png;Brown Wool Slab JE1.png;Red Wool Slab JE1.png;Orange Wool Slab JE1.png;Yellow Wool Slab JE1.png;Lime Wool Slab JE1.png;Green Wool Slab JE1.png;Cyan Wool Slab JE1.png;Light Blue Wool Slab JE1.png;Blue Wool Slab JE1.png;Purple Wool Slab JE1.png;Magenta Wool Slab JE1.png;Pink Wool Slab JE1.png|32px}} [[Minecraft:Wool stairs]] and [[Minecraft:Wool Slab|slabs]]''' | '''{{Animate|White Wool Stairs (N) JE1.png;Light Gray Wool Stairs (N) JE1.png;Gray Wool Stairs (N) JE1.png;Black Wool Stairs (N) JE1.png;Brown Wool Stairs (N) JE1.png;Red Wool Stairs (N) JE1.png;Orange Wool Stairs (N) JE1.png;Yellow Wool Stairs (N) JE1.png;Lime Wool Stairs (N) JE1.png;Green Wool Stairs (N) JE1.png;Cyan Wool Stairs (N) JE1.png;Light Blue Wool Stairs (N) JE1.png;Blue Wool Stairs (N) JE1.png;Purple Wool Stairs (N) JE1.png;Magenta Wool Stairs (N) JE1.png;Pink Wool Stairs (N) JE1.png|32px}}{{Animate|White Wool Slab JE1.png;Light Gray Wool Slab JE1.png;Gray Wool Slab JE1.png;Black Wool Slab JE1.png;Brown Wool Slab JE1.png;Red Wool Slab JE1.png;Orange Wool Slab JE1.png;Yellow Wool Slab JE1.png;Lime Wool Slab JE1.png;Green Wool Slab JE1.png;Cyan Wool Slab JE1.png;Light Blue Wool Slab JE1.png;Blue Wool Slab JE1.png;Purple Wool Slab JE1.png;Magenta Wool Slab JE1.png;Pink Wool Slab JE1.png|32px}} [[Minecraft:Wool stairs]] and [[Minecraft:Wool Slab|slabs]]''' | ||
* Comes in sixteen colors. | * Comes in sixteen colors. | ||
* Can be used to dampen sounds, like [[Minecraft:wool]] and [[Minecraft:carpet]]s. | |||
=== Non-mob entities === | === Non-mob entities === | ||
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==== Biomes ==== | ==== Biomes ==== | ||
'''{{BiomeLink|Dappled forest|scale=1.5}}''' | '''{{BiomeLink|Dappled forest|scale=1.5}}''' | ||
* An autumn-themed forest biome which can be found near cold biomes that consists of [[Minecraft:poplar]] | * An autumn-themed forest biome which can be found near cold biomes that consists of [[Minecraft:poplar trees]], [[Minecraft:red shrub]]s, [[Minecraft:leaf litter]], [[Minecraft:brown mushroom]]s, [[Minecraft:shelf mushroom]]s, and rarely [[Minecraft:spruce]] trees. | ||
** [[Minecraft:Fallen | ** [[Minecraft:Fallen poplar tree|Fallen Poplar Trees]] generate here, they generate more frequently than other [[Minecraft:Fallen Tree|fallen trees]]. | ||
** Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees. | |||
* The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable: | * The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable: | ||
**[[Minecraft:Sheep]] | **[[Minecraft:Sheep]] | ||
| Line 127: | Line 136: | ||
* A [[Minecraft:tree]] that generates in dappled forests. | * A [[Minecraft:tree]] that generates in dappled forests. | ||
* Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation. | * Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation. | ||
* Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves. | |||
* Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants. | |||
* Generate with [[Minecraft:leaf litter]] around or shelf mushrooms on them. | |||
* [[File:Poplar Fallen Log.png|x32px]] [[Minecraft:Fallen tree|Fallen]] poplar trees have shelf mushrooms on them. | * [[File:Poplar Fallen Log.png|x32px]] [[Minecraft:Fallen tree|Fallen]] poplar trees have shelf mushrooms on them. | ||
* The trunk of the trees are made of Poplar Logs. | |||
** Poplar Logs can be crafted into a new set of Poplar wood blocks. | |||
==== Structures ==== | ==== Structures ==== | ||
| Line 150: | Line 164: | ||
**{{BiomeLink|Wooded Badlands}} | **{{BiomeLink|Wooded Badlands}} | ||
**{{BiomeLink|Pale Garden}} | **{{BiomeLink|Pale Garden}} | ||
* Abandoned camps of each | * Abandoned camps of each biome have their own different variants, consisting of [[Minecraft:wool stairs]] of various colors, or having [[Minecraft:leaves]], [[Minecraft:cobweb]]s, a [[Minecraft:tree]] or a [[Minecraft:crop]] farm. | ||
* In these structures can be found [[Minecraft:chest]]s and [[Minecraft:barrel]]s with ramdomly generated loot. | |||
** The barrels contain an asortment of common items, and perhaps most notably a chance for [[Minecraft:cobweb]]. | |||
** The common chests can contain loot such as [[Minecraft:copper]] weapons and armor, [[Minecraft:bucket]]s, [[Minecraft:compass]]es, [[Minecraft:map]]s and [[Minecraft:firework rocket]]s. | |||
** The secret chests can contain loot such as [[Minecraft:iron]] weapons and armor, [[Minecraft:diamond]]s, [[Minecraft:gold]] and [[Minecraft:potion]]s. | |||
=== General === | |||
'''[[Minecraft:Data component format]]''' | |||
* {{cd|minecraft:provides_pottery_pattern}} | |||
** Describes the pottery pattern stored on a stack. | |||
** Format: | |||
*** namespaced ID pointing to an element of {{cd|minecraft:decorated_pot_pattern}} registry. | |||
'''[[Minecraft:Particles]]''' | |||
* Added {{cd|minecraft:red_poplar_leaves}} | |||
** Falls from Red Poplar Leaves blocks. | |||
** Has no fields. | |||
* Added {{cd|minecraft:orange_poplar_leaves}} | |||
** Falls from Orange Poplar Leaves blocks. | |||
** Has no fields. | |||
* Added {{cd|minecraft:yellow_poplar_leaves}} | |||
** Falls from Yellow Poplar Leaves blocks. | |||
** Has no fields. | |||
'''[[Minecraft:Tag (Java Edition)|Tags]]''' | |||
* Biome Tags | |||
