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Minecraft:Noise settings: Difference between revisions

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{{HistoryTable
{{HistoryTable
|{{HistoryLine|upcoming java}}
|{{HistoryLine|upcoming java}}
|{{HistoryLine||26.3|dev=snapshot1|The {{cd|surface_rule}} field has been renamed to {{cd|material_rule}}}}
|{{HistoryLine||26.3|dev=snap1|The {{cd|surface_rule}} field has been renamed to {{cd|material_rule}}}}
|{{HistoryLine|||dev=snap2|The {{cd|spawn_target}} field has been updated to allow use of any density function, instead of just a subset of those defined within the {{cd|noise_router}} field.}}
}}
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Latest revision as of 11:12, 2 July 2026

Template:Exclusive Noise settings are for generating the shape of the terrain and noise caves, and what blocks the terrain is generated with, stored as Minecraft:JSON files within a Minecraft:data pack in the path Template:Cd, and are used with the Template:Cd generator in a dimension. Vanilla settings include Template:Cd for normal Minecraft:Overworld generation, Template:Cd for Minecraft:Amplified Overworld generation, Template:Cd for regular Nether generation, Template:Cd for Cave (Nether-like generation but with Overworld Minecraft:terrain features) generation, Template:Cd for regular End generation, and Template:Cd for Floating Islands (similar to The End outer islands) generation.

JSON format

Noise router

Template:Main

The noise router is a collection of Minecraft:density functions. Density functions compute a value for each block position. They are used for terrain generation, biome layout, aquifers, ore veins, and more.

Surface rule

Template:Main

Surface rules are used to determine the block for each solid position of the terrain. Noise settings contains one root Template:Nbt field that contains all the logic for placing the different surface blocks.

Defaults

These are the default settings for some vanilla presets. For brevity, some fields are summarized or omitted entirely; the vanilla data pack's minecraft/worldgen/noise_settings directory has them in full.

Amplified and large biomes are the same as Overworld generation, but the Template:Nbt is adjusted.

Property Overworld Caves Floating Islands The Nether The End
Template:Nbt 63 32 -64 32 0
Template:Nbt Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:Nbt Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:Nbt Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:Nbt Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:Nbt Template:BlockLink Template:BlockLink Template:BlockLink
Template:Nbt Template:BlockLink Template:BlockLink Template:BlockLink
Template:Nbt Two spawn targets Empty Empty Empty Empty
Template:Nbt -64 -64 0 0 0
Template:Nbt 384 192 256 128 128
Template:Nbt 1 1 2 1 2
Template:Nbt 2 2 1 2 1
Template:Nbt The usual Overworld rules: places bedrock, deepslate, grass, and all biome-specific blocks. Similar to the Overworld, but with a bedrock roof and tweaked to allow generating dirt and grass not on the surface. Similar to the Overworld, but with no bedrock floor and tweaked to allow generating dirt and grass not on the surface. Places the bedrock floor and roof, and biome-specific blocks. Places end stone only.

History

Template:HistoryTable

External links

Navigation

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