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Minecraft:Java Edition 26.3: Difference between revisions

From SAS Gaming Wiki
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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
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**** Only applies to non-stackable items.
**** Only applies to non-stackable items.
**** If not present, defaults to {{cd|1}}.
**** If not present, defaults to {{cd|1}}.
** Used, by default, in axes, hoes and shovels.{{info needed|I assume shears (bee nests/beehives/pumpkins) do not use this?}}
** Interactions related to the block (rather than the item) have higher priority. See {{slink|Interactable blocks|Mechanics of use on block}} for more details.
** Used, by default, in [[Minecraft:axe]]s<ref>[https://github.com/misode/mcmeta/blob/26.3-snapshot-2-diff/items/iron_axe.json Iron axe default data component]</ref>, [[Minecraft:hoe]]s<ref>[https://github.com/misode/mcmeta/blob/26.3-snapshot-2-diff/items/iron_hoe.json Iron hoe default data component]</ref>, and [[Minecraft:shovel]]s<ref>[https://github.com/misode/mcmeta/blob/26.3-snapshot-2-diff/items/iron_shovel.json Iron shovel default data component]</ref>.
*** [[Minecraft:Debug stick]], [[Minecraft:ender eye]], [[Minecraft:honeycomb]], all [[Minecraft:water bottle]]s and [[Minecraft:shears]] remained [[Minecraft:Hardcoded_item_properties_(Java_Edition)#useOn%28...%29|hardcoded]].
** [[Minecraft:Armor stand]], [[Minecraft:Item#Items that directly correspond to blocks|block items]] (included [[Minecraft:powder snow bucket]]), [[Minecraft:bone meal]], [[Minecraft:brush]], debug stick, [[Minecraft:end crystal]], ender eye, [[Minecraft:fire charge]], [[Minecraft:firework rocket]], [[Minecraft:flint and steel]], all hanging entity items ([[Minecraft:painting]], ([[Minecraft:Glow Item Frame|glow]]) [[Minecraft:item frame]]), [[Minecraft:honeycomb]], [[Minecraft:lead]], all [[Minecraft:minecart]]s, all potions, and all [[Minecraft:spawn egg]]s has hardcoded effects when interacting with blocks, whereas this data component has no effect whatsoever.
*** [[Minecraft:Compass]], [[Minecraft:map]], and shears has hardcoded effects when interacting with an item, but attempts to transform the blocks according to this component if that fails.


* Added {{cd|minecraft:provides_pottery_pattern}}
* Added {{cd|minecraft:provides_pottery_pattern}}
Line 943: Line 947:
|308849|Creakings can take knockback.
|308849|Creakings can take knockback.
|309081|Decorated pots and chorus flowers can be destroyed by projectiles in Adventure mode.
|309081|Decorated pots and chorus flowers can be destroyed by projectiles in Adventure mode.
}}</onlyinclude>
}}


== Quotes ==
== Quotes ==

Revision as of 11:07, 4 July 2026

Template:Infobox version Template:Relevant guide

26.3, the release of the third game drop of 2026, is an upcoming Minecraft:game drop for Template:JE set to release in the third quarter of 2026, which adds the Minecraft:dappled forest biome, including Minecraft:red shrubs, Minecraft:shelf mushrooms, Minecraft:wool stairs and slabs, and a new Minecraft:abandoned camp structure.

Additions

Template:Additions table

Blocks

Poplar wood set:

File:Red Shrub.png Minecraft:Red shrub

Template:Animate Minecraft:Shelf mushroom

  • A mushroom variant found on poplar trees and fallen poplar trees.
  • Comes in two sizes.
    • A small shelf mushroom can be grown into a large shelf mushroom with bone meal.
    • A large shelf mushroom drops two shelf mushroom items when broken.
  • Is bouncy when fallen on by entities, similar to a Minecraft:bed.
    • Shelf mushroom makes a bouncing sound when a living entity bounces on it.
  • Can be used to make Minecraft:mushroom stew and Minecraft:suspicious stew.
  • Can be sold by a Minecraft:wandering trader.
  • Can be used in the Minecraft:composter.

Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs

Non-mob entities

Template:InvSpritewidth=32x32 Minecraft:Poplar boat and Template:InvSpritewidth=32x32 Minecraft:Poplar boat with chest

  • Boat variants that are crafted using poplar planks.

World generation

Biomes

Template:BiomeLink

Features

Template:Animate Minecraft:Poplar tree

  • A Minecraft:tree that generates in dappled forests.
  • Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
  • Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves.
  • Poplar leaves drop poplar saplings which will randomly grow into any of the three different variants.
  • Generate with Minecraft:leaf litter around or shelf mushrooms on them.
  • File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.
  • The trunk of the trees are made of poplar logs.
    • Poplar logs can be crafted into a new set of poplar wood blocks.

Structures

File:Abandoned Camp.png Minecraft:Abandoned camp

General

Minecraft:Block predicates

  • Added Template:Cd
    • Checks the height of the position against a given range.
    • Format:
      • Template:Cd: Vertical Anchor describing the minimum height required.
      • Template:Cd: Vertical Anchor describing the maximum height required.

Minecraft:Data component format

  • Added Template:Cd
    • Describes the pottery pattern stored on a stack.
    • Format:
      • namespaced ID pointing to an element of Template:Cd registry.

Minecraft:Features

  • Added the Template:Cd block state provider
    • Copies common Block State properties from the Block at the evaluated position to the resulting state. Format: object with fields:
      • Template:CdTemplate:Note: Block State Provider, provides the Block State which the copied properties are copied on top of.
        • Only properties common between both the source and the target blocks will be copied.
  • Added Template:Cd feature type
    • Places a set of features in the same location.
      • Note that as opposed to the Template:Cd feature type, all features are placed regardless of individual placement success.
    • Format:
      • Template:Cd: Placed Feature ID, non-empty list of Placed Feature IDs or hash-prefixed Placed Feature Tag for the features to place
  • Added Template:Cd feature type
    • Generates a square where each block is randomly placed or not placed with its probability based on the distance from the center of the square, with the center more likely to generate than the edges. Each placed block can be projected downwards if the appropriate conditions are met.
    • Format:
      • Template:Cd: Block state provider for which block to place
      • Template:Cd: Block Predicate for which blocks are considered "empty" and should be projected through
      • Template:Cd: Int provider between Template:Cd and Template:Cd that determines the size of the square as measured from the center to the edge
      • Template:Cd: Non-negative integer representing the maximum change in y level from the original height to the placement height for a block in the square

Minecraft:Loot functions

  • Added Template:Cd loot table type.
    • Currently used to evaluate slot sources with the Template:Cmd and Template:Cmd commands.
    • It takes the following parameters:
      • Template:Cd, the container or inventory being evaluated.
      • Template:Cd, the position at which the command was executed.
      • Template:Cd, the @s entity of the command being executed (optional).

Minecraft:Loot table

Minecraft:Particles

  • Added Template:Cd
    • Falls from red poplar leaves blocks.
    • Has no fields.
  • Added Template:Cd
    • Falls from orange poplar leaves blocks.
    • Has no fields.
  • Added Template:Cd
    • Falls from yellow poplar leaves blocks.
    • Has no fields.