** Added tags for biomes which will generate the respective abandoned camp variant: | |||
*** {{cd|#has_structure/abandoned_camp_bamboo_jungle}} | |||
*** {{cd|#has_structure/abandoned_camp_birch_forest}} | |||
*** {{cd|#has_structure/abandoned_camp_cherry_grove}} | |||
*** {{cd|#has_structure/abandoned_camp_dappled_forest}} | |||
*** {{cd|#has_structure/abandoned_camp_flower_forest}} | |||
*** {{cd|#has_structure/abandoned_camp_forest}} | |||
*** {{cd|#has_structure/abandoned_camp_meadow}} | |||
*** {{cd|#has_structure/abandoned_camp_old_growth_birch_forest}} | |||
*** {{cd|#has_structure/abandoned_camp_old_growth_pine_taiga}} | |||
*** {{cd|#has_structure/abandoned_camp_old_growth_spruce_taiga}} | |||
*** {{cd|#has_structure/abandoned_camp_savanna}} | |||
*** {{cd|#has_structure/abandoned_camp_pale_garden}} | |||
*** {{cd|#has_structure/abandoned_camp_snowy_taiga}} | |||
*** {{cd|#has_structure/abandoned_camp_sparse_jungle}} | |||
*** {{cd|#has_structure/abandoned_camp_swamp}} | |||
*** {{cd|#has_structure/abandoned_camp_taiga}} | |||
*** {{cd|#has_structure/abandoned_camp_windswept_forest}} | |||
*** {{cd|#has_structure/abandoned_camp_wooded_badlands}} | |||
* Block Tags | |||
** Added {{cd|#poplar_logs}} | |||
*** Contains all poplar log blocks. | |||
** Added {{cd|#wool_stairs}} | |||
*** Contains all wool stairs blocks. | |||
** Added {{cd|#wool_slabs}} | |||
*** Contains all wool slabs blocks. | |||
** Added {{cd|#wool_stairs}} and {{cd|#wool_slabs}} to {{cd|#dampens_vibrations}}. | |||
** Added {{cd|#ores}} | |||
*** Collection tag containing all types of ores. | |||
** Added {{cd|#skulls}} | |||
*** Collection tag containing all head and skull blocks. | |||
** Added {{cd|#blocks_motion}} | |||
*** Collection tag containing all blocks that are considered to block motion in some way. | |||
** Added {{cd|#blocks_motion_no_leaves}} | |||
*** Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks. | |||
** Added {{cd|#entities_can_teleport_to}} | |||
*** Contains all blocks that entities are allowed to teleport to. | |||
** Added {{cd|#blocks_dolphin_jump}} | |||
*** Contains all blocks that [[Minecraft:dolphin]]s cannot move through when jumping out of water. | |||
** Added {{cd|#ice_melts_when_destroyed_above}} | |||
*** Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them. | |||
** Added {{cd|#blocks_motion_in_heightmap}} | |||
*** Contains all blocks that are taken into account for the {{cd|motion_blocking}} heightmap. | |||
** Added {{cd|#blocks_motion_in_heightmap_no_leaves}} | |||
*** Contains all blocks that are taken into account for the {{cd|motion_blocking_no_leaves}} heightmap. | |||
** Added {{cd|#blocks_lava_fire_spread}} | |||
*** Contains all blocks that block the creation of fire by lava. | |||
** Added {{cd|#blocks_fluid_flow}} | |||
*** Contains all blocks that block fluid flow. | |||
** Added {{cd|#washed_away_by_fluids}} | |||
*** Contains all blocks that break when a fluid flows through them. | |||
** Added {{cd|#required_for_poplar_leaf_ambience}} | |||
*** Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound. | |||
* Entity Tags | |||
** Added {{cd|#cannot_be_dismounted_by_item_usage}} | |||
*** Contains all entities which cannot be dismounted by items. | |||
** Added {{cd|#no_wolf_retaliation}} for all damage types that should not cause tamed wolves to attack their source in order to defend their owner. | |||
* Item Tags | |||
** Added {{cd|#poplar_logs}} | |||
*** Contains all poplar log items. | |||
** Added {{cd|#wool_stairs}} | |||
*** Contains all wool stairs items. | |||
** Added {{cd|#wool_slabs}} | |||
*** Contains all wool slabs items. | |||
** Added {{cd|#mushrooms}} | |||
*** Contains all mushroom items. | |||
** Added {{cd|#ores}} | |||
*** Collection tag containing all types of ores. | |||
== Changes == | == Changes == | ||
=== Blocks === | === Blocks === | ||
'''[[Minecraft:Carpet]]s''' | |||
* Can no longer be crafted. | |||
=== Items === | === Items === | ||
*[[Minecraft: | '''[[Minecraft:Pottery sherds]]''' | ||
* Pottery sherds are now data-driven. | |||
* Pottery sherds dropped from breaking a [[Minecraft:decorated pot]] will now preserve data. | |||
'''[[Minecraft:Suspicious stew]] and [[Minecraft:mushroom stew]]''' | |||
* Can now be crafted with 2 of any mushroom. | |||
=== Mobs === | === Mobs === | ||
[[Minecraft:Sulfur | '''[[Minecraft:Sulfur cube]]s''' | ||
* Changed the sounds of the "regular" sulfur cube archetype. | |||
'''[[Minecraft:Wandering trader]]''' | |||
* Can now sell [[Minecraft:poplar sapling]]s and [[Minecraft:shelf mushroom]]s. | |||
=== Non-mob entities === | |||
'''[[Minecraft:Painting]]s''' | |||
* Paintings with custom names now also show those names when the player looks at them in the world. | |||
* | === Command format === | ||
'''General''' | |||
* Commands like {{cmd|give}}, {{cmd|unpublish}}, and {{cmd|tick}} should now properly signal errors. | |||
'''{{cmd|execute}}''' | |||
* Added new {{cd|slots}} condition sub-command. | |||
** Counts the number of slots from the slot source that are present on the targeted block or entity. | |||
** The slot source will be evaluated with the {{cd|minecraft:command_slot_source}} loot type. | |||
** Syntax: | |||
*** {{cmd|execute if|unless slots block <pos> <slot source>}} | |||
*** {{cmd|execute if|unless slots entity <targets> <slot source>}} | |||
* The items condition sub-command now takes a slot source as argument instead of a slot. | |||
** The slot source will be evaluated with the {{cd|minecraft:command_slot_source}} loot type. | |||
** Syntax: | |||
*** {{cmd|execute if|unless items block <pos> <slot source> <item predicate>}} | |||
*** {{cmd|execute if|unless items entity <targets> <slot source> <item predicate>}} | |||
'''{{cmd|give}}''' | |||
* When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning {{cd|0}}. | |||
'''{{cmd|item}}''' | |||
* Now takes a slot source as argument in place of anywhere a slot was previously used. | |||
** It will be evaluated with the {{cd|minecraft:command_slot_source}} loot type. | |||
** Can be a slot source in either inline or reference form. | |||
** Can be a slot source targeting multiple slots. | |||
** The {{cd|replace}} sub-command has new semantics: | |||
*** One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item. | |||
*** When there are more destination slots than there are source items, the remaining slots are ignored. | |||
**** Example: {{cd|replace [12345] with (ABC) -> [ABC45]}} | |||
*** When there are fewer destination slots than there are source items, the remaining items are ignored. | |||
**** Example: {{cd|replace [123] with (ABCDE) -> [ABC]}} | |||
** String notation slot ranges in the form {{cd|<slot_type>}} or {{cd|<slot_type>.<slot_number>}} are still permitted. | |||
*** Can be a single slot, such as {{cd|armor.chest}} | |||
*** Can be multiple slots, such as {{cd|container.*}} | |||
*** Acts as shorthand for a minecraft:slot_range slot source using that slot range. | |||
**** Example: {{cd|hotbar.4}} is the same as {{cd|{type:"minecraft:slot_range",slots:"hotbar.4"}}} | |||
* The entity argument in the {{cd|from entity}} item source can now be a selector targeting multiple entities. | |||
** When more than a single entity is targeted, the slots sourced from each are concatenated. | |||
* Added new {{cd|fill}} and {{cd|override}} sub-commands, each with syntax identical to {{cmd|item replace}}. | |||
** {{cmd|item fill}} | |||
*** Fills each destination slot with a source item. | |||
*** When there are more destination slots than there are source items, the items repeat until every slot is filled. | |||
**** Example: {{cd|fill [12345] with (ABC) -> [ABCAB]}} | |||
**{{cmd|item override}} | |||
*** Overrides the contents of each destination slot with the corresponding source item. | |||
*** When there are more destination slots than there are source items, the remaining slots are cleared. | |||
**** Example: {{cd|override [12345] with (ABC) -> [ABC__]}} (where {{cd|_}} represents an empty slot). | |||
'''{{cmd|team}}''' | |||
* The result of {{cmd|team join}} and {{cmd|team leave}} subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed). | |||
'''{{cmd|tellraw}}''' | |||
* The {{cd|nbt}} component in a raw chat message will only be resolved up to 64k times. | |||
'''{{cmd|tick}}''' | |||
* The following subcommands will now signal an error instead of just printing an error message and returning {{cd|0}}: | |||
** {{cmd|tick step}} | |||
** {{cmd|tick step stop}} | |||
** {{cmd|tick sprint stop}} | |||
=== Gameplay === | |||
'''[[Minecraft:Advancements]]''' | |||
* Visiting the dappled forest is now required for the "Adventuring Time" advancement. | |||
=== General === | |||
'''[[Minecraft:Block entity]]''' | |||
* {{cd|minecraft:decorated_pot}} | |||
** Field {{cd|sherds}} no longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named: | |||
*** {{cd|back}} | |||
*** {{cd|left}} | |||
*** {{cd|right}} | |||
*** {{cd|front}} | |||
'''[[Minecraft:Data component format]]''' | |||
* {{cd|minecraft:pot_decorations}} | |||
** Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named: | |||
*** {{cd|back}} | |||
*** {{cd|left}} | |||
*** {{cd|right}} | |||
*** {{cd|front}} | |||
* {{cd|minecraft:trim_material}} | |||
** The format of inline material definitions has been updated | |||
** Trim Materials | |||
*** The format of elements in the {{cd|trim_material}} registry has been updated: | |||
**** {{cd|asset_name}} has been replaced with palette - Palette Texture ID to be used for this material. | |||
**** {{cd|override_armor_assets}} has been removed, overrides are now defined in the Resource Pack Equipment Asset. | |||
'''[[Minecraft:Data pack]]''' | |||
* The [[Minecraft:pack format]] version is now {{cd|108.0}}. | |||
'''[[Minecraft:Instrument definition]]''' | |||
* The format of elements in the instrument registry have been updated: | |||
** Added the {{cd|durability_damage}} field - optional non-negative integer, amount of durability to consume on each use. | |||
** Updated the {{cd|use_duration}} field - can now be {{cd|0}} for no cooldown. | |||
'''[[Minecraft:Loot function]]s''' | |||
* Added {{cd|minecraft:command_slot_source}} loot table type. | |||
** Currently used to evaluate slot sources with the {{cmd|item}} and {{cmd|execute}} commands. | |||
** It takes the following parameters: | |||
*** {{cd|container}}, the container or inventory being evaluated. | |||
*** {{cd|origin}}, the position at which the command was executed. | |||
*** {{cd|this_entity}}, the @s entity of the command being executed (optional). | |||
'''[[Minecraft:Minecraft Server Management Protocol]] 3.1.0''' | |||