Tags

  • Block Tags
    • Added Template:Cd
      • Contains all blocks that Minecraft:dolphins cannot move through when jumping out of water.
    • Added Template:Cd
      • Contains all blocks that block fluid flow.
      • Currently, this tag does nothing.<ref name="fluid tag">Template:Bug</ref>
    • Added Template:Cd
      • Contains all blocks that block the creation of fire by lava.
    • Added Template:Cd
      • Collection tag containing all blocks that are considered to block motion in some way.
    • Added Template:Cd
      • Contains all blocks that are taken into account for the Template:Cd heightmap.
    • Added Template:Cd
      • Contains all blocks that are taken into account for the Template:Cd heightmap.
    • Added Template:Cd
      • Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks.
    • Added Template:Cd
    • Added Template:Cd
      • Contains all blocks where entities can suffocate.
    • Added Template:Cd
      • Contains all blocks that entities are allowed to teleport to.
    • Added Template:Cd
      • Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them.
    • Added Template:Cd
      • Collection tag containing all types of ores.
    • Added Template:Cd
      • Contains all poplar log blocks.
    • Added Template:Cd
      • Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound.
    • Added Template:Cd
      • Collection tag containing all head and skull blocks.
    • Added Template:Cd
      • Contains all blocks that turn into Minecraft:dirt path blocks when a shovel is used for pathmaking.
    • Added Template:Cd
      • Contains all blocks that turn into Minecraft:farmland blocks when a hoe is used for tilling.
    • Added Template:Cd
      • Contains all blocks that break when a fluid flows through them.
      • Currently, this tag does nothing, causing blocks like redstone components and cobwebs to not be broken by flowing water.<ref name="fluid tag"></ref>
    • Added Template:Cd
      • Contains all wool slabs blocks.
    • Added Template:Cd
      • Contains all wool stairs blocks.
  • Damage Type Tags
    • Added Template:Cd for all damage types that should not cause tamed wolves to attack their source in order to defend their owner.
  • Entity Tags
    • Added Template:Cd
      • Contains all entities which cannot be dismounted by items.

Changes

Items

Minecraft:Pottery sherds

  • Pottery sherds are now data-driven.
  • Pottery sherds dropped from breaking a Minecraft:decorated pot will now preserve data.

Minecraft:Shield

  • When using a shield together with a Minecraft:hoe or a Minecraft:shovel, raising the shield will take precedence over tilling and pathmaking.
    • Holding Shift will allow tilling and pathmaking.

Minecraft:Suspicious stew and Minecraft:mushroom stew

  • Can now be crafted with 2 of any mushroom.

Mobs

General

  • Persistent mobs' random walk/swim behaviors will now deactivate when players are not nearby, in the same way as non-persistent mobs.

Minecraft:Drowned

  • Drowned with Minecraft:tridents will now use a melee attack if the player is within 3 blocks of them to match Template:BE.
    • This attack deals a base attack damage of 16, which means Template:Hp to an unarmored player.

Minecraft:Sulfur cubes

  • Changed the sounds of the "regular" sulfur cube archetype.

Minecraft:Wandering trader

Non-mob entities

Minecraft:Paintings

  • Paintings with custom names now also show those names when the player looks at them in the world.

Command format

General

Template:Cmd

  • Added new Template:Cd condition sub-command.
    • Counts the number of slots from the slot source that are present on the targeted block or entity.
    • The slot source will be evaluated with the Template:Cd loot type.
    • Syntax:
  • The items condition sub-command now takes a slot source as argument instead of a slot.

Template:Cmd

  • When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning Template:Cd.

Template:Cmd

  • Now takes a slot source as argument in place of anywhere a slot was previously used.
    • It will be evaluated with the Template:Cd loot type.
    • Can be a slot source in either inline or reference form.
    • Can be a slot source targeting multiple slots.
    • The Template:Cd sub-command has new semantics:
      • One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item.
      • When there are more destination slots than there are source items, the remaining slots are ignored.
      • When there are fewer destination slots than there are source items, the remaining items are ignored.
    • String notation slot ranges in the form Template:Cd or Template:Cd are still permitted.
  • The entity argument in the Template:Cd item source can now be a selector targeting multiple entities.
    • When more than a single entity is targeted, the slots sourced from each are concatenated.
  • Added new Template:Cd and Template:Cd sub-commands, each with syntax identical to Template:Cmd.
    • Template:Cmd
      • Fills each destination slot with a source item.
      • When there are more destination slots than there are source items, the items repeat until every slot is filled.
    • Template:Cmd
      • Overrides the contents of each destination slot with the corresponding source item.
      • When there are more destination slots than there are source items, the remaining slots are cleared.