* Added notifications indicating when the server performs a full world upgrade on startup. | |||
** {{cd|minecraft:notification/world/upgrade_started}} | |||
** {{cd|minecraft:notification/world/upgrade_progress}} | |||
** {{cd|minecraft:notification/world/upgrade_finished}} | |||
** {{cd|minecraft:notification/world/upgrade_failed}} | |||
'''[[Minecraft:Particles]]''' | |||
* Fallen leaves particles no longer appear under [[Minecraft:spruce leaves]]. | * Fallen leaves particles no longer appear under [[Minecraft:spruce leaves]]. | ||
'''[[Minecraft:Resource pack]]''' | |||
* The version is now {{cd|89.0}}. | |||
'''[[Minecraft:Server]]s''' | |||
* Some log lines that server software might look out for have been removed. | |||
** The Minecraft Server Management Protocol can be used instead. | |||
'''[[Minecraft:Slot sources]]''' | |||
* Slot sources can now be defined as files inside a datapack, within the {{cd|slot_source}} folder. | |||
** Can be used in commands which take slot sources as arguments. | |||
** Can be used in inline slot sources using the {{cd|minecraft:reference}} type. | |||
* {{cd|minecraft:contents}} is no longer restricted to only selecting non-empty slots. | |||
* Added {{cd|minecraft:reference}} | |||
** Uses the referenced slot source. | |||
** Fields: | |||
*** {{cd|name}} - the namespaced id of the slot source. | |||
* Changed {{cd|minecraft:slot_range}} | |||
** The {{cd|source}} field has a new valid type container, which sources slots from a container or inventory provided through loot context. | |||
** The {{cd|source}} field is now optional. | |||
*** Defaults to the container source type when absent. | |||
'''[[Minecraft:Sounds]]''' | |||
* Added new sound events: | |||
** {{cd|block.shelf_mushroom.break}} | |||
** {{cd|block.shelf_mushroom.fall}} | |||
** {{cd|block.shelf_mushroom.place}} | |||
** {{cd|block.shelf_mushroom.step}} | |||
** {{cd|block.shelf_mushroom.bounce}} | |||
** {{cd|block.poplar_leaves.ambient}} | |||
'''[[Minecraft:Textures]]''' | |||
* Palette Textures | |||
** All armor trim palette textures have been moved from {{cd|textures/trim/color_palettes/}} to {{cd|textures/palettes/trim/}} | |||
*** The base armor trim palette texture has instead been moved to {{cd|textures/palettes/trim_base.png}} | |||
** Entity armor trim material textures are no longer generated into the {{cd|minecraft:trims}} atlas with {{cd|paletted_permutations}}, but rather generated on-demand | |||
*** The base palette id is now specified in a new {{cd|palette}} mcmeta section field | |||
*** This section has a single field: {{cd|base_palette}} - the base Palette Texture ID to remap from | |||
** Item armor trim material textures are still generated with {{cd|paletted_permutations}} as before | |||
** Palette Texture locations in the {{cd|palette_key}} and {{cd|permutations}} fields have been replaced by Palette Texture IDs - i.e. {{cd|<namespace>:<path>}} now resolves to {{cd|<namespace>:textures/palettes/<path>.png}} | |||
* Equipment Assets | |||
** A new optional {{cd|trim_palette_replacements}} field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by {{cd|override_armor_assets}} in the trim material) | |||
*** Format: map from original Palette ID to a replacement Palette ID | |||
* Block Sprites | |||
** Added new Block textures: | |||
*** {{cd|block/orange_poplar_leaves.png}} | |||
*** {{cd|block/red_poplar_leaves.png}} | |||
*** {{cd|block/yellow_poplar_leaves.png}} | |||
*** {{cd|block/poplar_door_bottom.png}} | |||
*** {{cd|block/poplar_door_top.png}} | |||
*** {{cd|block/poplar_log_top.png}} | |||
*** {{cd|block/poplar_log.png}} | |||
*** {{cd|block/poplar_planks.png}} | |||
*** {{cd|block/poplar_trapdoor.png}} | |||
*** {{cd|block/stripped_poplar_log.png}} | |||
*** {{cd|block/stripped_poplar_log_top.png}} | |||
*** {{cd|block/poplar_log.png}} | |||
*** {{cd|block/shelf_mushroom_stage0.png}} | |||
*** {{cd|block/shelf_mushroom_stage1.png}} | |||
*** {{cd|block/poplar_hanging_sign.png}} | |||
*** {{cd|block/poplar_sign.png}} | |||
*** {{cd|block/poplar_sapling.png}} | |||
*** {{cd|block/poplar_shelf.png}} | |||
*** {{cd|block/red_shrub.png}} | |||
* Item Sprites | |||
** Added new Item textures: | |||
*** {{cd|item/poplar_door.png}} | |||
*** {{cd|item/poplar_hanging_sign.png}} | |||
*** {{cd|item/poplar_sign.png}} | |||
*** {{cd|item/poplar_boat.png}} | |||
*** {{cd|item/poplar_chest_boat.png}} | |||
* UI Sprites | |||
** Added new UI textures: | |||
*** {{cd|gui/hanging_signs/poplar.png}} | |||
*** {{cd|gui/signs/poplar.png}} | |||
* Entity Textures | |||
** Added new Entity textures: | |||
*** {{cd|entity/boat/poplar.png}} | |||
*** {{cd|entity/chest_boat/poplar.png}} | |||
* Particles | |||
** Added new Particle textures: | |||
*** {{cd|orange_poplar_1.png}} | |||
*** {{cd|orange_poplar_2.png}} | |||
*** {{cd|orange_poplar_3.png}} | |||
*** {{cd|orange_poplar_4.png}} | |||
*** {{cd|red_poplar_1.png}} | |||
*** {{cd|red_poplar_2.png}} | |||
*** {{cd|red_poplar_3.png}} | |||
*** {{cd|red_poplar_4.png}} | |||
*** {{cd|yellow_poplar_1.png}} | |||
*** {{cd|yellow_poplar_2.png}} | |||
*** {{cd|yellow_poplar_3.png}} | |||
*** {{cd|yellow_poplar_4.png}} | |||
'''[[Minecraft:World generation]]''' | |||
* Features | |||
** The {{cd|worldgen/configured_feature}} registry has moved to {{cd|worldgen/feature}} and configuration is now done inline in the root object rather than separated into a config field. | |||
** Added {{cd|minecraft:end_podium}} feature type | |||
*** Places the [[Minecraft:end podium]]. | |||
*** Two feature instances are now used to place the podium from in-game events: | |||
**** {{cd|end_podium_active}} | |||
**** {{cd|end_podium_inactive}} | |||
*** Fields: | |||
**** {{cd|active}}: boolean field controlling if the portal is active. | |||
** {{cd|minecraft:tree}} feature type | |||
*** Added {{cd|shelf_mushroom}} tree decorator type. | |||
**** Places [[Minecraft:shelf mushroom]]s on logs with the specified probability. | |||
**** Format: object with fields: | |||
***** {{cd|probability}} - float (between {{cd|0}} and {{cd|1}}), the probability that any Shelf Mushrooms will be placed for a given feature. | |||
*** Added {{cd|poplar_foliage_placer}} foliage placer type | |||
**** Places leaves blocks for [[Minecraft:poplar]] trees in a rhombus shape in one of two possible directions | |||
**** Format: object with fields: | |||
***** {{cd|height}} - int provider (between {{cd|5}} and {{cd|16}}), the height of the foliage. | |||
***** {{cd|side_hole_chance}} - float (between {{cd|0.0}} and {{cd|1.0}}), the chance for blocks to be randomly removed at the edge of the foliage. | |||
*** Added {{cd|poplar_trunk_placer}} trunk placer type | |||
**** Places log blocks for poplar trees in a straight shape with branches by the start of the foliage. | |||
**** Format: | |||
***** {{cd|trunk_height_above_branches}} - int provider (between {{cd|0}} and {{cd|8}}), the height of the trunk above the branches. | |||
***** {{cd|branch_amount}} - int provider (between {{cd|1}} and {{cd|4}}), the amount of branches to create by the foliage. | |||
* [[Minecraft:Noise settings]] | |||
** The {{cd|surface_rule}} field has been renamed to {{cd|material_rule}} | |||
*** Format: inline Material Rule or Material Rule ID reference. | |||
* Material Rule Registry | |||
** A new data-driven registry has been introduced, loaded from <samp>data/<namespace>/worldgen/material_rule/<id>.json</samp>. | |||
** Elements in this registry define a pipeline for selecting what base block to place in the world at a given position. | |||
** The format is identical to that which was formerly written in the {{cd|surface_rule}} field within noise settings files, with the following extensions: | |||
*** Material rules can now be specified either inline (as previously), or as an ID reference to an element in the {{cd|worldgen/material_rule}} registry. | |||
*** Material conditions can also now be specified as an ID reference to an element in the {{cd|worldgen/material_condition}} registry. | |||
* Material Condition Registry | |||
** A new data-driven registry has been introduced, loaded from <samp>data/<namespace>/worldgen/material_condition/<id>.json<samp>. | |||
** Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth). | |||
** The format is identical to that which was formerly written within the condition Material Rule type, with the following extension: | |||
*** Material Conditions can also now be specified as an ID reference to an element in the {{cd|worldgen/material_condition}} registry. | |||
* Structure Placements | |||
** Added {{cd|minecraft:dimension_origin}} | |||
** New structure placement that places a single instance of the structure at the dimension origin. | |||
*** The dimension origin is defined as the {{cd|spawn_target}} for noise settings based dimensions, otherwise Chunk (0, 0). | |||
** No additional fields. | |||
* Rule Tests | |||
** These are the predicates used by ore Features ({{cd|targets[].target}}), and rule Structure Processors ({{cd|rules[].input_predicate}} and {{cd|rules[].location_predicate}}). | |||
** Added test type minecraft:height_match | |||
** This checks the y-level of a block, returning true only if it's higher than or equal to {{cd|min_inclusive}} and lower than or equal to .{{cd|Code}} | |||
** Format: object with fields: | |||
**** {{cd|min_inclusive}} - int, the minimum y value of allowed blocks (inclusive) | |||
**** {{cd|max_inclusive}} - int, the maximum y value of allowed blocks (inclusive) | |||
** Added rule test type {{cd|minecraft:all_of}} | |||
*** This checks a list of Rule Tests for whether all of them return true for the same block. | |||
*** Format: object with fields: | |||
**** {{cd|rules}} - list of Rule Tests, the rules to test the block against. | |||
== Fixes == | == Fixes == | ||
| Line 232: | Line 626: | ||
[[Minecraft:de:26.3]] | [[Minecraft:de:26.3]] | ||
[[Minecraft:es:Java Edition 26.3]] | |||
[[Minecraft:it:Java Edition 26.3]] | [[Minecraft:it:Java Edition 26.3]] | ||
[[Minecraft:ja:Java Edition 26.3]] | [[Minecraft:ja:Java Edition 26.3]] | ||
[[Minecraft:ru:26.3 (Java Edition)]] | [[Minecraft:ru:26.3 (Java Edition)]] | ||
[[Minecraft:zh:Java版26.3]] | [[Minecraft:zh:Java版26.3]] | ||
Revision as of 11:14, 25 June 2026
Template:Wip Template:Infobox version
26.3, the release of the third game drop of 2026, is an upcoming Minecraft:game drop for Template:JE set to release in the third quarter of 2026, which adds the Minecraft:dappled forest biome, including Minecraft:red shrubs, Minecraft:shelf mushrooms, Minecraft:wool stairs and slabs, and a new Minecraft:abandoned camp structure.