Template:Cmd

  • The result of Template:Cmd and Template:Cmd subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed).

Template:Cmd

  • The Template:Cd component in a raw chat message will only be resolved up to 64k times.

Template:Cmd

Gameplay

Minecraft:Advancements

  • Visiting the dappled forest is now required for the "Adventuring Time" advancement.

General

Minecraft:Block entity format

Minecraft:Data component format

  • Template:Cd
  • Template:Cd
    • The format of inline material definitions has been updated
    • Trim Materials
      • The format of elements in the Template:Cd registry has been updated:
        • Template:Cd has been replaced with palette - Palette Texture ID to be used for this material.
        • Template:Cd has been removed, overrides are now defined in the Resource Pack Equipment Asset.

Minecraft:Data pack

Minecraft:Features

  • The Template:Cd registry has moved to Template:Cd and configuration is now done inline in the root object rather than separated into a config field.
  • Changed the Template:Cd feature type
    • Renamed from Template:Cd.
      • Now exposes more control over the feature.
      • Places blocks randomly in an area starting at the origin, each block placing so it has exactly one accepted neighbor.
    • Format changes:
  • Changed the Template:Cd feature type
    • Renamed from minecraft:basalt_columns.
      • Now exposes more control over the feature functionality.
    • Format changes:
      • Added the field Template:Cd: Block state provider for which block to place.
      • Added the field Template:Cd: Block predicate for which blocks can be replaced by the column.
      • Added the field Template:Cd: Block predicate for which pre-existing blocks to accept as part of a column.
      • Added the field Template:Cd: Block ID, list of block IDs or hash-prefixed block tag ID representing which blocks are avoided when starting placement.
      • Renamed the field Template:Cd to Template:Cd
      • Added the field Template:Cd: int provider (between Template:Cd and Template:Cd) - the number of columns to generate.
      • Added the field Template:Cd: int provider (between Template:Cd and Template:Cd) - the size of the square to attempt to generate columns in.

Minecraft:Instrument definition

  • The format of elements in the instrument registry have been updated:
    • Added the Template:Cd field - optional non-negative integer, amount of durability to consume on each use.
    • Updated the Template:Cd field - can now be Template:Cd for no cooldown.

Minecraft:Minecraft Server Management Protocol 3.1.0

Minecraft:Noise settings

  • The Template:Cd field has been renamed to Template:Cd
    • Format: inline Material Rule or Material Rule ID reference.
  • Spawn Target
    • The Template:Cd field has been updated to allow use of any density function, instead of just a subset of those defined within the Template:Cd field.
    • The suitability of a candidate spawn position is determined by evaluating, in some arbitrary n-dimensional space, the squared Euclidean distance to a set of target hypercubes.
    • For example, one axis might be temperature and the second erosion - and suitability determined by distance to the square between Template:Cd, Template:Cd and Template:Cd, Template:Cd. This would prefer any candidate spawn within those ranges equally, while penalizing candidate spawns very far out of that range.
    • Format: list of target hypercubes
      • Target format: map between Density Function ID and a range on that axis:
        • Range is specified as one of:
          • Float, an exact target value.
          • Array of 2 floats, a range of target values in form Template:Cd.
          • An object with fields:
            • Template:Cd - float, the minimum value of the target range.
            • Template:Cd - float, the maximum value of the target range.

Minecraft:Particles

Minecraft:Resource pack

Minecraft:Servers

  • Some log lines that server software might look out for have been removed.
    • The Minecraft Server Management Protocol can be used instead.