Additions
Blocks
Poplar wood set:
- File:Poplar Sapling.png Minecraft:Poplar sapling
- Grows into any one of red, orange or yellow poplar trees.
- Can be traded for by a Minecraft:wandering trader.
- Template:Animate Minecraft:Poplar leaves
- Comes in red, orange, and yellow varieties.
- File:Poplar Log.pngFile:Stripped Poplar Log.png Minecraft:Poplar log and Minecraft:stripped poplar log
- File:Poplar Wood.pngFile:Stripped Poplar Wood.png Minecraft:Poplar wood and Minecraft:stripped poplar wood
- File:Poplar Planks.png Minecraft:Poplar planks
- File:Poplar Stairs.png Minecraft:Poplar stairs
- File:Poplar Slab.png Minecraft:Poplar slab
- Template:InvSpritewidth=32x32Minecraft:Poplar sign
- Template:InvSpriteFile:Poplar Hanging Sign.pngMinecraft:Poplar hanging sign
- File:Poplar Button.png Minecraft:Poplar button
- File:Poplar Pressure Plate.png Minecraft:Poplar pressure plate
- Template:InvSpriteFile:Poplar Door.pngMinecraft:Poplar door
- File:Poplar Fence (EW).png Minecraft:Poplar fence
- File:Poplar Fence Gate.png Minecraft:Poplar fence gate
- File:Poplar Trapdoor.png Minecraft:Poplar trapdoor
- width=32x32 Minecraft:Poplar shelf
File:Red Shrub.png Minecraft:Red shrub
- A Minecraft:bush-like plant block found in small patches in the Dappled Forest.
- Using bone meal on a red shrub attempts to grow another shrub on a neighboring block.
- Can be used in the Minecraft:composter.
Template:Animate Minecraft:Shelf mushroom
- A mushroom variant found on poplar trees and fallen Poplar Trees.
- Comes in two sizes.
- A small shelf mushroom can be grown into a large shelf mushroom with bone meal.
- A large shelf mushroom drops two shelf mushroom items when broken.
- Is bouncy when fallen on by entities, similar to a Minecraft:bed.
- Shelf Mushroom makes a bouncing sound when a living entity bounces on it.
- Can be used to make Minecraft:mushroom stew and Minecraft:suspicious stew.
- Can be traded for by a Minecraft:wandering trader.
Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs
- Comes in sixteen colors.
- Can be used to dampen sounds, like Minecraft:wool and Minecraft:carpets.
Non-mob entities
Template:InvSpriteFile:Poplar Boat.png Minecraft:Poplar boat
- A boat that is crafted using poplar planks.
- Template:InvSpriteFile:Poplar Boat with Chest.png Minecraft:Poplar boat with chest
World generation
Biomes
- An autumn-themed forest biome which can be found near cold biomes that consists of Minecraft:poplar trees, Minecraft:red shrubs, Minecraft:leaf litter, Minecraft:brown mushrooms, Minecraft:shelf mushrooms, and rarely Minecraft:spruce trees.
- Fallen Poplar Trees generate here, they generate more frequently than other fallen trees.
- Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees.
- The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:
Features
Template:Animate Minecraft:Poplar tree
- A Minecraft:tree that generates in dappled forests.
- Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
- Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves.
- Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants.
- Generate with Minecraft:leaf litter around or shelf mushrooms on them.
- File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.
- The trunk of the trees are made of Poplar Logs.
- Poplar Logs can be crafted into a new set of Poplar wood blocks.
Structures
File:Abandoned Camp.png Minecraft:Abandoned camp
- A structure that generates in the following biomes:
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Abandoned camps of each biome have their own different variants, consisting of Minecraft:wool stairs of various colors, or having Minecraft:leaves, Minecraft:cobwebs, a Minecraft:tree or a Minecraft:crop farm.
- In these structures can be found Minecraft:chests and Minecraft:barrels with ramdomly generated loot.
- The barrels contain an asortment of common items, and perhaps most notably a chance for Minecraft:cobweb.
- The common chests can contain loot such as Minecraft:copper weapons and armor, Minecraft:buckets, Minecraft:compasses, Minecraft:maps and Minecraft:firework rockets.
- The secret chests can contain loot such as Minecraft:iron weapons and armor, Minecraft:diamonds, Minecraft:gold and Minecraft:potions.
General
Minecraft:Data component format
- Template:Cd
- Describes the pottery pattern stored on a stack.
- Format:
- namespaced ID pointing to an element of Template:Cd registry.
- Added Template:Cd
- Falls from Red Poplar Leaves blocks.
- Has no fields.
- Added Template:Cd
- Falls from Orange Poplar Leaves blocks.
- Has no fields.
- Added Template:Cd
- Falls from Yellow Poplar Leaves blocks.
- Has no fields.
- Biome Tags
- Added tags for biomes which will generate the respective abandoned camp variant:
- Block Tags
- Added Template:Cd
- Contains all poplar log blocks.
- Added Template:Cd
- Contains all wool stairs blocks.
- Added Template:Cd
- Contains all wool slabs blocks.
- Added Template:Cd and Template:Cd to Template:Cd.
- Added Template:Cd
- Collection tag containing all types of ores.
- Added Template:Cd
- Collection tag containing all head and skull blocks.
- Added Template:Cd
- Collection tag containing all blocks that are considered to block motion in some way.
- Added Template:Cd
- Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks.
- Added Template:Cd
- Contains all blocks that entities are allowed to teleport to.
- Added Template:Cd
- Contains all blocks that Minecraft:dolphins cannot move through when jumping out of water.
- Added Template:Cd
- Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them.
- Added Template:Cd
- Contains all blocks that are taken into account for the Template:Cd heightmap.
- Added Template:Cd
- Contains all blocks that are taken into account for the Template:Cd heightmap.
- Added Template:Cd
- Contains all blocks that block the creation of fire by lava.
- Added Template:Cd
- Contains all blocks that block fluid flow.
- Added Template:Cd
- Contains all blocks that break when a fluid flows through them.
- Added Template:Cd
- Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound.
- Added Template:Cd
- Entity Tags
- Added Template:Cd
- Contains all entities which cannot be dismounted by items.
- Added Template:Cd for all damage types that should not cause tamed wolves to attack their source in order to defend their owner.
- Added Template:Cd
- Item Tags
- Added Template:Cd
- Contains all poplar log items.
- Added Template:Cd
- Contains all wool stairs items.
- Added Template:Cd
- Contains all wool slabs items.
- Added Template:Cd
- Contains all mushroom items.
- Added Template:Cd
- Collection tag containing all types of ores.
- Added Template:Cd
Changes
Blocks
- Can no longer be crafted.
Items
- Pottery sherds are now data-driven.
- Pottery sherds dropped from breaking a Minecraft:decorated pot will now preserve data.
Minecraft:Suspicious stew and Minecraft:mushroom stew
- Can now be crafted with 2 of any mushroom.
Mobs
- Changed the sounds of the "regular" sulfur cube archetype.
- Can now sell Minecraft:poplar saplings and Minecraft:shelf mushrooms.
Non-mob entities
- Paintings with custom names now also show those names when the player looks at them in the world.
Command format
General
- Commands like Template:Cmd, Template:Cmd, and Template:Cmd should now properly signal errors.
- Added new Template:Cd condition sub-command.
- Counts the number of slots from the slot source that are present on the targeted block or entity.
- The slot source will be evaluated with the Template:Cd loot type.
- Syntax:
- The items condition sub-command now takes a slot source as argument instead of a slot.
- The slot source will be evaluated with the Template:Cd loot type.
- Syntax:
- When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning Template:Cd.
- Now takes a slot source as argument in place of anywhere a slot was previously used.
- It will be evaluated with the Template:Cd loot type.
- Can be a slot source in either inline or reference form.
- Can be a slot source targeting multiple slots.
- The Template:Cd sub-command has new semantics:
- One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item.
- When there are more destination slots than there are source items, the remaining slots are ignored.
- Example: Template:Cd
- When there are fewer destination slots than there are source items, the remaining items are ignored.
- Example: Template:Cd
- String notation slot ranges in the form Template:Cd or Template:Cd are still permitted.
- Can be a single slot, such as Template:Cd
- Can be multiple slots, such as Template:Cd
- Acts as shorthand for a minecraft:slot_range slot source using that slot range.
- Example: Template:Cd is the same as Template:Cd}
- The entity argument in the Template:Cd item source can now be a selector targeting multiple entities.
- When more than a single entity is targeted, the slots sourced from each are concatenated.
- Added new Template:Cd and Template:Cd sub-commands, each with syntax identical to Template:Cmd.
- Template:Cmd
- Fills each destination slot with a source item.
- When there are more destination slots than there are source items, the items repeat until every slot is filled.
- Example: Template:Cd
- Template:Cmd
- Overrides the contents of each destination slot with the corresponding source item.
- When there are more destination slots than there are source items, the remaining slots are cleared.
- Example: Template:Cd (where Template:Cd represents an empty slot).
- Template:Cmd
- The result of Template:Cmd and Template:Cmd subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed).
- The Template:Cd component in a raw chat message will only be resolved up to 64k times.
- The following subcommands will now signal an error instead of just printing an error message and returning Template:Cd:
Gameplay
- Visiting the dappled forest is now required for the "Adventuring Time" advancement.
General
- Template:Cd
- Field Template:Cd no longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named:
Minecraft:Data component format
- Template:Cd
- Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:
- Template:Cd
- The format of inline material definitions has been updated
- Trim Materials
- The format of elements in the Template:Cd registry has been updated:
- Template:Cd has been replaced with palette - Palette Texture ID to be used for this material.
- Template:Cd has been removed, overrides are now defined in the Resource Pack Equipment Asset.
- The format of elements in the Template:Cd registry has been updated:
- The Minecraft:pack format version is now Template:Cd.
Minecraft:Instrument definition
- The format of elements in the instrument registry have been updated:
- Added the Template:Cd field - optional non-negative integer, amount of durability to consume on each use.
- Updated the Template:Cd field - can now be Template:Cd for no cooldown.
- Added Template:Cd loot table type.
- Currently used to evaluate slot sources with the Template:Cmd and Template:Cmd commands.