Minecraft:Server properties

Minecraft:Shaders

  • Replaced current "Improved Transparency" approach with a new Order-independent Transparency (OIT) algorithm which is expected to be much better at solving translucency issues.
    • Added new shaders to support order-independent transparency:
      • core/oit_composite.fsh
      • include/oit.glsl
      • include/oit_add_transmittance.glsl
      • include/oit_common.glsl
      • include/oit_depth_bounds.glsl
      • include/oit_depth_sample.glsl
      • include/oit_sample.glsl
    • Extracted the texture sampling logic from core/terrain.fsh into include/texture_sampling.glsl
    • Renamed the following core shaders:
      • core/rendertype_clouds.vsh -> core/clouds.vsh
      • core/rendertype_clouds.fsh -> core/clouds.fsh
      • core/rendertype_world_border.vsh -> core/world_border.vsh
      • core/rendertype_world_border.fsh -> core/world_border.fsh
    • Updated core shaders to support order-independent transparency
      • Introduced new defines:
        • Template:Cd - A boolean indicating if OIT is enabled.
        • Template:Cd - A boolean indicating if the depth bounds pass is being executed.
        • Template:Cd - A boolean indicating if the transmittance pass is being executed.
        • Template:Cd - A boolean indicating if the accumulate pass is being executed.
        • Template:Cd - A boolean indicating if either the depth bounds or transmittance pass is being executed.
        • Template:Cd - A boolean indicating that the OIT algorithm should emulate additive blending for the executing pipeline.
        • Template:Cd - A float determining above which alpha threshold a fragment should be considered solid and not go through OIT.
        • Template:Cd - An integer internal to the OIT algorithm.
        • Template:Cd - An integer internal to the OIT algorithm.
        • Template:Cd - An integer internal to the OIT algorithm.
        • Template:Cd - A boolean indicating if the current rendering backend uses the depth range of Template:Cd, it is available globally to all shaders independently of the OIT setting.
        • Affected shaders:
          • core/block.fsh
          • core/block.vsh
          • core/clouds.fsh
          • core/clouds.vsh
          • core/entity.fsh
          • core/entity.vsh
          • core/item.fsh
          • core/item.vsh
          • core/particle.fsh
          • core/position_color.fsh
          • core/rendertype_beacon_beam.fsh
          • core/rendertype_clouds.fsh
          • core/rendertype_crumbling.fsh
          • core/rendertype_entity_shadow.fsh
          • core/rendertype_lightning.fsh
          • core/rendertype_lines.fsh
          • core/rendertype_world_border.fsh
          • core/terrain.fsh
          • core/terrain.vsh
          • core/text.fsh
          • core/text_background.fsh
          • core/world_border.fsh
          • core/world_border.vsh
    • Removed the old transparency post chain:
      • post_effect/transparency.json
      • shaders/post/transparency.fsh
  • There's a new debug keybind for toggling this functionality on and off, by default set to F3 + X.

Minecraft:Slot sources

  • Slot sources can now be defined as files inside a datapack, within the Template:Cd folder.
    • Can be used in commands which take slot sources as arguments.
    • Can be used in inline slot sources using the Template:Cd type.
  • Template:Cd is no longer restricted to only selecting non-empty slots.
  • Added Template:Cd
    • Uses the referenced slot source.
    • Fields:
  • Changed Template:Cd
    • The Template:Cd field has a new valid type container, which sources slots from a container or inventory provided through loot context.
    • The Template:Cd field is now optional.
      • Defaults to the container source type when absent.