- It takes the following parameters:
- Template:Cd, the container or inventory being evaluated.
- Template:Cd, the position at which the command was executed.
- Template:Cd, the @s entity of the command being executed (optional).
Minecraft:Minecraft Server Management Protocol 3.1.0
- Added notifications indicating when the server performs a full world upgrade on startup.
- Fallen leaves particles no longer appear under Minecraft:spruce leaves.
- The version is now Template:Cd.
- Some log lines that server software might look out for have been removed.
- The Minecraft Server Management Protocol can be used instead.
- Slot sources can now be defined as files inside a datapack, within the Template:Cd folder.
- Can be used in commands which take slot sources as arguments.
- Can be used in inline slot sources using the Template:Cd type.
- Template:Cd is no longer restricted to only selecting non-empty slots.
- Added Template:Cd
- Uses the referenced slot source.
- Fields:
- Template:Cd - the namespaced id of the slot source.
- Changed Template:Cd
- The Template:Cd field has a new valid type container, which sources slots from a container or inventory provided through loot context.
- The Template:Cd field is now optional.
- Defaults to the container source type when absent.
- Added new sound events:
- Palette Textures
- All armor trim palette textures have been moved from Template:Cd to Template:Cd
- The base armor trim palette texture has instead been moved to Template:Cd
- Entity armor trim material textures are no longer generated into the Template:Cd atlas with Template:Cd, but rather generated on-demand
- The base palette id is now specified in a new Template:Cd mcmeta section field
- This section has a single field: Template:Cd - the base Palette Texture ID to remap from
- Item armor trim material textures are still generated with Template:Cd as before
- Palette Texture locations in the Template:Cd and Template:Cd fields have been replaced by Palette Texture IDs - i.e. Template:Cd now resolves to Template:Cd
- All armor trim palette textures have been moved from Template:Cd to Template:Cd
- Equipment Assets
- A new optional Template:Cd field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by Template:Cd in the trim material)
- Format: map from original Palette ID to a replacement Palette ID
- A new optional Template:Cd field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by Template:Cd in the trim material)
- Block Sprites
- Item Sprites
- Added new Item textures:
- UI Sprites
- Added new UI textures:
- Entity Textures
- Added new Entity textures:
- Particles
- Added new Particle textures:
- Features
- The Template:Cd registry has moved to Template:Cd and configuration is now done inline in the root object rather than separated into a config field.
- Added Template:Cd feature type
- Places the Minecraft:end podium.
- Two feature instances are now used to place the podium from in-game events:
- Fields:
- Template:Cd: boolean field controlling if the portal is active.
- Template:Cd feature type
- Added Template:Cd tree decorator type.
- Places Minecraft:shelf mushrooms on logs with the specified probability.
- Format: object with fields:
- Template:Cd - float (between Template:Cd and Template:Cd), the probability that any Shelf Mushrooms will be placed for a given feature.
- Added Template:Cd foliage placer type
- Places leaves blocks for Minecraft:poplar trees in a rhombus shape in one of two possible directions
- Format: object with fields:
- Template:Cd - int provider (between Template:Cd and Template:Cd), the height of the foliage.
- Template:Cd - float (between Template:Cd and Template:Cd), the chance for blocks to be randomly removed at the edge of the foliage.
- Added Template:Cd trunk placer type
- Places log blocks for poplar trees in a straight shape with branches by the start of the foliage.
- Format:
- Template:Cd - int provider (between Template:Cd and Template:Cd), the height of the trunk above the branches.
- Template:Cd - int provider (between Template:Cd and Template:Cd), the amount of branches to create by the foliage.
- Added Template:Cd tree decorator type.
- Minecraft:Noise settings
- The Template:Cd field has been renamed to Template:Cd
- Format: inline Material Rule or Material Rule ID reference.
- The Template:Cd field has been renamed to Template:Cd
- Material Rule Registry
- A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_rule/<id>.json.
- Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.
- The format is identical to that which was formerly written in the Template:Cd field within noise settings files, with the following extensions:
- Material rules can now be specified either inline (as previously), or as an ID reference to an element in the Template:Cd registry.
- Material conditions can also now be specified as an ID reference to an element in the Template:Cd registry.
- Material Condition Registry
- A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_condition/<id>.json.
- Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).
- The format is identical to that which was formerly written within the condition Material Rule type, with the following extension:
- Material Conditions can also now be specified as an ID reference to an element in the Template:Cd registry.
- Structure Placements
- Added Template:Cd
- New structure placement that places a single instance of the structure at the dimension origin.
- The dimension origin is defined as the Template:Cd for noise settings based dimensions, otherwise Chunk (0, 0).
- No additional fields.
- Rule Tests
- These are the predicates used by ore Features (Template:Cd), and rule Structure Processors (Template:Cd and Template:Cd).
- Added test type minecraft:height_match
- This checks the y-level of a block, returning true only if it's higher than or equal to Template:Cd and lower than or equal to .Template:Cd
- Format: object with fields:
- Template:Cd - int, the minimum y value of allowed blocks (inclusive)
- Template:Cd - int, the maximum y value of allowed blocks (inclusive)
- Added rule test type Template:Cd
- This checks a list of Rule Tests for whether all of them return true for the same block.
- Format: object with fields:
- Template:Cd - list of Rule Tests, the rules to test the block against.
Fixes
Quotes
"Drop 3 of 2026 - Explore a new surface biome and find the wandering trader's hidden stashes spread throughout the world
References
Template:Navbox Java Edition versions
Minecraft:de:26.3 Minecraft:es:Java Edition 26.3 Minecraft:it:Java Edition 26.3 Minecraft:ja:Java Edition 26.3 Minecraft:ru:26.3 (Java Edition) Minecraft:zh:Java版26.3