Minecraft:Sounds

Tags

Minecraft:Textures

  • Palette Textures
    • All armor trim palette textures have been moved from Template:Cd to Template:Cd
      • The base armor trim palette texture has instead been moved to Template:Cd
    • Entity armor trim material textures are no longer generated into the Template:Cd atlas with Template:Cd, but rather generated on-demand
      • The base palette id is now specified in a new Template:Cd mcmeta section field
      • This section has a single field: Template:Cd - the base Palette Texture ID to remap from
    • Item armor trim material textures are still generated with Template:Cd as before
    • Palette Texture locations in the Template:Cd and Template:Cd fields have been replaced by Palette Texture IDs - i.e. Template:Cd now resolves to Template:Cd
  • Equipment Assets
    • A new optional Template:Cd field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by Template:Cd in the trim material)
      • Format: map from original Palette ID to a replacement Palette ID

Minecraft:World generation

  • Carvers
    • The Template:Cd registry has been renamed to Template:Cd
    • Updated Template:Cd carver type
      • All fields previously under the config field have been inlined to the top-level.
      • Added the Template:Cd field - non-negative Int Provider, the number of cave tunnels to create from a seed chunk.
      • Renamed Template:Cd to Template:Cd
      • Added optional Template:Cd field - Float Provider, acts as a multiplier for the vertical radius of the first segment in each tunnel.
      • Added the Template:Cd field - non-negative Float Provider, acts as a multiplier for the radius of carved tunnels.
      • Added optional Template:Cd field - Boolean
        • If Template:Cd, thickness will be multiplied by, with a 10% chance: <math>random(0, 1) * random(0, 3) + 1</math>
        • If not specified, defaults to Template:Cd
      • Removed the Template:Cd field, carvers will replace any block (excluding features).
      • Removed the Template:Cd field, fluids are now always selected by the Template:Cd or Template:Cd configuration in the dimension.
      • Removed the Template:Cd field.
    • Updated Template:Cd carver type
    • Removed Template:Cd carver type
  • Int Providers
    • Added Template:Cd Int provider type
      • Picks a random value in the provided range, with a quadratic bias towards the minimum value.
      • Format: object with fields:
        • Template:Cd - Integer, the minimum selected value (inclusive).
        • Template:Cd - Integer, the maximum selected value (inclusive).
  • Material Condition Registry
    • A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_condition/<id>.json.
    • Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).
    • The format is identical to that which was formerly written within the condition Material Rule type, with the following extension:
      • Material Conditions can also now be specified as an ID reference to an element in the Template:Cd registry.
  • Material Rule Registry
    • A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_rule/<id>.json.
    • Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.
    • The format is identical to that which was formerly written in the Template:Cd field within noise settings files, with the following extensions:
      • Material rules can now be specified either inline (as previously), or as an ID reference to an element in the Template:Cd registry.
      • Material conditions can also now be specified as an ID reference to an element in the Template:Cd registry.
  • Rule Tests
    • These are the predicates used by ore Features (Template:Cd), and rule Structure Processors (Template:Cd and Template:Cd).
    • Added test type minecraft:height_match
    • This checks the y-level of a block, returning true only if it's higher than or equal to Template:Cd and lower than or equal to .Template:Cd
    • Format: object with fields:
        • Template:Cd - int, the minimum y value of allowed blocks (inclusive)
        • Template:Cd - int, the maximum y value of allowed blocks (inclusive)
    • Added rule test type Template:Cd
      • This checks a list of Rule Tests for whether all of them return true for the same block.
      • Format: object with fields:
        • Template:Cd - list of Rule Tests, the rules to test the block against.
  • Structure Placements
    • Added Template:Cd
    • New structure placement that places a single instance of the structure at the dimension origin.
      • The dimension origin is defined as the Template:Cd for noise settings based dimensions, otherwise Chunk (0, 0).
    • No additional fields.
  • Vertical Anchors
    • Added a new option for vertical Anchors: Template:Cd
      • Specifies an offset to the sea level of the dimension.

Fixes

Template:Fixes

Quotes

"

Drop 3 of 2026 - Explore a new surface biome and find the wandering trader's hidden stashes spread throughout the world

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

Minecraft:de:26.3 Minecraft:es:Java Edition 26.3 Minecraft:fr:Édition Java 26.3 Minecraft:it:Java Edition 26.3 Minecraft:ja:Java Edition 26.3 Minecraft:ru:26.3 (Java Edition) Minecraft:zh:Java版26.3